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Author SHA1 Message Date
Docker Build 9fb80102c8 Paragon: spell unlearn queue + AE/TE reconciliation
Two related additions to mod-paragon:

  * HandleCommit gains a third payload section, " u:<id>,...", carrying
    spell IDs the player wants to refund + unlearn in the same commit
    that learns / talents through. The protocol stays backward-compat
    (older clients omit the section). PanelUnlearnSpellPurchase mirrors
    the per-spell branch of HandleParagonResetAbilities: tracked passive
    children are removed first, then the chain head, then panel_spells /
    panel_spell_children / panel_spell_revoked rows for that purchase
    are dropped, then LookupSpellAECost(head) is refunded into the
    cache. Unlearns are applied before learns inside the commit so the
    refund covers the same-commit spends. Allow-list for the silence
    window now includes chain ranks + panel_spell_children for the
    intentional unlearns so "You have unlearned X" toasts stay visible
    for the targeted spell while cascade dependents stay silenced.

  * ReconcileEssenceForPlayer reads panel_spells + panel_talents and
    sets the cache to ComputeStartingAE/TE(level) - sum-of-spends.
    Self-heals drift in either direction: clamps the cache down when
    the player has more essence than their level + spends allow
    (cheese clamp), and tops up when they have less (admin-tweak /
    crash recovery). Wired into OnPlayerLogin (after LoadCurrencyFromDb,
    before PushCurrency so the first balance the client sees is the
    reconciled one) and OnPlayerLevelChanged (replaces the old
    GrantLevelUpEssence delta -- Reconcile sets the absolute correct
    balance from level + spend, so it subsumes the per-level grant and
    the cheese clamp in one call). Costs come from the same
    paragon_spell_ae_cost / config keys HandleCommit uses so the math
    stays in lockstep across any future cost rebalance.

Both features ship in patch-enUS-6.MPQ v0.9.16: right-click a learned
spell row to queue an unlearn (header shows +N AE refund preview) and
hit Learn All to apply. The icon picker also got two fixes -- the
leading INV_Misc_QuestionMark is no longer duplicated, and the
selection ring is now a tooltip-border Frame anchored to the cell
bounds (the prior UI-ActionButton-Border texture rendered nearly
invisible at non-native sizes).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 19:57:47 -04:00
Docker Build 7028258084 feat(launcher): bake Gitea base_url/owner/repo into pack from env or channel file
- inject-release-channel.js merges GITEA_* (or fractured-release-channel.json) into
  default-launcher.json before electron-builder.
- CI passes existing GITEA_BASE_URL/OWNER/REPO secrets into the Windows pack job.
- npm run pack:win/publish:win run the injector; workflows use npm run pack:win.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 17:33:28 -05:00
Docker Build 5966eb0ffc scripts: document default mysql acore/acore for FRACTURED_MYSQL example
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 16:24:37 -05:00
Docker Build 90c8db0b04 scripts: tee vps-paragon-diagnostics output to var/vps-paragon-diagnostics-last.txt
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:57:54 -05:00
Docker Build 9240bf1243 scripts: clarify empty spell_dbc samples; add version + rune override probes
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:53:57 -05:00
Docker Build 88f8dcb0e7 scripts: extend vps-paragon-diagnostics for rune/RP DBC and binary parity
- Binary sha256 + revision-like strings for dev vs VPS compare
- worldserver.conf Rate.RunicPower and mod_paragon.conf Paragon.* keys
- MySQL: chrclasses_dbc 6/12, spell_dbc sample, spellrunecost join
- FRACTURED_SPELL_IDS override for custom spell spot-checks

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:46:35 -05:00
Docker Build 9cb3c79dbe fix(launcher): opt-in GitHub auto-update; clarify Gitea for from_release
- Gate electron-updater GitHub provider on launcher_updates_from_github (default false)
  so GITHUB_TOKEN no longer targets the source repo without latest.yml.
- Improve GitHub releases 404 hint when assets are on Gitea.
- Document in README and default-launcher.json.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:38:07 -05:00
Docker Build 75e3b59442 chore(gitea): add bootstrap-gitea-repo.sh for initial README commit
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:29:07 -05:00
Docker Build 030c2307c2 scripts: add vps-paragon-diagnostics.sh for native VPS triage
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:19:59 -05:00
Docker Build 27d54f15a2 fix(gitea): document and explain HTTP 422 repo is empty on release create
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 14:37:02 -05:00
Docker Build 5e18c2b766 docs(ci): explain Re-run vs Run workflow for Gitea sync (GH_TOKEN error)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 14:29:21 -05:00
Docker Build 1c85341b1f ci: disable electron-builder GitHub publish; add Gitea sync workflow
- Use --publish never in pack/CI so tagged builds do not require GH_TOKEN.
- Set build.publish to null and align publish:win with local-only packaging.
- Add Gitea release sync workflow and upload script; fetch script from default
  branch so reruns work for tags that predate the script.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 14:24:42 -05:00
Docker Build ef02839ea0 Paragon: Save-Current build, archive retired share codes, reset clears active
Server side of the v0.7.10 Builds drop. Squashes a few footguns from
the original Builds catalog and adds a one-click "save what I have
right now" path the Overview pane can hook directly into.

- HandleBuildSaveCurrent: new C BUILD SAVE_CURRENT verb. Inserts a
  fresh build row, snapshots the live panel into its recipe, sets it
  active. No AE/TE motion, no relearning -- just a named slot for
  whatever the player already has.
- Reset abilities / Reset talents now SetActiveBuildId(0) and re-push
  the catalog. Without this, the next swap silently overwrote the
  active build's saved recipe with the (now empty/partial) post-reset
  state -- effectively erasing the build.
- Delete of the *active* build is now a hard reset (HandleParagonResetAll):
  unlearn everything the panel bought, refund all AE/TE. Deleting a
  non-active slot still just removes the saved recipe row + parked pet.
- Load of the currently-active build is now a "revert to last snapshot"
  instead of a no-op refresh: keeps the saved recipe authoritative,
  parks the pet, resets, re-applies. Useful for discarding pending
  edits.
- After a successful Learn All while a build is active: archive the
  build's previous share_code + recipe into
  character_paragon_build_share_archive* (so codes already posted to
  Discord keep importing the frozen loadout), snapshot the new panel
  into the live build, assign a fresh share_code, push catalog.
- HandleBuildImport now falls back to the archive tables when a code
  isn't in the live catalog -- old shared codes resurrect the recipe
  they pointed at when they were retired.
- Imports never copy pet_number (the parked pet belongs to the source
  player); if the imported recipe contains Tame Beast we hint that the
  importer needs to tame their own pet.
- BuildPanelOwnedSpellsAllowlist now walks SPELL_EFFECT_LEARN_SPELL
  effects on talent rank spells (Mangle, Feral Charge, Mutilate, ...)
  so the login cascade sweep stops revoking talent-granted active
  abilities.

Schema: new mod-paragon migration 2026_05_10_05.sql adds
character_paragon_build_share_archive (+ _spells / _talents).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 15:12:12 -04:00
Docker Build 377927b878 chore(launcher): Electron-only distro, CI sync with Windows pack 2026-05-10 12:34:43 -05:00
Docker Build a251e56c59 Paragon: Builds QoL -- share codes, unload, remaining AE/TE on hover
- Replace the "favorite" toggle with import-by-share-code: every build
  gets a 6-char realm-unique alphanumeric code on creation; pasting one
  into the BuildsPane share box copies the recipe (name + icon + spells
  + talents) into the importer's catalog as a new build, with a fresh
  share code so the imported copy can be re-shared independently.
- Add C BUILD UNLOAD verb so the client can clear a stale active-build
  pointer without forcing a swap. Wired to a new "Unload (clear active)"
  right-click context menu entry on the active build.
- Per-build tooltip now shows "Remaining if loaded: X AE / Y TE",
  computed server-side as total_earned - recipe_cost. Negative renders
  red so the player sees insufficient-currency cases before clicking
  Load. Suppressed for the active build (HandleBuildLoad short-circuits
  on target == active so the line would be misleading).
- Schema migration 2026_05_10_04.sql: drop is_favorite from
  character_paragon_builds and add share_code CHAR(6) UNIQUE NULL with
  lazy backfill on every PushBuildCatalog (so pre-migration rows pick
  up codes the first time the player opens the panel).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 04:15:11 -04:00
Docker Build 7de018f7eb Paragon: add Builds catalog (saved loadouts with pet park/unpark)
Server-side Character Advancement now stores named, icon-tagged build
recipes (panel-purchased spells + per-spec talent ranks) and atomically
swaps between them by snapshotting the active build, refunding AE/TE
through HandleParagonReset{Talents,Abilities}, and re-spending on the
target recipe. Hunter pets attached to a build are parked to
PET_SAVE_NOT_IN_SLOT (mirroring HandleStableSwapPet) so name, talents,
and exp survive swaps; non-hunter pets (warlock demon, DK ghoul, mage
water elemental) are NOT parked because the engine resummons them from
a fresh template each cast.

New PARAA verbs: Q BUILDS / C BUILD NEW / C BUILD EDIT / C BUILD
DELETE / C BUILD FAVORITE / C BUILD LOAD. The catalog is pushed on
login and after every mutation as a single addon message.

Schema (mod-paragon migration 2026_05_10_03.sql):
- character_paragon_builds (build_id PK, guid, name, icon, is_favorite,
  pet_number, created_at)
- character_paragon_build_spells (build_id, spell_id)
- character_paragon_build_talents (build_id, spec, talent_id, rank)
- character_paragon_active_build (guid PK, build_id)

The talent recipe table is spec-keyed so a build remembers tank/dps
dual-spec layouts independently. Swaps are blocked while in combat.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 02:35:55 -04:00
Docker Build abb25f56d1 Paragon: expand IsClass hooks and addon pet talent reset
Broaden OnPlayerIsClass for CLASS_CONTEXT_ABILITY, pet/charm/equip contexts; add PARAA C RESET PET TALENTS handler. Update CLIENT-PATCHES.md for patch-enUS-5/6 and PARAA.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-10 01:36:54 -04:00
Docker Build 7a92231614 Add scripts/vps-update-server.sh for native VPS git pull and compile
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 21:42:38 -05:00
Docker Build f2952c905a Fractured: strip class-spell reagents at load; Paragon relic ranged slot
- SpellInfoCorrections: zero Reagent/ReagentCount on spells with non-zero
  SpellFamilyName so class abilities no longer require shards, candles,
  etc., while profession crafts (SpellFamilyName 0) keep mats. Matches
  the client Spell.dbc bake in patch-enUS-4.MPQ.
- Paragon_SC: OnPlayerIsClass returns true for CLASS_CONTEXT_EQUIP_RELIC
  for paladin/druid/shaman/warlock/dk so Paragon can equip all relic types
  in the ranged slot.
- CLIENT-PATCHES: document Spell.dbc reagent pass, rune script order, and
  stock ammo slot behavior in patch-enUS-5.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 22:38:32 -04:00
Docker Build 8abd40f217 Paragon: give class 12 intrinsic AP and SP scaling from stats
Stock 3.3.5 hardcodes per-class stat -> AP/SP formulas in
Player::UpdateAttackPowerAndDamage and Unit::SpellBase{Damage,Healing}BonusDone,
so class 12 fell into the default branches and ended up with 0 AP and 0 SP
regardless of STR / AGI / INT / SPI. The character sheet, combat log, and
ability damage all reflected this, and Mental Quickness-style AP->SP plumbing
silently no-oped on Paragon characters.

Add Paragon-specific branches in core (no PlayerScript hooks - those caused
SIGSEGVs when the new mid-list enum entry shifted later hook ordinals and
broke vtable dispatch):

- StatSystem.cpp: melee and ranged AP = level*2 + STR + AGI - 20, mirroring
  the formula the UI patch already advertises in tooltips.
- Unit.cpp:       intrinsic SP    = level*2 + INT + SPI - 20 (clamped >=0),
  added symmetrically to SpellBaseDamageBonusDone and
  SpellBaseHealingBonusDone so the single advertised Spell Power value the
  character sheet renders matches what spells actually use in combat.

Drop the now-unused UnitDefines.h include in Paragon_SC.cpp - it was only
needed by the AP PlayerScript hook that was rolled back in favor of the
core change.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-09 20:39:23 -04:00
35 changed files with 9958 additions and 38 deletions
+150
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@@ -0,0 +1,150 @@
# When a release is published on this repo (or manual dispatch):
# 1. Builds the Electron launcher from that tag (npm run pack:win).
# 2. Downloads any assets attached to the same release on this repo (patches, Wow exe, …).
# 3. Merges them (launcher files win on name collision) and creates/updates the matching
# release on Fractured-Distro.
#
# Setup (GitHub → Settings → Secrets and variables → Actions):
# DISTRO_SYNC_TOKEN — PAT with releases write on Fractured-Distro (see repo README).
#
# Change DISTRO_REPO or the job `if:` if your GitHub slugs differ.
name: Sync release to Fractured-Distro
on:
release:
types: [published]
workflow_dispatch:
inputs:
tag:
description: 'Release tag on this repo (must exist; e.g. v1.0.0)'
required: true
type: string
permissions:
contents: read
env:
DISTRO_REPO: Dawnforger/Fractured-Distro
jobs:
meta:
runs-on: ubuntu-latest
if: github.repository == 'Dawnforger/Fractured'
outputs:
tag: ${{ steps.t.outputs.tag }}
steps:
- name: Resolve tag
id: t
shell: bash
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
echo "tag=${{ inputs.tag }}" >> "$GITHUB_OUTPUT"
else
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
fi
build-electron:
needs: meta
if: github.repository == 'Dawnforger/Fractured'
runs-on: windows-latest
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
with:
ref: ${{ needs.meta.outputs.tag }}
- uses: actions/setup-node@v4
with:
node-version: '20'
cache: npm
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
- name: Install and pack (NSIS + portable)
working-directory: tools/fractured-launcher-electron
run: |
npm ci
npm run pack:win
- name: Stage launcher files for upload
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path launcher-publish | Out-Null
Copy-Item tools/fractured-launcher-electron/dist/*.exe launcher-publish/
if (Test-Path tools/fractured-launcher-electron/dist/latest.yml) {
Copy-Item tools/fractured-launcher-electron/dist/latest.yml launcher-publish/
}
Get-ChildItem tools/fractured-launcher-electron/dist/*.blockmap -ErrorAction SilentlyContinue |
Copy-Item -Destination launcher-publish/
- uses: actions/upload-artifact@v4
with:
name: electron-dist
path: launcher-publish/
sync-distro:
needs: [meta, build-electron]
if: github.repository == 'Dawnforger/Fractured'
runs-on: ubuntu-latest
steps:
- uses: actions/download-artifact@v4
with:
name: electron-dist
path: /tmp/electron
- name: Merge main release assets + Electron build
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
TAG="${{ needs.meta.outputs.tag }}"
mkdir -p combined
mkdir -p /tmp/from-main
if gh release download "$TAG" -R "${{ github.repository }}" -D /tmp/from-main 2>/tmp/dl.err; then
shopt -s nullglob
for f in /tmp/from-main/*; do
if [ -f "$f" ]; then
cp -f "$f" combined/
fi
done
echo "Merged assets from ${{ github.repository }} release $TAG"
else
echo "Main release download note (continuing with launcher only):"
cat /tmp/dl.err || true
fi
shopt -s nullglob
for f in /tmp/electron/*; do
if [ -f "$f" ]; then
cp -f "$f" combined/
fi
done
echo "Combined directory:"
ls -la combined/
- name: Upload to Fractured-Distro
env:
GH_TOKEN: ${{ secrets.DISTRO_SYNC_TOKEN }}
run: |
set -euo pipefail
if [ -z "${GH_TOKEN:-}" ]; then
echo "Missing secret DISTRO_SYNC_TOKEN (PAT with access to $DISTRO_REPO)."
exit 1
fi
TAG="${{ needs.meta.outputs.tag }}"
shopt -s nullglob
files=(combined/*)
if [ "${#files[@]}" -eq 0 ]; then
echo "Nothing to upload (Electron pack produced no files?)."
