Release 1.0.5: Vendor Quick Sell, auto-confirm sell dialogs, README update
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,207 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using AtkValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace QuickTransfer;
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/// <summary>
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/// Utility functions for working with AtkValue structures.
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/// </summary>
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internal static unsafe class AtkValueHelpers
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{
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private const int UnitListCount = 18;
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public static string ReadAtkValueString(AtkValue v)
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{
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if (v.String == null)
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return string.Empty;
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try
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{
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// SimpleTweaks-style decoding.
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return Marshal.PtrToStringUTF8(new IntPtr(v.String))?.TrimEnd('\0') ?? string.Empty;
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}
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catch
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{
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return ReadUtf8(v.String);
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}
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}
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public static string ReadUtf8(byte* ptr)
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{
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if (ptr == null)
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return string.Empty;
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var len = 0;
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while (ptr[len] != 0)
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len++;
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return len <= 0 ? string.Empty : Encoding.UTF8.GetString(ptr, len);
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}
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public static void WriteUtf8InPlace(byte* dst, string value)
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{
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if (dst == null || string.IsNullOrEmpty(value))
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return;
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var bytes = Encoding.UTF8.GetBytes(value);
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var max = Math.Min(bytes.Length, 255); // reasonable limit
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for (var i = 0; i < max; i++)
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dst[i] = bytes[i];
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dst[max] = 0;
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}
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public static void WriteUtf8StringInPlace(FFXIVClientStructs.FFXIV.Client.System.String.Utf8String* s, string value)
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{
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if (s == null)
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return;
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WriteUtf8InPlace(s->StringPtr, value);
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}
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public static AtkUnitBase* GetAddonById(uint id)
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{
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var unitManagers = &AtkStage.Instance()->RaptureAtkUnitManager->AtkUnitManager.DepthLayerOneList;
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for (var i = 0; i < UnitListCount; i++)
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{
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var unitManager = &unitManagers[i];
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for (var j = 0; j < Math.Min(unitManager->Count, unitManager->Entries.Length); j++)
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{
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var unitBase = unitManager->Entries[j].Value;
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if (unitBase != null && unitBase->Id == id)
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return unitBase;
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}
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}
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return null;
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}
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public static AtkValue* CreateAtkValueArray(params object[] values)
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{
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var atkValues = (AtkValue*)Marshal.AllocHGlobal(values.Length * sizeof(AtkValue));
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if (atkValues == null)
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return null;
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try
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{
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for (var i = 0; i < values.Length; i++)
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{
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var v = values[i];
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switch (v)
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{
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case uint u:
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atkValues[i].Type = AtkValueType.UInt;
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atkValues[i].UInt = u;
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break;
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case int n:
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atkValues[i].Type = AtkValueType.Int;
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atkValues[i].Int = n;
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break;
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case float f:
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atkValues[i].Type = AtkValueType.Float;
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atkValues[i].Float = f;
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break;
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case bool b:
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atkValues[i].Type = AtkValueType.Bool;
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atkValues[i].Byte = (byte)(b ? 1 : 0);
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break;
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case string s:
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{
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atkValues[i].Type = AtkValueType.String;
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var bytes = Encoding.UTF8.GetBytes(s);
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var alloc = Marshal.AllocHGlobal(bytes.Length + 1);
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Marshal.Copy(bytes, 0, alloc, bytes.Length);
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Marshal.WriteByte(alloc, bytes.Length, 0);
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atkValues[i].String = (byte*)alloc;
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break;
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}
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default:
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throw new ArgumentException($"Unsupported AtkValue type {v.GetType()}");
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}
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}
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}
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catch
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{
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Marshal.FreeHGlobal(new IntPtr(atkValues));
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return null;
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}
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return atkValues;
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}
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public static void GenerateCallback(AtkUnitBase* unitBase, params object[] values)
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{
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var atkValues = CreateAtkValueArray(values);
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if (atkValues == null)
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return;
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try
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{
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unitBase->FireCallback((uint)values.Length, atkValues);
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}
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finally
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{
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for (var i = 0; i < values.Length; i++)
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{
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if (atkValues[i].Type == AtkValueType.String)
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Marshal.FreeHGlobal(new IntPtr(atkValues[i].String));
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}
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Marshal.FreeHGlobal(new IntPtr(atkValues));
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}
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}
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public static bool TryGetAtkValueInt(AtkValue* values, int count, int idx, out int value)
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{
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value = 0;
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try
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{
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if (values == null || idx < 0 || idx >= count)
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return false;
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var v = values + idx;
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if (v->Type == AtkValueType.Int)
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{
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value = v->Int;
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return true;
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}
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if (v->Type == AtkValueType.UInt)
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{
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value = unchecked((int)v->UInt);
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return true;
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}
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}
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catch
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{
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// ignore
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}
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return false;
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}
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public static void MakeAddonInvisible(AtkUnitBase* addon)
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{
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if (addon == null)
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return;
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var root = addon->RootNode;
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if (root == null)
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return;
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// Keep it logically visible/interactive, but force it fully transparent before it draws.
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root->Color.A = 0;
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root->Alpha_2 = 0;
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}
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public static void MakeAddonVisible(AtkUnitBase* addon)
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{
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if (addon == null)
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return;
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var root = addon->RootNode;
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if (root == null)
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return;
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// Restore fully visible alpha; this prevents "stuck invisible" menus after a suppression frame.
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root->Color.A = 255;
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root->Alpha_2 = 255;
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}
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}
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@@ -0,0 +1,348 @@
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using System;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using AtkValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace QuickTransfer;
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/// <summary>
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/// Handles context menu selection and matching logic.
