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9 Commits

Author SHA1 Message Date
KnackAtNite cdffaeb168 v1.0.8.12: Item/HQ icons draw on hotbar (iconId >= 1000000 encoding)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:51:04 -05:00
KnackAtNite 346969835a v1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:37:10 -05:00
KnackAtNite 2ac48bbd81 v1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-10 21:24:16 -05:00
KnackAtNite ccee580789 PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE
- GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally
- Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 16:26:26 -05:00
KnackAtNite 5ffbdd0b51 Release v1.0.8.9: Gearset persists on slot
- Do not treat slot as empty when CommandType is GearSet (CommandId 0 valid)
- Use CommandType/CommandId for GearSet display; resolve icon when IconId 0
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:29:37 -05:00
KnackAtNite 280004bdb0 Release v1.0.8.8: Gearset drag-drop and index 0 fix
- Only call LoadIconId() for GearSet slots so drop still sticks
- Allow gearset id 0 (first in list) in drop validation and GetIconIdForPayload
- Bump version, changelog, pluginmaster

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:24:40 -05:00
KnackAtNite d8da154e72 Release v1.0.8.7: Gearset icon fix
- Bump version to 1.0.8.7
- Changelog: fix Gearset/Job Gear Set icon clearing when first equipment slot changes
- pluginmaster: update AssemblyVersion, Changelog, download links, LastUpdate

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:16:14 -05:00
KnackAtNite db6e91afd1 Action bars: fix Gearset/Job Gear Set icon clearing when first gear slot changes
Call LoadIconId() before reading slot IconId so the game populates the icon
from ApparentSlotType/ApparentActionId (e.g. job icon for GearSet). Without
this, when the first equipment slot in a gearset changes the cached IconId
can be 0 and the bar shows a blank icon.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:13:46 -05:00
KnackAtNite 01426d3c30 v1.0.8.6: Fix crafting action tooltips - use CraftAction.Description instead of ActionTransient
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 00:47:35 -05:00
16 changed files with 369 additions and 184 deletions
+6 -3
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@@ -9,9 +9,9 @@
<PropertyGroup> <PropertyGroup>
<AssemblyName>HSUI</AssemblyName> <AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.8.5</AssemblyVersion> <AssemblyVersion>1.0.8.12</AssemblyVersion>
<FileVersion>1.0.8.5</FileVersion> <FileVersion>1.0.8.12</FileVersion>
<InformationalVersion>1.0.8.5</InformationalVersion> <InformationalVersion>1.0.8.12</InformationalVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
@@ -24,6 +24,9 @@
<PropertyGroup Condition="'$(Configuration)'=='Release'"> <PropertyGroup Condition="'$(Configuration)'=='Release'">
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<!-- Do not emit PDBs in Release; prevents your local path from appearing in user crash logs -->
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
+1 -1
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@@ -2,7 +2,7 @@
"Author": "Knack117", "Author": "Knack117",
"Name": "HSUI", "Name": "HSUI",
"InternalName": "HSUI", "InternalName": "HSUI",
"AssemblyVersion": "1.0.8.5", "AssemblyVersion": "1.0.8.12",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI", "RepoUrl": "https://github.com/Knack117/HSUI",
+60 -8
View File
@@ -89,9 +89,48 @@ namespace HSUI.Helpers
return p; return p;
} }
/// <summary>Track PvP state so we can restore PvE bars when leaving PvP (game sometimes leaves PvP data in StandardHotbars).</summary>
private static bool _pvpHotbarsActiveLastFrame;
private static bool _clientStatePvPLastFrame;
/// <summary>After leaving PvP, keep re-applying PvE load for this many frames in case the game overwrites.</summary>
private static int _restorePvEFramesLeft;
/// <summary>
/// Call once per frame (e.g. from Framework Update). When we detect leaving PvP, loads saved PvE hotbars into the live bars
/// and keeps re-applying for a short window so PvE actions are not overwritten by stale PvP state.
