Commit Graph

58 Commits

Author SHA1 Message Date
KnackAtNite 9f9d5e1781 v1.0.8.22: Duty List hide-unless-hovered fix, tooltip gauge cost section
Made-with: Cursor
v1.0.8.22
2026-03-02 19:40:33 -05:00
KnackAtNite ee7a2d71a0 Merge pull request 'fix: Duty List hide-unless-hovered + tooltip job gauge cost section formatting' (#3) from feature/improvement into main 2026-03-03 00:39:30 +00:00
Jorg 7a61e11e37 fix: Duty List hide-unless-hovered + tooltip job gauge cost section formatting
Duty List & Scenario Guide:
- Fix 'Hide unless hovered' visibility option not working. Override
  GetScreenBounds() in DutyListScenarioHud so the hover hit-test rect
  matches the drawn panel position exactly (same formula as draw code).

Tooltips (game-style formatting):
- Treat job gauge/resource costs as a new section with section label color
  (e.g. Soul Gauge Cost, Beast Gauge Cost, Lily Cost, Kenki, Ninki,
  Cartridge, Oath, Polyglot, Addersgall, Astral/Lunar Sign, Battery/Heat).
- In BuildFormattedActionTooltipBody: recognize gauge cost lines in the
  stats block and emit them as their own section (newline + green label).
- Fix tooltip break when stats and description share the first block:
  switch to description on first non-stats line instead of dropping it,
  so ability description text is never lost.

Made-with: Cursor
2026-03-02 13:33:30 -06:00
KnackAtNite 27e743c80f v1.0.8.21: Duty Information in duty, objective progress as X out of Y steps + checkmark, average wait from queue
Made-with: Cursor
v1.0.8.21
2026-03-02 04:06:13 -05:00
KnackAtNite 2822f730f5 v1.0.8.20: Fixed hotbar cooldowns showing through dialogue box when Show HUD during dialogue enabled
Made-with: Cursor
v1.0.8.20
2026-02-28 18:16:44 -05:00
KnackAtNite fa0210a986 v1.0.8.19: Hotbar visibility moved to per-hotbar menus; remove Visibility Hotbars tab
Made-with: Cursor
v1.0.8.19
2026-02-28 15:21:24 -05:00
KnackAtNite 3618fc5121 v1.0.8.18: Visibility 'Hide unless hovered' option
Made-with: Cursor
v1.0.8.18
2026-02-28 15:09:42 -05:00
KnackAtNite 1c25918c22 v1.0.8.17: Controller hotbars (PR #2) - cross layout, separate storage, sync with game. Fix KamiToolKit ref for build.
Made-with: Cursor
v1.0.8.17
2026-02-26 23:22:27 -05:00
KnackAtNite c2e0b1be62 Merge pull request 'feat: Controller hotbars with cross layout, separate storage, and sync with game' (#2) from feature/controller-hotbars into main 2026-02-27 04:20:41 +00:00
Jorg f3e10f27d2 feat: Controller hotbars with cross layout, separate storage, and sync with game
- Add controller hotbars: 8 cross bars (L2/R2 style), separate from normal hotbars 1-8
- Controller bar slot data stored in config (not game StandardHotbars) so layouts can differ per mode
- Drag-and-drop on controller bars: from game, shift+drag rearrange, release outside to clear
- Independent controller bar keybinds with modifier+trigger combinations (e.g. L2+South)
- Optional 'Sync bar mode with game client': follow Character Config Mouse/Gamepad toggle (PadMode)
- Clone/copy actions: normal hotbars ↔ controller bars
- Restore controller bar layout button; deploy to devPlugins on Release build

