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| 526022e2bc |
@@ -17,17 +17,53 @@ prerequisites; everything here is just the deltas you need on top of it.
|
||||
|
||||
## Fractured client + network defaults
|
||||
|
||||
Production Fractured uses a non-default **auth** port so the client realmlist can be:
|
||||
Stock-friendly defaults for fresh local installs. A `git clone` ->
|
||||
`docker compose up` (or native install) lets a single developer log in
|
||||
from the same machine without any post-install config tweaks.
|
||||
|
||||
- **`authserver.conf` -> `RealmServerPort`** = **3724** (stock WoW). A
|
||||
patched `Wow.exe` with `set realmlist 127.0.0.1` (no port) reaches
|
||||
the auth handshake.
|
||||
- **`realmlist` table -> `port`** is the **world** port (default
|
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**8085**, matches `WorldServerPort` in `worldserver.conf.dist`).
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Auth tells the client to handshake to this port for the world hand-off.
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- **`realmlist` table -> `address`** defaults to **`127.0.0.1`** in the
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base SQL. The auth server hands this address to clients after login,
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so 127.0.0.1 means "talk to the world server on the same machine
|
||||
auth is running on" -- correct for solo dev. **Override on production
|
||||
deploys**, see *Production deployment overrides* below.
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### Production deployment overrides
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Production Fractured runs on a remote VPS at `hsrwow.net` with auth
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bound to a non-stock port (47497 -- 3724 was unavailable on that host).
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Apply the overrides **once per fresh dbimport** on the production box.
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```sql
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-- Run against acore_auth on the production database after first dbimport:
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UPDATE realmlist
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SET address = 'hsrwow.net',
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port = 8085 -- world port; leave at 8085 unless changed
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||||
WHERE id = 1;
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||||
```
|
||||
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Edit the production `authserver.conf` (NOT `authserver.conf.dist`)
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to bind the auth listener to the production port:
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|
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```ini
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RealmServerPort = 47497
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```
|
||||
|
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Restart the auth server. Production clients connect with:
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```text
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set realmlist hsrwow.net:47497
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```
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(Patched 3.3.5 clients that support `host:port`; otherwise use port forwarding to **3724**.)
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- **`authserver.conf` → `RealmServerPort`** must be **`47497`** (matches `authserver.conf.dist` in this repo).
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- **`realmlist` table → `port`** is the **world** port (default **8085**, same as `WorldServerPort` in `worldserver.conf.dist`), **not** 47497.
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- **`realmlist` → `address`** defaults to **`hsrwow.net`** in base SQL; change if your public hostname differs.
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The Fractured-patched 3.3.5 client supports the `host:port` syntax;
|
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stock 3.3.5 clients do not, so any contributor distributing the
|
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client bundle for production must include the patched `Wow.exe` from
|
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the GitHub release.
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||||
---
|
||||
|
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@@ -13,16 +13,22 @@ This file is the table of contents and install guide.
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||||
| Artifact | Size | Purpose |
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|---|---|---|
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||||
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, talent-tab DBC entries, and the Paragon resource bar definitions. Required for character creation as Paragon to even show up. |
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||||
| `patch-enUS-5.MPQ` | ~40 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards. |
|
||||
| `patch-enUS-6.MPQ` | ~160 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression. |
|
||||
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, game-table DBCs, and a patched `Spell.dbc`: **(1)** `RuneCostID` zeroed on every rune-cost spell so non–Death Knight clients still send DK casts (rune costs are shown via `RuneFrame.lua`); **(2)** `Reagent[]` / `ReagentCount[]` zeroed on every spell whose `SpellFamilyName` is non-zero (all class abilities), while profession crafts (`SpellFamilyName == 0`) keep their materials. Both edits mirror server load-time corrections so client preflight and server validation stay aligned. Required for character creation as Paragon to even show up. |
|
||||
| `patch-enUS-5.MPQ` | ~57 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet (including filtering duplicate “attack power from strength” lines so the paper doll matches server AP), a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable), and **PetFrame** re-anchored so the **pet unit frame sits below the rune row** for Paragon (stock layout had runes overlapping the pet portrait). The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
|
||||
| `patch-enUS-6.MPQ` | ~134 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression, a **PETS** tab with live hunter pet talent trees (preview learn, no TE/AE cost), a dedicated **Reset Pet Talents** control (server `PARAA` `C RESET PET TALENTS` — instant, no gold, no confirmation; requires matching worldserver), bottom-row **Reset all Abilities / Reset Build / Reset all Talents** disabled while on the PETS tab so those paths cannot dismiss the pet or unlearn Tame Beast, and a **Builds** page (full-pane overlay opened from the bottom-row Builds button) for saving named, icon-tagged loadouts: New Build (+) icon picker reuses `MACRO_ICON_FILENAMES`, right-click for edit/delete, shift-left-click to favorite (favorites bubble to the top), left-click pops a Load Build confirm. Build swaps reset + refund AE/TE, re-spend on the saved recipe, and **park hunter pets** to `PET_SAVE_NOT_IN_SLOT` so their name/talents/exp are preserved across swaps. |
|
||||
| `Wow.exe` | ~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom `patch-enUS-N.MPQ` files load. Diff against stock is a few bytes; everything else is unchanged. |
|
||||
|
||||
Server and client work as a pair: the addon talks to `mod-paragon` on the
|
||||
worldserver via `WHISPER` addon-channel messages with the `PARAA` prefix
|
||||
(currency push, spell/talent snapshot, commit, combo points, rune
|
||||
cooldowns, learn-toast silence window). Mismatched versions usually
|
||||
manifest as the panel rendering blank or AE/TE reading 0/0.
|
||||
cooldowns, learn-toast silence window, **`C RESET PET TALENTS`**
|
||||
for hunter pet talent resets from the Character Advancement PETS tab,
|
||||
and the **build catalog** verbs `Q BUILDS` / `C BUILD NEW` / `C BUILD
|
||||
EDIT` / `C BUILD DELETE` / `C BUILD FAVORITE` / `C BUILD LOAD` for the
|
||||
saved-loadout system on the Builds page). Build swaps require the
|
||||
matching worldserver image because the swap path is server-driven
|
||||
(snapshot → reset → re-spend → pet park/unpark). Mismatched versions
|
||||
usually manifest as the panel rendering blank or AE/TE reading 0/0.
|
||||
|
||||
---
|
||||
|
||||
@@ -52,6 +58,171 @@ worldserver image is older than commit `4d2a80d` (the
|
||||
`character_paragon_panel_spell_revoked` migration). Pull both ends to
|
||||
the same release tag and rebuild the worldserver image.
|
||||
|
||||
If the **client** shows the Paragon class on the create screen but the
|
||||
server replies **Character Creation Failed** (sometimes shown as
|
||||
"Error creating character") when you pick it -- **or** the character
|
||||
is created but spawns with no weapon / armor proficiencies (auto-attack
|
||||
greys out, can't equip anything beyond a fist), or with the proficiency
|
||||
**skills** but no **passive spells** like Block, Parry, Dual Wield --
|
||||
the worldserver is missing one of four pieces of class-12 data. All
|
||||
ship as SQL migrations under
|
||||
`modules/mod-paragon/data/sql/db-world/updates/` and are auto-applied
|
||||
by AzerothCore's DBUpdater on every `ac-db-import` run, but the SQL
|
||||
files are baked into the dbimport Docker image at build time -- so a
|
||||
stale image won't pick up new migrations. Fix:
|
||||
|
||||
```bash
|
||||
git pull origin main
|
||||
docker compose build ac-db-import ac-worldserver
|
||||
docker compose up -d ac-db-import
|
||||
docker compose restart ac-worldserver
|
||||
```
|
||||
|
||||
Existing class-12 characters created before these migrations will
|
||||
keep their broken state -- the cascade only fires inside
|
||||
`Player::Create` and `Player::LearnDefaultSkill` at character spawn.
|
||||
Delete the old Paragon and re-roll after the rebuild.
|
||||
|
||||
The four migrations:
|
||||
|
||||
- `2026_05_09_00.sql` -- DBC overlay rows for `chrclasses_dbc` and
|
||||
`skillraceclassinfo_dbc`. Without this the server can't even
|
||||
resolve class 12 in `sChrClassesStore`. See **Server-side Paragon
|
||||
DBC overlay** below.
|
||||
- `2026_05_10_00.sql` -- `playercreateinfo`, `playercreateinfo_action`,
|
||||
and `player_class_stats` rows for class 12. Without this
|
||||
`Player::Create` rejects every (race, class=12) pair as an
|
||||
"invalid race/class pair" and the worldserver prints
|
||||
`class-N Level-L does not have stats data!` integrity warnings on
|
||||
load.
|
||||
- `2026_05_10_01.sql` -- 20 `playercreateinfo_skills` rows
|
||||
(`classMask = 2048` = class 12) granting every weapon /
|
||||
armor proficiency at level 1. Without this a Paragon spawns with
|
||||
only the universal `classMask = 0` skills (Defense, Unarmed,
|
||||
Cloth, languages, Mounts) -- no Swords, no Mail, no Shield, etc.
|
||||
- `2026_05_10_02.sql` -- 3,314 `skilllineability_dbc` rows opening
|
||||
the class-12 bit on every SkillLineAbility row our patched
|
||||
`SkillLineAbility.dbc` modified. AC reads these rows in
|
||||
`Player::LearnDefaultSkill` to drive the `skill -> passive spell`
|
||||
cascade. Without it the proficiency *skills* from `_01.sql` exist
|
||||
but the *passive spells* (Block, Parry, Dual Wield, Defense,
|
||||
weapon Shoot, racial Mace/Sword Specialization, etc.) never auto-
|
||||
learn, so the spellbook past the racials looks empty.
|
||||
|
||||
After the rebuild + restart, `ac-worldserver` should log
|
||||
`>> Loaded 72 Player Create Definitions` (was 62 pre-Paragon),
|
||||
`>> Loaded 1391 Player Create Skills` (was 1371),
|
||||
`>> Loaded 10219 SkillLineAbility MultiMap Data` (unchanged total --
|
||||
the SQL overlay replaces existing rows by ID, doesn't add new ones),
|
||||
and character creation succeeds for any DK-eligible race with a full
|
||||
weapon / armor kit and the matching passive spells.
|
||||
|
||||
If the client **logs in** successfully but **disconnects immediately**
|
||||
when entering the realm: the auth server is handing your client the
|
||||
wrong world-server address. On a fresh local install the seed defaults
|
||||
to `127.0.0.1` (commit landing this paragraph). If your DB was
|
||||
imported from an older Fractured checkout, the seed may still point at
|
||||
`hsrwow.net`, which sends the client to our production world server
|
||||
instead of yours. Fix:
|
||||
|
||||
```bash
|
||||
# Docker:
|
||||
docker exec ac-database mysql -uroot -ppassword \
|
||||
-e "UPDATE acore_auth.realmlist SET address='127.0.0.1' WHERE id=1;"
|
||||
docker compose restart ac-authserver
|
||||
```
|
||||
|
||||
Substitute your public hostname/IP for `127.0.0.1` if remote players
|
||||
will be connecting. See `BUILD-NATIVE.md` -> *Production deployment
|
||||
overrides* for the full list of values to set on a production box.
|
||||
|
||||
---
|
||||
|
||||
## Server-side Paragon DBC overlay (automatic)
|
||||
|
||||
The Fractured **client** learns about Paragon from `patch-enUS-4.MPQ`
|
||||
(DBC + GlueXML). The **worldserver** never reads your MPQs — it reads
|
||||
plain `.dbc` files under its `DataDir` (`.../data/dbc/` by default).
|
||||
|
||||
Stock Docker installs populate `data/dbc/` from a vanilla 3.3.5a
|
||||
extract (`ac-client-data-init` in `docker-compose.yml`). That tree has
|
||||
no `ChrClasses` row for id **12** and no class-12 bit on
|
||||
`SkillRaceClassInfo` rows, which would normally trigger:
|
||||
|
||||
`Class (12) not found in DBC while creating new char ... wrong DBC files or cheater?`
|
||||
|
||||
…and reject the create with `CHAR_CREATE_FAILED`.
|
||||
|
||||
To remove that gap, the repo ships
|
||||
`modules/mod-paragon/data/sql/db-world/updates/2026_05_09_00.sql`,
|
||||
which `INSERT`s the Paragon class-12 deltas into:
|
||||
|
||||
- `chrclasses_dbc` — 1 row defining class 12 ("Paragon", power=Mana,
|
||||
family=Warrior, expansion=2).
|
||||
- `skillraceclassinfo_dbc` — 235 rows replacing stock entries with the
|
||||
patched ClassMask (class-12 bit OR'd in) so every baseline skill is
|
||||
available to Paragon characters.
