925c3af558
- Add TooltipSegment and colored formatting (section labels green, status names yellow) - Sections: Additional Effect, Duration, Maximum Charges, Blood Gauge Cost, Combo, role labels - Tail text (e.g. 'Cannot be executed while bound.', parenthetical notes) now left-aligned on own line - Section values (e.g. '2', '50', '30m') stay on same line as labels - Config: Use Game-style formatting, Section/Status/Secondary colors - Config: Tooltip Max Width, Line Spacing, Font Scale, Icon Scale, Height Buffer slider - ActionBarsHud: pass formatted segments to ShowTooltipOnCursor when game-style enabled Co-authored-by: Cursor <cursoragent@cursor.com>
833 lines
34 KiB
C#
833 lines
34 KiB
C#
using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Interface;
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using Dalamud.Interface.Utility;
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using HSUI.Config;
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using HSUI.Config.Attributes;
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using HSUI.Interface.GeneralElements;
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using Dalamud.Bindings.ImGui;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace HSUI.Helpers
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{
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/// <summary>Colored segment for game-style tooltip formatting.</summary>
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public readonly struct TooltipSegment
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{
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public readonly string Text;
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public readonly Vector4 Color;
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public TooltipSegment(string text, Vector4 color)
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{
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Text = text ?? "";
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Color = color;
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}
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}
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/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
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public enum TooltipIdKind
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{
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None = 0,
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Action = 1,
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Status = 2,
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}
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public class TooltipsHelper : IDisposable
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{
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#region Singleton
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private TooltipsHelper()
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{
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}
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public static void Initialize() { Instance = new TooltipsHelper(); }
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public static TooltipsHelper Instance { get; private set; } = null!;
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~TooltipsHelper()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected void Dispose(bool disposing)
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{
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if (!disposing)
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{
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return;
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}
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Instance = null!;
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}
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#endregion
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private float MaxWidth => Math.Max(160, _config.TooltipMaxWidth * ImGuiHelpers.GlobalScale * _config.TooltipScale);
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private float Margin => Math.Max(4, 5 * ImGuiHelpers.GlobalScale * _config.TooltipScale);
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private TooltipsConfig _config => ConfigurationManager.Instance.GetConfigObject<TooltipsConfig>();
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private string? _currentTooltipText = null;
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private Vector2 _textSize;
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private string? _currentTooltipTitle = null;
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private Vector2 _titleSize;
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private string? _previousRawText = null;
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private uint? _currentIconId = null;
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private List<TooltipSegment>? _formattedSegments = null;
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private Vector2 _position;
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private Vector2 _size;
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private bool _dataIsValid = false;
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private const float IconSize = 24f;
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public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
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{
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ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind, formattedText);
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}
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public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
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{
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if (text == null)
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{
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if (_config.DebugTooltips)
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Plugin.Logger.Information("[HSUI Tooltip DBG] ShowTooltip skipped: text is null");
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return;
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}
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// remove styling tags from text
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if (_previousRawText != text)
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{
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_currentTooltipText = text;
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_previousRawText = text;
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}
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_currentIconId = iconId;
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_formattedSegments = formattedText;
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// calcualte title size
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_titleSize = Vector2.Zero;
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if (title != null)
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{
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_currentTooltipTitle = title;
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if (_config.ShowSourceName && name.Length > 0)
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{
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_currentTooltipTitle += $" ({name})";