/// </summary>
public static unsafe void TryRestorePvEHotbarsAfterLeavePvP()
{
var module = RaptureHotbarModule.Instance();
if (module == null || !module->ModuleReady)
return;
bool pvpActive = module->PvPHotbarsActive;
bool clientPvP = Plugin.ClientState.IsPvP;
if (!pvpActive && !clientPvP)
{
bool justLeftPvP = _pvpHotbarsActiveLastFrame || _clientStatePvPLastFrame;
if (justLeftPvP)
_restorePvEFramesLeft = 120; // ~2s at 60fps
if (_restorePvEFramesLeft > 0)
{
uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F);
for (uint barId = 0; barId < 10; barId++)
module->LoadSavedHotbar(classJobId, barId);
_restorePvEFramesLeft--;
}
}
_pvpHotbarsActiveLastFrame = pvpActive;
_clientStatePvPLastFrame = clientPvP;
}
/// <summary> /// <summary>
/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots. /// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
/// hotbarIndex 1-10 maps to StandardHotbars 0-9. /// hotbarIndex 1-10 maps to StandardHotbars 0-9.
/// Always reads from live Hotbars; when leaving PvP, TryRestorePvEHotbarsAfterLeavePvP loads saved PvE into live so we then show PvE.
/// </summary> /// </summary>
public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount) public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
{ {
@@ -100,11 +139,11 @@ namespace HSUI.Helpers
if (module == null || !module->ModuleReady) if (module == null || !module->ModuleReady)
return list; return list;
var hotbars = module->StandardHotbars;
int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1; int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
int count = Math.Clamp(slotCount, 1, 12); int count = Math.Clamp(slotCount, 1, 12);
var hotbars = module->StandardHotbars;
ref var bar = ref hotbars[barIdx]; ref var bar = ref hotbars[barIdx];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
var slot = bar.GetHotbarSlot((uint)i); var slot = bar.GetHotbarSlot((uint)i);
@@ -116,21 +155,34 @@ namespace HSUI.Helpers
continue; continue;
} }
if (slot->IsEmpty) bool isEmpty = slot->IsEmpty && slot->CommandType != RaptureHotbarModule.HotbarSlotType.GearSet;
if (isEmpty)
{ {
list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0)); list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
continue; continue;
} }
bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId); var slotType = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
? RaptureHotbarModule.HotbarSlotType.GearSet
: slot->ApparentSlotType;
uint actionId = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
? slot->CommandId
: slot->ApparentActionId;
if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet)
slot->LoadIconId();
bool usable = slot->IsSlotUsable(slotType, actionId);
uint iconId = slot->IconId; uint iconId = slot->IconId;
uint actionId = slot->ApparentActionId; if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet && iconId == 0)
var slotType = slot->ApparentSlotType; {
int resolved = slot->GetIconIdForSlot(slotType, actionId);
if (resolved > 0)
iconId = (uint)resolved;
}
(int pct, int secsLeft) = GetSlotCooldown(slot); (int pct, int secsLeft) = GetSlotCooldown(slot);
(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId); (int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
// For charge-based actions, don't grey out the icon until all charges are spent.
// Use both the slot's recast-charge count and ActionManager so we catch all cases.
uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0; uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0)) if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
usable = true; usable = true;
+23
View File
@@ -51,6 +51,8 @@ namespace HSUI.Helpers
_config = ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>(); _config = ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
private void OnFrameworkUpdate(IFramework framework) private void OnFrameworkUpdate(IFramework framework)
{
try
{ {
if (!_config.ActionChatLinkEnabled) return; if (!_config.ActionChatLinkEnabled) return;
@@ -97,6 +99,12 @@ namespace HSUI.Helpers
InsertOrCopyToChat(text); InsertOrCopyToChat(text);
_pendingActionId = 0; _pendingActionId = 0;
} }
catch (Exception ex)
{
_pendingActionId = 0;
Plugin.Logger.Warning($"[ActionChatLink] OnFrameworkUpdate: {ex.Message}");
}
}
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary> /// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
private static unsafe bool TryGetHoveredActionFromAddon(IntPtr addonAddress, out uint actionId) private static unsafe bool TryGetHoveredActionFromAddon(IntPtr addonAddress, out uint actionId)
@@ -104,6 +112,8 @@ namespace HSUI.Helpers
actionId = 0; actionId = 0;
if (addonAddress == IntPtr.Zero) return false; if (addonAddress == IntPtr.Zero) return false;
try
{
var addon = (AddonActionMenu*)addonAddress; var addon = (AddonActionMenu*)addonAddress;
byte* basePtr = (byte*)addonAddress; byte* basePtr = (byte*)addonAddress;
@@ -117,6 +127,11 @@ namespace HSUI.Helpers
if (actionId != 0) return true; if (actionId != 0) return true;
} }
} }
}
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] TryGetHoveredActionFromAddon: {ex.Message}");
}
return false; return false;
} }
@@ -124,6 +139,8 @@ namespace HSUI.Helpers
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress) private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
{ {
if (addonAddress == IntPtr.Zero) return false; if (addonAddress == IntPtr.Zero) return false;
try
{
var addon = (AtkUnitBase*)addonAddress; var addon = (AtkUnitBase*)addonAddress;
var root = addon->RootNode; var root = addon->RootNode;
if (root == null || !addon->IsVisible) return false; if (root == null || !addon->IsVisible) return false;
@@ -132,6 +149,12 @@ namespace HSUI.Helpers
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height; float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h; return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
} }
catch (Exception ex)
{
Plugin.Logger.Verbose($"[ActionChatLink] IsMouseOverActionMenu: {ex.Message}");
return false;
}
}
private static string? GetActionName(uint actionId) private static string? GetActionName(uint actionId)
{ {
+10
View File
@@ -470,6 +470,11 @@ namespace HSUI.Helpers
public void OnFrameworkUpdate(IFramework framework) public void OnFrameworkUpdate(IFramework framework)
{ {
try
{
// When leaving PvP, force load PvE hotbars so HSUI bars don't keep showing PvP actions.