|
||||
|
||||
`AzerothCore`'s DBC loader (`DBCStores.cpp::LoadDBC` -> `LoadFromDB`)
|
||||
merges these rows on top of whatever `data/dbc/` contains at every
|
||||
worldserver boot. The DBUpdater in `ac-db-import` (Docker) or the
|
||||
worldserver itself (native) applies the migration automatically — so
|
||||
the **only** steps a fresh contributor needs are `git clone` and
|
||||
`docker compose up -d`.
|
||||
|
||||
### Regenerating the migration
|
||||
|
||||
The SQL is auto-generated from the patched DBCs that already live
|
||||
inside `patch-enUS-4.MPQ`. The bake script lives outside this repo
|
||||
(per the repo-tidy policy) at:
|
||||
|
||||
`fractured-tooling/from-workspace-root/_gen_paragon_dbc_overlay_sql.py`
|
||||
|
||||
Re-run it whenever you change the Paragon DBC bake — for example,
|
||||
adding a new race to the Paragon class mask. It diffs the patched
|
||||
DBCs against a stock 3.3.5a DBC extract and emits a fresh
|
||||
`2026_05_09_00.sql` (or successor migration with a new timestamp if
|
||||
deltas change). Workflow:
|
||||
|
||||
```powershell
|
||||
# Extract the patched DBCs once:
|
||||
.\tools\mpq\mpqcli.exe extract `
|
||||
"ChromieCraft_3.3.5a\Data\enUS\patch-enUS-4.MPQ" `
|
||||
-o "$env:TEMP\paragon-dbc-extract"
|
||||
|
||||
# Regenerate the SQL migration:
|
||||
python fractured-tooling\from-workspace-root\_gen_paragon_dbc_overlay_sql.py
|
||||
```
|
||||
|
||||
If the regenerated SQL has new content, commit it as a **new** dated
|
||||
migration filename (e.g. `2026_06_01_00.sql`) — never edit a file that
|
||||
has already been applied to live databases, AC's DBUpdater will detect
|
||||
the hash change and re-run the SQL, which can be fine but is best
|
||||
reserved for emergencies.
|
||||
|
||||
### Manual DBC overlay (rare, fallback)
|
||||
|
||||
If you ever need the patched DBCs *on disk* — e.g. for a tool that
|
||||
reads `data/dbc/` directly outside the worldserver, or to verify a
|
||||
client-vs-server DBC mismatch — extract `patch-enUS-4.MPQ` and copy
|
||||
its `DBFilesClient/*.dbc` into `data/dbc/`:
|
||||
|
||||
**Docker:**
|
||||
|
||||
```powershell
|
||||
docker run --rm `
|
||||
-v ac-client-data:/data `
|
||||
-v ${PWD}\paragon-dbc-extract:/patch:ro `
|
||||
alpine sh -c "cp -f /patch/*.dbc /data/dbc/"
|
||||
docker compose restart ac-worldserver
|
||||
```
|
||||
|
||||
**Native:** copy into `<CMAKE_INSTALL_PREFIX>/data/dbc/` and restart.
|
||||
|
||||
This is **not required** for normal operation — the SQL migration
|
||||
covers everything `mod-paragon` needs at runtime. Use the manual
|
||||
overlay only when you're consciously bypassing the SQL merge layer.
|
||||
|
||||
---
|
||||
|
||||
## Building the patches yourself
|
||||
@@ -68,7 +239,12 @@ tools\build_paragon_advancement_patch.ps1 -Deploy # -> patch-enUS-6.MPQ
|
||||
|
||||
`patch-enUS-4.MPQ` is the DBC + GlueXML bake; the bake scripts live with
|
||||
the rest of the dev tooling and are not part of this repo by design
|
||||
(see the repo-tidy policy in `README.txt` next to this file).
|
||||
(see the repo-tidy policy in `README.txt` next to this file). Typical
|
||||
order on a maintainer machine:
|
||||
|
||||
1. `fractured-tooling/from-workspace-root/_patch_spell_dbc_runes.py` — stage `Spell.dbc` with `RuneCostID` cleared.
|
||||
2. `fractured-tooling/from-workspace-root/_patch_spell_dbc_reagents.py` — same staged `Spell.dbc`, clear class-spell reagents for client preflight.
|
||||
3. `fractured-tooling/from-workspace-root/_make_paragon_dbc_patch.py` — rebuild `ChrClasses` / `CharBaseInfo` / game tables, then pack `patch-enUS-4.MPQ`.
|
||||
|
||||
The patched `Wow.exe` is a one-time hex-edit of the stock 3.3.5a
|
||||
client. The diff is publicly documented in the WoW emulation community
|
||||
|
||||
@@ -42,15 +42,26 @@ CREATE TABLE `realmlist` (
|
||||
--
|
||||
-- Dumping data for table `realmlist`
|
||||
--
|
||||
-- Fractured defaults: `address` / `port` are the WORLD server (must match
|
||||
-- WorldServerPort in worldserver.conf). Client auth uses RealmServerPort from
|
||||
-- authserver.conf (Fractured dist: 47497), e.g. set realmlist hsrwow.net:47497
|
||||
-- Adjust `localAddress` if your LAN/internal routing differs.
|
||||
-- Defaults are tuned for fresh local installs: `address` is what the auth
|
||||
-- server hands clients after login as the WORLD server endpoint. Stock
|
||||
-- 127.0.0.1 means "the same box auth is running on", so a fresh
|
||||
-- `git clone` -> `docker compose up` works without any post-install
|
||||
-- tweaks for a developer hosting on their own machine.
|
||||
--
|
||||
-- Production deployments must override `address` after first dbimport,
|
||||
-- e.g.:
|
||||
-- UPDATE realmlist SET address = 'your.public.host', port = 8085 WHERE id = 1;
|
||||
-- See contrib/fractured-dev-extras/BUILD-NATIVE.md for the full deploy
|
||||
-- checklist (auth/world ports, firewall, public hostnames).
|
||||
--
|
||||
-- `port` is the WORLD server port (must match WorldServerPort in
|
||||
-- worldserver.conf). The auth-server LISTEN port is separately configured
|
||||
-- via RealmServerPort in authserver.conf (stock default 3724).
|
||||
|
||||
LOCK TABLES `realmlist` WRITE;
|
||||
/*!40000 ALTER TABLE `realmlist` DISABLE KEYS */;
|
||||
INSERT INTO `realmlist` VALUES
|
||||
(1,'Fractured WoW','hsrwow.net','127.0.0.1','255.255.255.0',8085,0,0,1,0,0,12340);
|
||||
(1,'Fractured WoW','127.0.0.1','127.0.0.1','255.255.255.0',8085,0,0,1,0,0,12340);
|
||||
/*!40000 ALTER TABLE `realmlist` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ CREATE TABLE `world_state` (
|
||||
`Id` int unsigned NOT NULL COMMENT 'Internal save ID',
|
||||
`Data` longtext,
|
||||
PRIMARY KEY (`Id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_0900_ai_ci COMMENT='WorldState save system';
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='WorldState save system';
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
|
||||
--
|
||||
|
||||
@@ -27,7 +27,7 @@ CREATE TABLE `player_shapeshift_model` (
|
||||
`GenderID` tinyint unsigned NOT NULL,
|
||||
`ModelID` int unsigned NOT NULL,
|
||||
PRIMARY KEY (`ShapeshiftID`,`RaceID`,`CustomizationID`,`GenderID`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_0900_ai_ci PACK_KEYS=0;
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci PACK_KEYS=0;
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
|
||||
--
|
||||
|
||||
@@ -25,7 +25,7 @@ CREATE TABLE `player_totem_model` (
|
||||
`RaceID` tinyint unsigned NOT NULL,
|
||||
`ModelID` int unsigned NOT NULL,
|
||||
PRIMARY KEY (`TotemID`,`RaceID`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_0900_ai_ci PACK_KEYS=0;
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci PACK_KEYS=0;
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
|
||||
--
|
||||
|
||||
@@ -12,6 +12,11 @@ Paragon.StickyComboPoints = 1
|
||||
# in addition to runes/runic power. Required for the patch-enUS-5.MPQ player
|
||||
# frame to populate Mana/Rage/Energy bars - otherwise the server treats those
|
||||
# powers as inactive and never sends max values, leaving the bars empty.
|
||||
# Also required for core rage generation: Unit::DealDamage only calls
|
||||
# RewardRage() when the attacker HasActivePowerType(POWER_RAGE); if this is off,
|
||||
# Paragon white swings never grant rage (users without this line in any loaded
|
||||
# config used to hit the C++ fallback default of false). Default is on; set 0
|
||||
# only if you intentionally want a stripped-down Paragon test build.
|
||||
Paragon.MultiResource.HasActivePowers = 1
|
||||
|
||||
# Ability / Talent Essence (AE/TE) — Ascension-inspired currency
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
-- mod-paragon Character Advancement: Build catalog (saved loadouts).
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- A "build" is a named, icon-tagged loadout of panel-purchased spells and
|
||||
-- talent ranks. Each Paragon character can save many builds and swap
|
||||
-- between them via the Builds page in the Character Advancement panel.
|
||||
--
|
||||
-- Swap workflow (see HandleBuildLoad in Paragon_Builds.cpp):
|
||||
-- 1. If a build is currently active, snapshot the player's current
|
||||
-- panel-purchased spells + per-spec talent ranks into that build's
|
||||
-- recipe rows (overwriting the stored recipe).
|
||||
-- 2. If the active build's hunter pet is currently summoned, unsummon
|
||||
-- it to PET_SAVE_NOT_IN_SLOT and store its `pet_number` on the
|
||||
-- active build row so it can be restored on swap-back.
|
||||
-- 3. Reset all panel-bought abilities and talents (refunding AE/TE).
|
||||
-- 4. Re-buy each spell + talent in the target build's recipe (charging
|
||||
-- AE/TE; aborts if insufficient AE/TE -- player keeps refunded
|
||||
-- currency in that case and active becomes NULL).
|
||||
-- 5. Move the target build's parked pet (if any) back to current.
|
||||
-- 6. Update active_build pointer.
|
||||
--
|
||||
-- Pet ownership: a parked pet sits in `character_pet` with slot=100
|
||||
-- (PET_SAVE_NOT_IN_SLOT), exactly like the engine's stable-master
|
||||
-- offload, but tied to the build via `pet_number` instead of any
|
||||
-- in-game stable slot. Build deletion drops the parked pet rows
|
||||
-- entirely (PET_SAVE_AS_DELETED equivalent) -- player is warned.
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_builds` (
|
||||
`build_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
|
||||
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
|
||||
`name` VARCHAR(32) NOT NULL,
|
||||
`icon` VARCHAR(64) NOT NULL DEFAULT 'INV_Misc_QuestionMark',
|
||||
`is_favorite` TINYINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`pet_number` INT UNSIGNED NULL COMMENT 'character_pet.id of parked hunter pet, NULL when no pet bound to this build',
|
||||
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`build_id`),
|
||||
KEY `idx_guid` (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: saved Character Advancement build catalog';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_spells` (
|
||||
`build_id` INT UNSIGNED NOT NULL,
|
||||
`spell_id` INT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`build_id`, `spell_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: per-build recipe -- panel-purchased spells';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_talents` (
|
||||
`build_id` INT UNSIGNED NOT NULL,
|
||||
`spec` TINYINT UNSIGNED NOT NULL COMMENT '0 = primary spec, 1 = secondary (dual spec)',
|
||||
`talent_id` SMALLINT UNSIGNED NOT NULL,
|
||||
`rank` TINYINT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`build_id`, `spec`, `talent_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: per-build recipe -- panel-purchased talent ranks per spec';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_active_build` (
|
||||
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
|
||||
`build_id` INT UNSIGNED NOT NULL COMMENT 'character_paragon_builds.build_id (per-character active pointer)',
|
||||
PRIMARY KEY (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: pointer to whichever build is currently loaded (one row per Paragon character)';
|
||||
@@ -0,0 +1,30 @@
|
||||
-- mod-paragon Character Advancement: Builds catalog schema cleanup.
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Two changes:
|
||||
-- 1. Drop `is_favorite` -- the favorite flag and shift-click-to-favorite
|
||||
-- flow are removed. Builds are now ordered solely by build_id ASC.
|
||||
-- 2. Add `share_code` CHAR(6) -- a random alphanumeric token generated
|
||||
-- server-side at build creation that uniquely identifies a saved
|
||||
-- build across the realm. Players exchange codes out-of-band and
|
||||
-- use the BuildsPane "Load Build!" share box to import a copy of
|
||||
-- the build (name + icon + spell + talent recipe) into their own
|
||||
-- catalog. The copy gets a fresh share_code so re-sharing is
|
||||
-- always traceable to the latest owner; the original isn't touched.
|
||||
--
|
||||
-- The column is NULL-tolerant so any rows that pre-date this migration
|
||||
-- (created under 2026_05_10_03's schema) coexist cleanly. The server
|
||||
-- backfills NULLs lazily in PushBuildCatalog -- the next time a player
|
||||
-- opens the BuildsPane on a Paragon character, any of their builds that
|
||||
-- still have a NULL share_code will get one generated and persisted.
|
||||
--
|
||||
-- Charset: 31 unambiguous chars (A-Z minus I/O minus 0/1) gives 31^6 ~=
|
||||
-- 887M codes; collision retry on insert keeps probability of a duplicate
|
||||
-- vanishing for any realistic catalog size.
