/* * Copyright (C) 2010 - 2025 Eluna Lua Engine * This program is free software licensed under GPL version 3 * Please see the included DOCS/LICENSE.md for more information */ #include "Hooks.h" #include "HookHelpers.h" #include "LuaEngine.h" #include "BindingMap.h" #include "ALETemplate.h" using namespace Hooks; #define START_HOOK(EVENT) \ if (!ALEConfig::GetInstance().IsALEEnabled())\ return;\ auto key = EventKey(EVENT);\ if (!BGEventBindings->HasBindingsFor(key))\ return;\ LOCK_ALE void ALE::OnBGStart(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_START); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); } void ALE::OnBGEnd(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId, TeamId winner) { START_HOOK(BG_EVENT_ON_END); Push(bg); Push(bgId); Push(instanceId); Push(winner); CallAllFunctions(BGEventBindings, key); } void ALE::OnBGCreate(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_CREATE); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); } void ALE::OnBGDestroy(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_PRE_DESTROY); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); }