df7e943a74
AzerothCore's DBUpdater scans modules/<mod>/data/sql/db-{world,characters,auth}/
(see src/server/database/Updater/UpdateFetcher.cpp). The previous
modules/mod-paragon/sql/{world,characters}/base/ layout was non-standard
and skipped by the updater, so a fresh deploy never had Paragon tables
created automatically.
Move all five SQL files into the standard layout. Files are idempotent
(CREATE TABLE IF NOT EXISTS plus a DELETE+INSERT for the cost table)
and now apply on every dbimport / worldserver start, recorded by hash
in <db>.updates so re-runs are skipped.
Update BUILD-NATIVE.md to drop the manual mysql import section, and
document the SQL layout in the mod-paragon README.
Co-authored-by: Cursor <cursoragent@cursor.com>
44 lines
1.8 KiB
Markdown
44 lines
1.8 KiB
Markdown
# mod-paragon
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Server-side support module for the custom `CLASS_PARAGON` (id 12).
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## What it does today
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Hooks `Player::IsClass` / `Player::HasActivePowerType` so Paragon
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inherits Death Knight ability mechanics where it matters:
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- **Rune system**: `InitRunes`, rune cooldown tick, runic power regen,
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`Spell::CheckRuneCost` / `Spell::TakeRunePower`, `SMSG_RESYNC_RUNES`
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cast flags, combat exit grace reset.
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- **DK ability scripts**: `spell_dk_*`, `MUST_BE_DEATH_KNIGHT` cast
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result, DK aura effects.
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It is intentionally narrow: the hook only fires for
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`(realClass == PARAGON, queriedClass == DEATH_KNIGHT, context == CLASS_CONTEXT_ABILITY)`.
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Other DK-flavored contexts (Ebon Hold teleport gating, heroic start
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level, DK-only taxi mount, talent point math on Ebon Hold, etc.) keep
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their normal behavior for Paragon.
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`HasActivePowerType` additionally claims `POWER_RUNIC_POWER` and
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`POWER_RUNE` for Paragon, which keeps the rune pool sized correctly
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in `Player::InitStatsForLevel` even if Paragon's primary power type is
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later switched away from runic power.
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## Building
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Auto-detected by `modules/CMakeLists.txt` (`GetModuleSourceList` globs
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every subdirectory). No additional CMake plumbing is needed; rebuild
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the worldserver image and the loader symbol `Addmod_paragonScripts`
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gets linked into the static `modules` target.
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## SQL layout
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SQL files live under `data/sql/db-world/base/` and
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`data/sql/db-characters/base/` — the standard AzerothCore module path
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that the built-in DBUpdater scans (see
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`src/server/database/Updater/UpdateFetcher.cpp`). Files placed there
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are applied automatically by `worldserver` / `dbimport` on startup and
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recorded by hash in the `updates` table of the target database, so
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re-runs are idempotent. Any new SQL added under those directories will
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be picked up on the next container/server start without manual import.
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