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24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 656cf2d07d | |||
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| abb25f56d1 | |||
| 7a92231614 |
@@ -0,0 +1,150 @@
|
||||
# When a release is published on this repo (or manual dispatch):
|
||||
# 1. Builds the Electron launcher from that tag (npm run pack:win).
|
||||
# 2. Downloads any assets attached to the same release on this repo (patches, Wow exe, …).
|
||||
# 3. Merges them (launcher files win on name collision) and creates/updates the matching
|
||||
# release on Fractured-Distro.
|
||||
#
|
||||
# Setup (GitHub → Settings → Secrets and variables → Actions):
|
||||
# DISTRO_SYNC_TOKEN — PAT with releases write on Fractured-Distro (see repo README).
|
||||
#
|
||||
# Change DISTRO_REPO or the job `if:` if your GitHub slugs differ.
|
||||
|
||||
name: Sync release to Fractured-Distro
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Release tag on this repo (must exist; e.g. v1.0.0)'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
env:
|
||||
DISTRO_REPO: Dawnforger/Fractured-Distro
|
||||
|
||||
jobs:
|
||||
meta:
|
||||
runs-on: ubuntu-latest
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
outputs:
|
||||
tag: ${{ steps.t.outputs.tag }}
|
||||
steps:
|
||||
- name: Resolve tag
|
||||
id: t
|
||||
shell: bash
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
|
||||
echo "tag=${{ inputs.tag }}" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
|
||||
build-electron:
|
||||
needs: meta
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.meta.outputs.tag }}
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
|
||||
|
||||
- name: Install and pack (NSIS + portable)
|
||||
working-directory: tools/fractured-launcher-electron
|
||||
run: |
|
||||
npm ci
|
||||
npm run pack:win
|
||||
|
||||
- name: Stage launcher files for upload
|
||||
shell: pwsh
|
||||
run: |
|
||||
New-Item -ItemType Directory -Force -Path launcher-publish | Out-Null
|
||||
Copy-Item tools/fractured-launcher-electron/dist/*.exe launcher-publish/
|
||||
if (Test-Path tools/fractured-launcher-electron/dist/latest.yml) {
|
||||
Copy-Item tools/fractured-launcher-electron/dist/latest.yml launcher-publish/
|
||||
}
|
||||
Get-ChildItem tools/fractured-launcher-electron/dist/*.blockmap -ErrorAction SilentlyContinue |
|
||||
Copy-Item -Destination launcher-publish/
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: electron-dist
|
||||
path: launcher-publish/
|
||||
|
||||
sync-distro:
|
||||
needs: [meta, build-electron]
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: electron-dist
|
||||
path: /tmp/electron
|
||||
|
||||
- name: Merge main release assets + Electron build
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ needs.meta.outputs.tag }}"
|
||||
mkdir -p combined
|
||||
mkdir -p /tmp/from-main
|
||||
if gh release download "$TAG" -R "${{ github.repository }}" -D /tmp/from-main 2>/tmp/dl.err; then
|
||||
shopt -s nullglob
|
||||
for f in /tmp/from-main/*; do
|
||||
if [ -f "$f" ]; then
|
||||
cp -f "$f" combined/
|
||||
fi
|
||||
done
|
||||
echo "Merged assets from ${{ github.repository }} release $TAG"
|
||||
else
|
||||
echo "Main release download note (continuing with launcher only):"
|
||||
cat /tmp/dl.err || true
|
||||
fi
|
||||
shopt -s nullglob
|
||||
for f in /tmp/electron/*; do
|
||||
if [ -f "$f" ]; then
|
||||
cp -f "$f" combined/
|
||||
fi
|
||||
done
|
||||
echo "Combined directory:"
|
||||
ls -la combined/
|
||||
|
||||
- name: Upload to Fractured-Distro
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.DISTRO_SYNC_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if [ -z "${GH_TOKEN:-}" ]; then
|
||||
echo "Missing secret DISTRO_SYNC_TOKEN (PAT with access to $DISTRO_REPO)."
|
||||
exit 1
|
||||
fi
|
||||
TAG="${{ needs.meta.outputs.tag }}"
|
||||
shopt -s nullglob
|
||||
files=(combined/*)
|
||||
if [ "${#files[@]}" -eq 0 ]; then
|
||||
echo "Nothing to upload (Electron pack produced no files?)."
|
||||
exit 1
|
||||
fi
|
||||
SRC_URL="https://github.com/${{ github.repository }}/releases/tag/${TAG}"
|
||||
if gh release view "$TAG" -R "$DISTRO_REPO" &>/dev/null; then
|
||||
gh release upload "$TAG" -R "$DISTRO_REPO" "${files[@]}" --clobber
|
||||
echo "Uploaded (clobber) to $DISTRO_REPO release $TAG"
|
||||
else
|
||||
gh release create "$TAG" -R "$DISTRO_REPO" \
|
||||
--title "Fractured $TAG" \
|
||||
--notes "Synced from [$TAG]($SRC_URL) on ${{ github.repository }}. Includes CI-built Electron launcher + release assets." \
|
||||
"${files[@]}"
|
||||
echo "Created $DISTRO_REPO release $TAG with ${#files[@]} asset(s)."
|
||||
fi
|
||||
@@ -0,0 +1,81 @@
|
||||
# Verifies Electron launcher Windows pack and uploads installers for testing.
|
||||
|
||||
name: Fractured launcher CI
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [master, main]
|
||||
paths:
|
||||
- 'tools/fractured-launcher-electron/**'
|
||||
- '.github/workflows/fractured-launcher-ci.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- 'tools/fractured-launcher-electron/**'
|
||||
- '.github/workflows/fractured-launcher-ci.yml'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: fractured-launcher-ci-${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
electron-launcher-windows:
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 45
|
||||
defaults:
|
||||
run:
|
||||
working-directory: tools/fractured-launcher-electron
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
|
||||
|
||||
- name: Install and pack (NSIS + portable)
|
||||
run: |
|
||||
npm ci
|
||||
npm run pack:win
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fractured-launcher-electron-windows-${{ github.run_id }}
|
||||
if-no-files-found: warn
|
||||
path: |
|
||||
tools/fractured-launcher-electron/dist/*.exe
|
||||
tools/fractured-launcher-electron/dist/latest.yml
|
||||
tools/fractured-launcher-electron/dist/*.blockmap
|
||||
|
||||
electron-launcher-linux:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 45
|
||||
defaults:
|
||||
run:
|
||||
working-directory: tools/fractured-launcher-electron
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
|
||||
|
||||
- name: Install and pack (AppImage)
|
||||
run: |
|
||||
npm ci
|
||||
npm run pack:linux
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fractured-launcher-electron-linux-${{ github.run_id }}
|
||||
if-no-files-found: warn
|
||||
path: |
|
||||
tools/fractured-launcher-electron/dist/*.AppImage
|
||||
tools/fractured-launcher-electron/dist/*.yml
|
||||
tools/fractured-launcher-electron/dist/*.blockmap
|
||||
@@ -0,0 +1,224 @@
|
||||
# Primary path for player-facing binaries: every *published* GitHub Release on this repo
|
||||
# is mirrored to your self-hosted Gitea (same tag). No public GitHub distro repo.
|
||||
#
|
||||
# Triggers:
|
||||
# - release: published / released → GitHub “Release” (not a raw git tag alone).
|
||||
# - workflow_dispatch → Actions → this workflow → “Run workflow” (enter tag).
|
||||
#
|
||||
# Troubleshooting: “Re-run failed jobs” on an OLD run replays the *original* workflow
|
||||
# YAML (e.g. still runs `npm run pack:win` without --publish never). After changing this
|
||||
# file on default branch, start a *new* run via “Run workflow”, not Re-run on a pre-fix run.
|
||||
#
|
||||
# Important: pushing only a git tag does NOT run this — you must create/publish a
|
||||
# Release on github.com (Releases → Draft/new release → Publish). The workflow
|
||||
# definition must exist on the repo DEFAULT branch (GitHub runs it from there).
|
||||
#
|
||||
# Steps: Windows (NSIS+portable) + Linux (AppImage) in parallel, launcher from DEFAULT BRANCH
|
||||
# overlay on tag checkout → merge with GitHub release assets → upload all to Gitea.
|
||||
#
|
||||
# Secrets: GITEA_BASE_URL, GITEA_TOKEN, GITEA_OWNER, GITEA_REPO
|
||||
# Optional variable: GITEA_TARGET_REF (see tools/fractured-launcher-electron/README.md)
|
||||
#
|
||||
# Job guard: edit `if:` if github.repository is not Dawnforger/Fractured.
|
||||
|
||||
name: Sync release to Gitea
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published, released]
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Release tag on this GitHub repo (must exist; e.g. v1.0.0)'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: gitea-release-sync-${{ github.repository }}-${{ github.event_name == 'workflow_dispatch' && github.event.inputs.tag || github.event.release.tag_name }}
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
meta:
|
||||
runs-on: ubuntu-latest
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
outputs:
|
||||
tag: ${{ steps.t.outputs.tag }}
|
||||
steps:
|
||||
- name: Resolve tag
|
||||
id: t
|
||||
shell: bash
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
|
||||
echo "tag=${{ github.event.inputs.tag }}" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
|
||||
build-electron:
|
||||
needs: meta
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.meta.outputs.tag }}
|
||||
|
||||
# Release tags often point at server/game commits that predate launcher lib fixes.
|
||||
# Always pack the launcher from default branch so app.asar includes the full tree.
|
||||
- name: Overlay launcher from default branch
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
DB="${{ github.event.repository.default_branch }}"
|
||||
git fetch --no-tags --depth=1 origin "+refs/heads/${DB}:refs/remotes/origin/${DB}"
|
||||
git checkout "origin/${DB}" -- tools/fractured-launcher-electron
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
|
||||
|
||||
- name: Install and pack (NSIS + portable)
|
||||
working-directory: tools/fractured-launcher-electron
|
||||
run: |
|
||||
npm ci
|
||||
npm run pack:win
|
||||
|
||||
- name: Stage launcher files for upload
|
||||
shell: pwsh
|
||||
run: |
|
||||
New-Item -ItemType Directory -Force -Path launcher-publish | Out-Null
|
||||
Copy-Item tools/fractured-launcher-electron/dist/*.exe launcher-publish/
|
||||
if (Test-Path tools/fractured-launcher-electron/dist/latest.yml) {
|
||||
Copy-Item tools/fractured-launcher-electron/dist/latest.yml launcher-publish/
|
||||
}
|
||||
Get-ChildItem tools/fractured-launcher-electron/dist/*.blockmap -ErrorAction SilentlyContinue |
|
||||
Copy-Item -Destination launcher-publish/
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: electron-dist-windows
|
||||
path: launcher-publish/
|
||||
|
||||
build-electron-linux:
|
||||
needs: meta
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.meta.outputs.tag }}
|
||||
|
||||
- name: Overlay launcher from default branch
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
DB="${{ github.event.repository.default_branch }}"
|
||||
git fetch --no-tags --depth=1 origin "+refs/heads/${DB}:refs/remotes/origin/${DB}"
|
||||
git checkout "origin/${DB}" -- tools/fractured-launcher-electron
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
|
||||
|
||||
- name: Install and pack (AppImage)
|
||||
working-directory: tools/fractured-launcher-electron
|
||||
run: |
|
||||
npm ci
|
||||
npm run pack:linux
|
||||
|
||||
- name: Stage Linux launcher for upload
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
mkdir -p launcher-linux-publish
|
||||
shopt -s nullglob
|
||||
cp -f tools/fractured-launcher-electron/dist/*.AppImage launcher-linux-publish/ 2>/dev/null || true
|
||||
cp -f tools/fractured-launcher-electron/dist/*.yml launcher-linux-publish/ 2>/dev/null || true
|
||||
cp -f tools/fractured-launcher-electron/dist/*.blockmap launcher-linux-publish/ 2>/dev/null || true
|
||||
ls -la launcher-linux-publish/
|
||||
if ! compgen -G "launcher-linux-publish/*.AppImage" > /dev/null; then
|
||||
echo "No AppImage under dist/ — electron-builder linux target failed" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: electron-dist-linux
|
||||
path: launcher-linux-publish/
|
||||
|
||||
sync-gitea:
|
||||
needs: [meta, build-electron, build-electron-linux]
|
||||
if: github.repository == 'Dawnforger/Fractured'
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
GITEA_BASE_URL: ${{ secrets.GITEA_BASE_URL }}
|
||||
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||
GITEA_OWNER: ${{ secrets.GITEA_OWNER }}
|
||||
GITEA_REPO: ${{ secrets.GITEA_REPO }}
|
||||
GITEA_TARGET_REF: ${{ vars.GITEA_TARGET_REF }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
# Script may not exist on older release tags; always use default branch.
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: |
|
||||
tools/fractured-launcher-electron/scripts
|
||||
sparse-checkout-cone-mode: true
|
||||
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: electron-dist-windows
|
||||
path: /tmp/electron-win
|
||||
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: electron-dist-linux
|
||||
path: /tmp/electron-linux
|
||||
|
||||
- name: Merge GitHub release assets + Electron build
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ needs.meta.outputs.tag }}"
|
||||
mkdir -p combined
|
||||
mkdir -p /tmp/from-main
|
||||
if gh release download "$TAG" -R "${{ github.repository }}" -D /tmp/from-main 2>/tmp/dl.err; then
|
||||
shopt -s nullglob
|
||||
for f in /tmp/from-main/*; do
|
||||
if [ -f "$f" ]; then
|
||||
cp -f "$f" combined/
|
||||
fi
|
||||
done
|
||||
echo "Merged assets from ${{ github.repository }} release $TAG"
|
||||
else
|
||||
echo "GitHub release download note (continuing with launcher only):"
|
||||
cat /tmp/dl.err || true
|
||||
fi
|
||||
shopt -s nullglob
|
||||
for f in /tmp/electron-win/* /tmp/electron-linux/*; do
|
||||
if [ -f "$f" ]; then
|
||||
cp -f "$f" combined/
|
||||
fi
|
||||
done
|
||||
ls -la combined/
|
||||
|
||||
- name: Upload to Gitea
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for v in GITEA_BASE_URL GITEA_TOKEN GITEA_OWNER GITEA_REPO; do
|
||||
if [ -z "${!v:-}" ]; then
|
||||
echo "Missing secret $v — add it under repo Settings → Secrets and variables → Actions." >&2
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
bash tools/fractured-launcher-electron/scripts/upload-release-to-gitea.sh combined "${{ needs.meta.outputs.tag }}"
|
||||
@@ -7,6 +7,13 @@ re-downloaded without bloating `git clone`.
|
||||
|
||||
This file is the table of contents and install guide.
|
||||
|
||||
**Launcher (Windows):** The maintained client launcher lives in
|
||||
[`tools/fractured-launcher-electron/`](../../tools/fractured-launcher-electron/)
|
||||
(see its README for build and config). **Public downloads** for the launcher
|
||||
and mirrored patch assets are pushed to
|
||||
[Fractured-Distro releases](https://github.com/Dawnforger/Fractured-Distro/releases)
|
||||
when a release is published here (workflow **Sync release to Fractured-Distro**).
|
||||
|
||||
---
|
||||
|
||||
## What ships in a release
|
||||
@@ -14,15 +21,21 @@ This file is the table of contents and install guide.
|
||||
| Artifact | Size | Purpose |
|
||||
|---|---|---|
|
||||
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, game-table DBCs, and a patched `Spell.dbc`: **(1)** `RuneCostID` zeroed on every rune-cost spell so non–Death Knight clients still send DK casts (rune costs are shown via `RuneFrame.lua`); **(2)** `Reagent[]` / `ReagentCount[]` zeroed on every spell whose `SpellFamilyName` is non-zero (all class abilities), while profession crafts (`SpellFamilyName == 0`) keep their materials. Both edits mirror server load-time corrections so client preflight and server validation stay aligned. Required for character creation as Paragon to even show up. |
|
||||
| `patch-enUS-5.MPQ` | ~50 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet, and a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable). The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
|
||||
| `patch-enUS-6.MPQ` | ~160 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression. |
|
||||
| `patch-enUS-5.MPQ` | ~57 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet (including filtering duplicate “attack power from strength” lines so the paper doll matches server AP), a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable), and **PetFrame** re-anchored so the **pet unit frame sits below the rune row** for Paragon (stock layout had runes overlapping the pet portrait). The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
|
||||
| `patch-enUS-6.MPQ` | ~134 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression, a **PETS** tab with live hunter pet talent trees (preview learn, no TE/AE cost), a dedicated **Reset Pet Talents** control (server `PARAA` `C RESET PET TALENTS` — instant, no gold, no confirmation; requires matching worldserver), bottom-row **Reset all Abilities / Reset Build / Reset all Talents** disabled while on the PETS tab so those paths cannot dismiss the pet or unlearn Tame Beast, and a **Builds** page (full-pane overlay opened from the bottom-row Builds button) for saving named, icon-tagged loadouts: New Build (+) icon picker reuses `MACRO_ICON_FILENAMES`, right-click for edit/delete, shift-left-click to favorite (favorites bubble to the top), left-click pops a Load Build confirm. Build swaps reset + refund AE/TE, re-spend on the saved recipe, and **park hunter pets** to `PET_SAVE_NOT_IN_SLOT` so their name/talents/exp are preserved across swaps. |
|
||||
| `Wow.exe` | ~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom `patch-enUS-N.MPQ` files load. Diff against stock is a few bytes; everything else is unchanged. |
|
||||
|
||||
Server and client work as a pair: the addon talks to `mod-paragon` on the
|
||||
worldserver via `WHISPER` addon-channel messages with the `PARAA` prefix
|
||||
(currency push, spell/talent snapshot, commit, combo points, rune
|
||||
cooldowns, learn-toast silence window). Mismatched versions usually
|
||||
manifest as the panel rendering blank or AE/TE reading 0/0.
|
||||
cooldowns, learn-toast silence window, **`C RESET PET TALENTS`**
|
||||
for hunter pet talent resets from the Character Advancement PETS tab,
|
||||
and the **build catalog** verbs `Q BUILDS` / `C BUILD NEW` / `C BUILD
|
||||
EDIT` / `C BUILD DELETE` / `C BUILD FAVORITE` / `C BUILD LOAD` for the
|
||||
saved-loadout system on the Builds page). Build swaps require the
|
||||
matching worldserver image because the swap path is server-driven
|
||||
(snapshot → reset → re-spend → pet park/unpark). Mismatched versions
|
||||
usually manifest as the panel rendering blank or AE/TE reading 0/0.
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
-- mod-paragon Character Advancement: Build catalog (saved loadouts).
