v1.0.0.20: Fix marker refresh sometimes not running when accepting/advancing quest

Made-with: Cursor
This commit is contained in:
2026-03-04 02:28:16 -05:00
parent 611e61967b
commit 448d3ca933
4 changed files with 29 additions and 14 deletions
+2 -4
View File
@@ -113,11 +113,9 @@ public unsafe class IntegrationsController : IDisposable
try { AgentMap.Instance()->Hide(); } catch { }
SilentRefreshInProgress = false;
}
// Do NOT update quest/temp baselines here: if the user accepts a quest or advances a step during
// these frames, we would overwrite the baseline and never trigger a refresh for that change.
_wasBetweenAreas = Service.Condition.IsBetweenAreas();
_lastQuestCount = GetActiveQuestCount();
try { _lastTempMarkerCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
_lastQuestSequenceSnapshot = GetQuestSequenceSnapshot();
_lastTempMarkerSnapshot = GetTempMarkerSnapshot();
return;
}