Merge remote-tracking branch 'origin/master' into dev/pie-lover
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Text.RegularExpressions;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using Lumina.Excel.Sheets;
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using Lumina.Text.ReadOnly;
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@@ -62,6 +63,13 @@ public static unsafe class InventoryItemExtensions {
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return null;
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}
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public ItemOrderModuleSorterItemEntry* GetItemOrderData()
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{
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InventoryType type = item.GetInventoryType();
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int slot = item.GetSlot();
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return type.GetInventorySorter->Items[slot + type.GetInventoryStartIndex];
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}
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public bool IsRegexMatch(string searchString) {
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// Skip any data access if string is empty
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if (searchString.IsNullOrEmpty()) return true;
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@@ -0,0 +1,98 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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namespace AetherBags.Extensions;
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public static unsafe class InventoryTypeExtensions
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{
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extension(InventoryType inventoryType)
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{
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public uint AgentItemContainerId =>
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inventoryType switch
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{
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InventoryType.EquippedItems => 4,
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InventoryType.KeyItems => 7,
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InventoryType.Inventory1 => 48,
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InventoryType.Inventory2 => 49,
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InventoryType.Inventory3 => 50,
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InventoryType.Inventory4 => 51,
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InventoryType.ArmoryMainHand => 57,
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InventoryType.ArmoryHead => 58,
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InventoryType.ArmoryBody => 59,
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InventoryType.ArmoryHands => 60,
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InventoryType.ArmoryLegs => 61,
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InventoryType.ArmoryFeets => 62,
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InventoryType.ArmoryOffHand => 63,
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InventoryType.ArmoryEar => 64,
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InventoryType.ArmoryNeck => 65,
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InventoryType.ArmoryWrist => 66,
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InventoryType.ArmoryRings => 67,
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InventoryType.ArmorySoulCrystal => 68,
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InventoryType.SaddleBag1 => 69,
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InventoryType.SaddleBag2 => 70,
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InventoryType.PremiumSaddleBag1 => 71,
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InventoryType.PremiumSaddleBag2 => 72,
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_ => 0
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};
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public static InventoryType GetInventoryTypeFromContainerId(int id) =>
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id switch
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{
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4 => InventoryType.EquippedItems,
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7 => InventoryType.KeyItems,
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48 => InventoryType.Inventory1,
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49 => InventoryType.Inventory2,
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50 => InventoryType.Inventory3,
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51 => InventoryType.Inventory4,
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57 => InventoryType.ArmoryMainHand,
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58 => InventoryType.ArmoryHead,
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59 => InventoryType.ArmoryBody,
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60 => InventoryType.ArmoryHands,
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61 => InventoryType.ArmoryLegs,
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62 => InventoryType.ArmoryFeets,
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63 => InventoryType.ArmoryOffHand,
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64 => InventoryType.ArmoryEar,
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65 => InventoryType.ArmoryNeck,
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66 => InventoryType.ArmoryWrist,
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67 => InventoryType.ArmoryRings,
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68 => InventoryType.ArmorySoulCrystal,
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69 => InventoryType.SaddleBag1,
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70 => InventoryType.SaddleBag2,
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71 => InventoryType.PremiumSaddleBag1,
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72 => InventoryType.PremiumSaddleBag2,
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_ => (InventoryType)0
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};
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public ItemOrderModuleSorter* GetInventorySorter => inventoryType switch {
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InventoryType.Inventory1 => ItemOrderModule.Instance()->InventorySorter,
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InventoryType.Inventory2 => ItemOrderModule.Instance()->InventorySorter,
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InventoryType.Inventory3 => ItemOrderModule.Instance()->InventorySorter,
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InventoryType.Inventory4 => ItemOrderModule.Instance()->InventorySorter,
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InventoryType.ArmoryMainHand => ItemOrderModule.Instance()->ArmouryMainHandSorter,
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InventoryType.ArmoryOffHand => ItemOrderModule.Instance()->ArmouryOffHandSorter,
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InventoryType.ArmoryHead => ItemOrderModule.Instance()->ArmouryHeadSorter,
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InventoryType.ArmoryBody => ItemOrderModule.Instance()->ArmouryBodySorter,
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InventoryType.ArmoryHands => ItemOrderModule.Instance()->ArmouryHandsSorter,
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InventoryType.ArmoryLegs => ItemOrderModule.Instance()->ArmouryLegsSorter,
