Compare commits

...

7 Commits

Author SHA1 Message Date
KnackAtNite c5b8e48072 v1.0.8.14: Mouse GCD Indicator (ring around cursor)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-11 00:36:56 -05:00
KnackAtNite d2eb40b450 v1.0.8.13: Item tooltips (TryGetRow + base item ID)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:55:38 -05:00
KnackAtNite cdffaeb168 v1.0.8.12: Item/HQ icons draw on hotbar (iconId >= 1000000 encoding)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:51:04 -05:00
KnackAtNite 346969835a v1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:37:10 -05:00
KnackAtNite 2ac48bbd81 v1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:24:16 -05:00
KnackAtNite ccee580789 PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE
- GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally
- Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 16:26:26 -05:00
KnackAtNite 5ffbdd0b51 Release v1.0.8.9: Gearset persists on slot
- Do not treat slot as empty when CommandType is GearSet (CommandId 0 valid)
- Use CommandType/CommandId for GearSet display; resolve icon when IconId 0
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:29:37 -05:00
20 changed files with 483 additions and 138 deletions
+1
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@@ -675,6 +675,7 @@ namespace HSUI.Config
// Other Elements // Other Elements
typeof(ExperienceBarConfig), typeof(ExperienceBarConfig),
typeof(GCDIndicatorConfig), typeof(GCDIndicatorConfig),
typeof(MouseGCDIndicatorConfig),
typeof(HotbarsConfig), typeof(HotbarsConfig),
typeof(Hotbar1BarConfig), typeof(Hotbar1BarConfig),
typeof(Hotbar2BarConfig), typeof(Hotbar2BarConfig),
+6 -3
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@@ -9,9 +9,9 @@
<PropertyGroup> <PropertyGroup>
<AssemblyName>HSUI</AssemblyName> <AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.8.8</AssemblyVersion> <AssemblyVersion>1.0.8.14</AssemblyVersion>
<FileVersion>1.0.8.8</FileVersion> <FileVersion>1.0.8.14</FileVersion>
<InformationalVersion>1.0.8.8</InformationalVersion> <InformationalVersion>1.0.8.14</InformationalVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
@@ -24,6 +24,9 @@
<PropertyGroup Condition="'$(Configuration)'=='Release'"> <PropertyGroup Condition="'$(Configuration)'=='Release'">
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<!-- Do not emit PDBs in Release; prevents your local path from appearing in user crash logs -->
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
+1 -1
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@@ -2,7 +2,7 @@
"Author": "Knack117", "Author": "Knack117",
"Name": "HSUI", "Name": "HSUI",
"InternalName": "HSUI", "InternalName": "HSUI",
"AssemblyVersion": "1.0.8.8", "AssemblyVersion": "1.0.8.14",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI", "RepoUrl": "https://github.com/Knack117/HSUI",
+58 -12
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@@ -89,9 +89,48 @@ namespace HSUI.Helpers
return p; return p;
} }
/// <summary>Track PvP state so we can restore PvE bars when leaving PvP (game sometimes leaves PvP data in StandardHotbars).</summary>
private static bool _pvpHotbarsActiveLastFrame;
private static bool _clientStatePvPLastFrame;
/// <summary>After leaving PvP, keep re-applying PvE load for this many frames in case the game overwrites.</summary>
private static int _restorePvEFramesLeft;
/// <summary>
/// Call once per frame (e.g. from Framework Update). When we detect leaving PvP, loads saved PvE hotbars into the live bars
/// and keeps re-applying for a short window so PvE actions are not overwritten by stale PvP state.
