Files
HSUI/Helpers/TooltipsHelper.cs
T
Jorg 925c3af558 Tooltip: game-style formatting with section labels, tail alignment, and config options
- Add TooltipSegment and colored formatting (section labels green, status names yellow)
- Sections: Additional Effect, Duration, Maximum Charges, Blood Gauge Cost, Combo, role labels
- Tail text (e.g. 'Cannot be executed while bound.', parenthetical notes) now left-aligned on own line
- Section values (e.g. '2', '50', '30m') stay on same line as labels
- Config: Use Game-style formatting, Section/Status/Secondary colors
- Config: Tooltip Max Width, Line Spacing, Font Scale, Icon Scale, Height Buffer slider
- ActionBarsHud: pass formatted segments to ShowTooltipOnCursor when game-style enabled

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-21 20:50:07 -06:00

833 lines
34 KiB
C#

using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Interface;
using Dalamud.Interface.Utility;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Interface.GeneralElements;
using Dalamud.Bindings.ImGui;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Text.RegularExpressions;
namespace HSUI.Helpers
{
/// <summary>Colored segment for game-style tooltip formatting.</summary>
public readonly struct TooltipSegment
{
public readonly string Text;
public readonly Vector4 Color;
public TooltipSegment(string text, Vector4 color)
{
Text = text ?? "";
Color = color;
}
}
/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
public enum TooltipIdKind
{
None = 0,
Action = 1,
Status = 2,
}
public class TooltipsHelper : IDisposable
{
#region Singleton
private TooltipsHelper()
{
}
public static void Initialize() { Instance = new TooltipsHelper(); }
public static TooltipsHelper Instance { get; private set; } = null!;
~TooltipsHelper()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected void Dispose(bool disposing)
{
if (!disposing)
{
return;
}
Instance = null!;
}
#endregion
private float MaxWidth => Math.Max(160, _config.TooltipMaxWidth * ImGuiHelpers.GlobalScale * _config.TooltipScale);
private float Margin => Math.Max(4, 5 * ImGuiHelpers.GlobalScale * _config.TooltipScale);
private TooltipsConfig _config => ConfigurationManager.Instance.GetConfigObject<TooltipsConfig>();
private string? _currentTooltipText = null;
private Vector2 _textSize;
private string? _currentTooltipTitle = null;
private Vector2 _titleSize;
private string? _previousRawText = null;
private uint? _currentIconId = null;
private List<TooltipSegment>? _formattedSegments = null;
private Vector2 _position;
private Vector2 _size;
private bool _dataIsValid = false;
private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
{
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind, formattedText);
}
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
{
if (text == null)
{
if (_config.DebugTooltips)
Plugin.Logger.Information("[HSUI Tooltip DBG] ShowTooltip skipped: text is null");
return;
}
// remove styling tags from text
if (_previousRawText != text)
{
_currentTooltipText = text;
_previousRawText = text;
}
_currentIconId = iconId;
_formattedSegments = formattedText;
// calcualte title size
_titleSize = Vector2.Zero;
if (title != null)
{
_currentTooltipTitle = title;
if (_config.ShowSourceName && name.Length > 0)
{
_currentTooltipTitle += $" ({name})";
}
bool showId = id != 0 && (
(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
if (showId)
{
_currentTooltipTitle += " (ID: " + id + ")";
}
string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
using (FontsManager.Instance.PushFont(fontId))
{
_titleSize = ImGui.CalcTextSize(_currentTooltipTitle, false, MaxWidth);