exit 1
fi
SRC_URL="https://github.com/${{ github.repository }}/releases/tag/${TAG}"
if gh release view "$TAG" -R "$DISTRO_REPO" &>/dev/null; then
gh release upload "$TAG" -R "$DISTRO_REPO" "${files[@]}" --clobber
echo "Uploaded (clobber) to $DISTRO_REPO release $TAG"
else
gh release create "$TAG" -R "$DISTRO_REPO" \
--title "Fractured $TAG" \
--notes "Synced from [$TAG]($SRC_URL) on ${{ github.repository }}. Includes CI-built Electron launcher + release assets." \
"${files[@]}"
echo "Created $DISTRO_REPO release $TAG with ${#files[@]} asset(s)."
fi
@@ -0,0 +1,56 @@
# Verifies Electron launcher Windows pack and uploads installers for testing.
name: Fractured launcher CI
on:
workflow_dispatch:
push:
branches: [master, main]
paths:
- 'tools/fractured-launcher-electron/**'
- '.github/workflows/fractured-launcher-ci.yml'
pull_request:
paths:
- 'tools/fractured-launcher-electron/**'
- '.github/workflows/fractured-launcher-ci.yml'
permissions:
contents: read
concurrency:
group: fractured-launcher-ci-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
electron-launcher:
runs-on: windows-latest
timeout-minutes: 45
defaults:
run:
working-directory: tools/fractured-launcher-electron
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '20'
cache: npm
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
- name: Install and pack (NSIS + portable)
env:
GITEA_BASE_URL: ${{ secrets.GITEA_BASE_URL }}
GITEA_OWNER: ${{ secrets.GITEA_OWNER }}
GITEA_REPO: ${{ secrets.GITEA_REPO }}
run: |
npm ci
npm run pack:win
- uses: actions/upload-artifact@v4
with:
name: fractured-launcher-electron-windows-${{ github.run_id }}
if-no-files-found: warn
path: |
tools/fractured-launcher-electron/dist/*.exe
tools/fractured-launcher-electron/dist/latest.yml
tools/fractured-launcher-electron/dist/*.blockmap
+164
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@@ -0,0 +1,164 @@
# Primary path for player-facing binaries: every *published* GitHub Release on this repo
# is mirrored to your self-hosted Gitea (same tag). No public GitHub distro repo.
#
# Triggers:
# - release: published / released → GitHub “Release” (not a raw git tag alone).
# - workflow_dispatch → Actions → this workflow → “Run workflow” (enter tag).
#
# Troubleshooting: “Re-run failed jobs” on an OLD run replays the *original* workflow
# YAML (e.g. still runs `npm run pack:win` without --publish never). After changing this
# file on default branch, start a *new* run via “Run workflow”, not Re-run on a pre-fix run.
#
# Important: pushing only a git tag does NOT run this — you must create/publish a
# Release on github.com (Releases → Draft/new release → Publish). The workflow
# definition must exist on the repo DEFAULT branch (GitHub runs it from there).
#
# Steps: build Electron from tag → download this repos release attachments → upload all to Gitea.
#
# Secrets: GITEA_BASE_URL, GITEA_TOKEN, GITEA_OWNER, GITEA_REPO
# Optional variable: GITEA_TARGET_REF (see tools/fractured-launcher-electron/README.md)
#
# Job guard: edit `if:` if github.repository is not Dawnforger/Fractured.
name: Sync release to Gitea
on:
release:
types: [published, released]
workflow_dispatch:
inputs:
tag:
description: 'Release tag on this GitHub repo (must exist; e.g. v1.0.0)'
required: true
type: string
permissions:
contents: read
concurrency:
group: gitea-release-sync-${{ github.repository }}-${{ github.event_name == 'workflow_dispatch' && github.event.inputs.tag || github.event.release.tag_name }}
cancel-in-progress: false
jobs:
meta:
runs-on: ubuntu-latest
if: github.repository == 'Dawnforger/Fractured'
outputs:
tag: ${{ steps.t.outputs.tag }}
steps:
- name: Resolve tag
id: t
shell: bash
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
echo "tag=${{ github.event.inputs.tag }}" >> "$GITHUB_OUTPUT"
else
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
fi
build-electron:
needs: meta
if: github.repository == 'Dawnforger/Fractured'
runs-on: windows-latest
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
with:
ref: ${{ needs.meta.outputs.tag }}
- uses: actions/setup-node@v4
with:
node-version: '20'
cache: npm
cache-dependency-path: tools/fractured-launcher-electron/package-lock.json
- name: Install and pack (NSIS + portable)
working-directory: tools/fractured-launcher-electron
env:
# Same values as upload step — baked into default-launcher.json (no token).
GITEA_BASE_URL: ${{ secrets.GITEA_BASE_URL }}
GITEA_OWNER: ${{ secrets.GITEA_OWNER }}
GITEA_REPO: ${{ secrets.GITEA_REPO }}
run: |
npm ci
# pack:win runs inject-release-channel.js then electron-builder --publish never
npm run pack:win
- name: Stage launcher files for upload
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path launcher-publish | Out-Null
Copy-Item tools/fractured-launcher-electron/dist/*.exe launcher-publish/
if (Test-Path tools/fractured-launcher-electron/dist/latest.yml) {
Copy-Item tools/fractured-launcher-electron/dist/latest.yml launcher-publish/
}
Get-ChildItem tools/fractured-launcher-electron/dist/*.blockmap -ErrorAction SilentlyContinue |
Copy-Item -Destination launcher-publish/
- uses: actions/upload-artifact@v4
with:
name: electron-dist
path: launcher-publish/
sync-gitea:
needs: [meta, build-electron]
if: github.repository == 'Dawnforger/Fractured'
runs-on: ubuntu-latest
env:
GITEA_BASE_URL: ${{ secrets.GITEA_BASE_URL }}
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
GITEA_OWNER: ${{ secrets.GITEA_OWNER }}
GITEA_REPO: ${{ secrets.GITEA_REPO }}
GITEA_TARGET_REF: ${{ vars.GITEA_TARGET_REF }}
steps:
- uses: actions/checkout@v4
with:
# Script may not exist on older release tags; always use default branch.
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: |
tools/fractured-launcher-electron/scripts
sparse-checkout-cone-mode: true
- uses: actions/download-artifact@v4
with:
name: electron-dist
path: /tmp/electron
- name: Merge GitHub release assets + Electron build
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
TAG="${{ needs.meta.outputs.tag }}"
mkdir -p combined
mkdir -p /tmp/from-main
if gh release download "$TAG" -R "${{ github.repository }}" -D /tmp/from-main 2>/tmp/dl.err; then
shopt -s nullglob
for f in /tmp/from-main/*; do
if [ -f "$f" ]; then
cp -f "$f" combined/
fi
done
echo "Merged assets from ${{ github.repository }} release $TAG"
else
echo "GitHub release download note (continuing with launcher only):"
cat /tmp/dl.err || true
fi
shopt -s nullglob
for f in /tmp/electron/*; do
if [ -f "$f" ]; then
cp -f "$f" combined/
fi
done
ls -la combined/
- name: Upload to Gitea
run: |
set -euo pipefail
for v in GITEA_BASE_URL GITEA_TOKEN GITEA_OWNER GITEA_REPO; do
if [ -z "${!v:-}" ]; then
echo "Missing secret $v — add it under repo Settings → Secrets and variables → Actions." >&2
exit 1
fi
done
bash tools/fractured-launcher-electron/scripts/upload-release-to-gitea.sh combined "${{ needs.meta.outputs.tag }}"
+24 -6
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@@ -7,22 +7,35 @@ re-downloaded without bloating `git clone`.
This file is the table of contents and install guide.
**Launcher (Windows):** The maintained client launcher lives in
[`tools/fractured-launcher-electron/`](../../tools/fractured-launcher-electron/)
(see its README for build and config). **Public downloads** for the launcher
and mirrored patch assets are pushed to
[Fractured-Distro releases](https://github.com/Dawnforger/Fractured-Distro/releases)
when a release is published here (workflow **Sync release to Fractured-Distro**).
---
## What ships in a release
| Artifact | Size | Purpose |
|---|---|---|
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, talent-tab DBC entries, and the Paragon resource bar definitions. Required for character creation as Paragon to even show up. |
| `patch-enUS-5.MPQ` | ~50 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, and a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable). |
| `patch-enUS-6.MPQ` | ~160 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression. |
| `patch-enUS-4.MPQ` | ~5 MB | DBC + GlueXML bake. Adds `CLASS_PARAGON` (id 12), the character-create slot, glue strings, game-table DBCs, and a patched `Spell.dbc`: **(1)** `RuneCostID` zeroed on every rune-cost spell so nonDeath Knight clients still send DK casts (rune costs are shown via `RuneFrame.lua`); **(2)** `Reagent[]` / `ReagentCount[]` zeroed on every spell whose `SpellFamilyName` is non-zero (all class abilities), while profession crafts (`SpellFamilyName == 0`) keep their materials. Both edits mirror server load-time corrections so client preflight and server validation stay aligned. Required for character creation as Paragon to even show up. |
| `patch-enUS-5.MPQ` | ~57 KB | FrameXML overrides. Replaces stock `PlayerFrame.lua` / `RuneFrame.lua` / `ComboFrame.lua` / `UnitFrame.lua` / `SpellBookFrame.lua` + `SpellBookFrame.xml` with Paragon-aware versions: rune simulator, combo-point simulator, server-authoritative resource sync over the `PARAA` addon channel, action-button usability + click guards, an expanded spellbook (higher `MAX_SPELLS`, 24 skill-line tabs instead of stock 8) so all-class spells render, Paragon stat tooltips on the character sheet (including filtering duplicate “attack power from strength” lines so the paper doll matches server AP), a tooltip post-processor that appends ", Paragon" to the "Classes:" line on class-restricted gear / glyphs (the server bypasses `AllowableClass` for class 12, but the engine paints the line red and omits Paragon — the Lua hook recolors it green and adds the name so the player can tell it's wearable), and **PetFrame** re-anchored so the **pet unit frame sits below the rune row** for Paragon (stock layout had runes overlapping the pet portrait). The paper-doll **ammo slot** follows stock visibility rules (shown for hunters / ranged weapons; hidden when `UnitHasRelicSlot` applies). |
| `patch-enUS-6.MPQ` | ~134 KB | The `ParagonAdvancement` addon. Replaces the talent pane (`N` key) for Paragon characters with the Character Advancement panel: per-class spell tabs, talent grid, Overview/Search tabs, AE/TE currency, commit / reset / preview, login-time toast suppression, a **PETS** tab with live hunter pet talent trees (preview learn, no TE/AE cost), a dedicated **Reset Pet Talents** control (server `PARAA` `C RESET PET TALENTS` — instant, no gold, no confirmation; requires matching worldserver), bottom-row **Reset all Abilities / Reset Build / Reset all Talents** disabled while on the PETS tab so those paths cannot dismiss the pet or unlearn Tame Beast, and a **Builds** page (full-pane overlay opened from the bottom-row Builds button) for saving named, icon-tagged loadouts: New Build (+) icon picker reuses `MACRO_ICON_FILENAMES`, right-click for edit/delete, shift-left-click to favorite (favorites bubble to the top), left-click pops a Load Build confirm. Build swaps reset + refund AE/TE, re-spend on the saved recipe, and **park hunter pets** to `PET_SAVE_NOT_IN_SLOT` so their name/talents/exp are preserved across swaps. |
| `Wow.exe` | ~7.5 MB | 3.3.5a (build 12340) client byte-patched to skip the MPQ signature check so custom `patch-enUS-N.MPQ` files load. Diff against stock is a few bytes; everything else is unchanged. |
Server and client work as a pair: the addon talks to `mod-paragon` on the
worldserver via `WHISPER` addon-channel messages with the `PARAA` prefix
(currency push, spell/talent snapshot, commit, combo points, rune
cooldowns, learn-toast silence window). Mismatched versions usually
manifest as the panel rendering blank or AE/TE reading 0/0.
cooldowns, learn-toast silence window, **`C RESET PET TALENTS`**
for hunter pet talent resets from the Character Advancement PETS tab,
and the **build catalog** verbs `Q BUILDS` / `C BUILD NEW` / `C BUILD
EDIT` / `C BUILD DELETE` / `C BUILD FAVORITE` / `C BUILD LOAD` for the
saved-loadout system on the Builds page). Build swaps require the
matching worldserver image because the swap path is server-driven
(snapshot → reset → re-spend → pet park/unpark). Mismatched versions
usually manifest as the panel rendering blank or AE/TE reading 0/0.
---
@@ -233,7 +246,12 @@ tools\build_paragon_advancement_patch.ps1 -Deploy # -> patch-enUS-6.MPQ
`patch-enUS-4.MPQ` is the DBC + GlueXML bake; the bake scripts live with
the rest of the dev tooling and are not part of this repo by design
(see the repo-tidy policy in `README.txt` next to this file).
(see the repo-tidy policy in `README.txt` next to this file). Typical
order on a maintainer machine:
1. `fractured-tooling/from-workspace-root/_patch_spell_dbc_runes.py` — stage `Spell.dbc` with `RuneCostID` cleared.
2. `fractured-tooling/from-workspace-root/_patch_spell_dbc_reagents.py` — same staged `Spell.dbc`, clear class-spell reagents for client preflight.
3. `fractured-tooling/from-workspace-root/_make_paragon_dbc_patch.py` — rebuild `ChrClasses` / `CharBaseInfo` / game tables, then pack `patch-enUS-4.MPQ`.
The patched `Wow.exe` is a one-time hex-edit of the stock 3.3.5a
client. The diff is publicly documented in the WoW emulation community
@@ -0,0 +1,62 @@
-- mod-paragon Character Advancement: Build catalog (saved loadouts).
-- ----------------------------------------------------------------------------
-- A "build" is a named, icon-tagged loadout of panel-purchased spells and
-- talent ranks. Each Paragon character can save many builds and swap
-- between them via the Builds page in the Character Advancement panel.
--
-- Swap workflow (see HandleBuildLoad in Paragon_Builds.cpp):
-- 1. If a build is currently active, snapshot the player's current
-- panel-purchased spells + per-spec talent ranks into that build's
-- recipe rows (overwriting the stored recipe).
-- 2. If the active build's hunter pet is currently summoned, unsummon
-- it to PET_SAVE_NOT_IN_SLOT and store its `pet_number` on the
-- active build row so it can be restored on swap-back.
-- 3. Reset all panel-bought abilities and talents (refunding AE/TE).
-- 4. Re-buy each spell + talent in the target build's recipe (charging
-- AE/TE; aborts if insufficient AE/TE -- player keeps refunded
-- currency in that case and active becomes NULL).
-- 5. Move the target build's parked pet (if any) back to current.
-- 6. Update active_build pointer.
--
-- Pet ownership: a parked pet sits in `character_pet` with slot=100
-- (PET_SAVE_NOT_IN_SLOT), exactly like the engine's stable-master
-- offload, but tied to the build via `pet_number` instead of any
-- in-game stable slot. Build deletion drops the parked pet rows
-- entirely (PET_SAVE_AS_DELETED equivalent) -- player is warned.
-- ----------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS `character_paragon_builds` (
`build_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
`name` VARCHAR(32) NOT NULL,
`icon` VARCHAR(64) NOT NULL DEFAULT 'INV_Misc_QuestionMark',
`is_favorite` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`pet_number` INT UNSIGNED NULL COMMENT 'character_pet.id of parked hunter pet, NULL when no pet bound to this build',
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`build_id`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: saved Character Advancement build catalog';
CREATE TABLE IF NOT EXISTS `character_paragon_build_spells` (
`build_id` INT UNSIGNED NOT NULL,
`spell_id` INT UNSIGNED NOT NULL,
PRIMARY KEY (`build_id`, `spell_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: per-build recipe -- panel-purchased spells';
CREATE TABLE IF NOT EXISTS `character_paragon_build_talents` (
`build_id` INT UNSIGNED NOT NULL,
`spec` TINYINT UNSIGNED NOT NULL COMMENT '0 = primary spec, 1 = secondary (dual spec)',
`talent_id` SMALLINT UNSIGNED NOT NULL,
`rank` TINYINT UNSIGNED NOT NULL,
PRIMARY KEY (`build_id`, `spec`, `talent_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: per-build recipe -- panel-purchased talent ranks per spec';
CREATE TABLE IF NOT EXISTS `character_paragon_active_build` (
`guid` INT UNSIGNED NOT NULL COMMENT 'characters.guid',
`build_id` INT UNSIGNED NOT NULL COMMENT 'character_paragon_builds.build_id (per-character active pointer)',
PRIMARY KEY (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: pointer to whichever build is currently loaded (one row per Paragon character)';
@@ -0,0 +1,30 @@
-- mod-paragon Character Advancement: Builds catalog schema cleanup.
