5b3d8c87d1
Debug Build and Test / Build against Latest Dalamud (push) Has been cancelled
Debug Build and Test / Build against Staging Dalamud (push) Has been cancelled
Release Build and Publish / Release Build against Staging Dalamud and deploy to MyDalamudPlugins (release) Has been cancelled
Co-authored-by: Cursor <cursoragent@cursor.com>
47 lines
1.7 KiB
Markdown
47 lines
1.7 KiB
Markdown
# CBT – Local build (Dalamud API 14)
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This copy of CBT has been updated to **Dalamud API level 14** so it runs on current FFXIV/Dalamud. The upstream repo may still ship API 13, which shows as "outdated and incompatible."
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## Install the built plugin
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### Option A: Dev plugins folder (recommended)
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1. Create the folder (if it doesn’t exist):
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- `%AppData%\XIVLauncher\addon\Hooks\dev\plugins\CBT\`
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2. Copy everything from:
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- `CBT\bin\Release\`
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into that folder, so the DLL and manifest are directly inside `...\plugins\CBT\`:
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- `CBT.dll`
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- `CBT.json`
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- `CBT.deps.json`
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- `Media\` (folder)
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- `Data\` (folder)
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- `images\` (folder)
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3. In-game: enable **test/development** plugins in Dalamud settings if required, then enable **CBT**.
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### Option B: Install from zip
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A zip is built at:
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- `C:\Users\flick\Desktop\MyDalamudPlugins\release-zips\CBT.zip`
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If your Dalamud/plugin installer supports “Install from custom zip” or “Install from file”, use that and select `CBT.zip`. Otherwise use Option A.
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## Rebuild after changes
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From repo root:
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```powershell
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cd "C:\Users\flick\Desktop\MyDalamudPlugins\repos\CBT-main"
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dotnet build -c Release
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```
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Output: `CBT\bin\Release\`. Copy those contents into `...\dev\plugins\CBT\` again (or re-zip and reinstall).
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## Changes made for API 14
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- **CBT.csproj**: `Dalamud.NET.Sdk` 13.0.0 → 14.0.1, `net9.0-windows` → `net10.0-windows`, version set to 0.0.3.7.
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- **CBT.json**: `DalamudApiLevel` 13 → 14, added `InternalName`, `ApplicableVersion`.
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- **PluginAddressResolver.cs**: Added `using Dalamud.Plugin.Services` so `ISigScanner` resolves (moved in API 14).
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- **PluginManager.cs**: `LocalPlayer` now uses `Service.ObjectTable.LocalPlayer` instead of obsolete `IClientState.LocalPlayer`.
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