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/// </summary>
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internal static unsafe class ContextMenuHandler
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{
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public enum ModifierMode
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{
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Shift,
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Ctrl,
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Alt,
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}
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// Access services through Plugin's static properties
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private static IGameGui GameGui => Plugin.GameGui;
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public enum AutoContextAction
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{
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AddAllToSaddlebag,
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RemoveAllFromSaddlebag,
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PlaceInArmouryChest,
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ReturnToInventory,
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EntrustToRetainer,
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RetrieveFromRetainer,
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RemoveFromCompanyChest,
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Split,
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Sort,
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Trade,
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Sell,
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}
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public static bool ContextLabelMatches(AutoContextAction desiredAction, string menuText)
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{
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var t = menuText.Trim();
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static bool Has(string s, string needle) => s.Contains(needle, StringComparison.OrdinalIgnoreCase);
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return desiredAction switch
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{
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AutoContextAction.AddAllToSaddlebag =>
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t.Equals("Add All to Saddlebag", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Add All") && Has(t, "Saddlebag")),
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AutoContextAction.RemoveAllFromSaddlebag =>
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t.Equals("Remove All from Saddlebag", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Remove All") && Has(t, "Saddlebag")) ||
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(Has(t, "Remove") && Has(t, "Saddlebag")) ||
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t.Equals("Remove All", StringComparison.OrdinalIgnoreCase) ||
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((Has(t, "Retrieve") || Has(t, "Take out") || Has(t, "Take Out")) && Has(t, "Saddlebag")),
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AutoContextAction.PlaceInArmouryChest =>
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t.Equals("Place in Armoury Chest", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Place") && (Has(t, "Armoury") || Has(t, "Armory")) && Has(t, "Chest")),
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AutoContextAction.ReturnToInventory =>
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t.Equals("Return to Inventory", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Return") && Has(t, "Inventory")),
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AutoContextAction.EntrustToRetainer =>
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t.Equals("Entrust to Retainer", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Entrust") && Has(t, "Retainer")),
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AutoContextAction.RetrieveFromRetainer =>
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t.Equals("Retrieve from Retainer", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Retrieve") && Has(t, "Retainer")),
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AutoContextAction.RemoveFromCompanyChest =>
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t.Equals("Remove", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Remove") && (Has(t, "Company") || Has(t, "Chest"))) ||
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(Has(t, "Withdraw") && (Has(t, "Company") || Has(t, "Chest"))),
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AutoContextAction.Split =>
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t.Equals("Split", StringComparison.OrdinalIgnoreCase) ||
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t.StartsWith("Split", StringComparison.OrdinalIgnoreCase),
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AutoContextAction.Sort =>
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t.Equals("Sort", StringComparison.OrdinalIgnoreCase) ||
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t.StartsWith("Sort", StringComparison.OrdinalIgnoreCase),
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AutoContextAction.Trade =>
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t.Equals("Trade", StringComparison.OrdinalIgnoreCase) ||
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t.StartsWith("Trade", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Trade") && Has(t, "Item")),
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AutoContextAction.Sell =>
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t.Equals("Sell", StringComparison.OrdinalIgnoreCase) ||
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t.StartsWith("Sell", StringComparison.OrdinalIgnoreCase) ||
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(Has(t, "Sell") && Has(t, "Item")),
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_ => false,
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};
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}
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public static void CloseContextMenuAddon(AgentInventoryContext* agent, AtkUnitBase* contextMenuAddon)
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{
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try { agent->AgentInterface.Hide(); } catch { /* ignore */ }
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try { contextMenuAddon->Hide(false, true, 0); } catch { /* ignore */ }
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}
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|
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public static bool TryAutoSelectAndClose(
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AgentInventoryContext* agent,
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AtkUnitBase* contextMenuAddon,
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ModifierMode mode,
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Configuration configuration,
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out string chosenText,
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out int chosenIndex,
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|
ref long pendingCloseContextMenuAtMs)
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{
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chosenText = string.Empty;
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chosenIndex = -1;
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|
|
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// Single-pass: decode each label once, record first match per action.
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var foundAny = false;
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|
|
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int removeIdx = -1, addIdx = -1, placeIdx = -1, returnIdx = -1, entrustIdx = -1, retrieveIdx = -1, companyRemoveIdx = -1, splitIdx = -1, tradeIdx = -1, sellIdx = -1;
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string? removeTxt = null, addTxt = null, placeTxt = null, returnTxt = null, entrustTxt = null, retrieveTxt = null, companyRemoveTxt = null, splitTxt = null, tradeTxt = null, sellTxt = null;
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|
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var max = Math.Min(agent->ContextItemCount, 64);
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for (var i = 0; i < max; i++)
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||||||
|
{
|
||||||
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var param = agent->EventParams[agent->ContexItemStartIndex + i];
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|
if (param.Type is not (AtkValueType.String or AtkValueType.ManagedString))
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|
continue;
|
||||||
|
|
||||||
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var text = AtkValueHelpers.ReadAtkValueString(param);
|
||||||
|
if (string.IsNullOrWhiteSpace(text))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foundAny = true;
|
||||||
|
|
||||||
|
// Priority matters: we want the first matching index for each action.
|
||||||
|
if (removeIdx < 0 && ContextLabelMatches(AutoContextAction.RemoveAllFromSaddlebag, text))
|
||||||
|
{
|
||||||
|
removeIdx = i;
|
||||||
|
removeTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (companyRemoveIdx < 0 && ContextLabelMatches(AutoContextAction.RemoveFromCompanyChest, text))
|
||||||
|
{
|
||||||
|
companyRemoveIdx = i;
|
||||||
|
companyRemoveTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (addIdx < 0 && ContextLabelMatches(AutoContextAction.AddAllToSaddlebag, text))
|
||||||
|
{
|
||||||
|
addIdx = i;
|
||||||
|
addTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (placeIdx < 0 && ContextLabelMatches(AutoContextAction.PlaceInArmouryChest, text))
|
||||||
|
{
|
||||||
|
placeIdx = i;
|
||||||
|
placeTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (returnIdx < 0 && ContextLabelMatches(AutoContextAction.ReturnToInventory, text))
|
||||||
|
{
|
||||||
|
returnIdx = i;
|
||||||
|
returnTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entrustIdx < 0 && ContextLabelMatches(AutoContextAction.EntrustToRetainer, text))
|
||||||
|
{
|
||||||
|
entrustIdx = i;
|
||||||
|
entrustTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (retrieveIdx < 0 && ContextLabelMatches(AutoContextAction.RetrieveFromRetainer, text))
|
||||||
|
{
|
||||||
|
retrieveIdx = i;
|
||||||
|
retrieveTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (splitIdx < 0 && ContextLabelMatches(AutoContextAction.Split, text))
|
||||||
|
{
|
||||||
|
splitIdx = i;
|
||||||
|
splitTxt = text;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tradeIdx < 0 && ContextLabelMatches(AutoContextAction.Trade, text))
|
||||||
|
{
|
||||||
|
tradeIdx = i;
|
||||||
|
tradeTxt = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sellIdx < 0 && ContextLabelMatches(AutoContextAction.Sell, text))
|
||||||
|
{
|
||||||
|
sellIdx = i;
|
||||||
|
sellTxt = text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!foundAny)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var saddlebagOpen = InventoryHelpers.IsSaddlebagOpen();
|
||||||
|
var retainerOpen = InventoryHelpers.IsRetainerOpen();
|
||||||
|
var companyChestOpen = InventoryHelpers.IsCompanyChestOpen();
|
||||||
|
var tradeOpen = InventoryHelpers.IsTradeOpen();
|
||||||
|
var vendorOpen = InventoryHelpers.IsVendorOpen();
|
||||||
|
|
||||||
|
// Choose the best action that exists in the menu.