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}
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bool showId = id != 0 && (
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(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
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(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
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(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
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if (showId)
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{
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_currentTooltipTitle += " (ID: " + id + ")";
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}
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string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
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using (FontsManager.Instance.PushFont(fontId))
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{
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_titleSize = ImGui.CalcTextSize(_currentTooltipTitle, false, MaxWidth);
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_titleSize.Y += Margin;
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}
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}
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// calculate text size (build combined text from segments for sizing)
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string fontIdForText = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
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using (FontsManager.Instance.PushFont(fontIdForText))
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{
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float lineHeight = ImGui.GetTextLineHeight();
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if (_formattedSegments != null && _formattedSegments.Count > 0)
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{
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var sb = new StringBuilder();
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int newlineCount = 0;
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foreach (var seg in _formattedSegments)
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{
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sb.Append(seg.Text);
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if (seg.Text == "\n") newlineCount++;
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}
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_textSize = ImGui.CalcTextSize(sb.ToString(), false, MaxWidth);
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// Account for Dummy spacing between sections (each \n adds compactSpacing)
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float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
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_textSize.Y += newlineCount * compactSpacing;
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}
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else
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{
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_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
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}
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}
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float fontScale = Math.Max(0.7f, _config.TooltipFontScale);
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float contentWidth = Math.Max(_titleSize.X, _textSize.X) * fontScale;
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float contentHeight = (_titleSize.Y + _textSize.Y) * fontScale;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
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float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
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// Add buffer to prevent clipping (font/scale changes, rounding, padding)
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float heightBuffer = _config.TooltipHeightBuffer;
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float minContentHeight = contentHeight + heightBuffer;
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_size = new Vector2(
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contentWidth + iconGap + Margin * 2,
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Math.Max(minContentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin * 2 : 0) + Margin * 2);
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// position tooltip using the given coordinates as bottom center
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position.X = position.X - _size.X / 2f;
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position.Y = position.Y - _size.Y;
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// correct tooltips off screen
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_position = ConstrainPosition(position, _size);
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_dataIsValid = true;
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if (_config.DebugTooltips)
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Plugin.Logger.Information($"[HSUI Tooltip DBG] ShowTooltip: title='{title}' textLen={text?.Length ?? 0} textPreview='{(text != null && text.Length > 80 ? text[..80] + "..." : text ?? "")}' pos=({_position.X:F0},{_position.Y:F0})");
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}
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private WorldObjectTooltipConfig? _worldTooltipConfig;
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/// <summary>
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/// Shows a tooltip for the game object the mouse is hovering over in the 3D world.
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/// Call this each frame before Draw().
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/// </summary>
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public void ShowWorldObjectTooltip()
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{
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try
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{
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_worldTooltipConfig ??= ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
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if (_worldTooltipConfig == null || !_worldTooltipConfig.Enabled)
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return;
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}
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catch (Exception ex)
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{
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// Config not ready yet or not found - silently skip
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if (_config.DebugTooltips)
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Plugin.Logger.Warning($"[HSUI Tooltip] WorldObjectTooltipConfig not available: {ex.Message}");
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return;
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}
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IGameObject? mouseOverTarget = Plugin.TargetManager.MouseOverTarget;
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if (mouseOverTarget == null)
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return;
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// Don't show tooltip for ourselves
