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5 Commits

Author SHA1 Message Date
KnackAtNite 346969835a v1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:37:10 -05:00
KnackAtNite 2ac48bbd81 v1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:24:16 -05:00
KnackAtNite ccee580789 PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE
- GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally
- Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 16:26:26 -05:00
KnackAtNite 5ffbdd0b51 Release v1.0.8.9: Gearset persists on slot
- Do not treat slot as empty when CommandType is GearSet (CommandId 0 valid)
- Use CommandType/CommandId for GearSet display; resolve icon when IconId 0
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:29:37 -05:00
KnackAtNite 280004bdb0 Release v1.0.8.8: Gearset drag-drop and index 0 fix
- Only call LoadIconId() for GearSet slots so drop still sticks
- Allow gearset id 0 (first in list) in drop validation and GetIconIdForPayload
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:24:40 -05:00
16 changed files with 257 additions and 137 deletions
+6 -3
View File
@@ -9,9 +9,9 @@
<PropertyGroup>
<AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.8.7</AssemblyVersion>
<FileVersion>1.0.8.7</FileVersion>
<InformationalVersion>1.0.8.7</InformationalVersion>
<AssemblyVersion>1.0.8.11</AssemblyVersion>
<FileVersion>1.0.8.11</FileVersion>
<InformationalVersion>1.0.8.11</InformationalVersion>
</PropertyGroup>
<PropertyGroup>
@@ -24,6 +24,9 @@
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<Deterministic>true</Deterministic>
<!-- Do not emit PDBs in Release; prevents your local path from appearing in user crash logs -->
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<PropertyGroup>
+1 -1
View File
@@ -2,7 +2,7 @@
"Author": "Knack117",
"Name": "HSUI",
"InternalName": "HSUI",
"AssemblyVersion": "1.0.8.7",
"AssemblyVersion": "1.0.8.11",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI",
+59 -12
View File
@@ -89,9 +89,48 @@ namespace HSUI.Helpers
return p;
}
/// <summary>Track PvP state so we can restore PvE bars when leaving PvP (game sometimes leaves PvP data in StandardHotbars).</summary>
private static bool _pvpHotbarsActiveLastFrame;
private static bool _clientStatePvPLastFrame;
/// <summary>After leaving PvP, keep re-applying PvE load for this many frames in case the game overwrites.</summary>
private static int _restorePvEFramesLeft;
/// <summary>
/// Call once per frame (e.g. from Framework Update). When we detect leaving PvP, loads saved PvE hotbars into the live bars
/// and keeps re-applying for a short window so PvE actions are not overwritten by stale PvP state.
/// </summary>
public static unsafe void TryRestorePvEHotbarsAfterLeavePvP()
{
var module = RaptureHotbarModule.Instance();
if (module == null || !module->ModuleReady)
return;
bool pvpActive = module->PvPHotbarsActive;
bool clientPvP = Plugin.ClientState.IsPvP;
if (!pvpActive && !clientPvP)
{
bool justLeftPvP = _pvpHotbarsActiveLastFrame || _clientStatePvPLastFrame;
if (justLeftPvP)
_restorePvEFramesLeft = 120; // ~2s at 60fps
if (_restorePvEFramesLeft > 0)
{
uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F);
for (uint barId = 0; barId < 10; barId++)
module->LoadSavedHotbar(classJobId, barId);
_restorePvEFramesLeft--;
}
}
_pvpHotbarsActiveLastFrame = pvpActive;
_clientStatePvPLastFrame = clientPvP;
}
/// <summary>
/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
/// hotbarIndex 1-10 maps to StandardHotbars 0-9.
/// Always reads from live Hotbars; when leaving PvP, TryRestorePvEHotbarsAfterLeavePvP loads saved PvE into live so we then show PvE.
/// </summary>
public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
{
@@ -100,11 +139,11 @@ namespace HSUI.Helpers
if (module == null || !module->ModuleReady)
return list;
var hotbars = module->StandardHotbars;
int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
int count = Math.Clamp(slotCount, 1, 12);
var hotbars = module->StandardHotbars;
ref var bar = ref hotbars[barIdx];
for (int i = 0; i < count; i++)
{
var slot = bar.GetHotbarSlot((uint)i);
@@ -116,26 +155,34 @@ namespace HSUI.Helpers
continue;
}
if (slot->IsEmpty)
bool isEmpty = slot->IsEmpty && slot->CommandType != RaptureHotbarModule.HotbarSlotType.GearSet;
if (isEmpty)
{
list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
continue;
}
// Populate IconId from ApparentSlotType/ApparentActionId. Required for GearSet and other
// dynamic types: the game derives the job icon from the gearset (e.g. first equipment slot).