_titleSize.Y += Margin;
}
}
// calculate text size (build combined text from segments for sizing)
string fontIdForText = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
using (FontsManager.Instance.PushFont(fontIdForText))
{
float lineHeight = ImGui.GetTextLineHeight();
if (_formattedSegments != null && _formattedSegments.Count > 0)
{
var sb = new StringBuilder();
int newlineCount = 0;
foreach (var seg in _formattedSegments)
{
sb.Append(seg.Text);
if (seg.Text == "\n") newlineCount++;
}
_textSize = ImGui.CalcTextSize(sb.ToString(), false, MaxWidth);
// Account for Dummy spacing between sections (each \n adds compactSpacing)
float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
_textSize.Y += newlineCount * compactSpacing;
}
else
{
_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
}
}
float fontScale = Math.Max(0.7f, _config.TooltipFontScale);
float contentWidth = Math.Max(_titleSize.X, _textSize.X) * fontScale;
float contentHeight = (_titleSize.Y + _textSize.Y) * fontScale;
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
// Add buffer to prevent clipping (font/scale changes, rounding, padding)
float heightBuffer = _config.TooltipHeightBuffer;
float minContentHeight = contentHeight + heightBuffer;
_size = new Vector2(
contentWidth + iconGap + Margin * 2,
Math.Max(minContentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin * 2 : 0) + Margin * 2);
// position tooltip using the given coordinates as bottom center
position.X = position.X - _size.X / 2f;
position.Y = position.Y - _size.Y;
// correct tooltips off screen
_position = ConstrainPosition(position, _size);
_dataIsValid = true;
if (_config.DebugTooltips)
Plugin.Logger.Information($"[HSUI Tooltip DBG] ShowTooltip: title='{title}' textLen={text?.Length ?? 0} textPreview='{(text != null && text.Length > 80 ? text[..80] + "..." : text ?? "")}' pos=({_position.X:F0},{_position.Y:F0})");
}
private WorldObjectTooltipConfig? _worldTooltipConfig;
/// <summary>
/// Shows a tooltip for the game object the mouse is hovering over in the 3D world.
/// Call this each frame before Draw().
/// </summary>
public void ShowWorldObjectTooltip()
{
try
{
_worldTooltipConfig ??= ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
if (_worldTooltipConfig == null || !_worldTooltipConfig.Enabled)
return;
}
catch (Exception ex)
{
// Config not ready yet or not found - silently skip
if (_config.DebugTooltips)
Plugin.Logger.Warning($"[HSUI Tooltip] WorldObjectTooltipConfig not available: {ex.Message}");
return;
}
IGameObject? mouseOverTarget = Plugin.TargetManager.MouseOverTarget;
if (mouseOverTarget == null)
return;
// Don't show tooltip for ourselves
if (mouseOverTarget.GameObjectId == Plugin.ObjectTable.LocalPlayer?.GameObjectId)
return;
string name = mouseOverTarget.Name.ToString();
if (string.IsNullOrEmpty(name))
name = "Unknown";
var sb = new StringBuilder();
// Free Company tag for players
if (_worldTooltipConfig.ShowTitle && mouseOverTarget is IPlayerCharacter player)
{
string fcTag = player.CompanyTag.ToString();
if (!string.IsNullOrEmpty(fcTag))
sb.AppendLine($"«{fcTag}»");
}
// Level
if (_worldTooltipConfig.ShowLevel && mouseOverTarget is ICharacter charLevel)
{
byte level = charLevel.Level;
if (level > 0)
sb.AppendLine($"Level {level}");
}
// Job (for players)
if (_worldTooltipConfig.ShowJob && mouseOverTarget is IPlayerCharacter playerJob)
{
uint jobId = playerJob.ClassJob.RowId;
if (jobId > 0 && JobsHelper.JobNames.TryGetValue(jobId, out string? jobName))
sb.AppendLine($"Job: {jobName}");
}
// HP
if (_worldTooltipConfig.ShowHP && mouseOverTarget is ICharacter charHp)