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
ALTER TABLE `character_paragon_builds`
|
||||
DROP COLUMN `is_favorite`,
|
||||
ADD COLUMN `share_code` CHAR(6) NULL DEFAULT NULL
|
||||
COMMENT 'random alphanumeric token for import-by-code; lazily generated'
|
||||
AFTER `icon`,
|
||||
ADD UNIQUE INDEX `uk_share_code` (`share_code`);
|
||||
@@ -0,0 +1,270 @@
|
||||
-- mod-paragon: server-side DBC overlay for class 12 (Paragon).
|
||||
-- Auto-generated by fractured-tooling/from-workspace-root/
|
||||
-- _gen_paragon_dbc_overlay_sql.py
|
||||
--
|
||||
-- AzerothCore's DBCStores.cpp::LoadDBC merges every <table>_dbc
|
||||
-- world-DB row on top of the on-disk DBC store at startup
|
||||
-- (storage.LoadFromDB). We use that to ship Paragon's class-12
|
||||
-- DBC deltas in SQL form so a stock data/dbc/ tree (e.g. the
|
||||
-- vanilla `ac-wotlk-client-data` Docker image) still resolves
|
||||
-- class 12 in sChrClassesStore and class-12 entries in
|
||||
-- sSkillRaceClassInfoStore.
|
||||
--
|
||||
-- Without this migration, fresh installs hit:
|
||||
-- CHAR_CREATE_FAILED -- "Class (12) not found in DBC ..."
|
||||
-- the moment a contributor tries to roll a Paragon character.
|
||||
--
|
||||
-- This file is regenerated end-to-end from patch-enUS-4.MPQ;
|
||||
-- do not hand-edit. Update the patched DBC source and rerun
|
||||
-- the bake script.
|
||||
|
||||
-- chrclasses_dbc: classes added or modified by patch-enUS-4.MPQ.
|
||||
-- AzerothCore merges this on top of the on-disk ChrClasses.dbc
|
||||
-- so a stock data/dbc tree still gets class 12 at runtime.
|
||||
DELETE FROM `chrclasses_dbc` WHERE `ID` IN (12);
|
||||
INSERT INTO `chrclasses_dbc` (`ID`,`Field01`,`DisplayPower`,`PetNameToken`,`Name_Lang_enUS`,`Name_Lang_Mask`,`Name_Female_Lang_Mask`,`Name_Male_Lang_Mask`,`Filename`,`SpellClassSet`,`Flags`,`CinematicSequenceID`,`Required_Expansion`) VALUES
|
||||
(12, 0, 0, 0, 'Paragon', 0, 0, 0, 'PARAGON', 4, 50, 0, 2);
|
||||
|
||||
-- skillraceclassinfo_dbc: rows where patch-enUS-4 OR'd the
|
||||
-- class-12 bit (0x800) into ClassMask, opening every
|
||||
-- baseline skill to Paragon. Replaces the stock row by ID so
|
||||
-- AzerothCore picks the patched mask on the SQL merge pass.
|
||||
DELETE FROM `skillraceclassinfo_dbc` WHERE `ID` IN (
|
||||
57,301,107,82,75,140,328,638,872,880,881,885,886,910,117,335,628,629,630,912,126,127,133,134,635,31,39,135,325,636,637,643,644,888,889,914,125,626,884,898,901,58,60,916,59,40,41,68,48,49,44,45,42,43,50,51,131,132,883,913,105,71,70,69,925,54,25,138,139,91,882,85,84,93,88,865,87,441,94,443,92,481,89,442,123,124,624,625,702,908,6,922,33,243,899,241,122,621,622,701,907,970,129,323,631,632,633,634,641,642,142,143,639,640,28,63,282,29,284,65,97,244,940,72,128,878,879,137,144,136,915,55,79,81,76,149,112,111,106,66,26,83,74,73,108,109,110,113,38,35,36,37,61,62,64,24,34,21,906,46,47,52,53,281,104,102,101,27,95,98,96,30,145,146,147,148,151,155,158,159,271,175,178,183,186,270,189,191,193,198,200,265,266,203,204,205,268,269,246,272,330,381,403,445,446,461,501,463,464,521,522,541,544,581,601,741,742,781,841,861,862,866,867,877,934,892,896,897,951,895,900,936,938,939,947
|
||||
);
|
||||
INSERT INTO `skillraceclassinfo_dbc` (`ID`,`SkillID`,`RaceMask`,`ClassMask`,`Flags`,`MinLevel`,`SkillTierID`,`SkillCostIndex`) VALUES
|
||||
(57,6,-1,2176,1040,0,0,0),
|
||||
(301,8,-1,2176,1040,0,0,0),
|
||||
(107,26,-1,2049,1040,0,0,0),
|
||||
(82,38,-1,2056,1040,0,0,0),
|
||||
(75,39,-1,2056,1040,0,0,0),
|
||||
(140,43,1115,2049,128,0,0,0),
|
||||
(328,43,3071,2052,128,0,0,0),
|
||||
(638,43,164,2049,128,0,0,0),
|
||||
(872,43,32767,2056,128,0,0,0),
|
||||
(880,43,1024,2052,128,0,0,0),
|
||||
(881,43,32767,2432,128,0,0,0),
|
||||
(885,43,1029,2050,128,0,0,0),
|
||||
(886,43,512,2050,128,0,0,0),
|
||||
(910,43,262143,2080,128,0,0,0),
|
||||
(117,44,166,2052,128,0,0,0),
|
||||
(335,44,2147483647,2122,128,0,0,0),
|
||||
(628,44,1544,2052,128,0,0,0),
|
||||
(629,44,167,2049,128,0,0,0),
|
||||
(630,44,1112,2049,128,0,0,0),
|
||||
(912,44,262143,2080,128,0,0,0),
|
||||
(126,45,650,2052,128,0,0,0),
|
||||
(127,45,32767,2061,128,0,0,0),
|
||||
(133,46,36,2052,128,0,0,0),
|
||||
(134,46,32767,2057,128,0,0,0),
|
||||
(635,46,1674,2052,128,0,0,0),
|
||||
(31,50,-1,2052,1040,0,0,0),
|
||||
(39,51,-1,2052,1040,0,0,0),
|
||||
(135,54,2147483647,2128,128,0,0,0),
|
||||
(325,54,-1,2056,128,0,0,0),
|
||||
(636,54,1133,2049,128,0,0,0),
|
||||
(637,54,658,2049,128,0,0,0),
|
||||
(643,54,8,3072,128,0,0,0),
|
||||
(644,54,32,3072,128,0,0,0),
|
||||
(888,54,261631,2050,128,0,0,0),
|
||||
(889,54,512,2050,128,0,0,0),
|
||||
(914,54,262143,2080,128,0,0,0),
|
||||
(125,55,262143,2052,128,0,0,0),
|
||||
(626,55,163839,2049,128,0,0,0),
|
||||
(884,55,512,2050,128,0,0,0),
|
||||
(898,55,262143,2080,128,0,0,0),
|
||||
(901,55,261631,2050,128,0,0,0),
|
||||
(58,56,-1,2064,1040,0,0,0),
|
||||
(60,78,-1,2064,1040,0,0,0),
|
||||
(916,95,524287,2080,640,0,0,0),
|
||||
(59,96,2047,3072,1168,0,0,0),
|
||||
(40,98,1101,3583,128,0,0,0),
|
||||
(41,98,674,3551,160,0,21,0),
|
||||
(68,101,4,3583,1170,0,0,0),
|
||||
(48,109,690,3583,128,0,0,0),
|
||||
(49,109,1101,3551,160,0,21,0),
|
||||
(44,111,4,3583,128,0,0,0),
|
||||
(45,111,2043,3551,160,0,21,0),
|
||||
(42,113,8,3583,128,0,0,0),
|
||||
(43,113,2039,3551,160,0,21,0),
|
||||
(50,115,32,3583,128,0,0,0),
|
||||
(51,115,2015,3551,160,0,21,0),
|
||||
(131,118,32767,2056,146,1,0,0),
|
||||
(132,118,32767,2053,146,20,0,0),
|
||||
(883,118,32767,2112,402,0,0,0),
|
||||
(913,118,262143,2080,146,0,0,0),
|
||||
(105,120,2047,2304,1170,0,0,0),
|
||||
(71,124,32,3583,1170,0,0,0),
|
||||
(70,125,2,3583,146,0,0,0),
|
||||
(69,126,8,3583,1170,0,0,0),
|
||||
(925,129,-1,2080,128,0,63,0),
|
||||
(54,130,2047,2176,1168,4,0,0),
|
||||
(25,134,-1,3072,1040,10,0,0),
|
||||
(138,136,32767,3536,128,0,0,0),
|
||||
(139,136,32767,2053,128,0,0,0),
|
||||
(91,137,1535,3551,160,0,21,0),
|
||||
(882,137,512,3583,128,0,0,0),
|
||||
(85,138,2047,3583,128,0,0,0),
|
||||
(84,139,2047,3583,160,0,21,0),
|
||||
(93,140,2047,3583,128,0,0,0),
|
||||
(88,141,2047,3583,160,0,21,0),
|
||||
(865,142,2047,3583,0,0,0,0),
|
||||
(87,148,1,3551,1170,0,181,0),
|
||||
(441,148,222,3583,1170,0,182,0),
|
||||
(94,149,2,3551,1170,0,181,0),
|
||||
(443,149,509,3583,1170,0,182,0),
|
||||
(92,150,8,3551,1170,0,181,0),
|
||||
(481,150,215,3583,1170,0,182,0),
|
||||
(89,152,4,3551,1170,0,181,0),
|
||||
(442,152,219,3583,1170,0,182,0),
|
||||
(123,160,262143,2050,128,0,0,0),
|
||||
(124,160,-1,3072,128,0,0,0),
|
||||
(624,160,32,2049,128,0,0,0),
|
||||
(625,160,262111,2049,128,0,0,0),
|
||||
(702,160,-1,2112,128,0,0,0),
|
||||
(908,160,262143,2080,128,0,0,0),
|
||||
(6,162,2147483647,3551,128,0,0,0),
|
||||
(922,162,262143,2080,128,0,0,0),
|
||||
(33,163,-1,2052,1040,0,0,0),
|
||||
(243,164,2047,3583,160,0,41,0),
|
||||
(899,165,2047,3583,160,0,41,0),
|
||||
(241,171,2047,3583,160,0,41,0),
|
||||
(122,172,163839,2050,128,0,0,0),
|
||||
(621,172,6,2049,128,0,0,0),
|
||||
(622,172,1529,2049,128,0,0,0),
|
||||
(701,172,163839,2112,128,0,0,0),
|
||||
(907,172,524287,2080,128,0,0,0),
|
||||
(970,172,163839,2052,128,0,0,0),
|
||||
(129,173,32767,2312,128,0,0,0),
|
||||
(323,173,32767,2256,128,0,0,0),
|
||||
(631,173,520,2052,128,0,0,0),
|
||||
(632,173,1190,2052,128,0,0,0),
|
||||
(633,173,216,2049,128,0,0,0),
|
||||
(634,173,1063,2049,128,0,0,0),
|
||||
(641,173,32,3072,128,0,0,0),
|
||||
(642,173,8,3072,128,0,0,0),
|
||||
(142,176,-1,2056,128,0,0,0),
|
||||
(143,176,-1,2052,128,0,0,0),
|
||||
(639,176,128,2049,128,0,0,0),
|
||||
(640,176,262015,2049,128,0,0,0),
|
||||
(28,182,2047,3583,160,0,2,0),
|
||||
(63,184,-1,2050,1040,0,0,0),
|
||||
(282,185,2047,3583,128,0,61,0),
|
||||
(29,186,2047,3583,160,0,2,0),
|
||||
(284,197,2047,3583,160,0,62,0),
|
||||
(65,198,2047,2050,1168,0,0,0),
|
||||
(97,199,2047,2112,1168,0,0,0),
|
||||
(244,202,2047,3583,160,0,41,0),
|
||||
(940,205,524287,2176,2048,0,0,0),
|
||||
(72,220,16,3583,1170,0,0,0),
|
||||
(128,226,32767,2057,128,0,0,0),
|
||||
(878,226,1024,2052,128,0,0,0),
|
||||
(879,226,31743,2052,128,0,0,0),
|
||||
(137,227,2047,3077,128,0,0,0),
|
||||
(144,228,-1,2448,128,0,0,0),
|
||||
(136,229,32767,3079,128,20,0,0),
|
||||
(915,229,262143,2080,128,0,0,0),
|
||||
(55,237,-1,2176,1040,0,0,0),
|
||||
(79,238,2047,2056,1168,4,0,0),
|
||||
(81,239,2047,2056,1168,0,0,0),
|
||||
(76,241,2047,2056,128,40,0,0),
|
||||
(149,242,2047,2056,1168,16,0,0),
|
||||
(112,243,2047,2049,1170,0,0,0),
|
||||
(111,244,2047,2049,1168,0,0,0),
|
||||
(106,245,2047,2049,1168,0,0,0),
|
||||
(66,246,2047,2050,1168,0,0,0),
|
||||
(26,247,2047,3072,1168,20,0,0),
|
||||
(83,252,2047,2057,128,0,0,0),
|
||||
(74,253,-1,2056,1040,0,0,0),
|
||||
(73,254,2047,2056,1168,10,0,0),
|
||||
(108,255,2047,2049,1168,0,0,0),
|
||||
(109,256,-1,2049,1040,0,0,0),
|
||||
(110,257,-1,2049,1040,0,0,0),
|
||||
(113,258,2047,2049,1168,10,0,0),
|
||||
(38,260,2047,2052,128,0,0,0),
|
||||
(35,262,2047,2052,128,0,0,0),
|
||||
(36,263,2047,2052,128,0,0,0),
