Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 448d3ca933 | |||
| 611e61967b | |||
| 8763cf4c70 | |||
| 851b450a17 | |||
| 340030f826 | |||
| e160af2ab5 | |||
| b4638eb60b |
@@ -36,6 +36,10 @@ public unsafe class MapContextMenu
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}
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}
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if (ImGui.MenuItem("Clear Movement Trail")) {
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System.MovementTrailConfig.Clear();
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}
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if (ImGui.MenuItem("Place Flag")) {
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AgentMap.Instance()->FlagMarkerCount = 0;
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AgentMap.Instance()->SetFlagMapMarker(AgentMap.Instance()->SelectedTerritoryId, AgentMap.Instance()->SelectedMapId, scaledResult.X, scaledResult.Y);
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@@ -2,6 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Hooking;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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@@ -26,8 +28,10 @@ public unsafe class IntegrationsController : IDisposable
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private bool _wasBetweenAreas;
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private int _lastQuestCount = -1;
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private int _lastTempMarkerCount = -1;
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/// <summary>Snapshot of (QuestId, Sequence) for each active quest; when this changes we refresh so markers update (e.g. multi-step objective).</summary>
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/// <summary>Snapshot of (QuestId, Sequence, variables) for each active quest; when this changes we refresh so markers update (e.g. multi-step objective).</summary>
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private string _lastQuestSequenceSnapshot = string.Empty;
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/// <summary>Snapshot of temp marker positions; when this changes we refresh so quest area circles update (e.g. marker moved from 1/3 to 2/3 location).</summary>
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private string _lastTempMarkerSnapshot = string.Empty;
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private bool _refreshedDuringLoad;
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/// <summary>When true, request a silent refresh on the next framework update (e.g. after plugin load).</summary>
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private bool _requestRefreshOnLoad = true;
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@@ -109,9 +113,9 @@ public unsafe class IntegrationsController : IDisposable
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try { AgentMap.Instance()->Hide(); } catch { }
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SilentRefreshInProgress = false;
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}
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// Do NOT update quest/temp baselines here: if the user accepts a quest or advances a step during
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// these frames, we would overwrite the baseline and never trigger a refresh for that change.
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_wasBetweenAreas = Service.Condition.IsBetweenAreas();
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_lastQuestCount = GetActiveQuestCount();
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try { _lastTempMarkerCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
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return;
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}
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@@ -153,6 +157,7 @@ public unsafe class IntegrationsController : IDisposable
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var tempCount = -1;
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try { tempCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
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var sequenceSnapshot = GetQuestSequenceSnapshot();
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var tempMarkerSnapshot = GetTempMarkerSnapshot();
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if (!skipQuestTempRefresh) {
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if (_lastQuestCount >= 0 && questCount < _lastQuestCount)
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RequestSilentRefresh(); // quest turned in
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@@ -164,27 +169,48 @@ public unsafe class IntegrationsController : IDisposable
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RequestSilentRefresh(); // objectives added (e.g. new quest)
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if (_lastQuestSequenceSnapshot.Length > 0 && sequenceSnapshot != _lastQuestSequenceSnapshot)
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RequestSilentRefresh(); // quest step advanced (multi-step objective)
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if (_lastTempMarkerSnapshot.Length > 0 && tempMarkerSnapshot.Length > 0 && tempMarkerSnapshot != _lastTempMarkerSnapshot)
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RequestSilentRefresh(); // marker positions changed (e.g. 1/3 -> 2/3, circle moved)
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_lastQuestCount = questCount;
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_lastTempMarkerCount = tempCount;
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_lastQuestSequenceSnapshot = sequenceSnapshot;
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_lastTempMarkerSnapshot = tempMarkerSnapshot;
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} else {
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// During suppression: only update temp baseline so we don't false-trigger when suppression
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// ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount and _lastQuestSequenceSnapshot
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// so quest turn-in and objective progression during suppression still trigger refresh when suppression ends.
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_lastTempMarkerCount = tempCount;
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}
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// Movement trail: record player position when enabled (Carbonite-style)
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if (System.SystemConfig.ShowMovementTrail && Service.ObjectTable.LocalPlayer is { } localPlayer) {
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try {
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var agent = AgentMap.Instance();
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System.MovementTrailConfig.TryAddPoint(
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agent->CurrentTerritoryId,
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agent->CurrentMapId,
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localPlayer.Position.X,
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localPlayer.Position.Z);
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} catch { /* ignore */ }
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}
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}
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/// <summary>Build a string of (QuestId, Sequence) for each active quest so we can detect step advances.</summary>
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/// <summary>Build a string of (QuestId, Sequence, variables) for each active quest so we can detect step advances and multi-step objective progress (1/3, 2/3, etc.).</summary>
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private static unsafe string GetQuestSequenceSnapshot()
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{
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try
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{
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var parts = new List<string>();
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foreach (var q in QuestManager.Instance()->NormalQuests)
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var span = QuestManager.Instance()->NormalQuests;
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for (var i = 0; i < span.Length; i++)
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{
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ref var q = ref span[i];
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if (q.QuestId is 0) continue;
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parts.Add($"{q.QuestId}:{q.Sequence}");
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// Include variables (objective progress) - changes when 1/3 -> 2/3 even if Sequence does not
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var ptr = (byte*)Unsafe.AsPointer(ref q);
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var varStr = string.Empty;
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for (var j = 0; j < 6; j++) varStr += $"{ptr[0x0C + j]:X2}";
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parts.Add($"{q.QuestId}:{q.Sequence}:{varStr}");
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}
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return string.Join("|", parts);
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}
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@@ -194,6 +220,31 @@ public unsafe class IntegrationsController : IDisposable
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}
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}
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/// <summary>Build a string of temp marker positions; when marker moves (e.g. 1/3 to 2/3 location) we detect and refresh.</summary>
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private static unsafe string GetTempMarkerSnapshot()
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{
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try
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{
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var agent = AgentMap.Instance();
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var count = agent->TempMapMarkerCount;
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if (count == 0) return string.Empty;
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var parts = new List<string>();
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var seen = new HashSet<(int, int)>();
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for (var i = 0; i < count; i++)
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{
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ref var m = ref agent->TempMapMarkers[i];
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var key = (m.MapMarker.X, m.MapMarker.Y);
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if (seen.Add(key))
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parts.Add($"{m.MapMarker.X},{m.MapMarker.Y}");
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}
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return string.Join("|", parts.OrderBy(x => x));
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}
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catch
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{
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return string.Empty;
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}
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}
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/// <summary>Call when user opens map via Duty List (quest/gathering/flag/teleport). Cancels any in-progress silent refresh so we never Hide() the map. Suppresses new quest/temp-marker-triggered refresh for ~1s. Must be called BEFORE openMapHook.Original so OnFrameworkUpdate cannot call Hide() first.</summary>
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private void SuppressSilentRefreshForUserMapOpen()
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{
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@@ -526,7 +577,10 @@ public unsafe class IntegrationsController : IDisposable
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if (System.SystemConfig.HideInCombat && Service.Condition.IsInCombat()) return false;
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if (System.SystemConfig.HideBetweenAreas && Service.Condition.IsBetweenAreas()) return false;
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if (!System.SystemConfig.MinimapHideWithGameGui) return true;
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// Same as main map
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// Don't hide during dialogue (Occupied = NPC dialogue, OccupiedInQuestEvent = quest dialogue)
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if (Service.Condition[ConditionFlag.Occupied] || Service.Condition[ConditionFlag.OccupiedInQuestEvent])
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return true;
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// Same as main map for non-dialogue cases
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if (System.SystemConfig.HideWithGameGui && !IsNamePlateAddonVisible()) return false;
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if (System.SystemConfig.HideWithGameGui && Control.Instance()->TargetSystem.TargetModeIndex is 1) return false;
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return true;
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@@ -0,0 +1,43 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace Mappy.Data;
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/// <summary>
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/// Returns the condition percentage of the player's most damaged equipped item.
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/// Uses the same logic as RepairMe (chalkos/RepairMe): raw condition / 300.
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/// </summary>
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public static class EquipmentConditionHelper
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{
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private const uint EquipmentContainerSize = 13;
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/// <summary>
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/// Gets the lowest condition percent among equipped items (0–100+).
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/// Returns 100 if no gear or unavailable (e.g. not logged in).
