From 1c25918c22f79cb6bee1ee171d2bd2c27e02a710 Mon Sep 17 00:00:00 2001 From: Knack117 Date: Thu, 26 Feb 2026 23:22:27 -0500 Subject: [PATCH] v1.0.8.17: Controller hotbars (PR #2) - cross layout, separate storage, sync with game. Fix KamiToolKit ref for build. Made-with: Cursor --- HSUI.csproj | 11 ++++------- HSUI.json | 2 +- changelog.md | 3 +++ 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/HSUI.csproj b/HSUI.csproj index 53f9982..85cbed5 100644 --- a/HSUI.csproj +++ b/HSUI.csproj @@ -9,9 +9,9 @@ HSUI - 1.0.8.16 - 1.0.8.16 - 1.0.8.16 + 1.0.8.17 + 1.0.8.17 + 1.0.8.17 @@ -43,10 +43,7 @@ - - $(ProjectDir)lib\KamiToolKit.dll - true - + diff --git a/HSUI.json b/HSUI.json index d71e4ac..903c141 100644 --- a/HSUI.json +++ b/HSUI.json @@ -2,7 +2,7 @@ "Author": "Knack117", "Name": "HSUI", "InternalName": "HSUI", - "AssemblyVersion": "1.0.8.16", + "AssemblyVersion": "1.0.8.17", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "ApplicableVersion": "any", "RepoUrl": "https://github.com/Knack117/HSUI", diff --git a/changelog.md b/changelog.md index a04ccaf..529c436 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,6 @@ +# 1.0.8.17 +- **Controller Hotbars**: Add 8 cross bars (L2/R2 style) separate from normal hotbars 1-8. Controller bar slot data stored in config (not game StandardHotbars) so layouts can differ per mode. Drag-and-drop on controller bars: from game, shift+drag rearrange, release outside to clear. Independent keybinds with modifier+trigger combinations (e.g. L2+South). Optional sync bar mode with game client (Character Config Mouse/Gamepad toggle). Clone/copy actions: normal hotbars ↔ controller bars. Restore controller bar layout button. + # 1.0.8.16 - **HUD Options**: "Show HUD during dialogue and interaction" — when enabled, hotbars and the rest of HSUI stay visible when talking to NPCs or interacting with objects (default on). When disabled, only the castbar is shown during dialogue after a short delay.