|
||||
(37,264,2047,2052,128,0,0,0),
|
||||
(61,267,-1,2050,1040,0,0,0),
|
||||
(62,268,2047,2050,1170,0,0,0),
|
||||
(64,269,2047,2050,1168,0,0,0),
|
||||
(24,272,2047,3072,1168,10,0,0),
|
||||
(34,273,2047,2052,128,0,0,0),
|
||||
(21,293,2047,2051,128,40,0,0),
|
||||
(906,293,262143,2080,128,0,0,0),
|
||||
(46,313,64,3583,128,0,0,0),
|
||||
(47,313,1983,3551,160,0,21,0),
|
||||
(52,315,128,3583,128,0,0,0),
|
||||
(53,315,1919,3551,160,0,21,0),
|
||||
(281,333,2047,3583,160,0,62,0),
|
||||
(104,353,2047,2304,1170,0,0,0),
|
||||
(102,354,-1,2304,1040,0,0,0),
|
||||
(101,355,-1,2304,1040,0,0,0),
|
||||
(27,356,2047,3583,128,0,23,0),
|
||||
(95,373,-1,2112,1040,0,0,0),
|
||||
(98,374,262143,2112,1040,0,0,0),
|
||||
(96,375,262143,2112,1040,0,0,0),
|
||||
(30,393,2047,3583,160,0,161,0),
|
||||
(145,413,2047,2116,128,40,0,0),
|
||||
(146,413,2047,2083,128,0,0,0),
|
||||
(147,414,2047,3183,128,0,0,0),
|
||||
(148,415,2047,3583,128,0,0,0),
|
||||
(151,416,2047,2049,192,0,0,0),
|
||||
(155,416,2047,2050,192,0,0,1),
|
||||
(158,416,2047,3136,192,0,0,1),
|
||||
(159,416,2047,2060,192,0,0,1),
|
||||
(271,416,2047,2448,192,0,0,2),
|
||||
(175,418,2047,2049,384,0,0,0),
|
||||
(178,418,2047,2050,384,0,0,0),
|
||||
(183,418,2047,3332,384,0,0,1),
|
||||
(186,418,2047,2192,384,0,0,1),
|
||||
(270,418,2047,2120,384,0,0,1),
|
||||
(189,419,2047,2060,640,0,0,2),
|
||||
(191,419,2047,3072,640,0,0,1),
|
||||
(193,419,2047,2192,640,0,0,0),
|
||||
(198,419,2047,2050,640,0,0,1),
|
||||
(200,419,2047,2049,640,0,0,2),
|
||||
(265,419,2047,2304,640,0,0,0),
|
||||
(266,419,2047,2112,640,0,0,1),
|
||||
(203,420,2047,2061,1152,0,0,2),
|
||||
(204,420,2047,3074,1152,0,0,1),
|
||||
(205,420,2047,2320,1152,0,0,0),
|
||||
(268,420,2047,2176,1152,0,0,0),
|
||||
(269,420,2047,2112,1152,0,0,1),
|
||||
(246,433,2047,2115,128,0,0,0),
|
||||
(272,453,2047,2051,128,0,0,0),
|
||||
(330,473,4095,3149,130,0,0,0),
|
||||
(381,493,8,3583,164,0,0,0),
|
||||
(403,515,2047,3551,128,0,0,0),
|
||||
(445,533,128,3583,1170,0,181,0),
|
||||
(446,533,95,3551,1170,0,182,0),
|
||||
(461,553,64,3551,1170,0,181,0),
|
||||
(501,553,4,3583,1170,0,182,0),
|
||||
(463,554,16,3551,1170,0,181,0),
|
||||
(464,554,207,3583,1170,0,182,0),
|
||||
(521,573,-1,3072,1040,0,0,0),
|
||||
(522,574,-1,3072,1040,0,0,0),
|
||||
(541,593,-1,2304,1040,0,0,0),
|
||||
(544,594,-1,2050,1040,0,0,0),
|
||||
(581,613,-1,2064,1040,0,0,0),
|
||||
(601,633,-1,2056,128,0,0,0),
|
||||
(741,673,16,3583,128,0,0,0),
|
||||
(742,673,2031,3551,160,0,21,0),
|
||||
(781,713,255,3583,1170,0,181,0),
|
||||
(841,733,128,3583,1170,0,0,0),
|
||||
(861,753,64,3583,1170,0,0,0),
|
||||
(862,754,1,3583,1170,0,0,0),
|
||||
(866,755,2047,3583,160,0,41,0),
|
||||
(867,756,512,3583,146,0,0,0),
|
||||
(877,760,1024,3583,146,0,0,0),
|
||||
(934,762,524287,2080,144,0,223,0),
|
||||
(892,769,32767,3583,1040,0,0,0),
|
||||
(896,770,-1,2080,1040,0,0,0),
|
||||
(897,771,262143,2080,1040,0,0,0),
|
||||
(951,771,2097151,3583,0,0,0,0),
|
||||
(895,772,-1,2080,1040,0,0,0),
|
||||
(900,773,262143,3583,160,0,41,0),
|
||||
(936,776,262143,2080,128,0,0,0),
|
||||
(938,777,524287,3583,2,0,0,0),
|
||||
(939,778,524287,3583,2,0,0,0),
|
||||
(947,778,2097151,3583,0,0,0,0);
|
||||
@@ -0,0 +1,179 @@
|
||||
-- mod-paragon: starter spawn data for class 12 (Paragon).
|
||||
--
|
||||
-- Companion to 2026_05_09_00.sql. The DBC overlay teaches the world
|
||||
-- server that class 12 exists; this migration teaches it WHERE
|
||||
-- characters of that class spawn, what action bar they boot with,
|
||||
-- and what per-level base stats to integrity-check against.
|
||||
--
|
||||
-- Without these rows, character creation fails inside Player::Create:
|
||||
--
|
||||
-- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(race, class);
|
||||
-- if (!info) {
|
||||
-- LOG_ERROR("entities.player",
|
||||
-- "Player::Create: ... invalid race/class pair ({}/{})"
|
||||
-- " - refusing to do so.", ..., race, class);
|
||||
-- return false; // -> client sees "Error creating character"
|
||||
-- }
|
||||
--
|
||||
-- and on world load the player_class_stats integrity check trips:
|
||||
--
|
||||
-- "Class N Level L does not have stats data!"
|
||||
--
|
||||
-- Tables touched:
|
||||
-- - playercreateinfo : (race, class=12) -> map/zone/x/y/z
|
||||
-- Race-specific starting zones (Paragon
|
||||
-- spawns in each race's standard newbie
|
||||
-- area, NOT Acherus, since it is a
|
||||
-- from-level-1 class).
|
||||
-- - playercreateinfo_action : (race, class=12, button) -> action,type
|
||||
-- Default action bar layout per race.
|
||||
-- - player_class_stats : (class=12, level 1..80) -> base stats
|
||||
-- Per-level HP/Mana/STR/AGI/STA/INT/SPI
|
||||
-- used by Player::InitStatsForLevel.
|
||||
--
|
||||
-- Tables intentionally NOT touched here:
|
||||
-- - playercreateinfo_item : Paragon ships no per-class starting
|
||||
-- items; gear comes from the racial
|
||||
-- kit only.
|
||||
-- - playercreateinfo_skills / _cast_spell / _spell_custom :
|
||||
-- These are mask-based. Class-12 baseline
|
||||
-- weapon/defense skills come through
|
||||
-- classMask=0 ("all classes") rows that
|
||||
-- already cover Paragon. The DBC overlay
|
||||
-- in 2026_05_09_00.sql opens
|
||||
-- SkillRaceClassInfo for class 12.
|
||||
|
||||
-- Idempotent: blow away any pre-existing class-12 rows first so this
|
||||
-- migration can be replayed cleanly on a partially-seeded DB (e.g.
|
||||
-- after a contributor manually patched their local DB before this
|
||||
-- migration landed).
|
||||
DELETE FROM `playercreateinfo` WHERE `class` = 12;
|
||||
DELETE FROM `playercreateinfo_action` WHERE `class` = 12;
|
||||
DELETE FROM `player_class_stats` WHERE `Class` = 12;
|
||||
|
||||
-- ---------------------------------------------------------------
|
||||
-- playercreateinfo (10 rows: every DK-eligible race, racial start)
|
||||
-- ---------------------------------------------------------------
|
||||
INSERT INTO `playercreateinfo` (`race`, `class`, `map`, `zone`, `position_x`, `position_y`, `position_z`, `orientation`) VALUES
|
||||
( 1, 12, 0, 12, -8949.95, -132.493, 83.5312, 0 ), -- Human -> Northshire, Elwynn Forest
|
||||
( 2, 12, 1, 14, -618.518, -4251.67, 38.718, 0 ), -- Orc -> Valley of Trials, Durotar
|
||||
( 3, 12, 0, 1, -6240.32, 331.033, 382.758, 6.17716 ), -- Dwarf -> Coldridge Valley, Dun Morogh
|
||||
( 4, 12, 1, 141, 10311.3, 832.463, 1326.41, 5.69632 ), -- Night Elf -> Shadowglen, Teldrassil
|
||||
( 5, 12, 0, 85, 1676.71, 1678.31, 121.67, 2.70526 ), -- Undead -> Deathknell, Tirisfal
|
||||
( 6, 12, 1, 215, -2917.58, -257.98, 52.9968, 0 ), -- Tauren -> Camp Narache, Mulgore
|
||||
( 7, 12, 0, 1, -6240.32, 331.033, 382.758, 0 ), -- Gnome -> Coldridge Valley (shared)
|
||||
( 8, 12, 1, 14, -618.518, -4251.67, 38.718, 0 ), -- Troll -> Valley of Trials (shared)
|
||||
(10, 12, 530, 3431, 10349.6, -6357.29, 33.4026, 5.31605 ), -- Blood Elf -> Sunstrider Isle, Eversong
|
||||
(11, 12, 530, 3526, -3961.64,-13931.2, 100.615, 2.08364 ); -- Draenei -> Ammen Vale, Azuremyst Isle
|
||||
|
||||
-- ---------------------------------------------------------------
|
||||
-- playercreateinfo_action (46 rows)
|
||||
-- Buttons: 72=Attack(6603), 73=Eat(78), 74=racial, 75=race-extra,
|
||||
-- 82=Skinning(59752, Tauren only), 84=Attack, 96=Attack
|
||||
-- ---------------------------------------------------------------
|
||||
INSERT INTO `playercreateinfo_action` (`race`, `class`, `button`, `action`, `type`) VALUES
|
||||
( 1, 12, 72, 6603, 0), ( 1, 12, 73, 78, 0), ( 1, 12, 82, 59752, 0),
|
||||
( 1, 12, 84, 6603, 0), ( 1, 12, 96, 6603, 0),
|
||||
( 2, 12, 72, 6603, 0), ( 2, 12, 73, 78, 0), ( 2, 12, 74, 20572, 0),
|
||||
( 2, 12, 84, 6603, 0), ( 2, 12, 96, 6603, 0),
|
||||
( 3, 12, 72, 6603, 0), ( 3, 12, 73, 78, 0), ( 3, 12, 74, 20594, 0),
|
||||
( 3, 12, 75, 2481, 0), ( 3, 12, 84, 6603, 0), ( 3, 12, 96, 6603, 0),
|
||||
( 4, 12, 72, 6603, 0), ( 4, 12, 73, 78, 0), ( 4, 12, 74, 58984, 0),
|
||||
( 4, 12, 84, 6603, 0), ( 4, 12, 96, 6603, 0),
|
||||
( 5, 12, 72, 6603, 0), ( 5, 12, 73, 78, 0), ( 5, 12, 74, 20577, 0),
|
||||
( 5, 12, 84, 6603, 0), ( 5, 12, 96, 6603, 0),
|
||||
( 6, 12, 72, 6603, 0), ( 6, 12, 73, 78, 0), ( 6, 12, 74, 20549, 0),
|
||||
( 6, 12, 84, 6603, 0), ( 6, 12, 96, 6603, 0),
|
||||
( 7, 12, 72, 6603, 0), ( 7, 12, 73, 78, 0), ( 7, 12, 84, 6603, 0),
|
||||
( 7, 12, 96, 6603, 0),
|
||||
( 8, 12, 72, 6603, 0), ( 8, 12, 73, 78, 0), ( 8, 12, 74, 2764, 0),
|
||||
( 8, 12, 75, 26297, 0), ( 8, 12, 84, 6603, 0), ( 8, 12, 96, 6603, 0),
|
||||
(11, 12, 72, 6603, 0), (11, 12, 73, 78, 0), (11, 12, 74, 28880, 0),
|
||||
(11, 12, 84, 6603, 0), (11, 12, 96, 6603, 0);
|
||||
|
||||
-- ---------------------------------------------------------------
|
||||
-- player_class_stats (80 rows: levels 1..80 per-class base stats)
|
||||
-- Curve mirrors Warrior baseline -> Paladin past 60 (vehicle-style HP
|
||||
-- inflation past 60 to keep Paragon competitive in Wrath content).