ActionBarsManager.TryRestorePvEHotbarsAfterLeavePvP();
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag // Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
// release (so dropping on HSUI action bar doesn't execute the ability). // release (so dropping on HSUI action bar doesn't execute the ability).
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease(); bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
@@ -483,6 +488,11 @@ namespace HSUI.Helpers
else if (!needHook && _wndProcPtr != IntPtr.Zero) else if (!needHook && _wndProcPtr != IntPtr.Zero)
RestoreWndProc(); RestoreWndProc();
} }
catch (Exception ex)
{
Plugin.Logger.Warning($"[HSUI InputsHelper] OnFrameworkUpdate: {ex.Message}");
}
}
private static bool ShouldBlockGameDragRelease() private static bool ShouldBlockGameDragRelease()
{ {
+7 -8
View File
@@ -42,18 +42,16 @@ namespace HSUI.Helpers
public double LastTick => LastTickTime; public double LastTick => LastTickTime;
private void FrameworkOnOnUpdateEvent(IFramework framework) private void FrameworkOnOnUpdateEvent(IFramework framework)
{
try
{ {
var player = Plugin.ObjectTable.LocalPlayer; var player = Plugin.ObjectTable.LocalPlayer;
if (player is null) if (player is null)
{
return; return;
}
var now = ImGui.GetTime(); var now = ImGui.GetTime();
if (now - LastUpdate < PollingRate) if (now - LastUpdate < PollingRate)
{
return; return;
}
LastUpdate = now; LastUpdate = now;
@@ -63,16 +61,17 @@ namespace HSUI.Helpers
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204); var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
if (!lucidDreamingActive && _lastMpValue < mp) if (!lucidDreamingActive && _lastMpValue < mp)
{
LastTickTime = now; LastTickTime = now;
}
else if (LastTickTime + ServerTickRate <= now) else if (LastTickTime + ServerTickRate <= now)
{
LastTickTime += ServerTickRate; LastTickTime += ServerTickRate;
}
_lastMpValue = (int)mp; _lastMpValue = (int)mp;
} }
catch (Exception ex)
{
Plugin.Logger.Verbose($"[HSUI MpTickHelper] FrameworkOnOnUpdateEvent: {ex.Message}");
}
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
+15 -1
View File
@@ -22,9 +22,23 @@ namespace HSUI.Helpers
public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true) public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true)
{ {
GameIconLookup lookup = new GameIconLookup(iconId + stackCount, false, hdIcon); if (iconId == 0)
return null;
try
{
// Game encodes item icons: iconId >= 1000000 means HQ; actual icon = iconId % 1000000
uint actualIconId = iconId >= 1000000 ? (iconId % 1000000) + stackCount : iconId + stackCount;
bool itemHq = iconId >= 1000000;
GameIconLookup lookup = new GameIconLookup(actualIconId, itemHq, hdIcon);
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault(); return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
} }
catch
{
// GetFromGameIcon can throw for invalid/unsupported icon IDs (e.g. certain inventory item icons during drag-drop)
return null;
}
}
public static IDalamudTextureWrap? GetTextureFromPath(string path) public static IDalamudTextureWrap? GetTextureFromPath(string path)
{ {
+20 -4
View File
@@ -13,6 +13,14 @@ using System.Text;
namespace HSUI.Helpers namespace HSUI.Helpers
{ {
/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
public enum TooltipIdKind
{
None = 0,
Action = 1,
Status = 2,
}
public class TooltipsHelper : IDisposable public class TooltipsHelper : IDisposable
{ {
#region Singleton #region Singleton
@@ -65,12 +73,12 @@ namespace HSUI.Helpers
private const float IconSize = 24f; private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null) public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{ {
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId); ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
