Files
AetherBags/KamiToolKit/Nodes/Basic/SimpleClippingMaskNode.cs
T
KnackAtNite 8db4ce6094
Debug Build and Test / Build against Latest Dalamud (push) Has been cancelled
Debug Build and Test / Build against Staging Dalamud (push) Has been cancelled
Initial commit: AetherBags + KamiToolKit for FC Gitea
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 14:46:31 -05:00

60 lines
1.4 KiB
C#

using System.Numerics;
using KamiToolKit.Classes;
namespace KamiToolKit.Nodes;
public unsafe class SimpleClippingMaskNode : ClippingMaskNode {
public SimpleClippingMaskNode() {
PartsList.Add(new Part());
}
public float U {
get => PartsList[0]->U;
set => PartsList[0]->U = (ushort)value;
}
public float V {
get => PartsList[0]->V;
set => PartsList[0]->V = (ushort)value;
}
public Vector2 TextureCoordinates {
get => new(U, V);
set {
U = value.X;
V = value.Y;
}
}
public float TextureHeight {
get => PartsList[0]->Height;
set => PartsList[0]->Height = (ushort)value;
}
public float TextureWidth {
get => PartsList[0]->Width;
set => PartsList[0]->Width = (ushort)value;
}
public Vector2 TextureSize {
get => new(TextureWidth, TextureHeight);
set {
TextureWidth = value.X;
TextureHeight = value.Y;
}
}
public virtual string TexturePath {
get => PartsList[0]->LoadedPath;
set => PartsList[0]->LoadTexture(value);
}
public Vector2 ActualTextureSize => PartsList[0]->LoadedTextureSize;
public void LoadTexture(string path)
=> PartsList[0]->LoadTexture(path);
public void LoadIcon(uint iconId)
=> PartsList[0]->LoadIcon(iconId);
}