Fix move item
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@@ -1,16 +1,16 @@
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using System;
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using System.Numerics;
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using AetherBags.Extensions;
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using AetherBags.Helpers;
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using AetherBags.Inventory;
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using AetherBags.Nodes.Layout;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using KamiToolKit.Classes;
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using KamiToolKit.Nodes;
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// TODO: Switch back to CS version when Dalamud Updated
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using DragDropFixedNode = AetherBags.Nodes.DragDropNode;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace AetherBags.Nodes.Inventory;
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@@ -23,14 +23,11 @@ public class InventoryCategoryNode : SimpleComponentNode
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private const float HeaderHeight = 16;
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private const float MinWidth = 40;
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private float? _fixedWidth;
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private float? _fixedWidth;
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private int _hoverRefs;
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private bool _headerSuppressed;
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private bool _headerExpanded;
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private float _baseHeaderWidth = 96f;
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private string _fullHeaderText = string.Empty;
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public event Action<InventoryCategoryNode, bool>? HeaderHoverChanged;
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@@ -77,7 +74,6 @@ public class InventoryCategoryNode : SimpleComponentNode
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_categoryNameTextNode.String = _fullHeaderText;
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_categoryNameTextNode.TextColor = value.Category.Color;
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_categoryNameTextNode.TooltipString = value.Category.Description;
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UpdateItemGrid();
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@@ -96,7 +92,7 @@ public class InventoryCategoryNode : SimpleComponentNode
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}
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}
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public float? FixedWidth
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public float? FixedWidth
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{
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get => _fixedWidth;
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set
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@@ -114,7 +110,6 @@ public class InventoryCategoryNode : SimpleComponentNode
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_headerExpanded = true;
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ApplyHeaderVisualStateAndSize();
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HeaderHoverChanged?.Invoke(this, true);
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}
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@@ -127,7 +122,6 @@ public class InventoryCategoryNode : SimpleComponentNode
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_headerExpanded = false;
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ApplyHeaderVisualStateAndSize();
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HeaderHoverChanged?.Invoke(this, false);
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}
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@@ -140,12 +134,11 @@ public class InventoryCategoryNode : SimpleComponentNode
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private void ApplyHeaderVisualStateAndSize()
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{
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_categoryNameTextNode.IsVisible = !_headerSuppressed;
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_categoryNameTextNode.IsVisible = ! _headerSuppressed;
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if (_headerSuppressed)
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return;
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var flags = _categoryNameTextNode.TextFlags;
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flags &= ~(TextFlags.WordWrap | TextFlags.MultiLine);
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if (_headerExpanded)
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@@ -153,7 +146,7 @@ public class InventoryCategoryNode : SimpleComponentNode
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flags &= ~(TextFlags.OverflowHidden | TextFlags.Ellipsis);
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_categoryNameTextNode.TextFlags = flags;
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if (!string.IsNullOrEmpty(_fullHeaderText))
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if (! string.IsNullOrEmpty(_fullHeaderText))
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_categoryNameTextNode.String = _fullHeaderText;
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Vector2 drawSize = _categoryNameTextNode.GetTextDrawSize();
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@@ -167,7 +160,7 @@ public class InventoryCategoryNode : SimpleComponentNode
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if (!string.IsNullOrEmpty(_fullHeaderText))
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_categoryNameTextNode.String = _fullHeaderText;
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flags |= (TextFlags.OverflowHidden | TextFlags.Ellipsis);
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flags |= TextFlags.OverflowHidden | TextFlags.Ellipsis;
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_categoryNameTextNode.TextFlags = flags;
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}
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}
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@@ -179,58 +172,30 @@ public class InventoryCategoryNode : SimpleComponentNode
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if (itemCount == 0)
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{
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float width = _fixedWidth ?? MinWidth;
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Size = new Vector2(width, HeaderHeight);
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_baseHeaderWidth = width;
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_itemGridNode.Position = new Vector2(0, HeaderHeight);
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_itemGridNode.Size = new Vector2(width, 0);
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ApplyHeaderVisualStateAndSize();
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return;
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}
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int itemsPerLine = _itemGridNode.ItemsPerLine;
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if (itemsPerLine < 1) itemsPerLine = 1;
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int itemsPerLine = Math.Max(1, _itemGridNode.ItemsPerLine);
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int rows = (itemCount + itemsPerLine - 1) / itemsPerLine;
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int actualColumns = Math.Min(itemCount, itemsPerLine);
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float cellW, cellH;
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if (_itemGridNode.Nodes.Count > 0)
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{
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var firstChild = _itemGridNode.Nodes[0];
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cellW = firstChild.Width;
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cellH = firstChild.Height;
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}
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else
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{
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cellW = FallbackItemSize;
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cellH = FallbackItemSize;
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}
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float cellW = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Width : FallbackItemSize;
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float cellH = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Height : FallbackItemSize;
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float hPad = _itemGridNode.HorizontalPadding;
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float vPad = _itemGridNode.VerticalPadding;
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float calculatedWidth;
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if (_fixedWidth.HasValue)
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{
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calculatedWidth = _fixedWidth.Value;
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}
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else
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{
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calculatedWidth = actualColumns * cellW + (actualColumns - 1) * hPad;
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if (calculatedWidth < MinWidth) calculatedWidth = MinWidth;
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}
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float calculatedWidth = _fixedWidth ?? Math.Max(MinWidth, actualColumns * cellW + (actualColumns - 1) * hPad);
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float height = HeaderHeight + rows * cellH + (rows - 1) * vPad;
