Docker Build e649402163 Paragon: cross-class talents + Warrior stance bypass + Mirror Image spellbook draw
Server-side cross-class wildcard pass for several talents that were
previously locked to a single SpellFamilyName, plus a server+client
Warrior stance bypass and a Paragon-aware Mirror Image rebuild that
mimics the owner's spellbook instead of stock Frostbolt/Fire Blast.

Talent expansions (Paragon owners only; stock classes unchanged):
- Cold Snap (11958): resets cooldown of any Frost-school spell.
- Nature's Swiftness (17116, 16188) + Predator's Swiftness (69369):
  instant-cast on any Nature-school spell.
- Vampiric Embrace (15286): leech-heals from any single-target
  Shadow-school spell.
- Fingers of Frost (44543/44545) + Frostbite (11071/12496/12497):
  proc from any Frost-school chill effect (DK Howling Blast / Icy
  Touch / Chains of Ice, Hunter Frost Trap, Shaman Frost Shock,
  cross-class chill auras via SPELL_AURA_MOD_DECREASE_SPEED).
- Maelstrom Weapon (53817): now also affects Mage Fireball (133),
  Frostbolt (116), and Arcane Blast (30451) at every rank, both
  for cast-time/cost spellmod and for stack consumption.

Warrior stance bypass:
- SpellInfo::CheckShapeshift returns SPELL_CAST_OK whenever a
  Paragon caster hits any Stances!=0 spell (no SpellFamilyName
  gate). Stock classes still see the regular form rules.
- Client side: patch-enUS-4.MPQ now zeroes Stances on every
  SPELLFAMILY_WARRIOR Spell.dbc row (105 spells) so the engine's
  pre-cast "Must be in Battle/Defensive/Berserker Stance" check
  no longer eats CMSG_CAST_SPELL packets for Paragons. Server
  bypass enforces the actual decision; stock Warriors still
  error mid-cast if they actually click while out of stance.
- patch-enUS-5.MPQ Lua tooltip post-processor recolors and
  appends "(Paragon: bypassed)" to "Requires *Stance*" lines on
  Warrior abilities, plus Paragon notes on Maelstrom Weapon and
  Mirror Image tooltips. Action-bar UseAction wrapper routes
  stance-gated Warrior spell clicks through CastSpellByName so
  the stance-zero DBC + server bypass actually run.

Mirror Image:
- npc_pet_mage_mirror_image rebuilds its spell list from the
  Paragon owner's spellbook on InitializeAI AND JustEngagedWith
  (the second pass + events.Reset clears any stale events the
  CasterAI base scheduler may have queued from stock 59637 /
  59638 entries before the rebuild ran).
- Curated filter keeps single-target damaging spells (instant,
  cast-time, or channeled) with a base cooldown <=10s, with the
  "damaging" definition expanded to include
  SPELL_EFFECT_TRIGGER_MISSILE and
  SPELL_AURA_PERIODIC_TRIGGER_SPELL so Arcane Missiles
  qualifies. Rejects passives, AoE, melee/ranged weapon strikes,
  item/reagent/stance/equip-gated, and lower spell ranks.
- UpdateAI picks a random spell from the curated list per cast
  and reschedules the next pick by the actually-cast spell's
  cast/channel duration + 750ms breather, so a 5s Arcane
  Missiles channel waits its full duration before re-rolling
  rather than visually looping across four images.

Helpers:
- Unit::IsParagonWildcardCaller / Unit::ParagonFamilyMatches
  used by Spell.cpp, SpellInfo.cpp, Player.cpp,
  SpellAuraEffects.cpp, and the spell scripts.
- SpellInfo::CheckShapeshift signature gains an optional caster
  pointer; all call sites updated.

SQL migrations under modules/mod-paragon/data/sql/db-world/updates/:
- 2026_05_11_01.sql  Vampiric Embrace spell_proc relax + script
                     gate (CheckProc enforces stock for non-Paragon).
- 2026_05_11_02.sql  Maelstrom Weapon spell_proc relax (initial,
                     superseded by _04 below for stack-consumption fix).
- 2026_05_11_03.sql  Fingers of Frost / Frostbite spell_proc relax
                     and spell_script_names binding.
- 2026_05_11_04.sql  Maelstrom Weapon spell_proc fixup: restore
                     SpellPhaseMask=1 (CAST) and AttributesMask=8
                     (REQ_SPELLMOD); previous _02 set 8/0 which
                     silently dropped every proc event.

Diagnostics from this debugging session demoted from LOG_INFO to
LOG_DEBUG (silent at default info level) so production logs stay
quiet but the probes remain available for reproducing future
regressions: pet_mage.cpp MirrorImage probe/kept/rebuild/init/
engage/cast lines and SpellInfo.cpp CheckShapeshift bypass line.

CLIENT-PATCHES.md updated to document the new Warrior stance DBC
patcher (_patch_spell_dbc_stances.py), the spell-tooltip post-
processor and stance UseAction wrapper in patch-enUS-5.MPQ, and
the Mirror Image / Maelstrom Weapon Paragon notes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-11 14:54:05 -04:00

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Introduction

AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.

The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.

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