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if (mouseOverTarget.GameObjectId == Plugin.ObjectTable.LocalPlayer?.GameObjectId)
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return;
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string name = mouseOverTarget.Name.ToString();
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if (string.IsNullOrEmpty(name))
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name = "Unknown";
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var sb = new StringBuilder();
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// Free Company tag for players
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if (_worldTooltipConfig.ShowTitle && mouseOverTarget is IPlayerCharacter player)
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{
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string fcTag = player.CompanyTag.ToString();
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if (!string.IsNullOrEmpty(fcTag))
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sb.AppendLine($"«{fcTag}»");
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}
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// Level
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if (_worldTooltipConfig.ShowLevel && mouseOverTarget is ICharacter charLevel)
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{
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byte level = charLevel.Level;
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if (level > 0)
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sb.AppendLine($"Level {level}");
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}
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// Job (for players)
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if (_worldTooltipConfig.ShowJob && mouseOverTarget is IPlayerCharacter playerJob)
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{
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uint jobId = playerJob.ClassJob.RowId;
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if (jobId > 0 && JobsHelper.JobNames.TryGetValue(jobId, out string? jobName))
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sb.AppendLine($"Job: {jobName}");
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}
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// HP
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if (_worldTooltipConfig.ShowHP && mouseOverTarget is ICharacter charHp)
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{
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uint currentHp = charHp.CurrentHp;
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uint maxHp = charHp.MaxHp;
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if (maxHp > 0)
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{
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float pct = (float)currentHp / maxHp * 100f;
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sb.AppendLine($"HP: {currentHp:N0} / {maxHp:N0} ({pct:F0}%)");
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}
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}
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// Distance
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if (_worldTooltipConfig.ShowDistance)
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{
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var localPlayer = Plugin.ObjectTable.LocalPlayer;
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if (localPlayer != null)
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{
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float dist = Vector3.Distance(localPlayer.Position, mouseOverTarget.Position);
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sb.AppendLine($"Distance: {dist:F1}y");
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}
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}
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// Object ID (debug)
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if (_worldTooltipConfig.ShowObjectId)
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{
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sb.AppendLine($"ID: {mouseOverTarget.GameObjectId}");
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}
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string body = sb.ToString().TrimEnd('\r', '\n');
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if (string.IsNullOrEmpty(body))
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body = "(No info)";
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uint? iconId = _worldTooltipConfig.ShowIcon ? GetWorldObjectIconId(mouseOverTarget) : null;
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if (_worldTooltipConfig.DetachFromCursor)
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{
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ShowTooltip(body, _worldTooltipConfig.Position, name, 0, "", iconId);
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}
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else
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{
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ShowTooltipOnCursor(body, name, 0, "", iconId);
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}
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}
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private static unsafe uint? GetWorldObjectIconId(IGameObject gameObject)
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{
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if (gameObject == null || gameObject.Address == IntPtr.Zero)
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return null;
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var obj = (GameObject*)gameObject.Address;
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if (obj == null)
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return null;
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uint iconId = obj->NamePlateIconId;
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return iconId > 0 ? iconId : null;
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}
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public void RemoveTooltip()
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{
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_dataIsValid = false;
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_formattedSegments = null;
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}
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private void DrawTooltipBody()
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{
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if (_formattedSegments != null && _formattedSegments.Count > 0)
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{
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bool afterNewline = true;
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float lineHeight = ImGui.GetTextLineHeight();
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float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
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foreach (var seg in _formattedSegments)
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{
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if (seg.Text == "\n")
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{
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ImGui.Dummy(new Vector2(0, compactSpacing));