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/// </summary>
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public static unsafe float GetLowestConditionPercent()
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{
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var inventoryManager = InventoryManager.Instance();
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if (inventoryManager == null) return 100f;
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var equipmentContainer = inventoryManager->GetInventoryContainer(InventoryType.EquippedItems);
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if (equipmentContainer == null) return 100f;
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var inventoryItem = equipmentContainer->GetInventorySlot(0);
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if (inventoryItem == null) return 100f;
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ushort lowestCondition = 60000; // max raw condition is 30000
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var foundAny = false;
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for (var i = 0; i < EquipmentContainerSize; i++, inventoryItem++)
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{
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if (inventoryItem->ItemId == 0) continue;
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foundAny = true;
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if (lowestCondition > inventoryItem->Condition)
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lowestCondition = inventoryItem->Condition;
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}
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return foundAny ? lowestCondition / 300f : 100f;
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}
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}
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@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Mappy.Data;
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/// <summary>Single point on the movement trail (Carbonite-style).</summary>
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public record MovementTrailPoint(uint Territory, uint Map, float X, float Y, double TimeStamp);
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/// <summary>Config and storage for the movement trail (where you've been on the map).</summary>
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public class MovementTrailConfig
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{
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private readonly List<MovementTrailPoint> _points = [];
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private int _nextIndex;
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private float _lastX = float.MinValue;
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private float _lastY = float.MinValue;
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private uint _lastTerritory;
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public int MaxPoints { get; set; } = 100;
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public float MinDistance { get; set; } = 2f;
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public float FadeTimeSeconds { get; set; } = 60f;
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public Vector4 TrailColor { get; set; } = new(1f, 0f, 0f, 0.9f); // Red like Carbonite
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public IReadOnlyList<MovementTrailPoint> Points => _points;
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private float EffectiveMinDistance => Mappy.System.SystemConfig?.MovementTrailMinDistance ?? MinDistance;
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private float EffectiveFadeTime => Mappy.System.SystemConfig?.MovementTrailFadeTimeSeconds ?? FadeTimeSeconds;
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private int EffectiveMaxPoints => Mappy.System.SystemConfig?.MovementTrailMaxPoints ?? MaxPoints;
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public void Clear()
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{
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_points.Clear();
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_nextIndex = 0;
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_lastX = float.MinValue;
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_lastY = float.MinValue;
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}
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/// <summary>Record a new trail point if the player has moved enough. Call from Framework.Update.</summary>
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public void TryAddPoint(uint territory, uint map, float x, float y)
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{
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// Reset when changing territory
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if (territory != _lastTerritory)
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{
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Clear();
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_lastTerritory = territory;
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}
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var dx = x - _lastX;
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var dy = y - _lastY;
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var moveDist = MathF.Sqrt(dx * dx + dy * dy);
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if (moveDist < EffectiveMinDistance && _lastX > float.MinValue)
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return;
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_lastX = x;
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_lastY = y;
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var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
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var max = EffectiveMaxPoints;
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if (_points.Count < max)
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{
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_points.Add(new MovementTrailPoint(territory, map, x, y, now));
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}
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else
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{
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_points[_nextIndex] = new MovementTrailPoint(territory, map, x, y, now);
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_nextIndex = (_nextIndex + 1) % max;
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}
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}
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/// <summary>Get points for the current map that haven't faded yet.</summary>
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public IEnumerable<MovementTrailPoint> GetVisiblePoints(uint territoryId, uint mapId)
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{
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var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
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var fade = EffectiveFadeTime;
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return _points
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.Where(p => p.Territory == territoryId && p.Map == mapId && (now - p.TimeStamp) < fade)
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.ToList();
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}
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}
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@@ -122,6 +122,50 @@ public class SystemConfig : CharacterConfiguration
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public bool MinimapShowPlayersAndNpcs = true;
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/// <summary>Icon ID for other players on the minimap (default 60403, distinct from party 60421). Override if you prefer a different look.</summary>
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public uint MinimapOtherPlayerIconId = 60403;
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/// <summary>Draw minimap underneath other plugin UI (e.g. HSUI). Uses ImGui BringWindowToDisplayBack.</summary>
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public bool MinimapDrawUnderOtherUI = true;
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/// <summary>Show current map info (region, map, area, sub-area) at the top of the minimap.</summary>
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public bool MinimapShowMapInfoBar = true;
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/// <summary>Order of map info: 0=Region, 1=Map, 2=Area, 3=SubArea. e.g. {0,1,2,3} = Region, Map, Area, SubArea.</summary>
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public int[] MinimapMapInfoOrder = [0, 1, 2, 3];
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/// <summary>Font scale multiplier for map info bar (0.5-2.0).</summary>
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public float MinimapMapInfoFontScale = 1.0f;
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/// <summary>Text color for map info bar.</summary>
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public Vector4 MinimapMapInfoColor = KnownColor.White.Vector();
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/// <summary>Font type for map info: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapMapInfoFontType = 0;
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/// <summary>Background color (RGBA) for map info bar. Alpha = opacity.</summary>
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public Vector4 MinimapMapInfoBarBackground = new(0f, 0f, 0f, 0.2f);
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/// <summary>Show player coordinates at the bottom of the minimap.</summary>
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public bool MinimapShowCoordinateBar = true;
|
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/// <summary>Show coordinates in the bottom bar.</summary>
|
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public bool MinimapCoordBarShowCoordinates = true;
|
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/// <summary>Show local time in the bottom bar.</summary>
|
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public bool MinimapCoordBarShowTime = true;
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/// <summary>Show repair % (lowest equipped item condition) in the bottom bar.</summary>
|
