- Per-combo reset when: Game timer (default), Never, On target change,
After X seconds. Never = cycle sequence without time/target reset.
After seconds uses configurable 0.5–300s window.
- Per-combo 'Preserve position when using other actions' (default on):
when on, using another combo or any ability never resets this combo's
step; it only resets per its own 'Reset when' setting. When off
(original), using an action not in this combo resets it to step 1.
- Optional ITargetManager via constructor for On target change; plugin
loads if service unavailable (On target change no-op when null).
Made-with: Cursor
Red Mage melee combo (Riposte 7504 → Zwerchhau 7512 → Redoublement 7516)
should switch to Enchanted variants (7527, 7528, 7529) when both mana
gauges are 20 or higher. The plugin was forcing base actions instead.
Changes:
- Add IJobGauges to read RDM Black/White mana
- ResolveRdmEnchanted(): substitute 7527/7528/7529 when mana ≥ 20
- NormalizeLastComboMoveForSequence(): game/overlay may report Enchanted
IDs; map to base for correct sequence index lookup
- Apply resolution in UseAction, ExecuteSlotById, GetSlotAppearance,
GetIcon, OnFrameworkUpdate
- Match combo trigger when slot shows Enchanted Riposte (7527)
- ClearOverlayIfActionNotInCombo: treat Enchanted IDs as in-combo
- SetOurComboState: Enchanted Redoublement = last step for GCD block
Also: remove hardcoded DalamudLibPath so SDK uses platform defaults
(~/.xlcore/dalamud/Hooks/dev/ on Linux, %AppData% on Windows)
Co-authored-by: Cursor <cursoragent@cursor.com>