|
||||
-- ---------------------------------------------------------------
|
||||
INSERT INTO `player_class_stats` (`Class`, `Level`, `BaseHP`, `BaseMana`, `Strength`, `Agility`, `Stamina`, `Intellect`, `Spirit`) VALUES
|
||||
(12, 1, 20, 60, 23, 20, 22, 20, 20),
|
||||
(12, 2, 29, 66, 24, 21, 23, 20, 20),
|
||||
(12, 3, 38, 73, 25, 21, 24, 20, 21),
|
||||
(12, 4, 47, 81, 26, 22, 25, 20, 21),
|
||||
(12, 5, 56, 90, 28, 23, 26, 20, 21),
|
||||
(12, 6, 65, 100, 29, 24, 27, 21, 21),
|
||||
(12, 7, 74, 111, 30, 24, 28, 21, 22),
|
||||
(12, 8, 83, 123, 31, 25, 29, 21, 22),
|
||||
(12, 9, 92, 136, 32, 26, 30, 21, 22),
|
||||
(12, 10, 97, 150, 33, 26, 31, 21, 23),
|
||||
(12, 11, 103, 165, 35, 27, 33, 21, 23),
|
||||
(12, 12, 109, 182, 36, 28, 34, 21, 23),
|
||||
(12, 13, 118, 200, 37, 29, 35, 21, 24),
|
||||
(12, 14, 128, 219, 39, 30, 36, 22, 24),
|
||||
(12, 15, 139, 239, 40, 30, 37, 22, 24),
|
||||
(12, 16, 151, 260, 41, 31, 38, 22, 25),
|
||||
(12, 17, 154, 282, 42, 32, 40, 22, 25),
|
||||
(12, 18, 168, 305, 44, 33, 41, 22, 25),
|
||||
(12, 19, 183, 329, 45, 34, 42, 22, 26),
|
||||
(12, 20, 199, 354, 47, 35, 43, 22, 26),
|
||||
(12, 21, 206, 380, 48, 35, 45, 23, 26),
|
||||
(12, 22, 224, 392, 49, 36, 46, 23, 27),
|
||||
(12, 23, 243, 420, 51, 37, 47, 23, 27),
|
||||
(12, 24, 253, 449, 52, 38, 49, 23, 28),
|
||||
(12, 25, 274, 479, 54, 39, 50, 23, 28),
|
||||
(12, 26, 296, 509, 55, 40, 51, 23, 28),
|
||||
(12, 27, 309, 524, 57, 41, 53, 23, 29),
|
||||
(12, 28, 333, 554, 58, 42, 54, 24, 29),
|
||||
(12, 29, 348, 584, 60, 43, 56, 24, 30),
|
||||
(12, 30, 374, 614, 62, 44, 57, 24, 30),
|
||||
(12, 31, 401, 629, 63, 45, 58, 24, 30),
|
||||
(12, 32, 419, 659, 65, 46, 60, 24, 31),
|
||||
(12, 33, 448, 689, 66, 47, 61, 24, 31),
|
||||
(12, 34, 468, 704, 68, 48, 63, 25, 32),
|
||||
(12, 35, 499, 734, 70, 49, 64, 25, 32),
|
||||
(12, 36, 521, 749, 72, 50, 66, 25, 33),
|
||||
(12, 37, 545, 779, 73, 51, 68, 25, 33),
|
||||
(12, 38, 581, 809, 75, 52, 69, 25, 33),
|
||||
(12, 39, 609, 824, 77, 53, 71, 26, 34),
|
||||
(12, 40, 649, 854, 79, 54, 72, 26, 34),
|
||||
(12, 41, 681, 869, 80, 56, 74, 26, 35),
|
||||
(12, 42, 715, 899, 82, 57, 76, 26, 35),
|
||||
(12, 43, 761, 914, 84, 58, 77, 26, 36),
|
||||
(12, 44, 799, 944, 86, 59, 79, 26, 36),
|
||||
(12, 45, 839, 959, 88, 60, 81, 27, 37),
|
||||
(12, 46, 881, 989, 90, 61, 83, 27, 37),
|
||||
(12, 47, 935, 1004, 92, 63, 84, 27, 38),
|
||||
(12, 48, 981, 1019, 94, 64, 86, 27, 38),
|
||||
(12, 49, 1029, 1049, 96, 65, 88, 28, 39),
|
||||
(12, 50, 1079, 1064, 98, 66, 90, 28, 39),
|
||||
(12, 51, 1131, 1079, 100, 68, 92, 28, 40),
|
||||
(12, 52, 1185, 1109, 102, 69, 94, 28, 40),
|
||||
(12, 53, 1241, 1124, 104, 70, 96, 28, 41),
|
||||
(12, 54, 1299, 1139, 106, 72, 98, 29, 42),
|
||||
(12, 55, 1359, 1154, 109, 73, 100, 29, 42),
|
||||
(12, 56, 1421, 1169, 111, 74, 102, 29, 43),
|
||||
(12, 57, 1485, 1199, 113, 76, 104, 29, 43),
|
||||
(12, 58, 1551, 1214, 115, 77, 106, 30, 44),
|
||||
(12, 59, 1619, 1229, 118, 79, 108, 30, 44),
|
||||
(12, 60, 1689, 1244, 120, 80, 110, 30, 45),
|
||||
(12, 61, 1902, 1357, 122, 81, 112, 30, 46),
|
||||
(12, 62, 2129, 1469, 125, 83, 114, 30, 46),
|
||||
(12, 63, 2357, 1582, 127, 84, 117, 31, 47),
|
||||
(12, 64, 2612, 1694, 130, 86, 119, 31, 47),
|
||||
(12, 65, 2883, 1807, 132, 88, 121, 31, 48),
|
||||
(12, 66, 3169, 1919, 135, 89, 123, 32, 49),
|
||||
(12, 67, 3455, 2032, 137, 91, 126, 32, 49),
|
||||
(12, 68, 3774, 2145, 140, 92, 128, 32, 50),
|
||||
(12, 69, 4109, 2257, 142, 94, 130, 32, 51),
|
||||
(12, 70, 4444, 2370, 145, 96, 133, 33, 51),
|
||||
(12, 71, 4720, 2482, 148, 97, 135, 33, 52),
|
||||
(12, 72, 5013, 2595, 150, 99, 138, 33, 53),
|
||||
(12, 73, 5325, 2708, 153, 101, 140, 33, 54),
|
||||
(12, 74, 5656, 2820, 156, 102, 143, 34, 54),
|
||||
(12, 75, 6008, 2933, 159, 104, 145, 34, 55),
|
||||
(12, 76, 6381, 3045, 162, 106, 148, 34, 56),
|
||||
(12, 77, 6778, 3158, 165, 108, 151, 35, 57),
|
||||
(12, 78, 7198, 3270, 168, 109, 153, 35, 57),
|
||||
(12, 79, 7646, 3383, 171, 111, 156, 35, 58),
|
||||
(12, 80, 8121, 3496, 174, 113, 159, 36, 59);
|
||||
@@ -0,0 +1,50 @@
|
||||
-- mod-paragon: starter weapon / armor skills for class 12 (Paragon).
|
||||
--
|
||||
-- Companion to 2026_05_10_00.sql. The spawn-data migration teaches
|
||||
-- Player::Create *that* class 12 exists at a given race; this one
|
||||
-- teaches it which weapon and armor skill lines to grant on first
|
||||
-- character login.
|
||||
--
|
||||
-- Without these rows a fresh Paragon character lands in their newbie
|
||||
-- zone with **no** weapon or armor proficiencies (auto-attack greys
|
||||
-- out the moment they equip anything beyond a fist). The classMask=0
|
||||
-- "all classes" rows in playercreateinfo_skills only cover Defense,
|
||||
-- Unarmed, Cloth, the racial / language skills, Mounts and
|
||||
-- Companion Pets -- which is exactly what bare-fisted, naked
|
||||
-- characters look like.
|
||||
--
|
||||
-- Paragon plays every class, so it grants every weapon / armor
|
||||
-- proficiency at level 1. The skillline rows themselves are still
|
||||
-- gated by skillraceclassinfo_dbc (handled in 2026_05_09_00.sql),
|
||||
-- so the client/server agree on what's allowed.
|
||||
--
|
||||
-- Idempotent: deletes any pre-existing classMask=2048 rows first
|
||||
-- (class 12 owns this bitmask on Fractured) so the migration can
|
||||
-- replay cleanly on a partially-seeded DB.
|
||||
|
||||
DELETE FROM `playercreateinfo_skills` WHERE `classMask` = 2048;
|
||||
|
||||
INSERT INTO `playercreateinfo_skills`
|
||||
(`raceMask`, `classMask`, `skill`, `rank`, `comment`) VALUES
|
||||
-- Weapon proficiencies
|
||||
(0, 2048, 43, 0, 'Paragon - Swords'),
|
||||
(0, 2048, 44, 0, 'Paragon - Axes'),
|
||||
(0, 2048, 45, 0, 'Paragon - Bows'),
|
||||
(0, 2048, 46, 0, 'Paragon - Guns'),
|
||||
(0, 2048, 54, 0, 'Paragon - Maces'),
|
||||
(0, 2048, 55, 0, 'Paragon - Two-Handed Swords'),
|
||||
(0, 2048, 118, 0, 'Paragon - Dual Wield'),
|
||||
(0, 2048, 136, 0, 'Paragon - Staves'),
|
||||
(0, 2048, 160, 0, 'Paragon - Two-Handed Maces'),
|
||||
(0, 2048, 172, 0, 'Paragon - Two-Handed Axes'),
|
||||
(0, 2048, 173, 0, 'Paragon - Daggers'),
|
||||
(0, 2048, 176, 0, 'Paragon - Thrown'),
|
||||
(0, 2048, 226, 0, 'Paragon - Crossbows'),
|
||||
(0, 2048, 228, 0, 'Paragon - Wands'),
|
||||
(0, 2048, 229, 0, 'Paragon - Polearms'),
|
||||
(0, 2048, 473, 0, 'Paragon - Fist Weapons'),
|
||||
-- Armor proficiencies (Cloth is in a classMask=0 row already)
|
||||
(0, 2048, 293, 0, 'Paragon - Plate Mail'),
|
||||
(0, 2048, 413, 0, 'Paragon - Mail'),
|
||||
(0, 2048, 414, 0, 'Paragon - Leather'),
|
||||
(0, 2048, 433, 0, 'Paragon - Shield');
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,27 @@
|
||||
-- mod-paragon: Blood Elf "Arcane Torrent" uses three spell IDs in WotLK
|
||||
-- (28730 mana/casters, 25046 rogue energy, 50613 death knight runic power),
|
||||
-- all on racial skill line 756. Migration 2026_05_10_02 OR'd class 12 into
|
||||
-- every SkillLineAbility delta from patch-enUS-4, so Paragon Blood Elves
|
||||
-- auto-learned all three and the spellbook showed three identical entries.
|
||||
--
|
||||
-- Paragon should learn a single combined Arcane Torrent that refunds mana,
|
||||
-- energy, AND runic power -- whichever pool the character is using at the
|
||||
-- moment. We keep spell 28730 as the in-book entry for class 12 and attach
|
||||
-- the SpellScript spell_paragon_arcane_torrent (modules/mod-paragon/src/
|
||||
-- Paragon_SC.cpp) so casts by a Paragon also EnergizeBySpell energy + RP on
|
||||
-- top of the stock mana effect. Other classes' Blood Elves are unaffected.
|
||||
--
|
||||
-- IDs 13338 / 17510 match stock WotLK SkillLineAbility rows for spells 25046
|
||||
-- / 50613 on skill line 756.
