Files

165 lines
5.8 KiB
C#

using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Statuses;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Principal;
namespace HSUI.Interface.Jobs
{
public class PaladinHud : JobHud
{
private new PaladinConfig Config => (PaladinConfig)_config;
public PaladinHud(PaladinConfig config, string? displayName = null) : base(config, displayName)
{
}
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
List<Vector2> positions = new();
List<Vector2> sizes = new();
if (Config.OathGauge.Enabled)
{
positions.Add(Config.Position + Config.OathGauge.Position);
sizes.Add(Config.OathGauge.Size);
}
if (Config.FightOrFlightBar.Enabled)
{
positions.Add(Config.Position + Config.FightOrFlightBar.Position);
sizes.Add(Config.FightOrFlightBar.Size);
}
if (Config.RequiescatStacksBar.Enabled)
{
positions.Add(Config.Position + Config.RequiescatStacksBar.Position);
sizes.Add(Config.RequiescatStacksBar.Size);
}
return (positions, sizes);
}
public override void DrawJobHud(Vector2 origin, IPlayerCharacter player)
{
Vector2 pos = origin + Config.Position;
if (Config.OathGauge.Enabled)
{
DrawOathGauge(pos, player);
}
if (Config.FightOrFlightBar.Enabled)
{
DrawFightOrFlightBar(pos, player);
}
if (Config.RequiescatStacksBar.Enabled)
{
DrawRequiescatBar(pos, player);
}
}
private void DrawOathGauge(Vector2 origin, IPlayerCharacter player)
{
PLDGauge gauge = Plugin.JobGauges.Get<PLDGauge>();
if (!Config.OathGauge.HideWhenInactive || gauge.OathGauge > 0)
{
Config.OathGauge.Label.SetValue(gauge.OathGauge);
BarHud[] bars = BarUtilities.GetChunkedProgressBars(Config.OathGauge, 2, gauge.OathGauge, 100, 0, player);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.OathGauge.StrataLevel));
}
}
}
private void DrawFightOrFlightBar(Vector2 origin, IPlayerCharacter player)
{
float fightOrFlightDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 76)?.RemainingTime ?? 0f;
if (!Config.FightOrFlightBar.HideWhenInactive || fightOrFlightDuration > 0)
{
Config.FightOrFlightBar.Label.SetValue(fightOrFlightDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.FightOrFlightBar, fightOrFlightDuration, 20f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.FightOrFlightBar.StrataLevel));
}
}
private void DrawRequiescatBar(Vector2 origin, IPlayerCharacter player)
{
IStatus? requiescatBuff = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1368);
float requiescatDuration = Math.Max(0f, requiescatBuff?.RemainingTime ?? 0f);
int stacks = requiescatBuff?.Param ?? 0;
if (!Config.RequiescatStacksBar.HideWhenInactive || requiescatDuration > 0)
{
Config.RequiescatStacksBar.Label.SetValue(requiescatDuration);
LabelConfig[] labels = new LabelConfig[4];
labels[2] = Config.RequiescatStacksBar.Label;
BarHud[] bars = BarUtilities.GetChunkedBars(Config.RequiescatStacksBar, 4, stacks, 4, labels: labels);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.RequiescatStacksBar.StrataLevel));
}
}
}
}
[Section("Job Specific Bars")]
[SubSection("Tank", 0)]
[SubSection("Paladin", 1)]
public class PaladinConfig : JobConfig
{
[JsonIgnore] public override uint JobId => JobIDs.PLD;
public new static PaladinConfig DefaultConfig()
{
var config = new PaladinConfig();
config.UseDefaultPrimaryResourceBar = true;
config.OathGauge.UsePartialFillColor = true;
config.RequiescatStacksBar.Label.Enabled = true;
return config;
}
[NestedConfig("Oath Gauge", 35)]
public ChunkedProgressBarConfig OathGauge = new ChunkedProgressBarConfig(
new Vector2(0, -54),
new Vector2(254, 20),
new PluginConfigColor(new Vector4(24f / 255f, 80f / 255f, 175f / 255f, 100f / 100f)),
2,
new PluginConfigColor(new Vector4(180f / 255f, 180f / 255f, 180f / 255f, 100f / 100f))
);
[NestedConfig("Fight or Flight Bar", 40)]
public ProgressBarConfig FightOrFlightBar = new ProgressBarConfig(
new Vector2(-64, -32),
new Vector2(126, 20),
new PluginConfigColor(new Vector4(240f / 255f, 50f / 255f, 0f / 255f, 100f / 100f))
);
[NestedConfig("Requiescat Bar", 45)]
public ChunkedProgressBarConfig RequiescatStacksBar = new ChunkedProgressBarConfig(
new Vector2(64, -32),
new Vector2(126, 20),
new PluginConfigColor(new Vector4(61f / 255f, 61f / 255f, 255f / 255f, 100f / 100f))
);
}
}