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public bool MinimapCoordBarShowRepairPercent = true;
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/// <summary>Order of bottom bar elements: 0=Coordinates, 1=Repair %, 2=Local Time.</summary>
|
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public int[] MinimapBottomBarOrder = [0, 1, 2];
|
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/// <summary>Font scale multiplier for coordinate bar (0.5-2.0).</summary>
|
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public float MinimapCoordBarFontScale = 1.0f;
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/// <summary>Text color for coordinate bar.</summary>
|
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public Vector4 MinimapCoordBarColor = KnownColor.White.Vector();
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/// <summary>Font type for coord bar: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapCoordBarFontType = 0;
|
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/// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary>
|
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public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f);
|
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/// <summary>Show the ">>" action menu button in the top-right corner of the minimap (Desynth, Extract, Repair, Equip, Open Coffers).</summary>
|
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public bool MinimapShowActionMenuButton = true;
|
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|
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// Movement Trail (Carbonite-style: show where you've been)
|
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/// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
|
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public bool ShowMovementTrail = false;
|
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/// <summary>Minimum distance (world units) before adding a new trail point.</summary>
|
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public float MovementTrailMinDistance = 2f;
|
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/// <summary>How long (seconds) trail points stay visible before fading out.</summary>
|
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public float MovementTrailFadeTimeSeconds = 60f;
|
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/// <summary>Maximum number of trail points to keep.</summary>
|
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public int MovementTrailMaxPoints = 100;
|
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|
||||
// Do not persist this setting
|
||||
[JsonIgnore]
|
||||
|
||||
@@ -0,0 +1,384 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using Lumina.Excel.Sheets;
|
||||
using AtkValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
|
||||
|
||||
namespace Mappy.Helpers;
|
||||
|
||||
/// <summary>
|
||||
/// Automation actions ported from AutoDuty for the minimap pop-out menu:
|
||||
/// Desynth all, Extract Materia, Repair (self), Equip Gear, Open Coffers.
|
||||
/// </summary>
|
||||
internal static class MinimapActions
|
||||
{
|
||||
private static IFramework.OnUpdateDelegate? _updateHandler;
|
||||
private static long _lastThrottleMs;
|
||||
private static string _activeAction = string.Empty;
|
||||
private static Vector3? _anchorPosition;
|
||||
|
||||
private const int ThrottleMs = 250;
|
||||
private const float MovementEpsilon = 0.5f;
|
||||
|
||||
private static bool CheckPlayerMoved()
|
||||
{
|
||||
if (_anchorPosition is not { } anchor) return false;
|
||||
var current = Service.ObjectTable?.LocalPlayer?.Position;
|
||||
if (!current.HasValue) return false;
|
||||
return Vector3.Distance(anchor, current.Value) > MovementEpsilon;
|
||||
}
|
||||
private static bool Throttle(string key)
|
||||
{
|
||||
var now = Environment.TickCount64;
|
||||
if (now - _lastThrottleMs < ThrottleMs) return false;
|
||||
_lastThrottleMs = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static unsafe bool TryGetAddon(string name, out AtkUnitBase* addon)
|
||||
{
|
||||
var handle = Service.GameGui.GetAddonByName(name);
|
||||
addon = handle.Address != nint.Zero ? (AtkUnitBase*)handle.Address : null;
|
||||
return addon != null;
|
||||
}
|
||||
|
||||
private static unsafe bool IsAddonReady(AtkUnitBase* addon) =>
|
||||
addon != null && addon->IsVisible && addon->UldManager.LoadedState == AtkLoadState.Loaded;
|
||||
|
||||
private static unsafe void FireCallback(AtkUnitBase* addon, params object[] args)
|
||||
{
|
||||
if (addon == null || args.Length == 0) return;
|
||||
var atkValues = CreateAtkValueArray(args);
|
||||
if (atkValues == null) return;
|
||||
try { addon->FireCallback((uint)args.Length, atkValues); }
|
||||
finally { FreeAtkValueArray(atkValues, args.Length); }
|
||||
}
|
||||
|
||||
private static unsafe AtkValue* CreateAtkValueArray(object[] values)
|
||||
{
|
||||
var ptr = (AtkValue*)Marshal.AllocHGlobal(values.Length * sizeof(AtkValue));
|
||||
for (var i = 0; i < values.Length; i++)
|
||||
{
|
||||
switch (values[i])
|
||||
{
|
||||
case int n: ptr[i].Type = AtkValueType.Int; ptr[i].Int = n; break;
|
||||
case uint u: ptr[i].Type = AtkValueType.UInt; ptr[i].UInt = u; break;
|
||||
case bool b: ptr[i].Type = AtkValueType.Bool; ptr[i].Byte = (byte)(b ? 1 : 0); break;
|
||||
default: ptr[i].Type = AtkValueType.Int; ptr[i].Int = 0; break;
|
||||
}
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
private static unsafe void FreeAtkValueArray(AtkValue* ptr, int count)
|
||||
{
|
||||
Marshal.FreeHGlobal(new IntPtr(ptr));
|
||||
}
|
||||
|
||||
public static void InvokeDesynth() => StartRunner(RunDesynth);
|
||||
public static void InvokeExtract() => StartRunner(RunExtract);
|
||||
public static void InvokeRepair() => StartRunner(RunRepair);
|
||||
public static void InvokeEquip() => StartRunner(RunEquip);
|
||||
public static void InvokeCoffers() => StartRunner(RunCoffers);
|
||||
|
||||
private static void StartRunner(Action<IFramework> runner)
|
||||
{
|
||||
if (_updateHandler != null) return;
|
||||
_anchorPosition = Service.ObjectTable?.LocalPlayer?.Position;
|
||||
_updateHandler = framework =>
|
||||
{
|
||||
try { runner(framework); }
|
||||
catch (Exception ex) { Service.Log.Warning(ex, "MinimapActions error"); StopRunner(); }
|
||||
};
|
||||
Service.Framework.Update += _updateHandler;
|
||||
}
|
||||
|
||||
private static void StopRunner()
|
||||
{
|
||||
if (_updateHandler == null) return;
|
||||
Service.Framework.Update -= _updateHandler;
|
||||
_updateHandler = null;
|
||||
_activeAction = string.Empty;
|
||||
_anchorPosition = null;
|
||||
}
|
||||
|
||||
// --- Desynth (ported from AutoDuty DesynthHelper) ---
|
||||
private static AgentSalvage.SalvageItemCategory _desynthCategory;
|
||||
private static bool _desynthInitialized;
|
||||
|
||||
private static unsafe void RunDesynth(IFramework framework)
|
||||
{
|
||||
if (CheckPlayerMoved()) { StopRunner(); return; }
|
||||
if (!Throttle("Desynth")) return;
|
||||
if (Service.ClientState is not { IsLoggedIn: true } || Service.Condition[ConditionFlag.InCombat]) { StopRunner(); return; }
|
||||
_activeAction = "Desynth";
|
||||
|
||||
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
|
||||
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
|
||||
if (GenericHelpersIsOccupied()) return;
|
||||
|
||||
if (TryGetAddon("SalvageResult", out var salvageResult) && IsAddonReady(salvageResult))
|
||||
{
|
||||
salvageResult->Close(true);
|
||||
return;
|
||||
}
|
||||
if (TryGetAddon("SalvageDialog", out var salvageDialog) && IsAddonReady(salvageDialog))
|
||||
{
|
||||
FireCallback(salvageDialog, true, 15, false); // NQ only = false
|
||||
FireCallback(salvageDialog, true, 0, false);
|
||||
return;
|
||||
}
|
||||
if (!TryGetAddon("SalvageItemSelector", out var selectorBase))
|
||||
{
|
||||
AgentSalvage.Instance()->AgentInterface.Show();
|
||||
return;
|
||||
}
|
||||
var selector = (AddonSalvageItemSelector*)selectorBase;
|
||||
if (!IsAddonReady(selectorBase) || !selector->IsReady) return;
|
||||
|
||||
AgentSalvage.Instance()->ItemListRefresh(true);
|
||||
if (!_desynthInitialized) { var cats = Enum.GetValues<AgentSalvage.SalvageItemCategory>(); _desynthCategory = cats.Length > 0 ? cats[0] : 0; _desynthInitialized = true; }
|
||||
if (AgentSalvage.Instance()->SelectedCategory != _desynthCategory)
|
||||
{
|
||||
AgentSalvage.Instance()->SelectedCategory = _desynthCategory;
|
||||
return;
|
||||
}
|
||||
if (selector->ItemCount > 0)
|
||||
{
|
||||
var agent = AgentSalvage.Instance();
|
||||
for (var i = 0; i < agent->ItemCount; i++)
|
||||
{
|
||||
var item = agent->ItemList[i];
|
||||
var invItem = InventoryManager.Instance()->GetInventorySlot(item.InventoryType, (int)item.InventorySlot);
|
||||
if (invItem->ItemId == 10146) continue;
|
||||
var itemSheet = Service.DataManager.GetExcelSheet<Item>()?.GetRow(invItem->ItemId);
|
||||
if (itemSheet == null) continue;
|
||||
FireCallback((AtkUnitBase*)selector, true, 12, i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!NextDesynthCategory()) { selector->Close(true); StopRunner(); _desynthInitialized = false; }
|
||||
}
|
||||
|
||||
private static bool NextDesynthCategory()
|
||||
{
|
||||
var cats = Enum.GetValues<AgentSalvage.SalvageItemCategory>();
|
||||
var idx = Array.IndexOf(cats, _desynthCategory) + 1;
|
||||
for (; idx < cats.Length; idx++) { _desynthCategory = cats[idx]; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
// --- Extract (ported from AutoDuty ExtractHelper) ---
|
||||
private static int _extractCategory;
|
||||
private static bool _extractSwitched;
|
||||
|
||||
private static unsafe void RunExtract(IFramework framework)
|
||||
{
|
||||
if (CheckPlayerMoved()) { StopRunner(); return; }
|
||||
if (!Throttle("Extract")) return;
|
||||
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
|
||||
_activeAction = "Extract";
|
||||
|
||||
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
|
||||
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
|
||||
if (GenericHelpersIsOccupied()) return;
|
||||
|
||||
if (!QuestManager.IsQuestComplete(66174)) { Service.Log.Info("Materia Extraction requires quest: Forging the Spirit"); StopRunner(); return; }
|
||||
|
||||
if (TryGetAddon("MaterializeDialog", out var matDialog) && IsAddonReady(matDialog))
|
||||
{
|
||||
FireCallback(matDialog, true, 2, 0);
|
||||
return;
|
||||
}
|
||||
if (!TryGetAddon("Materialize", out var materialize))
|
||||
{
|
||||
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 14);
|
||||
return;
|
||||
}
|
||||
if (!IsAddonReady(materialize)) return;
|
||||
|
||||
if (_extractCategory <= 6)
|
||||
{
