c08d8dc40046ded5d246db5cef0c9704138c01e0
- Duplicate action IDs in combos (e.g. Flare, Flare): track step index in combo state so the sequence advances correctly instead of looping on the first match. - Dragoon Drakesbane: after Fang and Claw or Wheeling Thrust, show/use Drakesbane (36952). Support both ID sets (3552/3553 and 3554/3556). Normalize Drakesbane in sequence lookup; trigger match when slot shows Drakesbane. - Warrior: Inner Release → Primal Rend when Primal Rend Ready (status 2070); Primal Rend → Primal Ruination when Primal Ruination Ready (status 2700, lv100). Add HasStatus() via IBattleChara.StatusList. - Reaper: Grim Reaping → Communio when 1 Lemure Shroud in Enshroud (RPRGauge). Normalize and trigger match for Communio. - Central pipeline ResolveTransformingAbilities() for RDM, DRG, WAR, RPR. ClearOverlay/isLastStep and trigger matching updated for all replacement actions. Made-with: Cursor
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