|
||||||
|
(int idx, string? txt) chosen;
|
||||||
|
if (mode == ModifierMode.Alt)
|
||||||
|
{
|
||||||
|
chosen = splitIdx >= 0 ? (splitIdx, splitTxt) : (-1, (string?)null);
|
||||||
|
}
|
||||||
|
else if (mode == ModifierMode.Shift && vendorOpen && configuration.EnableVendorQuickSell)
|
||||||
|
{
|
||||||
|
// Vendor shop: prioritize Sell action when vendor is open
|
||||||
|
chosen = sellIdx >= 0 ? (sellIdx, sellTxt) : (-1, (string?)null);
|
||||||
|
}
|
||||||
|
else if (mode == ModifierMode.Shift && tradeOpen)
|
||||||
|
{
|
||||||
|
// Trade window: prioritize Trade action when Trade window is open
|
||||||
|
chosen = tradeIdx >= 0 ? (tradeIdx, tradeTxt) : (-1, (string?)null);
|
||||||
|
}
|
||||||
|
else if (mode == ModifierMode.Shift && companyChestOpen && configuration.EnableCompanyChest)
|
||||||
|
{
|
||||||
|
chosen = companyRemoveIdx >= 0 ? (companyRemoveIdx, companyRemoveTxt) : (-1, (string?)null);
|
||||||
|
}
|
||||||
|
else if (mode == ModifierMode.Ctrl)
|
||||||
|
{
|
||||||
|
chosen = returnIdx >= 0 ? (returnIdx, returnTxt) :
|
||||||
|
placeIdx >= 0 ? (placeIdx, placeTxt) :
|
||||||
|
(-1, (string?)null);
|
||||||
|
}
|
||||||
|
else if (retainerOpen)
|
||||||
|
{
|
||||||
|
if (saddlebagOpen)
|
||||||
|
{
|
||||||
|
// Retainer <-> Saddlebag:
|
||||||
|
// - Retainer item: Add All to Saddlebag
|
||||||
|
// - Saddlebag item: Entrust to Retainer
|
||||||
|
chosen = addIdx >= 0 ? (addIdx, addTxt) :
|
||||||
|
entrustIdx >= 0 ? (entrustIdx, entrustTxt) :
|
||||||
|
// last-resort fallback
|
||||||
|
removeIdx >= 0 ? (removeIdx, removeTxt) :
|
||||||
|
(-1, (string?)null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Retainer <-> Player (Inventory/Armoury):
|
||||||
|
// - Retainer item: Retrieve from Retainer
|
||||||
|
// - Player item: Entrust to Retainer
|
||||||
|
chosen = retrieveIdx >= 0 ? (retrieveIdx, retrieveTxt) :
|
||||||
|
entrustIdx >= 0 ? (entrustIdx, entrustTxt) :
|
||||||
|
(-1, (string?)null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (saddlebagOpen)
|
||||||
|
{
|
||||||
|
chosen = removeIdx >= 0 ? (removeIdx, removeTxt) :
|
||||||
|
addIdx >= 0 ? (addIdx, addTxt) :
|
||||||
|
(-1, (string?)null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chosen = placeIdx >= 0 ? (placeIdx, placeTxt) :
|
||||||
|
returnIdx >= 0 ? (returnIdx, returnTxt) :
|
||||||
|
(-1, (string?)null);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chosen.idx < 0 || string.IsNullOrWhiteSpace(chosen.txt))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
AtkValueHelpers.GenerateCallback(contextMenuAddon, 0, chosen.idx, 0U, 0, 0);
|
||||||
|
|
||||||
|
// Some actions (notably Split and Trade) can be cancelled if we close the menu immediately.
|
||||||
|
// Delay the close slightly to allow the follow-up UI (InputNumeric) to spawn.
|
||||||
|
if (chosen.txt != null && (ContextLabelMatches(AutoContextAction.Split, chosen.txt) || ContextLabelMatches(AutoContextAction.Trade, chosen.txt)))
|
||||||
|
{
|
||||||
|
// Don't close immediately: on some setups this cancels the action before InputNumeric opens.
|
||||||
|
// We'll keep the menu invisible (via suppression) and close it later as a cleanup.
|
||||||
|
pendingCloseContextMenuAtMs = Environment.TickCount64 + 3000;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CloseContextMenuAddon(agent, contextMenuAddon);
|
||||||
|
}
|
||||||
|
|
||||||
|
chosenText = chosen.txt!;
|
||||||
|
chosenIndex = chosen.idx;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TrySelectSortAndClose(AgentInventoryContext* agent, AtkUnitBase* contextMenuAddon, out string chosenText, out int chosenIndex)
|
||||||
|
{
|
||||||
|
chosenText = string.Empty;
|
||||||
|
chosenIndex = -1;
|
||||||
|
|
||||||
|
var undoSortIdx = -1;
|
||||||
|
string? undoSortText = null;
|
||||||
|
|
||||||
|
var max = Math.Min(agent->ContextItemCount, 64);
|
||||||
|
for (var i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
var param = agent->EventParams[agent->ContexItemStartIndex + i];
|
||||||
|
if (param.Type is not (AtkValueType.String or AtkValueType.ManagedString))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var text = AtkValueHelpers.ReadAtkValueString(param);
|
||||||
|
if (string.IsNullOrWhiteSpace(text))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If Sort isn't present (because the container is already sorted), the menu often contains "Undo Sort" instead.
|
||||||
|
// We treat that as "already sorted" and do nothing (closing the menu).
|
||||||
|
if (undoSortIdx < 0 && text.Trim().Equals("Undo Sort", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
undoSortIdx = i;
|
||||||
|
undoSortText = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ContextLabelMatches(AutoContextAction.Sort, text))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
AtkValueHelpers.GenerateCallback(contextMenuAddon, 0, i, 0U, 0, 0);
|
||||||
|
CloseContextMenuAddon(agent, contextMenuAddon);
|
||||||
|
chosenText = text;
|
||||||
|
chosenIndex = i;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// No "Sort" entry. If "Undo Sort" exists, we're already sorted; close the menu without changing state.
|
||||||
|
if (undoSortIdx >= 0)
|
||||||
|
{
|
||||||
|
try { CloseContextMenuAddon(agent, contextMenuAddon); } catch { /* ignore */ }
|
||||||
|
chosenText = "Already sorted";
|
||||||
|
chosenIndex = -1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,299 @@
|
|||||||
|
using System;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||||
|
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||||
|
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
|
||||||
|
|
||||||
|
namespace QuickTransfer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Helper functions for parsing drag-drop interfaces from UI events.
|
||||||
|
/// </summary>
|
||||||
|
internal static unsafe class DragDropHelpers
|
||||||
|
{
|
||||||
|
// ArmouryBoard drag-drop payloads are not always (InventoryType, Slot).
|
||||||
|
// On some builds the payload's Int1 is a category index, and Int2 is the slot within that category.
|
||||||
|
// This mapping is best-effort and is only applied when we're sure the hover comes from the ArmouryBoard addon.
|
||||||
|
internal static readonly InventoryType[] ArmouryBoardIndexToType =
|
||||||
|
[
|
||||||
|
InventoryType.ArmoryMainHand,
|
||||||
|
InventoryType.ArmoryOffHand,
|
||||||
|
InventoryType.ArmoryHead,
|
||||||
|
InventoryType.ArmoryBody,
|
||||||
|
InventoryType.ArmoryHands,
|
||||||
|
InventoryType.ArmoryWaist,
|
||||||
|
InventoryType.ArmoryLegs,
|
||||||
|
InventoryType.ArmoryFeets,
|
||||||
|
InventoryType.ArmoryEar,
|
||||||
|
InventoryType.ArmoryNeck,
|
||||||
|
InventoryType.ArmoryWrist,
|
||||||
|
InventoryType.ArmoryRings,
|
||||||
|
InventoryType.ArmorySoulCrystal,
|
||||||
|
];
|
||||||
|
|
||||||
|
public static bool TryGetDragDropInterfaceFromReceiveEvent(
|
||||||
|
AddonArgs args,
|
||||||
|
AddonReceiveEventArgs recv,
|
||||||
|
AtkEventType eventType,
|
||||||
|
AtkEventData* eventData,
|
||||||
|
out uint addonId,
|
||||||
|
out AtkDragDropInterface* ddi)
|
||||||
|
{
|
||||||
|
addonId = 0;
|
||||||
|
ddi = null;
|
||||||
|
|
||||||
|
var addon = (AtkUnitBase*)args.Addon.Address;
|
||||||
|
if (addon == null)
|
||||||
|
return false;
|
||||||
|
addonId = addon->Id;
|
||||||
|
|
||||||
|
// List item events can provide a renderer directly.