-- ----------------------------------------------------------------------------
-- Two changes:
-- 1. Drop `is_favorite` -- the favorite flag and shift-click-to-favorite
-- flow are removed. Builds are now ordered solely by build_id ASC.
-- 2. Add `share_code` CHAR(6) -- a random alphanumeric token generated
-- server-side at build creation that uniquely identifies a saved
-- build across the realm. Players exchange codes out-of-band and
-- use the BuildsPane "Load Build!" share box to import a copy of
-- the build (name + icon + spell + talent recipe) into their own
-- catalog. The copy gets a fresh share_code so re-sharing is
-- always traceable to the latest owner; the original isn't touched.
--
-- The column is NULL-tolerant so any rows that pre-date this migration
-- (created under 2026_05_10_03's schema) coexist cleanly. The server
-- backfills NULLs lazily in PushBuildCatalog -- the next time a player
-- opens the BuildsPane on a Paragon character, any of their builds that
-- still have a NULL share_code will get one generated and persisted.
--
-- Charset: 31 unambiguous chars (A-Z minus I/O minus 0/1) gives 31^6 ~=
-- 887M codes; collision retry on insert keeps probability of a duplicate
-- vanishing for any realistic catalog size.
-- ----------------------------------------------------------------------------
ALTER TABLE `character_paragon_builds`
DROP COLUMN `is_favorite`,
ADD COLUMN `share_code` CHAR(6) NULL DEFAULT NULL
COMMENT 'random alphanumeric token for import-by-code; lazily generated'
AFTER `icon`,
ADD UNIQUE INDEX `uk_share_code` (`share_code`);
@@ -0,0 +1,34 @@
-- mod-paragon: preserve superseded share codes as importable snapshots.
-- ----------------------------------------------------------------------------
-- When an active build is updated (Learn All), the live row gets a new
-- share_code and a fresh recipe. Older codes the player posted to Discord
-- must keep working: each retired code is frozen here with its spell/talent
-- recipe so `C BUILD IMPORT <code>` still materializes that exact loadout.
-- ----------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive` (
`share_code` CHAR(6) NOT NULL COMMENT 'retired code (same charset as live builds)',
`name` VARCHAR(32) NOT NULL,
`icon` VARCHAR(64) NOT NULL DEFAULT 'INV_Misc_QuestionMark',
`archived_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`share_code`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: frozen build metadata for retired share codes';
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive_spells` (
`share_code` CHAR(6) NOT NULL,
`spell_id` INT UNSIGNED NOT NULL,
PRIMARY KEY (`share_code`, `spell_id`),
KEY `idx_share` (`share_code`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: spell recipe rows for an archived share code';
CREATE TABLE IF NOT EXISTS `character_paragon_build_share_archive_talents` (
`share_code` CHAR(6) NOT NULL,
`spec` TINYINT UNSIGNED NOT NULL,
`talent_id` SMALLINT UNSIGNED NOT NULL,
`rank` TINYINT UNSIGNED NOT NULL,
PRIMARY KEY (`share_code`, `spec`, `talent_id`),
KEY `idx_share` (`share_code`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
COMMENT='mod-paragon: talent recipe rows for an archived share code';
File diff suppressed because it is too large Load Diff
+207 -14
View File
@@ -7,15 +7,17 @@
#include "Chat.h"
#include "Config.h"
#include "Creature.h"
#include "CreatureData.h"
#include "GameTime.h"
#include "Log.h"
#include "ObjectGuid.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "UnitDefines.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -45,27 +47,218 @@ public:
if (!player || player->getClass() != CLASS_PARAGON)
return std::nullopt;
// Death Knight rune / runic power ability stack (narrow on purpose).
if (unitClass == CLASS_DEATH_KNIGHT && context == CLASS_CONTEXT_ABILITY)
// ============================================================
// Ability stack -- claim ALL nine vanilla classes.
// ============================================================
// CLASS_CONTEXT_ABILITY is read by every class-specific spell
// gate in core / scripts: DK rune mechanics (Spell.cpp,
// SpellEffects.cpp, spell_dk.cpp, SpellAuraEffects.cpp),
// Warrior Titan's Grip / Bladestorm (Player.cpp 3783, 15432,
// PlayerUpdates.cpp 1547), Paladin Rebuke (Player.cpp 15441),
// Shaman dual-wield bookkeeping (Player.cpp 5028), Hunter pet
// / Hunter's Mark gates (spell_item.cpp 3718), Druid Insect
// Swarm / Wild Growth (SpellAuraEffects.cpp 2153, 2232),
// Priest Spirit of Redemption out-of-bounds check (Unit.cpp
// 14238), Rogue pickpocketing (LootHandler.cpp 86/165/385,
// Vehicle.cpp 80). Paragon learns abilities from every class
// through Character Advancement, so claiming all of them lets
// every gated spell script execute its class-specific branch
// for our players. The only downside is double-pathed scripts
// (e.g. a spell with both warrior and rogue branches) will
// pick whichever the script tests first -- acceptable.
if (context == CLASS_CONTEXT_ABILITY)
return true;
// Warrior ability stack: enables warrior-spec ability gates anywhere
// they're checked. None of the currently-traced sites in core/scripts
// gate on (CLASS_WARRIOR, CLASS_CONTEXT_ABILITY), so this is a safe
// forward-compatible claim. Rage generation itself is gated on
// HasActivePowerType(POWER_RAGE) and is wired below.
if (unitClass == CLASS_WARRIOR && context == CLASS_CONTEXT_ABILITY)
return true;
// Reactive melee states: Overpower-on-dodge (warrior), Counterattack window (hunter).
// We intentionally do NOT claim CLASS_ROGUE here: that context skips the generic
// AURA_STATE_DEFENSE update on dodge (Riposte path) in Unit::ProcDamageAndSpellFor.
// ============================================================
// Reactive melee states.
// ============================================================
// Warrior dodge -> AURA_STATE_DEFENSE (Overpower window).
// Hunter parry -> AURA_STATE_HUNTER_PARRY (Counterattack).
// We intentionally do NOT claim CLASS_ROGUE here:
// Unit::ProcDamageAndSpellFor (Unit.cpp 12824) skips the
// generic AURA_STATE_DEFENSE update on dodge for rogues so
// Riposte can take over. Claiming rogue would silently kill
// Overpower for Paragon, and Riposte already works for us via
// the warrior-style state we already grant.
if (context == CLASS_CONTEXT_ABILITY_REACTIVE)
{
if (unitClass == CLASS_WARRIOR || unitClass == CLASS_HUNTER)
return true;
}
// ============================================================
// Pet ownership contexts.
// ============================================================
// CLASS_CONTEXT_PET is read by Pet::AddToWorld, Pet::CreateBase
// AtCreatureInfo, Pet::InitStatsForLevel (twice -- the
// MAX_PET_TYPE bootstrap branch and the per-class attack-time
// scaling), Pet::IsPermanentPetFor, Player::SummonPet,
// Player::CanResummonPet, Spell::EffectTameCreature,
// SpellEffects.cpp (CreateTamedPet debug effects, Eyes of the
// Beast), spell_generic.cpp 1760 (charm-as-pet conversion),
// and PlayerGossip.cpp's hunter stable check.
//
// The cleanest disambiguation is by the *active pet's* shape:
// HUNTER_PET -> hunter (beast tame)
// SUMMON_PET + DEMON type -> warlock (Imp/VW/Succ/...)
// SUMMON_PET + UNDEAD type -> DK ghoul / Army of Dead
// SUMMON_PET + ELEMENTAL type -> mage water / shaman fire
// For HUNTER specifically the no-pet case is also claimed so
// Tame Beast's EffectTameCreature gate passes during cast.
if (context == CLASS_CONTEXT_PET)
{
Pet const* activePet = const_cast<Player*>(player)->GetPet();
// Hunter beast: claim during taming OR when a HUNTER_PET is
// already active. This is what makes Tame Beast / Call Pet
// / pet stable / Counterattack pet aura feedback work.
if (unitClass == CLASS_HUNTER)
{
if (!activePet || activePet->getPetType() == HUNTER_PET)
return true;
return std::nullopt;
}
// All other classes only claim when an active SUMMON_PET is
// present. We then disambiguate by the creature's type
// because warlock / DK / mage / shaman all use SUMMON_PET.
if (!activePet || activePet->getPetType() != SUMMON_PET)
return std::nullopt;
CreatureTemplate const* tmpl = activePet->GetCreatureTemplate();
if (!tmpl)
return std::nullopt;
switch (unitClass)
{
case CLASS_WARLOCK:
// Drives Master Demonologist / Demonic Knowledge /
// Demonic Pact propagation, last-pet-spell tracking
// (Pet.cpp 112), and IsPermanentPetFor (Pet.cpp
// 2288) so demon pets persist across logins.
if (tmpl->type == CREATURE_TYPE_DEMON)
return true;
break;
case CLASS_DEATH_KNIGHT:
// Risen Ghoul + Army of the Dead. Player.cpp 14354
// and Pet.cpp 243 / 1046 / 2290 read this; without
// it the ghoul is invisible to the owner mid-load
// and ScriptedAI hooks on the ghoul mis-route.
if (tmpl->type == CREATURE_TYPE_UNDEAD)
return true;
break;
case CLASS_MAGE:
// Glyph-of-Eternal-Water permanent Water Elemental
// (entry 510, 37994). Used by Pet.cpp 1047/2292.
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
return true;
break;
case CLASS_SHAMAN:
// Fire Elemental / Earth Elemental. The base
// engine spawns these as creatures rather than
// proper Pet instances in most code paths, so the
// claim mostly matters for the Pet.cpp 1045 stat
// bootstrap when one is loaded as a SUMMON_PET.
if (tmpl->type == CREATURE_TYPE_ELEMENTAL)
return true;
break;
default:
break;
}
return std::nullopt;
}
// Warlock pet-charm context (Enslave Demon -- Unit.cpp 14828,
// 14894, 15025). Without this claim, charming a demon as a
// Paragon doesn't get the warlock-flavor charm semantics
// (faction-set-on-charm, action-bar layout, charm-break logic).
if (unitClass == CLASS_WARLOCK && context == CLASS_CONTEXT_PET_CHARM)
return true;
// ============================================================
// Equipment contexts.
// ============================================================
// CLASS_CONTEXT_EQUIP_RELIC: PlayerStorage.cpp 224-240 +
// 2475-2493. Routes Librams/Idols/Totems/Misc/Sigils into
// EQUIPMENT_SLOT_RANGED for the matching class. Claim every
// relic-bearing class so a Paragon can drop any of them into
// the ranged slot.
if (context == CLASS_CONTEXT_EQUIP_RELIC)
{
switch (unitClass)
{
case CLASS_PALADIN:
case CLASS_DRUID:
case CLASS_SHAMAN:
case CLASS_WARLOCK:
case CLASS_DEATH_KNIGHT:
return true;
default:
break;
}
}
// CLASS_CONTEXT_EQUIP_ARMOR_CLASS: PlayerStorage.cpp 2326,
// 2330, 2503-2523. At level 40 each class auto-learns its
// top armor proficiency. Paragon should pick up plate (via
// paladin/DK), shields (paladin/warrior/shaman), mail
// (hunter/shaman), and leather (rogue) so the level-40 train
// event grants Paragon full proficiency and we don't have to
// hand-curate it through the Paragon proficiency SQL.
if (context == CLASS_CONTEXT_EQUIP_ARMOR_CLASS)
{
switch (unitClass)
{
case CLASS_PALADIN:
case CLASS_WARRIOR:
case CLASS_DEATH_KNIGHT:
case CLASS_HUNTER:
case CLASS_SHAMAN:
case CLASS_DRUID:
case CLASS_ROGUE:
return true;
default:
break;
}
}
// CLASS_CONTEXT_EQUIP_SHIELDS: PlayerStorage.cpp 2467-2469.
// Lets a Paragon equip shields without a paladin/warrior/
// shaman skill gate.
if (context == CLASS_CONTEXT_EQUIP_SHIELDS)
{
switch (unitClass)
{
case CLASS_PALADIN:
case CLASS_WARRIOR:
case CLASS_SHAMAN:
return true;
default:
break;
}
}
// CLASS_CONTEXT_WEAPON_SWAP: PlayerStorage.cpp 1920, 2838 --
// rogue uses cooldown spell 6123 instead of 6119 on weapon
// swap (Quick Draw / Combat Potency interactions). Claim
// rogue so Paragon picks up the same cooldown spell.
if (context == CLASS_CONTEXT_WEAPON_SWAP && unitClass == CLASS_ROGUE)
return true;
// ============================================================
// Contexts we DELIBERATELY DO NOT claim:
// ============================================================
// CLASS_CONTEXT_STATS -- Paragon has its own STR/AGI->AP and
// INT/SPI->SP curves wired in StatSystem.cpp's CLASS_PARAGON
// branch (level*2 + STR + AGI - 20 etc.). Claiming any
// vanilla class here would override our curves with theirs.
//
// CLASS_CONTEXT_INIT, _TELEPORT, _QUEST, _TAXI, _SKILL,
// _GRAVEYARD, _CLASS_TRAINER, _TALENT_POINT_CALC -- all
// used by DK Ebon Hold / druid Moonglade starting-zone
// scripts. Paragon doesn't go through those zones and we
// don't want our players bound to Acherus or trapped in
// the DK starting quest gates.
return std::nullopt;
}
+336
View File
@@ -0,0 +1,336 @@
#!/usr/bin/env bash
# Collect VPS evidence for Paragon / DBUpdater / binary staleness triage.
# Run ON the VPS (Linux). Safe: read-only; does not restart services.
#
# Usage (from clone):
# bash scripts/vps-paragon-diagnostics.sh
#
# Optional environment:
# FRACTURED_REPO — absolute path to Fractured git root (default: parent of scripts/)
# FRACTURED_WS_BIN — path to worldserver binary (default: auto-detect)
# FRACTURED_WORLDSERVER_CONF — path to worldserver.conf (default: guess from BIN + common layouts)
# FRACTURED_SYSTEMD_UNITS — space-separated units to try (default: "fractured-world worldserver ac-worldserver")
# FRACTURED_MYSQL — prefix to invoke mysql, e.g. 'mysql -uacore -pacore -h127.0.0.1'
# (default Fractured local DB user/password are often both "acore"; use ~/.my.cnf if you prefer not to pass -p on the command line)
# If unset, SQL blocks are printed for manual copy-paste only.
# FRACTURED_SPELL_IDS — space-separated spell IDs for spell_dbc spot-check (defaults to common DK rune spenders)
# FRACTURED_DIAG_OUTPUT — full log file path (default: <repo>/var/vps-paragon-diagnostics-last.txt)
#
# All output is mirrored to the log file (tee) while still printing to the terminal.
# Default path lives under var/ (gitignored in this repo). Open that file in Cursor,
# scp it down, or: git add -f var/vps-paragon-diagnostics-last.txt if you intend to commit it.
set -u
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO="${FRACTURED_REPO:-$(cd "$SCRIPT_DIR/.." && pwd)}"
DIAG_OUT="${FRACTURED_DIAG_OUTPUT:-$REPO/var/vps-paragon-diagnostics-last.txt}"
mkdir -p "$(dirname "$DIAG_OUT")"
exec > >(tee "$DIAG_OUT") 2>&1
echo "Logging to: $DIAG_OUT"
hr() { printf '\n%s\n' "================================================================================"; }
sub() { printf '\n-- %s\n' "$1"; }
detect_worldserver_bin() {
local bin="" es path u units
if [[ -n "${FRACTURED_WS_BIN:-}" ]]; then
readlink -f "$FRACTURED_WS_BIN" 2>/dev/null && return
echo "$FRACTURED_WS_BIN"
return
fi
units="${FRACTURED_SYSTEMD_UNITS:-fractured-world worldserver ac-worldserver}"
for u in $units; do
if systemctl is-active --quiet "$u" 2>/dev/null || systemctl is-enabled --quiet "$u" 2>/dev/null; then
es=$(systemctl show "$u" -p ExecStart --value 2>/dev/null || true)
if [[ -n "$es" ]]; then
if [[ "$es" == \{*path=* ]]; then
path=$(printf '%s' "$es" | sed -n 's/.*path=\([^;]*\).*/\1/p')
else
path=$(printf '%s' "$es" | awk '{print $1}' | sed 's/^path=//')
fi
if [[ -n "$path" && -x "$path" ]]; then
readlink -f "$path" 2>/dev/null && return
fi
fi
fi
done
local pid
pid=$(pgrep -xo worldserver 2>/dev/null || true)
if [[ -n "$pid" ]]; then
readlink -f "/proc/$pid/exe" 2>/dev/null && return
fi
if command -v worldserver >/dev/null 2>&1; then
readlink -f "$(command -v worldserver)" 2>/dev/null && return
fi
echo ""
}
guess_worldserver_conf() {
local bin="$1"
local d cands=()
[[ -z "$bin" ]] && return
d=$(dirname "$bin")
cands+=("$d/../etc/worldserver.conf")
cands+=("$d/../../etc/worldserver.conf")
cands+=("$HOME/azeroth-server/etc/worldserver.conf")
cands+=("$HOME/env/dist/etc/worldserver.conf")
for f in "${cands[@]}"; do
f=$(readlink -f "$f" 2>/dev/null || true)
if [[ -n "$f" && -f "$f" ]]; then
echo "$f"
return
fi
done
echo ""
}
binary_strings_paths() {
local ws="$1"
[[ -z "$ws" || ! -f "$ws" ]] && return
strings "$ws" 2>/dev/null | grep -iE '/(home|root|opt|srv|var)[^[:space:]]*/(Fractured|fractured|azeroth|AzerothCore|acore)' | sort -u | head -40
}
hr
echo "Fractured Paragon / native VPS diagnostics"
echo "Date (UTC): $(date -u '+%Y-%m-%d %H:%M:%S UTC')"
echo "Repo (expected): $REPO"
sub "1A — worldserver binary"
WS=$(detect_worldserver_bin || true)
if [[ -z "$WS" ]]; then
echo "ERROR: Could not find worldserver. Set FRACTURED_WS_BIN=/full/path/to/worldserver and re-run."