// Without this, when the first gear slot changes the cached IconId can be 0 and the bar shows a blank.
slot->LoadIconId();
var slotType = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
? RaptureHotbarModule.HotbarSlotType.GearSet
: slot->ApparentSlotType;
uint actionId = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
? slot->CommandId
: slot->ApparentActionId;
bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId);
if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet)
slot->LoadIconId();
bool usable = slot->IsSlotUsable(slotType, actionId);
uint iconId = slot->IconId;
uint actionId = slot->ApparentActionId;
var slotType = slot->ApparentSlotType;
if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet && iconId == 0)
{
int resolved = slot->GetIconIdForSlot(slotType, actionId);
if (resolved > 0)
iconId = (uint)resolved;
}
(int pct, int secsLeft) = GetSlotCooldown(slot);
(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
// For charge-based actions, don't grey out the icon until all charges are spent.
// Use both the slot's recast-charge count and ActionManager so we catch all cases.
uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
usable = true;
+73 -50
View File
@@ -52,50 +52,58 @@ namespace HSUI.Helpers
private void OnFrameworkUpdate(IFramework framework)
{
if (!_config.ActionChatLinkEnabled) return;
bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
// ActionMenu must be visible
var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
if (addon == null || addon.Address == IntPtr.Zero)
try
{
_pendingActionId = 0;
return;
}
if (!_config.ActionChatLinkEnabled) return;
// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
if (shiftHeld)
{
if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
_pendingActionId = fromAddon;
else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
// ActionMenu must be visible
var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
if (addon == null || addon.Address == IntPtr.Zero)
{
var ha = Plugin.GameGui.HoveredAction;
if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
_pendingActionId = ha.ActionID;
_pendingActionId = 0;
return;
}
// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
if (shiftHeld)
{
if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
_pendingActionId = fromAddon;
else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
{
var ha = Plugin.GameGui.HoveredAction;
if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
_pendingActionId = ha.ActionID;
else
_pendingActionId = 0;
}
else
_pendingActionId = 0;
}
else
_pendingActionId = 0;
}
else
// On shift+click, use captured action or HoveredAction as fallback
if (!shiftHeld || !leftClicked) return;
if (_pendingActionId == 0) return;
uint idToUse = _pendingActionId;
string? actionName = GetActionName(idToUse);
if (string.IsNullOrWhiteSpace(actionName)) return;
string text = $"You should check out {actionName}";
InsertOrCopyToChat(text);
_pendingActionId = 0;
// On shift+click, use captured action or HoveredAction as fallback
if (!shiftHeld || !leftClicked) return;
if (_pendingActionId == 0) return;
uint idToUse = _pendingActionId;
string? actionName = GetActionName(idToUse);
if (string.IsNullOrWhiteSpace(actionName)) return;
string text = $"You should check out {actionName}";
InsertOrCopyToChat(text);
_pendingActionId = 0;
}
catch (Exception ex)
{
_pendingActionId = 0;
Plugin.Logger.Warning($"[ActionChatLink] OnFrameworkUpdate: {ex.Message}");
}
}
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
@@ -104,19 +112,26 @@ namespace HSUI.Helpers
actionId = 0;
if (addonAddress == IntPtr.Zero) return false;
var addon = (AddonActionMenu*)addonAddress;
byte* basePtr = (byte*)addonAddress;
foreach (var list in new[] { addon->ActionList, addon->TraitList })
try
{
if (list == null) continue;
foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
var addon = (AddonActionMenu*)addonAddress;
byte* basePtr = (byte*)addonAddress;
foreach (var list in new[] { addon->ActionList, addon->TraitList })
{
if (idx < 0 || idx >= 80) continue;
actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
if (actionId != 0) return true;
if (list == null) continue;
foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
{
if (idx < 0 || idx >= 80) continue;
actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
if (actionId != 0) return true;
}
}
}
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] TryGetHoveredActionFromAddon: {ex.Message}");
}
return false;
}
@@ -124,13 +139,21 @@ namespace HSUI.Helpers
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
{
if (addonAddress == IntPtr.Zero) return false;
var addon = (AtkUnitBase*)addonAddress;
var root = addon->RootNode;
if (root == null || !addon->IsVisible) return false;
try
{
var addon = (AtkUnitBase*)addonAddress;
var root = addon->RootNode;
if (root == null || !addon->IsVisible) return false;
var mp = ImGui.GetMousePos();
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
var mp = ImGui.GetMousePos();
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
}
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] IsMouseOverActionMenu: {ex.Message}");
return false;
}
}
private static string? GetActionName(uint actionId)
+20 -10
View File
@@ -470,18 +470,28 @@ namespace HSUI.Helpers
public void OnFrameworkUpdate(IFramework framework)
{
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
// release (so dropping on HSUI action bar doesn't execute the ability).