|
||||
|
||||
UPDATE `skilllineability_dbc`
|
||||
SET `ClassMask` = `ClassMask` & ~2048
|
||||
WHERE `ID` IN (13338, 17510);
|
||||
|
||||
-- Bind spell_paragon_arcane_torrent (defined in Paragon_SC.cpp) to spell
|
||||
-- 28730. AC's `spell_script_names` is the standard mapping: script name on
|
||||
-- the right, spell id on the left. Idempotent via DELETE + INSERT.
|
||||
DELETE FROM `spell_script_names`
|
||||
WHERE `spell_id` = 28730 AND `ScriptName` = 'spell_paragon_arcane_torrent';
|
||||
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
|
||||
(28730, 'spell_paragon_arcane_torrent');
|
||||
@@ -0,0 +1,30 @@
|
||||
-- mod-paragon: extend ItemTemplate::AllowableClass to include class 12
|
||||
-- (Paragon, bit 1<<11 = 2048) for every class-restricted item.
|
||||
--
|
||||
-- Server-side, Player::CanUseItem (PlayerStorage.cpp) already short-
|
||||
-- circuits the AllowableClass check for class 12. That's enough for any
|
||||
-- code path the server controls (vendor list filter, AH "usable" filter,
|
||||
-- CanRollForItemInLFG, CanBuyItem). It is NOT enough on the 3.3.5 client:
|
||||
-- the WoW.exe binary independently pre-checks AllowableClass against the
|
||||
-- player's class on right-click of a bag item and refuses *locally* with
|
||||
-- the red "You can't use that item." text in UIErrorsFrame, never sending
|
||||
-- CMSG_USE_ITEM at all. Server logs stay silent; only client knows it
|
||||
-- refused.
|
||||
--
|
||||
-- Fix: OR class 12's bit into AllowableClass on every class-restricted
|
||||
-- row so the client engine's pre-check passes for Paragon. Other
|
||||
-- classes' bits are unchanged, so e.g. a warrior-only item is still
|
||||
-- warrior-only for everyone except Paragon. Items with AllowableClass
|
||||
-- == -1 ("all classes") or 0 ("no restriction recorded") already pass
|
||||
-- the client engine's check and are not touched.
|
||||
--
|
||||
-- After applying this migration the *client* still caches item info in
|
||||
-- Cache/<locale>/itemcache.wdb. Players who already inspected the item
|
||||
-- before the change must delete that file (or the whole Cache folder)
|
||||
-- and reconnect to repopulate it from the worldserver, otherwise the
|
||||
-- stale cached AllowableClass keeps the engine pre-check failing.
|
||||
|
||||
UPDATE `item_template`
|
||||
SET `AllowableClass` = `AllowableClass` | 2048
|
||||
WHERE `AllowableClass` > 0
|
||||
AND (`AllowableClass` & 2048) = 0;
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,13 +7,17 @@
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Config.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureData.h"
|
||||
#include "GameTime.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "Pet.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "UnitDefines.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
@@ -35,7 +39,7 @@ public:
|
||||
{
|
||||
LOG_INFO("module", "[paragon] Paragon_PlayerScript registered "
|
||||
"(MultiResource.HasActivePowers={})",
|
||||
sConfigMgr->GetOption<bool>("Paragon.MultiResource.HasActivePowers", false));
|
||||
sConfigMgr->GetOption<bool>("Paragon.MultiResource.HasActivePowers", true));
|
||||
}
|
||||
|
||||
[[nodiscard]] Optional<bool> OnPlayerIsClass(Player const* player, Classes unitClass, ClassContext context) override
|
||||
@@ -43,27 +47,218 @@ public:
|
||||
if (!player || player->getClass() != CLASS_PARAGON)
|
||||
return std::nullopt;
|
||||
|
||||
// Death Knight rune / runic power ability stack (narrow on purpose).
|
||||
if (unitClass == CLASS_DEATH_KNIGHT && context == CLASS_CONTEXT_ABILITY)
|
||||
// ============================================================
|
||||
// Ability stack -- claim ALL nine vanilla classes.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_ABILITY is read by every class-specific spell
|
||||
// gate in core / scripts: DK rune mechanics (Spell.cpp,
|
||||
// SpellEffects.cpp, spell_dk.cpp, SpellAuraEffects.cpp),
|
||||
// Warrior Titan's Grip / Bladestorm (Player.cpp 3783, 15432,
|
||||
// PlayerUpdates.cpp 1547), Paladin Rebuke (Player.cpp 15441),
|
||||
// Shaman dual-wield bookkeeping (Player.cpp 5028), Hunter pet
|
||||
// / Hunter's Mark gates (spell_item.cpp 3718), Druid Insect
|
||||
// Swarm / Wild Growth (SpellAuraEffects.cpp 2153, 2232),
|
||||
// Priest Spirit of Redemption out-of-bounds check (Unit.cpp
|
||||
// 14238), Rogue pickpocketing (LootHandler.cpp 86/165/385,
|
||||
// Vehicle.cpp 80). Paragon learns abilities from every class
|
||||
// through Character Advancement, so claiming all of them lets
|
||||
// every gated spell script execute its class-specific branch
|
||||
// for our players. The only downside is double-pathed scripts
|
||||
// (e.g. a spell with both warrior and rogue branches) will
|
||||
// pick whichever the script tests first -- acceptable.
|
||||
if (context == CLASS_CONTEXT_ABILITY)
|
||||
return true;
|
||||
|
||||
// Warrior ability stack: enables warrior-spec ability gates anywhere
|
||||
// they're checked. None of the currently-traced sites in core/scripts
|
||||
// gate on (CLASS_WARRIOR, CLASS_CONTEXT_ABILITY), so this is a safe
|
||||
// forward-compatible claim. Rage generation itself is gated on
|
||||
// HasActivePowerType(POWER_RAGE) and is wired below.
|
||||
if (unitClass == CLASS_WARRIOR && context == CLASS_CONTEXT_ABILITY)
|
||||
return true;
|
||||
|
||||
// Reactive melee states: Overpower-on-dodge (warrior), Counterattack window (hunter).
|
||||
// We intentionally do NOT claim CLASS_ROGUE here: that context skips the generic
|
||||
// AURA_STATE_DEFENSE update on dodge (Riposte path) in Unit::ProcDamageAndSpellFor.
|
||||
// ============================================================
|
||||
// Reactive melee states.
|
||||
// ============================================================
|
||||
// Warrior dodge -> AURA_STATE_DEFENSE (Overpower window).
|
||||
// Hunter parry -> AURA_STATE_HUNTER_PARRY (Counterattack).
|
||||
// We intentionally do NOT claim CLASS_ROGUE here:
|
||||
// Unit::ProcDamageAndSpellFor (Unit.cpp 12824) skips the
|
||||
// generic AURA_STATE_DEFENSE update on dodge for rogues so
|
||||
// Riposte can take over. Claiming rogue would silently kill
|
||||
// Overpower for Paragon, and Riposte already works for us via
|
||||
// the warrior-style state we already grant.
|
||||
if (context == CLASS_CONTEXT_ABILITY_REACTIVE)
|
||||
{
|
||||
if (unitClass == CLASS_WARRIOR || unitClass == CLASS_HUNTER)
|
||||
return true;
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// Pet ownership contexts.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_PET is read by Pet::AddToWorld, Pet::CreateBase
|
||||
// AtCreatureInfo, Pet::InitStatsForLevel (twice -- the
|
||||
// MAX_PET_TYPE bootstrap branch and the per-class attack-time
|
||||
// scaling), Pet::IsPermanentPetFor, Player::SummonPet,
|
||||
// Player::CanResummonPet, Spell::EffectTameCreature,
|
||||
// SpellEffects.cpp (CreateTamedPet debug effects, Eyes of the
|
||||
// Beast), spell_generic.cpp 1760 (charm-as-pet conversion),
|
||||
// and PlayerGossip.cpp's hunter stable check.
|
||||
//
|
||||
// The cleanest disambiguation is by the *active pet's* shape:
|
||||
// HUNTER_PET -> hunter (beast tame)
|
||||
// SUMMON_PET + DEMON type -> warlock (Imp/VW/Succ/...)
|
||||
// SUMMON_PET + UNDEAD type -> DK ghoul / Army of Dead
|
||||
// SUMMON_PET + ELEMENTAL type -> mage water / shaman fire
|
||||
// For HUNTER specifically the no-pet case is also claimed so
|
||||
// Tame Beast's EffectTameCreature gate passes during cast.
|
||||
if (context == CLASS_CONTEXT_PET)
|
||||
{
|
||||
Pet const* activePet = const_cast<Player*>(player)->GetPet();
|
||||
|
||||
// Hunter beast: claim during taming OR when a HUNTER_PET is
|
||||
// already active. This is what makes Tame Beast / Call Pet
|
||||
// / pet stable / Counterattack pet aura feedback work.
|
||||
if (unitClass == CLASS_HUNTER)
|
||||
{
|
||||
if (!activePet || activePet->getPetType() == HUNTER_PET)
|
||||
return true;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// All other classes only claim when an active SUMMON_PET is
|
||||
// present. We then disambiguate by the creature's type
|
||||
// because warlock / DK / mage / shaman all use SUMMON_PET.
|
||||
if (!activePet || activePet->getPetType() != SUMMON_PET)
|
||||
return std::nullopt;
|
||||
|
||||
CreatureTemplate const* tmpl = activePet->GetCreatureTemplate();
|
||||
if (!tmpl)
|
||||
return std::nullopt;
|
||||
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_WARLOCK:
|
||||
// Drives Master Demonologist / Demonic Knowledge /
|
||||
// Demonic Pact propagation, last-pet-spell tracking
|
||||
// (Pet.cpp 112), and IsPermanentPetFor (Pet.cpp
|
||||
// 2288) so demon pets persist across logins.
|
||||
if (tmpl->type == CREATURE_TYPE_DEMON)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
// Risen Ghoul + Army of the Dead. Player.cpp 14354
|
||||
// and Pet.cpp 243 / 1046 / 2290 read this; without
|
||||
// it the ghoul is invisible to the owner mid-load
|
||||
// and ScriptedAI hooks on the ghoul mis-route.
|
||||
if (tmpl->type == CREATURE_TYPE_UNDEAD)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
// Glyph-of-Eternal-Water permanent Water Elemental
|
||||
// (entry 510, 37994). Used by Pet.cpp 1047/2292.
|
||||
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
// Fire Elemental / Earth Elemental. The base
|
||||
// engine spawns these as creatures rather than
|
||||
// proper Pet instances in most code paths, so the
|
||||
// claim mostly matters for the Pet.cpp 1045 stat
|
||||
// bootstrap when one is loaded as a SUMMON_PET.
|
||||
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Warlock pet-charm context (Enslave Demon -- Unit.cpp 14828,
|
||||
// 14894, 15025). Without this claim, charming a demon as a
|
||||
// Paragon doesn't get the warlock-flavor charm semantics
|
||||
// (faction-set-on-charm, action-bar layout, charm-break logic).
|
||||
if (unitClass == CLASS_WARLOCK && context == CLASS_CONTEXT_PET_CHARM)
|
||||
return true;
|
||||
|
||||
// ============================================================
|
||||
// Equipment contexts.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_EQUIP_RELIC: PlayerStorage.cpp 224-240 +
|
||||
// 2475-2493. Routes Librams/Idols/Totems/Misc/Sigils into
|
||||
// EQUIPMENT_SLOT_RANGED for the matching class. Claim every
|
||||
// relic-bearing class so a Paragon can drop any of them into
|
||||
// the ranged slot.
|
||||
if (context == CLASS_CONTEXT_EQUIP_RELIC)
|
||||
{
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_DRUID:
|
||||
case CLASS_SHAMAN:
|
||||
case CLASS_WARLOCK:
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_EQUIP_ARMOR_CLASS: PlayerStorage.cpp 2326,
|
||||
// 2330, 2503-2523. At level 40 each class auto-learns its
|
||||
// top armor proficiency. Paragon should pick up plate (via
|
||||
// paladin/DK), shields (paladin/warrior/shaman), mail
|
||||
// (hunter/shaman), and leather (rogue) so the level-40 train
|
||||
// event grants Paragon full proficiency and we don't have to
|
||||
// hand-curate it through the Paragon proficiency SQL.
|
||||
if (context == CLASS_CONTEXT_EQUIP_ARMOR_CLASS)
|
||||
{
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_WARRIOR:
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
case CLASS_DRUID:
|
||||
case CLASS_ROGUE:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_EQUIP_SHIELDS: PlayerStorage.cpp 2467-2469.
|
||||
// Lets a Paragon equip shields without a paladin/warrior/
|
||||
// shaman skill gate.
|
||||
if (context == CLASS_CONTEXT_EQUIP_SHIELDS)
|
||||
{
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_WARRIOR:
|
||||
case CLASS_SHAMAN:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_WEAPON_SWAP: PlayerStorage.cpp 1920, 2838 --
|
||||
// rogue uses cooldown spell 6123 instead of 6119 on weapon
|
||||
// swap (Quick Draw / Combat Potency interactions). Claim
|
||||
// rogue so Paragon picks up the same cooldown spell.
|
||||
if (context == CLASS_CONTEXT_WEAPON_SWAP && unitClass == CLASS_ROGUE)
|
||||
return true;
|
||||
|
||||
// ============================================================
|
||||
// Contexts we DELIBERATELY DO NOT claim:
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_STATS -- Paragon has its own STR/AGI->AP and
|
||||
// INT/SPI->SP curves wired in StatSystem.cpp's CLASS_PARAGON
|
||||
// branch (level*2 + STR + AGI - 20 etc.). Claiming any
|
||||
// vanilla class here would override our curves with theirs.
|
||||
//
|
||||
// CLASS_CONTEXT_INIT, _TELEPORT, _QUEST, _TAXI, _SKILL,
|
||||
// _GRAVEYARD, _CLASS_TRAINER, _TALENT_POINT_CALC -- all
|
||||
// used by DK Ebon Hold / druid Moonglade starting-zone
|
||||
// scripts. Paragon doesn't go through those zones and we
|
||||
// don't want our players bound to Acherus or trapped in
|
||||
// the DK starting quest gates.