} }
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null) public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
{ {
if (text == null) if (text == null)
{ {
@@ -99,7 +107,11 @@ namespace HSUI.Helpers
_currentTooltipTitle += $" ({name})"; _currentTooltipTitle += $" ({name})";
} }
if (_config.ShowStatusIDs) bool showId = id != 0 && (
(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
if (showId)
{ {
_currentTooltipTitle += " (ID: " + id + ")"; _currentTooltipTitle += " (ID: " + id + ")";
} }
@@ -407,6 +419,10 @@ namespace HSUI.Helpers
[Order(7)] [Order(7)]
public bool ShowStatusIDs = false; public bool ShowStatusIDs = false;
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
[Order(8)]
public bool ShowActionIDs = false;
[Checkbox("Show Source Name")] [Checkbox("Show Source Name")]
[Order(10)] [Order(10)]
public bool ShowSourceName = false; public bool ShowSourceName = false;
+101 -15
View File
@@ -370,7 +370,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
} }
@@ -429,7 +429,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
} }
@@ -602,7 +602,7 @@ namespace HSUI.Interface.GeneralElements
if (ImGui.IsMouseReleased(ImGuiMouseButton.Left)) if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
{ {
int releaseIdx = GetSlotIndexAtPosition(topLeft, barSize, slotSize, pad, Config.SlotCount, Config.GetLayoutGrid().Cols, mp, debug); int releaseIdx = GetSlotIndexAtPosition(topLeft, barSize, slotSize, pad, Config.SlotCount, Config.GetLayoutGrid().Cols, mp, debug);
if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro)) if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet))
{ {
if (!ImGui.GetIO().KeyShift) if (!ImGui.GetIO().KeyShift)
{ {
@@ -701,7 +701,7 @@ namespace HSUI.Interface.GeneralElements
// stale (e.g. from macro menu UI), causing wrong placements (macro drag -> GeneralAction placed). // stale (e.g. from macro menu UI), causing wrong placements (macro drag -> GeneralAction placed).
// If we never got valid payload (e.g. Macro Int2=0), skip the place. // If we never got valid payload (e.g. Macro Int2=0), skip the place.
bool hasValidPayload = slotType != RaptureHotbarModule.HotbarSlotType.Empty && bool hasValidPayload = slotType != RaptureHotbarModule.HotbarSlotType.Empty &&
(id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro); (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet);
if (hasValidPayload) if (hasValidPayload)
{ {
@@ -1092,7 +1092,9 @@ namespace HSUI.Interface.GeneralElements
private static unsafe uint GetIconIdForPayload(RaptureHotbarModule.HotbarSlotType slotType, uint id) private static unsafe uint GetIconIdForPayload(RaptureHotbarModule.HotbarSlotType slotType, uint id)
{ {
if (id == 0) return 0; // id 0 is valid for GearSet (first gearset in list) and Macro; don't short-circuit for those
if (id == 0 && slotType != RaptureHotbarModule.HotbarSlotType.GearSet && slotType != RaptureHotbarModule.HotbarSlotType.Macro)
return 0;
if (slotType == RaptureHotbarModule.HotbarSlotType.Macro) if (slotType == RaptureHotbarModule.HotbarSlotType.Macro)
{ {
var macroModule = RaptureMacroModule.Instance(); var macroModule = RaptureMacroModule.Instance();
@@ -1150,6 +1152,19 @@ namespace HSUI.Interface.GeneralElements
} }
private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot) private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot)
{
try
{
return GetSlotTooltipCore(slot);
}
catch
{
// Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop)
return ("", "");
}
}
private static unsafe (string title, string text) GetSlotTooltipCore(ActionBarsManager.SlotInfo slot)
{ {
// GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet. // GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet.