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InventoryType.ArmoryFeets => ItemOrderModule.Instance()->ArmouryFeetSorter,
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InventoryType.ArmoryEar => ItemOrderModule.Instance()->ArmouryEarsSorter,
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InventoryType.ArmoryNeck => ItemOrderModule.Instance()->ArmouryNeckSorter,
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InventoryType.ArmoryWrist => ItemOrderModule.Instance()->ArmouryWristsSorter,
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InventoryType.ArmoryRings => ItemOrderModule.Instance()->ArmouryRingsSorter,
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InventoryType.ArmorySoulCrystal => ItemOrderModule.Instance()->ArmourySoulCrystalSorter,
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InventoryType.SaddleBag1 => ItemOrderModule.Instance()->SaddleBagSorter,
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InventoryType.SaddleBag2 => ItemOrderModule.Instance()->SaddleBagSorter,
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InventoryType.PremiumSaddleBag1 => ItemOrderModule.Instance()->PremiumSaddleBagSorter,
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InventoryType.PremiumSaddleBag2 => ItemOrderModule.Instance()->PremiumSaddleBagSorter,
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_ => throw new Exception($"Type Not Implemented: {inventoryType}"),
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};
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public int GetInventoryStartIndex => inventoryType switch {
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InventoryType.Inventory2 => inventoryType.GetInventorySorter->ItemsPerPage,
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InventoryType.Inventory3 => inventoryType.GetInventorySorter->ItemsPerPage * 2,
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InventoryType.Inventory4 => inventoryType.GetInventorySorter->ItemsPerPage * 3,
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_ => 0,
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};
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}
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}
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@@ -0,0 +1,26 @@
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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namespace AetherBags.Extensions;
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public static unsafe class ItemOrderModuleSorterExtensions {
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extension(ref ItemOrderModuleSorter sorter) {
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public long GetSlotIndex(ItemOrderModuleSorterItemEntry* entry)
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=> entry->Slot + sorter.ItemsPerPage * entry->Page;
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public InventoryItem* GetInventoryItem(ItemOrderModuleSorterItemEntry* entry)
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=> sorter.GetInventoryItem(sorter.GetSlotIndex(entry));
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public InventoryItem* GetInventoryItem(long slotIndex) {
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if (sorter.Items.LongCount <= slotIndex) return null;
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var item = sorter.Items[slotIndex].Value;
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if (item == null) return null;
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var container = InventoryManager.Instance()->GetInventoryContainer(sorter.InventoryType + item->Page);
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if (container == null) return null;
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return container->GetInventorySlot(item->Slot);
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}
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}
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}
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@@ -630,6 +630,11 @@ public static unsafe class InventoryState
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};
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}
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public static InventoryContainer* GetInventoryContainer(InventoryType inventoryType)
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{
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return InventoryManager.Instance()->GetInventoryContainer(inventoryType);
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}
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private struct AggregatedItem
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{
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public InventoryItem First;
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@@ -5,6 +5,7 @@ using Lumina.Excel.Sheets;
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using System;
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using System.Numerics;
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using System.Text.RegularExpressions;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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namespace AetherBags.Inventory;
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@@ -7,9 +7,12 @@ using KamiToolKit.Classes;
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using KamiToolKit.Nodes;
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using System;
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using System.Numerics;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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// TODO: Switch back to CS version when Dalamud Updated
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using DragDropFixedNode = AetherBags.Nodes.DragDropNode;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace AetherBags.Nodes;
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@@ -285,11 +288,45 @@ public class InventoryCategoryNode : SimpleComponentNode
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private unsafe void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo itemInfo)
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{
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2}");
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InventoryType inventoryType = (InventoryType)payload.Int1;
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if (payload.Type != DragDropType.Item) return;
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InventoryItem item = itemInfo.Item;
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2} ReferenceIndex: {payload.ReferenceIndex}");
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InventoryType inventoryType = InventoryType.GetInventoryTypeFromContainerId(payload.Int1);
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ushort sourceSlot = (ushort)payload.Int2;
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System.AddonInventoryWindow.ManualInventoryRefresh();
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ItemOrderModuleSorterItemEntry* itemEntry = item.GetItemOrderData();
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Services.Logger.Debug($"{item.Slot} vs {item.GetSlot()}: entry: {itemEntry->Slot}");
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Services.Logger.Info($"[OnPayload] Moving {inventoryType}@{sourceSlot} -> {item.Container}@{item.Slot} -> {item.Name.ExtractText()}");
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, item.Container, item.GetSlot(), true);
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// System.AddonInventoryWindow.ManualInventoryRefresh();
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// Should work for swapping item but need a fake empty slot to put new items in probably.
