feat: Per-combo reset options and preserve-position toggle
- Per-combo reset when: Game timer (default), Never, On target change, After X seconds. Never = cycle sequence without time/target reset. After seconds uses configurable 0.5–300s window. - Per-combo 'Preserve position when using other actions' (default on): when on, using another combo or any ability never resets this combo's step; it only resets per its own 'Reset when' setting. When off (original), using an action not in this combo resets it to step 1. - Optional ITargetManager via constructor for On target change; plugin loads if service unavailable (On target change no-op when null). Made-with: Cursor
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@@ -13,6 +13,8 @@ internal class Service
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[PluginService] internal static IDalamudPluginInterface Interface { get; private set; } = null!;
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[PluginService] internal static IClientState ClientState { get; private set; } = null!;
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/// <summary>Set by plugin if available; not injected to avoid load failure when service missing. When null, OnTargetChange reset is skipped.</summary>
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internal static ITargetManager? TargetManager { get; set; }
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[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
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[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
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[PluginService] internal static IDataManager DataManager { get; private set; } = null!;
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