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- A "build" is a named, icon-tagged loadout of panel-purchased spells and
|
||||
-- talent ranks. Each Paragon character can save many builds and swap
|
||||
-- between them via the Builds page in the Character Advancement panel.
|
||||
--
|
||||
-- Swap workflow (see HandleBuildLoad in Paragon_Builds.cpp):
|
||||
-- 1. If a build is currently active, snapshot the player's current
|
||||
-- panel-purchased spells + per-spec talent ranks into that build's
|
||||
-- recipe rows (overwriting the stored recipe).
|
||||
-- 2. If the active build's hunter pet is currently summoned, unsummon
|
||||
-- it to PET_SAVE_NOT_IN_SLOT and store its `pet_number` on the
|
||||
-- active build row so it can be restored on swap-back.
|
||||
-- 3. Reset all panel-bought abilities and talents (refunding AE/TE).
|
||||
-- 4. Re-buy each spell + talent in the target build's recipe (charging
|
||||
-- AE/TE; aborts if insufficient AE/TE -- player keeps refunded
|
||||
-- currency in that case and active becomes NULL).
|
||||
-- 5. Move the target build's parked pet (if any) back to current.
|
||||
-- 6. Update active_build pointer.
|
||||
--
|
||||
-- Pet ownership: a parked pet sits in `character_pet` with slot=100
|
||||
-- (PET_SAVE_NOT_IN_SLOT), exactly like the engine's stable-master
|
||||
-- offload, but tied to the build via `pet_number` instead of any
|
||||
-- in-game stable slot. Build deletion drops the parked pet rows
|
||||
-- entirely (PET_SAVE_AS_DELETED equivalent) -- player is warned.
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_builds` (
|
||||
`build_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
|
||||
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
|
||||
`name` VARCHAR(32) NOT NULL,
|
||||
`icon` VARCHAR(64) NOT NULL DEFAULT 'INV_Misc_QuestionMark',
|
||||
`is_favorite` TINYINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`pet_number` INT UNSIGNED NULL COMMENT 'character_pet.id of parked hunter pet, NULL when no pet bound to this build',
|
||||
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`build_id`),
|
||||
KEY `idx_guid` (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: saved Character Advancement build catalog';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_spells` (
|
||||
`build_id` INT UNSIGNED NOT NULL,
|
||||
`spell_id` INT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`build_id`, `spell_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: per-build recipe -- panel-purchased spells';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_talents` (
|
||||
`build_id` INT UNSIGNED NOT NULL,
|
||||
`spec` TINYINT UNSIGNED NOT NULL COMMENT '0 = primary spec, 1 = secondary (dual spec)',
|
||||
`talent_id` SMALLINT UNSIGNED NOT NULL,
|
||||
`rank` TINYINT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`build_id`, `spec`, `talent_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: per-build recipe -- panel-purchased talent ranks per spec';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_active_build` (
|
||||
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
|
||||
`build_id` INT UNSIGNED NOT NULL COMMENT 'character_paragon_builds.build_id (per-character active pointer)',
|
||||
PRIMARY KEY (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: pointer to whichever build is currently loaded (one row per Paragon character)';
|
||||
@@ -0,0 +1,30 @@
|
||||
-- mod-paragon Character Advancement: Builds catalog schema cleanup.
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Two changes:
|
||||
-- 1. Drop `is_favorite` -- the favorite flag and shift-click-to-favorite
|
||||
-- flow are removed. Builds are now ordered solely by build_id ASC.
|
||||
-- 2. Add `share_code` CHAR(6) -- a random alphanumeric token generated
|
||||
-- server-side at build creation that uniquely identifies a saved
|
||||
-- build across the realm. Players exchange codes out-of-band and
|
||||
-- use the BuildsPane "Load Build!" share box to import a copy of
|
||||
-- the build (name + icon + spell + talent recipe) into their own
|
||||
-- catalog. The copy gets a fresh share_code so re-sharing is
|
||||
-- always traceable to the latest owner; the original isn't touched.
|
||||
--
|
||||
-- The column is NULL-tolerant so any rows that pre-date this migration
|
||||
-- (created under 2026_05_10_03's schema) coexist cleanly. The server
|
||||
-- backfills NULLs lazily in PushBuildCatalog -- the next time a player
|
||||
-- opens the BuildsPane on a Paragon character, any of their builds that
|
||||
-- still have a NULL share_code will get one generated and persisted.
|
||||
--
|
||||
-- Charset: 31 unambiguous chars (A-Z minus I/O minus 0/1) gives 31^6 ~=
|
||||
-- 887M codes; collision retry on insert keeps probability of a duplicate
|
||||
-- vanishing for any realistic catalog size.
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
ALTER TABLE `character_paragon_builds`
|
||||
DROP COLUMN `is_favorite`,
|
||||
ADD COLUMN `share_code` CHAR(6) NULL DEFAULT NULL
|
||||
COMMENT 'random alphanumeric token for import-by-code; lazily generated'
|
||||
AFTER `icon`,
|
||||
ADD UNIQUE INDEX `uk_share_code` (`share_code`);
|
||||
@@ -0,0 +1,34 @@
|
||||
-- mod-paragon: preserve superseded share codes as importable snapshots.
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- When an active build is updated (Learn All), the live row gets a new
|
||||
-- share_code and a fresh recipe. Older codes the player posted to Discord
|
||||
-- must keep working: each retired code is frozen here with its spell/talent
|
||||
-- recipe so `C BUILD IMPORT <code>` still materializes that exact loadout.
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive` (
|
||||
`share_code` CHAR(6) NOT NULL COMMENT 'retired code (same charset as live builds)',
|
||||
`name` VARCHAR(32) NOT NULL,
|
||||
`icon` VARCHAR(64) NOT NULL DEFAULT 'INV_Misc_QuestionMark',
|
||||
`archived_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`share_code`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: frozen build metadata for retired share codes';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive_spells` (
|
||||
`share_code` CHAR(6) NOT NULL,
|
||||
`spell_id` INT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`share_code`, `spell_id`),
|
||||
KEY `idx_share` (`share_code`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: spell recipe rows for an archived share code';
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive_talents` (
|
||||
`share_code` CHAR(6) NOT NULL,
|
||||
`spec` TINYINT UNSIGNED NOT NULL,
|
||||
`talent_id` SMALLINT UNSIGNED NOT NULL,
|
||||
`rank` TINYINT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY (`share_code`, `spec`, `talent_id`),
|
||||
KEY `idx_share` (`share_code`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
|
||||
COMMENT='mod-paragon: talent recipe rows for an archived share code';
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,9 +7,12 @@
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Config.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureData.h"
|
||||
#include "GameTime.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "Pet.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
@@ -44,43 +47,142 @@ public:
|
||||
if (!player || player->getClass() != CLASS_PARAGON)
|
||||
return std::nullopt;
|
||||
|
||||
// Death Knight rune / runic power ability stack (narrow on purpose).
|
||||
if (unitClass == CLASS_DEATH_KNIGHT && context == CLASS_CONTEXT_ABILITY)
|
||||
// ============================================================
|
||||
// Ability stack -- claim ALL nine vanilla classes.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_ABILITY is read by every class-specific spell
|
||||
// gate in core / scripts: DK rune mechanics (Spell.cpp,
|
||||
// SpellEffects.cpp, spell_dk.cpp, SpellAuraEffects.cpp),
|
||||
// Warrior Titan's Grip / Bladestorm (Player.cpp 3783, 15432,
|
||||
// PlayerUpdates.cpp 1547), Paladin Rebuke (Player.cpp 15441),
|
||||
// Shaman dual-wield bookkeeping (Player.cpp 5028), Hunter pet
|
||||
// / Hunter's Mark gates (spell_item.cpp 3718), Druid Insect
|
||||
// Swarm / Wild Growth (SpellAuraEffects.cpp 2153, 2232),
|
||||
// Priest Spirit of Redemption out-of-bounds check (Unit.cpp
|
||||
// 14238), Rogue pickpocketing (LootHandler.cpp 86/165/385,
|
||||
// Vehicle.cpp 80). Paragon learns abilities from every class
|
||||
// through Character Advancement, so claiming all of them lets
|
||||
// every gated spell script execute its class-specific branch
|
||||
// for our players. The only downside is double-pathed scripts
|
||||
// (e.g. a spell with both warrior and rogue branches) will
|
||||
// pick whichever the script tests first -- acceptable.
|
||||
if (context == CLASS_CONTEXT_ABILITY)
|
||||
return true;
|
||||
|
||||
// Warrior ability stack: enables warrior-spec ability gates anywhere
|
||||
// they're checked. None of the currently-traced sites in core/scripts
|
||||
// gate on (CLASS_WARRIOR, CLASS_CONTEXT_ABILITY), so this is a safe
|
||||
// forward-compatible claim. Rage generation itself is gated on
|
||||
// HasActivePowerType(POWER_RAGE) and is wired below.
|
||||
if (unitClass == CLASS_WARRIOR && context == CLASS_CONTEXT_ABILITY)
|
||||
return true;
|
||||
|
||||
// Reactive melee states: Overpower-on-dodge (warrior), Counterattack window (hunter).
|
||||
// We intentionally do NOT claim CLASS_ROGUE here: that context skips the generic
|
||||
// AURA_STATE_DEFENSE update on dodge (Riposte path) in Unit::ProcDamageAndSpellFor.
|
||||
// ============================================================
|
||||
// Reactive melee states.
|
||||
// ============================================================
|
||||
// Warrior dodge -> AURA_STATE_DEFENSE (Overpower window).
|
||||
// Hunter parry -> AURA_STATE_HUNTER_PARRY (Counterattack).
|
||||
// We intentionally do NOT claim CLASS_ROGUE here:
|
||||
// Unit::ProcDamageAndSpellFor (Unit.cpp 12824) skips the
|
||||
// generic AURA_STATE_DEFENSE update on dodge for rogues so
|
||||
// Riposte can take over. Claiming rogue would silently kill
|
||||
// Overpower for Paragon, and Riposte already works for us via
|
||||
// the warrior-style state we already grant.
|
||||
if (context == CLASS_CONTEXT_ABILITY_REACTIVE)
|
||||
{
|
||||
if (unitClass == CLASS_WARRIOR || unitClass == CLASS_HUNTER)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unified relic / ranged slot for class 12.
|
||||
// ----------------------------------------------------------------
|
||||
// CLASS_CONTEXT_EQUIP_RELIC is read in exactly two places in core
|
||||
// (PlayerStorage.cpp): FindEquipSlot's INVTYPE_RELIC switch, which
|
||||
// routes Librams/Idols/Totems/Misc/Sigils into EQUIPMENT_SLOT_RANGED
|
||||
// for the matching class only, and CanEquipUniqueItem's per-subclass
|
||||
// proficiency gate. By claiming this context for paladin/druid/
|
||||
// shaman/warlock/dk we let Paragon drop any of those relics into the
|
||||
// ranged slot exactly the same way each native class does, with no
|
||||
// core patch and no other side effects (the constant is not read
|
||||
// anywhere else in the codebase).
|
||||
// ============================================================
|
||||
// Pet ownership contexts.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_PET is read by Pet::AddToWorld, Pet::CreateBase
|
||||
// AtCreatureInfo, Pet::InitStatsForLevel (twice -- the
|
||||
// MAX_PET_TYPE bootstrap branch and the per-class attack-time
|
||||
// scaling), Pet::IsPermanentPetFor, Player::SummonPet,
|
||||
// Player::CanResummonPet, Spell::EffectTameCreature,
|
||||
// SpellEffects.cpp (CreateTamedPet debug effects, Eyes of the
|
||||
// Beast), spell_generic.cpp 1760 (charm-as-pet conversion),
|
||||
// and PlayerGossip.cpp's hunter stable check.
|
||||
//
|
||||
// Bows/guns/crossbows already equip via the regular
|
||||
// INVTYPE_RANGED/RANGEDRIGHT routing -- weapon proficiencies for
|
||||
// class 12 are seeded by the Paragon proficiency SQL migrations, so
|
||||
// they pass the GetSkillValue check in CanEquipUniqueItem.
|
||||
// The cleanest disambiguation is by the *active pet's* shape:
|
||||
// HUNTER_PET -> hunter (beast tame)
|
||||
// SUMMON_PET + DEMON type -> warlock (Imp/VW/Succ/...)
|
||||
// SUMMON_PET + UNDEAD type -> DK ghoul / Army of Dead
|
||||
// SUMMON_PET + ELEMENTAL type -> mage water / shaman fire
|
||||
// For HUNTER specifically the no-pet case is also claimed so
|
||||
// Tame Beast's EffectTameCreature gate passes during cast.
|
||||
if (context == CLASS_CONTEXT_PET)
|
||||
{
|
||||
Pet const* activePet = const_cast<Player*>(player)->GetPet();
|
||||
|
||||
// Hunter beast: claim during taming OR when a HUNTER_PET is
|
||||
// already active. This is what makes Tame Beast / Call Pet
|
||||
// / pet stable / Counterattack pet aura feedback work.
|
||||
if (unitClass == CLASS_HUNTER)
|
||||
{
|
||||
if (!activePet || activePet->getPetType() == HUNTER_PET)
|
||||
return true;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// All other classes only claim when an active SUMMON_PET is
|
||||
// present. We then disambiguate by the creature's type
|
||||
// because warlock / DK / mage / shaman all use SUMMON_PET.
|
||||
if (!activePet || activePet->getPetType() != SUMMON_PET)
|
||||
return std::nullopt;
|
||||
|
||||
CreatureTemplate const* tmpl = activePet->GetCreatureTemplate();
|
||||
if (!tmpl)
|
||||
return std::nullopt;
|
||||
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_WARLOCK:
|
||||
// Drives Master Demonologist / Demonic Knowledge /
|
||||
// Demonic Pact propagation, last-pet-spell tracking
|
||||
// (Pet.cpp 112), and IsPermanentPetFor (Pet.cpp
|
||||
// 2288) so demon pets persist across logins.
|
||||
if (tmpl->type == CREATURE_TYPE_DEMON)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
// Risen Ghoul + Army of the Dead. Player.cpp 14354
|
||||
// and Pet.cpp 243 / 1046 / 2290 read this; without
|
||||
// it the ghoul is invisible to the owner mid-load
|
||||
// and ScriptedAI hooks on the ghoul mis-route.
|
||||
if (tmpl->type == CREATURE_TYPE_UNDEAD)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
// Glyph-of-Eternal-Water permanent Water Elemental
|
||||
// (entry 510, 37994). Used by Pet.cpp 1047/2292.
|
||||
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
|
||||
return true;
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
// Fire Elemental / Earth Elemental. The base
|
||||
// engine spawns these as creatures rather than
|
||||
// proper Pet instances in most code paths, so the
|
||||
// claim mostly matters for the Pet.cpp 1045 stat
|
||||
// bootstrap when one is loaded as a SUMMON_PET.
|
||||
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Warlock pet-charm context (Enslave Demon -- Unit.cpp 14828,
|
||||
// 14894, 15025). Without this claim, charming a demon as a
|
||||
// Paragon doesn't get the warlock-flavor charm semantics
|
||||
// (faction-set-on-charm, action-bar layout, charm-break logic).
|
||||
if (unitClass == CLASS_WARLOCK && context == CLASS_CONTEXT_PET_CHARM)
|
||||
return true;
|
||||
|
||||
// ============================================================
|
||||
// Equipment contexts.
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_EQUIP_RELIC: PlayerStorage.cpp 224-240 +
|
||||
// 2475-2493. Routes Librams/Idols/Totems/Misc/Sigils into
|
||||
// EQUIPMENT_SLOT_RANGED for the matching class. Claim every
|
||||
// relic-bearing class so a Paragon can drop any of them into
|
||||
// the ranged slot.
|
||||
if (context == CLASS_CONTEXT_EQUIP_RELIC)
|
||||
{
|
||||
switch (unitClass)
|
||||
@@ -96,6 +198,67 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_EQUIP_ARMOR_CLASS: PlayerStorage.cpp 2326,
|
||||
// 2330, 2503-2523. At level 40 each class auto-learns its
|
||||
// top armor proficiency. Paragon should pick up plate (via
|
||||
// paladin/DK), shields (paladin/warrior/shaman), mail
|
||||
// (hunter/shaman), and leather (rogue) so the level-40 train
|
||||
// event grants Paragon full proficiency and we don't have to
|
||||
// hand-curate it through the Paragon proficiency SQL.
|
||||
if (context == CLASS_CONTEXT_EQUIP_ARMOR_CLASS)
|
||||
{
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_WARRIOR:
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
case CLASS_DRUID:
|
||||
case CLASS_ROGUE:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_EQUIP_SHIELDS: PlayerStorage.cpp 2467-2469.
|
||||
// Lets a Paragon equip shields without a paladin/warrior/
|
||||
// shaman skill gate.
|
||||
if (context == CLASS_CONTEXT_EQUIP_SHIELDS)
|
||||
{
|
||||
switch (unitClass)
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_WARRIOR:
|
||||
case CLASS_SHAMAN:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// CLASS_CONTEXT_WEAPON_SWAP: PlayerStorage.cpp 1920, 2838 --
|
||||
// rogue uses cooldown spell 6123 instead of 6119 on weapon
|
||||
// swap (Quick Draw / Combat Potency interactions). Claim
|
||||
// rogue so Paragon picks up the same cooldown spell.
|
||||
if (context == CLASS_CONTEXT_WEAPON_SWAP && unitClass == CLASS_ROGUE)
|
||||
return true;
|
||||
|
||||
// ============================================================
|
||||
// Contexts we DELIBERATELY DO NOT claim:
|
||||
// ============================================================
|
||||
// CLASS_CONTEXT_STATS -- Paragon has its own STR/AGI->AP and
|
||||
// INT/SPI->SP curves wired in StatSystem.cpp's CLASS_PARAGON
|
||||
// branch (level*2 + STR + AGI - 20 etc.). Claiming any
|
||||
// vanilla class here would override our curves with theirs.
|
||||
//
|
||||
// CLASS_CONTEXT_INIT, _TELEPORT, _QUEST, _TAXI, _SKILL,
|
||||
// _GRAVEYARD, _CLASS_TRAINER, _TALENT_POINT_CALC -- all
|
||||
// used by DK Ebon Hold / druid Moonglade starting-zone
|
||||
// scripts. Paragon doesn't go through those zones and we
|
||||
// don't want our players bound to Acherus or trapped in
|
||||
// the DK starting quest gates.