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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// Services.Logger.Debug($"Moving Item from {inventoryType} Slot {sourceSlot} to {itemInfo.Item.Container} Slot {itemInfo.Item.GetSlot()}");
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//MoveItem(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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}
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// Possibly still use this
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private unsafe void MoveItem(InventoryType sourceInventory, uint sourceSlot, InventoryType destinationInventory, uint destinationSlot)
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{
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var sourceContainerId = sourceInventory.AgentItemContainerId;
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var destinationContainerId = destinationInventory.AgentItemContainerId;
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if (sourceContainerId != 0 && destinationContainerId != 0) {
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var atkValues = stackalloc AtkValue[4];
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for (var i = 0; i < 4; i++) atkValues[i].Type = ValueType.UInt;
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atkValues[0].UInt = sourceContainerId;
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atkValues[1].UInt = sourceSlot;
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atkValues[2].UInt = destinationContainerId;
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atkValues[3].UInt = destinationSlot;
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var retVal = stackalloc AtkValue[1];
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RaptureAtkModule* atkModule = RaptureAtkModule.Instance();
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// (RaptureAtkModule* a1, void* outValue, AtkValue* atkValues);
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// (AtkValue* returnValue, AtkValue* values, uint valueCount)
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atkModule->HandleItemMove(retVal, atkValues, 4);
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}
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}
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}
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+32
-2
@@ -1,14 +1,16 @@
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using System;
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using System.Numerics;
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using AetherBags.Addons;
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using AetherBags.Configuration;
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using AetherBags.Helpers;
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using Dalamud.Plugin;
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using Dalamud.Game.Command;
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using Dalamud.Hooking;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using KamiToolKit;
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namespace AetherBags;
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public class Plugin : IDalamudPlugin
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public unsafe class Plugin : IDalamudPlugin
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{
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private static string HelpDescription => "Opens your inventory.";
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public Plugin(IDalamudPluginInterface pluginInterface)
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@@ -56,6 +58,32 @@ public class Plugin : IDalamudPlugin
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if (Services.ClientState.IsLoggedIn) {
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Services.Framework.RunOnFrameworkThread(OnLogin);
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}
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try
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{
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_moveItemSlotHook = Services.GameInteropProvider.HookFromSignature<MoveItemSlotDelegate>("E8 ?? ?? ?? ?? 48 8B 03 66 FF C5", MoveItemSlotDetour);
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_moveItemSlotHook.Enable();
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Services.Logger.Debug("MoveItemSlot hooked successfully.");
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}
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catch (Exception e)
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{
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Services.Logger.Error(e, "Failed to hook MoveItemSlot");
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}
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}
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private unsafe delegate int MoveItemSlotDelegate(InventoryManager* inventoryManager, InventoryType srcContainer, ushort srcSlot, InventoryType dstContainer, ushort dstSlot, bool unk);
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private Hook<MoveItemSlotDelegate>? _moveItemSlotHook;
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private unsafe int MoveItemSlotDetour(InventoryManager* manager, InventoryType srcType, ushort srcSlot, InventoryType dstType, ushort dstSlot, bool unk)
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{
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InventoryItem* sourceItem = InventoryManager.Instance()->GetInventorySlot(srcType, srcSlot);
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InventoryItem* destItem = InventoryManager.Instance()->GetInventorySlot(dstType, dstSlot);
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Services.Logger.Info($"[MoveItemSlot] Moving {srcType}@{srcSlot} ID:{sourceItem->ItemId} -> {dstType}@{dstSlot} ID:{destItem->ItemId} Unk: {unk}");
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// Call the original function
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return _moveItemSlotHook!.Original(manager, srcType, srcSlot, dstType, dstSlot, unk);
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}
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public void Dispose()
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@@ -72,6 +100,8 @@ public class Plugin : IDalamudPlugin
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System.AddonConfigurationWindow.Dispose();
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KamiToolKitLibrary.Dispose();
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_moveItemSlotHook?.Dispose();
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}
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private void OnCommand(string command, string args)
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@@ -16,4 +16,7 @@ public class Services
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[PluginService] public static IKeyState KeyState { get; private set; } = null!;
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[PluginService] public static IPluginLog Logger { get; private set; } = null!;
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[PluginService] public static INotificationManager NotificationManager { get; private set; } = null!;
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// TODO: Remove cause temp
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[PluginService] public static ISigScanner SigScanner { get; private set; } = null!;
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[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
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}
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