|
||||
var listNode = materialize->GetNodeById(12);
|
||||
if (listNode == null) return;
|
||||
var list = listNode->GetAsAtkComponentList();
|
||||
if (list == null || list->UldManager.NodeListCount < 3) return;
|
||||
var textNode = list->UldManager.NodeList[2]->GetComponent()->GetTextNodeById(5);
|
||||
if (textNode == null) return;
|
||||
var spiritbond = textNode->NodeText.ToString();
|
||||
if (!_extractSwitched)
|
||||
{
|
||||
FireCallback(materialize, false, 1, _extractCategory);
|
||||
_extractSwitched = true;
|
||||
return;
|
||||
}
|
||||
if (spiritbond?.Replace(" ", "") == "100%")
|
||||
{
|
||||
FireCallback(materialize, true, 2, 0);
|
||||
return;
|
||||
}
|
||||
_extractCategory++;
|
||||
_extractSwitched = false;
|
||||
}
|
||||
else { materialize->Close(true); StopRunner(); }
|
||||
}
|
||||
|
||||
// --- Repair (self-repair only, ported from AutoDuty RepairHelper) ---
|
||||
private static bool _repairSeenAddon;
|
||||
|
||||
private static unsafe void RunRepair(IFramework framework)
|
||||
{
|
||||
if (CheckPlayerMoved()) { StopRunner(); return; }
|
||||
if (!Throttle("Repair")) return;
|
||||
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
|
||||
_activeAction = "Repair";
|
||||
|
||||
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
|
||||
|
||||
if (Service.Condition[Dalamud.Game.ClientState.Conditions.ConditionFlag.Occupied39]) { StopRunner(); return; }
|
||||
if (!TryGetAddon("Repair", out var repair) && !TryGetAddon("SelectYesno", out var yesno))
|
||||
{
|
||||
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 6);
|
||||
return;
|
||||
}
|
||||
if (!_repairSeenAddon && (!TryGetAddon("SelectYesno", out yesno) || !IsAddonReady(yesno)))
|
||||
{
|
||||
if (TryGetAddon("Repair", out repair) && IsAddonReady(repair))
|
||||
{
|
||||
// Repair All: fire callback (same pattern as AddonMaster.Repair.RepairAll)
|
||||
FireCallback(repair, true, 0);
|
||||
_repairSeenAddon = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (TryGetAddon("SelectYesno", out yesno) && IsAddonReady(yesno))
|
||||
{
|
||||
yesno->FireCallbackInt(0);
|
||||
_repairSeenAddon = true;
|
||||
return;
|
||||
}
|
||||
if (_repairSeenAddon && (!TryGetAddon("SelectYesno", out _) || !IsAddonReady(yesno)))
|
||||
StopRunner();
|
||||
}
|
||||
|
||||
// --- Equip (vanilla RecommendEquipModule, ported from AutoDuty AutoEquipHelper) ---
|
||||
private static int _equipState;
|
||||
|
||||
private static unsafe void RunEquip(IFramework framework)
|
||||
{
|
||||
if (CheckPlayerMoved()) { StopRunner(); return; }
|
||||
if (!Throttle("Equip")) return;
|
||||
if (Service.ClientState is not { IsLoggedIn: true } || Service.ObjectTable?.LocalPlayer == null) { StopRunner(); return; }
|
||||
_activeAction = "Equip";
|
||||
|
||||
if (RecommendEquipModule.Instance()->IsUpdating) return;
|
||||
if (_equipState == 0)
|
||||
{
|
||||
var job = Service.ObjectTable.LocalPlayer.ClassJob;
|
||||
var jobId = (byte)job.RowId;
|
||||
RecommendEquipModule.Instance()->SetupForClassJob(jobId);
|
||||
_equipState = 1;
|
||||
return;
|
||||
}
|
||||
RecommendEquipModule.Instance()->EquipRecommendedGear();
|
||||
StopRunner();
|
||||
_equipState = 0;
|
||||
}
|
||||
|
||||
// --- Coffers (ported from AutoDuty CofferHelper) ---
|
||||
private static readonly Dictionary<uint, int> _cofferDone = new();
|
||||
private static int _cofferInitialGearset = -1;
|
||||
|
||||
private static unsafe void RunCoffers(IFramework framework)
|
||||
{
|
||||
if (CheckPlayerMoved()) { StopRunner(); return; }
|
||||
if (!Throttle("Coffer")) return;
|
||||
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
|
||||
_activeAction = "Coffer";
|
||||
|
||||
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
|
||||
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
|
||||
if (GenericHelpersIsOccupied() || Service.ObjectTable?.LocalPlayer?.IsCasting == true) return;
|
||||
|
||||
if (_cofferInitialGearset < 0) _cofferInitialGearset = RaptureGearsetModule.Instance()->CurrentGearsetIndex;
|
||||
|
||||
var items = GetCofferItems();
|
||||
var module = RaptureGearsetModule.Instance();
|
||||
if (items.Count > 0)
|
||||
{
|
||||
var (itemId, invType, slot, qty) = items[0];
|
||||
if (!_cofferDone.TryGetValue(itemId, out var prevQty) || prevQty != qty)
|
||||
{
|
||||
UseItem(invType, (ushort)slot);
|
||||
if (Service.ObjectTable?.LocalPlayer?.IsCasting == true)
|
||||
_cofferDone[itemId] = qty;
|
||||
}
|
||||
}
|
||||
else if (_cofferInitialGearset >= 0 && module->CurrentGearsetIndex != _cofferInitialGearset)
|
||||
{
|
||||
module->EquipGearset(_cofferInitialGearset);
|
||||
}
|
||||
else { StopRunner(); _cofferDone.Clear(); _cofferInitialGearset = -1; }
|
||||
}
|
||||
|
||||
private static List<(uint ItemId, InventoryType InvType, int Slot, int Qty)> GetCofferItems()
|
||||
{
|
||||
var result = new List<(uint, InventoryType, int, int)>();
|
||||
var sheet = Service.DataManager.GetExcelSheet<Item>();
|
||||
if (sheet == null) return result;
|
||||
unsafe
|
||||
{
|
||||
var container = InventoryManager.Instance()->GetInventoryContainer(InventoryType.Inventory1);
|
||||
if (container == null) return result;
|
||||
for (var i = 0; i < container->Size; i++)
|
||||
{
|
||||
var slot = container->Items[i];
|
||||
if (slot.ItemId == 0) continue;
|
||||
var itemRow = sheet.GetRow(slot.ItemId);
|
||||
if (itemRow.RowId == 0 || !ValidCoffer(itemRow)) continue;
|
||||
if (_cofferDone.TryGetValue(slot.ItemId, out var prev) && prev == slot.Quantity) continue;
|
||||
result.Add((slot.ItemId, InventoryType.Inventory1, i, slot.Quantity));
|
||||
}
|
||||
container = InventoryManager.Instance()->GetInventoryContainer(InventoryType.Inventory2);
|
||||
if (container == null) return result;
|
||||
for (var i = 0; i < container->Size; i++)
|
||||
{
|
||||
var slot = container->Items[i];
|
||||
if (slot.ItemId == 0) continue;
|
||||
var itemRow = sheet.GetRow(slot.ItemId);
|
||||
if (itemRow.RowId == 0 || !ValidCoffer(itemRow)) continue;
|
||||
if (_cofferDone.TryGetValue(slot.ItemId, out var prev) && prev == slot.Quantity) continue;
|
||||
result.Add((slot.ItemId, InventoryType.Inventory2, i, slot.Quantity));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool ValidCoffer(Item item) =>
|
||||
item.ItemAction.RowId is 1085 or 388 or 367 && item.ItemUICategory.RowId == 61;
|
||||
|
||||
private static unsafe void UseItem(InventoryType invType, ushort slot)
|
||||
{
|
||||
var container = InventoryManager.Instance()->GetInventoryContainer(invType);
|
||||
if (container == null) return;
|
||||
var item = container->Items[slot];
|
||||
if (item.ItemId == 0) return;
|
||||
ActionManager.Instance()->UseAction(ActionType.Item, item.ItemId, 65535);
|
||||
}
|
||||
|
||||
private static bool GenericHelpersIsOccupied()
|
||||
{
|
||||
if (Service.ObjectTable?.LocalPlayer == null) return true;
|
||||
var player = Service.ObjectTable.LocalPlayer;
|
||||
return player.IsCasting;
|
||||
}
|
||||
}
|
||||
@@ -145,6 +145,21 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
/// </summary>
|
||||
public bool HasMinimapCacheFor(uint mapId) => _minimapCache.ContainsKey(mapId);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the map transform (offsetX, offsetY, sizeFactor) for the current minimap map, for coordinate display.
|
||||
/// Returns null if no cache exists for CurrentMapId.
|
||||
/// </summary>
|
||||
public (int offsetX, int offsetY, uint sizeFactor)? GetCurrentMinimapTransform()
|
||||
{
|
||||
var agent = AgentMap.Instance();
|
||||
var currentMapId = agent->CurrentMapId;
|
||||
if (currentMapId == 0 || !_minimapCache.TryGetValue(currentMapId, out var entry))
|
||||
return null;
|
||||
var sizeFactor = (uint)Math.Round(entry.ScaleFactor * 100f);
|
||||
if (sizeFactor == 0) sizeFactor = 100;
|
||||
return ((int)entry.OffsetX, (int)entry.OffsetY, sizeFactor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to load map texture and transform from Lumina (Map sheet) so the minimap can draw without opening the area map.
|
||||
/// Uses game map path conventions (ui/map/...) and Map.SizeFactor, Map.OffsetX/Y. On success, fills the cache for this map.
|
||||
@@ -160,6 +175,7 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
if (string.IsNullOrEmpty(idStr)) return false;
|
||||
|
||||
// Try several path conventions so the minimap can show without ever requiring the user to open the Area Map.
|
||||
// Prefer TextureProvider.GetFromGame (same as Area Map) so path resolution and mods match; fall back to Lumina GetTexFile.
|
||||
var fileName = idStr.Replace("/", "");
|
||||
var pathsToTry = new[]
|
||||
{
|
||||
@@ -170,17 +186,24 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
$"ui/uld/areamap/{fileName}.tex",
|
||||
};
|
||||
|
||||
string? gamePath = null;
|
||||
IDalamudTextureWrap? texture = null;
|
||||
foreach (var path in pathsToTry) {
|
||||
var wrap = Service.TextureProvider.GetFromGame(path).GetWrapOrDefault();
|
||||
if (wrap is not null && wrap.Handle != IntPtr.Zero && wrap.Size.X > 0 && wrap.Size.Y > 0) {
|
||||
gamePath = path;
|
||||
break;
|
||||
}
|
||||
texture = LoadSingleTexture(path);
|
||||
if (texture is not null) break;
|
||||
}
|
||||
if (texture is null) return false;
|
||||
|
||||
if (gamePath is null && texture is null) return false;
|
||||
|
||||
TrimMinimapCacheToLimit();
|
||||
var entry = _minimapCache[mapId] = new MinimapCacheEntry();
|
||||
entry.PathKey = $"lumina:{mapId}";
|
||||
entry.Texture = texture;
|
||||
entry.PathKey = gamePath is not null ? $"game:{gamePath}" : $"lumina:{mapId}";
|
||||
entry.Texture = texture; // null when using game path (looked up each frame)
|
||||
entry.ScaleFactor = map.SizeFactor / 100f;
|
||||
entry.OffsetX = map.OffsetX;
|
||||
entry.OffsetY = map.OffsetY;
|
||||
@@ -236,14 +259,23 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
TryEnsureLuminaCacheFor(currentMapId);
|
||||
|
||||
// Draw from cache if we have it for the current map.
|
||||
if (!_minimapCache.TryGetValue(currentMapId, out var cached) || cached.Texture is null)
|
||||
if (!_minimapCache.TryGetValue(currentMapId, out var cached))
|
||||
return;
|
||||
|
||||
// Resolve texture: use cached texture, or for "game:" path look up via TextureProvider each frame (same as Area Map).
|
||||
IDalamudTextureWrap? textureToDraw = cached.Texture;
|
||||
if (textureToDraw is null && cached.PathKey.StartsWith("game:", StringComparison.Ordinal)) {
|
||||
var path = cached.PathKey.Substring(5);
|
||||
textureToDraw = Service.TextureProvider.GetFromGame(path).GetWrapOrDefault();
|
||||
}
|
||||
if (textureToDraw is null)
|
||||
return;
|
||||
|
||||
// Use the size passed by the minimap window (window size) so zoom/center is stable.