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
|
||||
Executable
+336
@@ -0,0 +1,336 @@
|
||||
#!/usr/bin/env bash
|
||||
# Collect VPS evidence for Paragon / DBUpdater / binary staleness triage.
|
||||
# Run ON the VPS (Linux). Safe: read-only; does not restart services.
|
||||
#
|
||||
# Usage (from clone):
|
||||
# bash scripts/vps-paragon-diagnostics.sh
|
||||
#
|
||||
# Optional environment:
|
||||
# FRACTURED_REPO — absolute path to Fractured git root (default: parent of scripts/)
|
||||
# FRACTURED_WS_BIN — path to worldserver binary (default: auto-detect)
|
||||
# FRACTURED_WORLDSERVER_CONF — path to worldserver.conf (default: guess from BIN + common layouts)
|
||||
# FRACTURED_SYSTEMD_UNITS — space-separated units to try (default: "fractured-world worldserver ac-worldserver")
|
||||
# FRACTURED_MYSQL — prefix to invoke mysql, e.g. 'mysql -uacore -pacore -h127.0.0.1'
|
||||
# (default Fractured local DB user/password are often both "acore"; use ~/.my.cnf if you prefer not to pass -p on the command line)
|
||||
# If unset, SQL blocks are printed for manual copy-paste only.
|
||||
# FRACTURED_SPELL_IDS — space-separated spell IDs for spell_dbc spot-check (defaults to common DK rune spenders)
|
||||
# FRACTURED_DIAG_OUTPUT — full log file path (default: <repo>/var/vps-paragon-diagnostics-last.txt)
|
||||
#
|
||||
# All output is mirrored to the log file (tee) while still printing to the terminal.
|
||||
# Default path lives under var/ (gitignored in this repo). Open that file in Cursor,
|
||||
# scp it down, or: git add -f var/vps-paragon-diagnostics-last.txt if you intend to commit it.
|
||||
|
||||
set -u
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
REPO="${FRACTURED_REPO:-$(cd "$SCRIPT_DIR/.." && pwd)}"
|
||||
|
||||
DIAG_OUT="${FRACTURED_DIAG_OUTPUT:-$REPO/var/vps-paragon-diagnostics-last.txt}"
|
||||
mkdir -p "$(dirname "$DIAG_OUT")"
|
||||
exec > >(tee "$DIAG_OUT") 2>&1
|
||||
echo "Logging to: $DIAG_OUT"
|
||||
|
||||
hr() { printf '\n%s\n' "================================================================================"; }
|
||||
sub() { printf '\n-- %s\n' "$1"; }
|
||||
|
||||
detect_worldserver_bin() {
|
||||
local bin="" es path u units
|
||||
if [[ -n "${FRACTURED_WS_BIN:-}" ]]; then
|
||||
readlink -f "$FRACTURED_WS_BIN" 2>/dev/null && return
|
||||
echo "$FRACTURED_WS_BIN"
|
||||
return
|
||||
fi
|
||||
|
||||
units="${FRACTURED_SYSTEMD_UNITS:-fractured-world worldserver ac-worldserver}"
|
||||
for u in $units; do
|
||||
if systemctl is-active --quiet "$u" 2>/dev/null || systemctl is-enabled --quiet "$u" 2>/dev/null; then
|
||||
es=$(systemctl show "$u" -p ExecStart --value 2>/dev/null || true)
|
||||
if [[ -n "$es" ]]; then
|
||||
if [[ "$es" == \{*path=* ]]; then
|
||||
path=$(printf '%s' "$es" | sed -n 's/.*path=\([^;]*\).*/\1/p')
|
||||
else
|
||||
path=$(printf '%s' "$es" | awk '{print $1}' | sed 's/^path=//')
|
||||
fi
|
||||
if [[ -n "$path" && -x "$path" ]]; then
|
||||
readlink -f "$path" 2>/dev/null && return
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
local pid
|
||||
pid=$(pgrep -xo worldserver 2>/dev/null || true)
|
||||
if [[ -n "$pid" ]]; then
|
||||
readlink -f "/proc/$pid/exe" 2>/dev/null && return
|
||||
fi
|
||||
|
||||
if command -v worldserver >/dev/null 2>&1; then
|
||||
readlink -f "$(command -v worldserver)" 2>/dev/null && return
|
||||
fi
|
||||
|
||||
echo ""
|
||||
}
|
||||
|
||||
guess_worldserver_conf() {
|
||||
local bin="$1"
|
||||
local d cands=()
|
||||
[[ -z "$bin" ]] && return
|
||||
d=$(dirname "$bin")
|
||||
cands+=("$d/../etc/worldserver.conf")
|
||||
cands+=("$d/../../etc/worldserver.conf")
|
||||
cands+=("$HOME/azeroth-server/etc/worldserver.conf")
|
||||
cands+=("$HOME/env/dist/etc/worldserver.conf")
|
||||
for f in "${cands[@]}"; do
|
||||
f=$(readlink -f "$f" 2>/dev/null || true)
|
||||
if [[ -n "$f" && -f "$f" ]]; then
|
||||
echo "$f"
|
||||
return
|
||||
fi
|
||||
done
|
||||
echo ""
|
||||
}
|
||||
|
||||
binary_strings_paths() {
|
||||
local ws="$1"
|
||||
[[ -z "$ws" || ! -f "$ws" ]] && return
|
||||
strings "$ws" 2>/dev/null | grep -iE '/(home|root|opt|srv|var)[^[:space:]]*/(Fractured|fractured|azeroth|AzerothCore|acore)' | sort -u | head -40
|
||||
}
|
||||
|
||||
hr
|
||||
echo "Fractured Paragon / native VPS diagnostics"
|
||||
echo "Date (UTC): $(date -u '+%Y-%m-%d %H:%M:%S UTC')"
|
||||
echo "Repo (expected): $REPO"
|
||||
|
||||
sub "1A — worldserver binary"
|
||||
WS=$(detect_worldserver_bin || true)
|
||||
if [[ -z "$WS" ]]; then
|
||||
echo "ERROR: Could not find worldserver. Set FRACTURED_WS_BIN=/full/path/to/worldserver and re-run."
|
||||
else
|
||||
echo "Binary: $WS"
|
||||
if stat -c 'binary mtime: %y' "$WS" 2>/dev/null; then
|
||||
:
|
||||
else
|
||||
stat -f 'binary mtime: %Sm' -t '%Y-%m-%d %H:%M:%S %z' "$WS" 2>/dev/null || stat "$WS"
|
||||
fi
|
||||
fi
|
||||
|
||||
sub "1B — repo HEAD + Paragon_Essence.cpp mtime"
|
||||
if [[ -d "$REPO/.git" ]]; then
|
||||
(cd "$REPO" && git log -1 --format='HEAD commit: %h %ci %s')
|
||||
else
|
||||
echo "WARN: not a git repo: $REPO (set FRACTURED_REPO)"
|
||||
fi
|
||||
PE="$REPO/modules/mod-paragon/src/Paragon_Essence.cpp"
|
||||
if [[ -f "$PE" ]]; then
|
||||
if stat -c 'Paragon_Essence.cpp mtime: %y' "$PE" 2>/dev/null; then
|
||||
:
|
||||
else
|
||||
stat -f 'Paragon_Essence.cpp mtime: %Sm' -t '%Y-%m-%d %H:%M:%S %z' "$PE" 2>/dev/null || stat "$PE"
|
||||
fi
|
||||
else
|
||||
echo "WARN: missing $PE"
|
||||
fi
|
||||
|
||||
sub "1C — strings heuristics (0 can mean stripped binary — use 1A+1B)"
|
||||
if [[ -n "$WS" && -f "$WS" ]]; then
|
||||
c1=$(strings "$WS" 2>/dev/null | grep -c 'CLASS_PARAGON' || true)
|
||||
c2=$(strings "$WS" 2>/dev/null | grep -c 'C BUILD SAVE_CURRENT' || true)
|
||||
c3=$(strings "$WS" 2>/dev/null | grep -c 'character_paragon_build_share_archive' || true)
|
||||
echo "CLASS_PARAGON count: $c1"
|
||||
echo "C BUILD SAVE_CURRENT count: $c2"
|
||||
echo "character_paragon_build_share_archive count: $c3"
|
||||
else
|
||||
echo "(skipped — no binary)"
|
||||
fi
|
||||
|
||||
sub "1D — binary fingerprint (compare sha256 across dev vs VPS)"
|
||||
if [[ -n "$WS" && -f "$WS" ]]; then
|
||||
if command -v sha256sum >/dev/null 2>&1; then
|
||||
sha256sum "$WS"
|
||||
elif command -v shasum >/dev/null 2>&1; then
|
||||
shasum -a 256 "$WS"
|
||||
else
|
||||
echo "(no sha256sum — install coreutils)"
|
||||
fi
|
||||
echo "Embedded revision / version strings (first matches):"
|
||||
strings "$WS" 2>/dev/null | grep -iE 'azerothcore|revision|git|commit|build.*20[0-9]{2}' | head -25 || echo "(none matched)"
|
||||
else
|
||||
echo "(skipped — no binary)"
|
||||
fi
|
||||
|
||||
CONF="${FRACTURED_WORLDSERVER_CONF:-}"
|
||||
if [[ -z "$CONF" && -n "$WS" ]]; then
|
||||
CONF=$(guess_worldserver_conf "$WS")
|
||||
fi
|
||||
|
||||
sub "2B — worldserver.conf (updater / source / rates / paragon)"
|
||||
if [[ -n "$CONF" && -f "$CONF" ]]; then
|
||||
echo "Using conf: $CONF"
|
||||
grep -E '^SourceDirectory|^Updates\.EnableDatabases|^Updates\.AutoSetup|^[[:space:]]*SourceDirectory|^[[:space:]]*Updates\.EnableDatabases|^[[:space:]]*Updates\.AutoSetup' "$CONF" 2>/dev/null || echo "(no matching lines or unreadable)"
|
||||
echo "--- Rate.RunicPower (if set) ---"
|
||||
grep -iE '^Rate\.RunicPower|^[[:space:]]*Rate\.RunicPower' "$CONF" 2>/dev/null || echo "(not set — server uses default)"
|
||||
echo "--- Paragon.* module options (if any) ---"
|
||||
grep -iE '^Paragon\.|^[[:space:]]*Paragon\.' "$CONF" 2>/dev/null || echo "(no Paragon.* keys in worldserver.conf — check etc/modules/mod_paragon.conf)"
|
||||
else
|
||||
echo "WARN: worldserver.conf not found. Set FRACTURED_WORLDSERVER_CONF=/path/to/worldserver.conf"
|
||||
fi
|
||||
|
||||
if [[ -n "$WS" && -f "$WS" ]]; then
|
||||
ETCGuess=$(readlink -f "$(dirname "$WS")/../etc" 2>/dev/null || true)
|
||||
MPC="$ETCGuess/modules/mod_paragon.conf"
|
||||
if [[ -f "$MPC" ]]; then
|
||||
sub "2B2 — mod_paragon.conf Paragon.* toggles (non-comment)"
|
||||
grep -E '^Paragon\.' "$MPC" 2>/dev/null | head -40 || echo "(no uncommented Paragon.* lines)"
|
||||
fi
|
||||
fi
|
||||
|
||||
sub "2A — path-like strings from binary (candidate source roots)"
|
||||
if [[ -n "$WS" && -f "$WS" ]]; then
|
||||
binary_strings_paths "$WS" || true
|
||||
else
|
||||
echo "(skipped)"
|
||||
fi
|
||||
|
||||
sub "Resolved source root for 2D"
|
||||
RESOLVED=""
|
||||
if [[ -n "$CONF" && -f "$CONF" ]]; then
|
||||
sd=$(awk -F= '/^[[:space:]]*SourceDirectory[[:space:]]*=/ {
|
||||
gsub(/^[[:space:]]+|[[:space:]]+$/, "", $2);
|
||||
gsub(/^["'\'']|["'\'']$/, "", $2);
|
||||
print $2; exit }' "$CONF" 2>/dev/null || true)
|
||||
if [[ -n "${sd:-}" ]]; then
|
||||
RESOLVED="$sd"
|
||||
fi
|
||||
fi
|
||||
if [[ -z "$RESOLVED" ]]; then
|
||||
RESOLVED="$REPO"
|
||||
fi
|
||||
echo "Using RESOLVED=$RESOLVED (from SourceDirectory if set in conf, else FRACTURED_REPO)"
|
||||
|
||||
sub "2D — Paragon SQL dirs under RESOLVED"
|
||||
for subdir in \
|
||||
"$RESOLVED/modules/mod-paragon/data/sql/db-world/updates/" \
|
||||
"$RESOLVED/modules/mod-paragon/data/sql/db-characters/updates/"; do
|
||||
if [[ -d "$subdir" ]]; then
|
||||
echo "Listing: $subdir"
|
||||
ls -la "$subdir" 2>/dev/null | tail -15
|
||||
else
|
||||
echo "MISSING: $subdir"
|
||||
fi
|
||||
done
|
||||
|
||||
sub "CMake build dir hints (common Fractured layouts)"
|
||||
for cand in "$REPO/var/build/obj" "$REPO/build" "$REPO/../build"; do
|
||||
if [[ -f "$cand/CMakeCache.txt" ]]; then
|
||||
echo "Found CMakeCache: $cand/CMakeCache.txt"
|
||||
grep -E '^CMAKE_HOME_DIRECTORY:|^MODULES:|^CMAKE_INSTALL_PREFIX:' "$cand/CMakeCache.txt" 2>/dev/null | head -5
|
||||
fi
|
||||
done
|
||||
|
||||
sub "DATABASE — updates rows (2026_05_10 / paragon)"
|
||||
SQL_WORLD=$(cat <<'EOS'
|
||||
SELECT name, hash, speed FROM updates
|
||||
WHERE name LIKE '2026_05_10%' OR name LIKE '%paragon%'
|
||||
ORDER BY name DESC LIMIT 30;
|
||||
EOS
|
||||
)
|
||||
SQL_CHAR="$SQL_WORLD"
|
||||
|
||||
if [[ -n "${FRACTURED_MYSQL:-}" ]]; then
|
||||
echo "--- acore_world ---"
|
||||
$FRACTURED_MYSQL acore_world -e "$SQL_WORLD" || echo "(mysql failed for acore_world)"
|
||||
echo "--- acore_characters ---"
|
||||
$FRACTURED_MYSQL acore_characters -e "$SQL_CHAR" || echo "(mysql failed for acore_characters)"
|
||||
|
||||
sub "DATABASE — DBC parity for runes / Paragon (acore_world)"
|
||||
# Common DK rune spenders (WotLK). Override: export FRACTURED_SPELL_IDS='45477 45462'
|
||||
SPELL_IDS="${FRACTURED_SPELL_IDS:-45477 45462 49923 55050 56815}"
|
||||
IDS_CSV=$(echo "$SPELL_IDS" | tr ' ' ',')
|
||||
echo "--- spell_dbc table size (world DB overrides; 0 rows = all spells from disk DBC only) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "SELECT COUNT(*) AS spell_dbc_rows FROM spell_dbc;" 2>/dev/null || echo "(spell_dbc missing or no access)"
|
||||
echo "--- acore_world.version (last core revision written by worldserver) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "SELECT * FROM version LIMIT 5;" 2>/dev/null || echo "(version table missing?)"
|
||||
|
||||
echo "--- chrclasses_dbc class 6 + 12 (DisplayPower: 0=mana, 5=POWER_RUNE in AC) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "
|
||||
SELECT ID, DisplayPower, Name_Lang_enUS FROM chrclasses_dbc WHERE ID IN (6,12);
|
||||
" 2>/dev/null || echo "(query failed — chrclasses_dbc missing?)"
|
||||
echo "Note: If only ID=12 appears, class 6 (DK) is not overridden in DB — loaded from disk DBC (normal)."
|
||||
|
||||
echo "--- spell_dbc: are sample DK spells overridden in DB? ---"
|
||||
spell_sample_n=$($FRACTURED_MYSQL acore_world -N -B -e \
|
||||
"SELECT COUNT(*) FROM spell_dbc WHERE ID IN ($IDS_CSV);" 2>/dev/null || echo 0)
|
||||
echo "Row count in spell_dbc for sample IDs ($SPELL_IDS): ${spell_sample_n:-0}"
|
||||
if [[ "${spell_sample_n:-0}" == "0" ]]; then
|
||||
echo "=> 0 means those spells use on-disk Spell.dbc only; the sample block below will be empty (not an error)."
|
||||
fi
|
||||
echo "--- spell_dbc sample (PowerType 5 = POWER_RUNE in AC) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "
|
||||
SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc WHERE ID IN ($IDS_CSV);
|
||||
" 2>/dev/null || echo "(query failed — spell_dbc missing or wrong schema)"
|
||||
echo "--- spellrunecost join for sample IDs (empty if no spell_dbc rows above) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "
|
||||
SELECT s.ID AS spell_id, s.PowerType, s.RuneCostID, r.Blood, r.Unholy, r.Frost, r.RunicPower
|
||||
FROM spell_dbc s
|
||||
LEFT JOIN spellrunecost_dbc r ON r.ID = s.RuneCostID
|
||||
WHERE s.ID IN ($IDS_CSV);
|
||||
" 2>/dev/null || echo "(join failed — check spellrunecost_dbc)"
|
||||
|
||||
echo "--- spell_dbc suspicious overrides: RuneCostID>0 but PowerType!=5 (can break rune checks) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "
|
||||
SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc
|
||||
WHERE RuneCostID > 0 AND PowerType <> 5
|
||||
ORDER BY ID LIMIT 40;
|
||||
" 2>/dev/null || echo "(query failed)"
|
||||
echo "Compare counts/IDs to dev: unexpected rows here warrant a DB diff."
|
||||
|
||||
echo "--- spell_dbc POWER_RUNE (5) spells with RuneCostID (sample) ---"
|
||||
$FRACTURED_MYSQL acore_world -e "
|
||||
SELECT ID, PowerType, RuneCostID FROM spell_dbc
|
||||
WHERE PowerType = 5 AND RuneCostID > 0
|
||||
ORDER BY ID LIMIT 15;
|
||||
" 2>/dev/null || echo "(query failed)"
|
||||
else
|
||||
echo "FRACTURED_MYSQL not set — run manually (example: export FRACTURED_MYSQL='mysql -uUSER -hHOST')"
|
||||
echo "acore_world:"
|
||||
echo "$SQL_WORLD"
|
||||
echo "acore_characters:"
|
||||
echo "$SQL_CHAR"
|
||||
echo ""
|
||||
echo "Optional DBC parity (acore_world) — run after connecting:"
|
||||
echo " SELECT ID, DisplayPower, Name_Lang_enUS FROM chrclasses_dbc WHERE ID IN (6,12);"
|
||||
echo " SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc WHERE ID IN (45477,45462,49923,55050,56815);"
|
||||
echo " SELECT s.ID, s.RuneCostID, r.Blood, r.Unholy, r.Frost, r.RunicPower FROM spell_dbc s"
|
||||
echo " LEFT JOIN spellrunecost_dbc r ON r.ID = s.RuneCostID WHERE s.ID IN (45477,45462,49923,55050,56815);"
|
||||
fi
|
||||
|
||||
sub "mod_paragon.conf vs .dist (install etc)"
|
||||
ETC=""
|
||||
if [[ -n "$WS" ]]; then
|
||||
ETC=$(readlink -f "$(dirname "$WS")/../etc" 2>/dev/null || true)
|
||||
fi
|
||||
if [[ -z "$ETC" || ! -d "$ETC" ]]; then
|
||||
ETC=$(readlink -f "$HOME/azeroth-server/etc" 2>/dev/null || true)
|
||||
fi
|
||||
if [[ -n "$ETC" && -d "$ETC/modules" ]]; then
|
||||
MP="$ETC/modules/mod_paragon.conf"
|
||||
MPD="$ETC/modules/mod_paragon.conf.dist"
|
||||
if [[ -f "$MP" && -f "$MPD" ]]; then
|
||||
diff -u "$MP" "$MPD" 2>/dev/null | head -80 || true
|
||||
else
|
||||
echo "ETC=$ETC — mod_paragon.conf or .dist missing (MP=$MP MPD=$MPD)"
|
||||
fi
|
||||
else
|
||||
echo "Could not find install etc/modules (set paths manually for diff)."