{
uint currentHp = charHp.CurrentHp;
uint maxHp = charHp.MaxHp;
if (maxHp > 0)
{
float pct = (float)currentHp / maxHp * 100f;
sb.AppendLine($"HP: {currentHp:N0} / {maxHp:N0} ({pct:F0}%)");
}
}
// Distance
if (_worldTooltipConfig.ShowDistance)
{
var localPlayer = Plugin.ObjectTable.LocalPlayer;
if (localPlayer != null)
{
float dist = Vector3.Distance(localPlayer.Position, mouseOverTarget.Position);
sb.AppendLine($"Distance: {dist:F1}y");
}
}
// Object ID (debug)
if (_worldTooltipConfig.ShowObjectId)
{
sb.AppendLine($"ID: {mouseOverTarget.GameObjectId}");
}
string body = sb.ToString().TrimEnd('\r', '\n');
if (string.IsNullOrEmpty(body))
body = "(No info)";
uint? iconId = _worldTooltipConfig.ShowIcon ? GetWorldObjectIconId(mouseOverTarget) : null;
if (_worldTooltipConfig.DetachFromCursor)
{
ShowTooltip(body, _worldTooltipConfig.Position, name, 0, "", iconId);
}
else
{
ShowTooltipOnCursor(body, name, 0, "", iconId);
}
}
private static unsafe uint? GetWorldObjectIconId(IGameObject gameObject)
{
if (gameObject == null || gameObject.Address == IntPtr.Zero)
return null;
var obj = (GameObject*)gameObject.Address;
if (obj == null)
return null;
uint iconId = obj->NamePlateIconId;
return iconId > 0 ? iconId : null;
}
public void RemoveTooltip()
{
_dataIsValid = false;
_formattedSegments = null;
}
private void DrawTooltipBody()
{
if (_formattedSegments != null && _formattedSegments.Count > 0)
{
bool afterNewline = true;
float lineHeight = ImGui.GetTextLineHeight();
float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
foreach (var seg in _formattedSegments)
{
if (seg.Text == "\n")
{
ImGui.Dummy(new Vector2(0, compactSpacing));
afterNewline = true;
}
else if (!string.IsNullOrEmpty(seg.Text))
{
if (!afterNewline)
ImGui.SameLine(0, 0);
string text = afterNewline ? seg.Text.TrimStart() : seg.Text;
if (!string.IsNullOrEmpty(text))
{
ImGui.TextColored(seg.Color, text);
afterNewline = false;
}
}
}
}
else
{
ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
}
}
public void Draw()
{
if (!_dataIsValid)
return;
if (ConfigurationManager.Instance.ShowingModalWindow)
{
if (_config.DebugTooltips)
Plugin.Logger.Information("[HSUI Tooltip DBG] Draw SKIPPED: ShowingModalWindow=true");
return;
}
// bg
ImGuiWindowFlags windowFlags =
ImGuiWindowFlags.NoTitleBar
| ImGuiWindowFlags.NoMove
| ImGuiWindowFlags.NoDecoration
| ImGuiWindowFlags.NoBackground
| ImGuiWindowFlags.NoInputs
| ImGuiWindowFlags.NoSavedSettings
| ImGuiWindowFlags.NoFocusOnAppearing;
// imgui clips the left and right borders inside windows for some reason
// we make the window bigger so the actual drawable size is the expected one
var windowMargin = new Vector2(4, 0);
var windowPos = _position - windowMargin;
ImGui.SetNextWindowPos(windowPos, ImGuiCond.Always);
ImGui.SetNextWindowSize(_size + windowMargin * 2);
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0);
ImGui.Begin("DelvUI_tooltip", windowFlags);
ImGui.SetWindowFontScale(_config.TooltipFontScale);
var drawList = ImGui.GetWindowDrawList();
drawList.AddRectFilled(_position, _position + _size, _config.BackgroundColor.Base);
if (_config.BorderConfig.Enabled)
{
drawList.AddRect(_position, _position + _size, _config.BorderConfig.Color.Base, 0, ImDrawFlags.None, _config.BorderConfig.Thickness);
}
// no idea why i have to do this
float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
? _size.X - iconGap - Margin * 2
: Math.Max(_titleSize.X, _textSize.X) + Margin;
float textBlockX = windowMargin.X + Margin + iconGap;
if (_currentIconId.HasValue && _currentIconId.Value > 0)
{
var iconPos = _position + new Vector2(Margin, Margin);