|
||||
if (size.X <= 0 || size.Y <= 0) return;
|
||||
|
||||
var zoom = Math.Clamp(System.SystemConfig.MinimapZoom, 0.03f, 0.112f);
|
||||
var mapSize = cached.Texture.Size.X;
|
||||
var mapSize = textureToDraw.Size.X;
|
||||
// Scale so the map COVERS the view at zoom=1 (use max so no black bands at max zoom out).
|
||||
var fitScale = Math.Max(size.X, size.Y) / mapSize;
|
||||
var scale = fitScale / zoom;
|
||||
@@ -255,11 +287,11 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
var drawOffset = (-playerCoord + new Vector2(cached.OffsetX, cached.OffsetY)) * cached.ScaleFactor;
|
||||
|
||||
var centerOffset = size / 2.0f;
|
||||
var mapCenterOffset = (cached.Texture.Size / 2f) * scale;
|
||||
var mapCenterOffset = (textureToDraw.Size / 2f) * scale;
|
||||
var drawPosition = centerOffset - mapCenterOffset + drawOffset * scale;
|
||||
|
||||
// Clamp so the map always fills the view (no black), but when zoomed in allow full pan so the player tracks.
|
||||
var texSize = cached.Texture.Size * scale;
|
||||
var texSize = textureToDraw.Size * scale;
|
||||
if (texSize.X > size.X && texSize.Y > size.Y) {
|
||||
// Zoomed in: allow full pan range so the map can shift in any direction and the player stays at center.
|
||||
drawPosition.X = Math.Clamp(drawPosition.X, size.X - texSize.X, texSize.X - size.X);
|
||||
@@ -272,7 +304,7 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
|
||||
// Content top-left in screen space so player is drawn at the true center of the minimap (not offset by title bar).
|
||||
var contentTopLeft = ImGui.GetCursorScreenPos();
|
||||
DrawMinimapCachedTextureAt(drawPosition, scale, cached.Texture);
|
||||
DrawMinimapCachedTextureAt(drawPosition, scale, textureToDraw);
|
||||
var centerScreen = contentTopLeft + centerOffset;
|
||||
// Draw cone under markers so quest/FATE/POI markers stay visible on top of the cone.
|
||||
DrawMinimapConeAtCenter(centerScreen, scale);
|
||||
@@ -377,6 +409,7 @@ public unsafe partial class MapRenderer : IDisposable
|
||||
DrawPlayer();
|
||||
DrawStaticTextMarkers();
|
||||
DrawMapNotes();
|
||||
DrawMovementTrail();
|
||||
DrawFlag();
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,8 @@ public partial class MapRenderer
|
||||
DrawMinimapFlag(contentTopLeft, TexToContent, scaleFactor, offsetX, offsetY);
|
||||
// User map notes
|
||||
DrawMinimapMapNotes(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
|
||||
// Movement trail
|
||||
DrawMinimapMovementTrail(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
|
||||
// Temporary (quest objectives, etc.)
|
||||
DrawMinimapTempMarkers(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY, scale);
|
||||
// Field markers (waymarks)
|
||||
@@ -729,6 +731,33 @@ public partial class MapRenderer
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawMinimapMovementTrail(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
|
||||
{
|
||||
if (!System.SystemConfig.ShowMovementTrail) return;
|
||||
|
||||
var agent = AgentMap.Instance();
|
||||
var territoryId = agent->CurrentTerritoryId;
|
||||
var mapId = agent->CurrentMapId;
|
||||
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
|
||||
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
|
||||
|
||||
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
|
||||
var age = now - pt.TimeStamp;
|
||||
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
|
||||
if (alpha <= 0f) continue;
|
||||
|
||||
var tx = 1024.0f + (pt.X - offsetX) * scaleFactor;
|
||||
var ty = 1024.0f + (pt.Y - offsetY) * scaleFactor;
|
||||
var contentPos = texToContent(tx, ty);
|
||||
if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
|
||||
|
||||
var centerScreen = contentPos + contentTopLeft;
|
||||
var trailSize = 4f * 0.75f;
|
||||
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
|
||||
ImGui.GetWindowDrawList().AddCircleFilled(centerScreen, trailSize, ImGui.GetColorU32(color));
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawMinimapMapNotes(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
|
||||
{
|
||||
var agent = AgentMap.Instance();
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using Mappy.Classes;
|
||||
using Mappy.Data;
|
||||
|
||||
namespace Mappy.MapRenderer;
|
||||
|
||||
public partial class MapRenderer
|
||||
{
|
||||
private unsafe void DrawMovementTrail()
|
||||
{
|
||||
if (!System.SystemConfig.ShowMovementTrail) return;
|
||||
|
||||
var agent = AgentMap.Instance();
|
||||
var territoryId = agent->SelectedTerritoryId;
|
||||
var mapId = agent->SelectedMapId;
|
||||
|
||||
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
|
||||
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
|
||||
|
||||
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
|
||||
var age = now - pt.TimeStamp;
|
||||
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
|
||||
if (alpha <= 0f) continue;
|
||||
|
||||
// Same coordinate space as map notes: world X,Z
|
||||
var pos = new Vector2(pt.X, pt.Y) * Scale * DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetCombinedOffsetVector() * Scale;
|
||||
|
||||
var size = Math.Clamp(4 * Scale, 3f, 25f);
|
||||
var screenPos = ImGui.GetWindowPos() + DrawPosition + pos;
|
||||
|
||||
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
|
||||
var drawList = ImGui.GetWindowDrawList();
|
||||
drawList.AddCircleFilled(screenPos, size, ImGui.GetColorU32(color));
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
<Name>HSMappy</Name>
|
||||
<InternalName>HSMappy</InternalName>
|
||||
<Author>Knack117</Author>
|
||||
<Version>1.0.0.13</Version>
|
||||
<Version>1.0.0.20</Version>
|
||||
<Punchline>A more versatile in-game map.</Punchline>
|
||||
<Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description>
|
||||
<RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl>
|
||||
|
||||
@@ -28,10 +28,14 @@ public sealed class MappyPlugin : IDalamudPlugin
|
||||
BaseSkewStrength = 16f,
|
||||
});
|
||||
|
||||
System.MinimapAxis12FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis12));
|
||||
System.MinimapAxis18FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis18));
|
||||
|
||||
System.SystemConfig = SystemConfig.Load();
|
||||
System.IconConfig = IconConfig.Load();
|
||||
System.FlagConfig = FlagConfig.Load();
|
||||
System.MapNoteConfig = MapNoteConfig.Load();
|
||||
System.MovementTrailConfig = new MovementTrailConfig();
|
||||
|
||||
System.Teleporter = new Teleporter(Service.PluginInterface);
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ public static class System
|
||||
public static IconConfig IconConfig { get; set; }
|
||||
public static FlagConfig FlagConfig { get; set; }
|
||||
public static MapNoteConfig MapNoteConfig { get; set; }
|
||||
public static MovementTrailConfig MovementTrailConfig { get; set; }
|
||||
public static WindowManager WindowManager { get; set; }
|
||||
public static MapWindow MapWindow { get; set; }
|
||||
public static MinimapWindow MinimapWindow { get; set; }
|
||||
@@ -44,4 +45,6 @@ public static class System
|
||||
public static AetheryteAethernetCache AetheryteAethernetCache { get; set; } = new();
|
||||
|
||||
public static IFontHandle LargeAxisFontHandle { get; set; }
|
||||
public static IFontHandle MinimapAxis12FontHandle { get; set; }
|
||||
public static IFontHandle MinimapAxis18FontHandle { get; set; }
|
||||
}
|
||||
@@ -80,6 +80,18 @@ public class MapFunctionsTab : ITabItem
|
||||
configChanged |= ImGui.Checkbox("Center on Quest", ref System.SystemConfig.CenterOnQuest);
|
||||
}
|
||||
|
||||
ImGuiTweaks.Header("Movement Trail (Carbonite-style)");
|
||||
using (ImRaii.PushIndent()) {
|
||||
configChanged |= ImGui.Checkbox("Show Movement Trail", ref System.SystemConfig.ShowMovementTrail);
|
||||
ImGui.TextDisabled("Draw a trail of red dots showing where you've been on the map.");
|
||||
if (System.SystemConfig.ShowMovementTrail) {
|
||||
configChanged |= ImGui.SliderFloat("Min Distance (world units)", ref System.SystemConfig.MovementTrailMinDistance, 0.5f, 10f);
|
||||
configChanged |= ImGui.SliderFloat("Fade Time (seconds)", ref System.SystemConfig.MovementTrailFadeTimeSeconds, 10f, 300f);
|
||||
configChanged |= ImGui.SliderInt("Max Points", ref System.SystemConfig.MovementTrailMaxPoints, 20, 500);
|
||||
}
|
||||
ImGuiHelpers.ScaledDummy(5.0f);
|
||||
}
|
||||
|
||||
ImGuiTweaks.Header("Misc Options");
|
||||
using (ImRaii.PushIndent()) {
|
||||
configChanged |= ImGui.Checkbox("Show Misc Tooltips", ref System.SystemConfig.ShowMiscTooltips);
|
||||
@@ -266,7 +278,7 @@ public class MinimapOptionsTab : ITabItem
|
||||
|
||||
ImGuiHelpers.ScaledDummy(5.0f);
|
||||
|
||||
configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 80.0f, 400.0f, "%.0f");
|
||||
configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 200.0f, 400.0f, "%.0f");
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("Minimap size. Resize only via this setting (no corner grip).");
|
||||
configChanged |= ImGui.DragFloat2("Position", ref System.SystemConfig.MinimapPosition);
|
||||
@@ -300,12 +312,116 @@ public class MinimapOptionsTab : ITabItem
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
|
||||
configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
|
||||
configChanged |= ImGui.Checkbox("Show action menu button (>>)", ref System.SystemConfig.MinimapShowActionMenuButton);