else
echo "Binary: $WS"
if stat -c 'binary mtime: %y' "$WS" 2>/dev/null; then
:
else
stat -f 'binary mtime: %Sm' -t '%Y-%m-%d %H:%M:%S %z' "$WS" 2>/dev/null || stat "$WS"
fi
fi
sub "1B — repo HEAD + Paragon_Essence.cpp mtime"
if [[ -d "$REPO/.git" ]]; then
(cd "$REPO" && git log -1 --format='HEAD commit: %h %ci %s')
else
echo "WARN: not a git repo: $REPO (set FRACTURED_REPO)"
fi
PE="$REPO/modules/mod-paragon/src/Paragon_Essence.cpp"
if [[ -f "$PE" ]]; then
if stat -c 'Paragon_Essence.cpp mtime: %y' "$PE" 2>/dev/null; then
:
else
stat -f 'Paragon_Essence.cpp mtime: %Sm' -t '%Y-%m-%d %H:%M:%S %z' "$PE" 2>/dev/null || stat "$PE"
fi
else
echo "WARN: missing $PE"
fi
sub "1C — strings heuristics (0 can mean stripped binary — use 1A+1B)"
if [[ -n "$WS" && -f "$WS" ]]; then
c1=$(strings "$WS" 2>/dev/null | grep -c 'CLASS_PARAGON' || true)
c2=$(strings "$WS" 2>/dev/null | grep -c 'C BUILD SAVE_CURRENT' || true)
c3=$(strings "$WS" 2>/dev/null | grep -c 'character_paragon_build_share_archive' || true)
echo "CLASS_PARAGON count: $c1"
echo "C BUILD SAVE_CURRENT count: $c2"
echo "character_paragon_build_share_archive count: $c3"
else
echo "(skipped — no binary)"
fi
sub "1D — binary fingerprint (compare sha256 across dev vs VPS)"
if [[ -n "$WS" && -f "$WS" ]]; then
if command -v sha256sum >/dev/null 2>&1; then
sha256sum "$WS"
elif command -v shasum >/dev/null 2>&1; then
shasum -a 256 "$WS"
else
echo "(no sha256sum — install coreutils)"
fi
echo "Embedded revision / version strings (first matches):"
strings "$WS" 2>/dev/null | grep -iE 'azerothcore|revision|git|commit|build.*20[0-9]{2}' | head -25 || echo "(none matched)"
else
echo "(skipped — no binary)"
fi
CONF="${FRACTURED_WORLDSERVER_CONF:-}"
if [[ -z "$CONF" && -n "$WS" ]]; then
CONF=$(guess_worldserver_conf "$WS")
fi
sub "2B — worldserver.conf (updater / source / rates / paragon)"
if [[ -n "$CONF" && -f "$CONF" ]]; then
echo "Using conf: $CONF"
grep -E '^SourceDirectory|^Updates\.EnableDatabases|^Updates\.AutoSetup|^[[:space:]]*SourceDirectory|^[[:space:]]*Updates\.EnableDatabases|^[[:space:]]*Updates\.AutoSetup' "$CONF" 2>/dev/null || echo "(no matching lines or unreadable)"
echo "--- Rate.RunicPower (if set) ---"
grep -iE '^Rate\.RunicPower|^[[:space:]]*Rate\.RunicPower' "$CONF" 2>/dev/null || echo "(not set — server uses default)"
echo "--- Paragon.* module options (if any) ---"
grep -iE '^Paragon\.|^[[:space:]]*Paragon\.' "$CONF" 2>/dev/null || echo "(no Paragon.* keys in worldserver.conf — check etc/modules/mod_paragon.conf)"
else
echo "WARN: worldserver.conf not found. Set FRACTURED_WORLDSERVER_CONF=/path/to/worldserver.conf"
fi
if [[ -n "$WS" && -f "$WS" ]]; then
ETCGuess=$(readlink -f "$(dirname "$WS")/../etc" 2>/dev/null || true)
MPC="$ETCGuess/modules/mod_paragon.conf"
if [[ -f "$MPC" ]]; then
sub "2B2 — mod_paragon.conf Paragon.* toggles (non-comment)"
grep -E '^Paragon\.' "$MPC" 2>/dev/null | head -40 || echo "(no uncommented Paragon.* lines)"
fi
fi
sub "2A — path-like strings from binary (candidate source roots)"
if [[ -n "$WS" && -f "$WS" ]]; then
binary_strings_paths "$WS" || true
else
echo "(skipped)"
fi
sub "Resolved source root for 2D"
RESOLVED=""
if [[ -n "$CONF" && -f "$CONF" ]]; then
sd=$(awk -F= '/^[[:space:]]*SourceDirectory[[:space:]]*=/ {
gsub(/^[[:space:]]+|[[:space:]]+$/, "", $2);
gsub(/^["'\'']|["'\'']$/, "", $2);
print $2; exit }' "$CONF" 2>/dev/null || true)
if [[ -n "${sd:-}" ]]; then
RESOLVED="$sd"
fi
fi
if [[ -z "$RESOLVED" ]]; then
RESOLVED="$REPO"
fi
echo "Using RESOLVED=$RESOLVED (from SourceDirectory if set in conf, else FRACTURED_REPO)"
sub "2D — Paragon SQL dirs under RESOLVED"
for subdir in \
"$RESOLVED/modules/mod-paragon/data/sql/db-world/updates/" \
"$RESOLVED/modules/mod-paragon/data/sql/db-characters/updates/"; do
if [[ -d "$subdir" ]]; then
echo "Listing: $subdir"
ls -la "$subdir" 2>/dev/null | tail -15
else
echo "MISSING: $subdir"
fi
done
sub "CMake build dir hints (common Fractured layouts)"
for cand in "$REPO/var/build/obj" "$REPO/build" "$REPO/../build"; do
if [[ -f "$cand/CMakeCache.txt" ]]; then
echo "Found CMakeCache: $cand/CMakeCache.txt"
grep -E '^CMAKE_HOME_DIRECTORY:|^MODULES:|^CMAKE_INSTALL_PREFIX:' "$cand/CMakeCache.txt" 2>/dev/null | head -5
fi
done
sub "DATABASE — updates rows (2026_05_10 / paragon)"
SQL_WORLD=$(cat <<'EOS'
SELECT name, hash, speed FROM updates
WHERE name LIKE '2026_05_10%' OR name LIKE '%paragon%'
ORDER BY name DESC LIMIT 30;
EOS
)
SQL_CHAR="$SQL_WORLD"
if [[ -n "${FRACTURED_MYSQL:-}" ]]; then
echo "--- acore_world ---"
$FRACTURED_MYSQL acore_world -e "$SQL_WORLD" || echo "(mysql failed for acore_world)"
echo "--- acore_characters ---"
$FRACTURED_MYSQL acore_characters -e "$SQL_CHAR" || echo "(mysql failed for acore_characters)"
sub "DATABASE — DBC parity for runes / Paragon (acore_world)"
# Common DK rune spenders (WotLK). Override: export FRACTURED_SPELL_IDS='45477 45462'
SPELL_IDS="${FRACTURED_SPELL_IDS:-45477 45462 49923 55050 56815}"
IDS_CSV=$(echo "$SPELL_IDS" | tr ' ' ',')
echo "--- spell_dbc table size (world DB overrides; 0 rows = all spells from disk DBC only) ---"
$FRACTURED_MYSQL acore_world -e "SELECT COUNT(*) AS spell_dbc_rows FROM spell_dbc;" 2>/dev/null || echo "(spell_dbc missing or no access)"
echo "--- acore_world.version (last core revision written by worldserver) ---"
$FRACTURED_MYSQL acore_world -e "SELECT * FROM version LIMIT 5;" 2>/dev/null || echo "(version table missing?)"
echo "--- chrclasses_dbc class 6 + 12 (DisplayPower: 0=mana, 5=POWER_RUNE in AC) ---"
$FRACTURED_MYSQL acore_world -e "
SELECT ID, DisplayPower, Name_Lang_enUS FROM chrclasses_dbc WHERE ID IN (6,12);
" 2>/dev/null || echo "(query failed — chrclasses_dbc missing?)"
echo "Note: If only ID=12 appears, class 6 (DK) is not overridden in DB — loaded from disk DBC (normal)."
echo "--- spell_dbc: are sample DK spells overridden in DB? ---"
spell_sample_n=$($FRACTURED_MYSQL acore_world -N -B -e \
"SELECT COUNT(*) FROM spell_dbc WHERE ID IN ($IDS_CSV);" 2>/dev/null || echo 0)
echo "Row count in spell_dbc for sample IDs ($SPELL_IDS): ${spell_sample_n:-0}"
if [[ "${spell_sample_n:-0}" == "0" ]]; then
echo "=> 0 means those spells use on-disk Spell.dbc only; the sample block below will be empty (not an error)."
fi
echo "--- spell_dbc sample (PowerType 5 = POWER_RUNE in AC) ---"
$FRACTURED_MYSQL acore_world -e "
SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc WHERE ID IN ($IDS_CSV);
" 2>/dev/null || echo "(query failed — spell_dbc missing or wrong schema)"
echo "--- spellrunecost join for sample IDs (empty if no spell_dbc rows above) ---"
$FRACTURED_MYSQL acore_world -e "
SELECT s.ID AS spell_id, s.PowerType, s.RuneCostID, r.Blood, r.Unholy, r.Frost, r.RunicPower
FROM spell_dbc s
LEFT JOIN spellrunecost_dbc r ON r.ID = s.RuneCostID
WHERE s.ID IN ($IDS_CSV);
" 2>/dev/null || echo "(join failed — check spellrunecost_dbc)"
echo "--- spell_dbc suspicious overrides: RuneCostID>0 but PowerType!=5 (can break rune checks) ---"
$FRACTURED_MYSQL acore_world -e "
SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc
WHERE RuneCostID > 0 AND PowerType <> 5
ORDER BY ID LIMIT 40;
" 2>/dev/null || echo "(query failed)"
echo "Compare counts/IDs to dev: unexpected rows here warrant a DB diff."
echo "--- spell_dbc POWER_RUNE (5) spells with RuneCostID (sample) ---"
$FRACTURED_MYSQL acore_world -e "
SELECT ID, PowerType, RuneCostID FROM spell_dbc
WHERE PowerType = 5 AND RuneCostID > 0
ORDER BY ID LIMIT 15;
" 2>/dev/null || echo "(query failed)"
else
echo "FRACTURED_MYSQL not set — run manually (example: export FRACTURED_MYSQL='mysql -uUSER -hHOST')"
echo "acore_world:"
echo "$SQL_WORLD"
echo "acore_characters:"
echo "$SQL_CHAR"
echo ""
echo "Optional DBC parity (acore_world) — run after connecting:"
echo " SELECT ID, DisplayPower, Name_Lang_enUS FROM chrclasses_dbc WHERE ID IN (6,12);"
echo " SELECT ID, PowerType, ManaCost, RuneCostID FROM spell_dbc WHERE ID IN (45477,45462,49923,55050,56815);"
echo " SELECT s.ID, s.RuneCostID, r.Blood, r.Unholy, r.Frost, r.RunicPower FROM spell_dbc s"
echo " LEFT JOIN spellrunecost_dbc r ON r.ID = s.RuneCostID WHERE s.ID IN (45477,45462,49923,55050,56815);"
fi
sub "mod_paragon.conf vs .dist (install etc)"
ETC=""
if [[ -n "$WS" ]]; then
ETC=$(readlink -f "$(dirname "$WS")/../etc" 2>/dev/null || true)
fi
if [[ -z "$ETC" || ! -d "$ETC" ]]; then
ETC=$(readlink -f "$HOME/azeroth-server/etc" 2>/dev/null || true)
fi
if [[ -n "$ETC" && -d "$ETC/modules" ]]; then
MP="$ETC/modules/mod_paragon.conf"
MPD="$ETC/modules/mod_paragon.conf.dist"
if [[ -f "$MP" && -f "$MPD" ]]; then
diff -u "$MP" "$MPD" 2>/dev/null | head -80 || true
else
echo "ETC=$ETC — mod_paragon.conf or .dist missing (MP=$MP MPD=$MPD)"
fi
else
echo "Could not find install etc/modules (set paths manually for diff)."
fi
hr
echo "DELIVERABLE for maintainer:"
echo "1) Paste 1A1D (binary mtime, git HEAD, strings, sha256 + revision strings)."
echo "2) Paste DATABASE blocks: updates + DBC parity (chrclasses 12, spell_dbc, spellrunecost join)."
echo "3) Paste 2A path strings + 2D listings (or MISSING lines)."
echo "4) From dev: same 1D sha256 of worldserver OR same SQL block — proves binary/data parity."
echo "5) ONE sentence: exact in-game symptom."
echo "Done."
echo ""
echo "Full transcript: $DIAG_OUT"
+181
View File
@@ -0,0 +1,181 @@
#!/usr/bin/env bash
# Fractured / AzerothCore — native VPS rolling update (git + compile).
#
# Run from anywhere; resolves the repository root from this script's location.
# Typical production layout: sources in ~/src/Fractured, install prefix in ~/azeroth-server
# (see docs/DEPLOY_LINUX_VPS.md).
#
# What this does:
# 1. git pull on the current branch (optional; can skip)
# 2. ./acore.sh compiler build — or compiler all for a full clean rebuild
#
# Database migrations from data/sql/updates/ run when you next start worldserver/authserver
# (Updates.* / SourceDirectory in *.conf). This script does not start or stop daemons unless
# you pass --run-after or set FRACTURED_POST_UPDATE_CMD.
#
# Usage:
# bash scripts/vps-update-server.sh
# bash scripts/vps-update-server.sh --full
# bash scripts/vps-update-server.sh --no-pull
# bash scripts/vps-update-server.sh --dry-run
# FRACTURED_POST_UPDATE_CMD='sudo systemctl restart fractured-world' bash scripts/vps-update-server.sh --run-after
# bash scripts/vps-update-server.sh --run-after 'sudo systemctl restart fractured-world'
#
# Environment:
# FRACTURED_GIT_REMOTE — remote name (default: origin)
# FRACTURED_POST_UPDATE_CMD — shell command run after a successful compile (if --run-after is passed without an argument, this is used)
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
NO_PULL=0
FULL_BUILD=0
COMPILE_ONLY=0
DRY_RUN=0
DO_RUN_AFTER=0
POST_UPDATE_CMD="${FRACTURED_POST_UPDATE_CMD:-}"
GIT_REMOTE="${FRACTURED_GIT_REMOTE:-origin}"
usage() {
cat <<'EOF'
Fractured VPS update — git pull + compiler (see header in script for full notes).
Usage:
bash scripts/vps-update-server.sh [options]
Options:
--no-pull Skip git pull (only compile current tree).