|
||||||
|
if (eventData != null &&
|
||||||
|
eventType is AtkEventType.ListItemRollOver or AtkEventType.ListItemRollOut or AtkEventType.ListItemClick or
|
||||||
|
AtkEventType.ListItemDoubleClick or AtkEventType.ListItemSelect)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var r = eventData->ListItemData.ListItemRenderer;
|
||||||
|
if (r != null)
|
||||||
|
{
|
||||||
|
// Prefer the embedded DragDrop component if present.
|
||||||
|
if (r->DragDropComponent != null)
|
||||||
|
ddi = &r->DragDropComponent->AtkDragDropInterface;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try { ddi = &r->AtkDragDropInterface; } catch { /* ignore */ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// ignore
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ddi != null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
static AtkDragDropInterface* TryGetDdiFromList(AtkComponentList* list)
|
||||||
|
{
|
||||||
|
if (list == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// The list tracks a hovered item index itself, which is much safer than trying to interpret eventParam.
|
||||||
|
// Prefer HoveredItemIndex, then fall back to other hover slots.
|
||||||
|
static AtkDragDropInterface* FromIndex(AtkComponentList* l, int idx)
|
||||||
|
{
|
||||||
|
if (idx < 0 || idx > 512)
|
||||||
|
return null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var r = l->GetItemRenderer(idx);
|
||||||
|
return r != null ? &r->AtkDragDropInterface : null;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var ddi0 = FromIndex(list, list->HoveredItemIndex);
|
||||||
|
if (ddi0 != null)
|
||||||
|
return ddi0;
|
||||||
|
|
||||||
|
var ddi1 = FromIndex(list, list->HoveredItemIndex2);
|
||||||
|
if (ddi1 != null)
|
||||||
|
return ddi1;
|
||||||
|
|
||||||
|
var ddi2 = FromIndex(list, list->HoveredItemIndex3);
|
||||||
|
if (ddi2 != null)
|
||||||
|
return ddi2;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
static AtkDragDropInterface* TryGetDdiFromComponent(AtkComponentBase* component)
|
||||||
|
{
|
||||||
|
if (component == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var t = component->GetComponentType();
|
||||||
|
return t switch
|
||||||
|
{
|
||||||
|
ComponentType.DragDrop => &((AtkComponentDragDrop*)component)->AtkDragDropInterface,
|
||||||
|
ComponentType.ListItemRenderer => &((AtkComponentListItemRenderer*)component)->AtkDragDropInterface,
|
||||||
|
ComponentType.List => TryGetDdiFromList((AtkComponentList*)component),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prefer the drag-drop interface directly from event data when present.
|
||||||
|
// IMPORTANT: only trust DragDropData for actual drag-drop event types; for MouseOver it can contain garbage.
|
||||||
|
var isDragDropEvent =
|
||||||
|
eventType is AtkEventType.DragDropBegin or
|
||||||
|
AtkEventType.DragDropCanAcceptCheck or
|
||||||
|
AtkEventType.DragDropClick or
|
||||||
|
AtkEventType.DragDropDiscard or
|
||||||
|
AtkEventType.DragDropEnd or
|
||||||
|
AtkEventType.DragDropInsert or
|
||||||
|
AtkEventType.DragDropInsertAttempt or
|
||||||
|
AtkEventType.DragDropRollOut or
|
||||||
|
AtkEventType.DragDropRollOver;
|
||||||
|
|
||||||
|
ddi = (isDragDropEvent && eventData != null) ? eventData->DragDropData.DragDropInterface : null;
|
||||||
|
|
||||||
|
// Some drag-drop events (notably DragDropRollOver) provide a ComponentNode but not a DragDropInterface.
|
||||||
|
// IMPORTANT: never read DragDropData.ComponentNode for non-dragdrop events (AtkEventData is a union).
|
||||||
|
if (ddi == null && isDragDropEvent && eventData != null && eventData->DragDropData.ComponentNode != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var compNode = eventData->DragDropData.ComponentNode;
|
||||||
|
var component = compNode->Component;
|
||||||
|
ddi = TryGetDdiFromComponent(component);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// ignore
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback: some event types provide MouseData, but the target is still a DragDrop component.
|
||||||
|
if (ddi == null)
|
||||||
|
{
|
||||||
|
var atkEvent = (AtkEvent*)recv.AtkEvent;
|
||||||
|
if (atkEvent != null && atkEvent->Node != null)
|
||||||
|
{
|
||||||
|
var node = atkEvent->Node;
|
||||||
|
var compNode = node->GetAsAtkComponentNode();
|
||||||
|
if (compNode != null)
|
||||||
|
{
|
||||||
|
var component = compNode->Component;
|
||||||
|
ddi = TryGetDdiFromComponent(component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ddi == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetSlotFromDragDropInterface(
|
||||||
|
AtkDragDropInterface* ddi,
|
||||||
|
out InventoryType invType,
|
||||||
|
out int slot)
|
||||||
|
{
|
||||||
|
invType = default;
|
||||||
|
slot = -1;
|
||||||
|
if (ddi == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var payload = ddi->GetPayloadContainer();
|
||||||
|
if (payload == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
invType = (InventoryType)payload->Int1;
|
||||||
|
slot = payload->Int2;
|
||||||
|
if (slot < 0 || slot > 500)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetSlotFromDragDropInterfaceForAddon(
|
||||||
|
AtkDragDropInterface* ddi,
|
||||||
|
string addonName,
|
||||||
|
uint addonId,
|
||||||
|
out InventoryType invType,
|
||||||
|
out int slot,
|
||||||
|
out int rawInt1,
|
||||||
|
out int rawInt2,
|
||||||
|
out uint rawFlags)
|
||||||
|
{
|
||||||
|
invType = default;
|
||||||
|
slot = -1;
|
||||||
|
rawInt1 = 0;
|
||||||
|
rawInt2 = 0;
|
||||||
|
rawFlags = 0;
|
||||||
|
|
||||||
|
if (ddi == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
AtkDragDropPayloadContainer* payload;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
payload = ddi->GetPayloadContainer();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (payload == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
rawInt1 = payload->Int1;
|
||||||
|
rawInt2 = payload->Int2;
|
||||||
|
rawFlags = payload->Flags;
|
||||||
|
|
||||||
|
// Default interpretation (most inventory add-ons): (InventoryType, Slot)
|
||||||
|
invType = (InventoryType)rawInt1;
|
||||||
|
slot = rawInt2;
|
||||||
|
|
||||||
|
// ArmouryBoard special-case: some builds use (CategoryIndex, Slot)
|
||||||
|
// and Int1 may look like Inventory1..Inventory4 (0..3), which is clearly wrong for ArmouryBoard.
