diff --git a/Mappy/Controllers/IntegrationsController.cs b/Mappy/Controllers/IntegrationsController.cs
index ebf8403..d053446 100644
--- a/Mappy/Controllers/IntegrationsController.cs
+++ b/Mappy/Controllers/IntegrationsController.cs
@@ -113,11 +113,9 @@ public unsafe class IntegrationsController : IDisposable
try { AgentMap.Instance()->Hide(); } catch { }
SilentRefreshInProgress = false;
}
+ // Do NOT update quest/temp baselines here: if the user accepts a quest or advances a step during
+ // these frames, we would overwrite the baseline and never trigger a refresh for that change.
_wasBetweenAreas = Service.Condition.IsBetweenAreas();
- _lastQuestCount = GetActiveQuestCount();
- try { _lastTempMarkerCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
- _lastQuestSequenceSnapshot = GetQuestSequenceSnapshot();
- _lastTempMarkerSnapshot = GetTempMarkerSnapshot();
return;
}
diff --git a/Mappy/MapRenderer/MapRenderer.Core.cs b/Mappy/MapRenderer/MapRenderer.Core.cs
index 0b9b543..8e94cf2 100644
--- a/Mappy/MapRenderer/MapRenderer.Core.cs
+++ b/Mappy/MapRenderer/MapRenderer.Core.cs
@@ -175,6 +175,7 @@ public unsafe partial class MapRenderer : IDisposable
if (string.IsNullOrEmpty(idStr)) return false;
// Try several path conventions so the minimap can show without ever requiring the user to open the Area Map.
+ // Prefer TextureProvider.GetFromGame (same as Area Map) so path resolution and mods match; fall back to Lumina GetTexFile.
var fileName = idStr.Replace("/", "");
var pathsToTry = new[]
{
@@ -185,17 +186,24 @@ public unsafe partial class MapRenderer : IDisposable
$"ui/uld/areamap/{fileName}.tex",
};
+ string? gamePath = null;
IDalamudTextureWrap? texture = null;
foreach (var path in pathsToTry) {
+ var wrap = Service.TextureProvider.GetFromGame(path).GetWrapOrDefault();
+ if (wrap is not null && wrap.Handle != IntPtr.Zero && wrap.Size.X > 0 && wrap.Size.Y > 0) {
+ gamePath = path;
+ break;
+ }
texture = LoadSingleTexture(path);
if (texture is not null) break;
}
- if (texture is null) return false;
+
+ if (gamePath is null && texture is null) return false;
TrimMinimapCacheToLimit();
var entry = _minimapCache[mapId] = new MinimapCacheEntry();
- entry.PathKey = $"lumina:{mapId}";
- entry.Texture = texture;
+ entry.PathKey = gamePath is not null ? $"game:{gamePath}" : $"lumina:{mapId}";
+ entry.Texture = texture; // null when using game path (looked up each frame)
entry.ScaleFactor = map.SizeFactor / 100f;
entry.OffsetX = map.OffsetX;
entry.OffsetY = map.OffsetY;
@@ -251,14 +259,23 @@ public unsafe partial class MapRenderer : IDisposable
TryEnsureLuminaCacheFor(currentMapId);
// Draw from cache if we have it for the current map.
- if (!_minimapCache.TryGetValue(currentMapId, out var cached) || cached.Texture is null)
+ if (!_minimapCache.TryGetValue(currentMapId, out var cached))
+ return;
+
+ // Resolve texture: use cached texture, or for "game:" path look up via TextureProvider each frame (same as Area Map).
+ IDalamudTextureWrap? textureToDraw = cached.Texture;
+ if (textureToDraw is null && cached.PathKey.StartsWith("game:", StringComparison.Ordinal)) {
+ var path = cached.PathKey.Substring(5);
+ textureToDraw = Service.TextureProvider.GetFromGame(path).GetWrapOrDefault();
+ }
+ if (textureToDraw is null)
return;
// Use the size passed by the minimap window (window size) so zoom/center is stable.
if (size.X <= 0 || size.Y <= 0) return;
var zoom = Math.Clamp(System.SystemConfig.MinimapZoom, 0.03f, 0.112f);
- var mapSize = cached.Texture.Size.X;
+ var mapSize = textureToDraw.Size.X;
// Scale so the map COVERS the view at zoom=1 (use max so no black bands at max zoom out).
var fitScale = Math.Max(size.X, size.Y) / mapSize;
var scale = fitScale / zoom;
@@ -270,11 +287,11 @@ public unsafe partial class MapRenderer : IDisposable
var drawOffset = (-playerCoord + new Vector2(cached.OffsetX, cached.OffsetY)) * cached.ScaleFactor;
var centerOffset = size / 2.0f;
- var mapCenterOffset = (cached.Texture.Size / 2f) * scale;
+ var mapCenterOffset = (textureToDraw.Size / 2f) * scale;
var drawPosition = centerOffset - mapCenterOffset + drawOffset * scale;
// Clamp so the map always fills the view (no black), but when zoomed in allow full pan so the player tracks.
- var texSize = cached.Texture.Size * scale;
+ var texSize = textureToDraw.Size * scale;
if (texSize.X > size.X && texSize.Y > size.Y) {
// Zoomed in: allow full pan range so the map can shift in any direction and the player stays at center.
drawPosition.X = Math.Clamp(drawPosition.X, size.X - texSize.X, texSize.X - size.X);
@@ -287,7 +304,7 @@ public unsafe partial class MapRenderer : IDisposable
// Content top-left in screen space so player is drawn at the true center of the minimap (not offset by title bar).
var contentTopLeft = ImGui.GetCursorScreenPos();
- DrawMinimapCachedTextureAt(drawPosition, scale, cached.Texture);
+ DrawMinimapCachedTextureAt(drawPosition, scale, textureToDraw);
var centerScreen = contentTopLeft + centerOffset;
// Draw cone under markers so quest/FATE/POI markers stay visible on top of the cone.
DrawMinimapConeAtCenter(centerScreen, scale);
diff --git a/Mappy/Mappy.csproj b/Mappy/Mappy.csproj
index 55f8a22..4ec3530 100644
--- a/Mappy/Mappy.csproj
+++ b/Mappy/Mappy.csproj
@@ -4,7 +4,7 @@
HSMappy
HSMappy
Knack117
- 1.0.0.19
+ 1.0.0.20
A more versatile in-game map.
Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.
http://brassnet.ddns.net:33983/KnackAtNite/HSMappy
diff --git a/Mappy/pluginmaster.json b/Mappy/pluginmaster.json
index bbf5e4e..034349a 100644
--- a/Mappy/pluginmaster.json
+++ b/Mappy/pluginmaster.json
@@ -1 +1 @@
-[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.19: Minimap quest area circles refresh when multi-step objective progresses (1/3 -> 2/3, etc.). 1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.19","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","LastUpdate":"1772407702"}]
+[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.20: Fix marker refresh sometimes not running when accepting a quest or advancing a quest step. 1.0.0.19: Minimap quest area circles refresh when multi-step objective progresses (1/3 -> 2/3, etc.). 1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.20","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.20/latest.zip","LastUpdate":"1772591258"}]