|
||||
fi
|
||||
|
||||
hr
|
||||
echo "DELIVERABLE for maintainer:"
|
||||
echo "1) Paste 1A–1D (binary mtime, git HEAD, strings, sha256 + revision strings)."
|
||||
echo "2) Paste DATABASE blocks: updates + DBC parity (chrclasses 12, spell_dbc, spellrunecost join)."
|
||||
echo "3) Paste 2A path strings + 2D listings (or MISSING lines)."
|
||||
echo "4) From dev: same 1D sha256 of worldserver OR same SQL block — proves binary/data parity."
|
||||
echo "5) ONE sentence: exact in-game symptom."
|
||||
echo "Done."
|
||||
echo ""
|
||||
echo "Full transcript: $DIAG_OUT"
|
||||
Executable
+181
@@ -0,0 +1,181 @@
|
||||
#!/usr/bin/env bash
|
||||
# Fractured / AzerothCore — native VPS rolling update (git + compile).
|
||||
#
|
||||
# Run from anywhere; resolves the repository root from this script's location.
|
||||
# Typical production layout: sources in ~/src/Fractured, install prefix in ~/azeroth-server
|
||||
# (see docs/DEPLOY_LINUX_VPS.md).
|
||||
#
|
||||
# What this does:
|
||||
# 1. git pull on the current branch (optional; can skip)
|
||||
# 2. ./acore.sh compiler build — or compiler all for a full clean rebuild
|
||||
#
|
||||
# Database migrations from data/sql/updates/ run when you next start worldserver/authserver
|
||||
# (Updates.* / SourceDirectory in *.conf). This script does not start or stop daemons unless
|
||||
# you pass --run-after or set FRACTURED_POST_UPDATE_CMD.
|
||||
#
|
||||
# Usage:
|
||||
# bash scripts/vps-update-server.sh
|
||||
# bash scripts/vps-update-server.sh --full
|
||||
# bash scripts/vps-update-server.sh --no-pull
|
||||
# bash scripts/vps-update-server.sh --dry-run
|
||||
# FRACTURED_POST_UPDATE_CMD='sudo systemctl restart fractured-world' bash scripts/vps-update-server.sh --run-after
|
||||
# bash scripts/vps-update-server.sh --run-after 'sudo systemctl restart fractured-world'
|
||||
#
|
||||
# Environment:
|
||||
# FRACTURED_GIT_REMOTE — remote name (default: origin)
|
||||
# FRACTURED_POST_UPDATE_CMD — shell command run after a successful compile (if --run-after is passed without an argument, this is used)
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
NO_PULL=0
|
||||
FULL_BUILD=0
|
||||
COMPILE_ONLY=0
|
||||
DRY_RUN=0
|
||||
DO_RUN_AFTER=0
|
||||
POST_UPDATE_CMD="${FRACTURED_POST_UPDATE_CMD:-}"
|
||||
GIT_REMOTE="${FRACTURED_GIT_REMOTE:-origin}"
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Fractured VPS update — git pull + compiler (see header in script for full notes).
|
||||
|
||||
Usage:
|
||||
bash scripts/vps-update-server.sh [options]
|
||||
|
||||
Options:
|
||||
--no-pull Skip git pull (only compile current tree).
|
||||
--full ./acore.sh compiler all (clean + configure + compile).
|
||||
--compile-only ./acore.sh compiler compile (incremental).
|
||||
--dry-run Print commands without running them.
|
||||
--run-after [CMD] Run shell command after successful compile. If CMD is omitted,
|
||||
uses FRACTURED_POST_UPDATE_CMD from the environment.
|
||||
|
||||
Environment:
|
||||
FRACTURED_GIT_REMOTE Git remote (default: origin).
|
||||
FRACTURED_POST_UPDATE_CMD Used with bare --run-after.
|
||||
EOF
|
||||
}
|
||||
|
||||
run() {
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
printf '[dry-run] '
|
||||
printf '%q ' "$@"
|
||||
printf '\n'
|
||||
else
|
||||
"$@"
|
||||
fi
|
||||
}
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
-h | --help)
|
||||
usage
|
||||
exit 0
|
||||
;;
|
||||
--no-pull)
|
||||
NO_PULL=1
|
||||
shift
|
||||
;;
|
||||
--full)
|
||||
FULL_BUILD=1
|
||||
shift
|
||||
;;
|
||||
--compile-only)
|
||||
COMPILE_ONLY=1
|
||||
shift
|
||||
;;
|
||||
--dry-run)
|
||||
DRY_RUN=1
|
||||
shift
|
||||
;;
|
||||
--run-after)
|
||||
DO_RUN_AFTER=1
|
||||
shift
|
||||
if [[ $# -gt 0 && "$1" != -* ]]; then
|
||||
POST_UPDATE_CMD="$1"
|
||||
shift
|
||||
fi
|
||||
;;
|
||||
*)
|
||||
echo "error: unknown option: $1" >&2
|
||||
echo "Try: bash scripts/vps-update-server.sh --help" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [[ "$FULL_BUILD" -eq 1 && "$COMPILE_ONLY" -eq 1 ]]; then
|
||||
echo "error: use only one of --full or --compile-only" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
if [[ ! -d "$ROOT/.git" ]]; then
|
||||
echo "error: not a git clone: $ROOT" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "$ROOT/acore.sh" ]]; then
|
||||
echo "error: acore.sh not found under $ROOT" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "$ROOT/conf/config.sh" ]]; then
|
||||
echo "error: missing $ROOT/conf/config.sh — copy conf/dist/config.sh and edit (see DEPLOY_LINUX_VPS.md)." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cd "$ROOT"
|
||||
|
||||
if [[ "$DO_RUN_AFTER" -eq 1 && -z "${POST_UPDATE_CMD// }" ]]; then
|
||||
echo "error: --run-after needs a command or FRACTURED_POST_UPDATE_CMD set in the environment." >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
current_branch() {
|
||||
git symbolic-ref -q --short HEAD || git rev-parse --short HEAD
|
||||
}
|
||||
|
||||
if [[ "$NO_PULL" -eq 0 ]]; then
|
||||
ref="$(current_branch)"
|
||||
if [[ "$ref" == "HEAD" ]]; then
|
||||
echo "error: detached HEAD; checkout a branch or use --no-pull." >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "==> git pull $GIT_REMOTE $ref"
|
||||
run git pull "$GIT_REMOTE" "$ref"
|
||||
else
|
||||
echo "==> skipping git pull (--no-pull)"
|
||||
fi
|
||||
|
||||
echo "==> ensuring acore.sh and JSONPath are executable"
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
run chmod +x acore.sh deps/jsonpath/JSONPath.sh
|
||||
else
|
||||
chmod +x acore.sh deps/jsonpath/JSONPath.sh 2>/dev/null || true
|
||||
fi
|
||||
|
||||
if [[ "$FULL_BUILD" -eq 1 ]]; then
|
||||
echo "==> ./acore.sh compiler all (clean, configure, compile)"
|
||||
run ./acore.sh compiler all
|
||||
elif [[ "$COMPILE_ONLY" -eq 1 ]]; then
|
||||
echo "==> ./acore.sh compiler compile (incremental; build dir must exist)"
|
||||
run ./acore.sh compiler compile
|
||||
else
|
||||
echo "==> ./acore.sh compiler build (configure + compile)"
|
||||
run ./acore.sh compiler build
|
||||
fi
|
||||
|
||||
if [[ "$DO_RUN_AFTER" -eq 1 ]]; then
|
||||
echo "==> post-update: $POST_UPDATE_CMD"
|
||||
if [[ "$DRY_RUN" -eq 1 ]]; then
|
||||
printf '[dry-run] eval %q\n' "$POST_UPDATE_CMD"
|
||||
else
|
||||
# shellcheck disable=SC2086
|
||||
eval "$POST_UPDATE_CMD"
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Done. Restart authserver/worldserver (or your service manager) when ready so new binaries and SQL updates apply."
|
||||
@@ -5368,6 +5368,18 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
LockEntry* key = const_cast<LockEntry*>(sLockStore.LookupEntry(36)); // 3366 Opening, allows to open without proper key
|
||||
key->Type[2] = LOCK_KEY_NONE;
|
||||
|
||||
// Fractured / Paragon: DK weapon-line "passives" Forceful Deflection and
|
||||
// Runic Focus ship in 3.3.5a Spell.dbc without SPELL_ATTR0_PASSIVE set.
|
||||
// SpellInfo::IsPassive() is therefore false, and mod-paragon's panel-learn
|
||||
// diff treats them as castable actives and revokes them — while true
|
||||
// actives (Blood Presence, Death Coil, Death Grip, ...) must stay
|
||||
// stripped. Mark these two passive in-memory so the panel policy matches
|
||||
// the spellbook UX for every class (stock DK benefits too).
|
||||
ApplySpellFix({ 49410, 61455 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
|
||||
});
|
||||
|
||||
// Fractured: strip reagent requirements from every player-class spell at
|
||||
// load time. Filtered by SpellFamilyName != 0 so that profession spells
|
||||
// (cooking, alchemy, enchanting, blacksmithing, jewelcrafting, leatherworking,
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
node_modules/
|
||||
dist/
|
||||
launcher.json
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
@@ -0,0 +1,169 @@
|
||||
# Fractured Launcher (Electron)
|
||||
|
||||
**Windows** and **Linux (AppImage)** launcher with **no extra console window**, **native Browse folder** dialog, **Gitea or GitHub** release assets + GitHub repo file sync, **realmlist**, optional **auth**, **Play**, and **auto-update** (via `electron-updater`). This is the **only** supported client launcher in this repo.
|
||||
|
||||
## Requirements
|
||||
|
||||
- [Node.js](https://nodejs.org/) 20+ (includes npm)
|
||||
|
||||
## Run from source
|
||||
|
||||
```bash
|
||||
cd tools/fractured-launcher-electron
|
||||
npm install
|
||||
npm start
|
||||
```
|
||||
|
||||
On first run, `launcher.json` is created next to the app (dev: in this folder).
|
||||
|
||||
### Where patches download from
|
||||
|
||||
- **Recommended (self-hosted Gitea):** set **`gitea.base_url`**, **`gitea.owner`**, **`gitea.repo`** in `launcher.json` (see **`default-launcher.json`**). Players need **`GITEA_TOKEN`** (or the env name in **`gitea.token_env`**) if the Gitea repo is **private** — same trade-off as any private host (per-player token, SSO proxy, or a read-only deploy token you accept distributing).
|
||||
- **Fallback:** if **`gitea.base_url`** is empty, **`from_release`** uses the **GitHub** Releases API against **`github.owner` / `github.repo`** (defaults to this **`Fractured`** repo for non-release paths), with optional **`GITHUB_TOKEN`** for private assets.
|
||||
|
||||
## Build Windows installers
|
||||
|
||||
```bash
|
||||
npm install
|
||||
npm run pack:win
|
||||
```
|
||||
|
||||
Produces under **`dist/`**:
|
||||
|
||||
| Artifact | Purpose |
|
||||
|----------|---------|
|
||||
| `Fractured-Launcher-${version}-Setup.exe` (NSIS) | **Recommended for players** — supports seamless **auto-update** and restart. |
|
||||
| `Fractured-Launcher-${version}-Windows-Portable.exe` | No installer; players replace the file manually. Auto-update is **less reliable** than NSIS. |
|
||||
|
||||
## Build Linux AppImage
|
||||
|
||||
```bash
|
||||
cd tools/fractured-launcher-electron
|
||||
npm install
|
||||
npm run pack:linux
|
||||
```
|
||||
|
||||
Produces **`dist/Fractured-Launcher-${version}-Linux-x86_64.AppImage`**. Same **`lib/baked-gitea-channel.js`** and **`default-launcher.json`** as Windows; run on **Linux** (or use **Fractured launcher CI** / **Sync release to Gitea**, which upload this file to Gitea with the Windows installers).
|
||||
|
||||
**Quick local test (avoids tag snapshot / CI):**
|
||||
- **Linux:** from repo root, **`bash tools/fractured-launcher-electron/scripts/manual-pack-linux.sh`** → **`dist/*.AppImage`**.
|
||||
- **Windows:** on a Windows machine, **`cd tools/fractured-launcher-electron`**, **`npm ci`**, **`npm run pack:win`** → **`dist/*.exe`**.
|
||||
|
||||
### Hardcoded Gitea channel (non-token)
|
||||
|
||||
**`lib/baked-gitea-channel.js`** exports **`base_url`**, **`owner`**, **`repo`**, **`release_tag`**. Set those strings once in the repo (same values you use for CI upload — not secret). At runtime **`config-store`** merges them into **`gitea.*`** so **`launcher.json`** does not need those fields; **`GITEA_TOKEN`** (or **`gitea.token_env`**) is still only for **private** Gitea. Leave a field **`''`** in the baked file to fall back to **`default-launcher.json`** / user **`launcher.json`** for that key.
|
||||
|
||||
**`npm run pack:win`** is plain **electron-builder** — no inject step, no extra JSON beside the app.
|
||||
|
||||
## Auto-update behaviour
|
||||
|
||||
- **Packaged** builds only (`npm run pack:win` output). In `npm start` dev mode, update checks are skipped (button still explains that).
|
||||
- **No implicit GitHub feed:** the app does **not** guess `package.json` → `repository` anymore. Without configuration you get a clear “skipped” message instead of a **404** on a private repo.
|
||||
- **Configured feeds** (first match wins): **`update_feed_url` / `LAUNCHER_UPDATE_URL`** (generic `latest.yml`); or **`gitea`** block filled in + **`GITEA_TOKEN`** when the instance is private (resolves `…/releases/download/{tag}/`); or **`GITHUB_TOKEN`** + **`github.owner` / `github.repo`** for **private** GitHub releases only.
|
||||
- **~5 seconds** after launch, then **every 6 hours**, the app checks when a feed is configured.
|
||||
- When a download finishes, a dialog offers **Restart now** (calls `quitAndInstall`) or **Later**.
|
||||
- **Manual check:** button **Check launcher updates** in the UI.
|
||||
|
||||
### Where launcher updates are hosted
|
||||
|
||||
**`npm run publish:win`** runs **`electron-builder` with `--publish never`** — artifacts stay in **`dist/`**; CI uploads them to Gitea when you **publish a GitHub release**. For ad-hoc uploads, use **`scripts/upload-release-to-gitea.sh`**. For launcher auto-update, prefer:
|
||||
|
||||
- Set **`update_feed_url`** (or **`LAUNCHER_UPDATE_URL`**) to a **generic** HTTPS base URL where **`latest.yml`** and the installer files are hosted (often the same Gitea release attachment URLs pattern your reverse proxy exposes), **or**
|
||||
- Keep publishing to a GitHub release only for **`latest.yml`** + installers if you accept that small metadata/binary channel there.
|
||||
|
||||
**Private GitHub** updater: set **`GH_TOKEN`** / **`GITHUB_TOKEN`** / **`github.token_env`** as documented in `lib/auto-update.js` behaviour.
|
||||
|
||||
**Generic feed:** optional Bearer token via the same token envs if your static host checks `Authorization`.
|
||||
|
||||
### Publishing a new launcher version
|
||||
|
||||
1. Bump **`version`** in `package.json` on `main` (or your release branch) and merge.
|
||||
2. Create a **GitHub release** (tag + attach patches / `Wow.exe` if needed) and click **Publish** — **Sync release to Gitea** builds **Windows + Linux** launcher artifacts and mirrors everything to Gitea.
|
||||
3. Local check: **`npm run pack:win`** (on Windows) or **`npm run pack:linux`** / **`scripts/manual-pack-linux.sh`**, then **`scripts/upload-release-to-gitea.sh`** with the same **`GITEA_*`** env vars as CI if you need a manual upload.
|
||||
|
||||
## Sync to Gitea (patches + launcher binaries)
|
||||
|
||||
CI workflow **Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml`) runs on **every published GitHub release** on this repo:
|
||||
|
||||
1. Triggers on **release published** on **`Dawnforger/Fractured`** (or **workflow_dispatch** with a tag).
|
||||
2. Builds **Windows** (NSIS + portable) and **Linux** (AppImage) in parallel, each using **`tools/fractured-launcher-electron` from the default branch** (overlaid onto the tag checkout), so older release tags never ship a launcher missing new **`lib/*.js`** files.
|
||||
3. Downloads **all assets** attached to that **GitHub** release (MPQs, patched `Wow.exe`, etc.).
|
||||
4. Merges with the built launcher artifacts and uploads everything to a **Gitea release** with the **same tag** (existing attachments on that Gitea release are replaced).
|
||||
|
||||
**GitHub Actions secrets** (repository → Settings → Secrets and variables → Actions):
|
||||
|
||||
| Secret | Example |
|
||||
|--------|---------|
|
||||
| **`GITEA_BASE_URL`** | `https://git.yourdomain.com` (no trailing slash) |
|
||||
| **`GITEA_TOKEN`** | Gitea personal access token with permission to manage releases and attachments on the target repo |
|
||||
| **`GITEA_OWNER`** | Organization or username on Gitea |
|
||||
| **`GITEA_REPO`** | Repository name — must already have **at least one commit** (Gitea returns HTTP 422 “repo is empty” for zero-commit repos; push e.g. a README on **`main`** or set **`GITEA_TARGET_REF`** to your default branch) |
|
||||
|
||||
**Optional variable** (Settings → Variables): **`GITEA_TARGET_REF`** — default branch/commitish used **only when the workflow must create a new Gitea release** and Gitea needs `target_commitish` (defaults to **`main`** in the upload script if unset).