/// </summary>
public static unsafe void TryRestorePvEHotbarsAfterLeavePvP()
{
var module = RaptureHotbarModule.Instance();
if (module == null || !module->ModuleReady)
return;
bool pvpActive = module->PvPHotbarsActive;
bool clientPvP = Plugin.ClientState.IsPvP;
if (!pvpActive && !clientPvP)
{
bool justLeftPvP = _pvpHotbarsActiveLastFrame || _clientStatePvPLastFrame;
if (justLeftPvP)
_restorePvEFramesLeft = 120; // ~2s at 60fps
if (_restorePvEFramesLeft > 0)
{
uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F);
for (uint barId = 0; barId < 10; barId++)
module->LoadSavedHotbar(classJobId, barId);
_restorePvEFramesLeft--;
}
}
_pvpHotbarsActiveLastFrame = pvpActive;
_clientStatePvPLastFrame = clientPvP;
}
/// <summary> /// <summary>
/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots. /// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
/// hotbarIndex 1-10 maps to StandardHotbars 0-9. /// hotbarIndex 1-10 maps to StandardHotbars 0-9.
/// Always reads from live Hotbars; when leaving PvP, TryRestorePvEHotbarsAfterLeavePvP loads saved PvE into live so we then show PvE.
/// </summary> /// </summary>
public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount) public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
{ {
@@ -100,11 +139,11 @@ namespace HSUI.Helpers
if (module == null || !module->ModuleReady) if (module == null || !module->ModuleReady)
return list; return list;
var hotbars = module->StandardHotbars;
int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1; int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
int count = Math.Clamp(slotCount, 1, 12); int count = Math.Clamp(slotCount, 1, 12);
var hotbars = module->StandardHotbars;
ref var bar = ref hotbars[barIdx]; ref var bar = ref hotbars[barIdx];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
var slot = bar.GetHotbarSlot((uint)i); var slot = bar.GetHotbarSlot((uint)i);
@@ -116,27 +155,34 @@ namespace HSUI.Helpers
continue; continue;
} }
if (slot->IsEmpty) bool isEmpty = slot->IsEmpty && slot->CommandType != RaptureHotbarModule.HotbarSlotType.GearSet;
if (isEmpty)
{ {
list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0)); list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
continue; continue;
} }
// For GearSet slots, refresh IconId from the gearset (e.g. job icon from first equipment slot). var slotType = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
// Only call for already-synced GearSet slots: calling LoadIconId() on other types or before the ? RaptureHotbarModule.HotbarSlotType.GearSet
// game has synced a just-dropped slot can prevent the drop from sticking. : slot->ApparentSlotType;
if (slot->ApparentSlotType == RaptureHotbarModule.HotbarSlotType.GearSet) uint actionId = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
? slot->CommandId
: slot->ApparentActionId;
if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet)
slot->LoadIconId(); slot->LoadIconId();
bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId); bool usable = slot->IsSlotUsable(slotType, actionId);
uint iconId = slot->IconId; uint iconId = slot->IconId;
uint actionId = slot->ApparentActionId; if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet && iconId == 0)
var slotType = slot->ApparentSlotType; {
int resolved = slot->GetIconIdForSlot(slotType, actionId);
if (resolved > 0)
iconId = (uint)resolved;
}
(int pct, int secsLeft) = GetSlotCooldown(slot); (int pct, int secsLeft) = GetSlotCooldown(slot);
(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId); (int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
// For charge-based actions, don't grey out the icon until all charges are spent.
// Use both the slot's recast-charge count and ActionManager so we catch all cases.
uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0; uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0)) if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
usable = true; usable = true;
+23
View File
@@ -51,6 +51,8 @@ namespace HSUI.Helpers
_config = ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>(); _config = ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
private void OnFrameworkUpdate(IFramework framework) private void OnFrameworkUpdate(IFramework framework)
{
try
{ {
if (!_config.ActionChatLinkEnabled) return; if (!_config.ActionChatLinkEnabled) return;
@@ -97,6 +99,12 @@ namespace HSUI.Helpers
InsertOrCopyToChat(text); InsertOrCopyToChat(text);
_pendingActionId = 0; _pendingActionId = 0;
} }
catch (Exception ex)
{
_pendingActionId = 0;
Plugin.Logger.Warning($"[ActionChatLink] OnFrameworkUpdate: {ex.Message}");
}
}
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary> /// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
private static unsafe bool TryGetHoveredActionFromAddon(IntPtr addonAddress, out uint actionId) private static unsafe bool TryGetHoveredActionFromAddon(IntPtr addonAddress, out uint actionId)
@@ -104,6 +112,8 @@ namespace HSUI.Helpers
actionId = 0; actionId = 0;
if (addonAddress == IntPtr.Zero) return false; if (addonAddress == IntPtr.Zero) return false;
try
{
var addon = (AddonActionMenu*)addonAddress; var addon = (AddonActionMenu*)addonAddress;
byte* basePtr = (byte*)addonAddress; byte* basePtr = (byte*)addonAddress;
@@ -117,6 +127,11 @@ namespace HSUI.Helpers
if (actionId != 0) return true; if (actionId != 0) return true;
} }
} }
}
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] TryGetHoveredActionFromAddon: {ex.Message}");
}
return false; return false;
} }
@@ -124,6 +139,8 @@ namespace HSUI.Helpers
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress) private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
{ {
if (addonAddress == IntPtr.Zero) return false; if (addonAddress == IntPtr.Zero) return false;
try
{
var addon = (AtkUnitBase*)addonAddress; var addon = (AtkUnitBase*)addonAddress;
var root = addon->RootNode; var root = addon->RootNode;
if (root == null || !addon->IsVisible) return false; if (root == null || !addon->IsVisible) return false;
@@ -132,6 +149,12 @@ namespace HSUI.Helpers
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height; float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h; return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
} }
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] IsMouseOverActionMenu: {ex.Message}");
return false;
}
}
private static string? GetActionName(uint actionId) private static string? GetActionName(uint actionId)
{ {
+10
View File
@@ -470,6 +470,11 @@ namespace HSUI.Helpers
public void OnFrameworkUpdate(IFramework framework) public void OnFrameworkUpdate(IFramework framework)
{ {
try
{
// When leaving PvP, force load PvE hotbars so HSUI bars don't keep showing PvP actions.
ActionBarsManager.TryRestorePvEHotbarsAfterLeavePvP();
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag // Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
// release (so dropping on HSUI action bar doesn't execute the ability). // release (so dropping on HSUI action bar doesn't execute the ability).
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease(); bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
@@ -483,6 +488,11 @@ namespace HSUI.Helpers
else if (!needHook && _wndProcPtr != IntPtr.Zero) else if (!needHook && _wndProcPtr != IntPtr.Zero)
RestoreWndProc(); RestoreWndProc();
} }
catch (Exception ex)
{
Plugin.Logger.Warning($"[HSUI InputsHelper] OnFrameworkUpdate: {ex.Message}");
}
}
private static bool ShouldBlockGameDragRelease() private static bool ShouldBlockGameDragRelease()
{ {
+7 -8
View File
@@ -42,18 +42,16 @@ namespace HSUI.Helpers
public double LastTick => LastTickTime; public double LastTick => LastTickTime;
private void FrameworkOnOnUpdateEvent(IFramework framework) private void FrameworkOnOnUpdateEvent(IFramework framework)
{
try
{ {
var player = Plugin.ObjectTable.LocalPlayer; var player = Plugin.ObjectTable.LocalPlayer;
if (player is null) if (player is null)
