Initial Hex Mines fork with hex tiles and mine-count slider.
Based on StefanOltmann/mines (AGPL-3.0): flat-top hex grid, configurable board size, and a mine-count slider replacing fixed difficulty presets. Co-authored-by: Cursor <[email protected]>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<component type="desktop-application">
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<id>de.stefan_oltmann.mines</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0-or-later</project_license>
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<name>Mines</name>
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<summary>A modern Minesweeper puzzle game</summary>
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<launchable type="desktop-id">de.stefan_oltmann.mines.desktop</launchable>
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<description>
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<p>
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Mines is a modern implementation of the classic Minesweeper game, built using Kotlin Multiplatform. Enjoy a
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clean interface and intuitive controls as you challenge yourself with different difficulty levels and board
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sizes.
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<image height="720" type="source" width="1280">
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https://raw.githubusercontent.com/StefanOltmann/mines/refs/tags/1.3.7/images/windows_screenshot_1.png
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</image>
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<caption>Easy level board</caption>
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</screenshot>
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<screenshot>
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<image height="720" type="source" width="1280">
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https://raw.githubusercontent.com/StefanOltmann/mines/refs/tags/1.3.7/images/windows_screenshot_2.png
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</image>
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<caption>Intermediate level board</caption>
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</screenshot>
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<screenshot>
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<image height="720" type="source" width="1280">
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https://raw.githubusercontent.com/StefanOltmann/mines/refs/tags/1.3.7/images/windows_screenshot_3.png
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</image>
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<caption>Expert level board</caption>
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</screenshot>
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</screenshots>
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<url type="homepage">https://github.com/StefanOltmann/mines</url>
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<url type="bugtracker">https://github.com/StefanOltmann/mines/issues</url>
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<url type="donation">https://github.com/sponsors/StefanOltmann</url>
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<developer_name>Stefan Oltmann</developer_name>
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<releases>
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<release version="1.3.7" date="2025-05-04"/>
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</releases>
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<content_rating type="oars-1.1"/>
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</component>
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