Files
HSUI/Interface/Jobs/DancerHud.cs

430 lines
15 KiB
C#

using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Statuses;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace HSUI.Interface.Jobs
{
public class DancerHud : JobHud
{
private new DancerConfig Config => (DancerConfig)_config;
public DancerHud(DancerConfig config, string? displayName = null) : base(config, displayName)
{
}
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
List<Vector2> positions = new List<Vector2>();
List<Vector2> sizes = new List<Vector2>();
if (Config.StandardFinishBar.Enabled)
{
positions.Add(Config.Position + Config.StandardFinishBar.Position);
sizes.Add(Config.StandardFinishBar.Size);
}
if (Config.TechnicalFinishBar.Enabled)
{
positions.Add(Config.Position + Config.TechnicalFinishBar.Position);
sizes.Add(Config.TechnicalFinishBar.Position);
}
if (Config.DevilmentBar.Enabled)
{
positions.Add(Config.Position + Config.DevilmentBar.Position);
sizes.Add(Config.DevilmentBar.Position);
}
if (Config.EspritGauge.Enabled)
{
positions.Add(Config.Position + Config.EspritGauge.Position);
sizes.Add(Config.EspritGauge.Size);
}
if (Config.FeatherGauge.Enabled)
{
positions.Add(Config.Position + Config.FeatherGauge.Position);
sizes.Add(Config.FeatherGauge.Size);
}
if (Config.CascadeBar.Enabled)
{
positions.Add(Config.Position + Config.CascadeBar.Position);
sizes.Add(Config.CascadeBar.Position);
}
if (Config.FountainBar.Enabled)
{
positions.Add(Config.Position + Config.FountainBar.Position);
sizes.Add(Config.FountainBar.Position);
}
return (positions, sizes);
}
public override void DrawJobHud(Vector2 origin, IPlayerCharacter player)
{
Vector2 pos = origin + Config.Position;
if (Config.EspritGauge.Enabled)
{
DrawEspritBar(pos, player);
}
if (Config.FeatherGauge.Enabled)
{
DrawFeathersBar(pos, player);
}
if (Config.StandardFinishBar.Enabled)
{
DrawStandardBar(pos, player);
}
if (Config.TechnicalFinishBar.Enabled)
{
DrawTechnicalBar(pos, player);
}
if (Config.DevilmentBar.Enabled)
{
DrawDevilmentBar(pos, player);
}
bool showingStepBar = false;
if (Config.StepsBar.Enabled)
{
showingStepBar = DrawStepBar(pos, player);
}
if (!showingStepBar || !Config.StepsBar.HideProcs)
{
if (Config.CascadeBar.Enabled) { DrawProcBar(pos, player, Config.CascadeBar, 2693, 3017); }
if (Config.FountainBar.Enabled) { DrawProcBar(pos, player, Config.FountainBar, 2694, 3018); }
}
}
private void DrawProcBar(Vector2 origin, IPlayerCharacter player, DancerProcBarConfig config, params uint[] statusIDs)
{
List<float> durations = new List<float>();
for (int i = 0; i < statusIDs.Length; i++)
{
durations.Add(30f);
}
BarHud? bar = BarUtilities.GetProcBar(config, player, statusIDs.ToList(), durations, !config.IgnoreBuffDuration);
if (bar != null)
{
AddDrawActions(bar.GetDrawActions(origin, config.StrataLevel));
}
}
private unsafe bool DrawStepBar(Vector2 origin, IPlayerCharacter player)
{
DNCGauge gauge = Plugin.JobGauges.Get<DNCGauge>();
if (!gauge.IsDancing)
{
return false;
}
List<Tuple<PluginConfigColor, float, LabelConfig?>> chunks = new List<Tuple<PluginConfigColor, float, LabelConfig?>>();
List<bool> glows = new List<bool>();
bool danceReady = true;
for (var i = 0; i < 4; i++)
{
DNCStep step = (DNCStep)gauge.Steps[i];
if (step == DNCStep.None)
{
break;
}
if (gauge.CompletedSteps == i)
{
glows.Add(true);
danceReady = false;
}
else
{
glows.Add(false);
}
PluginConfigColor color = PluginConfigColor.Empty;
switch (step)
{
case DNCStep.Emboite:
color = Config.StepsBar.EmboiteColor;
break;
case DNCStep.Entrechat:
color = Config.StepsBar.EntrechatColor;
break;
case DNCStep.Jete:
color = Config.StepsBar.JeteColor;
break;
case DNCStep.Pirouette:
color = Config.StepsBar.PirouetteColor;
break;
}