--full ./acore.sh compiler all (clean + configure + compile).
--compile-only ./acore.sh compiler compile (incremental).
--dry-run Print commands without running them.
--run-after [CMD] Run shell command after successful compile. If CMD is omitted,
uses FRACTURED_POST_UPDATE_CMD from the environment.
Environment:
FRACTURED_GIT_REMOTE Git remote (default: origin).
FRACTURED_POST_UPDATE_CMD Used with bare --run-after.
EOF
}
run() {
if [[ "$DRY_RUN" -eq 1 ]]; then
printf '[dry-run] '
printf '%q ' "$@"
printf '\n'
else
"$@"
fi
}
while [[ $# -gt 0 ]]; do
case "$1" in
-h | --help)
usage
exit 0
;;
--no-pull)
NO_PULL=1
shift
;;
--full)
FULL_BUILD=1
shift
;;
--compile-only)
COMPILE_ONLY=1
shift
;;
--dry-run)
DRY_RUN=1
shift
;;
--run-after)
DO_RUN_AFTER=1
shift
if [[ $# -gt 0 && "$1" != -* ]]; then
POST_UPDATE_CMD="$1"
shift
fi
;;
*)
echo "error: unknown option: $1" >&2
echo "Try: bash scripts/vps-update-server.sh --help" >&2
exit 2
;;
esac
done
if [[ "$FULL_BUILD" -eq 1 && "$COMPILE_ONLY" -eq 1 ]]; then
echo "error: use only one of --full or --compile-only" >&2
exit 2
fi
if [[ ! -d "$ROOT/.git" ]]; then
echo "error: not a git clone: $ROOT" >&2
exit 1
fi
if [[ ! -f "$ROOT/acore.sh" ]]; then
echo "error: acore.sh not found under $ROOT" >&2
exit 1
fi
if [[ ! -f "$ROOT/conf/config.sh" ]]; then
echo "error: missing $ROOT/conf/config.sh — copy conf/dist/config.sh and edit (see DEPLOY_LINUX_VPS.md)." >&2
exit 1
fi
cd "$ROOT"
if [[ "$DO_RUN_AFTER" -eq 1 && -z "${POST_UPDATE_CMD// }" ]]; then
echo "error: --run-after needs a command or FRACTURED_POST_UPDATE_CMD set in the environment." >&2
exit 2
fi
current_branch() {
git symbolic-ref -q --short HEAD || git rev-parse --short HEAD
}
if [[ "$NO_PULL" -eq 0 ]]; then
ref="$(current_branch)"
if [[ "$ref" == "HEAD" ]]; then
echo "error: detached HEAD; checkout a branch or use --no-pull." >&2
exit 1
fi
echo "==> git pull $GIT_REMOTE $ref"
run git pull "$GIT_REMOTE" "$ref"
else
echo "==> skipping git pull (--no-pull)"
fi
echo "==> ensuring acore.sh and JSONPath are executable"
if [[ "$DRY_RUN" -eq 1 ]]; then
run chmod +x acore.sh deps/jsonpath/JSONPath.sh
else
chmod +x acore.sh deps/jsonpath/JSONPath.sh 2>/dev/null || true
fi
if [[ "$FULL_BUILD" -eq 1 ]]; then
echo "==> ./acore.sh compiler all (clean, configure, compile)"
run ./acore.sh compiler all
elif [[ "$COMPILE_ONLY" -eq 1 ]]; then
echo "==> ./acore.sh compiler compile (incremental; build dir must exist)"
run ./acore.sh compiler compile
else
echo "==> ./acore.sh compiler build (configure + compile)"
run ./acore.sh compiler build
fi
if [[ "$DO_RUN_AFTER" -eq 1 ]]; then
echo "==> post-update: $POST_UPDATE_CMD"
if [[ "$DRY_RUN" -eq 1 ]]; then
printf '[dry-run] eval %q\n' "$POST_UPDATE_CMD"
else
# shellcheck disable=SC2086
eval "$POST_UPDATE_CMD"
fi
fi
echo "Done. Restart authserver/worldserver (or your service manager) when ready so new binaries and SQL updates apply."
@@ -385,6 +385,13 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
break;
}
}
else if (getClass() == CLASS_PARAGON)
{
// Fractured class 12: same hybrid curve as requested for Paragon UI
// (level*2 + AGI + STR - 20). Implemented in core so we do not rely
// on PlayerScript hooks in this hot path.
val2 = level * 2.0f + GetStat(STAT_AGILITY) + GetStat(STAT_STRENGTH) - 20.0f;
}
else
{
val2 = GetStat(STAT_AGILITY) - 10.0f;
@@ -481,6 +488,10 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
break;
}
}
else if (getClass() == CLASS_PARAGON)
{
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
}
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
{
val2 = GetStat(STAT_STRENGTH) - 10.0f;
+29
View File
@@ -9046,6 +9046,21 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus();
// Fractured class 12 (Paragon) intrinsic spell power:
// SP = level*2 + INT + SPI - 20 (clamped at 0)
// Read live from current stats so character-sheet refreshes (via
// UpdateSpellDamageAndHealingBonus) and live spell casts both see the
// up-to-date value with no script hooks or m_baseSpellPower mutation.
if (ToPlayer()->getClass() == CLASS_PARAGON)
{
int32 paragonSP = int32(GetLevel()) * 2
+ int32(GetStat(STAT_INTELLECT))
+ int32(GetStat(STAT_SPIRIT))
- 20;
if (paragonSP > 0)
DoneAdvertisedBenefit += paragonSP;
}
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
@@ -9803,6 +9818,20 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus();
// Fractured class 12 (Paragon) intrinsic spell power: same level*2 +
// INT + SPI - 20 floor as on the damage side (the character sheet
// shows a single Spell Power value, so both sides must add the same
// bonus).
if (ToPlayer()->getClass() == CLASS_PARAGON)
{
int32 paragonSP = int32(GetLevel()) * 2
+ int32(GetStat(STAT_INTELLECT))
+ int32(GetStat(STAT_SPIRIT))
- 20;
if (paragonSP > 0)
AdvertisedBenefit += paragonSP;
}
// Healing bonus from stats
AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
@@ -5368,6 +5368,44 @@ void SpellMgr::LoadSpellInfoCorrections()
LockEntry* key = const_cast<LockEntry*>(sLockStore.LookupEntry(36)); // 3366 Opening, allows to open without proper key
key->Type[2] = LOCK_KEY_NONE;
// Fractured: strip reagent requirements from every player-class spell at
// load time. Filtered by SpellFamilyName != 0 so that profession spells
// (cooking, alchemy, enchanting, blacksmithing, jewelcrafting, leatherworking,
// tailoring, engineering, inscription, mining, herbalism, skinning, fishing,
// first aid — all SpellFamilyName == SPELLFAMILY_GENERIC == 0) keep their
// mats and only the class abilities that asked for ankhs / candles / soul
// shards / verdant spheres / etc. cast freely. Done here in core spell
// data rather than as a runtime bypass in Spell::CheckItems / TakeReagents
// so the change is data-driven (the in-memory SpellInfo simply has no
// reagents to require). The client-side preflight is mirrored by the
// matching Spell.dbc patch shipped via patch-enUS-4.MPQ
// (fractured-tooling/_patch_spell_dbc_reagents.py).
{
uint32 fixedClassSpells = 0;
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
{
SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId);
if (!info || info->SpellFamilyName == 0)
continue;
bool hadAny = false;
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
if (info->Reagent[i] != 0 || info->ReagentCount[i] != 0)
{ hadAny = true; break; }
if (!hadAny)
continue;
SpellInfo* mut = const_cast<SpellInfo*>(info);
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
{
mut->Reagent[i] = 0;
mut->ReagentCount[i] = 0;
}
++fixedClassSpells;
}
LOG_INFO("server.loading", ">> Fractured: cleared reagents on {} class spells", fixedClassSpells);
}
LOG_INFO("server.loading", ">> Loading spell dbc data corrections in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -0,0 +1,5 @@
node_modules/
dist/
launcher.json
.DS_Store
Thumbs.db
+158
View File
@@ -0,0 +1,158 @@
# Fractured Launcher (Electron)
Windows launcher with **no extra console window**, **native Browse folder** dialog, **Gitea or GitHub** release assets + GitHub repo file sync, **realmlist**, optional **auth**, **Play**, and **auto-update** (via `electron-updater`). This is the **only** supported client launcher in this repo.
## Requirements
- [Node.js](https://nodejs.org/) 20+ (includes npm)
## Run from source
```bash
cd tools/fractured-launcher-electron
npm install
npm start
```
On first run, `launcher.json` is created next to the app (dev: in this folder).
### Where patches download from
- **Recommended (self-hosted Gitea):** set **`gitea.base_url`**, **`gitea.owner`**, **`gitea.repo`** in `launcher.json` (see **`default-launcher.json`**). Players need **`GITEA_TOKEN`** (or the env name in **`gitea.token_env`**) if the Gitea repo is **private** — same trade-off as any private host (per-player token, SSO proxy, or a read-only deploy token you accept distributing).
- **Fallback:** if **`gitea.base_url`** is empty, **`from_release`** uses the **GitHub** Releases API against **`github.owner` / `github.repo`** (defaults to this **`Fractured`** repo for non-release paths), with optional **`GITHUB_TOKEN`** for private assets.
## Build Windows installers
```bash
npm install
npm run pack:win
```
Produces under **`dist/`**:
| Artifact | Purpose |
|----------|---------|
| `Fractured-Launcher-${version}-Setup.exe` (NSIS) | **Recommended for players** — supports seamless **auto-update** and restart. |
| `Fractured-Launcher-${version}-Windows-Portable.exe` | No installer; players replace the file manually. Auto-update is **less reliable** than NSIS. |
### Baked Gitea channel (non-token)
**`npm run pack:win`** runs **`scripts/inject-release-channel.js`** first. It merges **`gitea.base_url`**, **`owner`**, **`repo`**, and optional **`release_tag`** into **`default-launcher.json`** for that build only (then **electron-builder** packs that file).
- **GitHub Actions** — **Sync release to Gitea** and **Fractured launcher CI** export **`GITEA_BASE_URL`**, **`GITEA_OWNER`**, **`GITEA_REPO`** (same names as your upload secrets) for the pack step, so installers match the repo you sync to. Nothing embeds **`GITEA_TOKEN`**.
- **Local packs** — put the same values in **`fractured-release-channel.json`** (committed or personal copy) **or** export those env vars before **`npm run pack:win`**.
First launch still copies **`default-launcher.json`** → **`launcher.json`** beside the exe, so players get the baked **`gitea.*`** without editing unless they override.
## Auto-update behaviour
- **Packaged** builds only (`npm run pack:win` output). In `npm start` dev mode, update checks are skipped (button still explains that).
- **No implicit GitHub feed:** the app does **not** guess `package.json``repository` anymore. Without configuration you get a clear “skipped” message instead of a **404** on a private repo.
- **Configured feeds** (first match wins): **`update_feed_url` / `LAUNCHER_UPDATE_URL`** (generic `latest.yml`); or **`gitea`** block filled in + **`GITEA_TOKEN`** when the instance is private (resolves `…/releases/download/{tag}/`); or **`GITHUB_TOKEN`** + **`github.owner` / `github.repo`** for **private** GitHub releases only.
- **~5 seconds** after launch, then **every 6 hours**, the app checks when a feed is configured.
- When a download finishes, a dialog offers **Restart now** (calls `quitAndInstall`) or **Later**.
- **Manual check:** button **Check launcher updates** in the UI.
### Where launcher updates are hosted
**`npm run publish:win`** runs **`electron-builder` with `--publish never`** — artifacts stay in **`dist/`**; CI uploads them to Gitea when you **publish a GitHub release**. For ad-hoc uploads, use **`scripts/upload-release-to-gitea.sh`**. For launcher auto-update, prefer:
- Set **`update_feed_url`** (or **`LAUNCHER_UPDATE_URL`**) to a **generic** HTTPS base URL where **`latest.yml`** and the installer files are hosted (often the same Gitea release attachment URLs pattern your reverse proxy exposes), **or**
- Keep publishing to a GitHub release only for **`latest.yml`** + installers if you accept that small metadata/binary channel there.
**Private GitHub** updater: set **`GH_TOKEN`** / **`GITHUB_TOKEN`** / **`github.token_env`** as documented in `lib/auto-update.js` behaviour.
**Generic feed:** optional Bearer token via the same token envs if your static host checks `Authorization`.
### Publishing a new launcher version
1. Bump **`version`** in `package.json` on `main` (or your release branch) and merge.
2. Create a **GitHub release** (tag + attach patches / `Wow.exe` if needed) and click **Publish****Sync release to Gitea** builds Windows installers and mirrors everything to Gitea.
3. Local check: `npm run pack:win` then **`scripts/upload-release-to-gitea.sh`** with the same **`GITEA_*`** env vars as CI if you need a manual upload.
## Sync to Gitea (patches + launcher binaries)
CI workflow **Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml`) runs on **every published GitHub release** on this repo:
1. Triggers on **release published** on **`Dawnforger/Fractured`** (or **workflow_dispatch** with a tag).
2. Builds the **Electron** app from that tag on Windows.
3. Downloads **all assets** attached to that **GitHub** release (MPQs, patched `Wow.exe`, etc.).
4. Merges with the built launcher artifacts and uploads everything to a **Gitea release** with the **same tag** (existing attachments on that Gitea release are replaced).
**GitHub Actions secrets** (repository → Settings → Secrets and variables → Actions):
| Secret | Example |
|--------|---------|
| **`GITEA_BASE_URL`** | `https://git.yourdomain.com` (no trailing slash) |
| **`GITEA_TOKEN`** | Gitea personal access token with permission to manage releases and attachments on the target repo |
| **`GITEA_OWNER`** | Organization or username on Gitea |
| **`GITEA_REPO`** | Repository name — must already have **at least one commit** (Gitea returns HTTP 422 “repo is empty” for zero-commit repos; push e.g. a README on **`main`** or set **`GITEA_TARGET_REF`** to your default branch) |
**Optional variable** (Settings → Variables): **`GITEA_TARGET_REF`** — default branch/commitish used **only when the workflow must create a new Gitea release** and Gitea needs `target_commitish` (defaults to **`main`** in the upload script if unset).
**Player `launcher.json`:** packaged builds should already include **`gitea.base_url` / `owner` / `repo`** from the bake step above. Players only need to set **`GITEA_TOKEN`** (or your **`token_env`**) if the Gitea repo is **private**. To point at another instance, edit **`gitea`** in **`launcher.json`**:
```json
"gitea": {
"base_url": "https://git.yourdomain.com",
"owner": "myorg",
"repo": "fractured-patches",
"release_tag": "latest",
"token_env": "GITEA_TOKEN"
}
```
**Manual upload:** `bash scripts/upload-release-to-gitea.sh /path/to/files v1.0.0` with the same env vars as CI.
### Sync did not run / Gitea unchanged — checklist
1. **Git tag ≠ GitHub Release** — Only **Releases** (published on the GitHub **Releases** page) trigger this workflow. If your teammate only **`git push --tags`**, create a **Release** from that tag and click **Publish** (or run **Actions → Sync release to Gitea → Run workflow** and enter the tag).
2. **Draft release** — Must click **Publish release**; drafts do not mirror.
3. **Workflow on default branch** — GitHub runs `release` workflows from the **default branch** (e.g. `main`). Ensure `.github/workflows/gitea-release-sync.yml` is merged there.
4. **Repo name guard** — Jobs use `if: github.repository == 'Dawnforger/Fractured'`. Forks or renames must change that line or runs are skipped.
5. **Secrets****`GITEA_BASE_URL`**, **`GITEA_TOKEN`**, **`GITEA_OWNER`**, **`GITEA_REPO`** must be set under **Settings → Secrets and variables → Actions**. A failed “Upload to Gitea” step usually prints which is missing.
6. **Actions tab** — Open the latest **Sync release to Gitea** run; a red **build-electron** (old tag without `package-lock.json`, etc.) or **Upload to Gitea** step shows the real error.
7. **HTTP 422 `repo is empty`** — The Gitea repo has **no commits** yet. Push any initial commit (e.g. **Add README** in the Gitea web UI, or `git push` to **`main`**). Optionally set **`GITEA_TARGET_REF`** to match your real default branch if it is not **`main`**. From this repo you can run **`scripts/bootstrap-gitea-repo.sh`** (see script header for `GITEA_*` env or pass the HTTPS/SSH clone URL as the first argument).