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Size = new Vector2(calculatedWidth, height);
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_itemGridNode.Position = new Vector2(0, HeaderHeight);
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_itemGridNode.Size = new Vector2(calculatedWidth, height - HeaderHeight);
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_baseHeaderWidth = calculatedWidth;
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ApplyHeaderVisualStateAndSize();
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@@ -248,7 +213,7 @@ public class InventoryCategoryNode : SimpleComponentNode
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{
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InventoryItem item = data.Item;
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var node = new InventoryDragDropNode
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return new InventoryDragDropNode
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{
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Size = new Vector2(42, 46),
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IsVisible = true,
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@@ -258,14 +223,11 @@ public class InventoryCategoryNode : SimpleComponentNode
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Payload = new DragDropPayload
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{
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Type = DragDropType.Inventory_Item,
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Int1 = (int)item.GetInventoryType(),
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Int1 = (int)item.Container,
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Int2 = item.Slot,
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},
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IsClickable = true,
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OnEnd = _ =>
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{
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System.AddonInventoryWindow.ManualInventoryRefresh();
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},
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OnEnd = _ => System.AddonInventoryWindow.ManualInventoryRefresh(),
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OnPayloadAccepted = (n, p) => OnPayloadAccepted(n, p, data),
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OnRollOver = n =>
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{
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@@ -277,54 +239,54 @@ public class InventoryCategoryNode : SimpleComponentNode
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EndHeaderHover();
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n.HideTooltip();
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},
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ItemInfo = data
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};
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return node;
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}
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private unsafe void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo itemInfo)
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private void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo targetItemInfo)
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{
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if (payload.Type != DragDropType.Item) return;
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InventoryItem item = itemInfo.Item;
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2} ReferenceIndex: {payload.ReferenceIndex}");
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InventoryType inventoryType = InventoryType.GetInventoryTypeFromContainerId(payload.Int1);
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ushort sourceSlot = (ushort)payload.Int2;
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ItemOrderModuleSorterItemEntry* itemEntry = item.GetItemOrderData();
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Services.Logger.Debug($"{item.Slot} vs {item.GetSlot()}: entry: {itemEntry->Slot}");
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Services.Logger.Info($"[OnPayload] Moving {inventoryType}@{sourceSlot} -> {item.Container}@{item.Slot} -> {item.Name.ExtractText()}");
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, item.Container, item.GetSlot(), true);
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if (payload.Type != DragDropType.Item && payload.Type != DragDropType.Inventory_Item)
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return;
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var (sourceContainer, sourceSlot) = ResolveSourceFromPayload(payload);
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// System.AddonInventoryWindow.ManualInventoryRefresh();
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// Should work for swapping item but need a fake empty slot to put new items in probably.
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// Services.Logger.Debug($"Moving Item from {inventoryType} Slot {sourceSlot} to {itemInfo.Item.Container} Slot {itemInfo.Item.GetSlot()}");
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//MoveItem(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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}
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// Possibly still use this
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private unsafe void MoveItem(InventoryType sourceInventory, uint sourceSlot, InventoryType destinationInventory, uint destinationSlot)
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{
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var sourceContainerId = sourceInventory.AgentItemContainerId;
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var destinationContainerId = destinationInventory.AgentItemContainerId;
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if (sourceContainerId != 0 && destinationContainerId != 0) {
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var atkValues = stackalloc AtkValue[4];
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for (var i = 0; i < 4; i++) atkValues[i].Type = ValueType.UInt;
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atkValues[0].UInt = sourceContainerId;
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atkValues[1].UInt = sourceSlot;
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atkValues[2].UInt = destinationContainerId;
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atkValues[3].UInt = destinationSlot;
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var retVal = stackalloc AtkValue[1];
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RaptureAtkModule* atkModule = RaptureAtkModule.Instance();
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// (RaptureAtkModule* a1, void* outValue, AtkValue* atkValues);
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// (AtkValue* returnValue, AtkValue* values, uint valueCount)
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atkModule->HandleItemMove(retVal, atkValues, 4);
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if (sourceContainer == 0)
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{
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Services.Logger.Warning($"[OnPayload] Could not resolve source from payload");
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return;
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}
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InventoryType targetContainer = targetItemInfo.Item.Container;
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ushort targetSlot = (ushort)targetItemInfo.Item.Slot;
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Services.Logger.Info($"[OnPayload] Moving {sourceContainer}@{sourceSlot} -> {targetContainer}@{targetSlot}");
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InventoryMoveHelper.MoveItem(sourceContainer, sourceSlot, targetContainer, targetSlot);
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}
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}
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private static (InventoryType Container, ushort Slot) ResolveSourceFromPayload(DragDropPayload payload)
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{
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if (payload.Type == DragDropType.Inventory_Item)
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{
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return ((InventoryType)payload.Int1, (ushort)payload.Int2);
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}
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int containerId = payload.Int1;
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int slotIndex = payload.Int2;
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InventoryType sourceContainer = InventoryType.GetInventoryTypeFromContainerId(containerId);
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if (sourceContainer == 0)
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return (0, 0);
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// For main inventory, resolve the real slot via ItemOrderModule
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if (sourceContainer.IsMainInventory)
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{
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var (realContainer, realSlot) = sourceContainer.GetRealItemLocation(slotIndex);
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return (realContainer, realSlot);
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}
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// For other containers (saddlebags, armory, etc.), use the slot directly
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return (sourceContainer, (ushort)slotIndex);
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}
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}
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