|
||||||
|
if (!string.IsNullOrEmpty(addonName) &&
|
||||||
|
addonName.Equals("ArmouryBoard", StringComparison.OrdinalIgnoreCase) &&
|
||||||
|
InventoryHelpers.TryGetVisibleAddon("ArmouryBoard", out var ab) &&
|
||||||
|
ab != null &&
|
||||||
|
ab->Id == addonId)
|
||||||
|
{
|
||||||
|
if (rawInt1 >= 0 && rawInt1 < ArmouryBoardIndexToType.Length)
|
||||||
|
{
|
||||||
|
invType = ArmouryBoardIndexToType[rawInt1];
|
||||||
|
slot = rawInt2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (slot < 0 || slot > 500)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int PickContextMenuSlot(InventoryType type, int preferredSlot)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var inv = InventoryManager.Instance();
|
||||||
|
if (inv == null)
|
||||||
|
return preferredSlot;
|
||||||
|
|
||||||
|
var c = inv->GetInventoryContainer(type);
|
||||||
|
if (c == null || !c->IsLoaded || c->Size <= 0)
|
||||||
|
return preferredSlot;
|
||||||
|
|
||||||
|
// Prefer the hovered slot when in range AND it contains an item.
|
||||||
|
if (preferredSlot >= 0 && preferredSlot < c->Size)
|
||||||
|
{
|
||||||
|
var it0 = c->GetInventorySlot(preferredSlot);
|
||||||
|
if (it0 != null && it0->ItemId != 0)
|
||||||
|
return preferredSlot;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback: find the first slot with an item.
|
||||||
|
for (var i = 0; i < c->Size; i++)
|
||||||
|
{
|
||||||
|
var it = c->GetInventorySlot(i);
|
||||||
|
if (it != null && it->ItemId != 0)
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// ignore
|
||||||
|
}
|
||||||
|
|
||||||
|
return preferredSlot;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,306 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||||
|
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
|
||||||
|
namespace QuickTransfer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Static helper functions for inventory detection, type checking, and addon visibility.
|
||||||
|
/// </summary>
|
||||||
|
internal static unsafe class InventoryHelpers
|
||||||
|
{
|
||||||
|
// Access services through Plugin's static properties
|
||||||
|
private static IGameGui GameGui => Plugin.GameGui;
|
||||||
|
private static IDataManager DataManager => Plugin.DataManager;
|
||||||
|
|
||||||
|
private static readonly InventoryType[] PlayerInventoryTypes =
|
||||||
|
[
|
||||||
|
InventoryType.Inventory1,
|
||||||
|
InventoryType.Inventory2,
|
||||||
|
InventoryType.Inventory3,
|
||||||
|
InventoryType.Inventory4,
|
||||||
|
];
|
||||||
|
|
||||||
|
private static readonly InventoryType[] SaddlebagInventoryTypes =
|
||||||
|
[
|
||||||
|
InventoryType.SaddleBag1,
|
||||||
|
InventoryType.SaddleBag2,
|
||||||
|
InventoryType.PremiumSaddleBag1,
|
||||||
|
InventoryType.PremiumSaddleBag2,
|
||||||
|
];
|
||||||
|
|
||||||
|
private static readonly InventoryType[] RetainerInventoryTypes =
|
||||||
|
[
|
||||||
|
InventoryType.RetainerPage1,
|
||||||
|
InventoryType.RetainerPage2,
|
||||||
|
InventoryType.RetainerPage3,
|
||||||
|
InventoryType.RetainerPage4,
|
||||||
|
InventoryType.RetainerPage5,
|
||||||
|
InventoryType.RetainerPage6,
|
||||||
|
InventoryType.RetainerPage7,
|
||||||
|
];
|
||||||
|
|
||||||
|
public static bool IsPlayerInventoryType(InventoryType inventoryType)
|
||||||
|
=> inventoryType is
|
||||||
|
InventoryType.Inventory1 or
|
||||||
|
InventoryType.Inventory2 or
|
||||||
|
InventoryType.Inventory3 or
|
||||||
|
InventoryType.Inventory4;
|
||||||
|
|
||||||
|
public static bool IsArmouryType(InventoryType inventoryType)
|
||||||
|
=> inventoryType is
|
||||||
|
InventoryType.ArmoryMainHand or
|
||||||
|
InventoryType.ArmoryOffHand or
|
||||||
|
InventoryType.ArmoryHead or
|
||||||
|
InventoryType.ArmoryBody or
|
||||||
|
InventoryType.ArmoryHands or
|
||||||
|
InventoryType.ArmoryWaist or
|
||||||
|
InventoryType.ArmoryLegs or
|
||||||
|
InventoryType.ArmoryFeets or
|
||||||
|
InventoryType.ArmoryEar or
|
||||||
|
InventoryType.ArmoryNeck or
|
||||||
|
InventoryType.ArmoryWrist or
|
||||||
|
InventoryType.ArmoryRings or
|
||||||
|
InventoryType.ArmorySoulCrystal;
|
||||||
|
|
||||||
|
public static bool IsSaddlebagType(InventoryType inventoryType)
|
||||||
|
=> inventoryType is
|
||||||
|
InventoryType.SaddleBag1 or
|
||||||
|
InventoryType.SaddleBag2 or
|
||||||
|
InventoryType.PremiumSaddleBag1 or
|
||||||
|
InventoryType.PremiumSaddleBag2;
|
||||||
|
|
||||||
|
public static bool IsRetainerType(InventoryType inventoryType)
|
||||||
|
=> inventoryType is
|
||||||
|
InventoryType.RetainerPage1 or
|
||||||
|
InventoryType.RetainerPage2 or
|
||||||
|
InventoryType.RetainerPage3 or
|
||||||
|
InventoryType.RetainerPage4 or
|
||||||
|
InventoryType.RetainerPage5 or
|
||||||
|
InventoryType.RetainerPage6 or
|
||||||
|
InventoryType.RetainerPage7;
|
||||||
|
|
||||||
|
public static bool IsCompanyChestType(InventoryType inventoryType)
|
||||||
|
{
|
||||||
|
var name = Enum.GetName(typeof(InventoryType), inventoryType);
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// We only want the *item compartments*, not crystals/gil/etc.
|
||||||
|
// Observed names: FreeCompanyPage1..FreeCompanyPage5
|
||||||
|
return name.StartsWith("FreeCompanyPage", StringComparison.OrdinalIgnoreCase);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAddonVisible(string addonName, int index = 1)
|
||||||
|
{
|
||||||
|
var addon = GameGui.GetAddonByName(addonName, index);
|
||||||
|
return !addon.IsNull && addon.IsVisible;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAddonVisibleAnyIndex(string addonName, int maxIndex = 6)
|
||||||
|
{
|
||||||
|
for (var i = 1; i <= maxIndex; i++)
|
||||||
|
{
|
||||||
|
if (IsAddonVisible(addonName, i))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAnyAddonVisible(IEnumerable<string> addonNames, int index = 1)
|
||||||
|
{
|
||||||
|
foreach (var name in addonNames)
|
||||||
|
{
|
||||||
|
if (IsAddonVisible(name, index))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAnyAddonVisibleAnyIndex(IEnumerable<string> addonNames, int maxIndex = 6)
|
||||||
|
{
|
||||||
|
foreach (var name in addonNames)
|
||||||
|
{
|
||||||
|
if (IsAddonVisibleAnyIndex(name, maxIndex))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsInventoryAndSaddlebagOpen()
|
||||||
|
{
|
||||||
|
var inventoryOpen = IsAddonVisibleAnyIndex("Inventory");
|
||||||
|
var saddlebagOpen = IsAddonVisibleAnyIndex("InventoryBuddy") || IsAddonVisibleAnyIndex("InventoryBuddy2");
|
||||||
|
return inventoryOpen && saddlebagOpen;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsSaddlebagOpen()
|
||||||
|
=> IsAddonVisibleAnyIndex("InventoryBuddy") || IsAddonVisibleAnyIndex("InventoryBuddy2");
|
||||||
|
|
||||||
|
public static bool IsRetainerOpen()
|
||||||
|
{
|
||||||
|
// Common retainer inventory addons.
