Docker Build 8a0da95ed2 mod-paragon: bypass talent DependsOn check for Paragon class
Player::LearnTalent enforces the column-arrow prereq (talentInfo->DependsOn)
even when called with command=true, so Character Advancement's commit path
was silently dropping any talent whose Talent.dbc row points to an unrelated
sibling -- e.g. Deep Wounds (depends on Improved Heroic Strike), Bloody
Vengeance (depends on Dark Conviction), Expose Weakness (depends on Lethal
Shots). Players spent points in the panel, hit Learn All, and the talent
silently never reached addTalent / OnPlayerLearnTalents -- the snapshot came
back without it and the client repainted the points as "unspent."

The Character Advancement panel gates progression via AE/TE essence cost,
not via the spec-tree column arrows, so the DependsOn rule doesn't apply to
class 12. Skip it for Paragon, mirroring the existing class-mask bypass a
few lines above.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 15:16:30 -04:00

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Introduction

AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.

The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.

Philosophy

Our main goal is to create a playable game server, offering a fully working in-game experience.

Here are the main points we focus on:

  • Stability

    • We make sure all changes pass the CIs before being merged into the master branch.
  • Blizzlike content

    • We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
  • Customization

    • It is easy to customize your experience using modules.
  • Community driven

    • AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.

Modules

AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.

We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.

Installation

Detailed installation instructions are available here.

Contributing

AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.

If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.

We also recommend you read our Contributor Covenant Code of Conduct.

Feel free to join our Discord server.

Click on the " Star" button to help us gain more visibility on Github!

Authors & Contributors

The project was born in 2016 based on SunwellCore. Unfortunately, SunwellCore was published without any git history, so on git there are no credits for all the contributors before 2016.

You can check the authors file for more details.

License

  • The AzerothCore source code is released under the GNU GPL v2

It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.

Special thanks

JetBrains is providing free open-source licenses to the AzerothCore developers.

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