var tuple = new Tuple<PluginConfigColor, float, LabelConfig?>(color, 1, null);
chunks.Add(tuple);
}
if (danceReady)
{
for (int i = 0; i < glows.Count; i++)
{
glows[i] = true;
}
}
BarHud[] bars = BarUtilities.GetChunkedBars(Config.StepsBar, chunks.ToArray(), player, Config.StepsBar.GlowConfig, glows.ToArray());
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.StepsBar.StrataLevel));
}
return true;
}
private void DrawEspritBar(Vector2 origin, IPlayerCharacter player)
{
DNCGauge gauge = Plugin.JobGauges.Get<DNCGauge>();
if (Config.EspritGauge.HideWhenInactive && gauge.Esprit is 0) { return; }
Config.EspritGauge.Label.SetValue(gauge.Esprit);
BarHud[] bars = BarUtilities.GetChunkedProgressBars(Config.EspritGauge, 2, gauge.Esprit, 100, 0f, player);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.EspritGauge.StrataLevel));
}
}
private void DrawFeathersBar(Vector2 origin, IPlayerCharacter player)
{
DNCGauge gauge = Plugin.JobGauges.Get<DNCGauge>();
bool hasFlourishingBuff = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1820 or 2021) != null;
bool[]? glows = null;
if (Config.FeatherGauge.HideWhenInactive && gauge.Feathers is 0 && !hasFlourishingBuff)
{
return;
}
if (Config.FeatherGauge.GlowConfig.Enabled)
{
glows = new bool[] { hasFlourishingBuff, hasFlourishingBuff, hasFlourishingBuff, hasFlourishingBuff };
}
BarGlowConfig? config = hasFlourishingBuff ? Config.FeatherGauge.GlowConfig : null;
BarHud[] bars = BarUtilities.GetChunkedBars(Config.FeatherGauge, 4, gauge.Feathers, 4, 0, player, glowConfig: config, chunksToGlow: glows);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.FeatherGauge.StrataLevel));
}
}
private void DrawTechnicalBar(Vector2 origin, IPlayerCharacter player)
{
IEnumerable<IStatus> devilmentBuff = Utils.StatusListForBattleChara(player).Where(o => o.StatusId is 1825 && o.SourceId == player.GameObjectId);
float technicalFinishDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1822 or 2050 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.TechnicalFinishBar.HideWhenInactive || technicalFinishDuration > 0)
{
Config.TechnicalFinishBar.Label.SetValue(Math.Abs(technicalFinishDuration));
BarHud bar = BarUtilities.GetProgressBar(Config.TechnicalFinishBar, technicalFinishDuration, 20f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.TechnicalFinishBar.StrataLevel));
}
}
private void DrawDevilmentBar(Vector2 origin, IPlayerCharacter player)
{
float devilmentDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1825 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.DevilmentBar.HideWhenInactive || devilmentDuration > 0)
{
Config.DevilmentBar.Label.SetValue(Math.Abs(devilmentDuration));
BarHud bar = BarUtilities.GetProgressBar(Config.DevilmentBar, devilmentDuration, 20f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.DevilmentBar.StrataLevel));
}
}
private void DrawStandardBar(Vector2 origin, IPlayerCharacter player)
{
float standardFinishDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1821 or 2024 or 2105 or 2113 && o.SourceId == player.GameObjectId)?.RemainingTime ?? 0f;
if (!Config.StandardFinishBar.HideWhenInactive || standardFinishDuration > 0)
{
Config.StandardFinishBar.Label.SetValue(Math.Abs(standardFinishDuration));
BarHud bar = BarUtilities.GetProgressBar(Config.StandardFinishBar, standardFinishDuration, 60f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.StandardFinishBar.StrataLevel));
}
}
}
public enum DNCStep : uint
{
None = 15998,
Emboite = 15999,
Entrechat = 16000,
Jete = 16001,
Pirouette = 16002
}
[Section("Job Specific Bars")]
[SubSection("Ranged", 0)]
[SubSection("Dancer", 1)]
public class DancerConfig : JobConfig
{
[JsonIgnore] public override uint JobId => JobIDs.DNC;
public new static DancerConfig DefaultConfig()