DrawHelper.DrawIcon(_currentIconId.Value, iconPos, new Vector2(iconSizeScaled, iconSizeScaled), false, drawList);
}
if (_currentTooltipTitle != null)
{
// title
Vector2 cursorPos;
using (FontsManager.Instance.PushFont(fontId))
{
cursorPos = new Vector2(textBlockX, Margin);
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle);
ImGui.PopTextWrapPos();
}
// text (formatted or plain)
using (FontsManager.Instance.PushFont(fontId))
{
cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
DrawTooltipBody();
ImGui.PopTextWrapPos();
}
}
else
{
// text (formatted or plain)
using (FontsManager.Instance.PushFont(fontId))
{
var cursorPos = new Vector2(textBlockX, Margin);
var textWidth = _size.X - iconGap - Margin * 2;
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
DrawTooltipBody();
ImGui.PopTextWrapPos();
}
}
ImGui.SetWindowFontScale(1f);
ImGui.End();
ImGui.PopStyleVar();
if (_config.DebugTooltips)
Plugin.Logger.Information($"[HSUI Tooltip DBG] Draw rendered tooltip at ({_position.X:F0},{_position.Y:F0})");
RemoveTooltip();
}
/// <summary>
/// Parses action/ability description text into colored segments for game-style tooltips.
/// Adds newlines before section headers and colors: section labels (Additional Effect, Duration) green,
/// status names (e.g. Blood of the Dragon) yellow, secondary labels grey.
/// </summary>
public static List<TooltipSegment> FormatActionTooltip(string description, Vector4 textColor, Vector4 sectionLabelColor, Vector4 statusNameColor)
{
var result = new List<TooltipSegment>();
if (string.IsNullOrEmpty(description))
return result;
// Pattern: section labels to color (Additional Effect, Duration, X Effect, Maximum Charges, Blood Gauge Cost, Combo, roles)
var sectionRegex = new Regex(@"\b(Additional Effect:|Duration:|Maximum Charges:|Blood Gauge Cost:|Combo Action:|Combo Potency:|Combo Bonus:|Tank:|Melee:|Ranged:|Caster:|Healer:|[A-Za-z][A-Za-z0-9\s]+ Effect:)", RegexOptions.None);
// Pattern: "Grants X X Effect:" - captures status name X
var grantsRegex = new Regex(@"Grants\s+(.+?)\s+\1\s+Effect:", RegexOptions.Singleline);
int lastEnd = 0;
foreach (Match m in sectionRegex.Matches(description))
{
string chunk = description.Substring(lastEnd, m.Index - lastEnd).TrimEnd();
if (!string.IsNullOrEmpty(chunk))
{
// Check for "Grants StatusName" in this chunk to color status name yellow
var grantsMatch = grantsRegex.Match(chunk);
if (grantsMatch.Success)
{
string statusName = grantsMatch.Groups[1].Value.Trim();
string grantsPrefix = "Grants " + statusName;
int idx = chunk.IndexOf(grantsPrefix, StringComparison.Ordinal);
if (idx >= 0)
{
if (idx > 0)
result.Add(new TooltipSegment(chunk.Substring(0, idx), textColor));
result.Add(new TooltipSegment("Grants ", textColor));
result.Add(new TooltipSegment(statusName + " ", statusNameColor));
int after = idx + grantsPrefix.Length;
if (after < chunk.Length)
result.Add(new TooltipSegment(chunk.Substring(after), textColor));
}
else
result.Add(new TooltipSegment(chunk, textColor));
}
else
result.Add(new TooltipSegment(chunk, textColor));
}
result.Add(new TooltipSegment("\n", textColor));
result.Add(new TooltipSegment(m.Value + " ", sectionLabelColor));
// Add newline so description wraps below label like stock game (not floating beside it)
if (m.Value.IndexOf("Effect:", StringComparison.OrdinalIgnoreCase) >= 0)
result.Add(new TooltipSegment("\n", textColor));
lastEnd = m.Index + m.Length;
}
if (lastEnd < description.Length)
{
string tail = description.Substring(lastEnd).TrimStart();
if (!string.IsNullOrEmpty(tail))
{
string valuePart = "";
string notePart = "";
