Per-combo reset when: Game timer (default), Never, On target change,
After X seconds. Never = cycle sequence without time/target reset.
After seconds uses configurable 0.5–300s window.
Per-combo 'Preserve position when using other actions' (default on):
when on, using another combo or any ability never resets this combo's
step; it only resets per its own 'Reset when' setting. When off
(original), using an action not in this combo resets it to step 1.
Optional ITargetManager via constructor for On target change; plugin
loads if service unavailable (On target change no-op when null).
Made-with: Cursor
- Per-combo reset when: Game timer (default), Never, On target change,
After X seconds. Never = cycle sequence without time/target reset.
After seconds uses configurable 0.5–300s window.
- Per-combo 'Preserve position when using other actions' (default on):
when on, using another combo or any ability never resets this combo's
step; it only resets per its own 'Reset when' setting. When off
(original), using an action not in this combo resets it to step 1.
- Optional ITargetManager via constructor for On target change; plugin
loads if service unavailable (On target change no-op when null).
Made-with: Cursor
- Per-combo reset when: Game timer (default), Never, On target change,
After X seconds. Never = cycle sequence without time/target reset.
After seconds uses configurable 0.5–300s window.
- Per-combo 'Preserve position when using other actions' (default on):
when on, using another combo or any ability never resets this combo's
step; it only resets per its own 'Reset when' setting. When off
(original), using an action not in this combo resets it to step 1.
- Optional ITargetManager via constructor for On target change; plugin
loads if service unavailable (On target change no-op when null).
Made-with: Cursor
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Per-combo reset when: Game timer (default), Never, On target change,
After X seconds. Never = cycle sequence without time/target reset.
After seconds uses configurable 0.5–300s window.
Per-combo 'Preserve position when using other actions' (default on):
when on, using another combo or any ability never resets this combo's
step; it only resets per its own 'Reset when' setting. When off
(original), using an action not in this combo resets it to step 1.
Optional ITargetManager via constructor for On target change; plugin
loads if service unavailable (On target change no-op when null).
Made-with: Cursor