|
||||
|
||||
**Player `launcher.json`:** packaged builds should already include **`gitea.base_url` / `owner` / `repo`** from the bake step above. Players only need to set **`GITEA_TOKEN`** (or your **`token_env`**) if the Gitea repo is **private**. To point at another instance, edit **`gitea`** in **`launcher.json`**:
|
||||
|
||||
```json
|
||||
"gitea": {
|
||||
"base_url": "https://git.yourdomain.com",
|
||||
"owner": "myorg",
|
||||
"repo": "fractured-patches",
|
||||
"release_tag": "latest",
|
||||
"token_env": "GITEA_TOKEN"
|
||||
}
|
||||
```
|
||||
|
||||
**Manual upload:** `bash scripts/upload-release-to-gitea.sh /path/to/files v1.0.0` with the same env vars as CI.
|
||||
|
||||
### Sync did not run / Gitea unchanged — checklist
|
||||
|
||||
1. **Git tag ≠ GitHub Release** — Only **Releases** (published on the GitHub **Releases** page) trigger this workflow. If your teammate only **`git push --tags`**, create a **Release** from that tag and click **Publish** (or run **Actions → Sync release to Gitea → Run workflow** and enter the tag).
|
||||
2. **Draft release** — Must click **Publish release**; drafts do not mirror.
|
||||
3. **Workflow on default branch** — GitHub runs `release` workflows from the **default branch** (e.g. `main`). Ensure `.github/workflows/gitea-release-sync.yml` is merged there.
|
||||
4. **Repo name guard** — Jobs use `if: github.repository == 'Dawnforger/Fractured'`. Forks or renames must change that line or runs are skipped.
|
||||
5. **Secrets** — **`GITEA_BASE_URL`**, **`GITEA_TOKEN`**, **`GITEA_OWNER`**, **`GITEA_REPO`** must be set under **Settings → Secrets and variables → Actions**. A failed “Upload to Gitea” step usually prints which is missing.
|
||||
6. **Actions tab** — Open the latest **Sync release to Gitea** run; a red **build-electron** (old tag without `package-lock.json`, etc.) or **Upload to Gitea** step shows the real error.
|
||||
7. **HTTP 422 `repo is empty`** — The Gitea repo has **no commits** yet. Push any initial commit (e.g. **Add README** in the Gitea web UI, or `git push` to **`main`**). Optionally set **`GITEA_TARGET_REF`** to match your real default branch if it is not **`main`**. From this repo you can run **`scripts/bootstrap-gitea-repo.sh`** (see script header for `GITEA_*` env or pass the HTTPS/SSH clone URL as the first argument).
|
||||
|
||||
### Private Gitea token for players
|
||||
|
||||
Do **not** embed a shared admin PAT in a shipped `launcher.json`. Prefer read-only tokens scoped to one repo, short-lived tokens, or a small auth service that redirects to signed URLs.
|
||||
|
||||
**Release asset names** must match **`files[].source`** when **`from_release`**: true. Use **`release_tag`**: `"latest"` or a pinned tag matching both GitHub and Gitea.
|
||||
|
||||
## Patch versions (same filenames, different bytes)
|
||||
|
||||
The launcher does **not** read Git commits. For **turn-key** updates when asset names stay fixed (`patch-Z.MPQ`, `Wow-patched.exe`, …):
|
||||
|
||||
1. Ship **`patch-manifest.json`** next to those files on **every** release (Gitea/GitHub attachment). It lists a **`version`** label (any string you bump per release, e.g. `v0.9.0-client`) and a **`sha256`** per **`files[].source`** name.
|
||||
2. With **`patch_manifest.enabled`**: true (default in **`default-launcher.json`**), **Download updates** first fetches the manifest from the same release channel. If the files already on disk match those checksums, the player sees **“already match build … (nothing to download)”** — no redundant downloads.
|
||||
3. After a real download, the launcher **re-hashes** installed files and compares to the manifest; mismatch → clear error. It also writes **`.fractured/patch-state.json`** under the WoW folder so the UI can show **“Installed client files: …”**.
|
||||
|
||||
If **`patch-manifest.json`** is missing on a release, the launcher falls back to **always downloading** all configured files (same as before).
|
||||
|
||||
**Generate the manifest** when you cut a release (paths are your local patch binaries):
|
||||
|
||||
```bash
|
||||
cd /path/to/staging
|
||||
node tools/fractured-launcher-electron/scripts/generate-patch-manifest.js v0.9.0-client patch-Z.MPQ Wow-patched.exe > patch-manifest.json
|
||||
```
|
||||
|
||||
Attach **`patch-manifest.json`** together with the MPQ/exe to the GitHub release (CI sync copies it to Gitea with everything else).
|
||||
|
||||
## CI
|
||||
|
||||
Workflow **Fractured launcher CI** (`.github/workflows/fractured-launcher-ci.yml`) runs on pushes/PRs under `tools/fractured-launcher-electron/`: **Windows** (`npm run pack:win`) and **Linux** (`npm run pack:linux`) jobs, each **`electron-builder … --publish never`**. **Actions → Fractured launcher CI → Run workflow** runs it manually.
|
||||
|
||||
**Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml`) uses the same pack commands. If you see `GH_TOKEN` / `GitHubPublisher` errors in logs, the job is almost certainly an old **Re-run failed jobs** — open **Actions → Sync release to Gitea → Run workflow**, enter the tag, and start a **new** run instead.
|
||||
|
||||
## Config
|
||||
|
||||
Schema is defined by **`default-launcher.json`** (shipped in the app; first run copies to `launcher.json` beside the executable):
|
||||
|
||||
- **`game_dir`**: WoW 3.3.5a root (contains `Wow.exe`).
|
||||
- **`update_feed_url`**: optional generic HTTPS base for launcher auto-update.
|
||||
- **`launcher_updates_from_github`**: default **`false`**. Only when **`true`** will a **`GITHUB_TOKEN`** (or **`github.token_env`**) enable **electron-updater**’s GitHub provider against **`github.owner` / `github.repo`**. Leave **`false`** when launcher binaries and **`latest.yml`** live on **Gitea** (use **`gitea`** + token instead) so a stray GitHub token does not produce “No published versions on GitHub”.
|
||||
- **`gitea`**: **`base_url`**, **`owner`**, **`repo`**, **`release_tag`**, **`token_env`** — when **`base_url`** is set (and owner/repo set), **`from_release`** downloads and (with token if needed) the **generic** updater feed use **Gitea**. **Required** for players if your CI mirrors patches/launchers to Gitea only.
|
||||
- **`github`**: used for **non-release** repo paths (`from_release`: false) and for **GitHub** **`from_release`** when **`gitea.base_url`** is empty.
|
||||
- **`patch_manifest`**: **`enabled`**, **`source`** (default `patch-manifest.json`), **`from_release`** — checksum-based skip + verify (see above).
|
||||
- **`files`**, **`realmlist`**, **`auth`**, **`launch`**.
|
||||
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"game_dir": "",
|
||||
"update_feed_url": "",
|
||||
"launcher_updates_from_github": false,
|
||||
"gitea": {
|
||||
"base_url": "",
|
||||
"owner": "",
|
||||
"repo": "",
|
||||
"release_tag": "latest",
|
||||
"token_env": "GITEA_TOKEN"
|
||||
},
|
||||
"github": {
|
||||
"owner": "Dawnforger",
|
||||
"repo": "Fractured",
|
||||
"ref": "main",
|
||||
"release_tag": "latest",
|
||||
"token_env": "GITHUB_TOKEN"
|
||||
},
|
||||
"patch_manifest": {
|
||||
"enabled": true,
|
||||
"source": "patch-manifest.json",
|
||||
"from_release": true
|
||||
},
|
||||
"files": [
|
||||
{
|
||||
"source": "patch-Z.MPQ",
|
||||
"dest": "Data/patch-Z.MPQ",
|
||||
"backup": true,
|
||||
"from_release": true
|
||||
},
|
||||
{
|
||||
"source": "Wow-patched.exe",
|
||||
"dest": "Wow.exe",
|
||||
"backup": true,
|
||||
"from_release": true
|
||||
}
|
||||
],
|
||||
"realmlist": {
|
||||
"enabled": true,
|
||||
"line": "set realmlist fracturedwow.ddns.net:47497",
|
||||
"paths": ["Data/enUS/realmlist.wtf", "Data/enGB/realmlist.wtf"]
|
||||
},
|
||||
"auth": {
|
||||
"enabled": false,
|
||||
"url": "https://auth.your-realm.example/api/launcher/login",
|
||||
"method": "POST",
|
||||
"username_field": "username",
|
||||
"password_field": "password"
|
||||
},
|
||||
"launch": {
|
||||
"exe": "Wow.exe",
|
||||
"args": [],
|
||||
"linux_wrapper": ["wine"]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'" />
|
||||
<title>Fractured Launcher</title>
|
||||
<link rel="stylesheet" href="styles.css" />
|
||||
</head>
|
||||
<body>
|
||||
<header>
|
||||
<h1>Fractured Launcher</h1>
|
||||
<p class="sub">Point at your 3.3.5a client, download patches, then play.</p>
|
||||
</header>
|
||||
|
||||
<section class="card">
|
||||
<label class="lbl">World of Warcraft folder (contains <span id="wowExeName">Wow.exe</span>)</label>
|
||||
<div class="row">
|
||||
<input type="text" id="gameDir" placeholder="Browse… or paste the folder that contains Wow.exe" />
|
||||
<button type="button" id="btnBrowse">Browse…</button>
|
||||
<button type="button" id="btnSaveFolder" class="primary">Save folder</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="card hidden" id="authCard">
|
||||
<label class="lbl">Account</label>
|
||||
<div class="row stack">
|
||||
<input type="text" id="username" autocomplete="username" placeholder="Username" />
|
||||
<input type="password" id="password" autocomplete="current-password" placeholder="Password" />
|
||||
<button type="button" id="btnAuth" class="primary">Sign in</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="card row-actions">
|
||||
<button type="button" id="btnCheckLauncher" class="ghost">Check launcher updates</button>
|
||||
</section>
|
||||
|
||||
<section class="card">
|
||||
<button type="button" id="btnSync" class="primary wide" disabled>Download updates</button>
|
||||
<button type="button" id="btnPlay" class="success wide hidden" disabled>Play</button>
|
||||
</section>
|
||||
|
||||
<pre id="log" class="log" aria-live="polite"></pre>
|
||||
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,148 @@
|
||||
'use strict';
|
||||
|
||||
const { dialog } = require('electron');
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const { useGiteaReleases, getGiteaUpdaterFeedBase } = require('./gitea-release');
|
||||
|
||||
/**
|
||||
* @param {import('electron').App} app
|
||||
* @param {() => import('electron').BrowserWindow | null} getMainWindow
|
||||
* @param {{
|
||||
* updateFeedUrl?: string,
|
||||
* githubOwner?: string,
|
||||
* githubRepo?: string,
|
||||
* githubToken?: string,
|
||||
* giteaToken?: string,
|
||||
* allowGithubLauncherUpdates?: boolean,
|
||||
* config?: object,
|
||||
* }} opts
|
||||
*/
|
||||
async function setupAutoUpdater(app, getMainWindow, opts = {}) {
|
||||
if (!app.isPackaged) {
|
||||
return {
|
||||
checkNow: async () => ({ skipped: true, reason: 'development build' }),
|
||||
};
|
||||
}
|
||||
|
||||
const ghToken = String(opts.githubToken || '').trim();
|
||||
const giteaTok = String(opts.giteaToken || '').trim();
|
||||
const envGeneric = String(process.env.LAUNCHER_UPDATE_URL || '').trim();
|
||||
const configGeneric = String(opts.updateFeedUrl || '').trim();
|
||||
let genericUrl = envGeneric || configGeneric;
|
||||
let genericAuthHeader = '';
|
||||
|
||||
if (!genericUrl && opts.config && useGiteaReleases(opts.config)) {
|
||||
const gfb = await getGiteaUpdaterFeedBase(opts.config);
|
||||
if (gfb && gfb.url) {
|
||||
genericUrl = gfb.url;
|
||||
const t = String(gfb.token || giteaTok || '').trim();
|
||||
if (t) genericAuthHeader = `token ${t}`;
|
||||
}
|
||||
} else if (genericUrl) {
|
||||
if (giteaTok) genericAuthHeader = `token ${giteaTok}`;
|
||||
else if (ghToken) genericAuthHeader = `Bearer ${ghToken}`;
|
||||
}
|
||||
|
||||
const owner = String(opts.githubOwner || '').trim();
|
||||
const repo = String(opts.githubRepo || '').trim();
|
||||
|
||||
let feedConfigured = false;
|
||||
|
||||
if (genericUrl) {
|
||||
const base = genericUrl.replace(/\/?$/, '/');
|
||||
autoUpdater.setFeedURL({
|
||||
provider: 'generic',
|
||||
url: base,
|
||||
});
|
||||
if (genericAuthHeader) {
|
||||
autoUpdater.requestHeaders = {
|
||||
...autoUpdater.requestHeaders,
|
||||
Authorization: genericAuthHeader,
|
||||
};
|
||||
}
|
||||
feedConfigured = true;
|
||||
} else if (opts.allowGithubLauncherUpdates && ghToken && owner && repo) {
|
||||
autoUpdater.setFeedURL({
|
||||
provider: 'github',
|
||||
owner,
|
||||
repo,
|
||||
private: true,
|
||||
token: ghToken,
|
||||
});
|
||||
feedConfigured = true;
|
||||
}
|
||||
|
||||
if (!feedConfigured) {
|
||||
const reason =
|
||||
'No update channel configured. Set launcher.json → update_feed_url (HTTPS folder with latest.yml), ' +
|
||||
'or fill gitea.base_url/owner/repo (+ GITEA_TOKEN for private), ' +
|
||||
'or set launcher_updates_from_github to true with GITHUB_TOKEN for private GitHub release feeds.';
|
||||
return {
|
||||
checkNow: async () => ({ skipped: true, reason }),
|
||||
};
|
||||
}
|
||||
|
||||
autoUpdater.autoDownload = true;
|
||||
autoUpdater.autoInstallOnAppQuit = true;
|
||||
|
||||
const send = (msg) => {
|
||||
const w = getMainWindow();
|
||||
if (w && !w.isDestroyed()) {
|
||||
w.webContents.send('launcher:progress', msg);
|
||||
}
|
||||
};
|
||||
|
||||
autoUpdater.on('checking-for-update', () => send('Checking for launcher updates…'));
|
||||
autoUpdater.on('update-available', (info) => {
|
||||
send(`Launcher update available: ${info.version}`);
|
||||
});
|
||||
autoUpdater.on('update-not-available', () => {});
|
||||
autoUpdater.on('error', (err) => {
|
||||
const m = (err && (err.message || String(err))) || '';
|
||||
if (/404|releases\.atom|HttpError:\s*404/i.test(m)) {
|
||||
send(
|
||||
'Launcher update: 404 (no latest.yml or wrong URL). For Gitea use gitea.* + token, or set update_feed_url. ' +
|
||||
'For private GitHub set GITHUB_TOKEN.'
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (m && !/net::ERR|ENOTFOUND|ETIMEDOUT/i.test(m)) {
|
||||
send(`Launcher update: ${m.slice(0, 400)}`);
|
||||
}
|
||||
});
|
||||
autoUpdater.on('download-progress', (p) => {
|
||||
const pct = Math.round(p.percent || 0);
|
||||
send(`Launcher update download: ${pct}%`);
|
||||
});
|
||||
autoUpdater.on('update-downloaded', async (info) => {
|
||||
const win = getMainWindow();
|
||||
const r = await dialog.showMessageBox(win || undefined, {
|
||||
type: 'info',
|
||||
title: 'Launcher update',
|
||||
message: `Version ${info.version} is ready to install.`,
|
||||
detail: 'Restart the launcher now to finish. You can finish patching WoW after restart.',
|
||||
buttons: ['Restart now', 'Later'],
|
||||
defaultId: 0,
|
||||
cancelId: 1,
|
||||
noLink: true,
|
||||
});
|
||||
if (r.response === 0) {
|
||||
autoUpdater.quitAndInstall(false, true);
|
||||
}
|
||||
});
|
||||
|
||||
const checkNow = async () => {
|
||||
const r = await autoUpdater.checkForUpdates();
|
||||
return { ok: true, updateInfo: r && r.updateInfo };
|
||||
};
|
||||
|
||||
const tick = () => {
|
||||
checkNow().catch(() => {});
|
||||
};
|
||||
setTimeout(tick, 5000);
|
||||
setInterval(tick, 6 * 60 * 60 * 1000);
|
||||
|
||||
return { checkNow };
|
||||
}
|
||||
|
||||
module.exports = { setupAutoUpdater };
|
||||
@@ -0,0 +1,14 @@
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* Production Gitea mirror (non-secret). Edit here and ship — no inject script,
|
||||
* no fractured-release-channel.json, no CI env needed for these fields.
|
||||
* Token stays in env: GITEA_TOKEN or launcher.json → gitea.token_env.
|
||||
*/
|
||||
module.exports = {
|
||||
// Scheme optional — gitea-release normalizes to https:// if missing.