bool hasValue = false;
int newlineIdx = tail.IndexOf('\n');
if (newlineIdx >= 0)
{
// "2\nCannot be executed..." - value on first line, note on next
valuePart = tail.Substring(0, newlineIdx).TrimEnd();
notePart = tail.Substring(newlineIdx + 1).TrimStart();
hasValue = Regex.IsMatch(valuePart, @"^\d+[ms]?$");
}
else
{
// "2 Cannot be executed while bound." - value + space + note (no newline)
var valueNoteMatch = Regex.Match(tail, @"^(\d+[ms]?)\s+([A-Z].+)$", RegexOptions.Singleline);
if (valueNoteMatch.Success)
{
valuePart = valueNoteMatch.Groups[1].Value;
notePart = valueNoteMatch.Groups[2].Value;
hasValue = true;
}
else if (Regex.IsMatch(tail, @"^\d+[ms]?$"))
{
// Plain value only: "50" (Blood Gauge Cost), "2" (charges) - stay on same line as label
valuePart = tail;
hasValue = true;
}
}
// Add valuePart when present - section content (e.g. "Restore party HP..." for Healer, "2" for charges)
if (!string.IsNullOrEmpty(valuePart))
{
result.Add(new TooltipSegment(valuePart, textColor));
}
if (!string.IsNullOrEmpty(notePart))
{
result.Add(new TooltipSegment("\n", textColor));
result.Add(new TooltipSegment(notePart, textColor));
}
else if (!hasValue)
{
// Standalone note: "(Duration can be extended...)", "Cannot be executed...", footnotes
result.Add(new TooltipSegment("\n", textColor));
result.Add(new TooltipSegment(tail, textColor));
}
}
}
return result;
}
/// <summary>
/// Builds formatted segments from a full action tooltip body (stats + description).
/// Used when UseGameStyleFormatting is enabled.
/// Stats are placed first, then exactly one newline, then description below.
/// </summary>
public static List<TooltipSegment>? BuildFormattedActionTooltipBody(string body, TooltipsConfig config)
{
if (string.IsNullOrEmpty(body) || !config.UseGameStyleFormatting)
return null;
var result = new List<TooltipSegment>();
var textColor = config.TextColor.Vector;
var sectionColor = config.SectionLabelColor.Vector;
var statusColor = config.StatusNameColor.Vector;
var secondaryColor = config.SecondaryLabelColor.Vector;
var blocks = body.Split(new[] { "\n\n" }, StringSplitOptions.None);
int descStart = 0;
bool hasStats = false;
// Stats block: may contain "Potency: X" and "Cast: ... | Recast: ..." on separate lines
for (int i = 0; i < blocks.Length; i++)
{
string block = blocks[i].Trim();
var lines = block.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
bool blockIsStats = false;
foreach (string line in lines)
{
string part = line.Trim();
if (part.StartsWith("Potency:", StringComparison.OrdinalIgnoreCase))
{
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
result.Add(new TooltipSegment("Potency:", secondaryColor));
result.Add(new TooltipSegment(" " + part.Substring(8).TrimStart(), textColor));
hasStats = true;
blockIsStats = true;
}
else if (part.Contains("Cast:") || part.Contains("Recast:"))
{
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
var statsSegs = FormatActionStats(part, textColor, secondaryColor);
result.AddRange(statsSegs);
hasStats = true;
blockIsStats = true;
}
}
if (!blockIsStats)
{
descStart = i;
break;
}
descStart = i + 1;
}
// Description: exactly one newline after stats, then description with compact section spacing
string desc = string.Join("\n", blocks.Skip(descStart)).Trim();
if (!string.IsNullOrEmpty(desc))
{
if (hasStats) result.Add(new TooltipSegment("\n", textColor));
var descSegs = FormatActionTooltip(desc, textColor, sectionColor, statusColor);
result.AddRange(descSegs);
}
return result.Count > 0 ? result : null;
}
/// <summary>
/// Formats action stats (Cast, Recast, Range, Radius) as colored segments.