{
return; return;
}
var now = ImGui.GetTime(); var now = ImGui.GetTime();
if (now - LastUpdate < PollingRate) if (now - LastUpdate < PollingRate)
{
return; return;
}
LastUpdate = now; LastUpdate = now;
@@ -63,16 +61,17 @@ namespace HSUI.Helpers
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204); var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
if (!lucidDreamingActive && _lastMpValue < mp) if (!lucidDreamingActive && _lastMpValue < mp)
{
LastTickTime = now; LastTickTime = now;
}
else if (LastTickTime + ServerTickRate <= now) else if (LastTickTime + ServerTickRate <= now)
{
LastTickTime += ServerTickRate; LastTickTime += ServerTickRate;
}
_lastMpValue = (int)mp; _lastMpValue = (int)mp;
} }
catch (Exception ex)
{
Plugin.Logger.Verbose($"[HSUI MpTickHelper] FrameworkOnOnUpdateEvent: {ex.Message}");
}
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
+15 -1
View File
@@ -22,9 +22,23 @@ namespace HSUI.Helpers
public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true) public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true)
{ {
GameIconLookup lookup = new GameIconLookup(iconId + stackCount, false, hdIcon); if (iconId == 0)
return null;
try
{
// Game encodes item icons: iconId >= 1000000 means HQ; actual icon = iconId % 1000000
uint actualIconId = iconId >= 1000000 ? (iconId % 1000000) + stackCount : iconId + stackCount;
bool itemHq = iconId >= 1000000;
GameIconLookup lookup = new GameIconLookup(actualIconId, itemHq, hdIcon);
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault(); return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
} }
catch
{
// GetFromGameIcon can throw for invalid/unsupported icon IDs (e.g. certain inventory item icons during drag-drop)
return null;
}
}
public static IDalamudTextureWrap? GetTextureFromPath(string path) public static IDalamudTextureWrap? GetTextureFromPath(string path)
{ {
+20 -4
View File
@@ -13,6 +13,14 @@ using System.Text;
namespace HSUI.Helpers namespace HSUI.Helpers
{ {
/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
public enum TooltipIdKind
{
None = 0,
Action = 1,
Status = 2,
}
public class TooltipsHelper : IDisposable public class TooltipsHelper : IDisposable
{ {
#region Singleton #region Singleton
@@ -65,12 +73,12 @@ namespace HSUI.Helpers
private const float IconSize = 24f; private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null) public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{ {
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId); ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
} }
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null) public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{ {
if (text == null) if (text == null)
{ {
@@ -99,7 +107,11 @@ namespace HSUI.Helpers
_currentTooltipTitle += $" ({name})"; _currentTooltipTitle += $" ({name})";
} }
if (_config.ShowStatusIDs) bool showId = id != 0 && (
(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
if (showId)
{ {
_currentTooltipTitle += " (ID: " + id + ")"; _currentTooltipTitle += " (ID: " + id + ")";
} }
@@ -407,6 +419,10 @@ namespace HSUI.Helpers
[Order(7)] [Order(7)]
public bool ShowStatusIDs = false; public bool ShowStatusIDs = false;
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
[Order(8)]
public bool ShowActionIDs = false;
[Checkbox("Show Source Name")] [Checkbox("Show Source Name")]
[Order(10)] [Order(10)]
public bool ShowSourceName = false; public bool ShowSourceName = false;
+19 -6
View File
@@ -370,7 +370,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
} }
@@ -429,7 +429,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
} }
@@ -1152,6 +1152,19 @@ namespace HSUI.Interface.GeneralElements
} }
private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot) private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot)
{
try
{
return GetSlotTooltipCore(slot);
}
catch
{
// Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop)
return ("", "");
}
}
private static unsafe (string title, string text) GetSlotTooltipCore(ActionBarsManager.SlotInfo slot)
{ {
// GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet. // GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet.
