v1.0.0.20: Fix marker refresh sometimes not running when accepting/advancing quest
Made-with: Cursor
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@@ -113,11 +113,9 @@ public unsafe class IntegrationsController : IDisposable
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try { AgentMap.Instance()->Hide(); } catch { }
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SilentRefreshInProgress = false;
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}
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// Do NOT update quest/temp baselines here: if the user accepts a quest or advances a step during
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// these frames, we would overwrite the baseline and never trigger a refresh for that change.
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_wasBetweenAreas = Service.Condition.IsBetweenAreas();
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_lastQuestCount = GetActiveQuestCount();
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try { _lastTempMarkerCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
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_lastQuestSequenceSnapshot = GetQuestSequenceSnapshot();
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_lastTempMarkerSnapshot = GetTempMarkerSnapshot();
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return;
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}
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