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afterNewline = true;
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}
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else if (!string.IsNullOrEmpty(seg.Text))
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{
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if (!afterNewline)
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ImGui.SameLine(0, 0);
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string text = afterNewline ? seg.Text.TrimStart() : seg.Text;
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if (!string.IsNullOrEmpty(text))
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{
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ImGui.TextColored(seg.Color, text);
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afterNewline = false;
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}
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}
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}
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}
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else
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{
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ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
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}
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}
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public void Draw()
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{
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if (!_dataIsValid)
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return;
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if (ConfigurationManager.Instance.ShowingModalWindow)
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{
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if (_config.DebugTooltips)
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Plugin.Logger.Information("[HSUI Tooltip DBG] Draw SKIPPED: ShowingModalWindow=true");
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return;
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}
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// bg
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ImGuiWindowFlags windowFlags =
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ImGuiWindowFlags.NoTitleBar
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| ImGuiWindowFlags.NoMove
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| ImGuiWindowFlags.NoDecoration
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| ImGuiWindowFlags.NoBackground
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| ImGuiWindowFlags.NoInputs
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| ImGuiWindowFlags.NoSavedSettings
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| ImGuiWindowFlags.NoFocusOnAppearing;
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// imgui clips the left and right borders inside windows for some reason
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// we make the window bigger so the actual drawable size is the expected one
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var windowMargin = new Vector2(4, 0);
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var windowPos = _position - windowMargin;
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ImGui.SetNextWindowPos(windowPos, ImGuiCond.Always);
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ImGui.SetNextWindowSize(_size + windowMargin * 2);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0);
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ImGui.Begin("DelvUI_tooltip", windowFlags);
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ImGui.SetWindowFontScale(_config.TooltipFontScale);
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var drawList = ImGui.GetWindowDrawList();
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drawList.AddRectFilled(_position, _position + _size, _config.BackgroundColor.Base);
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if (_config.BorderConfig.Enabled)
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{
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drawList.AddRect(_position, _position + _size, _config.BorderConfig.Color.Base, 0, ImDrawFlags.None, _config.BorderConfig.Thickness);
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}
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// no idea why i have to do this
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float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
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string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
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float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
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float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
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? _size.X - iconGap - Margin * 2
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: Math.Max(_titleSize.X, _textSize.X) + Margin;
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float textBlockX = windowMargin.X + Margin + iconGap;
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if (_currentIconId.HasValue && _currentIconId.Value > 0)
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{
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var iconPos = _position + new Vector2(Margin, Margin);
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DrawHelper.DrawIcon(_currentIconId.Value, iconPos, new Vector2(iconSizeScaled, iconSizeScaled), false, drawList);
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}
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if (_currentTooltipTitle != null)
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{
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// title
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Vector2 cursorPos;
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using (FontsManager.Instance.PushFont(fontId))
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{
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cursorPos = new Vector2(textBlockX, Margin);
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ImGui.SetCursorPos(cursorPos);
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ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
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ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle);
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ImGui.PopTextWrapPos();
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}
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// text (formatted or plain)
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using (FontsManager.Instance.PushFont(fontId))
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{
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cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
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ImGui.SetCursorPos(cursorPos);
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ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
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DrawTooltipBody();
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ImGui.PopTextWrapPos();
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}
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}
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else
