891eb59877
Co-authored-by: Cursor <cursoragent@cursor.com>
30 lines
2.2 KiB
Markdown
30 lines
2.2 KiB
Markdown
# 1.0.2.4
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- **HUD Layout**: Switched to proper HUD Layout config (AddonConfig) instead of memory reads. Uses authoritative ElementKind hashes from HUDManager for hiding default elements. Job gauges now use layout hashes.
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# 1.0.2.3
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- **Hotbars**: Keypress flash indicator — slots flash when you press their keybind (or click). Toggle in Hotbars → per-hotbar "Show Keypress Flash".
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# 1.0.2.2
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- **Critical fix**: ColorUtils.GetColorByScale was throwing (corrupted config or divide-by-zero), causing Party Frames to crash the draw loop and preventing Hotbars and later elements from rendering. Added null checks, divide-by-zero guard, and try-catch fallback.
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# 1.0.2.1
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- **Release fix**: Include all required files in release zip (Assets, Colourful, Newtonsoft.Json, SixLabors.ImageSharp). Fixes hotbars and other features not working when installed from release vs dev plugin.
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# 1.0.2.0
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- **Hotbars**: Restore Hotbar Layout button (Hotbars → General) to recover hotbars after updates. Game hotbars shown as fallback when all HSUI hotbars disabled.
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- **Config**: Fixed right-click Export/Reset context menu so it works on all sections and tabs (not just Unit Frames).
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# 1.0.1.0
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- **Combo highlight**: Configurable color, glow, line style (solid/dashed/dotted), and border thickness.
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- **Tooltips**: Font selection, scaling slider, improved text wrap and cramping.
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- **Nameplates**: Custom quest icons (configurable size/position), position smoothing fix for jitter, restore default on plugin disable.
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- **Hotbars**: Hide keybinds on empty slots, combo highlight drawn within icon bounds.
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- **HudHelper**: Restore default nameplates when plugin is disabled.
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# 1.0.0.0
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- Initial release. HSUI recreation of DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud.
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- Full HUD replacement: unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, and more.
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- Profiles, config import/export, and /hsui, /hui commands.
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- Configurable hotbars: drag-and-drop from game UI (Actions, Macros, Inventory), multiple bar layouts (12×1, 6×2, 4×3, 3×4, 2×6, 1×12), Shift+drag to rearrange, release outside to clear.
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- Hotbar tooltips with correct display for GeneralActions (e.g. Teleport), macros, and combat actions.
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