/// </summary>
public static List<TooltipSegment> FormatActionStats(string statsLine, Vector4 textColor, Vector4 secondaryLabelColor)
{
var result = new List<TooltipSegment>();
if (string.IsNullOrEmpty(statsLine))
return result;
// statsLine format: "Cast: Instant | Recast: 60.0s | Range: 15y | Radius: 15y"
var parts = statsLine.Split(new[] { " | " }, StringSplitOptions.None);
for (int i = 0; i < parts.Length; i++)
{
if (i > 0)
result.Add(new TooltipSegment(" | ", textColor));
int colonIdx = parts[i].IndexOf(':');
if (colonIdx >= 0)
{
result.Add(new TooltipSegment(parts[i].Substring(0, colonIdx + 1), secondaryLabelColor));
result.Add(new TooltipSegment(parts[i].Substring(colonIdx + 1), textColor));
}
else
{
result.Add(new TooltipSegment(parts[i], textColor));
}
}
return result;
}
private Vector2 ConstrainPosition(Vector2 position, Vector2 size)
{
var screenSize = ImGui.GetWindowViewport().Size;
if (position.X < 0)
{
position.X = Margin;
}
else if (position.X + size.X > screenSize.X)
{
position.X = screenSize.X - size.X - Margin;
}
if (position.Y < 0)
{
position.Y = Margin;
}
return position;
}
}
[Section("Misc")]
[SubSection("Tooltips", 0)]
public class TooltipsConfig : PluginConfigObject
{
public new static TooltipsConfig DefaultConfig() { return new TooltipsConfig(); }
[Checkbox("Debug Tooltips")]
[Order(3)]
public bool DebugTooltips = false;
[Font]
[Order(4)]
public string? FontID = null;
[DragFloat("Tooltip Scale", min = 0.5f, max = 2f, help = "Scale the tooltip window size. Useful for large resolutions.")]
[Order(5)]
public float TooltipScale = 1f;
[DragFloat("Tooltip Max Width", min = 160f, max = 600f, help = "Maximum width of the tooltip box in pixels.")]
[Order(6)]
public float TooltipMaxWidth = 340f;
[DragFloat("Line Spacing", min = 0.2f, max = 1.5f, help = "Spacing between lines and sections (1 = normal, lower = compact).")]
[Order(7)]
public float TooltipLineSpacing = 0.6f;
[DragFloat("Font Scale", min = 0.7f, max = 1.5f, help = "Scale factor for tooltip font size.")]
[Order(8)]
public float TooltipFontScale = 1f;
[DragFloat("Icon Scale", min = 0.5f, max = 2f, help = "Scale factor for the ability/status icon in tooltips.")]
[Order(9)]
public float TooltipIconScale = 1f;
[DragFloat("Height Buffer", min = 0f, max = 80f, help = "Extra space at bottom of tooltip to prevent clipping. Adjust if text is cut off.")]
[Order(10)]
public float TooltipHeightBuffer = 28f;
[Checkbox("Show Status Effects IDs")]
[Order(11)]
public bool ShowStatusIDs = false;
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
[Order(12)]
public bool ShowActionIDs = false;
[Checkbox("Show Source Name")]
[Order(13)]
public bool ShowSourceName = false;
[Checkbox("Game-style formatting", help = "Color section labels (Additional Effect, Duration) green, status names yellow, and add new lines between sections like the base game tooltips.")]