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
if (needHook && _wndProcPtr == IntPtr.Zero)
try
{
HookWndProc();
// Only log when we actually installed (HookWndProc can return early during init delay)
if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
// When leaving PvP, force load PvE hotbars so HSUI bars don't keep showing PvP actions.
ActionBarsManager.TryRestorePvEHotbarsAfterLeavePvP();
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
// release (so dropping on HSUI action bar doesn't execute the ability).
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
if (needHook && _wndProcPtr == IntPtr.Zero)
{
HookWndProc();
// Only log when we actually installed (HookWndProc can return early during init delay)
if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
}
else if (!needHook && _wndProcPtr != IntPtr.Zero)
RestoreWndProc();
}
catch (Exception ex)
{
Plugin.Logger.Warning($"[HSUI InputsHelper] OnFrameworkUpdate: {ex.Message}");
}
else if (!needHook && _wndProcPtr != IntPtr.Zero)
RestoreWndProc();
}
private static bool ShouldBlockGameDragRelease()
+24 -25
View File
@@ -43,35 +43,34 @@ namespace HSUI.Helpers
private void FrameworkOnOnUpdateEvent(IFramework framework)
{
var player = Plugin.ObjectTable.LocalPlayer;
if (player is null)
try
{
return;
}
var player = Plugin.ObjectTable.LocalPlayer;
if (player is null)
return;
var now = ImGui.GetTime();
if (now - LastUpdate < PollingRate)
var now = ImGui.GetTime();
if (now - LastUpdate < PollingRate)
return;
LastUpdate = now;
var mp = player.CurrentMp;
// account for lucid dreaming screwing up mp calculations
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
if (!lucidDreamingActive && _lastMpValue < mp)
LastTickTime = now;
else if (LastTickTime + ServerTickRate <= now)
LastTickTime += ServerTickRate;
_lastMpValue = (int)mp;
}
catch (Exception ex)
{
return;
Plugin.Logger.Verbose($"[HSUI MpTickHelper] FrameworkOnOnUpdateEvent: {ex.Message}");
}
LastUpdate = now;
var mp = player.CurrentMp;
// account for lucid dreaming screwing up mp calculations
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
if (!lucidDreamingActive && _lastMpValue < mp)
{
LastTickTime = now;
}
else if (LastTickTime + ServerTickRate <= now)
{
LastTickTime += ServerTickRate;
}
_lastMpValue = (int)mp;
}
protected virtual void Dispose(bool disposing)
+13 -2
View File
@@ -22,8 +22,19 @@ namespace HSUI.Helpers
public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true)
{
GameIconLookup lookup = new GameIconLookup(iconId + stackCount, false, hdIcon);
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
if (iconId == 0)
return null;
try
{
GameIconLookup lookup = new GameIconLookup(iconId + stackCount, false, hdIcon);
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
}
catch
{
// GetFromGameIcon can throw for invalid/unsupported icon IDs (e.g. certain inventory item icons during drag-drop)
return null;
}
}
public static IDalamudTextureWrap? GetTextureFromPath(string path)
+20 -4
View File
@@ -13,6 +13,14 @@ using System.Text;
namespace HSUI.Helpers
{
/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
public enum TooltipIdKind
{
None = 0,
Action = 1,
Status = 2,
}
public class TooltipsHelper : IDisposable
{
#region Singleton
@@ -65,12 +73,12 @@ namespace HSUI.Helpers
private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
}
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{
if (text == null)
{
@@ -99,7 +107,11 @@ namespace HSUI.Helpers
_currentTooltipTitle += $" ({name})";
}
if (_config.ShowStatusIDs)
bool showId = id != 0 && (
(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
if (showId)
{
_currentTooltipTitle += " (ID: " + id + ")";
}
@@ -407,6 +419,10 @@ namespace HSUI.Helpers
[Order(7)]
public bool ShowStatusIDs = false;
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
[Order(8)]
public bool ShowActionIDs = false;
[Checkbox("Show Source Name")]
[Order(10)]
public bool ShowSourceName = false;
+20 -5
View File
@@ -370,7 +370,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{
string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
}
@@ -429,7 +429,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{
string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
}
@@ -602,7 +602,7 @@ namespace HSUI.Interface.GeneralElements
if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
{
int releaseIdx = GetSlotIndexAtPosition(topLeft, barSize, slotSize, pad, Config.SlotCount, Config.GetLayoutGrid().Cols, mp, debug);
if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro))
if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet))
{
if (!ImGui.GetIO().KeyShift)
{
@@ -701,7 +701,7 @@ namespace HSUI.Interface.GeneralElements
// stale (e.g. from macro menu UI), causing wrong placements (macro drag -> GeneralAction placed).