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
@@ -75,7 +270,7 @@ public:
|
||||
if (power == POWER_RUNIC_POWER || power == POWER_RUNE)
|
||||
return true;
|
||||
|
||||
if (sConfigMgr->GetOption<bool>("Paragon.MultiResource.HasActivePowers", false))
|
||||
if (sConfigMgr->GetOption<bool>("Paragon.MultiResource.HasActivePowers", true))
|
||||
{
|
||||
switch (power)
|
||||
{
|
||||
@@ -268,7 +463,59 @@ private:
|
||||
|
||||
std::unordered_map<ObjectGuid, Paragon_PlayerScript::ParagonRuneSyncState> Paragon_PlayerScript::runeSyncByGuid;
|
||||
|
||||
// Arcane Torrent (28730) for Paragon: Blood Elf racial skill line 756 has
|
||||
// three Arcane Torrent variants in stock WotLK (28730 mana, 25046 rogue
|
||||
// energy, 50613 DK runic power). For Paragon Blood Elves we keep only 28730
|
||||
// (see migration 2026_05_10_03.sql) and turn it into a "combined" version:
|
||||
// the stock spell already silences nearby enemies and energizes mana via its
|
||||
// own effects; this script adds energy, rage, and runic power energize on
|
||||
// top when the caster is class 12, so a single button refunds whichever
|
||||
// resource pool the player is actually using. Non-Paragon casters are
|
||||
// untouched and keep learning their stock racial variant.
|
||||
class spell_paragon_arcane_torrent : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_paragon_arcane_torrent);
|
||||
|
||||
void HandleAfterCast()
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster || !caster->IsPlayer())
|
||||
return;
|
||||
|
||||
Player* player = caster->ToPlayer();
|
||||
if (player->getClass() != CLASS_PARAGON)
|
||||
return;
|
||||
|
||||
// Stock energize amounts from spell_dbc:
|
||||
// 25046 Arcane Torrent (Energy) -> 15 energy
|
||||
// 50613 Arcane Torrent (Runic Power) -> 15 displayed RP (= 150
|
||||
// internal; AC stores RP scaled 10x, see Player::SetMaxPower
|
||||
// POWER_RUNIC_POWER, 1000).
|
||||
// Rage uses the same 10x internal scaling as runic power (see
|
||||
// Player.cpp:Regenerate where rage decay is `-20` for "2 rage by
|
||||
// tick"), so 15 displayed rage = 150 internal.
|
||||
// ModifyPower no-ops on pools the player has no max for, so this is
|
||||
// safe even before the Paragon picks up energy/rage/RP abilities.
|
||||
constexpr int32 kEnergyGain = 15;
|
||||
constexpr int32 kRageGain = 150;
|
||||
constexpr int32 kRunicPowerGain = 150;
|
||||
|
||||
SpellInfo const* spellInfo = GetSpellInfo();
|
||||
uint32 const spellId = spellInfo ? spellInfo->Id : 28730u;
|
||||
|
||||
caster->EnergizeBySpell(player, spellId, kEnergyGain, POWER_ENERGY);
|
||||
caster->EnergizeBySpell(player, spellId, kRageGain, POWER_RAGE);
|
||||
caster->EnergizeBySpell(player, spellId, kRunicPowerGain, POWER_RUNIC_POWER);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterCast += SpellCastFn(spell_paragon_arcane_torrent::HandleAfterCast);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_paragon()
|
||||
{
|
||||
new Paragon_PlayerScript();
|
||||
RegisterSpellScript(spell_paragon_arcane_torrent);
|
||||
}
|
||||
|
||||
Executable
+29
@@ -0,0 +1,29 @@
|
||||
#!/usr/bin/env bash
|
||||
# Clone Dawnforger/Fractured and omit Docker-only paths. Use when this script is
|
||||
# already on disk (e.g. scp). Otherwise: git clone … && cd Fractured && bash scripts/vps-sparse-checkout-no-docker.sh
|
||||
#
|
||||
# Usage:
|
||||
# bash scripts/vps-clone-without-docker.sh /path/to/Fractured git@github.com:Dawnforger/Fractured.git
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
TARGET="${1:?usage: $0 /path/to/Fractured <git-remote-url>}"
|
||||
REMOTE="${2:?usage: $0 /path/to/Fractured <git-remote-url>}"
|
||||
|
||||
if [[ -e "$TARGET" ]]; then
|
||||
echo "error: $TARGET already exists; remove it or pick another path." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$(dirname "$TARGET")"
|
||||
git clone "$REMOTE" "$TARGET"
|
||||
|
||||
cd "$TARGET"
|
||||
if [[ ! -f scripts/vps-sparse-checkout-no-docker.sh ]]; then
|
||||
echo "error: clone missing scripts/vps-sparse-checkout-no-docker.sh — pull latest main." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
bash scripts/vps-sparse-checkout-no-docker.sh
|
||||
|
||||
echo "Done. Next: docs/DEPLOY_LINUX_VPS.md"
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
# Omit Docker-only paths from the working tree (native VPS / production clones).
|
||||
# Repository root is the AzerothCore tree (flat layout).
|
||||
#
|
||||
# Run from repository root (directory that contains acore.sh and apps/).
|
||||
#
|
||||
# Usage:
|
||||
# bash scripts/vps-sparse-checkout-no-docker.sh
|
||||
#
|
||||
# Restore full tree: git sparse-checkout disable
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
||||
cd "$ROOT"
|
||||
|
||||
if [[ ! -d .git ]]; then
|
||||
echo "error: run from a git clone (no .git in $ROOT)." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
git sparse-checkout init --no-cone
|
||||
|
||||
cat >.git/info/sparse-checkout <<'EOF'
|
||||
/*
|
||||
!/docker-compose.yml
|
||||
!/docker-compose.override.yml
|
||||
!/apps/docker/
|
||||
!/env/docker-focal-build/
|
||||
!/.devcontainer/
|
||||
EOF
|
||||
|
||||
if git sparse-checkout reapply 2>/dev/null; then
|
||||
:
|
||||
else
|
||||
git read-tree -mu HEAD
|
||||
fi
|
||||
|
||||
echo "Sparse checkout applied (Docker-only paths omitted)."
|
||||
echo "To restore full tree locally: git sparse-checkout disable"
|
||||
Executable
+181
@@ -0,0 +1,181 @@
|
||||
#!/usr/bin/env bash
|
||||
# Fractured / AzerothCore — native VPS rolling update (git + compile).
|
||||
#
|
||||
# Run from anywhere; resolves the repository root from this script's location.
|
||||
# Typical production layout: sources in ~/src/Fractured, install prefix in ~/azeroth-server
|
||||
# (see docs/DEPLOY_LINUX_VPS.md).
|
||||
#
|
||||
# What this does:
|
||||
# 1. git pull on the current branch (optional; can skip)
|
||||
# 2. ./acore.sh compiler build — or compiler all for a full clean rebuild
|
||||
#
|
||||
# Database migrations from data/sql/updates/ run when you next start worldserver/authserver
|
||||
# (Updates.* / SourceDirectory in *.conf). This script does not start or stop daemons unless
|
||||
# you pass --run-after or set FRACTURED_POST_UPDATE_CMD.
|
||||
#
|
||||
# Usage:
|
||||
# bash scripts/vps-update-server.sh
|
||||
# bash scripts/vps-update-server.sh --full
|
||||
# bash scripts/vps-update-server.sh --no-pull
|
||||
# bash scripts/vps-update-server.sh --dry-run
|
||||
# FRACTURED_POST_UPDATE_CMD='sudo systemctl restart fractured-world' bash scripts/vps-update-server.sh --run-after
|
||||
# bash scripts/vps-update-server.sh --run-after 'sudo systemctl restart fractured-world'
|
||||
#
|
||||
# Environment:
|
||||
# FRACTURED_GIT_REMOTE — remote name (default: origin)
|
||||
# FRACTURED_POST_UPDATE_CMD — shell command run after a successful compile (if --run-after is passed without an argument, this is used)
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
NO_PULL=0
|
||||
FULL_BUILD=0
|
||||
COMPILE_ONLY=0
|
||||
DRY_RUN=0
|
||||
DO_RUN_AFTER=0
|
||||
POST_UPDATE_CMD="${FRACTURED_POST_UPDATE_CMD:-}"
|
||||
GIT_REMOTE="${FRACTURED_GIT_REMOTE:-origin}"
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Fractured VPS update — git pull + compiler (see header in script for full notes).
|
||||
|
||||
Usage:
|
||||
bash scripts/vps-update-server.sh [options]
|
||||
|
||||
Options:
|
||||
--no-pull Skip git pull (only compile current tree).
|
||||
--full ./acore.sh compiler all (clean + configure + compile).
|
||||
--compile-only ./acore.sh compiler compile (incremental).
|
||||
--dry-run Print commands without running them.
|
||||
--run-after [CMD] Run shell command after successful compile. If CMD is omitted,
|
||||
uses FRACTURED_POST_UPDATE_CMD from the environment.
|
||||
|
||||
Environment:
|
||||
FRACTURED_GIT_REMOTE Git remote (default: origin).
|
||||
FRACTURED_POST_UPDATE_CMD Used with bare --run-after.
|
||||
EOF
|
||||
}
|
||||
|
||||
run() {
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
printf '[dry-run] '
|
||||
printf '%q ' "$@"
|
||||
printf '\n'
|
||||
else
|
||||
"$@"
|
||||
fi
|
||||
}
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
-h | --help)
|
||||
usage
|
||||
exit 0
|
||||
;;
|
||||
--no-pull)
|
||||
NO_PULL=1
|
||||
shift
|
||||
;;
|
||||
--full)
|
||||
FULL_BUILD=1
|
||||
shift
|
||||
;;
|
||||
--compile-only)
|
||||
COMPILE_ONLY=1
|
||||
shift
|
||||
;;
|
||||
--dry-run)
|
||||
DRY_RUN=1
|
||||
shift
|
||||
;;
|
||||
--run-after)
|
||||
DO_RUN_AFTER=1
|
||||
shift
|
||||
if [[ $# -gt 0 && "$1" != -* ]]; then
|
||||
POST_UPDATE_CMD="$1"
|
||||
shift
|
||||
fi
|
||||
;;
|
||||
*)
|
||||
echo "error: unknown option: $1" >&2
|
||||
echo "Try: bash scripts/vps-update-server.sh --help" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [[ "$FULL_BUILD" -eq 1 && "$COMPILE_ONLY" -eq 1 ]]; then
|
||||
echo "error: use only one of --full or --compile-only" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
if [[ ! -d "$ROOT/.git" ]]; then
|
||||
echo "error: not a git clone: $ROOT" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "$ROOT/acore.sh" ]]; then
|
||||
echo "error: acore.sh not found under $ROOT" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "$ROOT/conf/config.sh" ]]; then
|
||||
echo "error: missing $ROOT/conf/config.sh — copy conf/dist/config.sh and edit (see DEPLOY_LINUX_VPS.md)." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cd "$ROOT"
|
||||
|
||||
if [[ "$DO_RUN_AFTER" -eq 1 && -z "${POST_UPDATE_CMD// }" ]]; then
|
||||
echo "error: --run-after needs a command or FRACTURED_POST_UPDATE_CMD set in the environment." >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
current_branch() {
|
||||
git symbolic-ref -q --short HEAD || git rev-parse --short HEAD
|
||||
}
|
||||
|
||||
if [[ "$NO_PULL" -eq 0 ]]; then
|
||||
ref="$(current_branch)"
|
||||
if [[ "$ref" == "HEAD" ]]; then
|
||||
echo "error: detached HEAD; checkout a branch or use --no-pull." >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "==> git pull $GIT_REMOTE $ref"
|
||||
run git pull "$GIT_REMOTE" "$ref"
|
||||
else
|
||||
echo "==> skipping git pull (--no-pull)"
|
||||
fi
|
||||
|
||||
echo "==> ensuring acore.sh and JSONPath are executable"
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
run chmod +x acore.sh deps/jsonpath/JSONPath.sh
|
||||
else
|
||||
chmod +x acore.sh deps/jsonpath/JSONPath.sh 2>/dev/null || true
|
||||
fi
|
||||
|
||||
if [[ "$FULL_BUILD" -eq 1 ]]; then
|
||||
echo "==> ./acore.sh compiler all (clean, configure, compile)"
|
||||
run ./acore.sh compiler all
|
||||
elif [[ "$COMPILE_ONLY" -eq 1 ]]; then
|
||||
echo "==> ./acore.sh compiler compile (incremental; build dir must exist)"
|
||||
run ./acore.sh compiler compile
|
||||
else
|
||||
echo "==> ./acore.sh compiler build (configure + compile)"
|
||||
run ./acore.sh compiler build
|
||||
fi
|
||||
|
||||
if [[ "$DO_RUN_AFTER" -eq 1 ]]; then
|
||||
echo "==> post-update: $POST_UPDATE_CMD"
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
printf '[dry-run] eval %q\n' "$POST_UPDATE_CMD"
|
||||
else
|
||||
# shellcheck disable=SC2086
|
||||
eval "$POST_UPDATE_CMD"
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Done. Restart authserver/worldserver (or your service manager) when ready so new binaries and SQL updates apply."