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("Show the >> button at top-right of minimap to quickly access: Desynth all items, Extract Materia, Repair, Equip Gear, Open Coffers.");
|
||||
configChanged |= ImGui.Checkbox("Draw Under Other UI", ref System.SystemConfig.MinimapDrawUnderOtherUI);
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("When enabled, the minimap draws underneath other plugin UI (e.g. HSUI). Disable to draw the minimap on top.");
|
||||
configChanged |= ImGui.Checkbox("Show Top Info Bar", ref System.SystemConfig.MinimapShowMapInfoBar);
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("Show current map info (region, map, area, sub-area) at the top of the minimap. Respects the main map label settings (Show Region/Map/Area/Sub-Area Text).");
|
||||
|
||||
if (System.SystemConfig.MinimapShowMapInfoBar) {
|
||||
using (ImRaii.PushIndent()) {
|
||||
configChanged |= DrawMapInfoOrderControls();
|
||||
configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Text Color", ref System.SystemConfig.MinimapMapInfoColor, KnownColor.White.Vector());
|
||||
configChanged |= ImGui.DragFloat("Top Info Bar Font Scale", ref System.SystemConfig.MinimapMapInfoFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
|
||||
configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Background", ref System.SystemConfig.MinimapMapInfoBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
|
||||
var mapInfoFont = System.SystemConfig.MinimapMapInfoFontType;
|
||||
if (ImGui.Combo("Top Info Bar Font", ref mapInfoFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
|
||||
System.SystemConfig.MinimapMapInfoFontType = mapInfoFont;
|
||||
configChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configChanged |= ImGui.Checkbox("Show Bottom Info Bar", ref System.SystemConfig.MinimapShowCoordinateBar);
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("Show player coordinates, repair % (most damaged item condition), and local time at the bottom of the minimap.");
|
||||
|
||||
if (System.SystemConfig.MinimapShowCoordinateBar) {
|
||||
using (ImRaii.PushIndent()) {
|
||||
configChanged |= DrawBottomBarOrderControls();
|
||||
configChanged |= ImGui.Checkbox("Show Coordinates", ref System.SystemConfig.MinimapCoordBarShowCoordinates);
|
||||
configChanged |= ImGui.Checkbox("Show Local Time", ref System.SystemConfig.MinimapCoordBarShowTime);
|
||||
configChanged |= ImGui.Checkbox("Show Repair %", ref System.SystemConfig.MinimapCoordBarShowRepairPercent);
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip("Show condition % of your most damaged equipped item.");
|
||||
configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Text Color", ref System.SystemConfig.MinimapCoordBarColor, KnownColor.White.Vector());
|
||||
configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Background", ref System.SystemConfig.MinimapCoordBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
|
||||
configChanged |= ImGui.DragFloat("Bottom Info Bar Font Scale", ref System.SystemConfig.MinimapCoordBarFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
|
||||
var coordFont = System.SystemConfig.MinimapCoordBarFontType;
|
||||
if (ImGui.Combo("Bottom Info Bar Font", ref coordFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
|
||||
System.SystemConfig.MinimapCoordBarFontType = coordFont;
|
||||
configChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (configChanged) {
|
||||
SystemConfig.Save();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DrawMapInfoOrderControls()
|
||||
{
|
||||
var configChanged = false;
|
||||
var order = System.SystemConfig.MinimapMapInfoOrder;
|
||||
if (order.Length != 4) {
|
||||
System.SystemConfig.MinimapMapInfoOrder = [0, 1, 2, 3];
|
||||
order = System.SystemConfig.MinimapMapInfoOrder;
|
||||
}
|
||||
var labels = new[] { "Region", "Map", "Area", "SubArea" };
|
||||
if (ImGui.TreeNode("Top Info Bar Order (line 1: first two, line 2: next two)")) {
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var idx = Math.Clamp(order[i], 0, 3);
|
||||
ImGui.Text($"{(i + 1)}. {labels[idx]}");
|
||||
ImGui.SameLine(120f * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.Button($"↑##up{i}") && i > 0) {
|
||||
(order[i], order[i - 1]) = (order[i - 1], order[i]);
|
||||
configChanged = true;
|
||||
}
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button($"↓##down{i}") && i < 3) {
|
||||
(order[i], order[i + 1]) = (order[i + 1], order[i]);
|
||||
configChanged = true;
|
||||
}
|
||||
}
|
||||
ImGui.TreePop();
|
||||
}
|
||||
return configChanged;
|
||||
}
|
||||
|
||||
private static bool DrawBottomBarOrderControls()
|
||||
{
|
||||
var configChanged = false;
|
||||
var order = System.SystemConfig.MinimapBottomBarOrder;
|
||||
if (order.Length != 3) {
|
||||
System.SystemConfig.MinimapBottomBarOrder = [0, 1, 2];
|
||||
order = System.SystemConfig.MinimapBottomBarOrder;
|
||||
}
|
||||
var labels = new[] { "Coordinates", "Repair %", "Local Time" };
|
||||
if (ImGui.TreeNode("Bottom Info Bar Order")) {
|
||||
for (var i = 0; i < 3; i++) {
|
||||
var idx = Math.Clamp(order[i], 0, 2);
|
||||
ImGui.Text($"{(i + 1)}. {labels[idx]}");
|
||||
ImGui.SameLine(140f * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.Button($"↑##bottomup{i}") && i > 0) {
|
||||
(order[i], order[i - 1]) = (order[i - 1], order[i]);
|
||||
configChanged = true;
|
||||
}
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button($"↓##bottomdown{i}") && i < 2) {
|
||||
(order[i], order[i + 1]) = (order[i + 1], order[i]);
|
||||
configChanged = true;
|
||||
}
|
||||
}
|
||||
ImGui.TreePop();
|
||||
}
|
||||
return configChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerOptionsTab : ITabItem
|
||||
|
||||
+310
-13
@@ -1,11 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Utility;
|
||||
using KamiLib.Window;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Mappy.Controllers;
|
||||
using Mappy.Data;
|
||||
using Mappy.Helpers;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using Map = Lumina.Excel.Sheets.Map;
|
||||
|
||||
namespace Mappy.Windows;
|
||||
|
||||
@@ -40,6 +47,19 @@ public class MinimapWindow : Window
|
||||
|
||||
protected override unsafe void DrawContents()
|
||||
{
|
||||
if (System.SystemConfig.MinimapDrawUnderOtherUI)
|
||||
{
|
||||
var win = ImGuiP.GetCurrentWindow();
|
||||
var pos = ImGui.GetWindowPos();
|
||||
var size = ImGui.GetWindowSize();
|
||||
var mouse = ImGui.GetMousePos();
|
||||
var cursorOverMinimap = mouse.X >= pos.X && mouse.X <= pos.X + size.X && mouse.Y >= pos.Y && mouse.Y <= pos.Y + size.Y;
|
||||
if (cursorOverMinimap)
|
||||
ImGuiP.BringWindowToDisplayFront(win);
|
||||
else
|
||||
ImGuiP.BringWindowToDisplayBack(win);
|
||||
}
|
||||
|
||||
var agent = AgentMap.Instance();
|
||||
// Try loading from Lumina first so minimap can show without ever opening the area map
|
||||
if (!System.MapRenderer.HasMinimapCacheFor(agent->CurrentMapId) && agent->SelectedMapId != agent->CurrentMapId)
|
||||
@@ -63,46 +83,312 @@ public class MinimapWindow : Window
|
||||
UpdateStyle();
|
||||
UpdateSizePosition();
|
||||
|
||||
// Compensate for window padding: draw the minimap child so it fills the full window (no black bands).
|
||||
// Compensate for window padding (minimap gets zero padding from plugin)
|
||||
var padding = ImGui.GetStyle().WindowPadding;
|
||||
var winSize = ImGui.GetWindowSize();
|
||||
ImGui.SetCursorPos(new Vector2(-padding.X, -padding.Y));
|
||||
var contentSize = winSize;
|
||||
|
||||
// Use actual window size so content scales when resized
|
||||
var contentSize = ImGui.GetContentRegionAvail();
|
||||
if (contentSize.X <= 0 || contentSize.Y <= 0) return;
|
||||
|
||||
var totalWidth = contentSize.X;
|
||||
var totalHeight = contentSize.Y;
|
||||
|
||||
// Compute bar heights: top bar fits server info on one line; bottom bar = coord text + 2px
|
||||
float topBarHeight = 0f;
|
||||
float bottomBarHeight = 0f;
|
||||
if (System.SystemConfig.MinimapShowMapInfoBar)
|
||||
topBarHeight = ComputeMapInfoBarHeight(totalWidth);
|
||||
if (System.SystemConfig.MinimapShowCoordinateBar)
|
||||
bottomBarHeight = ComputeCoordinateBarHeight(totalWidth, totalHeight, topBarHeight);
|
||||
|
||||
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - bottomBarHeight);
|
||||
minimapSide = Math.Max(1f, minimapSide);
|
||||
var scale = minimapSide / 200f;
|
||||
|
||||
// Top bar (outside edge, above minimap)
|
||||
if (System.SystemConfig.MinimapShowMapInfoBar && topBarHeight > 0) {
|
||||
DrawMapInfoBar(totalWidth, topBarHeight, scale);
|
||||
}
|
||||
|
||||
// Minimap (square, sized to fit available space)
|
||||
var minimapSize = new Vector2(minimapSide, minimapSide);
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, System.SystemConfig.MinimapOpacity))
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.ChildBorderSize, 0f))
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.WindowPadding, Vector2.Zero))
|
||||
using (var child = ImRaii.Child("minimap_render", contentSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
||||
using (var child = ImRaii.Child("minimap_render", minimapSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
||||
{
|
||||
if (child) {
|
||||
// Use window size so map fills the full window; renderer clamps draw position so map always covers the view.