// If we never got valid payload (e.g. Macro Int2=0), skip the place.
bool hasValidPayload = slotType != RaptureHotbarModule.HotbarSlotType.Empty &&
(id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro);
(id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet);
if (hasValidPayload)
{
@@ -1092,7 +1092,9 @@ namespace HSUI.Interface.GeneralElements
private static unsafe uint GetIconIdForPayload(RaptureHotbarModule.HotbarSlotType slotType, uint id)
{
if (id == 0) return 0;
// id 0 is valid for GearSet (first gearset in list) and Macro; don't short-circuit for those
if (id == 0 && slotType != RaptureHotbarModule.HotbarSlotType.GearSet && slotType != RaptureHotbarModule.HotbarSlotType.Macro)
return 0;
if (slotType == RaptureHotbarModule.HotbarSlotType.Macro)
{
var macroModule = RaptureMacroModule.Instance();
@@ -1150,6 +1152,19 @@ namespace HSUI.Interface.GeneralElements
}
private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot)
{
try
{
return GetSlotTooltipCore(slot);
}
catch
{
// Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop)
return ("", "");
}
}
private static unsafe (string title, string text) GetSlotTooltipCore(ActionBarsManager.SlotInfo slot)
{
// GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet.
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction)
-4
View File
@@ -45,10 +45,6 @@ namespace HSUI.Interface.GeneralElements
[Order(21)]
public bool AlwaysShowTargetNameplate = true;
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
[Order(22)]
public bool PvPShowOnlyEnemyPlayers = false;
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
}
-17
View File
@@ -128,23 +128,6 @@ namespace HSUI.Interface.Nameplates
return _playerHud;
}
// In PvP, optionally show only enemy player nameplates (hide allies)
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
{
if (data.GameObject is ICharacter character)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
(character.StatusFlags & StatusFlags.Friend) != 0)
{
return null; // Hide party, alliance, and friend nameplates
}
}
// Other players: show only hostile (enemy team), hide allies
if (data.GameObject == null) { return null; }
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
}
if (data.GameObject is ICharacter character2)
{
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
@@ -289,7 +289,8 @@ namespace HSUI.Interface.Party
hoveringCooldown.Data.Name,
hoveringCooldown.Data.ActionId,
"",
iconId
iconId,
HSUI.Helpers.TooltipIdKind.Action
);
}
}
@@ -310,7 +310,8 @@ namespace HSUI.Interface.PartyCooldowns
cooldown.Data.Name,
cooldown.Data.ActionId,
"",
iconId
iconId,
HSUI.Helpers.TooltipIdKind.Action
);
}
@@ -474,7 +474,8 @@ namespace HSUI.Interface.StatusEffects
EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
data.Status.StatusId,
GetStatusActorName(data.Status),
iconId
iconId,
HSUI.Helpers.TooltipIdKind.Status
);
}
+14
View File
@@ -1,3 +1,17 @@
# 1.0.8.11
- **Hotbars**: Fixed tooltip crash — Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop); GetSlotTooltip now catches and returns empty instead of crashing.
# 1.0.8.10
- **Hotbars**: Fixed crash when dragging items from inventory to hotbar — GetFromGameIcon can throw for invalid/unsupported icon IDs; now handled gracefully.
- **Build**: Release builds no longer emit PDBs to avoid local path leakage in user crash logs.
# 1.0.8.9
- **Hotbars**: Gearset on slot now persists — do not treat slot as empty when CommandType is GearSet (gearset index 0 uses CommandId 0). Use CommandType/CommandId for GearSet display and resolve icon when IconId is still 0.
# 1.0.8.8
- **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again.
- **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type.
# 1.0.8.7
- **Hotbars**: Fixed Gearset/Job Gear Set icon clearing when the first equipment slot in the gearset changes — call LoadIconId() before reading slot IconId so the game populates the icon from the gearset (e.g. job icon).
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[{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow). 1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs. 1.0.8.9: Gearset persists on slot (fix CommandId 0 treated as empty). 1.0.8.8: Gearset drag-drop fix; allow first gearset (index 0) on bar. 1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.11","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.11/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.11/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.11/latest.zip","LastUpdate":"1760313600"}]