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Server-side batch following v0.7.18, all gated to Paragon (or applied server-wide where the design discussion called for it): * Cross-class stance / form / presence / aspect exclusivity (server-wide). New `IsFracturedExclusiveStanceSpell()` (`Unit.cpp`/`Unit.h`) returns true for the union of warrior stances + druid forms (combat AND utility: Travel, Aquatic, Flight, Swift Flight) + Ghost Wolf + base Stealth + Shadowform + Metamorphosis + DK Presences + Hunter Aspects (combat AND utility: Cheetah, Pack). `Aura::CanStackWith` (`SpellAuras.cpp`) refuses to stack two spells from this set, which routes through `_RemoveNoStackAurasDueToAura` to drop the older aura -- the same mechanism Battle Elixirs / Curses use. Plugs the stock-AC gap where DK Presences and Hunter Aspects (regular auras, just rendered in the stance bar) coexisted with engine-shapeshifts. * Stances / Presences / Aspects cancellable like Druid forms. `SpellInfoCorrections.cpp` now zeroes `CategoryEntry` on warrior stances, DK presences, and every rank of every hunter aspect (moves them out of SpellCategory 47 "Combat States", which gates the client's right-click / `/cancelaura` path), AND clears `AttributesEx6` bit `0x1000` on warrior stances + DK presences (a second client-UI gate surfaced via DBC diff -- aspects don't have it set). Mirrored client- side by `_patch_spell_dbc_presences_cancelable.py`. Aspects / presences do NOT swap action bars (those are owned by `SPELL_AURA_MOD_SHAPESHIFT`, not by Category / AttrEx6) -- only warrior stances and druid forms keep the bar swap, matching the design requirement that presences/aspects not change the player's action bar. * Hunter ammo soft-fail (server-wide). Replaced both `SPELL_FAILED_NO_AMMO` returns in `Spell::CheckCast` with `break;` so ranged + thrown abilities cast through with zero ammo; `_ApplyAmmoBonuses` continues to gate the actual arrow/bullet DPS bonus on a non-empty stack, so equipping ammo still pays off. New programmatic `ApplySpellFix`-style block in `SpellInfoCorrections.cpp` iterates every Hunter-family spell whose `EquippedItemClass == ITEM_CLASS_WEAPON` and `EquippedItemSubClassMask` includes Bow/Gun/Crossbow and sets `EquippedItemClass = -1` (skipping a small DENYLIST of Quiver / Ammo Pouch passive haste auras + Aynasha's Bow + Legendary Bow Haste -- those are item-equip-driven and must keep gating on the ranged weapon being equipped). Server log: ">> Fractured: dropped EquippedItemClass on 196 hunter shot abilities". Mirrored client-side by the new `_patch_spell_dbc_hunter_ammo.py` so the 3.3.5a client preflight stops blocking the cast packet with "Ammo needs to be in the paper doll ammo slot before it can be fired." `Spell::TakeAmmo` no longer clears `PLAYER_AMMO_ID` to 0 when the bag empties (defense in depth so a half- deployed pair degrades to soft-fail rather than hard-reject). Adds `#include "ItemTemplate.h"` for `ITEM_SUBCLASS_WEAPON_*`. * Feral Cat scaling (server-wide, cat-only). `StatSystem.cpp` `UpdateAttackPowerAndDamage` FORM_CAT branch doubles the AGI coefficient (1.0 -> 2.0). `SpellAuraEffects.cpp` Master Shapeshifter FORM_CAT branch doubles the talent's bp before triggering 48420 (R1: 2% -> 4% crit, R2: 4% -> 8%). FORM_BEAR / FORM_DIREBEAR / FORM_MOONKIN / FORM_TREE branches all left untouched so bear stays "already fine" per the resident Feral expert. Client tooltip drift on Cat Form (768) + Master Shapeshifter (48411 / 48412) + Pestilence (50842) handled by `_patch_spell_dbc_feral_tooltips.py`. * Pestilence spreads / refreshes Devouring Plague for Paragon casters. `spell_dk.cpp` `spell_dk_pestilence::HandleScriptEffect` now also spreads (and Glyph-of-Disease refreshes) Priest Devouring Plague when `IsParagonWildcardCaller(caster)`. Uses `GetAuraOfRankedSpell(2944)` so the spread copy carries the caster's actual rank. Stock DKs cannot cast Devouring Plague at all, so this branch is a no-op for them. * Dancing Rune Weapon: Paragon copies melee, not casts. `spell_dk.cpp` `spell_dk_dancing_rune_weapon::CheckProc` for Paragon callers requires `eventInfo.GetDamageInfo()` and `spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE`, so the ghostly weapon now copies cross-class melee strikes (Hamstring, Sinister Strike, Heart Strike, Frost Strike, ...) and auto-attacks instead of re-casting the DK's nukes. Stock DK gating below is untouched. * Maelstrom Weapon: drop Arcane Blast from the allowlist. `SpellInfo.cpp` and `spell_shaman.cpp` allowlists now match Fireball and Frostbolt only -- Arcane Blast stacked with its own self-buff was too potent. * `BALANCE-TODO.md` added under `contrib/fractured-dev-extras/` to capture the resident Feral expert's recommendation, the levers we considered, and the cat-only Master-Shapeshifter / AGI-doubling resolution we shipped, plus the next-lever knobs if field reports still flag cat as weak. DBC patcher pipeline (lives outside the repo in `fractured-tooling/`) documented run order: runes -> reagents -> stances -> presences_cancelable -> hunter_ammo -> feral_tooltips -> _make_paragon_dbc_patch. No SQL migrations. Co-authored-by: Cursor <cursoragent@cursor.com>
95 lines
4.5 KiB
Markdown
95 lines
4.5 KiB
Markdown
# Fractured / Paragon — Balance Backlog
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Open balance / scaling questions surfaced by play-testers that have not yet
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been actioned. Each entry should record the *symptom*, the *suspected cause*
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based on a quick code dive, the *option set* we discussed, and any *links*
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to relevant code. Knock items off as they ship.
