using System.Numerics; using KamiToolKit.Classes; namespace KamiToolKit.Nodes; public unsafe class SimpleClippingMaskNode : ClippingMaskNode { public SimpleClippingMaskNode() { PartsList.Add(new Part()); } public float U { get => PartsList[0]->U; set => PartsList[0]->U = (ushort)value; } public float V { get => PartsList[0]->V; set => PartsList[0]->V = (ushort)value; } public Vector2 TextureCoordinates { get => new(U, V); set { U = value.X; V = value.Y; } } public float TextureHeight { get => PartsList[0]->Height; set => PartsList[0]->Height = (ushort)value; } public float TextureWidth { get => PartsList[0]->Width; set => PartsList[0]->Width = (ushort)value; } public Vector2 TextureSize { get => new(TextureWidth, TextureHeight); set { TextureWidth = value.X; TextureHeight = value.Y; } } public virtual string TexturePath { get => PartsList[0]->LoadedPath; set => PartsList[0]->LoadTexture(value); } public Vector2 ActualTextureSize => PartsList[0]->LoadedTextureSize; public void LoadTexture(string path) => PartsList[0]->LoadTexture(path); public void LoadIcon(uint iconId) => PartsList[0]->LoadIcon(iconId); }