v1.0.8.17: Controller hotbars (PR #2) - cross layout, separate storage, sync with game. Fix KamiToolKit ref for build.
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyVersion>1.0.8.16</AssemblyVersion>
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<AssemblyVersion>1.0.8.17</AssemblyVersion>
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<FileVersion>1.0.8.16</FileVersion>
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<FileVersion>1.0.8.17</FileVersion>
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<InformationalVersion>1.0.8.16</InformationalVersion>
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<InformationalVersion>1.0.8.17</InformationalVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="KamiToolKit">
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<ProjectReference Include="..\repos\KamiToolKit-master\KamiToolKit.csproj" />
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<HintPath>$(ProjectDir)lib\KamiToolKit.dll</HintPath>
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<Private>true</Private>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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"Author": "Knack117",
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"Author": "Knack117",
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"Name": "HSUI",
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"Name": "HSUI",
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"InternalName": "HSUI",
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"InternalName": "HSUI",
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"AssemblyVersion": "1.0.8.16",
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"AssemblyVersion": "1.0.8.17",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"ApplicableVersion": "any",
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"ApplicableVersion": "any",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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@@ -1,3 +1,6 @@
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# 1.0.8.17
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- **Controller Hotbars**: Add 8 cross bars (L2/R2 style) separate from normal hotbars 1-8. Controller bar slot data stored in config (not game StandardHotbars) so layouts can differ per mode. Drag-and-drop on controller bars: from game, shift+drag rearrange, release outside to clear. Independent keybinds with modifier+trigger combinations (e.g. L2+South). Optional sync bar mode with game client (Character Config Mouse/Gamepad toggle). Clone/copy actions: normal hotbars ↔ controller bars. Restore controller bar layout button.
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# 1.0.8.16
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# 1.0.8.16
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- **HUD Options**: "Show HUD during dialogue and interaction" — when enabled, hotbars and the rest of HSUI stay visible when talking to NPCs or interacting with objects (default on). When disabled, only the castbar is shown during dialogue after a short delay.
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- **HUD Options**: "Show HUD during dialogue and interaction" — when enabled, hotbars and the rest of HSUI stay visible when talking to NPCs or interacting with objects (default on). When disabled, only the castbar is shown during dialogue after a short delay.
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