Made-with: Cursor
2026-02-26 22:18:40 -06:00
KnackAtNite 369a770162 Release v1.0.8.16: Show HUD during dialogue, update pluginmaster and download URLs
Made-with: Cursor
2026-02-26 02:51:03 -05:00
KnackAtNite b635e72084 Show HUD during dialogue: add option to keep hotbars/UI visible when talking to NPCs or interacting
Made-with: Cursor
v1.0.8.16
2026-02-26 02:47:33 -05:00
KnackAtNite cb7b09a820 v1.0.8.15: Tooltip game-style formatting (section labels, tail alignment, config)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-21 21:54:37 -05:00
KnackAtNite 19254aad20 Merge pull request 'Tooltip: game-style formatting with section labels, tail alignment, and config options' (#1) from feature/tooltip-updates into main v1.0.8.15 2026-02-22 02:53:03 +00:00
Jorg 925c3af558 Tooltip: game-style formatting with section labels, tail alignment, and config options
- Add TooltipSegment and colored formatting (section labels green, status names yellow)
- Sections: Additional Effect, Duration, Maximum Charges, Blood Gauge Cost, Combo, role labels
- Tail text (e.g. 'Cannot be executed while bound.', parenthetical notes) now left-aligned on own line
- Section values (e.g. '2', '50', '30m') stay on same line as labels
- Config: Use Game-style formatting, Section/Status/Secondary colors
- Config: Tooltip Max Width, Line Spacing, Font Scale, Icon Scale, Height Buffer slider
- ActionBarsHud: pass formatted segments to ShowTooltipOnCursor when game-style enabled

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-21 20:50:07 -06:00
KnackAtNite c5b8e48072 v1.0.8.14: Mouse GCD Indicator (ring around cursor)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.14
2026-02-11 00:36:56 -05:00
KnackAtNite d2eb40b450 v1.0.8.13: Item tooltips (TryGetRow + base item ID)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.13
2026-02-10 21:55:38 -05:00
KnackAtNite cdffaeb168 v1.0.8.12: Item/HQ icons draw on hotbar (iconId >= 1000000 encoding)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.12
2026-02-10 21:51:04 -05:00
KnackAtNite 346969835a v1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.11
2026-02-10 21:37:10 -05:00
KnackAtNite 2ac48bbd81 v1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.10
2026-02-10 21:24:16 -05:00
KnackAtNite ccee580789 PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE
- GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally
- Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 16:26:26 -05:00
KnackAtNite 5ffbdd0b51 Release v1.0.8.9: Gearset persists on slot
- Do not treat slot as empty when CommandType is GearSet (CommandId 0 valid)
- Use CommandType/CommandId for GearSet display; resolve icon when IconId 0
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.9
2026-02-08 15:29:37 -05:00
KnackAtNite 280004bdb0 Release v1.0.8.8: Gearset drag-drop and index 0 fix
- Only call LoadIconId() for GearSet slots so drop still sticks
- Allow gearset id 0 (first in list) in drop validation and GetIconIdForPayload
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.8
2026-02-08 15:24:40 -05:00
KnackAtNite d8da154e72 Release v1.0.8.7: Gearset icon fix
- Bump version to 1.0.8.7
- Changelog: fix Gearset/Job Gear Set icon clearing when first equipment slot changes
- pluginmaster: update AssemblyVersion, Changelog, download links, LastUpdate

Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.7
2026-02-08 15:16:14 -05:00
KnackAtNite db6e91afd1 Action bars: fix Gearset/Job Gear Set icon clearing when first gear slot changes
Call LoadIconId() before reading slot IconId so the game populates the icon
from ApparentSlotType/ApparentActionId (e.g. job icon for GearSet). Without
this, when the first equipment slot in a gearset changes the cached IconId
can be 0 and the bar shows a blank icon.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:13:46 -05:00
KnackAtNite 01426d3c30 v1.0.8.6: Fix crafting action tooltips - use CraftAction.Description instead of ActionTransient
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 00:47:35 -05:00
KnackAtNite cb3d6b5e0b 1.0.8.5: Fix other HSUI elements disappearing on hotbar hover (child window overlay)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.6
2026-02-07 23:36:46 -05:00
KnackAtNite 9391ef1451 Bump to 1.0.8.4, changelog for alliance/crafting/visibility fixes
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.5-dev
2026-02-07 22:39:48 -05:00
KnackAtNite 3b5ddbe2f9 Alliance frames, crafting tooltips, visibility: fix display and tooltips
- Alliance Frames: Populate other alliances (A/B) via GetAllianceMemberByIndex flat indices (0-7, 8-15) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance; keep own party from GetPartyMemberByIndex.
- Alliance Frames: Visibility: do not apply HideInDuty to Alliance Frames so they show in alliance raids when visibility rules are enabled.
- Hotbars: Crafting action tooltips: fallback Action sheet lookup with +100000 offset when hotbar stores CraftAction row ID.

Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.4
2026-02-07 22:34:10 -05:00
KnackAtNite 57d1bc5c0f 1.0.8.3: Restore WndProc at start of teardown so left-click works after disable
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.3
2026-02-07 10:57:36 -05:00
KnackAtNite f4912bbdb2 1.0.8.2: Charge icons stay lit until all charges spent (slot recast + ActionManager). Changelog 1.0.8.1/1.0.8.2.
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.2
2026-02-07 02:01:20 -05:00
KnackAtNite 61a3de4d09 Bump to 1.0.8.1 for release (changelog, pluginmaster)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 01:28:46 -05:00
KnackAtNite eba2a33649 Don't grey out action icons until all charges are spent
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 01:24:04 -05:00
KnackAtNite 11e30309c4 Bump version to 1.0.8.1
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.1
2026-02-03 22:56:56 -05:00
KnackAtNite c49d22d867 Action bars: use GetAdjustedActionId for Action slot display (combo/HSRCombos)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-03 22:51:37 -05:00
KnackAtNite 78b37a3f15 v1.0.8.0: Action Chat Link, hotbar job-specific persistence fix
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.8.0
2026-02-01 23:40:50 -05:00
KnackAtNite 9f41c18c0b v1.0.7.1: Remove Discord and Ko-fi links from in-game config
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.7.1
2026-02-01 15:01:45 -05:00
KnackAtNite d95884fe7d v1.0.7.0: Hotbar charge count on slots; fix WndProc restore on unload (left-click after disable)
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.7.0
2026-02-01 14:45:12 -05:00
KnackAtNite 9f95fb90dd v1.0.6.0: Tooltip icons for action bars, status effects, party cooldowns; World Object Tooltip quest/NPC icons
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.6.0
2026-02-01 11:12:54 -05:00
KnackAtNite 048f6451c8 Release 1.0.5.0: World Object Tooltip (hover tooltip, detach option), version bump, pluginmaster
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.5.0
2026-02-01 01:22:58 -05:00
KnackAtNite d30f42d4c8 Release 1.0.4.0: bump version, update pluginmaster.json (download links, LastUpdate)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 23:01:22 -05:00
KnackAtNite 80f45f5a31 PvP nameplates: correct GC icons (62601/62602/62603), configurable GC IDs, Role/Job icon for enemy players
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 22:40:28 -05:00
KnackAtNite 11b4c268f0 v1.0.3.0: Alliance frames fixes, PvP support, shared hotbar persistence, config save on teleport
Co-authored-by: Cursor <cursoragent@cursor.com>
v1.0.3.0
2026-01-31 20:35:25 -05:00
KnackAtNite bda3762ac8 v1.0.2.9: Fix false second cooldown on hotbar actions
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 14:56:31 -05:00
KnackAtNite ad74dccfa7 v1.0.2.8: Hide default cast bar when HSUI cast bar is enabled
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 13:45:33 -05:00
KnackAtNite 7a095db1de v1.0.2.7: Fix Mount/Companion/Emote tooltips on hotbars
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 13:07:57 -05:00
KnackAtNite 98369c5fc4 v1.0.2.6: Fix cooldown overlay direction (grey when used, lights up as ready)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 11:46:44 -05:00
KnackAtNite 95c4dfce38 v1.0.2.5: More accurate hotbar cooldowns (ActionManager), fix tooltip cast/recast display
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 11:36:34 -05:00
KnackAtNite 891eb59877 v1.0.2.4: HUD Layout - use proper AddonConfig with ElementKind hashes from HUDManager
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 11:14:24 -05:00
KnackAtNite 5c559b73c6 Add LICENSE file (AGPL-3.0) and update README with proper DelvUI attribution
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-01-31 10:54:04 -05:00