{
var config = new DancerConfig();
config.EspritGauge.UseChunks = false;
config.EspritGauge.Label.Enabled = true;
config.CascadeBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
config.FountainBar.Label.FontID = FontsConfig.DefaultMediumFontKey;
return config;
}
[NestedConfig("Standard Finish Bar", 30)]
public ProgressBarConfig StandardFinishBar = new ProgressBarConfig(
new(0, -10),
new(254, 20),
new PluginConfigColor(new Vector4(0f / 255f, 193f / 255f, 95f / 255f, 100f / 100f))
);
[NestedConfig("Technical Finish Bar", 35)]
public ProgressBarConfig TechnicalFinishBar = new ProgressBarConfig(
new(-64, -32),
new(126, 20),
new PluginConfigColor(new Vector4(255f / 255f, 9f / 255f, 102f / 255f, 100f / 100f))
);
[NestedConfig("Devilment Bar", 40)]
public ProgressBarConfig DevilmentBar = new ProgressBarConfig(
new(64, -32),
new(126, 20),
new PluginConfigColor(new Vector4(52f / 255f, 78f / 255f, 29f / 255f, 100f / 100f))
);
[NestedConfig("Esprit Gauge", 45)]
public ChunkedProgressBarConfig EspritGauge = new ChunkedProgressBarConfig(
new(0, -54),
new(254, 20),
new PluginConfigColor(new Vector4(72f / 255f, 20f / 255f, 99f / 255f, 100f / 100f))
);
[NestedConfig("Feathers Gauge", 50)]
public DancerFeatherGaugeConfig FeatherGauge = new DancerFeatherGaugeConfig(
new(0, -71),
new(254, 10),
new PluginConfigColor(new Vector4(175f / 255f, 229f / 255f, 29f / 255f, 100f / 100f))
);
[NestedConfig("Flourishing Symmetry Bar", 60)]
public DancerProcBarConfig CascadeBar = new DancerProcBarConfig(
new(-96, -83),
new(62, 10),
new(new Vector4(0f / 255f, 255f / 255f, 0f / 255f, 100f / 100f))
);
[NestedConfig("Flourishing Flow Bar", 65)]
public DancerProcBarConfig FountainBar = new DancerProcBarConfig(
new(-32, -83),
new(62, 10),
new(new Vector4(255f / 255f, 215f / 255f, 0f / 255f, 100f / 100f))
);
[NestedConfig("Steps Bar", 80)]
public DancerStepsBarConfig StepsBar = new DancerStepsBarConfig(
new(0, -83),
new(254, 10)
);
}
[Exportable(false)]
public class DancerFeatherGaugeConfig : ChunkedBarConfig
{
[NestedConfig("Glow on Flourishing Fan Dance", 1000, separator = false, spacing = true)]
public BarGlowConfig GlowConfig = new BarGlowConfig();
public DancerFeatherGaugeConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor)
: base(position, size, fillColor)
{
GlowConfig.Color = new PluginConfigColor(new Vector4(255f / 255f, 215f / 255f, 0f / 255f, 100f / 100f));
}
}
[Exportable(false)]
public class DancerProcBarConfig : ProgressBarConfig
{
[Checkbox("Ignore Buff Duration")]
[Order(4)]
public bool IgnoreBuffDuration = true;
public DancerProcBarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor)
: base(position, size, fillColor)
{
}
}
[DisableParentSettings("FillColor", "HideWhenInactive")]
[Exportable(false)]
public class DancerStepsBarConfig : ChunkedBarConfig
{
[Checkbox("Hide Procs When Active")]
[Order(50)]
public bool HideProcs = true;
[ColorEdit4("Emboite", spacing = true)]
[Order(55)]
public PluginConfigColor EmboiteColor = new(new Vector4(255f / 255f, 0f / 255f, 0f / 255f, 100f / 100f));
[ColorEdit4("Entrechat")]
[Order(60)]
public PluginConfigColor EntrechatColor = new(new Vector4(0f / 255f, 0f / 255f, 255f / 255f, 100f / 100f));
[ColorEdit4("Jete")]
[Order(65)]
public PluginConfigColor JeteColor = new(new Vector4(0f / 255f, 255f / 255f, 0f / 255f, 100f / 100f));
[ColorEdit4("Pirouette")]
[Order(70)]
public PluginConfigColor PirouetteColor = new(new Vector4(255f / 255f, 215f / 255f, 0f / 255f, 100f / 100f));
[NestedConfig("Glow", 75, separator = false, spacing = true)]
public BarGlowConfig GlowConfig = new BarGlowConfig();
public DancerStepsBarConfig(Vector2 position, Vector2 size)
: base(position, size, PluginConfigColor.Empty)
{
}
}
}