Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c5b8e48072 | |||
| d2eb40b450 | |||
| cdffaeb168 | |||
| 346969835a | |||
| 2ac48bbd81 | |||
| ccee580789 | |||
| 5ffbdd0b51 | |||
| 280004bdb0 | |||
| d8da154e72 | |||
| db6e91afd1 | |||
| 01426d3c30 | |||
| cb3d6b5e0b | |||
| 9391ef1451 |
@@ -675,6 +675,7 @@ namespace HSUI.Config
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// Other Elements
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// Other Elements
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typeof(ExperienceBarConfig),
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typeof(ExperienceBarConfig),
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typeof(GCDIndicatorConfig),
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typeof(GCDIndicatorConfig),
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typeof(MouseGCDIndicatorConfig),
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typeof(HotbarsConfig),
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typeof(HotbarsConfig),
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typeof(Hotbar1BarConfig),
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typeof(Hotbar1BarConfig),
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typeof(Hotbar2BarConfig),
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typeof(Hotbar2BarConfig),
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+6
-3
@@ -9,9 +9,9 @@
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyVersion>1.0.8.3</AssemblyVersion>
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<AssemblyVersion>1.0.8.14</AssemblyVersion>
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<FileVersion>1.0.8.3</FileVersion>
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<FileVersion>1.0.8.14</FileVersion>
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<InformationalVersion>1.0.8.3</InformationalVersion>
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<InformationalVersion>1.0.8.14</InformationalVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@@ -24,6 +24,9 @@
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<Deterministic>true</Deterministic>
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<Deterministic>true</Deterministic>
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<!-- Do not emit PDBs in Release; prevents your local path from appearing in user crash logs -->
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@@ -2,7 +2,7 @@
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"Author": "Knack117",
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"Author": "Knack117",
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"Name": "HSUI",
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"Name": "HSUI",
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"InternalName": "HSUI",
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"InternalName": "HSUI",
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"AssemblyVersion": "1.0.8.3",
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"AssemblyVersion": "1.0.8.14",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"ApplicableVersion": "any",
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"ApplicableVersion": "any",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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@@ -89,9 +89,48 @@ namespace HSUI.Helpers
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return p;
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return p;
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}
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}
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/// <summary>Track PvP state so we can restore PvE bars when leaving PvP (game sometimes leaves PvP data in StandardHotbars).</summary>
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private static bool _pvpHotbarsActiveLastFrame;
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private static bool _clientStatePvPLastFrame;
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/// <summary>After leaving PvP, keep re-applying PvE load for this many frames in case the game overwrites.</summary>
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private static int _restorePvEFramesLeft;
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/// <summary>
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/// Call once per frame (e.g. from Framework Update). When we detect leaving PvP, loads saved PvE hotbars into the live bars
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/// and keeps re-applying for a short window so PvE actions are not overwritten by stale PvP state.
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/// </summary>
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public static unsafe void TryRestorePvEHotbarsAfterLeavePvP()
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{
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var module = RaptureHotbarModule.Instance();
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if (module == null || !module->ModuleReady)
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return;
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bool pvpActive = module->PvPHotbarsActive;
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bool clientPvP = Plugin.ClientState.IsPvP;
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if (!pvpActive && !clientPvP)
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{
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bool justLeftPvP = _pvpHotbarsActiveLastFrame || _clientStatePvPLastFrame;
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if (justLeftPvP)
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_restorePvEFramesLeft = 120; // ~2s at 60fps
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if (_restorePvEFramesLeft > 0)
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{
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uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F);
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for (uint barId = 0; barId < 10; barId++)
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module->LoadSavedHotbar(classJobId, barId);
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_restorePvEFramesLeft--;
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}
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}
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_pvpHotbarsActiveLastFrame = pvpActive;
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_clientStatePvPLastFrame = clientPvP;
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}
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/// <summary>
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/// <summary>
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/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
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/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
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/// hotbarIndex 1-10 maps to StandardHotbars 0-9.
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/// hotbarIndex 1-10 maps to StandardHotbars 0-9.
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/// Always reads from live Hotbars; when leaving PvP, TryRestorePvEHotbarsAfterLeavePvP loads saved PvE into live so we then show PvE.