|
||||||
|
// (SimpleTweaks checks "RetainerGrid0" for retainer inventory visibility.)
|
||||||
|
return IsAddonVisibleAnyIndex("RetainerGrid0") ||
|
||||||
|
IsAddonVisibleAnyIndex("RetainerSellList") ||
|
||||||
|
IsAddonVisibleAnyIndex("RetainerGrid");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCompanyChestOpen()
|
||||||
|
=> IsAddonVisibleAnyIndex("FreeCompanyChest");
|
||||||
|
|
||||||
|
public static bool IsTradeOpen()
|
||||||
|
=> IsAddonVisibleAnyIndex("Trade") || IsAddonVisibleAnyIndex("TradeWindow");
|
||||||
|
|
||||||
|
public static bool IsVendorOpen()
|
||||||
|
=> IsAddonVisibleAnyIndex("Shop");
|
||||||
|
|
||||||
|
public static bool TryGetVisibleAddon(string addonName, out AtkUnitBase* addon, int maxIndex = 6)
|
||||||
|
{
|
||||||
|
addon = null;
|
||||||
|
for (var i = 1; i <= maxIndex; i++)
|
||||||
|
{
|
||||||
|
var a = GameGui.GetAddonByName(addonName, i);
|
||||||
|
if (!a.IsNull && a.IsVisible)
|
||||||
|
{
|
||||||
|
addon = (AtkUnitBase*)a.Address;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetItemInfo(
|
||||||
|
InventoryType type,
|
||||||
|
int slot,
|
||||||
|
out uint itemId,
|
||||||
|
out bool isHq,
|
||||||
|
out uint quantity)
|
||||||
|
{
|
||||||
|
itemId = 0;
|
||||||
|
isHq = false;
|
||||||
|
quantity = 0;
|
||||||
|
|
||||||
|
var inv = InventoryManager.Instance();
|
||||||
|
if (inv == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var it = inv->GetInventorySlot(type, slot);
|
||||||
|
if (it == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
itemId = it->ItemId;
|
||||||
|
isHq = it->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality);
|
||||||
|
quantity = (uint)it->Quantity;
|
||||||
|
return itemId != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsContainerLoaded(InventoryManager* inv, InventoryType type)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (inv == null)
|
||||||
|
return false;
|
||||||
|
var c = inv->GetInventoryContainer(type);
|
||||||
|
return c != null && c->IsLoaded && c->Size > 0;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static InventoryType[] GetPlayerInventoryTypes() => PlayerInventoryTypes;
|
||||||
|
public static InventoryType[] GetSaddlebagInventoryTypes() => SaddlebagInventoryTypes;
|
||||||
|
public static InventoryType[] GetRetainerInventoryTypes() => RetainerInventoryTypes;
|
||||||
|
|
||||||
|
private static readonly Dictionary<uint, uint> StackSizeCache = new();
|
||||||
|
private static readonly Dictionary<uint, uint> ItemUiCategoryCache = new();
|
||||||
|
|
||||||
|
public static uint GetItemStackSize(uint itemId)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// If item isn't known/stackable, return 1.
|
||||||
|
if (itemId == 0)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
lock (StackSizeCache)
|
||||||
|
{
|
||||||
|
if (StackSizeCache.TryGetValue(itemId, out var cached))
|
||||||
|
return cached;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sheet = DataManager.GetExcelSheet<Lumina.Excel.Sheets.Item>();
|
||||||
|
if (sheet == null)
|
||||||
|
return 999;
|
||||||
|
|
||||||
|
// Item row IDs are base IDs; InventoryItem.ItemId is expected to already be base.
|
||||||
|
var row = sheet.GetRow(itemId);
|
||||||
|
if (row.RowId == 0)
|
||||||
|
return 999;
|
||||||
|
|
||||||
|
// In modern Lumina sheets, Item.StackSize exists.
|
||||||
|
var s = row.StackSize;
|
||||||
|
var result = s <= 0 ? 1U : (uint)s;
|
||||||
|
lock (StackSizeCache)
|
||||||
|
StackSizeCache[itemId] = result;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Fallback: most stackables are 999, and non-stackables will hit maxStack <= 1 cases anyway.
|
||||||
|
return 999;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint GetItemUiCategory(uint itemId)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (itemId == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
lock (ItemUiCategoryCache)
|
||||||
|
{
|
||||||
|
if (ItemUiCategoryCache.TryGetValue(itemId, out var cached))
|
||||||
|
return cached;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sheet = DataManager.GetExcelSheet<Lumina.Excel.Sheets.Item>();
|
||||||
|
if (sheet == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var row = sheet.GetRow(itemId);
|
||||||
|
if (row.RowId == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Prefer UI category; this tends to match how game sorts items visually.
|
||||||
|
uint result;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Lumina RowRef usually exposes RowId.