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{
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// text (formatted or plain)
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using (FontsManager.Instance.PushFont(fontId))
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{
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var cursorPos = new Vector2(textBlockX, Margin);
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var textWidth = _size.X - iconGap - Margin * 2;
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ImGui.SetCursorPos(cursorPos);
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ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
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DrawTooltipBody();
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ImGui.PopTextWrapPos();
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}
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}
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ImGui.SetWindowFontScale(1f);
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ImGui.End();
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ImGui.PopStyleVar();
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if (_config.DebugTooltips)
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Plugin.Logger.Information($"[HSUI Tooltip DBG] Draw rendered tooltip at ({_position.X:F0},{_position.Y:F0})");
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RemoveTooltip();
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}
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/// <summary>
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/// Parses action/ability description text into colored segments for game-style tooltips.
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/// Adds newlines before section headers and colors: section labels (Additional Effect, Duration) green,
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/// status names (e.g. Blood of the Dragon) yellow, secondary labels grey.
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/// </summary>
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public static List<TooltipSegment> FormatActionTooltip(string description, Vector4 textColor, Vector4 sectionLabelColor, Vector4 statusNameColor)
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{
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var result = new List<TooltipSegment>();
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if (string.IsNullOrEmpty(description))
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return result;
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// Pattern: section labels to color (Additional Effect, Duration, X Effect, Maximum Charges, Blood Gauge Cost, Combo, roles)
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var sectionRegex = new Regex(@"\b(Additional Effect:|Duration:|Maximum Charges:|Blood Gauge Cost:|Combo Action:|Combo Potency:|Combo Bonus:|Tank:|Melee:|Ranged:|Caster:|Healer:|[A-Za-z][A-Za-z0-9\s]+ Effect:)", RegexOptions.None);
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// Pattern: "Grants X X Effect:" - captures status name X
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var grantsRegex = new Regex(@"Grants\s+(.+?)\s+\1\s+Effect:", RegexOptions.Singleline);
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int lastEnd = 0;
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foreach (Match m in sectionRegex.Matches(description))
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{
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string chunk = description.Substring(lastEnd, m.Index - lastEnd).TrimEnd();
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if (!string.IsNullOrEmpty(chunk))
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{
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// Check for "Grants StatusName" in this chunk to color status name yellow
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var grantsMatch = grantsRegex.Match(chunk);
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if (grantsMatch.Success)
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{
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string statusName = grantsMatch.Groups[1].Value.Trim();
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string grantsPrefix = "Grants " + statusName;
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int idx = chunk.IndexOf(grantsPrefix, StringComparison.Ordinal);
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if (idx >= 0)
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{
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if (idx > 0)
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result.Add(new TooltipSegment(chunk.Substring(0, idx), textColor));
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result.Add(new TooltipSegment("Grants ", textColor));
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result.Add(new TooltipSegment(statusName + " ", statusNameColor));
|
|
int after = idx + grantsPrefix.Length;
|
|
if (after < chunk.Length)
|
|
result.Add(new TooltipSegment(chunk.Substring(after), textColor));
|
|
}
|
|
else
|
|
result.Add(new TooltipSegment(chunk, textColor));
|
|
}
|
|
else
|
|
result.Add(new TooltipSegment(chunk, textColor));
|
|
}
|
|
|
|
result.Add(new TooltipSegment("\n", textColor));
|
|
result.Add(new TooltipSegment(m.Value + " ", sectionLabelColor));
|
|
// Add newline so description wraps below label like stock game (not floating beside it)
|
|
if (m.Value.IndexOf("Effect:", StringComparison.OrdinalIgnoreCase) >= 0)
|
|
result.Add(new TooltipSegment("\n", textColor));
|
|
lastEnd = m.Index + m.Length;
|
|
}
|
|
if (lastEnd < description.Length)
|
|
{
|
|
string tail = description.Substring(lastEnd).TrimStart();
|
|
if (!string.IsNullOrEmpty(tail))
|
|
{
|
|
string valuePart = "";
|
|
string notePart = "";
|
|
bool hasValue = false;
|
|
|
|
int newlineIdx = tail.IndexOf('\n');
|
|
if (newlineIdx >= 0)
|
|
{
|
|
// "2\nCannot be executed..." - value on first line, note on next
|
|
valuePart = tail.Substring(0, newlineIdx).TrimEnd();
|
|
notePart = tail.Substring(newlineIdx + 1).TrimStart();
|
|
hasValue = Regex.IsMatch(valuePart, @"^\d+[ms]?$");
|
|
}
|
|
else
|
|
{
|
|
// "2 Cannot be executed while bound." - value + space + note (no newline)
|
|
var valueNoteMatch = Regex.Match(tail, @"^(\d+[ms]?)\s+([A-Z].+)$", RegexOptions.Singleline);
|
|
if (valueNoteMatch.Success)
|
|
{
|
|
valuePart = valueNoteMatch.Groups[1].Value;
|
|
notePart = valueNoteMatch.Groups[2].Value;
|
|
hasValue = true;
|
|
}
|
|
else if (Regex.IsMatch(tail, @"^\d+[ms]?$"))
|
|
{
|
|
// Plain value only: "50" (Blood Gauge Cost), "2" (charges) - stay on same line as label
|
|
valuePart = tail;
|
|
hasValue = true;
|
|
}
|
|
}
|
|
|
|
// Add valuePart when present - section content (e.g. "Restore party HP..." for Healer, "2" for charges)
|
|
if (!string.IsNullOrEmpty(valuePart))
|
|
{
|
|
result.Add(new TooltipSegment(valuePart, textColor));
|
|
}
|
|
if (!string.IsNullOrEmpty(notePart))
|
|
{
|
|
result.Add(new TooltipSegment("\n", textColor));
|
|
result.Add(new TooltipSegment(notePart, textColor));
|
|
}
|
|
else if (!hasValue)
|
|
{
|
|
// Standalone note: "(Duration can be extended...)", "Cannot be executed...", footnotes
|
|
result.Add(new TooltipSegment("\n", textColor));
|
|
result.Add(new TooltipSegment(tail, textColor));
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds formatted segments from a full action tooltip body (stats + description).