|
||||
System.MapRenderer.DrawMinimapContents(contentSize);
|
||||
// Mouse wheel over minimap: zoom in/out, and consume wheel so the window doesn't scroll
|
||||
System.MapRenderer.DrawMinimapContents(minimapSize);
|
||||
if (ImGui.IsItemHovered()) {
|
||||
var io = ImGui.GetIO();
|
||||
var wheel = io.MouseWheel;
|
||||
if (wheel != 0) {
|
||||
var zoom = System.SystemConfig.MinimapZoom;
|
||||
zoom -= wheel * 0.012f; // Small step so zoom is incremental between max out (0.1) and max in (0.03)
|
||||
zoom -= wheel * 0.012f;
|
||||
System.SystemConfig.MinimapZoom = Math.Clamp(zoom, 0.03f, 0.112f);
|
||||
SystemConfig.Save();
|
||||
}
|
||||
// Consume wheel so the window doesn't scroll when at min/max zoom or when we handled it
|
||||
io.MouseWheel = 0f;
|
||||
io.MouseWheelH = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bottom bar (outside edge, below minimap)
|
||||
if (System.SystemConfig.MinimapShowCoordinateBar && bottomBarHeight > 0) {
|
||||
DrawCoordinateBar(totalWidth, bottomBarHeight, scale);
|
||||
}
|
||||
|
||||
// Action menu ">>" button at top-right of minimap
|
||||
if (System.SystemConfig.MinimapShowActionMenuButton) {
|
||||
DrawActionMenuButton(totalWidth, topBarHeight, minimapSide);
|
||||
}
|
||||
|
||||
// Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows).
|
||||
}
|
||||
|
||||
public override void OnOpen()
|
||||
{
|
||||
ImGui.SetWindowPos(System.SystemConfig.MinimapPosition);
|
||||
ImGui.SetWindowSize(new Vector2(System.SystemConfig.MinimapSize, System.SystemConfig.MinimapSize));
|
||||
var size = GetMinimapWindowSize();
|
||||
ImGui.SetWindowSize(size);
|
||||
}
|
||||
|
||||
private unsafe float ComputeMapInfoBarHeight(float width)
|
||||
{
|
||||
var (line1, line2) = GetMapInfoLines();
|
||||
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return 0f;
|
||||
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
|
||||
ImGui.SetWindowFontScale(fontScale);
|
||||
var h1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).Y;
|
||||
var h2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).Y;
|
||||
var lineSpacing = line1.Length > 0 && line2.Length > 0 ? 2f : 0f;
|
||||
ImGui.SetWindowFontScale(1f);
|
||||
return h1 + h2 + lineSpacing + 6f * ImGuiHelpers.GlobalScale;
|
||||
}
|
||||
|
||||
private static float ComputeMapInfoFontScale(float width, string line1, string line2)
|
||||
{
|
||||
var horzPad = 8f * ImGuiHelpers.GlobalScale;
|
||||
var maxWidth = Math.Max(1f, width - horzPad);
|
||||
ImGui.SetWindowFontScale(1f);
|
||||
var w1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).X;
|
||||
var w2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).X;
|
||||
var maxLineWidth = Math.Max(w1, w2);
|
||||
if (maxLineWidth <= 0) return 1f;
|
||||
var autoScale = Math.Clamp(maxWidth / maxLineWidth, 0.5f, 1f);
|
||||
var mult = Math.Clamp(System.SystemConfig.MinimapMapInfoFontScale, 0.5f, 2f);
|
||||
return Math.Clamp(autoScale * mult, 0.3f, 1.5f);
|
||||
}
|
||||
|
||||
private unsafe (string line1, string line2) GetMapInfoLines()
|
||||
{
|
||||
var agent = AgentMap.Instance();
|
||||
var currentMapId = agent->CurrentMapId;
|
||||
if (currentMapId == 0) return (string.Empty, string.Empty);
|
||||
var mapData = Service.DataManager.GetExcelSheet<Map>().GetRow(currentMapId);
|
||||
if (mapData.RowId == 0) return (string.Empty, string.Empty);
|
||||
var rawParts = new string?[4];
|
||||
if (System.SystemConfig.ShowRegionLabel)
|
||||
rawParts[0] = mapData.PlaceNameRegion.Value.Name.ExtractText();
|
||||
if (System.SystemConfig.ShowMapLabel)
|
||||
rawParts[1] = mapData.PlaceName.Value.Name.ExtractText();
|
||||
if (agent->CurrentMapId == currentMapId) {
|
||||
if (TerritoryInfo.Instance()->AreaPlaceNameId is not 0 && System.SystemConfig.ShowAreaLabel) {
|
||||
var areaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->AreaPlaceNameId);
|
||||
rawParts[2] = areaLabel.Name.ExtractText();
|
||||
}
|
||||
if (TerritoryInfo.Instance()->SubAreaPlaceNameId is not 0 && System.SystemConfig.ShowSubAreaLabel) {
|
||||
var subAreaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->SubAreaPlaceNameId);
|
||||
rawParts[3] = subAreaLabel.Name.ExtractText();
|
||||
}
|
||||
}
|
||||
var order = System.SystemConfig.MinimapMapInfoOrder;
|
||||
if (order.Length != 4) order = [0, 1, 2, 3];
|
||||
var ordered = new List<string>();
|
||||
foreach (var idx in order) {
|
||||
var i = Math.Clamp(idx, 0, 3);
|
||||
if (rawParts[i] is { } s)
|
||||
ordered.Add(s);
|
||||
}
|
||||
var line1 = ordered.Count >= 2 ? string.Join(" - ", ordered[0], ordered[1]) : (ordered.Count == 1 ? ordered[0] : string.Empty);
|
||||
var line2 = ordered.Count >= 4 ? string.Join(" - ", ordered[2], ordered[3]) : (ordered.Count == 3 ? ordered[2] : string.Empty);
|
||||
return (line1, line2);
|
||||
}
|
||||
|
||||
private static IDisposable? PushMinimapFont(int fontType)
|
||||
{
|
||||
return fontType switch {
|
||||
1 when System.MinimapAxis12FontHandle != null => System.MinimapAxis12FontHandle.Push(),
|
||||
2 when System.MinimapAxis18FontHandle != null => System.MinimapAxis18FontHandle.Push(),
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
|
||||
private unsafe void DrawMapInfoBar(float width, float height, float _)
|
||||
{
|
||||
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapMapInfoBarBackground);
|
||||
using var child = ImRaii.Child("minimap_mapinfo_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
|
||||
if (!child) return;
|
||||
|
||||
var (line1, line2) = GetMapInfoLines();
|
||||
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return;
|
||||
|
||||
using var _font = PushMinimapFont(System.SystemConfig.MinimapMapInfoFontType);
|
||||
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
|
||||
ImGui.SetWindowFontScale(fontScale);
|
||||
try {
|
||||
var color = System.SystemConfig.MinimapMapInfoColor;
|
||||
var totalHeight = 0f;
|
||||
if (line1.Length > 0) totalHeight += ImGui.CalcTextSize(line1).Y;
|
||||
if (line2.Length > 0) totalHeight += (line1.Length > 0 ? 2f : 0f) + ImGui.CalcTextSize(line2).Y;
|
||||
var y = (height - totalHeight) * 0.5f;
|
||||
if (line1.Length > 0) {
|
||||
var sz = ImGui.CalcTextSize(line1);
|
||||
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
|
||||
ImGui.TextColored(color, line1);
|
||||
y += sz.Y + 2f;
|
||||
}
|
||||
if (line2.Length > 0) {
|
||||
var sz = ImGui.CalcTextSize(line2);
|
||||
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
|
||||
ImGui.TextColored(color, line2);
|
||||
}
|
||||
} finally {
|
||||
ImGui.SetWindowFontScale(1f);
|
||||
}
|
||||
}
|
||||
|
||||
private float ComputeCoordinateBarHeight(float totalWidth, float totalHeight, float topBarHeight)
|
||||
{
|
||||
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
|
||||
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
|
||||
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
|
||||
if (!showCoords && !showTime && !showRepair) return 0f;
|
||||
|
||||
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - 20f);
|
||||
minimapSide = Math.Max(1f, minimapSide);
|
||||
var baseScale = Math.Clamp(minimapSide / 200f, 0.15f, 1f);
|
||||
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
|
||||
var fontScale = Math.Clamp(baseScale * mult, 0.15f, 1.5f);
|
||||
ImGui.SetWindowFontScale(fontScale);
|
||||
var h = 0f;
|
||||
if (showCoords) h = Math.Max(h, ImGui.CalcTextSize(" 99.9 99.9 ").Y);
|
||||