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/// </summary>
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/// </summary>
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public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
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public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
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{
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{
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@@ -100,11 +139,11 @@ namespace HSUI.Helpers
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if (module == null || !module->ModuleReady)
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if (module == null || !module->ModuleReady)
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return list;
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return list;
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var hotbars = module->StandardHotbars;
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int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
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int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
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int count = Math.Clamp(slotCount, 1, 12);
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int count = Math.Clamp(slotCount, 1, 12);
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var hotbars = module->StandardHotbars;
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ref var bar = ref hotbars[barIdx];
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ref var bar = ref hotbars[barIdx];
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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var slot = bar.GetHotbarSlot((uint)i);
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var slot = bar.GetHotbarSlot((uint)i);
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@@ -116,21 +155,34 @@ namespace HSUI.Helpers
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continue;
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continue;
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}
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}
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if (slot->IsEmpty)
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bool isEmpty = slot->IsEmpty && slot->CommandType != RaptureHotbarModule.HotbarSlotType.GearSet;
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if (isEmpty)
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{
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{
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
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continue;
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continue;
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}
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}
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bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId);
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var slotType = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
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? RaptureHotbarModule.HotbarSlotType.GearSet
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: slot->ApparentSlotType;
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uint actionId = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
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? slot->CommandId
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: slot->ApparentActionId;
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if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet)
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slot->LoadIconId();
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bool usable = slot->IsSlotUsable(slotType, actionId);
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uint iconId = slot->IconId;
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uint iconId = slot->IconId;
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uint actionId = slot->ApparentActionId;
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if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet && iconId == 0)
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var slotType = slot->ApparentSlotType;
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{
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int resolved = slot->GetIconIdForSlot(slotType, actionId);
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if (resolved > 0)
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iconId = (uint)resolved;
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}
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(int pct, int secsLeft) = GetSlotCooldown(slot);
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(int pct, int secsLeft) = GetSlotCooldown(slot);
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(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
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(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
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// For charge-based actions, don't grey out the icon until all charges are spent.
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// Use both the slot's recast-charge count and ActionManager so we catch all cases.
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uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
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uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
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if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
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if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
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usable = true;
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usable = true;
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@@ -52,50 +52,58 @@ namespace HSUI.Helpers
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|
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private void OnFrameworkUpdate(IFramework framework)
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private void OnFrameworkUpdate(IFramework framework)
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{
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{
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if (!_config.ActionChatLinkEnabled) return;
|
try
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|
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bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
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bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
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// ActionMenu must be visible
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var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
