Files
HSUI/Interface/Jobs/WhiteMageHud.cs
T

299 lines
11 KiB
C#

using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects.SubKinds;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace HSUI.Interface.Jobs
{
public class WhiteMageHud : JobHud
{
private new WhiteMageConfig Config => (WhiteMageConfig)_config;
private static readonly List<uint> DiaIDs = new() { 143, 144, 1871 };
private static readonly List<float> DiaDurations = new() { 30, 30, 30 };
public WhiteMageHud(WhiteMageConfig config, string? displayName = null) : base(config, displayName)
{
}
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
List<Vector2> positions = new();
List<Vector2> sizes = new();
if (Config.LilyBar.Enabled)
{
positions.Add(Config.Position + Config.LilyBar.Position);
sizes.Add(Config.LilyBar.Size);
}
if (Config.DiaBar.Enabled)
{
positions.Add(Config.Position + Config.DiaBar.Position);
sizes.Add(Config.DiaBar.Size);
}
if (Config.AsylumBar.Enabled)
{
positions.Add(Config.Position + Config.AsylumBar.Position);
sizes.Add(Config.AsylumBar.Size);
}
if (Config.PresenceOfMindBar.Enabled)
{
positions.Add(Config.Position + Config.PresenceOfMindBar.Position);
sizes.Add(Config.PresenceOfMindBar.Size);
}
if (Config.PlenaryBar.Enabled)
{
positions.Add(Config.Position + Config.PlenaryBar.Position);
sizes.Add(Config.PlenaryBar.Size);
}
if (Config.TemperanceBar.Enabled)
{
positions.Add(Config.Position + Config.TemperanceBar.Position);
sizes.Add(Config.TemperanceBar.Size);
}
return (positions, sizes);
}
public override void DrawJobHud(Vector2 origin, IPlayerCharacter player)
{
Vector2 pos = origin + Config.Position;
if (Config.LilyBar.Enabled)
{
DrawLilyBar(pos, player);
}
if (Config.DiaBar.Enabled)
{
DrawDiaBar(pos, player);
}
if (Config.AsylumBar.Enabled)
{
DrawAsylumBar(pos, player);
}
if (Config.PresenceOfMindBar.Enabled)
{
DrawPresenceOfMindBar(pos, player);
}
if (Config.PlenaryBar.Enabled)
{
DrawPlenaryBar(pos, player);
}
if (Config.TemperanceBar.Enabled)
{
DrawTemperanceBar(pos, player);
}
}
private void DrawDiaBar(Vector2 origin, IPlayerCharacter player)
{
var target = Plugin.TargetManager.SoftTarget ?? Plugin.TargetManager.Target;
BarHud? bar = BarUtilities.GetDoTBar(Config.DiaBar, player, target, DiaIDs, DiaDurations);
if (bar != null)
{
AddDrawActions(bar.GetDrawActions(origin, Config.DiaBar.StrataLevel));
}
}
private void DrawLilyBar(Vector2 origin, IPlayerCharacter player)
{
WHMGauge gauge = Plugin.JobGauges.Get<WHMGauge>();
const float lilyCooldown = 20000f;
float GetScale(int num, float timer) => num + (timer / lilyCooldown);
float lilyScale = GetScale(gauge.Lily, gauge.LilyTimer);
if (!Config.LilyBar.HideWhenInactive || lilyScale > 0)
{
BarHud[] bars = BarUtilities.GetChunkedBars(Config.LilyBar, 3, lilyScale, 3, 0, player, partialFillColor: Config.LilyBar.PartialFillColor);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.LilyBar.StrataLevel));
}
}
if (!Config.BloodLilyBar.HideWhenInactive && Config.BloodLilyBar.Enabled || gauge.BloodLily > 0)
{
BarGlowConfig? glow = gauge.BloodLily == 3 ? Config.BloodLilyBar.GlowConfig : null;
BarHud[] bars = BarUtilities.GetChunkedBars(Config.BloodLilyBar, 3, gauge.BloodLily, 3, 0, player, glowConfig: glow, chunksToGlow: new[] { true, true, true });
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.BloodLilyBar.StrataLevel));
}
}
}
private void DrawAsylumBar(Vector2 origin, IPlayerCharacter player)
{
float asylymDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 739 or 1911 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.AsylumBar.HideWhenInactive || asylymDuration > 0)
{
Config.AsylumBar.Label.SetValue(asylymDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.AsylumBar, asylymDuration, 24f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.AsylumBar.StrataLevel));
}
}
private void DrawPresenceOfMindBar(Vector2 origin, IPlayerCharacter player)
{
float presenceOfMindDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 157 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.PresenceOfMindBar.HideWhenInactive || presenceOfMindDuration > 0)
{