|
||||||
|
result = row.ItemUICategory.RowId;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
result = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (ItemUiCategoryCache)
|
||||||
|
ItemUiCategoryCache[itemId] = result;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+270
-1058
File diff suppressed because it is too large
Load Diff
@@ -8,9 +8,9 @@
|
|||||||
<RootNamespace>QuickTransfer</RootNamespace>
|
<RootNamespace>QuickTransfer</RootNamespace>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
<Version>1.0.4</Version>
|
<Version>1.0.5</Version>
|
||||||
<AssemblyVersion>1.0.4.0</AssemblyVersion>
|
<AssemblyVersion>1.0.5.0</AssemblyVersion>
|
||||||
<FileVersion>1.0.4.0</FileVersion>
|
<FileVersion>1.0.5.0</FileVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<!-- Local builds: some setups have DALAMUD_HOME pointing at the XIVLauncher root,
|
<!-- Local builds: some setups have DALAMUD_HOME pointing at the XIVLauncher root,
|
||||||
|
|||||||
+2
-2
@@ -2,8 +2,8 @@
|
|||||||
"Author": "flick",
|
"Author": "flick",
|
||||||
"Name": "QuickTransfer",
|
"Name": "QuickTransfer",
|
||||||
"InternalName": "QuickTransfer",
|
"InternalName": "QuickTransfer",
|
||||||
"AssemblyVersion": "1.0.4.0",
|
"AssemblyVersion": "1.0.5.0",
|
||||||
"Description": "Automate inventory transfers with Shift/Ctrl/Alt + Right-Click. Includes Trade window support.",
|
"Description": "Automate inventory transfers with Shift/Ctrl/Alt + Right-Click. Trade window, vendor quick sell, FC chest.",
|
||||||
"ApplicableVersion": "any",
|
"ApplicableVersion": "any",
|
||||||
"RepoUrl": "https://github.com/Knack117/QuickTransfer",
|
"RepoUrl": "https://github.com/Knack117/QuickTransfer",
|
||||||
"Tags": [
|
"Tags": [
|
||||||
|
|||||||
@@ -91,6 +91,25 @@ public class QuickTransferWindow : Window, IDisposable
|
|||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.TextColored(new Vector4(0.85f, 0.75f, 0.45f, 0.9f), "(Best effort; disable if it misbehaves)");
|
ImGui.TextColored(new Vector4(0.85f, 0.75f, 0.45f, 0.9f), "(Best effort; disable if it misbehaves)");
|
||||||
|
|
||||||
|
// Vendor Quick Sell
|
||||||
|
var enableVendorQuickSell = _config.EnableVendorQuickSell;
|
||||||
|
if (ImGui.Checkbox("Enable Vendor Quick Sell###EnableVendorQuickSell", ref enableVendorQuickSell))
|
||||||
|
{
|
||||||
|
_config.EnableVendorQuickSell = enableVendorQuickSell;
|
||||||
|
_config.Save();
|
||||||
|
}
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.7f, 0.7f), "(Shift+RClick: auto-select \"Sell\" when vendor is open)");
|
||||||
|
|
||||||
|
var autoConfirmVendorSell = _config.AutoConfirmVendorSell;
|
||||||
|
if (ImGui.Checkbox("Auto-confirm vendor sell dialogs###AutoConfirmVendorSell", ref autoConfirmVendorSell))
|
||||||
|
{
|
||||||
|
_config.AutoConfirmVendorSell = autoConfirmVendorSell;
|
||||||
|
_config.Save();
|
||||||
|
}
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.7f, 0.7f), "(Auto-fill quantity, confirm \"How many?\", and click OK on \"Are you certain?\")");
|
||||||
|
|
||||||
// Transfer cooldown
|
// Transfer cooldown
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
ImGui.Text("Transfer Cooldown (ms):");
|
ImGui.Text("Transfer Cooldown (ms):");
|
||||||
@@ -118,6 +137,7 @@ public class QuickTransferWindow : Window, IDisposable
|
|||||||
ImGui.BulletText("Retainer + Saddlebags: Retainer → \"Add All to Saddlebag\", Saddlebags → \"Entrust to Retainer\"");
|
ImGui.BulletText("Retainer + Saddlebags: Retainer → \"Add All to Saddlebag\", Saddlebags → \"Entrust to Retainer\"");
|
||||||
ImGui.BulletText("Inventory + Armoury (no special container): (Gear) Inventory → \"Place in Armoury Chest\", Armoury → \"Return to Inventory\"");
|
ImGui.BulletText("Inventory + Armoury (no special container): (Gear) Inventory → \"Place in Armoury Chest\", Armoury → \"Return to Inventory\"");
|
||||||
ImGui.BulletText("Company Chest (FreeCompanyChest) open: Shift+RClick Inventory/Armoury deposits, Shift+RClick Company Chest withdraws (\"Remove\")");
|
ImGui.BulletText("Company Chest (FreeCompanyChest) open: Shift+RClick Inventory/Armoury deposits, Shift+RClick Company Chest withdraws (\"Remove\")");
|
||||||
|
ImGui.BulletText("Vendor Shop open: Shift+RClick to auto-select \"Sell\"; enable \"Auto-confirm vendor sell\" to auto-fill quantity and confirm.");
|
||||||
ImGui.BulletText("Middle-Click: Sort the clicked container when a \"Sort\" menu entry exists. In Company Chest, MMB runs an organize pass (stack + compact).");
|
ImGui.BulletText("Middle-Click: Sort the clicked container when a \"Sort\" menu entry exists. In Company Chest, MMB runs an organize pass (stack + compact).");
|
||||||
ImGui.BulletText("Use /qt or click 'Open Config' in plugin list to reopen this window");
|
ImGui.BulletText("Use /qt or click 'Open Config' in plugin list to reopen this window");
|
||||||
|
|
||||||
|
|||||||
@@ -2,16 +2,19 @@
|
|||||||
|
|
||||||
A Dalamud plugin for Final Fantasy XIV that adds quick inventory actions via the game's existing context menus:
|
A Dalamud plugin for Final Fantasy XIV that adds quick inventory actions via the game's existing context menus:
|
||||||
|
|
||||||
- **Shift + Right Click**: quick transfers
|
- **Shift + Right Click**: quick transfers (including vendor sell when shop is open)
|
||||||
- **Ctrl + Right Click**: armoury-mode transfers (when a special container is open)
|
- **Ctrl + Right Click**: armoury-mode transfers (when a special container is open)
|
||||||
- **Alt + Right Click**: split a stack in half
|
- **Alt + Right Click**: split a stack in half
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
- **Quick Transfer**: Hold Shift and right-click an item to automatically trigger the matching context menu action
|
- **Quick Transfer**: Hold Shift and right-click an item to automatically trigger the matching context menu action
|
||||||
|
- **Vendor Quick Sell**: With a vendor shop open, Shift + Right Click auto-selects **Sell**. With **Auto-confirm vendor sell** enabled, quantity dialogs and "Are you certain?" confirmations are auto-filled and confirmed
|
||||||
- **Trade Window Support**: Shift + Right Click items from inventory into Trade window with auto-fill max quantity
|
- **Trade Window Support**: Shift + Right Click items from inventory into Trade window with auto-fill max quantity
|
||||||
|
- **Company Chest**: Shift + Right Click to deposit/withdraw when Free Company Chest is open; middle-click runs organize (stack + compact)
|
||||||
- **Armoury Mode**: Hold Ctrl and right-click to prioritize armoury actions while a special container is open
|
- **Armoury Mode**: Hold Ctrl and right-click to prioritize armoury actions while a special container is open
|
||||||
- **Split Half**: Hold Alt and right-click to split a stack and auto-fill half
|
- **Split Half**: Hold Alt and right-click to split a stack and auto-fill half
|
||||||
|
- **Middle-Click Sort**: Middle-click an item to auto-select **Sort** (or organize in FC chest)
|
||||||
- **Cooldown Protection**: Built-in cooldown to prevent accidental double-moves
|
- **Cooldown Protection**: Built-in cooldown to prevent accidental double-moves
|
||||||
- **Debug Mode**: For troubleshooting and development (disabled by default)
|
- **Debug Mode**: For troubleshooting and development (disabled by default)
|
||||||
|
|
||||||
@@ -58,6 +61,10 @@ The plugin only clicks **existing** context menu options when they are available
|
|||||||
- Armoury → **Return to Inventory**
|
- Armoury → **Return to Inventory**
|
||||||
- **Trade Window**
|
- **Trade Window**
|
||||||
- Inventory → **Trade** (auto-fills and confirms max quantity for stackable items)
|
- Inventory → **Trade** (auto-fills and confirms max quantity for stackable items)
|
||||||
|
- **Vendor Shop**
|
||||||
|
- With a vendor shop open, Shift + Right Click → **Sell**. Enable **Auto-confirm vendor sell** to auto-fill quantity and click OK on "Are you certain?" dialogs.
