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released this
2026-06-16 02:55:36 +00:00 | 0 commits to main since this releaseFractured client patch sync
Brings the client patch set fully in line with the
Fractured-Client-PatchesSSOT repo (commit9c8e620). Every patch here is rebuilt deterministically from committed loose source, so contributors reproduce these bytes exactly. This release is a complete drop-in (all patches bundled, including the full custom VFX/SFX set).Fixes
- EluneBuilder search no longer surfaces experimental spells. The search index now honors the same
IMPLEMENTED_CLASSESgate the tab/talent surfaces use, so theEXPERIMENTALpseudo-class (e.g. the duplicate lvl-1 "Titanic Mutilate") is excluded from results. Real spells and tooltips are unaffected.
Content
patch-enUS-4: client VFX captured;Spell.dbcis a row-union merge keeping both ItemForge and Elune rows; EluneBuilder updated to 0.8.25.patch-enUS-6:ParagonAdvancementretired (disable stub).- Added
patch-enUS-8andpatch-enUS-9(Spellthief), which were missing from prior releases.
patch-enUS-A/-B/-Crebalanced (now all bundled)The custom VFX/SFX asset set (Creature\ + SPELLS\ models, textures, sounds) is split into three balanced shards so each MPQ stays under the host's ~100 MB upload limit. Previously all new assets had piled into
patch-enUS-A(which had also accumulated a dead_mpq_alias_scratch\duplicate tree), pushing it to ~155 MB so it couldn't be uploaded. It was cleaned, de-duplicated (the three shared 2,161 redundant files), and re-spread evenly across A/B/C:patch-enUS-A.MPQ~47 MBpatch-enUS-B.MPQ~55 MBpatch-enUS-C.MPQ~54 MB
The three together equal the full asset set with no duplication. To re-spread after editing assets:
python tools/rebalance_assets.pyin the SSOT repo, thenbuild_all.py.Carried (unchanged)
Wow.exeis pinned and verified againstcarried.json.patch-manifest.jsonlists the SHA256 of every bundled patch for anti-disparity verification.Downloads
- EluneBuilder search no longer surfaces experimental spells. The search index now honors the same