Config.PresenceOfMindBar.Label.SetValue(presenceOfMindDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.PresenceOfMindBar, presenceOfMindDuration, 15f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.PresenceOfMindBar.StrataLevel));
}
}
private void DrawPlenaryBar(Vector2 origin, IPlayerCharacter player)
{
float plenaryDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1219 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.PlenaryBar.HideWhenInactive || plenaryDuration > 0)
{
Config.PlenaryBar.Label.SetValue(plenaryDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.PlenaryBar, plenaryDuration, 10f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.PlenaryBar.StrataLevel));
}
}
private void DrawTemperanceBar(Vector2 origin, IPlayerCharacter player)
{
float temperanceDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1872 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.TemperanceBar.HideWhenInactive || temperanceDuration > 0)
{
Config.TemperanceBar.Label.SetValue(temperanceDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.TemperanceBar, temperanceDuration, 20f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.TemperanceBar.StrataLevel));
}
}
}
[Section("Job Specific Bars")]
[SubSection("Healer", 0)]
[SubSection("White Mage", 1)]
public class WhiteMageConfig : JobConfig
{
[JsonIgnore] public override uint JobId => JobIDs.WHM;
public new static WhiteMageConfig DefaultConfig()
{
var config = new WhiteMageConfig();
config.UseDefaultPrimaryResourceBar = true;
config.AsylumBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
config.PresenceOfMindBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
config.PlenaryBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
config.TemperanceBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
return config;
}
[NestedConfig("Lily Bar", 30)]
public LilyBarConfig LilyBar = new LilyBarConfig(
new(-64, -32),
new(126, 20),
new PluginConfigColor(new(0f / 255f, 64f / 255f, 255f / 255f, 100f / 100f))
);
[NestedConfig("Blood Lily Bar", 35)]
public BloodLilyBarConfig BloodLilyBar = new BloodLilyBarConfig(
new(64, -32),
new(126, 20),
new PluginConfigColor(new(199f / 255f, 40f / 255f, 9f / 255f, 100f / 100f))
);
[NestedConfig("Dia Bar", 40)]
public ProgressBarConfig DiaBar = new ProgressBarConfig(
new(0, -10),
new(254, 20),
new PluginConfigColor(new(0f / 255f, 64f / 255f, 255f / 255f, 100f / 100f))
);
[NestedConfig("Asylum Bar", 45)]
public ProgressBarConfig AsylumBar = new ProgressBarConfig(
new(-96, -52),
new(62, 15),
new PluginConfigColor(new(241f / 255f, 217f / 255f, 125f / 255f, 100f / 100f))
);
[NestedConfig("Presence of Mind Bar", 50)]
public ProgressBarConfig PresenceOfMindBar = new ProgressBarConfig(
new(-32, -52),
new(62, 15),
new PluginConfigColor(new(213f / 255f, 124f / 255f, 97f / 255f, 100f / 100f))
);
[NestedConfig("Plenary Bar", 55)]
public ProgressBarConfig PlenaryBar = new ProgressBarConfig(
new(32, -52),
new(62, 15),
new PluginConfigColor(new(26f / 255f, 167f / 255f, 109f / 255f, 100f / 100f))
);
[NestedConfig("Temperance Bar", 60)]
public ProgressBarConfig TemperanceBar = new ProgressBarConfig(
new(96, -52),
new(62, 15),
new PluginConfigColor(new(100f / 255f, 207f / 255f, 211f / 255f, 100f / 100f))
);
}
[Exportable(false)]
public class LilyBarConfig : ChunkedBarConfig
{
[Checkbox("Use Partial Fill Color", spacing = true)]
[Order(65)]
public bool UsePartialFillColor = false;
[ColorEdit4("Partial Fill Color")]
[Order(66, collapseWith = nameof(UsePartialFillColor))]
public PluginConfigColor PartialFillColor;
public LilyBarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor)
: base(position, size, fillColor)
{
PartialFillColor = new PluginConfigColor(new(0f / 255f, 64f / 255f, 255f / 255f, 50f / 100f));
}
}
[Exportable(false)]
public class BloodLilyBarConfig : ChunkedBarConfig
{
[NestedConfig("Glow Color (when Misery ready)", 60, separator = false, spacing = true)]
public BarGlowConfig GlowConfig = new();
public BloodLilyBarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor)
: base(position, size, fillColor)
{
GlowConfig.Color = new PluginConfigColor(new(247f / 255f, 177f / 255f, 67f / 255f, 100f / 100f));
}
}
}