Files
HSUI/Interface/Jobs/SamuraiHud.cs

275 lines
9.8 KiB
C#

using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.Game.ClientState.Objects.SubKinds;
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace HSUI.Interface.Jobs
{
public class SamuraiHud : JobHud
{
private new SamuraiConfig Config => (SamuraiConfig)_config;
private static readonly List<uint> HiganbanaIDs = new() { 1228, 1319 };
private static readonly List<float> HiganabaDurations = new() { 60f, 60f };
public SamuraiHud(SamuraiConfig config, string? displayName = null) : base(config, displayName)
{
}
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
List<Vector2> positions = new List<Vector2>();
List<Vector2> sizes = new List<Vector2>();
if (Config.KenkiBar.Enabled)
{
positions.Add(Config.Position + Config.KenkiBar.Position);
sizes.Add(Config.KenkiBar.Size);
}
if (Config.ShifuBar.Enabled)
{
positions.Add(Config.Position + Config.ShifuBar.Position);
sizes.Add(Config.ShifuBar.Size);
}
if (Config.JinpuBar.Enabled)
{
positions.Add(Config.Position + Config.JinpuBar.Position);
sizes.Add(Config.JinpuBar.Size);
}
if (Config.HiganbanaBar.Enabled)
{
positions.Add(Config.Position + Config.HiganbanaBar.Position);
sizes.Add(Config.HiganbanaBar.Size);
}
if (Config.SenBar.Enabled)
{
positions.Add(Config.Position + Config.SenBar.Position);
sizes.Add(Config.SenBar.Size);
}
if (Config.MeditationBar.Enabled)
{
positions.Add(Config.Position + Config.MeditationBar.Position);
sizes.Add(Config.MeditationBar.Size);
}
return (positions, sizes);
}
public override void DrawJobHud(Vector2 origin, IPlayerCharacter player)
{
if (Config.KenkiBar.Enabled)
{
DrawKenkiBar(origin + Config.Position, player);
}
if (Config.ShifuBar.Enabled)
{
DrawShifuBar(origin + Config.Position, player);
}
if (Config.JinpuBar.Enabled)
{
DrawJinpuBar(origin + Config.Position, player);
}
if (Config.SenBar.Enabled)
{
DrawSenBar(origin + Config.Position, player);
}
if (Config.MeditationBar.Enabled)
{
DrawMeditationBar(origin + Config.Position, player);
}
if (Config.HiganbanaBar.Enabled)
{
DrawHiganbanaBar(origin + Config.Position, player);
}
}
private void DrawKenkiBar(Vector2 origin, IPlayerCharacter player)
{
SAMGauge gauge = Plugin.JobGauges.Get<SAMGauge>();
if (!Config.KenkiBar.HideWhenInactive || gauge.Kenki > 0)
{
Config.KenkiBar.Label.SetValue(gauge.Kenki);
BarHud bar = BarUtilities.GetProgressBar(Config.KenkiBar, gauge.Kenki, 100f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.KenkiBar.StrataLevel));
}
}
private void DrawShifuBar(Vector2 origin, IPlayerCharacter player)
{
float shifuDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1299)?.RemainingTime ?? 0f;
if (!Config.ShifuBar.HideWhenInactive || shifuDuration > 0)
{
Config.ShifuBar.Label.SetValue(shifuDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.ShifuBar, shifuDuration, 40f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.ShifuBar.StrataLevel));
}
}
private void DrawJinpuBar(Vector2 origin, IPlayerCharacter player)
{
float jinpuDuration = Utils.StatusListForBattleChara(player).FirstOrDefault(o => o.StatusId is 1298)?.RemainingTime ?? 0f;
if (!Config.JinpuBar.HideWhenInactive || jinpuDuration > 0)
{
Config.JinpuBar.Label.SetValue(jinpuDuration);
BarHud bar = BarUtilities.GetProgressBar(Config.JinpuBar, jinpuDuration, 40f, 0f, player);
AddDrawActions(bar.GetDrawActions(origin, Config.JinpuBar.StrataLevel));
}
}
private void DrawHiganbanaBar(Vector2 origin, IPlayerCharacter player)
{
var target = Plugin.TargetManager.SoftTarget ?? Plugin.TargetManager.Target;
BarHud? bar = BarUtilities.GetDoTBar(Config.HiganbanaBar, player, target, HiganbanaIDs, HiganabaDurations);
if (bar != null)
{
