Files
HSUI/Interface/Jobs/GunbreakerHud.cs

129 lines
4.5 KiB
C#

using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects.SubKinds;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace HSUI.Interface.Jobs
{
public class GunbreakerHud : JobHud
{
private new GunbreakerConfig Config => (GunbreakerConfig)_config;
public GunbreakerHud(GunbreakerConfig config, string? displayName = null) : base(config, displayName) { }
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
List<Vector2> positions = new List<Vector2>();
List<Vector2> sizes = new List<Vector2>();
if (Config.PowderGauge.Enabled)
{
positions.Add(Config.Position + Config.PowderGauge.Position);
sizes.Add(Config.PowderGauge.Size);
}
if (Config.NoMercy.Enabled)
{
positions.Add(Config.Position + Config.NoMercy.Position);
sizes.Add(Config.NoMercy.Size);
}
return (positions, sizes);
}
public override void DrawJobHud(Vector2 origin, IPlayerCharacter player)
{
if (Config.PowderGauge.Enabled)
{
DrawPowderGauge(origin + Config.Position, player);
}
if (Config.NoMercy.Enabled)
{
DrawNoMercyBar(origin + Config.Position, player);
}
}
private void DrawPowderGauge(Vector2 origin, IPlayerCharacter player)
{
GNBGauge gauge = Plugin.JobGauges.Get<GNBGauge>();
if (Config.PowderGauge.HideWhenInactive && gauge.Ammo == 0)
{
return;
}
PluginConfigColor mainColor = Config.PowderGauge.FillColor;
PluginConfigColor extraColor = Config.PowderGauge.BloodfestExtraCartridgesColor;
int maxCartridges = player.Level >= 88 ? 3 : 2;
List<Tuple<PluginConfigColor, float, LabelConfig?>> chunks = new();
for (int i = 1; i < maxCartridges + 1; i++)
{
PluginConfigColor color = (gauge.Ammo < i || gauge.Ammo - maxCartridges < i) ? mainColor : extraColor;
chunks.Add(new(color, i <= gauge.Ammo ? 1 : 0, null));
}
BarHud[] bars = BarUtilities.GetChunkedBars(Config.PowderGauge, chunks.ToArray(), player);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.PowderGauge.StrataLevel));
}
}
private void DrawNoMercyBar(Vector2 origin, IPlayerCharacter player)
{
float noMercyDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId == 1831 && o.RemainingTime > 0f)?.RemainingTime ?? 0f;
if (Config.NoMercy.HideWhenInactive && noMercyDuration <= 0)
{
return;
}
Config.NoMercy.Label.SetValue(noMercyDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.NoMercy, noMercyDuration, 20f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.NoMercy.StrataLevel));
}
}
[Section("Job Specific Bars")]
[SubSection("Tank", 0)]
[SubSection("Gunbreaker", 1)]
public class GunbreakerConfig : JobConfig
{
[JsonIgnore] public override uint JobId => JobIDs.GNB;
public new static GunbreakerConfig DefaultConfig() { return new GunbreakerConfig(); }
[NestedConfig("Powder Gauge", 30)]
public PowderGauge PowderGauge = new PowderGauge(
new(0, -32),
new(254, 20),
new(new Vector4(0f / 255f, 162f / 255f, 252f / 255f, 1f))
);
[NestedConfig("No Mercy", 35)]
public ProgressBarConfig NoMercy = new ProgressBarConfig(
new(0, -10),
new(254, 20),
new(new Vector4(252f / 255f, 204f / 255f, 255f / 255f, 1f))
);
}
public class PowderGauge : ChunkedBarConfig
{
[ColorEdit4("Bloodfest Extra Cartridges Color")]
[Order(26)]
public PluginConfigColor BloodfestExtraCartridgesColor = new(new Vector4(240f / 255f, 200f / 255f, 0, 1));
public PowderGauge(Vector2 position, Vector2 size, PluginConfigColor fillColor, int padding = 2) : base(position, size, fillColor, padding)
{
}
}
}