v1.0.0.12: Other players on minimap use distinct icon (60403) from party markers
Made-with: Cursor
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@@ -289,6 +289,13 @@ public class MinimapOptionsTab : ITabItem
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configChanged |= ImGui.Checkbox("Show Players and NPCs", ref System.SystemConfig.MinimapShowPlayersAndNpcs);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Show Player/NPC tracking on the minimap (other players, enemies, bosses, etc.), matching the main map display.");
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var otherPlayerIcon = (int)System.SystemConfig.MinimapOtherPlayerIconId;
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if (ImGui.DragInt("Other Player Icon (minimap)", ref otherPlayerIcon, 1.0f, 60000, 61000, "%d")) {
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System.SystemConfig.MinimapOtherPlayerIconId = (uint)Math.Clamp(otherPlayerIcon, 60000, 61000);
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configChanged = true;
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}
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Icon ID for other players on the minimap (default 60403). Must be distinct from party marker (60421).");
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configChanged |= ImGui.Checkbox("Hide Minimap With Game GUI", ref System.SystemConfig.MinimapHideWithGameGui);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
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