feature/combo-reset-options
- Per-combo reset when: Game timer (default), Never, On target change, After X seconds. Never = cycle sequence without time/target reset. After seconds uses configurable 0.5–300s window. - Per-combo 'Preserve position when using other actions' (default on): when on, using another combo or any ability never resets this combo's step; it only resets per its own 'Reset when' setting. When off (original), using an action not in this combo resets it to step 1. - Optional ITargetManager via constructor for On target change; plugin loads if service unavailable (On target change no-op when null). Made-with: Cursor
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