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released this
2026-05-11 22:20:30 +00:00 | 10 commits to main since this releaseSummary
Paragon weapon-class wildcard: cross-class proc talents (most visibly Maelstrom Weapon) now fire from any weapon a Paragon has equipped, not just the talent's stock subclass mask.
Server commit:
7c57abd
Default config flag still:Paragon.WildcardFamilyMatching = 1(.reload configto toggle).No client changes this release —
patch-enUS-4/5/6.MPQandWow.exeare byte-identical to the v0.7.16 attachments and are re-attached for one-click install.
What changed
For Paragon casters, the
EquippedItemSubClassMaskgate is now bypassed in three independent places that all sit on the proc path:Player::HasItemFitToSpellRequirements— talent-attach check at item-equip / login. Without this, a passive talent aura like Maelstrom Weapon (51528-51532) never even applies for a Paragon wielding a non-stock weapon.Player::CheckAttackFitToAuraRequirement— per-swing attackType↔aura match used by the proc engine.Aura::IsProcTriggeredOnEvent(SpellAuras.cpp:2254) — per-event proc evaluator that callsItem::IsFitToSpellRequirementsagain, independently of the previous two. This was the proc-killing gate before this commit: talent attached, swing matched, but this evaluator returned0charges for any weapon outside the stock subclass mask, so no stack was ever applied.
All three bypasses are gated on:
IsParagonWildcardCaller(this)— player class 12 + the existing config flag.spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON.ITEM_CLASS_ARMOR(shield) gates are deliberately untouched — Shield Specialization / Shield Block / etc. still need an actual shield equipped.
Each bypass also requires some weapon to be in the relevant slot (MAINHAND / OFFHAND / RANGED). Unarmed Paragons do not auto-activate every weapon-gated talent in the game.
Net effect
For a Paragon character with Maelstrom Weapon talented, the proc fires from every melee weapon — 1H sword, polearm, spear, fist, dagger, staff, 2H weapons, axes, maces, etc. Stock Shamans (and every other non-Paragon class) are byte-identical to before.
Other weapon-class proc talents inherit the same wildcard for free (Sword Specialization, Mace Specialization, Two-Handed Weapon Specialization, etc.) — a Paragon will see those proc / be active off whatever weapon they wield, which is consistent with the wildcard identity of the class.
Caveat — ranged-weapon auto-attacks
The talent's stock
ProcFlags(0xC00014) only fire on melee swings + melee abilities (DONE_MELEE_AUTO_ATTACK | DONE_SPELL_MELEE_DMG_CLASS | DONE_OFFHAND_ATTACK | DONE_MAINHAND_ATTACK). Ranged auto-attacks (bow / gun / crossbow / wand) firePROC_FLAG_DONE_RANGED_AUTO_ATTACK(0x40), which the proc engine never matches against this talent, so the new weapon-subclass bypass is moot for those weapons specifically. Adding ranged-auto-attack support would require a Paragon-onlyProcFlagsexpansion at the proc engine layer — deferred until requested.Deploy
- Pull
main(commit7c57abd). docker compose build ac-worldserverdocker compose restart ac-worldserver
No DB migration this round.
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