|
||||
base_url: 'https://brassnet.ddns.net:33983',
|
||||
owner: 'Dawnsorrow',
|
||||
repo: 'Fractured-Distro',
|
||||
release_tag: 'latest',
|
||||
};
|
||||
@@ -0,0 +1,87 @@
|
||||
'use strict';
|
||||
|
||||
const path = require('path');
|
||||
const fs = require('fs').promises;
|
||||
|
||||
function mergeConfig(defaults, user) {
|
||||
return {
|
||||
...defaults,
|
||||
...user,
|
||||
update_feed_url:
|
||||
user.update_feed_url != null && user.update_feed_url !== ''
|
||||
? user.update_feed_url
|
||||
: defaults.update_feed_url,
|
||||
launcher_updates_from_github:
|
||||
user.launcher_updates_from_github != null
|
||||
? user.launcher_updates_from_github
|
||||
: defaults.launcher_updates_from_github,
|
||||
github: { ...defaults.github, ...(user.github || {}) },
|
||||
gitea: { ...defaults.gitea, ...(user.gitea || {}) },
|
||||
patch_manifest: { ...defaults.patch_manifest, ...(user.patch_manifest || {}) },
|
||||
launch: { ...defaults.launch, ...(user.launch || {}) },
|
||||
auth: user.auth != null ? { ...defaults.auth, ...user.auth } : defaults.auth,
|
||||
realmlist: user.realmlist != null ? { ...defaults.realmlist, ...user.realmlist } : defaults.realmlist,
|
||||
files: Array.isArray(user.files) && user.files.length ? user.files : defaults.files,
|
||||
};
|
||||
}
|
||||
|
||||
/** Hardcoded Gitea host/repo (see lib/baked-gitea-channel.js). Non-empty baked values win. */
|
||||
function applyBakedGitea(cfg) {
|
||||
let baked;
|
||||
try {
|
||||
baked = require('./baked-gitea-channel');
|
||||
} catch {
|
||||
return cfg;
|
||||
}
|
||||
if (!baked || typeof baked !== 'object') return cfg;
|
||||
cfg.gitea = { ...(cfg.gitea || {}) };
|
||||
for (const k of ['base_url', 'owner', 'repo', 'release_tag']) {
|
||||
const v = baked[k];
|
||||
if (v != null && String(v).trim() !== '') cfg.gitea[k] = String(v).trim();
|
||||
}
|
||||
return cfg;
|
||||
}
|
||||
|
||||
function getConfigPath(app) {
|
||||
if (process.env.FRACTURED_LAUNCHER_CONFIG) return process.env.FRACTURED_LAUNCHER_CONFIG;
|
||||
if (app && app.isPackaged) {
|
||||
return path.join(path.dirname(process.execPath), 'launcher.json');
|
||||
}
|
||||
return path.join(__dirname, '..', 'launcher.json');
|
||||
}
|
||||
|
||||
async function loadConfig(app) {
|
||||
const p = getConfigPath(app);
|
||||
const defPath = path.join(__dirname, '..', 'default-launcher.json');
|
||||
const defaults = JSON.parse(await fs.readFile(defPath, 'utf8'));
|
||||
try {
|
||||
const user = JSON.parse(await fs.readFile(p, 'utf8'));
|
||||
return { configPath: p, config: applyBakedGitea(mergeConfig(defaults, user)) };
|
||||
} catch (e) {
|
||||
if (e.code === 'ENOENT') {
|
||||
const initial = applyBakedGitea(mergeConfig(defaults, {}));
|
||||
await fs.writeFile(p, JSON.stringify(initial, null, 2), 'utf8');
|
||||
return { configPath: p, config: JSON.parse(JSON.stringify(initial)) };
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
async function saveGameDir(configPath, gameDir) {
|
||||
const defPath = path.join(__dirname, '..', 'default-launcher.json');
|
||||
const defaults = JSON.parse(await fs.readFile(defPath, 'utf8'));
|
||||
const user = JSON.parse(await fs.readFile(configPath, 'utf8'));
|
||||
user.game_dir = gameDir;
|
||||
const merged = applyBakedGitea(mergeConfig(defaults, user));
|
||||
await fs.writeFile(configPath, JSON.stringify(merged, null, 2), 'utf8');
|
||||
return merged;
|
||||
}
|
||||
|
||||
function resolveGameDir(cfg, configPath) {
|
||||
const gd = cfg.game_dir;
|
||||
if (!gd) return '';
|
||||
if (path.isAbsolute(gd)) return path.normalize(gd);
|
||||
return path.normalize(path.join(path.dirname(configPath), gd));
|
||||
}
|
||||
|
||||
module.exports = { getConfigPath, loadConfig, saveGameDir, resolveGameDir, mergeConfig, applyBakedGitea };
|
||||
@@ -0,0 +1,107 @@
|
||||
'use strict';
|
||||
|
||||
const { downloadBodyToFile } = require('./http-download');
|
||||
|
||||
function normalizeGiteaBaseUrl(raw) {
|
||||
let b = String(raw || '').trim().replace(/\/+$/, '');
|
||||
if (!b) return '';
|
||||
if (!/^https?:\/\//i.test(b)) b = `https://${b}`;
|
||||
return b;
|
||||
}
|
||||
|
||||
function giteaApiBase(cfg) {
|
||||
const base = normalizeGiteaBaseUrl(cfg.gitea.base_url);
|
||||
return `${base}/api/v1`;
|
||||
}
|
||||
|
||||
function giteaToken(cfg) {
|
||||
const name = cfg.gitea && cfg.gitea.token_env;
|
||||
if (name && process.env[name]) return String(process.env[name]).trim();
|
||||
return String(process.env.GITEA_TOKEN || '').trim();
|
||||
}
|
||||
|
||||
function giteaHeaders(token, json = false) {
|
||||
const h = { 'User-Agent': 'Fractured-Launcher-Electron' };
|
||||
if (json) h.Accept = 'application/json';
|
||||
if (token) h.Authorization = `token ${token}`;
|
||||
return h;
|
||||
}
|
||||
|
||||
function useGiteaReleases(cfg) {
|
||||
const g = cfg.gitea;
|
||||
if (!g) return false;
|
||||
return !!(String(g.base_url || '').trim() && String(g.owner || '').trim() && String(g.repo || '').trim());
|
||||
}
|
||||
|
||||
async function downloadGiteaReleaseAsset(cfg, assetName, destPath) {
|
||||
const api = giteaApiBase(cfg);
|
||||
const { owner, repo } = cfg.gitea;
|
||||
const tag = (cfg.gitea.release_tag || 'latest').trim() || 'latest';
|
||||
const token = giteaToken(cfg);
|
||||
|
||||
let listUrl;
|
||||
if (tag.toLowerCase() === 'latest') {
|
||||
listUrl = `${api}/repos/${encodeURIComponent(owner)}/${encodeURIComponent(repo)}/releases/latest`;
|
||||
} else {
|
||||
listUrl = `${api}/repos/${encodeURIComponent(owner)}/${encodeURIComponent(repo)}/releases/tags/${encodeURIComponent(tag)}`;
|
||||
}
|
||||
|
||||
const res = await fetch(listUrl, { headers: giteaHeaders(token, true) });
|
||||
const text = await res.text();
|
||||
if (!res.ok) {
|
||||
let hint = '';
|
||||
if (res.status === 404) hint = ' (wrong tag / no release / check base_url owner repo)';
|
||||
if (res.status === 401 || res.status === 403) hint = ' (set GITEA_TOKEN or gitea.token_env)';
|
||||
throw new Error(`Gitea release ${res.status}${hint}: ${text.slice(0, 600)}`);
|
||||
}
|
||||
const rel = JSON.parse(text);
|
||||
const list = rel.attachments || rel.assets || [];
|
||||
let downloadUrl = '';
|
||||
for (const a of list) {
|
||||
if (a.name !== assetName) continue;
|
||||
downloadUrl = a.browser_download_url || a.download_url || '';
|
||||
break;
|
||||
}
|
||||
if (!downloadUrl) {
|
||||
const names = list.map((x) => x.name).filter(Boolean);
|
||||
throw new Error(`Gitea release asset "${assetName}" not found; attachments: ${names.join(', ') || '(none)'}`);
|
||||
}
|
||||
|
||||
const h = { Accept: 'application/octet-stream' };
|
||||
if (token) h.Authorization = `token ${token}`;
|
||||
const dl = await fetch(downloadUrl, { headers: h, redirect: 'follow' });
|
||||
await downloadBodyToFile(dl, destPath);
|
||||
}
|
||||
|
||||
/**
|
||||
* Base URL for electron-updater generic provider (expects latest.yml under this path).
|
||||
* Matches Gitea’s pattern: …/owner/repo/releases/download/{tag}/latest.yml
|
||||
*/
|
||||
async function getGiteaUpdaterFeedBase(cfg) {
|
||||
if (!useGiteaReleases(cfg)) return null;
|
||||
const api = giteaApiBase(cfg);
|
||||
const { owner, repo } = cfg.gitea;
|
||||
const tag = (cfg.gitea.release_tag || 'latest').trim() || 'latest';
|
||||
const token = giteaToken(cfg);
|
||||
let listUrl;
|
||||
if (tag.toLowerCase() === 'latest') {
|
||||
listUrl = `${api}/repos/${encodeURIComponent(owner)}/${encodeURIComponent(repo)}/releases/latest`;
|
||||
} else {
|
||||
listUrl = `${api}/repos/${encodeURIComponent(owner)}/${encodeURIComponent(repo)}/releases/tags/${encodeURIComponent(tag)}`;
|
||||
}
|
||||
const res = await fetch(listUrl, { headers: giteaHeaders(token, true) });
|
||||
if (!res.ok) return null;
|
||||
const rel = await res.json();
|
||||
const tagName = rel.tag_name;
|
||||
if (!tagName || typeof tagName !== 'string') return null;
|
||||
const root = normalizeGiteaBaseUrl(cfg.gitea.base_url);
|
||||
const url = `${root}/${encodeURIComponent(owner)}/${encodeURIComponent(repo)}/releases/download/${encodeURIComponent(tagName)}/`;
|
||||
return { url, token };
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
downloadGiteaReleaseAsset,
|
||||
giteaToken,
|
||||
useGiteaReleases,
|
||||
getGiteaUpdaterFeedBase,
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
'use strict';
|
||||
|
||||
function githubToken(cfg) {
|
||||
const name = cfg.github && cfg.github.token_env;
|
||||
if (name && process.env[name]) return process.env[name];
|
||||
return process.env.GITHUB_TOKEN || '';
|
||||
}
|
||||
|
||||
module.exports = { githubToken };
|
||||
@@ -0,0 +1,121 @@
|
||||
'use strict';
|
||||
|
||||
const path = require('path');
|
||||
const fs = require('fs').promises;
|
||||
const { githubToken } = require('./github-token');
|
||||
const { downloadGiteaReleaseAsset, useGiteaReleases } = require('./gitea-release');
|
||||
const { fetchToFile, downloadBodyToFile } = require('./http-download');
|
||||
|
||||
function encodeRepoPath(repoPath) {
|
||||
let p = String(repoPath || '').replace(/\\/g, '/').replace(/^\/+|\/+$/g, '');
|
||||
if (!p) return '';
|
||||
return p.split('/').map((seg) => encodeURIComponent(seg)).join('/');
|
||||
}
|
||||
|
||||
function ghHeaders(token, json = false) {
|
||||
const h = {
|
||||
'User-Agent': 'Fractured-Launcher-Electron',
|
||||
'X-GitHub-Api-Version': '2022-11-28',
|
||||
};
|
||||
if (json) h.Accept = 'application/vnd.github+json';
|
||||
if (token) h.Authorization = `Bearer ${token}`;
|
||||
return h;
|
||||
}
|
||||
|
||||
async function downloadGitHubRepoFile(cfg, repoPath, destPath) {
|
||||
const token = githubToken(cfg);
|
||||
const enc = encodeRepoPath(repoPath);
|
||||
const ref = cfg.github.ref || 'main';
|
||||
const { owner, repo } = cfg.github;
|
||||
|
||||
if (!token) {
|
||||
const url = `https://raw.githubusercontent.com/${owner}/${repo}/${ref}/${enc}`;
|
||||
await fetchToFile(url, {}, destPath);
|
||||
return;
|
||||
}
|
||||
|
||||
const apiUrl = `https://api.github.com/repos/${owner}/${repo}/contents/${enc}?ref=${encodeURIComponent(ref)}`;
|
||||
const res = await fetch(apiUrl, { headers: ghHeaders(token, true) });
|
||||
const body = await res.text();
|
||||
if (!res.ok) {
|
||||
throw new Error(`GitHub contents API ${res.status}: ${body.slice(0, 800)}`);
|
||||
}
|
||||
const meta = JSON.parse(body);
|
||||
if (meta.type && meta.type !== 'file') {
|
||||
throw new Error(`not a file: ${repoPath}`);
|
||||
}
|
||||
if (meta.download_url) {
|
||||
const h = { Accept: 'application/octet-stream' };
|
||||
if (token) {
|
||||
h.Authorization = `Bearer ${token}`;
|
||||
h['X-GitHub-Api-Version'] = '2022-11-28';
|
||||
}
|
||||
await fetchToFile(meta.download_url, h, destPath);
|
||||
return;
|
||||
}
|
||||
if (meta.content && meta.encoding === 'base64') {
|
||||
const buf = Buffer.from(String(meta.content).replace(/\n/g, ''), 'base64');
|
||||
if (!buf.length) throw new Error('empty base64 content');
|
||||
await fs.mkdir(path.dirname(destPath), { recursive: true });
|
||||
const tmp = destPath + '.downloading';
|
||||
await fs.writeFile(tmp, buf);
|
||||
await fs.rename(tmp, destPath);
|
||||
return;
|
||||
}
|
||||
throw new Error(`unexpected GitHub response for ${repoPath}`);
|
||||
}
|
||||
|
||||
async function downloadReleaseAsset(cfg, assetName, destPath) {
|
||||
if (useGiteaReleases(cfg)) {
|
||||
return downloadGiteaReleaseAsset(cfg, assetName, destPath);
|
||||
}
|
||||
const token = githubToken(cfg);
|
||||
const tag = (cfg.github.release_tag || 'latest').trim() || 'latest';
|
||||
const { owner, repo } = cfg.github;
|
||||
let listUrl;
|
||||
if (tag.toLowerCase() === 'latest') {
|
||||
listUrl = `https://api.github.com/repos/${owner}/${repo}/releases/latest`;
|
||||
} else {
|
||||
listUrl = `https://api.github.com/repos/${owner}/${repo}/releases/tags/${encodeURIComponent(tag)}`;
|
||||
}
|
||||
const res = await fetch(listUrl, { headers: ghHeaders(token, true) });
|
||||
const text = await res.text();
|
||||
if (!res.ok) {
|
||||
let hint = '';
|
||||
if (res.status === 404) {
|
||||
hint =
|
||||
' (wrong tag, private repo without token, or releases live on Gitea — set gitea.base_url, gitea.owner, gitea.repo in launcher.json)';
|
||||
}
|
||||
if (res.status === 401 || res.status === 403) hint = ' (set GITHUB_TOKEN or token_env PAT)';
|
||||
throw new Error(`releases list ${res.status}${hint}: ${text.slice(0, 600)}`);
|
||||
}
|
||||
const rel = JSON.parse(text);
|
||||
const assets = rel.assets || [];
|
||||
let assetURL = '';
|
||||
for (const a of assets) {
|
||||
if (a.name !== assetName) continue;
|
||||
if (token && a.url) {
|
||||
assetURL = a.url;
|
||||
break;
|
||||
}
|
||||
if (a.browser_download_url) {
|
||||
assetURL = a.browser_download_url;
|
||||
break;
|
||||
}
|
||||
assetURL = a.url;
|
||||
break;
|
||||
}
|
||||
if (!assetURL) {
|
||||
const names = assets.map((x) => x.name);
|
||||
throw new Error(`release asset "${assetName}" not found; attachments: ${names.join(', ')}`);
|
||||
}
|
||||
const h = { Accept: 'application/octet-stream' };
|
||||
if (token) {
|
||||
h.Authorization = `Bearer ${token}`;
|
||||
h['X-GitHub-Api-Version'] = '2022-11-28';
|
||||
}
|
||||
const dl = await fetch(assetURL, { headers: h, redirect: 'follow' });
|
||||
await downloadBodyToFile(dl, destPath);
|
||||
}
|
||||
|
||||
module.exports = { downloadGitHubRepoFile, downloadReleaseAsset, encodeRepoPath };
|
||||
@@ -0,0 +1,40 @@
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs').promises;
|
||||
const path = require('path');
|
||||
const { createWriteStream } = require('fs');
|
||||
const { pipeline } = require('stream/promises');
|
||||
const { Readable } = require('stream');
|
||||
|
||||
async function downloadBodyToFile(res, destPath) {
|
||||
if (!res.ok) {
|
||||
const errText = await res.text().catch(() => '');
|
||||
throw new Error(`HTTP ${res.status}: ${errText.slice(0, 500)}`);
|
||||
}
|
||||
if (!res.body) {
|
||||
throw new Error('download has no body');
|
||||
}
|
||||
await fs.mkdir(path.dirname(destPath), { recursive: true });
|
||||
const tmp = destPath + '.downloading';
|
||||
let body = res.body;
|
||||
if (body && typeof body.pipe !== 'function') {
|
||||
body = Readable.fromWeb(body);
|
||||
}
|
||||
await pipeline(body, createWriteStream(tmp));
|
||||
const st = await fs.stat(tmp);
|
||||
if (st.size === 0) {
|
||||
await fs.unlink(tmp).catch(() => {});
|
||||
throw new Error('empty download');
|
||||
}
|
||||
await fs.rename(tmp, destPath);
|
||||
}
|
||||
|
||||
async function fetchToFile(url, headers, destPath) {
|
||||
const res = await fetch(url, {
|
||||
headers,
|
||||
redirect: 'follow',
|
||||
});
|
||||
await downloadBodyToFile(res, destPath);
|
||||
}
|
||||
|
||||
module.exports = { fetchToFile, downloadBodyToFile };
|
||||
@@ -0,0 +1,144 @@
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs').promises;
|
||||
const path = require('path');
|
||||
const os = require('os');
|
||||
const { createHash } = require('node:crypto');
|
||||
const { downloadReleaseAsset, downloadGitHubRepoFile } = require('./github');
|
||||
|
||||
async function sha256File(absPath) {
|
||||
const buf = await fs.readFile(absPath);
|
||||
return createHash('sha256').update(buf).digest('hex');
|
||||
}
|
||||
|
||||
function stateDir(gameDir) {
|
||||
return path.join(gameDir, '.fractured');
|
||||
}
|
||||
|
||||
function statePath(gameDir) {
|
||||
return path.join(stateDir(gameDir), 'patch-state.json');
|
||||
}
|
||||
|
||||
async function readPatchState(gameDir) {
|
||||
if (!gameDir) return null;
|
||||
try {
|
||||
const t = await fs.readFile(statePath(gameDir), 'utf8');
|
||||
return JSON.parse(t);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
async function writePatchState(gameDir, manifestVersion, fileShas) {
|
||||
const p = statePath(gameDir);
|
||||
await fs.mkdir(path.dirname(p), { recursive: true });
|
||||
const body = {
|
||||
client_build: manifestVersion,
|
||||
updated_at: new Date().toISOString(),
|
||||
files: fileShas,
|
||||
};
|
||||
const tmp = p + '.tmp';
|
||||
await fs.writeFile(tmp, JSON.stringify(body, null, 2), 'utf8');
|
||||
await fs.rename(tmp, p);
|
||||
}
|
||||
|
||||
function validateManifest(m) {
|
||||
if (!m || m.version == null || String(m.version).trim() === '') return false;
|
||||
if (!m.files || typeof m.files !== 'object') return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Download and parse patch-manifest.json (or custom name). Returns null on any failure.
|
||||
*/
|
||||
async function loadManifest(cfg) {
|
||||
const pm = cfg.patch_manifest;
|
||||
if (!pm || !pm.enabled || !String(pm.source || '').trim()) return null;
|
||||
const tmp = path.join(os.tmpdir(), `fr-patch-manifest-${Date.now()}-${Math.random().toString(36).slice(2)}.json`);
|
||||
try {
|
||||
if (pm.from_release) {
|
||||
await downloadReleaseAsset(cfg, String(pm.source).trim(), tmp);
|
||||
} else {
|
||||
await downloadGitHubRepoFile(cfg, String(pm.source).trim(), tmp);
|
||||
}
|
||||
const raw = await fs.readFile(tmp, 'utf8');
|
||||
await fs.unlink(tmp).catch(() => {});
|
||||
return JSON.parse(raw);
|
||||
} catch {
|
||||
await fs.unlink(tmp).catch(() => {});
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* True if every from_release file on disk matches manifest sha256.