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction) if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction)
@@ -1428,13 +1441,13 @@ namespace HSUI.Interface.GeneralElements
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.Item) if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.Item)
{ {
var row = Plugin.DataManager.GetExcelSheet<Item>()?.GetRow(slot.ActionId); uint baseItemId = slot.ActionId >= 1000000 ? slot.ActionId - 1000000 : slot.ActionId;
if (row.HasValue) if (Plugin.DataManager.GetExcelSheet<Item>()?.TryGetRow(baseItemId, out var itemRow) == true)
{ {
string name = row.Value.Name.ToString(); string name = itemRow.Name.ToString();
try try
{ {
string desc = row.Value.Description.ToDalamudString().ToString(); string desc = itemRow.Description.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(desc)) if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc); desc = EncryptedStringsHelper.GetString(desc);
return (name, desc); return (name, desc);
@@ -0,0 +1,74 @@
using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Enums;
using System.Numerics;
namespace HSUI.Interface.GeneralElements
{
[DisableParentSettings("Position")]
[Section("Other Elements")]
[SubSection("Mouse GCD Indicator", 0)]
public class MouseGCDIndicatorConfig : MovablePluginConfigObject
{
[Checkbox("Always Show")]
[Order(3)]
public bool AlwaysShow = false;
[ColorEdit4("Background Color")]
[Order(16)]
public PluginConfigColor BackgroundColor = new PluginConfigColor(new Vector4(0f / 255f, 0f / 255f, 0f / 255f, 50f / 100f));
[ColorEdit4("Color")]
[Order(17)]
public PluginConfigColor FillColor = new PluginConfigColor(new(220f / 255f, 220f / 255f, 220f / 255f, 100f / 100f));
[Checkbox("Show Border")]
[Order(18)]
public bool ShowBorder = true;
[Checkbox("Instant GCDs only", spacing = true)]
[Order(19)]
public bool InstantGCDsOnly = false;
[Checkbox("Only show when under GCD Threshold", spacing = true)]
[Order(20)]
public bool LimitGCDThreshold = false;
[DragFloat("GCD Threshold", velocity = 0.01f)]
[Order(21, collapseWith = nameof(LimitGCDThreshold))]
public float GCDThreshold = 1.50f;
[Checkbox("Show GCD Queue Indicator", spacing = true)]
[Order(24)]
public bool ShowGCDQueueIndicator = true;
[ColorEdit4("GCD Queue Color")]
[Order(25, collapseWith = nameof(ShowGCDQueueIndicator))]
public PluginConfigColor QueueColor = new PluginConfigColor(new(13f / 255f, 207f / 255f, 31f / 255f, 100f / 100f));
[DragInt("Radius")]
[Order(35)]
public int CircleRadius = 40;
[DragInt("Thickness")]
[Order(40)]
public int CircleThickness = 10;
[DragInt("Start Angle", min = 0, max = 359)]
[Order(45)]
public int CircleStartAngle = 0;
[Checkbox("Rotate CCW")]
[Order(50)]
public bool RotateCCW = false;
[DragInt2("Cursor Center Offset", min = -64, max = 64)]
[Order(55)]
public Vector2 CursorCenterOffset = new Vector2(8, 16);
[NestedConfig("Visibility", 70)]
public VisibilityConfig VisibilityConfig = new VisibilityConfig();
public new static MouseGCDIndicatorConfig DefaultConfig() { return new MouseGCDIndicatorConfig() { Enabled = false, Strata = StrataLevel.MID_HIGH }; }
}
}
@@ -0,0 +1,140 @@
using System;
using HSUI.Helpers;
using Dalamud.Bindings.ImGui;
using System.Collections.Generic;
using System.Numerics;
using HSUI.Config;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
namespace HSUI.Interface.GeneralElements
{
public class MouseGCDIndicatorHud : DraggableHudElement, IHudElementWithActor, IHudElementWithVisibilityConfig
{
private MouseGCDIndicatorConfig Config => (MouseGCDIndicatorConfig)_config;
public VisibilityConfig VisibilityConfig => Config.VisibilityConfig;
public IGameObject? Actor { get; set; } = null;
private float _lastTotalCastTime = 0;
public MouseGCDIndicatorHud(MouseGCDIndicatorConfig config, string displayName) : base(config, displayName) { }
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
return (new List<Vector2>(), new List<Vector2>());
}
protected override void DrawDraggableArea(Vector2 origin)
{
return;
}
public override void DrawChildren(Vector2 origin)
{
if (!Config.Enabled || Actor == null || Actor is not IPlayerCharacter)
{
return;
}
GCDHelper.GetGCDInfo((IPlayerCharacter)Actor, out var elapsed, out var total);