|
|
/// Used when UseGameStyleFormatting is enabled.
|
|
/// Stats are placed first, then exactly one newline, then description below.
|
|
/// </summary>
|
|
public static List<TooltipSegment>? BuildFormattedActionTooltipBody(string body, TooltipsConfig config)
|
|
{
|
|
if (string.IsNullOrEmpty(body) || !config.UseGameStyleFormatting)
|
|
return null;
|
|
|
|
var result = new List<TooltipSegment>();
|
|
var textColor = config.TextColor.Vector;
|
|
var sectionColor = config.SectionLabelColor.Vector;
|
|
var statusColor = config.StatusNameColor.Vector;
|
|
var secondaryColor = config.SecondaryLabelColor.Vector;
|
|
|
|
var blocks = body.Split(new[] { "\n\n" }, StringSplitOptions.None);
|
|
int descStart = 0;
|
|
bool hasStats = false;
|
|
|
|
// Stats block: may contain "Potency: X" and "Cast: ... | Recast: ..." on separate lines
|
|
for (int i = 0; i < blocks.Length; i++)
|
|
{
|
|
string block = blocks[i].Trim();
|
|
var lines = block.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
|
bool blockIsStats = false;
|
|
foreach (string line in lines)
|
|
{
|
|
string part = line.Trim();
|
|
if (part.StartsWith("Potency:", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
|
|
result.Add(new TooltipSegment("Potency:", secondaryColor));
|
|
result.Add(new TooltipSegment(" " + part.Substring(8).TrimStart(), textColor));
|
|
hasStats = true;
|
|
blockIsStats = true;
|
|
}
|
|
else if (part.Contains("Cast:") || part.Contains("Recast:"))
|
|
{
|
|
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
|
|
var statsSegs = FormatActionStats(part, textColor, secondaryColor);
|
|
result.AddRange(statsSegs);
|
|
hasStats = true;
|
|
blockIsStats = true;
|
|
}
|
|
}
|
|
if (!blockIsStats)
|
|
{
|
|
descStart = i;
|
|
break;
|
|
}
|
|
descStart = i + 1;
|
|
}
|
|
|
|
// Description: exactly one newline after stats, then description with compact section spacing
|
|
string desc = string.Join("\n", blocks.Skip(descStart)).Trim();
|
|
if (!string.IsNullOrEmpty(desc))
|
|
{
|
|
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
|
|
var descSegs = FormatActionTooltip(desc, textColor, sectionColor, statusColor);
|
|
result.AddRange(descSegs);
|
|
}
|
|
|
|
return result.Count > 0 ? result : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Formats action stats (Cast, Recast, Range, Radius) as colored segments.
|
|
/// </summary>
|
|
public static List<TooltipSegment> FormatActionStats(string statsLine, Vector4 textColor, Vector4 secondaryLabelColor)
|
|
{
|
|
var result = new List<TooltipSegment>();
|
|
if (string.IsNullOrEmpty(statsLine))
|
|
return result;
|
|
|
|
// statsLine format: "Cast: Instant | Recast: 60.0s | Range: 15y | Radius: 15y"
|
|
var parts = statsLine.Split(new[] { " | " }, StringSplitOptions.None);
|
|
for (int i = 0; i < parts.Length; i++)
|
|
{
|
|
if (i > 0)
|
|
result.Add(new TooltipSegment(" | ", textColor));
|
|
int colonIdx = parts[i].IndexOf(':');
|
|
if (colonIdx >= 0)
|
|
{
|
|
result.Add(new TooltipSegment(parts[i].Substring(0, colonIdx + 1), secondaryLabelColor));
|
|
result.Add(new TooltipSegment(parts[i].Substring(colonIdx + 1), textColor));
|
|