|
||||
@@ -53,12 +53,14 @@ MaxPingTime = 30
|
||||
#
|
||||
# RealmServerPort
|
||||
# Description: TCP port the auth server listens on (login handshake).
|
||||
# Fractured production: match your client realmlist host:port, e.g.
|
||||
# set realmlist hsrwow.net:47497
|
||||
# requires RealmServerPort = 47497 and firewall/NAT to this process.
|
||||
# Default: 3724 (stock WoW); Fractured dist default: 47497
|
||||
# 3724 is the stock WoW default; clients with `set realmlist <host>`
|
||||
# (no port) connect here. Production deployments that cannot bind
|
||||
# 3724 (NAT, conflicting service, etc.) can set this to e.g. 47497
|
||||
# and have clients use `set realmlist <host>:47497` -- the
|
||||
# Fractured-patched Wow.exe supports the host:port syntax.
|
||||
# Default: 3724
|
||||
|
||||
RealmServerPort = 47497
|
||||
RealmServerPort = 3724
|
||||
|
||||
#
|
||||
#
|
||||
|
||||
@@ -669,7 +669,12 @@ bool AuctionHouseUsablePlayerInfo::PlayerCanUseItem(ItemTemplate const* proto) c
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((proto->AllowableClass & classMask) == 0 || (proto->AllowableRace & raceMask) == 0)
|
||||
// mod-paragon: class 12 (Paragon) ignores AllowableClass for AH "Usable"
|
||||
// filter. classMask here is the searching player's mask; PARAGON_BIT 0x800
|
||||
// = (1 << (12 - 1)). Race restriction still applies.
|
||||
bool const searcherIsParagon = (classMask & 0x800u) != 0;
|
||||
if ((!searcherIsParagon && (proto->AllowableClass & classMask) == 0)
|
||||
|| (proto->AllowableRace & raceMask) == 0)
|
||||
return false;
|
||||
|
||||
if (proto->RequiredSkill != 0)
|
||||
|
||||
@@ -10687,7 +10687,12 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
|
||||
// mod-paragon: class 12 ignores BoP buy-side AllowableClass gate, so
|
||||
// class-restricted vendor items (e.g. class glyphs) can be purchased.
|
||||
if (getClass() != CLASS_PARAGON
|
||||
&& !(pProto->AllowableClass & getClassMask())
|
||||
&& pProto->Bonding == BIND_WHEN_PICKED_UP
|
||||
&& !IsGameMaster())
|
||||
{
|
||||
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
||||
return false;
|
||||
@@ -14084,7 +14089,12 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool command /*= fa
|
||||
}
|
||||
|
||||
// xinef: check if talent deponds on another talent
|
||||
if (talentInfo->DependsOn > 0)
|
||||
// mod-paragon: Character Advancement gates talents by AE/TE essence cost,
|
||||
// not by the column-arrow prereq from Blizzard's spec UI. For class 12
|
||||
// (Paragon) we skip the DependsOn check so e.g. Deep Wounds, Bloody
|
||||
// Vengeance and Expose Weakness can be picked without first speccing into
|
||||
// their unrelated prereq sibling.
|
||||
if (talentInfo->DependsOn > 0 && getClass() != CLASS_PARAGON)
|
||||
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
||||
{
|
||||
bool hasEnoughRank = false;
|
||||
|
||||
@@ -2364,7 +2364,16 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
|
||||
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
|
||||
// mod-paragon: class 12 (Paragon) ignores AllowableClass entirely, so any
|
||||
// class-restricted item (including class glyphs) can be equipped/used.
|
||||
// Race restriction still applies; proficiency/level/skill checks below
|
||||
// still gate it sensibly via the standard skill cascade.
|
||||
if (getClass() != CLASS_PARAGON
|
||||
&& (proto->AllowableClass & getClassMask()) == 0)
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
if ((proto->AllowableRace & getRaceMask()) == 0)
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
@@ -2430,7 +2439,11 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
|
||||
SKILL_FISHING
|
||||
}; //Copy from function Item::GetSkill()
|
||||
|
||||
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
|
||||
// mod-paragon: class 12 ignores AllowableClass for LFG roll eligibility.
|
||||
if (getClass() != CLASS_PARAGON
|
||||
&& (proto->AllowableClass & getClassMask()) == 0)
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
if ((proto->AllowableRace & getRaceMask()) == 0)
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
|
||||
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
|
||||
|
||||
@@ -385,6 +385,13 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (getClass() == CLASS_PARAGON)
|
||||
{
|
||||
// Fractured class 12: same hybrid curve as requested for Paragon UI
|
||||
// (level*2 + AGI + STR - 20). Implemented in core so we do not rely
|
||||
// on PlayerScript hooks in this hot path.
|
||||
val2 = level * 2.0f + GetStat(STAT_AGILITY) + GetStat(STAT_STRENGTH) - 20.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
@@ -481,6 +488,10 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (getClass() == CLASS_PARAGON)
|
||||
{
|
||||
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = GetStat(STAT_STRENGTH) - 10.0f;
|
||||
|
||||
@@ -9046,6 +9046,21 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
|
||||
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
|
||||
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus();
|
||||
|
||||
// Fractured class 12 (Paragon) intrinsic spell power:
|
||||
// SP = level*2 + INT + SPI - 20 (clamped at 0)
|
||||
// Read live from current stats so character-sheet refreshes (via
|
||||
// UpdateSpellDamageAndHealingBonus) and live spell casts both see the
|
||||
// up-to-date value with no script hooks or m_baseSpellPower mutation.
|
||||
if (ToPlayer()->getClass() == CLASS_PARAGON)
|
||||
{
|
||||
int32 paragonSP = int32(GetLevel()) * 2
|
||||
+ int32(GetStat(STAT_INTELLECT))
|
||||
+ int32(GetStat(STAT_SPIRIT))
|
||||
- 20;
|
||||
if (paragonSP > 0)
|
||||
DoneAdvertisedBenefit += paragonSP;
|
||||
}
|
||||
|
||||
// Damage bonus from stats
|
||||
AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
|
||||
for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
|
||||
@@ -9803,6 +9818,20 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
|
||||
AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
|
||||
AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus();
|
||||
|
||||
// Fractured class 12 (Paragon) intrinsic spell power: same level*2 +
|
||||
// INT + SPI - 20 floor as on the damage side (the character sheet
|
||||
// shows a single Spell Power value, so both sides must add the same
|
||||
// bonus).
|
||||
if (ToPlayer()->getClass() == CLASS_PARAGON)
|
||||
{
|
||||
int32 paragonSP = int32(GetLevel()) * 2
|
||||
+ int32(GetStat(STAT_INTELLECT))
|
||||
+ int32(GetStat(STAT_SPIRIT))
|
||||
- 20;
|
||||
if (paragonSP > 0)
|
||||
AdvertisedBenefit += paragonSP;
|
||||
}
|
||||
|
||||
// Healing bonus from stats
|
||||
AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
|
||||
for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
|
||||
|
||||
@@ -908,7 +908,12 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
|
||||
{
|
||||
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
|
||||
{
|
||||
if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
|
||||
// mod-paragon: class 12 sees every BoP class-restricted item
|
||||
// in vendor lists (class glyphs, class tier sets, ...).
|
||||
if (_player->getClass() != CLASS_PARAGON
|
||||
&& !(itemTemplate->AllowableClass & _player->getClassMask())
|
||||
&& itemTemplate->Bonding == BIND_WHEN_PICKED_UP
|
||||
&& !_player->IsGameMaster())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -7296,8 +7296,16 @@ SpellCastResult Spell::CheckItems(uint32* param1, uint32* param2)
|
||||
{
|
||||
// Xinef: this is not true in my opinion, in eg bladestorm will not be canceled after disarm
|
||||
//if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
|
||||
if (m_caster->IsPlayer() && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
|
||||
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
||||
if (m_caster->IsPlayer())
|
||||
{
|
||||
// Cast-from-glyph: many glyph on-use spells set EquippedItemClass to ITEM_CLASS_GLYPH.
|
||||
// HasItemFitToSpellRequirements only implements weapon/armor, so it would always fail here
|
||||
// even though the glyph item in the bag is the valid spell source.
|
||||
bool const castFromGlyphScroll = m_CastItem && m_CastItem->GetTemplate() &&
|
||||
m_CastItem->GetTemplate()->Class == ITEM_CLASS_GLYPH;
|
||||
if (!castFromGlyphScroll && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
|
||||
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
||||
}
|
||||
}
|
||||
|
||||
// do not take reagents for these item casts
|
||||
|
||||
@@ -5368,6 +5368,44 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
LockEntry* key = const_cast<LockEntry*>(sLockStore.LookupEntry(36)); // 3366 Opening, allows to open without proper key
|
||||
key->Type[2] = LOCK_KEY_NONE;
|
||||
|
||||
// Fractured: strip reagent requirements from every player-class spell at
|
||||
// load time. Filtered by SpellFamilyName != 0 so that profession spells
|
||||
// (cooking, alchemy, enchanting, blacksmithing, jewelcrafting, leatherworking,
|
||||
// tailoring, engineering, inscription, mining, herbalism, skinning, fishing,
|
||||
// first aid — all SpellFamilyName == SPELLFAMILY_GENERIC == 0) keep their
|
||||
// mats and only the class abilities that asked for ankhs / candles / soul
|
||||
// shards / verdant spheres / etc. cast freely. Done here in core spell
|
||||
// data rather than as a runtime bypass in Spell::CheckItems / TakeReagents
|
||||
// so the change is data-driven (the in-memory SpellInfo simply has no
|
||||
// reagents to require). The client-side preflight is mirrored by the
|
||||
// matching Spell.dbc patch shipped via patch-enUS-4.MPQ
|
||||
// (fractured-tooling/_patch_spell_dbc_reagents.py).
|
||||
{
|
||||
uint32 fixedClassSpells = 0;
|
||||
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
|
||||
{
|
||||
SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!info || info->SpellFamilyName == 0)
|
||||
continue;
|
||||
|
||||
bool hadAny = false;
|
||||
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
||||
if (info->Reagent[i] != 0 || info->ReagentCount[i] != 0)
|
||||
{ hadAny = true; break; }
|
||||
if (!hadAny)
|
||||
continue;
|
||||
|
||||
SpellInfo* mut = const_cast<SpellInfo*>(info);
|
||||
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
||||
{
|
||||
mut->Reagent[i] = 0;
|
||||
mut->ReagentCount[i] = 0;
|
||||
}
|
||||
++fixedClassSpells;
|
||||
}
|
||||
LOG_INFO("server.loading", ">> Fractured: cleared reagents on {} class spells", fixedClassSpells);
|
||||
}
|
||||
|
||||
LOG_INFO("server.loading", ">> Loading spell dbc data corrections in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
@@ -215,6 +215,14 @@ Updates.AllowRehash = 1
|
||||
# -1 - (Enabled - unlimited)
|
||||
|
||||
Updates.CleanDeadRefMaxCount = 3
|
||||
|
||||
#
|
||||
# Updates.ExceptionShutdownDelay
|
||||
# Description: Time (in milliseconds) to wait before shutting down after a fatal exception (e.g. failed SQL update).
|
||||
# Default: 10000 - 10 seconds
|
||||
# 0 - Disabled (immediate shutdown)
|
||||
|
||||
Updates.ExceptionShutdownDelay = 10000
|
||||
###################################################################################################
|
||||
|
||||
###################################################################################################
|
||||
|
||||
Reference in New Issue
Block a user