### Private Gitea token for players
Do **not** embed a shared admin PAT in a shipped `launcher.json`. Prefer read-only tokens scoped to one repo, short-lived tokens, or a small auth service that redirects to signed URLs.
**Release asset names** must match **`files[].source`** when **`from_release`**: true. Use **`release_tag`**: `"latest"` or a pinned tag matching both GitHub and Gitea.
## Patch versions (same filenames, different bytes)
The launcher does **not** read Git commits. For **turn-key** updates when asset names stay fixed (`patch-Z.MPQ`, `Wow-patched.exe`, …):
1. Ship **`patch-manifest.json`** next to those files on **every** release (Gitea/GitHub attachment). It lists a **`version`** label (any string you bump per release, e.g. `v0.9.0-client`) and a **`sha256`** per **`files[].source`** name.
2. With **`patch_manifest.enabled`**: true (default in **`default-launcher.json`**), **Download updates** first fetches the manifest from the same release channel. If the files already on disk match those checksums, the player sees **“already match build … (nothing to download)”** — no redundant downloads.
3. After a real download, the launcher **re-hashes** installed files and compares to the manifest; mismatch → clear error. It also writes **`.fractured/patch-state.json`** under the WoW folder so the UI can show **“Installed client files: …”**.
If **`patch-manifest.json`** is missing on a release, the launcher falls back to **always downloading** all configured files (same as before).
**Generate the manifest** when you cut a release (paths are your local patch binaries):
```bash
cd /path/to/staging
node tools/fractured-launcher-electron/scripts/generate-patch-manifest.js v0.9.0-client patch-Z.MPQ Wow-patched.exe > patch-manifest.json
```
Attach **`patch-manifest.json`** together with the MPQ/exe to the GitHub release (CI sync copies it to Gitea with everything else).
## CI
Workflow **Fractured launcher CI** (`.github/workflows/fractured-launcher-ci.yml`) runs on pushes/PRs under `tools/fractured-launcher-electron/`: Windows pack uses **`electron-builder … --publish never`** (not `npm run pack:win`, so tagged checkouts never require `GH_TOKEN`). **Actions → Fractured launcher CI → Run workflow** runs it manually.
**Sync release to Gitea** (`.github/workflows/gitea-release-sync.yml`) uses the same pack command. If you see `GH_TOKEN` / `GitHubPublisher` errors in logs, the job is almost certainly an old **Re-run failed jobs** — open **Actions → Sync release to Gitea → Run workflow**, enter the tag, and start a **new** run instead.
## Config
Schema is defined by **`default-launcher.json`** (shipped in the app; first run copies to `launcher.json` beside the executable):
- **`game_dir`**: WoW 3.3.5a root (contains `Wow.exe`).
- **`update_feed_url`**: optional generic HTTPS base for launcher auto-update.
- **`launcher_updates_from_github`**: default **`false`**. Only when **`true`** will a **`GITHUB_TOKEN`** (or **`github.token_env`**) enable **electron-updater**s GitHub provider against **`github.owner` / `github.repo`**. Leave **`false`** when launcher binaries and **`latest.yml`** live on **Gitea** (use **`gitea`** + token instead) so a stray GitHub token does not produce “No published versions on GitHub”.
- **`gitea`**: **`base_url`**, **`owner`**, **`repo`**, **`release_tag`**, **`token_env`** — when **`base_url`** is set (and owner/repo set), **`from_release`** downloads and (with token if needed) the **generic** updater feed use **Gitea**. **Required** for players if your CI mirrors patches/launchers to Gitea only.
- **`github`**: used for **non-release** repo paths (`from_release`: false) and for **GitHub** **`from_release`** when **`gitea.base_url`** is empty.
- **`patch_manifest`**: **`enabled`**, **`source`** (default `patch-manifest.json`), **`from_release`** — checksum-based skip + verify (see above).
- **`files`**, **`realmlist`**, **`auth`**, **`launch`**.
@@ -0,0 +1,55 @@
{
"game_dir": "",
"update_feed_url": "",
"launcher_updates_from_github": false,
"gitea": {
"base_url": "",
"owner": "",
"repo": "",
"release_tag": "latest",
"token_env": "GITEA_TOKEN"
},
"github": {
"owner": "Dawnforger",
"repo": "Fractured",
"ref": "main",
"release_tag": "latest",
"token_env": "GITHUB_TOKEN"
},
"patch_manifest": {
"enabled": true,
"source": "patch-manifest.json",
"from_release": true
},
"files": [
{
"source": "patch-Z.MPQ",
"dest": "Data/patch-Z.MPQ",
"backup": true,
"from_release": true
},
{
"source": "Wow-patched.exe",
"dest": "Wow.exe",
"backup": true,
"from_release": true
}
],
"realmlist": {
"enabled": true,
"line": "set realmlist fracturedwow.ddns.net:47497",
"paths": ["Data/enUS/realmlist.wtf", "Data/enGB/realmlist.wtf"]
},
"auth": {
"enabled": false,
"url": "https://auth.your-realm.example/api/launcher/login",
"method": "POST",
"username_field": "username",
"password_field": "password"
},
"launch": {
"exe": "Wow.exe",
"args": [],
"linux_wrapper": ["wine"]
}
}
@@ -0,0 +1,8 @@
{
"gitea": {
"base_url": "",
"owner": "",
"repo": "",
"release_tag": "latest"
}
}
@@ -0,0 +1,46 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'" />
<title>Fractured Launcher</title>
<link rel="stylesheet" href="styles.css" />
</head>
<body>
<header>
<h1>Fractured Launcher</h1>
<p class="sub">Point at your 3.3.5a client, download patches, then play.</p>
</header>
<section class="card">
<label class="lbl">World of Warcraft folder (contains <span id="wowExeName">Wow.exe</span>)</label>
<div class="row">
<input type="text" id="gameDir" placeholder="Browse… or paste the folder that contains Wow.exe" />
<button type="button" id="btnBrowse">Browse…</button>
<button type="button" id="btnSaveFolder" class="primary">Save folder</button>
</div>
</section>
<section class="card hidden" id="authCard">
<label class="lbl">Account</label>
<div class="row stack">
<input type="text" id="username" autocomplete="username" placeholder="Username" />
<input type="password" id="password" autocomplete="current-password" placeholder="Password" />
<button type="button" id="btnAuth" class="primary">Sign in</button>
</div>
</section>
<section class="card row-actions">
<button type="button" id="btnCheckLauncher" class="ghost">Check launcher updates</button>
</section>
<section class="card">
<button type="button" id="btnSync" class="primary wide" disabled>Download updates</button>
<button type="button" id="btnPlay" class="success wide hidden" disabled>Play</button>
</section>
<pre id="log" class="log" aria-live="polite"></pre>
<script src="renderer.js"></script>
</body>
</html>
@@ -0,0 +1,148 @@
'use strict';
const { dialog } = require('electron');
const { autoUpdater } = require('electron-updater');
const { useGiteaReleases, getGiteaUpdaterFeedBase } = require('./gitea-release');
/**
* @param {import('electron').App} app
* @param {() => import('electron').BrowserWindow | null} getMainWindow
* @param {{
* updateFeedUrl?: string,
* githubOwner?: string,
* githubRepo?: string,
* githubToken?: string,
* giteaToken?: string,
* allowGithubLauncherUpdates?: boolean,
* config?: object,
* }} opts
*/
async function setupAutoUpdater(app, getMainWindow, opts = {}) {
if (!app.isPackaged) {
return {
checkNow: async () => ({ skipped: true, reason: 'development build' }),
};
}
const ghToken = String(opts.githubToken || '').trim();
const giteaTok = String(opts.giteaToken || '').trim();
const envGeneric = String(process.env.LAUNCHER_UPDATE_URL || '').trim();
const configGeneric = String(opts.updateFeedUrl || '').trim();
let genericUrl = envGeneric || configGeneric;
let genericAuthHeader = '';
if (!genericUrl && opts.config && useGiteaReleases(opts.config)) {
const gfb = await getGiteaUpdaterFeedBase(opts.config);
if (gfb && gfb.url) {
genericUrl = gfb.url;
const t = String(gfb.token || giteaTok || '').trim();
if (t) genericAuthHeader = `token ${t}`;
}
} else if (genericUrl) {
if (giteaTok) genericAuthHeader = `token ${giteaTok}`;
else if (ghToken) genericAuthHeader = `Bearer ${ghToken}`;
}
const owner = String(opts.githubOwner || '').trim();
const repo = String(opts.githubRepo || '').trim();
let feedConfigured = false;
if (genericUrl) {
const base = genericUrl.replace(/\/?$/, '/');
autoUpdater.setFeedURL({
provider: 'generic',
url: base,
});
if (genericAuthHeader) {
autoUpdater.requestHeaders = {
...autoUpdater.requestHeaders,
Authorization: genericAuthHeader,
};
}
feedConfigured = true;
} else if (opts.allowGithubLauncherUpdates && ghToken && owner && repo) {
autoUpdater.setFeedURL({
provider: 'github',
owner,
repo,
private: true,
token: ghToken,
});
feedConfigured = true;
}
if (!feedConfigured) {
const reason =
'No update channel configured. Set launcher.json → update_feed_url (HTTPS folder with latest.yml), ' +
'or fill gitea.base_url/owner/repo (+ GITEA_TOKEN for private), ' +
'or set launcher_updates_from_github to true with GITHUB_TOKEN for private GitHub release feeds.';
return {
checkNow: async () => ({ skipped: true, reason }),
};
}
autoUpdater.autoDownload = true;
autoUpdater.autoInstallOnAppQuit = true;
const send = (msg) => {
const w = getMainWindow();
if (w && !w.isDestroyed()) {
w.webContents.send('launcher:progress', msg);
}
};
autoUpdater.on('checking-for-update', () => send('Checking for launcher updates…'));
autoUpdater.on('update-available', (info) => {
send(`Launcher update available: ${info.version}`);
});
autoUpdater.on('update-not-available', () => {});
autoUpdater.on('error', (err) => {
const m = (err && (err.message || String(err))) || '';
if (/404|releases\.atom|HttpError:\s*404/i.test(m)) {
send(
'Launcher update: 404 (no latest.yml or wrong URL). For Gitea use gitea.* + token, or set update_feed_url. ' +
'For private GitHub set GITHUB_TOKEN.'
);
return;
}
if (m && !/net::ERR|ENOTFOUND|ETIMEDOUT/i.test(m)) {
send(`Launcher update: ${m.slice(0, 400)}`);
}
});
autoUpdater.on('download-progress', (p) => {
const pct = Math.round(p.percent || 0);
send(`Launcher update download: ${pct}%`);
});
autoUpdater.on('update-downloaded', async (info) => {
const win = getMainWindow();
const r = await dialog.showMessageBox(win || undefined, {
type: 'info',
title: 'Launcher update',
message: `Version ${info.version} is ready to install.`,
detail: 'Restart the launcher now to finish. You can finish patching WoW after restart.',
buttons: ['Restart now', 'Later'],
defaultId: 0,
cancelId: 1,
noLink: true,
});
if (r.response === 0) {
autoUpdater.quitAndInstall(false, true);
}
});
const checkNow = async () => {
const r = await autoUpdater.checkForUpdates();
return { ok: true, updateInfo: r && r.updateInfo };
};
const tick = () => {
checkNow().catch(() => {});
};
setTimeout(tick, 5000);
setInterval(tick, 6 * 60 * 60 * 1000);
return { checkNow };
}
module.exports = { setupAutoUpdater };
@@ -0,0 +1,63 @@
'use strict';
const path = require('path');
const fs = require('fs').promises;
function mergeConfig(defaults, user) {
return {
...defaults,
...user,
update_feed_url:
user.update_feed_url != null && user.update_feed_url !== ''
? user.update_feed_url
: defaults.update_feed_url,
github: { ...defaults.github, ...(user.github || {}) },
launch: { ...defaults.launch, ...(user.launch || {}) },
auth: user.auth != null ? { ...defaults.auth, ...user.auth } : defaults.auth,
realmlist: user.realmlist != null ? { ...defaults.realmlist, ...user.realmlist } : defaults.realmlist,
files: Array.isArray(user.files) && user.files.length ? user.files : defaults.files,
};
}
function getConfigPath(app) {
if (process.env.FRACTURED_LAUNCHER_CONFIG) return process.env.FRACTURED_LAUNCHER_CONFIG;
if (app && app.isPackaged) {
return path.join(path.dirname(process.execPath), 'launcher.json');
}
return path.join(__dirname, '..', 'launcher.json');
}
async function loadConfig(app) {
const p = getConfigPath(app);
const defPath = path.join(__dirname, '..', 'default-launcher.json');
const defaults = JSON.parse(await fs.readFile(defPath, 'utf8'));
try {
const user = JSON.parse(await fs.readFile(p, 'utf8'));
return { configPath: p, config: mergeConfig(defaults, user) };
} catch (e) {
if (e.code === 'ENOENT') {
await fs.writeFile(p, JSON.stringify(defaults, null, 2), 'utf8');
return { configPath: p, config: JSON.parse(JSON.stringify(defaults)) };
}
throw e;
}
}
async function saveGameDir(configPath, gameDir) {
const defPath = path.join(__dirname, '..', 'default-launcher.json');
const defaults = JSON.parse(await fs.readFile(defPath, 'utf8'));
const user = JSON.parse(await fs.readFile(configPath, 'utf8'));
user.game_dir = gameDir;
const merged = mergeConfig(defaults, user);
await fs.writeFile(configPath, JSON.stringify(merged, null, 2), 'utf8');
return merged;
}
function resolveGameDir(cfg, configPath) {
const gd = cfg.game_dir;
if (!gd) return '';
if (path.isAbsolute(gd)) return path.normalize(gd);
return path.normalize(path.join(path.dirname(configPath), gd));
}
module.exports = { getConfigPath, loadConfig, saveGameDir, resolveGameDir, mergeConfig };
@@ -0,0 +1,9 @@
'use strict';
function githubToken(cfg) {
const name = cfg.github && cfg.github.token_env;
if (name && process.env[name]) return process.env[name];
return process.env.GITHUB_TOKEN || '';
}
module.exports = { githubToken };
@@ -0,0 +1,121 @@
'use strict';
const path = require('path');
const fs = require('fs').promises;
const { githubToken } = require('./github-token');
const { downloadGiteaReleaseAsset, useGiteaReleases } = require('./gitea-release');
const { fetchToFile, downloadBodyToFile } = require('./http-download');
function encodeRepoPath(repoPath) {
let p = String(repoPath || '').replace(/\\/g, '/').replace(/^\/+|\/+$/g, '');
if (!p) return '';
return p.split('/').map((seg) => encodeURIComponent(seg)).join('/');
}
function ghHeaders(token, json = false) {
const h = {
'User-Agent': 'Fractured-Launcher-Electron',
'X-GitHub-Api-Version': '2022-11-28',
};
if (json) h.Accept = 'application/vnd.github+json';
if (token) h.Authorization = `Bearer ${token}`;
return h;
}
async function downloadGitHubRepoFile(cfg, repoPath, destPath) {
const token = githubToken(cfg);
const enc = encodeRepoPath(repoPath);
const ref = cfg.github.ref || 'main';
const { owner, repo } = cfg.github;
if (!token) {
const url = `https://raw.githubusercontent.com/${owner}/${repo}/${ref}/${enc}`;
await fetchToFile(url, {}, destPath);
return;
}
const apiUrl = `https://api.github.com/repos/${owner}/${repo}/contents/${enc}?ref=${encodeURIComponent(ref)}`;
const res = await fetch(apiUrl, { headers: ghHeaders(token, true) });
const body = await res.text();
if (!res.ok) {
throw new Error(`GitHub contents API ${res.status}: ${body.slice(0, 800)}`);
}
const meta = JSON.parse(body);
if (meta.type && meta.type !== 'file') {
throw new Error(`not a file: ${repoPath}`);
}
if (meta.download_url) {
const h = { Accept: 'application/octet-stream' };
if (token) {
h.Authorization = `Bearer ${token}`;
h['X-GitHub-Api-Version'] = '2022-11-28';
}
await fetchToFile(meta.download_url, h, destPath);
return;
}
if (meta.content && meta.encoding === 'base64') {
const buf = Buffer.from(String(meta.content).replace(/\n/g, ''), 'base64');
if (!buf.length) throw new Error('empty base64 content');
await fs.mkdir(path.dirname(destPath), { recursive: true });
const tmp = destPath + '.downloading';
await fs.writeFile(tmp, buf);
await fs.rename(tmp, destPath);
return;
}
throw new Error(`unexpected GitHub response for ${repoPath}`);
}
async function downloadReleaseAsset(cfg, assetName, destPath) {
if (useGiteaReleases(cfg)) {
return downloadGiteaReleaseAsset(cfg, assetName, destPath);
}
const token = githubToken(cfg);
const tag = (cfg.github.release_tag || 'latest').trim() || 'latest';
const { owner, repo } = cfg.github;
let listUrl;
if (tag.toLowerCase() === 'latest') {
listUrl = `https://api.github.com/repos/${owner}/${repo}/releases/latest`;
} else {
listUrl = `https://api.github.com/repos/${owner}/${repo}/releases/tags/${encodeURIComponent(tag)}`;
}
const res = await fetch(listUrl, { headers: ghHeaders(token, true) });
const text = await res.text();
if (!res.ok) {
let hint = '';
if (res.status === 404) {