if (!Config.AlwaysShow && total == 0)
{
_lastTotalCastTime = 0;
return;
}
if (_lastTotalCastTime == 0 && Utils.IsActorCasting(Actor))
{
_lastTotalCastTime = ((IBattleChara)Actor).TotalCastTime;
}
var scale = elapsed / total;
if (scale <= 0)
{
_lastTotalCastTime = 0;
return;
}
bool instantGCDsOnly = Config.InstantGCDsOnly && _lastTotalCastTime != 0;
bool thresholdGCDs = Config.LimitGCDThreshold && _lastTotalCastTime > Config.GCDThreshold;
if (instantGCDsOnly || thresholdGCDs)
{
if (Config.AlwaysShow)
{
elapsed = 0;
total = 0;
}
else
{
return;
}
}
Vector2 center = ImGui.GetMousePos() + Config.CursorCenterOffset;
AddDrawAction(_config.StrataLevel, () =>
{
DrawCircularIndicator(center, Config.CircleRadius, elapsed, total);
});
}
private void DrawCircularIndicator(Vector2 position, float radius, float current, float total)
{
total = Config.AlwaysShow && total == 0 ? 1 : total;
current = Config.AlwaysShow && current == 0 ? total : current;
var size = new Vector2(radius * 2);
DrawHelper.DrawInWindow(ID, position - size / 2, size, false, (drawList) =>
{
current = Math.Min(current, total);
const int segments = 100;
const float queueTime = 0.5f;
float startAngle = 0f;
float endAngle = 2f * (float)Math.PI;
float offset = (float)(-Math.PI / 2f + (Config.CircleStartAngle * (Math.PI / 180f)));
if (Config.RotateCCW)
{
startAngle *= -1;
endAngle *= -1;
}
if (Config.AlwaysShow && current == total)
{
drawList.PathArcTo(position, radius, startAngle + offset, endAngle + offset, segments);
drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
}
else
{
float progressAngle = Math.Min(current, total - (Config.ShowGCDQueueIndicator ? queueTime : 0f)) / total * endAngle;
drawList.PathArcTo(position, radius, startAngle + offset, progressAngle + offset, segments);
drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
if (Config.ShowGCDQueueIndicator && current > total - queueTime)
{
float oldAngle = progressAngle - 0.0003f * total * endAngle;
progressAngle = current / total * endAngle;
drawList.PathArcTo(position, radius, oldAngle + offset, progressAngle + offset, segments);
drawList.PathStroke(Config.QueueColor.Base, ImDrawFlags.None, Config.CircleThickness);
}
drawList.PathArcTo(position, radius, progressAngle + offset, endAngle + offset, segments);
drawList.PathStroke(Config.BackgroundColor.Base, ImDrawFlags.None, Config.CircleThickness);
}
if (Config.ShowBorder)
{
drawList.PathArcTo(position, radius - Config.CircleThickness / 2f, 0, endAngle, segments);
drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
drawList.PathArcTo(position, radius + Config.CircleThickness / 2f, 0, endAngle, segments);
drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
}
});
}
}
}
+5
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@@ -379,6 +379,11 @@ namespace HSUI.Interface
_hudElements.Add(gcdIndicatorConfig, gcdIndicator); _hudElements.Add(gcdIndicatorConfig, gcdIndicator);
_hudElementsUsingPlayer.Add(gcdIndicator); _hudElementsUsingPlayer.Add(gcdIndicator);
var mouseGcdIndicatorConfig = ConfigurationManager.Instance.GetConfigObject<MouseGCDIndicatorConfig>();
var mouseGcdIndicator = new MouseGCDIndicatorHud(mouseGcdIndicatorConfig, "Mouse GCD Indicator");
_hudElements.Add(mouseGcdIndicatorConfig, mouseGcdIndicator);
_hudElementsUsingPlayer.Add(mouseGcdIndicator);
var mpTickerConfig = ConfigurationManager.Instance.GetConfigObject<MPTickerConfig>(); var mpTickerConfig = ConfigurationManager.Instance.GetConfigObject<MPTickerConfig>();
var mpTicker = new MPTickerHud(mpTickerConfig, "MP Ticker"); var mpTicker = new MPTickerHud(mpTickerConfig, "MP Ticker");
_hudElements.Add(mpTickerConfig, mpTicker); _hudElements.Add(mpTickerConfig, mpTicker);
-4
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@@ -45,10 +45,6 @@ namespace HSUI.Interface.GeneralElements
[Order(21)] [Order(21)]
public bool AlwaysShowTargetNameplate = true; public bool AlwaysShowTargetNameplate = true;
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
[Order(22)]
public bool PvPShowOnlyEnemyPlayers = false;
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000; public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