AddDrawActions(bar.GetDrawActions(origin, Config.HiganbanaBar.StrataLevel));
}
}
private void DrawSenBar(Vector2 origin, IPlayerCharacter player)
{
SAMGauge gauge = Plugin.JobGauges.Get<SAMGauge>();
if (!Config.SenBar.HideWhenInactive || gauge.HasSetsu || gauge.HasGetsu || gauge.HasKa)
{
var order = Config.SenBar.SenOrder;
var hasSen = new[] { gauge.HasSetsu ? 1 : 0, gauge.HasGetsu ? 1 : 0, gauge.HasKa ? 1 : 0 };
var colors = new[] { Config.SenBar.SetsuColor, Config.SenBar.GetsuColor, Config.SenBar.KaColor };
var sen = new Tuple<PluginConfigColor, float, LabelConfig?>[3];
for (int i = 0; i < 3; i++)
{
sen[i] = new Tuple<PluginConfigColor, float, LabelConfig?>(colors[order[i]], hasSen[order[i]], null);
}
BarHud[] bars = BarUtilities.GetChunkedBars(Config.SenBar, sen, player);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.SenBar.StrataLevel));
}
}
}
private void DrawMeditationBar(Vector2 origin, IPlayerCharacter player)
{
SAMGauge gauge = Plugin.JobGauges.Get<SAMGauge>();
if (!Config.MeditationBar.HideWhenInactive || gauge.MeditationStacks > 0)
{
BarHud[] bars = BarUtilities.GetChunkedBars(Config.MeditationBar, 3, gauge.MeditationStacks, 3f, 0, player);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.MeditationBar.StrataLevel));
}
}
}
}
[Section("Job Specific Bars")]
[SubSection("Melee", 0)]
[SubSection("Samurai", 1)]
public class SamuraiConfig : JobConfig
{
[JsonIgnore] public override uint JobId => JobIDs.SAM;
public new static SamuraiConfig DefaultConfig()
{
var config = new SamuraiConfig();
config.HiganbanaBar.ThresholdConfig.Enabled = true;
return config;
}
[NestedConfig("Sen Bar", 40)]
public SamuraiSenBarConfig SenBar = new SamuraiSenBarConfig(
new(0, -17),
new(254, 10),
new PluginConfigColor(new Vector4(0, 0, 0, 0))
);
[NestedConfig("Fuka Bar", 45)]
public ProgressBarConfig ShifuBar = new ProgressBarConfig(
new(-64, -56),
new(126, 20),
new PluginConfigColor(new(219f / 255f, 211f / 255f, 136f / 255f, 100f / 100f))
);
[NestedConfig("Fugetsu Bar", 50)]
public ProgressBarConfig JinpuBar = new ProgressBarConfig(
new(64, -56),
new(126, 20),
new PluginConfigColor(new(136f / 255f, 146f / 255f, 219f / 255f, 100f / 100f))
);
[NestedConfig("Kenki Bar", 55)]
public ProgressBarConfig KenkiBar = new ProgressBarConfig(
new(0, -34),
new(254, 20),
new PluginConfigColor(new(255f / 255f, 82f / 255f, 82f / 255f, 53f / 100f))
);
[NestedConfig("Higanbana Bar", 60)]
public ProgressBarConfig HiganbanaBar = new ProgressBarConfig(
new(0, -78),
new(254, 20),
new PluginConfigColor(new(237f / 255f, 141f / 255f, 7f / 255f, 100f / 100f)),
BarDirection.Right,
new PluginConfigColor(new(230f / 255f, 33f / 255f, 33f / 255f, 53f / 100f)),
15f
);
[NestedConfig("Meditation Bar", 65)]
public ChunkedBarConfig MeditationBar = new ChunkedBarConfig(
new(0, -5),
new(254, 10),
new PluginConfigColor(new(247f / 255f, 163f / 255f, 89f / 255f, 100f / 100f))
);
}
[DisableParentSettings("FillColor")]
[Exportable(false)]
public class SamuraiSenBarConfig : ChunkedBarConfig
{
[ColorEdit4("Setsu", spacing = true)]
[Order(60)]
public PluginConfigColor SetsuColor = new PluginConfigColor(new(89f / 255f, 234f / 255f, 247f / 255f, 100f / 100f));
[ColorEdit4("Getsu")]
[Order(65)]
public PluginConfigColor GetsuColor = new PluginConfigColor(new(89f / 255f, 126f / 255f, 247f / 255f, 100f / 100f));
[ColorEdit4("Ka")]
[Order(70)]
public PluginConfigColor KaColor = new PluginConfigColor(new(247f / 255f, 89f / 255f, 89f / 255f, 100f / 100f));
[DragDropHorizontal("Order", "Setsu", "Getsu", "Ka")]
[Order(75)]
public int[] SenOrder = new int[] { 0, 1, 2 };
public SamuraiSenBarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor) : base(position, size, fillColor, 2) { }
}
}