|
||||
*/
|
||||
async function patchesMatchManifest(cfg, manifest, onStatus) {
|
||||
if (!validateManifest(manifest)) return false;
|
||||
const gameDir = cfg.game_dir;
|
||||
for (const entry of cfg.files || []) {
|
||||
if (!entry.from_release) continue;
|
||||
const spec = manifest.files[entry.source];
|
||||
if (!spec || !spec.sha256) return false;
|
||||
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
const destAbs = path.join(gameDir, ...parts);
|
||||
let disk;
|
||||
try {
|
||||
disk = await sha256File(destAbs);
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
if (disk.toLowerCase() !== String(spec.sha256).trim().toLowerCase()) return false;
|
||||
}
|
||||
if (onStatus) {
|
||||
onStatus(`Client files already match build ${manifest.version} (nothing to download).`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
async function verifyInstalledAgainstManifest(cfg, manifest) {
|
||||
if (!validateManifest(manifest)) return;
|
||||
for (const entry of cfg.files || []) {
|
||||
if (!entry.from_release) continue;
|
||||
const spec = manifest.files[entry.source];
|
||||
if (!spec || !spec.sha256) {
|
||||
throw new Error(
|
||||
`patch-manifest.json is missing a sha256 for "${entry.source}" — regenerate the manifest for this release.`
|
||||
);
|
||||
}
|
||||
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
const destAbs = path.join(cfg.game_dir, ...parts);
|
||||
const disk = await sha256File(destAbs);
|
||||
if (disk.toLowerCase() !== String(spec.sha256).trim().toLowerCase()) {
|
||||
throw new Error(
|
||||
`${entry.source}: checksum mismatch after install (expected ${spec.sha256.slice(0, 12)}…, got ${disk.slice(0, 12)}…). Try syncing again.`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function recordPatchState(cfg, manifest) {
|
||||
if (!validateManifest(manifest)) return;
|
||||
const shas = {};
|
||||
for (const entry of cfg.files || []) {
|
||||
if (!entry.from_release) continue;
|
||||
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
const destAbs = path.join(cfg.game_dir, ...parts);
|
||||
try {
|
||||
shas[entry.source] = await sha256File(destAbs);
|
||||
} catch {
|
||||
/* skip */
|
||||
}
|
||||
}
|
||||
await writePatchState(cfg.game_dir, String(manifest.version), shas);
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
loadManifest,
|
||||
validateManifest,
|
||||
patchesMatchManifest,
|
||||
verifyInstalledAgainstManifest,
|
||||
recordPatchState,
|
||||
readPatchState,
|
||||
statePath,
|
||||
};
|
||||
@@ -0,0 +1,117 @@
|
||||
'use strict';
|
||||
|
||||
const path = require('path');
|
||||
const fs = require('fs').promises;
|
||||
const { downloadGitHubRepoFile, downloadReleaseAsset } = require('./github');
|
||||
|
||||
function pad2(n) {
|
||||
return String(n).padStart(2, '0');
|
||||
}
|
||||
function backupSuffix() {
|
||||
const d = new Date();
|
||||
return `${d.getFullYear()}${pad2(d.getMonth() + 1)}${pad2(d.getDate())}-${pad2(d.getHours())}${pad2(d.getMinutes())}${pad2(d.getSeconds())}`;
|
||||
}
|
||||
|
||||
function wowExePath(cfg) {
|
||||
const exe = (cfg.launch && cfg.launch.exe) || 'Wow.exe';
|
||||
const parts = exe.replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
return path.join(cfg.game_dir, ...parts);
|
||||
}
|
||||
|
||||
function wowInstallValid(cfg) {
|
||||
if (!cfg.game_dir) return false;
|
||||
return require('fs').existsSync(wowExePath(cfg));
|
||||
}
|
||||
|
||||
async function installFile(cfg, entry) {
|
||||
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
|
||||
const destAbs = path.join(cfg.game_dir, ...parts);
|
||||
if (entry.backup) {
|
||||
try {
|
||||
const st = await fs.stat(destAbs);
|
||||
if (st.isFile()) {
|
||||
const bak = `${destAbs}.bak-${backupSuffix()}`;
|
||||
await fs.rename(destAbs, bak);
|
||||
}
|
||||
} catch (e) {
|
||||
if (e.code !== 'ENOENT') throw e;
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
await fs.unlink(destAbs);
|
||||
} catch (e) {
|
||||
if (e.code !== 'ENOENT') throw e;
|
||||
}
|
||||
}
|
||||
const tmp = destAbs + '.new';
|
||||
if (entry.from_release) {
|
||||
await downloadReleaseAsset(cfg, entry.source, tmp);
|
||||
} else {
|
||||
await downloadGitHubRepoFile(cfg, entry.source, tmp);
|
||||
}
|
||||
await fs.rename(tmp, destAbs);
|
||||
}
|
||||
|
||||
async function applyRealmlist(cfg) {
|
||||
if (!cfg.realmlist || !cfg.realmlist.enabled) return;
|
||||
let line = String(cfg.realmlist.line || '').trim();
|
||||
if (!line) throw new Error('realmlist.line empty');
|
||||
if (!line.toLowerCase().startsWith('set realmlist ')) {
|
||||
line = `set realmlist ${line}`;
|
||||
}
|
||||
const content = line + '\n';
|
||||
let paths = cfg.realmlist.paths;
|
||||
if (!paths || !paths.length) paths = ['Data/enUS/realmlist.wtf'];
|
||||
for (const rel of paths) {
|
||||
const r = String(rel).trim().replace(/\\/g, '/');
|
||||
if (!r) continue;
|
||||
const segs = r.split('/').filter(Boolean);
|
||||
const abs = path.join(cfg.game_dir, ...segs);
|
||||
await fs.mkdir(path.dirname(abs), { recursive: true });
|
||||
await fs.writeFile(abs, content, 'utf8');
|
||||
}
|
||||
}
|
||||
|
||||
async function applyPatches(cfg, onStatus) {
|
||||
for (const f of cfg.files || []) {
|
||||
if (onStatus) onStatus(`Updating ${f.dest} …`);
|
||||
try {
|
||||
await installFile(cfg, f);
|
||||
} catch (e) {
|
||||
throw new Error(`sync ${f.dest}: ${e.message || e}`);
|
||||
}
|
||||
}
|
||||
if (cfg.realmlist && cfg.realmlist.enabled) {
|
||||
if (onStatus) onStatus('Applying realmlist …');
|
||||
await applyRealmlist(cfg);
|
||||
}
|
||||
if (onStatus) onStatus('All patches applied.');
|
||||
}
|
||||
|
||||
async function doAuth(cfg, username, password) {
|
||||
if (!cfg.auth || !cfg.auth.enabled) return;
|
||||
const u = String(username || '').trim();
|
||||
const p = String(password || '');
|
||||
if (!u || !p) throw new Error('username and password required');
|
||||
const body = {
|
||||
[cfg.auth.username_field || 'username']: u,
|
||||
[cfg.auth.password_field || 'password']: p,
|
||||
};
|
||||
const res = await fetch(cfg.auth.url, {
|
||||
method: cfg.auth.method || 'POST',
|
||||
headers: { 'Content-Type': 'application/json', Accept: 'application/json' },
|
||||
body: JSON.stringify(body),
|
||||
});
|
||||
const t = await res.text();
|
||||
if (res.status < 200 || res.status >= 300) {
|
||||
throw new Error(`login failed ${res.status}: ${t.slice(0, 400)}`);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
applyPatches,
|
||||
applyRealmlist,
|
||||
wowExePath,
|
||||
wowInstallValid,
|
||||
doAuth,
|
||||
};
|
||||
@@ -0,0 +1,156 @@
|
||||
'use strict';
|
||||
|
||||
const { app, BrowserWindow, ipcMain, dialog, Menu } = require('electron');
|
||||
const path = require('path');
|
||||
const { spawn } = require('child_process');
|
||||
const { loadConfig, saveGameDir, resolveGameDir } = require('./lib/config-store');
|
||||
const { applyPatches, wowExePath, wowInstallValid, doAuth } = require('./lib/patch');
|
||||
const { readPatchState } = require('./lib/patch-manifest');
|
||||
const { setupAutoUpdater } = require('./lib/auto-update');
|
||||
|
||||
let mainWindow;
|
||||
let autoUpdateApi = {
|
||||
checkNow: async () => ({ skipped: true, reason: 'not initialized' }),
|
||||
};
|
||||
|
||||
function createWindow() {
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 720,
|
||||
height: 640,
|
||||
show: false,
|
||||
autoHideMenuBar: true,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'preload.cjs'),
|
||||
contextIsolation: true,
|
||||
nodeIntegration: false,
|
||||
sandbox: false,
|
||||
},
|
||||
});
|
||||
Menu.setApplicationMenu(null);
|
||||
mainWindow.loadFile(path.join(__dirname, 'index.html'));
|
||||
mainWindow.once('ready-to-show', () => mainWindow.show());
|
||||
}
|
||||
|
||||
function sendProgress(msg) {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('launcher:progress', msg);
|
||||
}
|
||||
}
|
||||
|
||||
async function readMergedConfig() {
|
||||
const { configPath, config } = await loadConfig(app);
|
||||
const gameDir = resolveGameDir(config, configPath);
|
||||
const merged = { ...config, game_dir: gameDir };
|
||||
return { configPath, config: merged };
|
||||
}
|
||||
|
||||
app.whenReady().then(async () => {
|
||||
createWindow();
|
||||
const { config } = await loadConfig(app);
|
||||
const ghEnv = config.github && config.github.token_env;
|
||||
const githubToken =
|
||||
(ghEnv && String(process.env[ghEnv] || '').trim()) ||
|
||||
String(process.env.GH_TOKEN || process.env.GITHUB_TOKEN || '').trim();
|
||||
const giteaEnv = config.gitea && config.gitea.token_env;
|
||||
const giteaToken =
|
||||
(giteaEnv && String(process.env[giteaEnv] || '').trim()) ||
|
||||
String(process.env.GITEA_TOKEN || '').trim();
|
||||
const updateFeedUrl = String(process.env.LAUNCHER_UPDATE_URL || config.update_feed_url || '').trim();
|
||||
autoUpdateApi = await setupAutoUpdater(app, () => mainWindow, {
|
||||
updateFeedUrl,
|
||||
config,
|
||||
githubOwner: config.github && config.github.owner,
|
||||
githubRepo: config.github && config.github.repo,
|
||||
githubToken,
|
||||
giteaToken,
|
||||
allowGithubLauncherUpdates: config.launcher_updates_from_github === true,
|
||||
});
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow();
|
||||
});
|
||||
});
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') app.quit();
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:load', async () => {
|
||||
const { configPath, config } = await readMergedConfig();
|
||||
let clientBuild = '';
|
||||
if (wowInstallValid(config)) {
|
||||
const st = await readPatchState(config.game_dir);
|
||||
if (st && st.client_build) clientBuild = String(st.client_build);
|
||||
}
|
||||
return {
|
||||
configPath,
|
||||
gameDir: config.game_dir || '',
|
||||
authEnabled: !!(config.auth && config.auth.enabled),
|
||||
wowExe: (config.launch && config.launch.exe) || 'Wow.exe',
|
||||
wowOk: wowInstallValid(config),
|
||||
clientBuild,
|
||||
};
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:saveGameDir', async (_e, dir) => {
|
||||
const trimmed = String(dir || '').trim();
|
||||
if (!trimmed) throw new Error('folder path is empty');
|
||||
const { configPath } = await loadConfig(app);
|
||||
const norm = path.normalize(trimmed);
|
||||
const probe = { ...(await readMergedConfig()).config, game_dir: norm };
|
||||
if (!wowInstallValid(probe)) {
|
||||
throw new Error(`That folder does not contain ${(probe.launch && probe.launch.exe) || 'Wow.exe'}`);
|
||||
}
|
||||
const c = await saveGameDir(configPath, norm);
|
||||
const merged = { ...c, game_dir: resolveGameDir(c, configPath) };
|
||||
return { ok: true, gameDir: merged.game_dir, wowOk: wowInstallValid(merged) };
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:pickFolder', async (_e, startDir) => {
|
||||
const win = BrowserWindow.getFocusedWindow() || mainWindow;
|
||||
const r = await dialog.showOpenDialog(win, {
|
||||
title: 'Select World of Warcraft 3.3.5a folder',
|
||||
properties: ['openDirectory', 'createDirectory'],
|
||||
defaultPath: startDir && String(startDir).trim() ? String(startDir).trim() : undefined,
|
||||
});
|
||||
if (r.canceled || !r.filePaths || !r.filePaths[0]) return { canceled: true, path: '' };
|
||||
return { canceled: false, path: r.filePaths[0] };
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:auth', async (_e, { user, pass }) => {
|
||||
const { config } = await readMergedConfig();
|
||||
await doAuth(config, user, pass);
|
||||
return { ok: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:sync', async () => {
|
||||
const { config } = await readMergedConfig();
|
||||
if (!wowInstallValid(config)) {
|
||||
throw new Error('Set a valid WoW folder (must contain Wow.exe) first.');
|
||||
}
|
||||
await applyPatches(config, sendProgress);
|
||||
return { ok: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:checkUpdates', async () => {
|
||||
try {
|
||||
return await autoUpdateApi.checkNow();
|
||||
} catch (e) {
|
||||
const msg = e && (e.message || String(e));
|
||||
return { ok: false, error: msg };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('launcher:play', async () => {
|
||||
const { config } = await readMergedConfig();
|
||||
const exe = wowExePath(config);
|
||||
const args = (config.launch && config.launch.args) || [];
|
||||
const child = spawn(exe, args, {
|
||||
cwd: config.game_dir,
|
||||
detached: true,
|
||||
stdio: 'ignore',
|
||||
windowsHide: true,
|
||||
shell: false,
|
||||
});
|
||||
child.unref();
|
||||
return { ok: true };
|
||||
});
|
||||
+5355
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"name": "fractured-launcher-electron",
|
||||
"version": "1.0.2",
|
||||
"description": "Fractured WoW launcher (Electron) — no console window, native folder picker, auto-update",
|
||||
"main": "main.js",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/Dawnforger/Fractured.git"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "electron .",
|
||||
"pack:win": "electron-builder --win nsis portable --x64 --publish never",
|
||||
"pack:linux": "electron-builder --linux AppImage --x64 --publish never",
|
||||
"publish:win": "electron-builder --win nsis portable --x64 --publish never"
|
||||
},
|
||||
"author": "",
|
||||
"license": "GPL-3.0",
|
||||
"devDependencies": {
|
||||
"electron": "^33.2.1",
|
||||
"electron-builder": "^25.1.8"
|
||||
},
|
||||
"dependencies": {
|
||||
"electron-updater": "^6.3.9"
|
||||
},
|
||||
"build": {
|
||||
"appId": "net.fractured.launcher",
|
||||
"productName": "Fractured Launcher",
|
||||
"directories": {
|
||||
"output": "dist"
|
||||
},
|
||||
"publish": null,
|
||||
"files": [
|
||||
"main.js",
|
||||
"preload.cjs",
|
||||
"index.html",
|
||||
"renderer.js",
|
||||
"styles.css",
|
||||
"default-launcher.json",
|
||||
"lib/baked-gitea-channel.js",
|
||||
"lib/gitea-release.js",
|
||||
"lib/patch-manifest.js",
|
||||
"lib/**/*"
|
||||
],
|
||||
"win": {
|
||||
"target": [
|
||||
{
|
||||
"target": "nsis",
|
||||
"arch": ["x64"]
|
||||
},
|
||||
{
|
||||
"target": "portable",
|
||||
"arch": ["x64"]
|
||||
}
|
||||
]
|
||||
},
|
||||
"nsis": {
|
||||
"oneClick": false,
|
||||
"allowToChangeInstallationDirectory": true,
|
||||
"artifactName": "Fractured-Launcher-${version}-Setup.${ext}"
|
||||
},
|
||||
"portable": {
|
||||
"artifactName": "Fractured-Launcher-${version}-Windows-Portable.${ext}"
|
||||
},
|
||||
"linux": {
|
||||
"target": [
|
||||
{
|
||||
"target": "AppImage",
|
||||
"arch": ["x64"]
|
||||
}
|
||||
],
|
||||
"category": "Game"
|
||||
},
|
||||
"appImage": {
|
||||
"artifactName": "Fractured-Launcher-${version}-Linux-x86_64.${ext}"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
'use strict';
|
||||
|
||||
const { contextBridge, ipcRenderer } = require('electron');
|
||||
|
||||
contextBridge.exposeInMainWorld('launcher', {
|
||||
load: () => ipcRenderer.invoke('launcher:load'),
|
||||
saveGameDir: (dir) => ipcRenderer.invoke('launcher:saveGameDir', dir),
|
||||
pickFolder: (startDir) => ipcRenderer.invoke('launcher:pickFolder', startDir),
|
||||
auth: (user, pass) => ipcRenderer.invoke('launcher:auth', { user, pass }),
|
||||
sync: () => ipcRenderer.invoke('launcher:sync'),
|
||||
checkUpdates: () => ipcRenderer.invoke('launcher:checkUpdates'),
|
||||
play: () => ipcRenderer.invoke('launcher:play'),
|
||||
onProgress: (cb) => {
|
||||
ipcRenderer.on('launcher:progress', (_e, msg) => cb(msg));
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,130 @@
|
||||
'use strict';
|
||||
|
||||
const logEl = document.getElementById('log');
|
||||
const gameDirEl = document.getElementById('gameDir');
|
||||
const btnBrowse = document.getElementById('btnBrowse');
|
||||
const btnSave = document.getElementById('btnSaveFolder');
|
||||
const btnSync = document.getElementById('btnSync');
|
||||
const btnPlay = document.getElementById('btnPlay');
|
||||
const btnCheckLauncher = document.getElementById('btnCheckLauncher');
|
||||
const authCard = document.getElementById('authCard');
|
||||
const btnAuth = document.getElementById('btnAuth');
|
||||
const wowExeName = document.getElementById('wowExeName');
|
||||
|
||||
function log(msg) {
|
||||
logEl.textContent += (logEl.textContent ? '\n' : '') + msg;
|
||||
logEl.scrollTop = logEl.scrollHeight;
|
||||
}
|
||||
|
||||
function setError(e) {
|
||||
const m = e && (e.message || String(e));
|
||||
log('Error: ' + m);
|
||||
}
|
||||
|
||||
let authEnabled = false;
|
||||
let signedIn = false;
|
||||
|
||||
async function refresh() {
|
||||
try {
|
||||
const s = await window.launcher.load();
|
||||
authEnabled = s.authEnabled;
|
||||
signedIn = !s.authEnabled;
|
||||
wowExeName.textContent = s.wowExe || 'Wow.exe';
|
||||
gameDirEl.value = s.gameDir || '';
|
||||
authCard.classList.toggle('hidden', !authEnabled);
|
||||
btnSync.disabled = !s.wowOk || (authEnabled && !signedIn);
|
||||
btnPlay.classList.add('hidden');
|
||||
btnPlay.disabled = true;
|
||||
logEl.textContent = '';
|
||||
if (!s.gameDir) log('Choose your WoW installation folder.');
|
||||
else if (!s.wowOk) log('Folder does not look valid yet — pick the directory that contains ' + (s.wowExe || 'Wow.exe') + ', then Save folder.');
|
||||
else if (authEnabled && !signedIn) log('Sign in, then download updates.');
|
||||
else log('Ready — tap Download updates to sync from GitHub.');
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
}
|
||||
|
||||
window.launcher.onProgress((msg) => log(msg));
|
||||
|
||||
btnBrowse.addEventListener('click', async () => {
|
||||
try {
|
||||
const start = gameDirEl.value.trim();
|
||||
const r = await window.launcher.pickFolder(start);
|
||||
if (!r.canceled && r.path) {
|
||||
gameDirEl.value = r.path;
|
||||
log('Selected: ' + r.path);
|
||||
}
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
});
|
||||
|
||||
btnSave.addEventListener('click', async () => {
|
||||
try {
|
||||
const dir = gameDirEl.value.trim();
|
||||
if (!dir) {
|
||||
log('Pick a folder with Browse… first.');
|
||||
return;
|
||||
}
|
||||
const r = await window.launcher.saveGameDir(dir);
|
||||
gameDirEl.value = r.gameDir;
|
||||
btnSync.disabled = !r.wowOk || (authEnabled && !signedIn);
|
||||
log('Saved installation folder.');
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
});
|
||||
|
||||
btnAuth.addEventListener('click', async () => {
|
||||
try {
|
||||
const u = document.getElementById('username').value;
|
||||
const p = document.getElementById('password').value;
|
||||
await window.launcher.auth(u, p);
|
||||
signedIn = true;
|
||||
log('Signed in.');
|
||||
btnSync.disabled = !gameDirEl.value.trim() || (authEnabled && !signedIn);
|
||||
const s = await window.launcher.load();
|
||||
btnSync.disabled = !s.wowOk;
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
});
|
||||
|
||||
btnSync.addEventListener('click', async () => {
|
||||
btnSync.disabled = true;
|
||||
log('—');
|
||||
try {
|
||||
await window.launcher.sync();
|
||||
btnPlay.classList.remove('hidden');
|
||||
btnPlay.disabled = false;
|
||||
log('Done. You can launch the game.');
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
} finally {
|
||||
const s = await window.launcher.load().catch(() => null);
|
||||
btnSync.disabled = !s || !s.wowOk || (authEnabled && !signedIn);
|
||||
}
|
||||
});
|
||||
|
||||
btnPlay.addEventListener('click', async () => {
|
||||
try {
|
||||
await window.launcher.play();
|
||||
window.close();
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
});
|
||||
|
||||
btnCheckLauncher.addEventListener('click', async () => {
|
||||
try {
|
||||
log('Checking for launcher updates…');
|
||||
const r = await window.launcher.checkUpdates();
|
||||
if (r && r.skipped) log('Launcher auto-update: ' + (r.reason || 'skipped (use a packaged build).'));
|
||||
else if (r && r.ok === false && r.error) setError(new Error(r.error));
|
||||
} catch (e) {
|
||||
setError(e);
|
||||
}
|
||||
});
|
||||
|
||||
refresh();