} }
-17
View File
@@ -128,23 +128,6 @@ namespace HSUI.Interface.Nameplates
return _playerHud; return _playerHud;
} }
// In PvP, optionally show only enemy player nameplates (hide allies)
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
{
if (data.GameObject is ICharacter character)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
(character.StatusFlags & StatusFlags.Friend) != 0)
{
return null; // Hide party, alliance, and friend nameplates
}
}
// Other players: show only hostile (enemy team), hide allies
if (data.GameObject == null) { return null; }
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
}
if (data.GameObject is ICharacter character2) if (data.GameObject is ICharacter character2)
{ {
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
@@ -289,7 +289,8 @@ namespace HSUI.Interface.Party
hoveringCooldown.Data.Name, hoveringCooldown.Data.Name,
hoveringCooldown.Data.ActionId, hoveringCooldown.Data.ActionId,
"", "",
iconId iconId,
HSUI.Helpers.TooltipIdKind.Action
); );
} }
} }
@@ -310,7 +310,8 @@ namespace HSUI.Interface.PartyCooldowns
cooldown.Data.Name, cooldown.Data.Name,
cooldown.Data.ActionId, cooldown.Data.ActionId,
"", "",
iconId iconId,
HSUI.Helpers.TooltipIdKind.Action
); );
} }
@@ -474,7 +474,8 @@ namespace HSUI.Interface.StatusEffects
EncryptedStringsHelper.GetString(data.Data.Name.ToString()), EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
data.Status.StatusId, data.Status.StatusId,
GetStatusActorName(data.Status), GetStatusActorName(data.Status),
iconId iconId,
HSUI.Helpers.TooltipIdKind.Status
); );
} }
+19
View File
@@ -1,3 +1,22 @@
# 1.0.8.14
- **Mouse GCD Indicator**: New HUD element (Other Elements → Mouse GCD Indicator) — circular GCD ring drawn around the cursor. Configurable radius, thickness, colors, queue indicator, and cursor center offset so the ring aligns with the cursor graphic.
# 1.0.8.13
- **Hotbars**: Fixed item tooltips not showing — use TryGetRow for Item sheet and base item ID so tooltip no longer fails for some items.
# 1.0.8.12
- **Hotbars**: Fixed item icons not drawing on hotbar — game encodes HQ items as iconId + 1000000; now use iconId % 1000000 and itemHq flag so item icons (including HQ) display correctly.
# 1.0.8.11
- **Hotbars**: Fixed tooltip crash — Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop); GetSlotTooltip now catches and returns empty instead of crashing.
# 1.0.8.10
- **Hotbars**: Fixed crash when dragging items from inventory to hotbar — GetFromGameIcon can throw for invalid/unsupported icon IDs; now handled gracefully.
- **Build**: Release builds no longer emit PDBs to avoid local path leakage in user crash logs.
# 1.0.8.9
- **Hotbars**: Gearset on slot now persists — do not treat slot as empty when CommandType is GearSet (gearset index 0 uses CommandId 0). Use CommandType/CommandId for GearSet display and resolve icon when IconId is still 0.
# 1.0.8.8 # 1.0.8.8
- **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again. - **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again.
- **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type. - **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type.
+1 -1
View File
@@ -1 +1 @@
[{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.8: Gearset drag-drop fix; allow first gearset (index 0) on bar. 1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.8","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.8/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.8/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.8/latest.zip","LastUpdate":"1739232000"}] [{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.14: Mouse GCD Indicator (ring around cursor). 1.0.8.13: Item tooltips now show. 1.0.8.12: Item/HQ icons now draw on hotbar. 1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow). 1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs. 1.0.8.9: Gearset persists on slot (fix CommandId 0 treated as empty). 1.0.8.8: Gearset drag-drop fix; allow first gearset (index 0) on bar. 1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.14","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","LastUpdate":"1760486400"}]