hint =
' (wrong tag, private repo without token, or releases live on Gitea — set gitea.base_url, gitea.owner, gitea.repo in launcher.json)';
}
if (res.status === 401 || res.status === 403) hint = ' (set GITHUB_TOKEN or token_env PAT)';
throw new Error(`releases list ${res.status}${hint}: ${text.slice(0, 600)}`);
}
const rel = JSON.parse(text);
const assets = rel.assets || [];
let assetURL = '';
for (const a of assets) {
if (a.name !== assetName) continue;
if (token && a.url) {
assetURL = a.url;
break;
}
if (a.browser_download_url) {
assetURL = a.browser_download_url;
break;
}
assetURL = a.url;
break;
}
if (!assetURL) {
const names = assets.map((x) => x.name);
throw new Error(`release asset "${assetName}" not found; attachments: ${names.join(', ')}`);
}
const h = { Accept: 'application/octet-stream' };
if (token) {
h.Authorization = `Bearer ${token}`;
h['X-GitHub-Api-Version'] = '2022-11-28';
}
const dl = await fetch(assetURL, { headers: h, redirect: 'follow' });
await downloadBodyToFile(dl, destPath);
}
module.exports = { downloadGitHubRepoFile, downloadReleaseAsset, encodeRepoPath };
@@ -0,0 +1,40 @@
'use strict';
const fs = require('fs').promises;
const path = require('path');
const { createWriteStream } = require('fs');
const { pipeline } = require('stream/promises');
const { Readable } = require('stream');
async function downloadBodyToFile(res, destPath) {
if (!res.ok) {
const errText = await res.text().catch(() => '');
throw new Error(`HTTP ${res.status}: ${errText.slice(0, 500)}`);
}
if (!res.body) {
throw new Error('download has no body');
}
await fs.mkdir(path.dirname(destPath), { recursive: true });
const tmp = destPath + '.downloading';
let body = res.body;
if (body && typeof body.pipe !== 'function') {
body = Readable.fromWeb(body);
}
await pipeline(body, createWriteStream(tmp));
const st = await fs.stat(tmp);
if (st.size === 0) {
await fs.unlink(tmp).catch(() => {});
throw new Error('empty download');
}
await fs.rename(tmp, destPath);
}
async function fetchToFile(url, headers, destPath) {
const res = await fetch(url, {
headers,
redirect: 'follow',
});
await downloadBodyToFile(res, destPath);
}
module.exports = { fetchToFile, downloadBodyToFile };
@@ -0,0 +1,117 @@
'use strict';
const path = require('path');
const fs = require('fs').promises;
const { downloadGitHubRepoFile, downloadReleaseAsset } = require('./github');
function pad2(n) {
return String(n).padStart(2, '0');
}
function backupSuffix() {
const d = new Date();
return `${d.getFullYear()}${pad2(d.getMonth() + 1)}${pad2(d.getDate())}-${pad2(d.getHours())}${pad2(d.getMinutes())}${pad2(d.getSeconds())}`;
}
function wowExePath(cfg) {
const exe = (cfg.launch && cfg.launch.exe) || 'Wow.exe';
const parts = exe.replace(/\\/g, '/').split('/').filter(Boolean);
return path.join(cfg.game_dir, ...parts);
}
function wowInstallValid(cfg) {
if (!cfg.game_dir) return false;
return require('fs').existsSync(wowExePath(cfg));
}
async function installFile(cfg, entry) {
const parts = String(entry.dest).replace(/\\/g, '/').split('/').filter(Boolean);
const destAbs = path.join(cfg.game_dir, ...parts);
if (entry.backup) {
try {
const st = await fs.stat(destAbs);
if (st.isFile()) {
const bak = `${destAbs}.bak-${backupSuffix()}`;
await fs.rename(destAbs, bak);
}
} catch (e) {
if (e.code !== 'ENOENT') throw e;
}
} else {
try {
await fs.unlink(destAbs);
} catch (e) {
if (e.code !== 'ENOENT') throw e;
}
}
const tmp = destAbs + '.new';
if (entry.from_release) {
await downloadReleaseAsset(cfg, entry.source, tmp);
} else {
await downloadGitHubRepoFile(cfg, entry.source, tmp);
}
await fs.rename(tmp, destAbs);
}
async function applyRealmlist(cfg) {
if (!cfg.realmlist || !cfg.realmlist.enabled) return;
let line = String(cfg.realmlist.line || '').trim();
if (!line) throw new Error('realmlist.line empty');
if (!line.toLowerCase().startsWith('set realmlist ')) {
line = `set realmlist ${line}`;
}
const content = line + '\n';
let paths = cfg.realmlist.paths;
if (!paths || !paths.length) paths = ['Data/enUS/realmlist.wtf'];
for (const rel of paths) {
const r = String(rel).trim().replace(/\\/g, '/');
if (!r) continue;
const segs = r.split('/').filter(Boolean);
const abs = path.join(cfg.game_dir, ...segs);
await fs.mkdir(path.dirname(abs), { recursive: true });
await fs.writeFile(abs, content, 'utf8');
}
}
async function applyPatches(cfg, onStatus) {
for (const f of cfg.files || []) {
if (onStatus) onStatus(`Updating ${f.dest}`);
try {
await installFile(cfg, f);
} catch (e) {
throw new Error(`sync ${f.dest}: ${e.message || e}`);
}
}
if (cfg.realmlist && cfg.realmlist.enabled) {
if (onStatus) onStatus('Applying realmlist …');
await applyRealmlist(cfg);
}
if (onStatus) onStatus('All patches applied.');
}
async function doAuth(cfg, username, password) {
if (!cfg.auth || !cfg.auth.enabled) return;
const u = String(username || '').trim();
const p = String(password || '');
if (!u || !p) throw new Error('username and password required');
const body = {
[cfg.auth.username_field || 'username']: u,
[cfg.auth.password_field || 'password']: p,
};
const res = await fetch(cfg.auth.url, {
method: cfg.auth.method || 'POST',
headers: { 'Content-Type': 'application/json', Accept: 'application/json' },
body: JSON.stringify(body),
});
const t = await res.text();
if (res.status < 200 || res.status >= 300) {
throw new Error(`login failed ${res.status}: ${t.slice(0, 400)}`);
}
}
module.exports = {
applyPatches,
applyRealmlist,
wowExePath,
wowInstallValid,
doAuth,
};
+156
View File
@@ -0,0 +1,156 @@
'use strict';
const { app, BrowserWindow, ipcMain, dialog, Menu } = require('electron');
const path = require('path');
const { spawn } = require('child_process');
const { loadConfig, saveGameDir, resolveGameDir } = require('./lib/config-store');
const { applyPatches, wowExePath, wowInstallValid, doAuth } = require('./lib/patch');
const { readPatchState } = require('./lib/patch-manifest');
const { setupAutoUpdater } = require('./lib/auto-update');
let mainWindow;
let autoUpdateApi = {
checkNow: async () => ({ skipped: true, reason: 'not initialized' }),
};
function createWindow() {
mainWindow = new BrowserWindow({
width: 720,
height: 640,
show: false,
autoHideMenuBar: true,
webPreferences: {
preload: path.join(__dirname, 'preload.cjs'),
contextIsolation: true,
nodeIntegration: false,
sandbox: false,
},
});
Menu.setApplicationMenu(null);
mainWindow.loadFile(path.join(__dirname, 'index.html'));
mainWindow.once('ready-to-show', () => mainWindow.show());
}
function sendProgress(msg) {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('launcher:progress', msg);
}
}
async function readMergedConfig() {
const { configPath, config } = await loadConfig(app);
const gameDir = resolveGameDir(config, configPath);
const merged = { ...config, game_dir: gameDir };
return { configPath, config: merged };
}
app.whenReady().then(async () => {
createWindow();
const { config } = await loadConfig(app);
const ghEnv = config.github && config.github.token_env;
const githubToken =
(ghEnv && String(process.env[ghEnv] || '').trim()) ||
String(process.env.GH_TOKEN || process.env.GITHUB_TOKEN || '').trim();
const giteaEnv = config.gitea && config.gitea.token_env;
const giteaToken =
(giteaEnv && String(process.env[giteaEnv] || '').trim()) ||
String(process.env.GITEA_TOKEN || '').trim();
const updateFeedUrl = String(process.env.LAUNCHER_UPDATE_URL || config.update_feed_url || '').trim();
autoUpdateApi = await setupAutoUpdater(app, () => mainWindow, {
updateFeedUrl,
config,
githubOwner: config.github && config.github.owner,
githubRepo: config.github && config.github.repo,
githubToken,
giteaToken,
allowGithubLauncherUpdates: config.launcher_updates_from_github === true,
});
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) createWindow();
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});
ipcMain.handle('launcher:load', async () => {
const { configPath, config } = await readMergedConfig();
let clientBuild = '';
if (wowInstallValid(config)) {
const st = await readPatchState(config.game_dir);
if (st && st.client_build) clientBuild = String(st.client_build);
}
return {
configPath,
gameDir: config.game_dir || '',
authEnabled: !!(config.auth && config.auth.enabled),
wowExe: (config.launch && config.launch.exe) || 'Wow.exe',
wowOk: wowInstallValid(config),
clientBuild,
};
});
ipcMain.handle('launcher:saveGameDir', async (_e, dir) => {
const trimmed = String(dir || '').trim();
if (!trimmed) throw new Error('folder path is empty');
const { configPath } = await loadConfig(app);
const norm = path.normalize(trimmed);
const probe = { ...(await readMergedConfig()).config, game_dir: norm };
if (!wowInstallValid(probe)) {
throw new Error(`That folder does not contain ${(probe.launch && probe.launch.exe) || 'Wow.exe'}`);
}
const c = await saveGameDir(configPath, norm);
const merged = { ...c, game_dir: resolveGameDir(c, configPath) };
return { ok: true, gameDir: merged.game_dir, wowOk: wowInstallValid(merged) };
});
ipcMain.handle('launcher:pickFolder', async (_e, startDir) => {
const win = BrowserWindow.getFocusedWindow() || mainWindow;
const r = await dialog.showOpenDialog(win, {
title: 'Select World of Warcraft 3.3.5a folder',
properties: ['openDirectory', 'createDirectory'],
defaultPath: startDir && String(startDir).trim() ? String(startDir).trim() : undefined,
});
if (r.canceled || !r.filePaths || !r.filePaths[0]) return { canceled: true, path: '' };
return { canceled: false, path: r.filePaths[0] };
});
ipcMain.handle('launcher:auth', async (_e, { user, pass }) => {
const { config } = await readMergedConfig();
await doAuth(config, user, pass);
return { ok: true };
});
ipcMain.handle('launcher:sync', async () => {
const { config } = await readMergedConfig();
if (!wowInstallValid(config)) {
throw new Error('Set a valid WoW folder (must contain Wow.exe) first.');
}
await applyPatches(config, sendProgress);
return { ok: true };
});
ipcMain.handle('launcher:checkUpdates', async () => {
try {
return await autoUpdateApi.checkNow();
} catch (e) {
const msg = e && (e.message || String(e));
return { ok: false, error: msg };
}
});
ipcMain.handle('launcher:play', async () => {
const { config } = await readMergedConfig();
const exe = wowExePath(config);
const args = (config.launch && config.launch.args) || [];
const child = spawn(exe, args, {
cwd: config.game_dir,
detached: true,
stdio: 'ignore',
windowsHide: true,
shell: false,
});
child.unref();
return { ok: true };
});
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,61 @@
{
"name": "fractured-launcher-electron",
"version": "1.0.1",
"description": "Fractured WoW launcher (Electron) — no console window, native folder picker, auto-update",
"main": "main.js",
"repository": {
"type": "git",
"url": "https://github.com/Dawnforger/Fractured.git"
},
"scripts": {
"start": "electron .",
"pack:win": "node scripts/inject-release-channel.js && electron-builder --win nsis portable --x64 --publish never",
"publish:win": "node scripts/inject-release-channel.js && electron-builder --win nsis portable --x64 --publish never"
},
"author": "",
"license": "GPL-3.0",
"devDependencies": {
"electron": "^33.2.1",
"electron-builder": "^25.1.8"
},
"dependencies": {
"electron-updater": "^6.3.9"
},
"build": {
"appId": "net.fractured.launcher",
"productName": "Fractured Launcher",
"directories": {
"output": "dist"
},
"publish": null,
"files": [
"main.js",
"preload.cjs",
"index.html",
"renderer.js",
"styles.css",
"default-launcher.json",
"lib/**/*"
],
"win": {
"target": [
{
"target": "nsis",
"arch": ["x64"]
},
{
"target": "portable",
"arch": ["x64"]
}
]
},
"nsis": {
"oneClick": false,
"allowToChangeInstallationDirectory": true,
"artifactName": "Fractured-Launcher-${version}-Setup.${ext}"
},
"portable": {
"artifactName": "Fractured-Launcher-${version}-Windows-Portable.${ext}"
}
}
}
@@ -0,0 +1,16 @@
'use strict';
const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('launcher', {
load: () => ipcRenderer.invoke('launcher:load'),
saveGameDir: (dir) => ipcRenderer.invoke('launcher:saveGameDir', dir),
pickFolder: (startDir) => ipcRenderer.invoke('launcher:pickFolder', startDir),
auth: (user, pass) => ipcRenderer.invoke('launcher:auth', { user, pass }),
sync: () => ipcRenderer.invoke('launcher:sync'),
checkUpdates: () => ipcRenderer.invoke('launcher:checkUpdates'),
play: () => ipcRenderer.invoke('launcher:play'),
onProgress: (cb) => {
ipcRenderer.on('launcher:progress', (_e, msg) => cb(msg));
},
});
@@ -0,0 +1,130 @@
'use strict';
const logEl = document.getElementById('log');
const gameDirEl = document.getElementById('gameDir');
const btnBrowse = document.getElementById('btnBrowse');
const btnSave = document.getElementById('btnSaveFolder');
const btnSync = document.getElementById('btnSync');
const btnPlay = document.getElementById('btnPlay');
const btnCheckLauncher = document.getElementById('btnCheckLauncher');
const authCard = document.getElementById('authCard');
const btnAuth = document.getElementById('btnAuth');
const wowExeName = document.getElementById('wowExeName');
function log(msg) {
logEl.textContent += (logEl.textContent ? '\n' : '') + msg;
logEl.scrollTop = logEl.scrollHeight;
}
function setError(e) {
const m = e && (e.message || String(e));
log('Error: ' + m);
}
let authEnabled = false;
let signedIn = false;
async function refresh() {
try {
const s = await window.launcher.load();
authEnabled = s.authEnabled;
signedIn = !s.authEnabled;
wowExeName.textContent = s.wowExe || 'Wow.exe';
gameDirEl.value = s.gameDir || '';
authCard.classList.toggle('hidden', !authEnabled);
btnSync.disabled = !s.wowOk || (authEnabled && !signedIn);
btnPlay.classList.add('hidden');
btnPlay.disabled = true;
logEl.textContent = '';
if (!s.gameDir) log('Choose your WoW installation folder.');
else if (!s.wowOk) log('Folder does not look valid yet — pick the directory that contains ' + (s.wowExe || 'Wow.exe') + ', then Save folder.');
else if (authEnabled && !signedIn) log('Sign in, then download updates.');
else log('Ready — tap Download updates to sync from GitHub.');
} catch (e) {
setError(e);
}
}
window.launcher.onProgress((msg) => log(msg));
btnBrowse.addEventListener('click', async () => {
try {
const start = gameDirEl.value.trim();
const r = await window.launcher.pickFolder(start);
if (!r.canceled && r.path) {
gameDirEl.value = r.path;
log('Selected: ' + r.path);
}
} catch (e) {
setError(e);
}
});
btnSave.addEventListener('click', async () => {
try {
const dir = gameDirEl.value.trim();
if (!dir) {
log('Pick a folder with Browse… first.');
return;
}
const r = await window.launcher.saveGameDir(dir);
gameDirEl.value = r.gameDir;
btnSync.disabled = !r.wowOk || (authEnabled && !signedIn);
log('Saved installation folder.');
} catch (e) {
setError(e);
}
});
btnAuth.addEventListener('click', async () => {
try {
const u = document.getElementById('username').value;
const p = document.getElementById('password').value;
await window.launcher.auth(u, p);
signedIn = true;
log('Signed in.');
btnSync.disabled = !gameDirEl.value.trim() || (authEnabled && !signedIn);
const s = await window.launcher.load();
btnSync.disabled = !s.wowOk;
} catch (e) {
setError(e);
}
});
btnSync.addEventListener('click', async () => {
btnSync.disabled = true;
log('—');
try {
await window.launcher.sync();
btnPlay.classList.remove('hidden');
btnPlay.disabled = false;
log('Done. You can launch the game.');
} catch (e) {
setError(e);
} finally {
const s = await window.launcher.load().catch(() => null);
btnSync.disabled = !s || !s.wowOk || (authEnabled && !signedIn);
}
});
btnPlay.addEventListener('click', async () => {
try {
await window.launcher.play();
window.close();
} catch (e) {
setError(e);
}
});
btnCheckLauncher.addEventListener('click', async () => {
try {
log('Checking for launcher updates…');
const r = await window.launcher.checkUpdates();
if (r && r.skipped) log('Launcher auto-update: ' + (r.reason || 'skipped (use a packaged build).'));
else if (r && r.ok === false && r.error) setError(new Error(r.error));
} catch (e) {
setError(e);
}
});
refresh();