}
|
|
else
|
|
{
|
|
result.Add(new TooltipSegment(parts[i], textColor));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private Vector2 ConstrainPosition(Vector2 position, Vector2 size)
|
|
{
|
|
var screenSize = ImGui.GetWindowViewport().Size;
|
|
|
|
if (position.X < 0)
|
|
{
|
|
position.X = Margin;
|
|
}
|
|
else if (position.X + size.X > screenSize.X)
|
|
{
|
|
position.X = screenSize.X - size.X - Margin;
|
|
}
|
|
|
|
if (position.Y < 0)
|
|
{
|
|
position.Y = Margin;
|
|
}
|
|
|
|
return position;
|
|
}
|
|
}
|
|
|
|
[Section("Misc")]
|
|
[SubSection("Tooltips", 0)]
|
|
public class TooltipsConfig : PluginConfigObject
|
|
{
|
|
public new static TooltipsConfig DefaultConfig() { return new TooltipsConfig(); }
|
|
|
|
[Checkbox("Debug Tooltips")]
|
|
[Order(3)]
|
|
public bool DebugTooltips = false;
|
|
|
|
[Font]
|
|
[Order(4)]
|
|
public string? FontID = null;
|
|
|
|
[DragFloat("Tooltip Scale", min = 0.5f, max = 2f, help = "Scale the tooltip window size. Useful for large resolutions.")]
|
|
[Order(5)]
|
|
public float TooltipScale = 1f;
|
|
|
|
[DragFloat("Tooltip Max Width", min = 160f, max = 600f, help = "Maximum width of the tooltip box in pixels.")]
|
|
[Order(6)]
|
|
public float TooltipMaxWidth = 340f;
|
|
|
|
[DragFloat("Line Spacing", min = 0.2f, max = 1.5f, help = "Spacing between lines and sections (1 = normal, lower = compact).")]
|
|
[Order(7)]
|
|
public float TooltipLineSpacing = 0.6f;
|
|
|
|
[DragFloat("Font Scale", min = 0.7f, max = 1.5f, help = "Scale factor for tooltip font size.")]
|
|
[Order(8)]
|
|
public float TooltipFontScale = 1f;
|
|
|
|
[DragFloat("Icon Scale", min = 0.5f, max = 2f, help = "Scale factor for the ability/status icon in tooltips.")]
|
|
[Order(9)]
|
|
public float TooltipIconScale = 1f;
|
|
|
|
[DragFloat("Height Buffer", min = 0f, max = 80f, help = "Extra space at bottom of tooltip to prevent clipping. Adjust if text is cut off.")]
|
|
[Order(10)]
|
|
public float TooltipHeightBuffer = 28f;
|
|
|
|
[Checkbox("Show Status Effects IDs")]
|
|
[Order(11)]
|
|
public bool ShowStatusIDs = false;
|
|
|
|
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
|
|
[Order(12)]
|
|
public bool ShowActionIDs = false;
|
|
|
|
[Checkbox("Show Source Name")]
|
|
[Order(13)]
|
|
public bool ShowSourceName = false;
|
|
|
|
[Checkbox("Game-style formatting", help = "Color section labels (Additional Effect, Duration) green, status names yellow, and add new lines between sections like the base game tooltips.")]
|
|
[Order(14)]
|
|
public bool UseGameStyleFormatting = true;
|
|
|
|
[ColorEdit4("Section Label Color", help = "Color for labels like 'Additional Effect:', 'Duration:'.")]
|
|
[Order(15)]
|
|
public PluginConfigColor SectionLabelColor = new PluginConfigColor(new(0f, 255f / 255f, 0f, 1f));
|
|
|
|
[ColorEdit4("Status Name Color", help = "Color for buff/status effect names like 'Blood of the Dragon'.")]
|
|
[Order(16)]
|
|
public PluginConfigColor StatusNameColor = new PluginConfigColor(new(255f / 255f, 255f / 255f, 0f, 1f));
|
|
|
|
[ColorEdit4("Secondary Label Color", help = "Color for Cast, Recast, Range, Radius labels.")]
