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DawnsorrowandCursor 0d6b0b2f80 Initial SyncGames tree: agent, Android, deploy, docs.
Session-gated MinIO save sync with AppImage GUI, CLI edit/session flow, and Gitea release helper.

Co-authored-by: Cursor <[email protected]>
2026-07-14 22:06:36 -05:00

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# SyncGames Android (Kotlin + Compose)
Light UI for Path 3 session ops against MinIO over Cloudflare HTTPS.
## Features
- Settings (endpoint, keys in EncryptedSharedPreferences, device id, games JSON)
- Game list → Start / End / Status / History / Restore
- Doctor probe (PUT/GET/DELETE) to validate NGINX/Cloudflare
- Implements the same protocol as the Python agent (`docs/protocol.md`)
## Build
Open `android/` in Android Studio, sync Gradle, run on a device/emulator.
```bash
cd android
./gradlew :app:assembleDebug # after generating the Gradle wrapper in Android Studio once
```
Sideload `app/build/outputs/apk/debug/app-debug.apk`.
## First-run config
1. Settings → set `https://syncgames-s3.<your-domain>`
2. MinIO access/secret keys
3. `device_id` e.g. `phone-android`
4. Edit games JSON `nativePath` to the absolute Eden/Yuzu save folder on the device
## Note on Storage Access Framework
v1 accepts absolute paths in games JSON for devices where the save tree is readable. A SAF folder picker can be added without changing the protocol layer.