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction) if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction)
@@ -1196,21 +1211,63 @@ namespace HSUI.Interface.GeneralElements
LuminaAction? actionRow = null; LuminaAction? actionRow = null;
var actionSheet = Plugin.DataManager.GetExcelSheet<LuminaAction>(); var actionSheet = Plugin.DataManager.GetExcelSheet<LuminaAction>();
var actionRowOpt = actionSheet?.GetRow(slot.ActionId); if (actionSheet != null)
if (actionRowOpt.HasValue)
{ {
actionRow = actionRowOpt.Value; if (actionSheet.TryGetRow(slot.ActionId, out var actionRowOpt))
{
actionRow = actionRowOpt;
} }
else if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction) else if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{ {
// Crafting actions: hotbar may store CraftAction sheet row ID (1-based). Action sheet uses 100000+ range (100001 = Basic Synthesis). // Crafting actions: hotbar may store CraftAction sheet row ID (1-based). Action sheet uses 100000+ range (100001 = Basic Synthesis).
const uint CraftActionToActionOffset = 100000; const uint CraftActionToActionOffset = 100000;
uint mappedId = slot.ActionId + CraftActionToActionOffset; uint mappedId = slot.ActionId + CraftActionToActionOffset;
var mappedRow = actionSheet?.GetRow(mappedId); if (actionSheet.TryGetRow(mappedId, out var mappedRow))
if (mappedRow.HasValue)
{ {
actionIdForLookup = mappedId; actionIdForLookup = mappedId;
actionRow = mappedRow.Value; actionRow = mappedRow;
}
}
}
// CraftAction fallback: when Action sheet lookup failed, try CraftAction sheet directly (hotbar stores CraftAction row ID).
if (!actionRow.HasValue && slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
if (craftSheet != null && craftSheet.TryGetRow(slot.ActionId, out var craftRow))
{
try
{
var nameSe = craftRow.Name;
string name = nameSe.ToString();
if (string.IsNullOrWhiteSpace(name))
name = nameSe.ToDalamudString().ToString();
if (!string.IsNullOrWhiteSpace(name))
{
// CraftAction sheet has its own Description column with the full text
string desc = "";
try
{
var descSe = craftRow.Description;
var descRaw = descSe.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(descRaw))
{
try
{
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
desc = evaluated.ExtractText();
if (string.IsNullOrEmpty(desc)) desc = descRaw;
}
catch { desc = descRaw; }
if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc);
}
}
catch { /* ignore */ }
return (name, desc);
}
}
catch { /* ignore */ }
} }
} }
@@ -1219,14 +1276,42 @@ namespace HSUI.Interface.GeneralElements
{ {
string name = row.Value.Name.ToString(); string name = row.Value.Name.ToString();
string desc = ""; string desc = "";
var descRow = Plugin.DataManager.GetExcelSheet<ActionTransient>()?.GetRow(actionIdForLookup);
string descRaw = ""; string descRaw = "";
if (descRow.HasValue) // For CraftAction, use CraftAction.Description; ActionTransient returns the name instead of the full description
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
if (craftSheet != null && craftSheet.TryGetRow(actionIdForLookup, out var craftRow))
{ {
try try
{ {
var descSeStr = descRow.Value.Description; var descSe = craftRow.Description;
descRaw = descRow.Value.Description.ToDalamudString().ToString(); var craftDescRaw = descSe.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(craftDescRaw))
{
try
{
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
desc = evaluated.ExtractText();
if (string.IsNullOrEmpty(desc)) desc = craftDescRaw;
}
catch { desc = craftDescRaw; }
if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc);
}
}
catch { /* ignore */ }
}
}
else
{
var descSheet = Plugin.DataManager.GetExcelSheet<ActionTransient>();
if (descSheet != null && descSheet.TryGetRow(actionIdForLookup, out var descRow))
{
try
{
var descSeStr = descRow.Description;
descRaw = descRow.Description.ToDalamudString().ToString();
try try
{ {
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan()); var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan());
@@ -1242,6 +1327,7 @@ namespace HSUI.Interface.GeneralElements
} }
catch { /* ignore */ } catch { /* ignore */ }
} }
}
bool isCombatAction = IsCombatAction(slot.SlotType, row.Value); bool isCombatAction = IsCombatAction(slot.SlotType, row.Value);
int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null; int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null;
string potencyLine = potencyValue.HasValue ? $"Potency: {potencyValue.Value}" : ""; string potencyLine = potencyValue.HasValue ? $"Potency: {potencyValue.Value}" : "";
-4
View File
@@ -45,10 +45,6 @@ namespace HSUI.Interface.GeneralElements
[Order(21)] [Order(21)]
public bool AlwaysShowTargetNameplate = true; public bool AlwaysShowTargetNameplate = true;
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
[Order(22)]
public bool PvPShowOnlyEnemyPlayers = false;
