Docker Build f986fdcddd mod-paragon: let class 12 actually USE class-restricted glyphs / items
Two paths still rejected glyph use on Paragon characters even after the
earlier AllowableClass server bypass:

1. Spell::CheckItems (server) treated cast-from-glyph as a normal
   "equipped item required" cast and called HasItemFitToSpellRequirements,
   which only handles weapon/armor and falls through default for
   ITEM_CLASS_GLYPH -> SPELL_FAILED_EQUIPPED_ITEM_CLASS. Skip that check
   when the cast item itself is the glyph.

2. The 3.3.5 client engine pre-checks ItemTemplate.AllowableClass against
   the player's class locally and refuses the right-click before sending
   CMSG_USE_ITEM, regardless of what the server would do. Bake the
   Paragon class bit (1<<11 = 2048) into AllowableClass for every
   class-restricted item via a mod-paragon SQL migration so the engine's
   pre-check passes for class 12.

Cache caveat: clients that previously inspected an affected item have
the old AllowableClass cached in Cache/<locale>/itemcache.wdb; deleting
the Cache folder forces a re-query. The server also caches item_template
in memory at boot, so this migration only takes effect for clients after
a worldserver restart (or .reload item_template) once the SQL has been
applied -- DBUpdater handles the SQL automatically on the next start.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 16:52:37 -04:00

logo AzerothCore

Contributor Covenant CodeFactor StackOverflow Discord Bounties on BountyHub

Build Status

nopch-build pch-build core-modules-build windows-build macos-build docker-build tools-build dashboard-ci

Introduction

AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.

The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.

Philosophy

Our main goal is to create a playable game server, offering a fully working in-game experience.

Here are the main points we focus on:

  • Stability

    • We make sure all changes pass the CIs before being merged into the master branch.
  • Blizzlike content

    • We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
  • Customization

    • It is easy to customize your experience using modules.
  • Community driven

    • AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.

Modules

AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.

We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.

Installation

Detailed installation instructions are available here.

Contributing

AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.

If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.

We also recommend you read our Contributor Covenant Code of Conduct.

Feel free to join our Discord server.

Click on the " Star" button to help us gain more visibility on Github!

Authors & Contributors

The project was born in 2016 based on SunwellCore. Unfortunately, SunwellCore was published without any git history, so on git there are no credits for all the contributors before 2016.

You can check the authors file for more details.

License

  • The AzerothCore source code is released under the GNU GPL v2

It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.

Special thanks

JetBrains is providing free open-source licenses to the AzerothCore developers.

JetBrains logo.

S
Description
No description provided
Readme GPL-2.0 211 MiB
Languages
C++ 92.5%
C 4.8%
Shell 1.3%
CMake 0.6%
Python 0.3%
Other 0.3%