@@ -0,0 +1,50 @@
#!/usr/bin/env bash
# Push a one-file README so the Gitea repo is non-empty (fixes HTTP 422 "repo is empty"
# when CI creates a release). Safe to re-run only if the repo still has no commits;
# if it already has history, skip or use the Gitea web UI instead.
#
# Usage:
# export GITEA_BASE_URL=https://git.example.com
# export GITEA_OWNER=myorg
# export GITEA_REPO=fractured-patches
# ./bootstrap-gitea-repo.sh
#
# Or pass an explicit clone URL (HTTPS or SSH):
# ./bootstrap-gitea-repo.sh https://git.example.com/myorg/fractured-patches.git
#
set -euo pipefail
BRANCH="${GITEA_TARGET_REF:-main}"
if [ "${1:-}" != "" ]; then
URL="$1"
else
: "${GITEA_BASE_URL:?Set GITEA_BASE_URL or pass clone URL as first argument}"
: "${GITEA_OWNER:?Set GITEA_OWNER or pass clone URL as first argument}"
: "${GITEA_REPO:?Set GITEA_REPO or pass clone URL as first argument}"
BASE="${GITEA_BASE_URL%/}"
URL="${BASE}/${GITEA_OWNER}/${GITEA_REPO}.git"
fi
TMP=$(mktemp -d)
trap 'rm -rf "$TMP"' EXIT
cd "$TMP"
git init -q
git checkout -q -b "$BRANCH"
cat >README.md <<'EOF'
# Fractured release mirror
Release assets (launcher builds, patches, `patch-manifest.json`, etc.) are uploaded here by **GitHub Actions** (“Sync release to Gitea”) from the main Fractured repository.
This initial commit exists because **Gitea requires at least one commit** in the repository before releases can be created.
EOF
git add README.md
git commit -q -m "chore: initial commit (required for Gitea releases)"
git remote add origin "$URL"
git push -u origin "$BRANCH"
echo "Pushed initial README to $URL (branch $BRANCH)."
@@ -0,0 +1,77 @@
#!/usr/bin/env node
'use strict';
/**
* Merge Gitea release channel (non-token) into default-launcher.json before pack.
* Precedence: env fractured-release-channel.json leave existing default-launcher values.
*
* Env (any of these names):
* FRACTURED_LAUNCHER_GITEA_BASE_URL | GITEA_BASE_URL
* FRACTURED_LAUNCHER_GITEA_OWNER | GITEA_OWNER
* FRACTURED_LAUNCHER_GITEA_REPO | GITEA_REPO
* FRACTURED_LAUNCHER_GITEA_RELEASE_TAG | GITEA_RELEASE_TAG
*/
const fs = require('fs');
const path = require('path');
const root = path.join(__dirname, '..');
const defPath = path.join(root, 'default-launcher.json');
const channelPath = path.join(root, 'fractured-release-channel.json');
function pickEnv() {
return {
base_url: String(
process.env.FRACTURED_LAUNCHER_GITEA_BASE_URL || process.env.GITEA_BASE_URL || ''
).trim(),
owner: String(
process.env.FRACTURED_LAUNCHER_GITEA_OWNER || process.env.GITEA_OWNER || ''
).trim(),
repo: String(
process.env.FRACTURED_LAUNCHER_GITEA_REPO || process.env.GITEA_REPO || ''
).trim(),
release_tag: String(
process.env.FRACTURED_LAUNCHER_GITEA_RELEASE_TAG || process.env.GITEA_RELEASE_TAG || ''
).trim(),
};
}
function main() {
const cfg = JSON.parse(fs.readFileSync(defPath, 'utf8'));
cfg.gitea = cfg.gitea && typeof cfg.gitea === 'object' ? cfg.gitea : {};
let fileGitea = {};
try {
const raw = JSON.parse(fs.readFileSync(channelPath, 'utf8'));
if (raw && raw.gitea && typeof raw.gitea === 'object') fileGitea = raw.gitea;
} catch (e) {
if (e.code !== 'ENOENT') throw e;
}
const env = pickEnv();
const keys = ['base_url', 'owner', 'repo', 'release_tag'];
let changed = false;
for (const k of keys) {
const fromEnv = env[k];
const fromFile =
fileGitea[k] != null && String(fileGitea[k]).trim() !== '' ? String(fileGitea[k]).trim() : '';
const val = (fromEnv && String(fromEnv).trim()) || fromFile;
if (!val) continue;
if (cfg.gitea[k] !== val) {
cfg.gitea[k] = val;
changed = true;
}
}
if (!changed) {
console.log(
'inject-release-channel: no overrides (set GITEA_* env and/or fill fractured-release-channel.json)'
);
return;
}
fs.writeFileSync(defPath, `${JSON.stringify(cfg, null, 2)}\n`, 'utf8');
console.log('inject-release-channel: wrote gitea.* into default-launcher.json for this build');
}
main();
@@ -0,0 +1,73 @@
#!/usr/bin/env bash
# Upload local files to a GitHub release on the public distro repo (default: Dawnforger/Fractured-Distro).
#
# Usage (from repo root or this directory):
# export GH_TOKEN=ghp_... # PAT with repo/releases on the distro repo
# ./tools/fractured-launcher-electron/scripts/publish-to-distro.sh v1.0.0 patch-Z.MPQ Wow-patched.exe
#
# Optional:
# DISTRO_REPO=YourOrg/Fratured-Distro # if your GitHub slug differs
# SRC_TAG=v1.0.0 ./publish-to-distro.sh v1.0.0 # copy all assets from SOURCE_REPO release SRC_TAG
#
set -euo pipefail
DISTRO_REPO="${DISTRO_REPO:-Dawnforger/Fractured-Distro}"
SOURCE_REPO="${SOURCE_REPO:-Dawnforger/Fractured}"
if ! command -v gh >/dev/null 2>&1; then
echo "Install GitHub CLI: https://cli.github.com/"
exit 1
fi
if [ -z "${GH_TOKEN:-}" ]; then
echo "Set GH_TOKEN to a PAT with releases write access to ${DISTRO_REPO}."
exit 1
fi
if [ "$#" -lt 1 ]; then
echo "Usage: $0 <release-tag> [files...]"
echo " or: SRC_TAG=v1.0.0 $0 <release-tag> # copies all assets from ${SOURCE_REPO} release SRC_TAG"
exit 1
fi
TAG="$1"
shift
if [ "$#" -eq 0 ] && [ -z "${SRC_TAG:-}" ]; then
echo "After the tag, list files to upload, or set SRC_TAG=... to copy all assets from ${SOURCE_REPO}."
exit 1
fi
tmpdir=$(mktemp -d)
cleanup() { rm -rf "$tmpdir"; }
trap cleanup EXIT
if [ "$#" -eq 0 ] && [ -n "${SRC_TAG:-}" ]; then
echo "Downloading assets from ${SOURCE_REPO}@${SRC_TAG}"
gh release download "$SRC_TAG" -R "$SOURCE_REPO" -D "$tmpdir"
else
for f in "$@"; do
if [ ! -f "$f" ]; then
echo "Not a file: $f"
exit 1
fi
cp -a "$f" "$tmpdir/"
done
fi
shopt -s nullglob
files=("$tmpdir"/*)
if [ "${#files[@]}" -eq 0 ]; then
echo "No files to upload."
exit 1
fi
if gh release view "$TAG" -R "$DISTRO_REPO" &>/dev/null; then
gh release upload "$TAG" -R "$DISTRO_REPO" "${files[@]}" --clobber
echo "Uploaded to https://github.com/${DISTRO_REPO}/releases/tag/${TAG}"
else
gh release create "$TAG" -R "$DISTRO_REPO" \
--title "Fractured ${TAG}" \
--notes "Published from ${SOURCE_REPO} (local script)." \
"${files[@]}"
echo "Created https://github.com/${DISTRO_REPO}/releases/tag/${TAG}"
fi
@@ -0,0 +1,91 @@
#!/usr/bin/env bash
# Upload all files in a directory as attachments on a Gitea release (create release if missing).
#
# Usage:
# export GITEA_BASE_URL=https://git.example.com
# export GITEA_TOKEN=gta_...
# export GITEA_OWNER=myorg
# export GITEA_REPO=fractured-patches
# export GITEA_TARGET_REF=main # optional, used when creating a new release (tag must not exist yet)
# ./upload-release-to-gitea.sh /path/to/combined v1.0.0
#
set -euo pipefail
COMBINED_DIR="${1:?first arg: directory of files to attach}"
TAG="${2:?second arg: release tag (e.g. v1.0.0)}"
: "${GITEA_BASE_URL:?Set GITEA_BASE_URL (no trailing slash required)}"
: "${GITEA_TOKEN:?Set GITEA_TOKEN}"
: "${GITEA_OWNER:?Set GITEA_OWNER}"
: "${GITEA_REPO:?Set GITEA_REPO}"
BASE="${GITEA_BASE_URL%/}"
API="$BASE/api/v1"
TARGET="${GITEA_TARGET_REF:-main}"
AUTH_H=(-H "Authorization: token ${GITEA_TOKEN}" -H "Accept: application/json")
TAG_ENC=$(python3 -c "import urllib.parse,sys; print(urllib.parse.quote(sys.argv[1], safe=''))" "$TAG")
REL_JSON=$(mktemp)
trap 'rm -f "$REL_JSON"' EXIT
code=$(curl -sS -o "$REL_JSON" -w "%{http_code}" "${AUTH_H[@]}" \
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/tags/${TAG_ENC}")
if [ "$code" = "200" ]; then
rel_id=$(jq -r '.id' "$REL_JSON")
elif [ "$code" = "404" ]; then
body=$(jq -n \
--arg tag "$TAG" \
--arg name "Fractured $TAG" \
--arg body "Synced from GitHub Actions (Fractured)." \
--arg target "$TARGET" \
'{tag_name:$tag,name:$name,body:$body,draft:false,prerelease:false,target_commitish:$target}')
code=$(curl -sS -o "$REL_JSON" -w "%{http_code}" -X POST "${AUTH_H[@]}" \
-H "Content-Type: application/json" \
-d "$body" \
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases")
if [ "$code" != "201" ] && [ "$code" != "200" ]; then
echo "Gitea create release failed HTTP $code:" >&2
cat "$REL_JSON" >&2
if [ "$code" = "422" ] && jq -e '.message == "repo is empty"' "$REL_JSON" >/dev/null 2>&1; then
echo >&2
echo "Gitea does not allow releases on a repo with zero commits. Fix: push at least one commit" >&2
echo "to ${GITEA_OWNER}/${GITEA_REPO} (e.g. add README.md on branch ${TARGET} via web UI or git push)," >&2
echo "or set Actions variable GITEA_TARGET_REF to an existing default branch name." >&2
fi
exit 1
fi
rel_id=$(jq -r '.id' "$REL_JSON")
else
echo "Gitea GET release by tag failed HTTP $code:" >&2
cat "$REL_JSON" >&2
exit 1
fi
if [ -z "$rel_id" ] || [ "$rel_id" = "null" ]; then
echo "Could not resolve Gitea release id" >&2
exit 1
fi
while read -r aid; do
[ -z "$aid" ] || [ "$aid" = "null" ] && continue
curl -fsS -X DELETE "${AUTH_H[@]}" \
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/${rel_id}/assets/${aid}" || true
done < <(jq -r '(.attachments // .assets // [])[] | .id' "$REL_JSON")
shopt -s nullglob
files=("$COMBINED_DIR"/*)
if [ "${#files[@]}" -eq 0 ]; then
echo "No files in $COMBINED_DIR" >&2
exit 1
fi
for f in "${files[@]}"; do
[ -f "$f" ] || continue
echo "Uploading $(basename "$f")"
curl -fsS -X POST "${AUTH_H[@]}" \
-F "attachment=@${f}" \
"$API/repos/${GITEA_OWNER}/${GITEA_REPO}/releases/${rel_id}/assets"
done
echo "Gitea release $TAG (id=$rel_id) updated with ${#files[@]} file(s)."
@@ -0,0 +1,126 @@
* {
box-sizing: border-box;
}
body {
margin: 0;
font-family: system-ui, Segoe UI, Roboto, sans-serif;
background: #121018;
color: #e8e4f0;
padding: 20px 24px 28px;
min-height: 100vh;
}
header h1 {
margin: 0 0 6px;
font-size: 1.35rem;
font-weight: 600;
}
.sub {
margin: 0 0 18px;
color: #9a92b0;
font-size: 0.9rem;
}
.card {
background: #1c1828;
border: 1px solid #2e2840;
border-radius: 10px;
padding: 14px 16px;
margin-bottom: 14px;
}
.lbl {
display: block;
font-size: 0.8rem;
color: #b8b0d0;
margin-bottom: 8px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.row.stack {
flex-direction: column;
align-items: stretch;
}
#gameDir {
flex: 1;
min-width: 200px;
padding: 10px 12px;
border-radius: 8px;
border: 1px solid #3d3558;
background: #0e0c14;
color: #f0ecff;
font-size: 0.85rem;
}
input[type='text'],
input[type='password'] {
padding: 10px 12px;
border-radius: 8px;
border: 1px solid #3d3558;
background: #0e0c14;
color: #f0ecff;
font-size: 0.9rem;
}
button {
padding: 10px 16px;
border-radius: 8px;
border: 1px solid #4a4268;
background: #2a243c;
color: #e8e4f0;
cursor: pointer;
font-size: 0.88rem;
}
button:hover:not(:disabled) {
background: #352d4c;
}
button:disabled {
opacity: 0.45;
cursor: not-allowed;
}
button.primary {
background: #4c3d8a;
border-color: #5c4d9a;
}
button.primary:hover:not(:disabled) {
background: #5a4a9e;
}
button.success {
background: #1d6b45;
border-color: #2a8a5a;
margin-top: 10px;
}
button.success:hover:not(:disabled) {
background: #258055;
}
button.ghost {
background: transparent;
border-color: #4a4268;
color: #b0a8d0;
font-size: 0.82rem;
}
button.ghost:hover:not(:disabled) {
background: #241f34;
}
.row-actions {
padding: 10px 16px;
}
button.wide {
width: 100%;
}
.log {
margin: 12px 0 0;
padding: 12px;
background: #0a090e;
border-radius: 8px;
border: 1px solid #2a2438;
min-height: 120px;
max-height: 200px;
overflow: auto;
font-size: 0.78rem;
color: #c4bdd8;
white-space: pre-wrap;
word-break: break-word;
}
.hidden {
display: none !important;
}