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if (addon == null || addon.Address == IntPtr.Zero)
|
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{
|
{
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_pendingActionId = 0;
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if (!_config.ActionChatLinkEnabled) return;
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return;
|
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}
|
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|
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// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
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bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
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if (shiftHeld)
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bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
|
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{
|
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if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
|
// ActionMenu must be visible
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_pendingActionId = fromAddon;
|
var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
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else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
|
if (addon == null || addon.Address == IntPtr.Zero)
|
||||||
{
|
{
|
||||||
var ha = Plugin.GameGui.HoveredAction;
|
_pendingActionId = 0;
|
||||||
if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
|
return;
|
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_pendingActionId = ha.ActionID;
|
}
|
||||||
|
|
||||||
|
// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
|
||||||
|
if (shiftHeld)
|
||||||
|
{
|
||||||
|
if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
|
||||||
|
_pendingActionId = fromAddon;
|
||||||
|
else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
|
||||||
|
{
|
||||||
|
var ha = Plugin.GameGui.HoveredAction;
|
||||||
|
if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
|
||||||
|
_pendingActionId = ha.ActionID;
|
||||||
|
else
|
||||||
|
_pendingActionId = 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
_pendingActionId = 0;
|
_pendingActionId = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
_pendingActionId = 0;
|
_pendingActionId = 0;
|
||||||
}
|
|
||||||
else
|
// On shift+click, use captured action or HoveredAction as fallback
|
||||||
|
if (!shiftHeld || !leftClicked) return;
|
||||||
|
|
||||||
|
if (_pendingActionId == 0) return;
|
||||||
|
uint idToUse = _pendingActionId;
|
||||||
|
|
||||||
|
string? actionName = GetActionName(idToUse);
|
||||||
|
if (string.IsNullOrWhiteSpace(actionName)) return;
|
||||||
|
|
||||||
|
string text = $"You should check out {actionName}";
|
||||||
|
InsertOrCopyToChat(text);
|
||||||
_pendingActionId = 0;
|
_pendingActionId = 0;
|
||||||
|
}
|
||||||
// On shift+click, use captured action or HoveredAction as fallback
|
catch (Exception ex)
|
||||||
if (!shiftHeld || !leftClicked) return;
|
{
|
||||||
|
_pendingActionId = 0;
|
||||||
if (_pendingActionId == 0) return;
|
Plugin.Logger.Warning($"[ActionChatLink] OnFrameworkUpdate: {ex.Message}");
|
||||||
uint idToUse = _pendingActionId;
|
}
|
||||||
|
|
||||||
string? actionName = GetActionName(idToUse);
|
|
||||||
if (string.IsNullOrWhiteSpace(actionName)) return;
|
|
||||||
|
|
||||||
string text = $"You should check out {actionName}";
|
|
||||||
InsertOrCopyToChat(text);
|
|
||||||
_pendingActionId = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
|
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
|
||||||
@@ -104,19 +112,26 @@ namespace HSUI.Helpers
|
|||||||
actionId = 0;
|
actionId = 0;
|
||||||
if (addonAddress == IntPtr.Zero) return false;
|
if (addonAddress == IntPtr.Zero) return false;
|
||||||
|
|
||||||
var addon = (AddonActionMenu*)addonAddress;
|
try
|
||||||
byte* basePtr = (byte*)addonAddress;
|
|
||||||
|
|
||||||
foreach (var list in new[] { addon->ActionList, addon->TraitList })
|
|
||||||
{
|
{
|
||||||
if (list == null) continue;
|
var addon = (AddonActionMenu*)addonAddress;
|
||||||
foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
|
byte* basePtr = (byte*)addonAddress;
|
||||||
|
|
||||||
|
foreach (var list in new[] { addon->ActionList, addon->TraitList })
|
||||||
{
|
{
|
||||||
if (idx < 0 || idx >= 80) continue;
|
if (list == null) continue;
|
||||||
actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
|
foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
|
||||||
if (actionId != 0) return true;
|
{
|
||||||
|
if (idx < 0 || idx >= 80) continue;
|
||||||
|
actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
|
||||||
|
if (actionId != 0) return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Plugin.Logger.Verbose($"[ActionChatLink] TryGetHoveredActionFromAddon: {ex.Message}");
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,13 +139,21 @@ namespace HSUI.Helpers
|
|||||||
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
|
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
|
||||||
{
|
{
|
||||||
if (addonAddress == IntPtr.Zero) return false;
|
if (addonAddress == IntPtr.Zero) return false;
|
||||||
var addon = (AtkUnitBase*)addonAddress;
|
try
|
||||||
var root = addon->RootNode;
|
{
|
||||||
if (root == null || !addon->IsVisible) return false;
|
var addon = (AtkUnitBase*)addonAddress;
|
||||||
|
var root = addon->RootNode;
|
||||||
|
if (root == null || !addon->IsVisible) return false;
|
||||||
|
|
||||||
var mp = ImGui.GetMousePos();
|
var mp = ImGui.GetMousePos();
|
||||||
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
|
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
|
||||||
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
|
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Plugin.Logger.Verbose($"[ActionChatLink] IsMouseOverActionMenu: {ex.Message}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string? GetActionName(uint actionId)
|
private static string? GetActionName(uint actionId)
|
||||||
|
|||||||
+20
-10
@@ -470,18 +470,28 @@ namespace HSUI.Helpers
|
|||||||
|
|
||||||
public void OnFrameworkUpdate(IFramework framework)
|
public void OnFrameworkUpdate(IFramework framework)
|
||||||
{
|
{
|
||||||
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
|
try
|
||||||
// release (so dropping on HSUI action bar doesn't execute the ability).
|
|
||||||
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
|
|
||||||
if (needHook && _wndProcPtr == IntPtr.Zero)
|
|
||||||
{
|
{
|
||||||
HookWndProc();
|
// When leaving PvP, force load PvE hotbars so HSUI bars don't keep showing PvP actions.
|
||||||
// Only log when we actually installed (HookWndProc can return early during init delay)
|
ActionBarsManager.TryRestorePvEHotbarsAfterLeavePvP();
|
||||||
if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
|
|
||||||
Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
|
// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
|
||||||
|
// release (so dropping on HSUI action bar doesn't execute the ability).