|
||||||
|
- **Company Chest (Free Company Chest)**
|
||||||
|
- Shift + Right Click Inventory/Armoury → deposit; Shift + Right Click Company Chest → **Remove** (withdraw)
|
||||||
|
|
||||||
If an option is not present for the clicked item, **nothing happens**.
|
If an option is not present for the clicked item, **nothing happens**.
|
||||||
|
|
||||||
@@ -86,8 +93,10 @@ If an option is not present for the clicked item, **nothing happens**.
|
|||||||
| Transfer Cooldown | Milliseconds between transfers | 200 |
|
| Transfer Cooldown | Milliseconds between transfers | 200 |
|
||||||
| Enable Middle-Click Sort | Enable MMB sort behavior | True |
|
| Enable Middle-Click Sort | Enable MMB sort behavior | True |
|
||||||
| Enable Company Chest | Enable FC chest helpers | True |
|
| Enable Company Chest | Enable FC chest helpers | True |
|
||||||
| Auto-confirm quantity prompts | Auto-fill and confirm InputNumeric prompts (Split / FC chest) | True |
|
|
||||||
| Company Chest: Middle-Click Organize | Enable MMB organize (stack+compact) in FC chest | True |
|
| Company Chest: Middle-Click Organize | Enable MMB organize (stack+compact) in FC chest | True |
|
||||||
|
| Auto-confirm quantity prompts | Auto-fill and confirm InputNumeric prompts (Split / FC chest) | True |
|
||||||
|
| Enable Vendor Quick Sell | Shift+RClick auto-selects "Sell" when vendor is open | True |
|
||||||
|
| Auto-confirm vendor sell | Auto-fill quantity and click OK on sell dialogs ("How many?", "Are you certain?") | True |
|
||||||
|
|
||||||
## Development
|
## Development
|
||||||
|
|
||||||
@@ -108,6 +117,8 @@ dotnet build --configuration Debug
|
|||||||
dotnet build --configuration Release
|
dotnet build --configuration Release
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Release build produces `bin/Release/QuickTransfer/latest.zip` for distribution.
|
||||||
|
|
||||||
### Testing
|
### Testing
|
||||||
|
|
||||||
1. Enable "Dev Plugin Locations" in Dalamud settings
|
1. Enable "Dev Plugin Locations" in Dalamud settings
|
||||||
@@ -121,6 +132,10 @@ QuickTransfer/
|
|||||||
├── QuickTransfer.cs # Main plugin class
|
├── QuickTransfer.cs # Main plugin class
|
||||||
├── QuickTransfer.csproj # Project file
|
├── QuickTransfer.csproj # Project file
|
||||||
├── QuickTransferWindow.cs # Configuration UI
|
├── QuickTransferWindow.cs # Configuration UI
|
||||||
|
├── ContextMenuHandler.cs # Context menu matching and selection
|
||||||
|
├── InventoryHelpers.cs # Inventory/addon detection
|
||||||
|
├── DragDropHelpers.cs # Drag-drop parsing
|
||||||
|
├── AtkValueHelpers.cs # AtkValue and addon utilities
|
||||||
├── pluginmaster.json # Custom repository metadata (for Dalamud)
|
├── pluginmaster.json # Custom repository metadata (for Dalamud)
|
||||||
└── README.md # This file
|
└── README.md # This file
|
||||||
```
|
```
|
||||||
@@ -142,7 +157,7 @@ QuickTransfer/
|
|||||||
|
|
||||||
### Transfers Not Working
|
### Transfers Not Working
|
||||||
- Make sure the plugin is enabled
|
- Make sure the plugin is enabled
|
||||||
- Check that you have both source and target inventories open
|
- Check that you have both source and target inventories open (or the correct container for the action)
|
||||||
- Ensure the target inventory has space
|
- Ensure the target inventory has space
|
||||||
- Try increasing the transfer cooldown
|
- Try increasing the transfer cooldown
|
||||||
|
|
||||||
@@ -155,7 +170,7 @@ QuickTransfer/
|
|||||||
|
|
||||||
Enable Debug Mode to see transfer attempts in chat:
|
Enable Debug Mode to see transfer attempts in chat:
|
||||||
```
|
```
|
||||||
[QuickTransfer] (Shift+RClick) Selected context action 'Remove All from Saddlebag' (idx=0) via deferred OnMenuOpened.
|
[QuickTransfer] (Shift+RClick) Selected context action 'Remove All from Saddlebag' (idx=0) via OpenForItemSlot.
|
||||||
```
|
```
|
||||||
|
|
||||||
## Compatibility
|
## Compatibility
|
||||||
@@ -187,8 +202,13 @@ This plugin is licensed under the MIT License - see the `LICENSE` file for detai
|
|||||||
|
|
||||||
## Changelog
|
## Changelog
|
||||||
|
|
||||||
|
### Version 1.0.5
|
||||||
|
- **New**: Vendor Quick Sell — Shift + Right Click at a vendor shop auto-selects **Sell**
|
||||||
|
- **New**: Auto-confirm vendor sell dialogs — auto-fill quantity ("How many to sell?") and click OK on "Are you certain you wish to sell it?" (unique/untradable items)
|
||||||
|
- README and configuration table updated for all current options
|
||||||
|
|
||||||
### Version 1.0.4
|
### Version 1.0.4
|
||||||
- **New**: Trade window support - Shift + Right Click items from inventory into Trade window
|
- **New**: Trade window support — Shift + Right Click items from inventory into Trade window
|
||||||
- **New**: Auto-fill and confirm max quantity when trading stackable items
|
- **New**: Auto-fill and confirm max quantity when trading stackable items
|
||||||
- Trade window actions work independently of Company Chest settings
|
- Trade window actions work independently of Company Chest settings
|
||||||
|
|
||||||
|
|||||||
+2
-2
@@ -3,8 +3,8 @@
|
|||||||
"Author": "flick",
|
"Author": "flick",
|
||||||
"Name": "QuickTransfer",
|
"Name": "QuickTransfer",
|
||||||
"InternalName": "QuickTransfer",
|
"InternalName": "QuickTransfer",
|
||||||
"AssemblyVersion": "1.0.4.0",
|
"AssemblyVersion": "1.0.5.0",
|
||||||
"Description": "Automate inventory transfers with Shift/Ctrl/Alt + Right-Click. Includes Trade window support.",
|
"Description": "Automate inventory transfers with Shift/Ctrl/Alt + Right-Click. Trade window, vendor quick sell, FC chest.",
|
||||||
"ApplicableVersion": "any",
|
"ApplicableVersion": "any",
|
||||||
"RepoUrl": "https://github.com/Knack117/QuickTransfer",
|
"RepoUrl": "https://github.com/Knack117/QuickTransfer",
|
||||||
"DalamudApiLevel": 14,
|
"DalamudApiLevel": 14,
|
||||||
|
|||||||
Reference in New Issue
Block a user