|
|
[Order(17)]
|
|
public PluginConfigColor SecondaryLabelColor = new PluginConfigColor(new(204f / 255f, 204f / 255f, 204f / 255f, 1f));
|
|
|
|
[ColorEdit4("Background Color")]
|
|
[Order(15)]
|
|
public PluginConfigColor BackgroundColor = new PluginConfigColor(new(19f / 255f, 19f / 255f, 19f / 255f, 190f / 250f));
|
|
|
|
[ColorEdit4("Title Color")]
|
|
[Order(20)]
|
|
public PluginConfigColor TitleColor = new PluginConfigColor(new(255f / 255f, 210f / 255f, 31f / 255f, 100f / 100f));
|
|
|
|
[ColorEdit4("Text Color")]
|
|
[Order(35)]
|
|
public PluginConfigColor TextColor = new PluginConfigColor(new(255f / 255f, 255f / 255f, 255f / 255f, 100f / 100f));
|
|
|
|
[NestedConfig("Border", 40, separator = false, spacing = true, collapsingHeader = false)]
|
|
public TooltipBorderConfig BorderConfig = new();
|
|
}
|
|
|
|
[Exportable(false)]
|
|
public class TooltipBorderConfig : PluginConfigObject
|
|
{
|
|
[ColorEdit4("Color")]
|
|
[Order(5)]
|
|
public PluginConfigColor Color = new(new Vector4(10f / 255f, 10f / 255f, 10f / 255f, 160f / 255f));
|
|
|
|
[DragInt("Thickness", min = 1, max = 100)]
|
|
[Order(10)]
|
|
public int Thickness = 4;
|
|
|
|
public TooltipBorderConfig()
|
|
{
|
|
}
|
|
|
|
public TooltipBorderConfig(PluginConfigColor color, int thickness)
|
|
{
|
|
Color = color;
|
|
Thickness = thickness;
|
|
}
|
|
}
|
|
|
|
[Section("Misc")]
|
|
[SubSection("World Tooltip", 0)]
|
|
public class WorldObjectTooltipConfig : PluginConfigObject
|
|
{
|
|
public new static WorldObjectTooltipConfig DefaultConfig() { return new WorldObjectTooltipConfig(); }
|
|
|
|
[Checkbox("Detach from Cursor", spacing = true)]
|
|
[Order(1)]
|
|
public bool DetachFromCursor = false;
|
|
|
|
[DragFloat2("Position (when detached)", min = -4000f, max = 4000f)]
|
|
[Order(2, collapseWith = nameof(DetachFromCursor))]
|
|
public Vector2 Position = new Vector2(100, 100);
|
|
|
|
[Checkbox("Show Icon (quest/NPC icons)", spacing = true)]
|
|
[Order(3)]
|
|
public bool ShowIcon = true;
|
|
|
|
[Checkbox("Shift+Click action in Actions & Traits → insert \"You should check out X\" in chat", help = "When chat is focused, inserts directly. Otherwise copies to clipboard.")]
|
|
[Order(4)]
|
|
public bool ActionChatLinkEnabled = true;
|
|
|
|
[Checkbox("Show Level", spacing = true)]
|
|
[Order(6)]
|
|
public bool ShowLevel = true;
|
|
|
|
[Checkbox("Show HP")]
|
|
[Order(10)]
|
|
public bool ShowHP = true;
|
|
|
|
[Checkbox("Show Job (Players)")]
|
|
[Order(15)]
|
|
public bool ShowJob = true;
|
|
|
|
[Checkbox("Show FC Tag (Players)")]
|
|
[Order(20)]
|
|
public bool ShowTitle = false;
|
|
|
|
[Checkbox("Show Distance")]
|
|
[Order(25)]
|
|
public bool ShowDistance = true;
|
|
|
|
[Checkbox("Show Object ID")]
|
|
[Order(30)]
|
|
public bool ShowObjectId = false;
|
|
}
|
|
}
|