Files
Fractured/modules/mod-ale/src/LuaEngine/hooks/BattleGroundHooks.cpp
T
Docker Build 8e4c8f57e4 Fractured: Paragon core hooks, mod-paragon, mod-ale, Docker build cap
- Track mod-paragon and mod-ale (un-ignore modules in .gitignore).
- Ship docker-compose.override.yml with CMAKE_EXTRA_OPTIONS for LuaJIT (mod-ale).
- Dockerfile: CBUILD_PARALLEL default to limit OOM under Docker/WSL2.
- Core: CLASS_PARAGON sticky combo points (DetachComboTarget), selection rebind,
  Spell::CheckPower rune path for multi-resource Paragon.
- spell_dk_death_rune: IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) for
  Blood of the North / Reaping / DRM on Paragon.
- Remove temporary Paragon CheckPower logging.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-08 00:03:09 -04:00

59 lines
1.5 KiB
C++

/*
* Copyright (C) 2010 - 2025 Eluna Lua Engine <https://elunaluaengine.github.io/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#include "Hooks.h"
#include "HookHelpers.h"
#include "LuaEngine.h"
#include "BindingMap.h"
#include "ALETemplate.h"
using namespace Hooks;
#define START_HOOK(EVENT) \
if (!ALEConfig::GetInstance().IsALEEnabled())\
return;\
auto key = EventKey<BGEvents>(EVENT);\
if (!BGEventBindings->HasBindingsFor(key))\
return;\
LOCK_ALE
void ALE::OnBGStart(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId)
{
START_HOOK(BG_EVENT_ON_START);
Push(bg);
Push(bgId);
Push(instanceId);
CallAllFunctions(BGEventBindings, key);
}
void ALE::OnBGEnd(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId, TeamId winner)
{
START_HOOK(BG_EVENT_ON_END);
Push(bg);
Push(bgId);
Push(instanceId);
Push(winner);
CallAllFunctions(BGEventBindings, key);
}
void ALE::OnBGCreate(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId)
{
START_HOOK(BG_EVENT_ON_CREATE);
Push(bg);
Push(bgId);
Push(instanceId);
CallAllFunctions(BGEventBindings, key);
}
void ALE::OnBGDestroy(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId)
{
START_HOOK(BG_EVENT_ON_PRE_DESTROY);
Push(bg);
Push(bgId);
Push(instanceId);
CallAllFunctions(BGEventBindings, key);
}