if (showTime) h = Math.Max(h, ImGui.CalcTextSize(DateTime.Now.ToString("h:mm tt")).Y);
|
||||
if (showRepair) h = Math.Max(h, ImGui.CalcTextSize("100%").Y);
|
||||
ImGui.SetWindowFontScale(1f);
|
||||
return h + 8f * ImGuiHelpers.GlobalScale;
|
||||
}
|
||||
|
||||
private void DrawCoordinateBar(float width, float height, float scale)
|
||||
{
|
||||
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
|
||||
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
|
||||
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
|
||||
if (!showCoords && !showTime && !showRepair) return;
|
||||
|
||||
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapCoordBarBackground);
|
||||
using var child = ImRaii.Child("minimap_coord_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
|
||||
if (!child) return;
|
||||
|
||||
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
|
||||
var fontScale = Math.Clamp(scale * mult, 0.15f, 1.5f);
|
||||
ImGui.SetWindowFontScale(fontScale);
|
||||
using var _font = PushMinimapFont(System.SystemConfig.MinimapCoordBarFontType);
|
||||
try {
|
||||
var color = System.SystemConfig.MinimapCoordBarColor;
|
||||
var horzPad = 6f * ImGuiHelpers.GlobalScale;
|
||||
var lineHeight = ImGui.GetTextLineHeight();
|
||||
var yPos = Math.Max(0f, (height - lineHeight) * 0.5f - 2f);
|
||||
var gap = 8f * ImGuiHelpers.GlobalScale;
|
||||
|
||||
var order = System.SystemConfig.MinimapBottomBarOrder;
|
||||
if (order.Length != 3) order = [0, 1, 2];
|
||||
|
||||
var texts = new Dictionary<int, string>();
|
||||
if (showCoords && System.MapRenderer.GetCurrentMinimapTransform() is { } transform) {
|
||||
var pos = Service.ObjectTable.LocalPlayer?.Position ?? Vector3.Zero;
|
||||
var mapCoord = MapUtil.WorldToMap(new Vector2(pos.X, pos.Z), transform.Item1, transform.Item2, transform.Item3);
|
||||
texts[0] = $"{mapCoord.X:F1} {mapCoord.Y:F1}";
|
||||
}
|
||||
if (showRepair) texts[1] = $"{EquipmentConditionHelper.GetLowestConditionPercent():F0}%";
|
||||
if (showTime) texts[2] = DateTime.Now.ToString("h:mm tt");
|
||||
|
||||
var visibleOrder = new List<string>();
|
||||
foreach (var idx in order) {
|
||||
var i = Math.Clamp(idx, 0, 2);
|
||||
if (texts.TryGetValue(i, out var t)) visibleOrder.Add(t);
|
||||
}
|
||||
|
||||
var cursorX = horzPad;
|
||||
for (var j = 0; j < visibleOrder.Count; j++) {
|
||||
var text = visibleOrder[j];
|
||||
var sz = ImGui.CalcTextSize(text);
|
||||
var isLast = j == visibleOrder.Count - 1;
|
||||
var x = isLast ? width - horzPad - sz.X : cursorX;
|
||||
ImGui.SetCursorPos(new Vector2(x, yPos));
|
||||
ImGui.TextColored(color, text);
|
||||
if (!isLast) cursorX += sz.X + gap;
|
||||
}
|
||||
} finally {
|
||||
ImGui.SetWindowFontScale(1f);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawActionMenuButton(float totalWidth, float topBarHeight, float _)
|
||||
{
|
||||
const string buttonLabel = ">>";
|
||||
var pad = 6f * ImGuiHelpers.GlobalScale;
|
||||
var textSize = ImGui.CalcTextSize(buttonLabel);
|
||||
var buttonSize = textSize + new Vector2(pad * 2, pad);
|
||||
var windowPos = ImGui.GetWindowPos();
|
||||
var screenPos = new Vector2(
|
||||
windowPos.X + totalWidth - buttonSize.X - pad,
|
||||
windowPos.Y + topBarHeight + pad);
|
||||
var buttonMin = screenPos;
|
||||
var buttonMax = screenPos + buttonSize;
|
||||
|
||||
var drawList = ImGui.GetForegroundDrawList();
|
||||
var isHovered = ImGui.IsMouseHoveringRect(buttonMin, buttonMax);
|
||||
var isClicked = isHovered && ImGui.IsMouseClicked(ImGuiMouseButton.Left);
|
||||
|
||||
if (isClicked)
|
||||
ImGui.OpenPopup("minimap_action_popup");
|
||||
|
||||
var bgColor = isHovered ? new Vector4(0.25f, 0.25f, 0.3f, 0.98f) : new Vector4(0.12f, 0.12f, 0.18f, 0.98f);
|
||||
var borderColor = new Vector4(1f, 1f, 1f, 0.9f);
|
||||
var textColor = new Vector4(1f, 1f, 1f, 1f);
|
||||
|
||||
drawList.AddRectFilled(buttonMin, buttonMax, ImGui.GetColorU32(bgColor), 3f);
|
||||
drawList.AddRect(buttonMin, buttonMax, ImGui.GetColorU32(borderColor), 3f, ImDrawFlags.None, 1.5f);
|
||||
var textPos = screenPos + new Vector2((buttonSize.X - textSize.X) * 0.5f, (buttonSize.Y - textSize.Y) * 0.5f);
|
||||
drawList.AddText(textPos, ImGui.GetColorU32(textColor), buttonLabel);
|
||||
|
||||
if (isHovered)
|
||||
{
|
||||
ImGui.SetNextWindowBgAlpha(1f);
|
||||
using var tooltip = ImRaii.Tooltip();
|
||||
ImGui.Text("Automations");
|
||||
}
|
||||
|
||||
var popupX = windowPos.X + totalWidth + pad;
|
||||
var popupY = windowPos.Y + topBarHeight;
|
||||
ImGui.SetNextWindowPos(new Vector2(popupX, popupY), ImGuiCond.Appearing);
|
||||
if (ImGui.BeginPopup("minimap_action_popup", ImGuiWindowFlags.NoMove))
|
||||
{
|
||||
if (ImGui.MenuItem("Desynth all items in inventory"))
|
||||
MinimapActions.InvokeDesynth();
|
||||
if (ImGui.MenuItem("Extract Materia"))
|
||||
MinimapActions.InvokeExtract();
|
||||
if (ImGui.MenuItem("Repair"))
|
||||
MinimapActions.InvokeRepair();
|
||||
if (ImGui.MenuItem("Equip Gear"))
|
||||
MinimapActions.InvokeEquip();
|
||||
if (ImGui.MenuItem("Open Coffers"))
|
||||
MinimapActions.InvokeCoffers();
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStyle()
|
||||
@@ -113,16 +399,27 @@ public class MinimapWindow : Window
|
||||
Flags &= ~ImGuiWindowFlags.NoMove;
|
||||
}
|
||||
|
||||
private unsafe Vector2 GetMinimapWindowSize()
|
||||
{
|
||||
var minimapSizePx = System.SystemConfig.MinimapSize;
|
||||
var topBarHeight = System.SystemConfig.MinimapShowMapInfoBar ? ComputeMapInfoBarHeight(minimapSizePx) : 0f;
|
||||
var bottomBarHeight = System.SystemConfig.MinimapShowCoordinateBar
|
||||
? ComputeCoordinateBarHeight(minimapSizePx, minimapSizePx + topBarHeight + 24f, topBarHeight)
|
||||
: 0f;
|
||||
var totalHeight = minimapSizePx + topBarHeight + bottomBarHeight;
|
||||
return new Vector2(minimapSizePx, totalHeight);
|
||||
}
|
||||
|
||||
private void UpdateSizePosition()
|
||||
{
|
||||
var config = System.SystemConfig;
|
||||
var windowPosition = ImGui.GetWindowPos();
|
||||
var windowSize = ImGui.GetWindowSize();
|
||||
var configSize = config.MinimapSize;
|
||||
var expectedSize = GetMinimapWindowSize();
|
||||
|
||||
// Size is config-only (set in Mappy settings); always apply config size to window.
|
||||
if (Math.Abs(windowSize.X - configSize) > 0.1f || Math.Abs(windowSize.Y - configSize) > 0.1f)
|
||||
ImGui.SetWindowSize(new Vector2(configSize, configSize));
|
||||
if (Math.Abs(windowSize.X - expectedSize.X) > 0.1f || Math.Abs(windowSize.Y - expectedSize.Y) > 0.1f)
|
||||
ImGui.SetWindowSize(expectedSize);
|
||||
|
||||
if (!ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)) {
|
||||
// Not focused: apply config position to window
|
||||
|
||||
@@ -1 +1 @@
|
||||
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.13","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.13/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.13/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.13/latest.zip","LastUpdate":"1760400000"}]
|
||||
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.20: Fix marker refresh sometimes not running when accepting a quest or advancing a quest step. 1.0.0.19: Minimap quest area circles refresh when multi-step objective progresses (1/3 -> 2/3, etc.). 1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.20","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","LastUpdate":"1772591258"}]
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Block a user