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000; public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
} }
-17
View File
@@ -128,23 +128,6 @@ namespace HSUI.Interface.Nameplates
return _playerHud; return _playerHud;
} }
// In PvP, optionally show only enemy player nameplates (hide allies)
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
{
if (data.GameObject is ICharacter character)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
(character.StatusFlags & StatusFlags.Friend) != 0)
{
return null; // Hide party, alliance, and friend nameplates
}
}
// Other players: show only hostile (enemy team), hide allies
if (data.GameObject == null) { return null; }
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
}
if (data.GameObject is ICharacter character2) if (data.GameObject is ICharacter character2)
{ {
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
@@ -289,7 +289,8 @@ namespace HSUI.Interface.Party
hoveringCooldown.Data.Name, hoveringCooldown.Data.Name,
hoveringCooldown.Data.ActionId, hoveringCooldown.Data.ActionId,
"", "",
iconId iconId,
HSUI.Helpers.TooltipIdKind.Action
); );
} }
} }
@@ -310,7 +310,8 @@ namespace HSUI.Interface.PartyCooldowns
cooldown.Data.Name, cooldown.Data.Name,
cooldown.Data.ActionId, cooldown.Data.ActionId,
"", "",
iconId iconId,
HSUI.Helpers.TooltipIdKind.Action
); );
} }
@@ -474,7 +474,8 @@ namespace HSUI.Interface.StatusEffects
EncryptedStringsHelper.GetString(data.Data.Name.ToString()), EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
data.Status.StatusId, data.Status.StatusId,
GetStatusActorName(data.Status), GetStatusActorName(data.Status),
iconId iconId,
HSUI.Helpers.TooltipIdKind.Status
); );
} }
+23
View File
@@ -1,3 +1,26 @@
# 1.0.8.12
- **Hotbars**: Fixed item icons not drawing on hotbar — game encodes HQ items as iconId + 1000000; now use iconId % 1000000 and itemHq flag so item icons (including HQ) display correctly.
# 1.0.8.11
- **Hotbars**: Fixed tooltip crash — Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop); GetSlotTooltip now catches and returns empty instead of crashing.
# 1.0.8.10
- **Hotbars**: Fixed crash when dragging items from inventory to hotbar — GetFromGameIcon can throw for invalid/unsupported icon IDs; now handled gracefully.
- **Build**: Release builds no longer emit PDBs to avoid local path leakage in user crash logs.
# 1.0.8.9
- **Hotbars**: Gearset on slot now persists — do not treat slot as empty when CommandType is GearSet (gearset index 0 uses CommandId 0). Use CommandType/CommandId for GearSet display and resolve icon when IconId is still 0.
# 1.0.8.8
- **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again.
- **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type.
# 1.0.8.7
- **Hotbars**: Fixed Gearset/Job Gear Set icon clearing when the first equipment slot in the gearset changes — call LoadIconId() before reading slot IconId so the game populates the icon from the gearset (e.g. job icon).
# 1.0.8.6
- **Hotbars**: Fixed crafting action tooltips showing the action name instead of the full description — use CraftAction.Description directly instead of ActionTransient, which returns the name for crafting actions.
# 1.0.8.5 # 1.0.8.5
- **Hotbars**: Fixed other HSUI elements disappearing when hovering over hotbar icons — overlay is now a child of the main HUD window instead of a separate window. - **Hotbars**: Fixed other HSUI elements disappearing when hovering over hotbar icons — overlay is now a child of the main HUD window instead of a separate window.
+1 -24
View File
@@ -1,24 +1 @@
[ [{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.12: Item/HQ icons now draw on hotbar. 1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow). 1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs. 1.0.8.9: Gearset persists on slot (fix CommandId 0 treated as empty). 1.0.8.8: Gearset drag-drop fix; allow first gearset (index 0) on bar. 1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.12","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.12/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.12/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.12/latest.zip","LastUpdate":"1760400000"}]
{
"Author": "Knack117",
"Name": "HSUI",
"Punchline": "A modern HUD replacement built for customization.",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"Changelog": "1.0.8.2: Charge icons stay lit until all charges spent. 1.0.8.1: Do not grey out action icons until all charges spent.",
"InternalName": "HSUI",
"AssemblyVersion": "1.0.8.2",
"RepoUrl": "https://github.com/Knack117/HSUI",
"ApplicableVersion": "any",
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
"CategoryTags": ["UI"],
"DalamudApiLevel": 14,
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
"ImageUrls": [],
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"IsHide": false,
"IsTestingExclusive": false,
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"LastUpdate": "1770007214"
}
]