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---
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## Feral Cat scaling feels weak (2026-05-11)
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**Reporter feedback:**
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> "Weapons don't automatically feature feral AP on this server and nothing
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> is currently rescaled resulting in a super low feral scale. We can either
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> rescale their abilities or add the AP back to all weapons."
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>
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> Resident Feral expert: "this is not a bear issue unfortunately, I have
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> 11k AP" / "Stam > AP and Armor > AP means this is completely a cat issue."
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**What's actually happening on the server:**
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Feral AP *is* being granted on weapons — `ItemTemplate::getFeralBonus`
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(`src/server/game/Entities/Item/ItemTemplate.h`) synthesises it from the
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weapon's DPS for any weapon with `INVTYPE_WEAPON / 2HWEAPON / WEAPONMAINHAND
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/ WEAPONOFFHAND`:
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```cpp
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int32 bonus = int32((extraDPS + getDPS()) * 14.0f) - 767;
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```
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That's then routed through `Player::ApplyFeralAPBonus` (Player.cpp ~6896)
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into `m_baseFeralAP`, which `Player::UpdateAttackPowerAndDamage` adds into
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the cat / bear formulas in `src/server/game/Entities/Unit/StatSystem.cpp`
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(~line 477):
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```cpp
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case FORM_CAT:
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val2 = (level * mLevelMult) + STR*2 + AGI - 20 + weapon_bonus + m_baseFeralAP;
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break;
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case FORM_BEAR:
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case FORM_DIREBEAR:
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val2 = (level * mLevelMult) + STR*2 - 20 + weapon_bonus + m_baseFeralAP;
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break;
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```
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So bear and cat get the same `m_baseFeralAP` — the only delta is `+ AGI` for
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cat. The "bears feel fine, cats feel weak" complaint is real; it's because
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bear damage is rage / proc / mitigation driven (Lacerate stack, Savage
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Defense, Pulverize-style talents) while cat damage is much more
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AP-coefficient driven (Shred, Mangle, Rake, Rip, FB).
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**Options discussed (pick when we revisit):**
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| ID | Lever | Pros | Cons |
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|----|-------|------|------|
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| A | Bump the cat AP formula (e.g. `+ AGI*1.5`) | Cleanest, very tunable, hits both auto-attacks and abilities | Blunt instrument, also affects PvP |
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| B | Boost cat-form ability coefficients (Shred / Rake / Rip / Mangle / FB) via spellmod auras | Most retail-faithful, surgical | More moving parts, harder to communicate |
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| C | Increase `getFeralBonus` payout for druid weapons (e.g. `* 18.0f` or drop the `-767` floor) | Single-line change | Buffs bears too — bears are already fine, would over-buff |
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| D | New Cat-only passive "Predator's Edge" = `+X% physical damage in Cat Form` | Easy to balance, easy to communicate, easy to undo | Adds another aura to track |
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**Recommendation when we pick this back up:** start with **D + small A** —
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D is the readable "+15-20% cat damage" knob, A is a backup if AP-scaling
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abilities (Mangle / FB) still feel weak relative to bleeds. Both are
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trivially tunable via a single config knob during play-testing.
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Do **not** pick C — it over-buffs bears, which the Feral expert explicitly
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said are already fine.
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**Resolution (2026-05-11, second pass):** Per the resident Feral expert
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("instead of adding a new passive, you could probably just increase Cat
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Form's Master Shapeshifter value along with its tooltip, alongside buffing
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the agi scaling") we shipped a hybrid of **A** and a *cat-only* knob that
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sits next to **D** but reuses an existing aura instead of inventing a new
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one:
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* `StatSystem.cpp` `UpdateAttackPowerAndDamage` FORM_CAT branch now
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reads `+ GetStat(STAT_AGILITY) * 2.0f` (stock 1.0). FORM_BEAR /
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FORM_DIREBEAR / FORM_MOONKIN are untouched, so bear's "already fine"
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state is preserved.
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* `SpellAuraEffects.cpp` Master Shapeshifter FORM_CAT branch multiplies
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the talent's value by 2 before triggering 48420 (cat-form aura).
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Talent ranks: 2% -> 4% (R1), 4% -> 8% (R2) crit chance in Cat Form.
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Bear / Moonkin / Tree branches still pass `bp` through unchanged.
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* Client tooltip drift handled by
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`fractured-tooling/from-workspace-root/_patch_spell_dbc_feral_tooltips.py`,
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which appends a `[Fractured]` paragraph to the Description column of
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Cat Form (768) and Master Shapeshifter ranks (48411 / 48412).
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If field reports after this lands still say cat is weak, the next levers
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are (in order): bump `2.0f` to `2.5f` in StatSystem.cpp, then bump the
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Master Shapeshifter cat multiplier from `* 2` to `* 3` in
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SpellAuraEffects.cpp, then -- only if those are exhausted -- revisit
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**B** (per-ability spellmod coefficients).
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