|
||||
@@ -0,0 +1,50 @@
|
||||
#!/usr/bin/env bash
|
||||
# Push a one-file README so the Gitea repo is non-empty (fixes HTTP 422 "repo is empty"
|
||||
# when CI creates a release). Safe to re-run only if the repo still has no commits;
|
||||
# if it already has history, skip or use the Gitea web UI instead.
|
||||
#
|
||||
# Usage:
|
||||
# export GITEA_BASE_URL=https://git.example.com
|
||||
# export GITEA_OWNER=myorg
|
||||
# export GITEA_REPO=fractured-patches
|
||||
# ./bootstrap-gitea-repo.sh
|
||||
#
|
||||
# Or pass an explicit clone URL (HTTPS or SSH):
|
||||
# ./bootstrap-gitea-repo.sh https://git.example.com/myorg/fractured-patches.git
|
||||
#
|
||||
set -euo pipefail
|
||||
|
||||
BRANCH="${GITEA_TARGET_REF:-main}"
|
||||
|
||||
if [ "${1:-}" != "" ]; then
|
||||
URL="$1"
|
||||
else
|
||||
: "${GITEA_BASE_URL:?Set GITEA_BASE_URL or pass clone URL as first argument}"
|
||||
: "${GITEA_OWNER:?Set GITEA_OWNER or pass clone URL as first argument}"
|
||||
: "${GITEA_REPO:?Set GITEA_REPO or pass clone URL as first argument}"
|
||||
BASE="${GITEA_BASE_URL%/}"
|
||||
URL="${BASE}/${GITEA_OWNER}/${GITEA_REPO}.git"
|
||||
fi
|
||||
|
||||
TMP=$(mktemp -d)
|
||||
trap 'rm -rf "$TMP"' EXIT
|
||||
cd "$TMP"
|
||||
|
||||
git init -q
|
||||
git checkout -q -b "$BRANCH"
|
||||
|
||||
cat >README.md <<'EOF'
|
||||
# Fractured release mirror
|
||||
|
||||
Release assets (launcher builds, patches, `patch-manifest.json`, etc.) are uploaded here by **GitHub Actions** (“Sync release to Gitea”) from the main Fractured repository.
|
||||
|
||||
This initial commit exists because **Gitea requires at least one commit** in the repository before releases can be created.
|
||||
EOF
|
||||
|
||||
git add README.md
|
||||
git commit -q -m "chore: initial commit (required for Gitea releases)"
|
||||
|
||||
git remote add origin "$URL"
|
||||
git push -u origin "$BRANCH"
|
||||
|
||||
echo "Pushed initial README to $URL (branch $BRANCH)."
|
||||
@@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* Build patch-manifest.json for a release (same names as files[].source in launcher.json).
|
||||
*
|
||||
* Usage (from a folder containing the patch binaries):
|
||||
* node generate-patch-manifest.js v0.9.0-client patch-Z.MPQ Wow-patched.exe
|
||||
*
|
||||
* Prints JSON to stdout — redirect to file:
|
||||
* node generate-patch-manifest.js v0.9.0-client patch-Z.MPQ Wow-patched.exe > patch-manifest.json
|
||||
*/
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
||||
|
||||
const version = process.argv[2];
|
||||
const names = process.argv.slice(3);
|
||||
if (!version || names.length === 0) {
|
||||
console.error('Usage: generate-patch-manifest.js <version-label> <file1> [file2 ...]');
|
||||
console.error(' Example: generate-patch-manifest.js v0.9.0-client patch-Z.MPQ Wow-patched.exe');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const out = { version, files: {} };
|
||||
for (const f of names) {
|
||||
const base = path.basename(f);
|
||||
const buf = fs.readFileSync(f);
|
||||
const sha256 = crypto.createHash('sha256').update(buf).digest('hex');
|
||||
out.files[base] = { sha256 };
|
||||
}
|
||||
process.stdout.write(`${JSON.stringify(out, null, 2)}\n`);
|
||||
@@ -0,0 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
# Local Linux AppImage build (uses current tree — no tag snapshot). Run from repo root or this dir.
|
||||
set -euo pipefail
|
||||
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
cd "$ROOT"
|
||||
echo "==> npm ci"
|
||||
npm ci
|
||||
echo "==> npm run pack:linux (AppImage x64)"
|
||||
npm run pack:linux
|
||||
echo "==> dist/:"
|
||||
ls -la dist/
|
||||
@@ -0,0 +1,73 @@
|
||||
#!/usr/bin/env bash
|
||||
# Upload local files to a GitHub release on the public distro repo (default: Dawnforger/Fractured-Distro).
|
||||
#
|
||||
# Usage (from repo root or this directory):
|
||||
# export GH_TOKEN=ghp_... # PAT with repo/releases on the distro repo
|
||||
# ./tools/fractured-launcher-electron/scripts/publish-to-distro.sh v1.0.0 patch-Z.MPQ Wow-patched.exe
|
||||
#
|
||||
# Optional:
|
||||
# DISTRO_REPO=YourOrg/Fratured-Distro # if your GitHub slug differs
|
||||
# SRC_TAG=v1.0.0 ./publish-to-distro.sh v1.0.0 # copy all assets from SOURCE_REPO release SRC_TAG
|
||||
#
|
||||
set -euo pipefail
|
||||
|
||||
DISTRO_REPO="${DISTRO_REPO:-Dawnforger/Fractured-Distro}"
|
||||
SOURCE_REPO="${SOURCE_REPO:-Dawnforger/Fractured}"
|
||||
|
||||
if ! command -v gh >/dev/null 2>&1; then
|
||||
echo "Install GitHub CLI: https://cli.github.com/"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${GH_TOKEN:-}" ]; then
|
||||
echo "Set GH_TOKEN to a PAT with releases write access to ${DISTRO_REPO}."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "$#" -lt 1 ]; then
|
||||
echo "Usage: $0 <release-tag> [files...]"
|
||||
echo " or: SRC_TAG=v1.0.0 $0 <release-tag> # copies all assets from ${SOURCE_REPO} release SRC_TAG"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
TAG="$1"
|
||||
shift
|
||||
if [ "$#" -eq 0 ] && [ -z "${SRC_TAG:-}" ]; then
|
||||
echo "After the tag, list files to upload, or set SRC_TAG=... to copy all assets from ${SOURCE_REPO}."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
tmpdir=$(mktemp -d)
|
||||
cleanup() { rm -rf "$tmpdir"; }
|
||||
trap cleanup EXIT
|
||||
|
||||
if [ "$#" -eq 0 ] && [ -n "${SRC_TAG:-}" ]; then
|
||||
echo "Downloading assets from ${SOURCE_REPO}@${SRC_TAG} …"
|
||||
gh release download "$SRC_TAG" -R "$SOURCE_REPO" -D "$tmpdir"
|
||||
else
|
||||
for f in "$@"; do
|
||||
if [ ! -f "$f" ]; then
|
||||
echo "Not a file: $f"
|
||||
exit 1
|
||||
fi
|
||||
cp -a "$f" "$tmpdir/"
|
||||
done
|
||||
fi
|
||||
|
||||
shopt -s nullglob
|
||||
files=("$tmpdir"/*)
|
||||
if [ "${#files[@]}" -eq 0 ]; then
|
||||
echo "No files to upload."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if gh release view "$TAG" -R "$DISTRO_REPO" &>/dev/null; then
|
||||
gh release upload "$TAG" -R "$DISTRO_REPO" "${files[@]}" --clobber
|
||||
echo "Uploaded to https://github.com/${DISTRO_REPO}/releases/tag/${TAG}"
|
||||
else
|
||||
gh release create "$TAG" -R "$DISTRO_REPO" \
|
||||
--title "Fractured ${TAG}" \
|
||||
--notes "Published from ${SOURCE_REPO} (local script)." \
|
||||
"${files[@]}"
|
||||
echo "Created https://github.com/${DISTRO_REPO}/releases/tag/${TAG}"
|
||||
fi
|
||||
@@ -0,0 +1,91 @@
|
||||
#!/usr/bin/env bash
|
||||
# Upload all files in a directory as attachments on a Gitea release (create release if missing).
|
||||
#
|
||||
# Usage:
|
||||
# export GITEA_BASE_URL=https://git.example.com
|
||||
# export GITEA_TOKEN=gta_...
|
||||
# export GITEA_OWNER=myorg
|
||||
# export GITEA_REPO=fractured-patches
|
||||
# export GITEA_TARGET_REF=main # optional, used when creating a new release (tag must not exist yet)
|
||||
# ./upload-release-to-gitea.sh /path/to/combined v1.0.0
|
||||
#
|
||||
set -euo pipefail
|
||||
|
||||
COMBINED_DIR="${1:?first arg: directory of files to attach}"
|
||||
TAG="${2:?second arg: release tag (e.g. v1.0.0)}"
|
||||
|
||||
: "${GITEA_BASE_URL:?Set GITEA_BASE_URL (no trailing slash required)}"
|
||||
: "${GITEA_TOKEN:?Set GITEA_TOKEN}"
|
||||
: "${GITEA_OWNER:?Set GITEA_OWNER}"
|
||||
: "${GITEA_REPO:?Set GITEA_REPO}"
|
||||
|
||||
BASE="${GITEA_BASE_URL%/}"
|
||||
API="$BASE/api/v1"
|
||||
TARGET="${GITEA_TARGET_REF:-main}"
|
||||
AUTH_H=(-H "Authorization: token ${GITEA_TOKEN}" -H "Accept: application/json")
|
||||
|
||||
TAG_ENC=$(python3 -c "import urllib.parse,sys; print(urllib.parse.quote(sys.argv[1], safe=''))" "$TAG")
|
||||
REL_JSON=$(mktemp)
|
||||
trap 'rm -f "$REL_JSON"' EXIT
|
||||
|
||||
code=$(curl -sS -o "$REL_JSON" -w "%{http_code}" "${AUTH_H[@]}" \
|
||||
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/tags/${TAG_ENC}")
|
||||
|
||||
if [ "$code" = "200" ]; then
|
||||
rel_id=$(jq -r '.id' "$REL_JSON")
|
||||
elif [ "$code" = "404" ]; then
|
||||
body=$(jq -n \
|
||||
--arg tag "$TAG" \
|
||||
--arg name "Fractured $TAG" \
|
||||
--arg body "Synced from GitHub Actions (Fractured)." \
|
||||
--arg target "$TARGET" \
|
||||
'{tag_name:$tag,name:$name,body:$body,draft:false,prerelease:false,target_commitish:$target}')
|
||||
code=$(curl -sS -o "$REL_JSON" -w "%{http_code}" -X POST "${AUTH_H[@]}" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "$body" \
|
||||
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases")
|
||||
if [ "$code" != "201" ] && [ "$code" != "200" ]; then
|
||||
echo "Gitea create release failed HTTP $code:" >&2
|
||||
cat "$REL_JSON" >&2
|
||||
if [ "$code" = "422" ] && jq -e '.message == "repo is empty"' "$REL_JSON" >/dev/null 2>&1; then
|
||||
echo >&2
|
||||
echo "Gitea does not allow releases on a repo with zero commits. Fix: push at least one commit" >&2
|
||||
echo "to ${GITEA_OWNER}/${GITEA_REPO} (e.g. add README.md on branch ${TARGET} via web UI or git push)," >&2
|
||||
echo "or set Actions variable GITEA_TARGET_REF to an existing default branch name." >&2
|
||||
fi
|
||||
exit 1
|
||||
fi
|
||||
rel_id=$(jq -r '.id' "$REL_JSON")
|
||||
else
|
||||
echo "Gitea GET release by tag failed HTTP $code:" >&2
|
||||
cat "$REL_JSON" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "$rel_id" ] || [ "$rel_id" = "null" ]; then
|
||||
echo "Could not resolve Gitea release id" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while read -r aid; do
|
||||
[ -z "$aid" ] || [ "$aid" = "null" ] && continue
|
||||
curl -fsS -X DELETE "${AUTH_H[@]}" \
|
||||
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/${rel_id}/assets/${aid}" || true
|
||||
done < <(jq -r '(.attachments // .assets // [])[] | .id' "$REL_JSON")
|
||||
|
||||
shopt -s nullglob
|
||||
files=("$COMBINED_DIR"/*)
|
||||
if [ "${#files[@]}" -eq 0 ]; then
|
||||
echo "No files in $COMBINED_DIR" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for f in "${files[@]}"; do
|
||||
[ -f "$f" ] || continue
|
||||
echo "Uploading $(basename "$f") …"
|
||||
curl -fsS -X POST "${AUTH_H[@]}" \
|
||||
-F "attachment=@${f}" \
|
||||
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/${rel_id}/assets"
|
||||
done
|
||||
|
||||
echo "Gitea release $TAG (id=$rel_id) updated with ${#files[@]} file(s)."
|
||||
@@ -0,0 +1,126 @@
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: system-ui, Segoe UI, Roboto, sans-serif;
|
||||
background: #121018;
|
||||
color: #e8e4f0;
|
||||
padding: 20px 24px 28px;
|
||||
min-height: 100vh;
|
||||
}
|
||||
header h1 {
|
||||
margin: 0 0 6px;
|
||||
font-size: 1.35rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
.sub {
|
||||
margin: 0 0 18px;
|
||||
color: #9a92b0;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.card {
|
||||
background: #1c1828;
|
||||
border: 1px solid #2e2840;
|
||||
border-radius: 10px;
|
||||
padding: 14px 16px;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
.lbl {
|
||||
display: block;
|
||||
font-size: 0.8rem;
|
||||
color: #b8b0d0;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.row.stack {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
#gameDir {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
padding: 10px 12px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #3d3558;
|
||||
background: #0e0c14;
|
||||
color: #f0ecff;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
input[type='text'],
|
||||
input[type='password'] {
|
||||
padding: 10px 12px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #3d3558;
|
||||
background: #0e0c14;
|
||||
color: #f0ecff;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
button {
|
||||
padding: 10px 16px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #4a4268;
|
||||
background: #2a243c;
|
||||
color: #e8e4f0;
|
||||
cursor: pointer;
|
||||
font-size: 0.88rem;
|
||||
}
|
||||
button:hover:not(:disabled) {
|
||||
background: #352d4c;
|
||||
}
|
||||
button:disabled {
|
||||
opacity: 0.45;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
button.primary {
|
||||
background: #4c3d8a;
|
||||
border-color: #5c4d9a;
|
||||
}
|
||||
button.primary:hover:not(:disabled) {
|
||||
background: #5a4a9e;
|
||||
}
|
||||
button.success {
|
||||
background: #1d6b45;
|
||||
border-color: #2a8a5a;
|
||||
margin-top: 10px;
|
||||
}
|
||||
button.success:hover:not(:disabled) {
|
||||
background: #258055;
|
||||
}
|
||||
button.ghost {
|
||||
background: transparent;
|
||||
border-color: #4a4268;
|
||||
color: #b0a8d0;
|
||||
font-size: 0.82rem;
|
||||
}
|
||||
button.ghost:hover:not(:disabled) {
|
||||
background: #241f34;
|
||||
}
|
||||
.row-actions {
|
||||
padding: 10px 16px;
|
||||
}
|
||||
button.wide {
|
||||
width: 100%;
|
||||
}
|
||||
.log {
|
||||
margin: 12px 0 0;
|
||||
padding: 12px;
|
||||
background: #0a090e;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #2a2438;
|
||||
min-height: 120px;
|
||||
max-height: 200px;
|
||||
overflow: auto;
|
||||
font-size: 0.78rem;
|
||||
color: #c4bdd8;
|
||||
white-space: pre-wrap;
|
||||
word-break: break-word;
|
||||
}
|
||||
.hidden {
|
||||
display: none !important;
|
||||
}
|
||||
Reference in New Issue
Block a user