[Order(14)]
public bool UseGameStyleFormatting = true;
[ColorEdit4("Section Label Color", help = "Color for labels like 'Additional Effect:', 'Duration:'.")]
[Order(15)]
public PluginConfigColor SectionLabelColor = new PluginConfigColor(new(0f, 255f / 255f, 0f, 1f));
[ColorEdit4("Status Name Color", help = "Color for buff/status effect names like 'Blood of the Dragon'.")]
[Order(16)]
public PluginConfigColor StatusNameColor = new PluginConfigColor(new(255f / 255f, 255f / 255f, 0f, 1f));
[ColorEdit4("Secondary Label Color", help = "Color for Cast, Recast, Range, Radius labels.")]
[Order(17)]
public PluginConfigColor SecondaryLabelColor = new PluginConfigColor(new(204f / 255f, 204f / 255f, 204f / 255f, 1f));
[ColorEdit4("Background Color")]
[Order(15)]
public PluginConfigColor BackgroundColor = new PluginConfigColor(new(19f / 255f, 19f / 255f, 19f / 255f, 190f / 250f));
[ColorEdit4("Title Color")]
[Order(20)]
public PluginConfigColor TitleColor = new PluginConfigColor(new(255f / 255f, 210f / 255f, 31f / 255f, 100f / 100f));
[ColorEdit4("Text Color")]
[Order(35)]
public PluginConfigColor TextColor = new PluginConfigColor(new(255f / 255f, 255f / 255f, 255f / 255f, 100f / 100f));
[NestedConfig("Border", 40, separator = false, spacing = true, collapsingHeader = false)]
public TooltipBorderConfig BorderConfig = new();
}
[Exportable(false)]
public class TooltipBorderConfig : PluginConfigObject
{
[ColorEdit4("Color")]
[Order(5)]
public PluginConfigColor Color = new(new Vector4(10f / 255f, 10f / 255f, 10f / 255f, 160f / 255f));
[DragInt("Thickness", min = 1, max = 100)]
[Order(10)]
public int Thickness = 4;
public TooltipBorderConfig()
{
}
public TooltipBorderConfig(PluginConfigColor color, int thickness)
{
Color = color;
Thickness = thickness;
}
}
[Section("Misc")]
[SubSection("World Tooltip", 0)]
public class WorldObjectTooltipConfig : PluginConfigObject
{
public new static WorldObjectTooltipConfig DefaultConfig() { return new WorldObjectTooltipConfig(); }
[Checkbox("Detach from Cursor", spacing = true)]
[Order(1)]
public bool DetachFromCursor = false;
[DragFloat2("Position (when detached)", min = -4000f, max = 4000f)]
[Order(2, collapseWith = nameof(DetachFromCursor))]
public Vector2 Position = new Vector2(100, 100);
[Checkbox("Show Icon (quest/NPC icons)", spacing = true)]
[Order(3)]
public bool ShowIcon = true;
[Checkbox("Shift+Click action in Actions & Traits → insert \"You should check out X\" in chat", help = "When chat is focused, inserts directly. Otherwise copies to clipboard.")]
[Order(4)]
public bool ActionChatLinkEnabled = true;
[Checkbox("Show Level", spacing = true)]
[Order(6)]
public bool ShowLevel = true;
[Checkbox("Show HP")]
[Order(10)]
public bool ShowHP = true;
[Checkbox("Show Job (Players)")]
[Order(15)]
public bool ShowJob = true;
[Checkbox("Show FC Tag (Players)")]
[Order(20)]
public bool ShowTitle = false;
[Checkbox("Show Distance")]
[Order(25)]
public bool ShowDistance = true;
[Checkbox("Show Object ID")]
[Order(30)]
public bool ShowObjectId = false;
}
}