|
||||||
|
bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
|
||||||
|
if (needHook && _wndProcPtr == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
HookWndProc();
|
||||||
|
// Only log when we actually installed (HookWndProc can return early during init delay)
|
||||||
|
if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
|
||||||
|
Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
|
||||||
|
}
|
||||||
|
else if (!needHook && _wndProcPtr != IntPtr.Zero)
|
||||||
|
RestoreWndProc();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Plugin.Logger.Warning($"[HSUI InputsHelper] OnFrameworkUpdate: {ex.Message}");
|
||||||
}
|
}
|
||||||
else if (!needHook && _wndProcPtr != IntPtr.Zero)
|
|
||||||
RestoreWndProc();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool ShouldBlockGameDragRelease()
|
private static bool ShouldBlockGameDragRelease()
|
||||||
|
|||||||
+24
-25
@@ -43,35 +43,34 @@ namespace HSUI.Helpers
|
|||||||
|
|
||||||
private void FrameworkOnOnUpdateEvent(IFramework framework)
|
private void FrameworkOnOnUpdateEvent(IFramework framework)
|
||||||
{
|
{
|
||||||
var player = Plugin.ObjectTable.LocalPlayer;
|
try
|
||||||
if (player is null)
|
|
||||||
{
|
{
|
||||||
return;
|
var player = Plugin.ObjectTable.LocalPlayer;
|
||||||
}
|
if (player is null)
|
||||||
|
return;
|
||||||
|
|
||||||
var now = ImGui.GetTime();
|
var now = ImGui.GetTime();
|
||||||
if (now - LastUpdate < PollingRate)
|
if (now - LastUpdate < PollingRate)
|
||||||
|
return;
|
||||||
|
|
||||||
|
LastUpdate = now;
|
||||||
|
|
||||||
|
var mp = player.CurrentMp;
|
||||||
|
|
||||||
|
// account for lucid dreaming screwing up mp calculations
|
||||||
|
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
|
||||||
|
|
||||||
|
if (!lucidDreamingActive && _lastMpValue < mp)
|
||||||
|
LastTickTime = now;
|
||||||
|
else if (LastTickTime + ServerTickRate <= now)
|
||||||
|
LastTickTime += ServerTickRate;
|
||||||
|
|
||||||
|
_lastMpValue = (int)mp;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
return;
|
Plugin.Logger.Verbose($"[HSUI MpTickHelper] FrameworkOnOnUpdateEvent: {ex.Message}");
|
||||||
}
|
}
|
||||||
|
|
||||||
LastUpdate = now;
|
|
||||||
|
|
||||||
var mp = player.CurrentMp;
|
|
||||||
|
|
||||||
// account for lucid dreaming screwing up mp calculations
|
|
||||||
var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
|
|
||||||
|
|
||||||
if (!lucidDreamingActive && _lastMpValue < mp)
|
|
||||||
{
|
|
||||||
LastTickTime = now;
|
|
||||||
}
|
|
||||||
else if (LastTickTime + ServerTickRate <= now)
|
|
||||||
{
|
|
||||||
LastTickTime += ServerTickRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
_lastMpValue = (int)mp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
|
|||||||
@@ -22,8 +22,22 @@ namespace HSUI.Helpers
|
|||||||
|
|
||||||
public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true)
|
public static IDalamudTextureWrap? GetTextureFromIconId(uint iconId, uint stackCount = 0, bool hdIcon = true)
|
||||||
{
|
{
|
||||||
GameIconLookup lookup = new GameIconLookup(iconId + stackCount, false, hdIcon);
|
if (iconId == 0)
|
||||||
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
|
return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Game encodes item icons: iconId >= 1000000 means HQ; actual icon = iconId % 1000000
|
||||||
|
uint actualIconId = iconId >= 1000000 ? (iconId % 1000000) + stackCount : iconId + stackCount;
|
||||||
|
bool itemHq = iconId >= 1000000;
|
||||||
|
GameIconLookup lookup = new GameIconLookup(actualIconId, itemHq, hdIcon);
|
||||||
|
return Plugin.TextureProvider.GetFromGameIcon(lookup).GetWrapOrDefault();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// GetFromGameIcon can throw for invalid/unsupported icon IDs (e.g. certain inventory item icons during drag-drop)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IDalamudTextureWrap? GetTextureFromPath(string path)
|
public static IDalamudTextureWrap? GetTextureFromPath(string path)
|
||||||
|
|||||||
@@ -13,6 +13,14 @@ using System.Text;
|
|||||||
|
|
||||||
namespace HSUI.Helpers
|
namespace HSUI.Helpers
|
||||||
{
|
{
|
||||||
|
/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
|
||||||
|
public enum TooltipIdKind
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Action = 1,
|
||||||
|
Status = 2,
|
||||||
|
}
|
||||||
|
|
||||||
public class TooltipsHelper : IDisposable
|
public class TooltipsHelper : IDisposable
|
||||||
{
|
{
|
||||||
#region Singleton
|
#region Singleton
|
||||||
@@ -65,12 +73,12 @@ namespace HSUI.Helpers
|
|||||||
|
|
||||||
private const float IconSize = 24f;
|
private const float IconSize = 24f;
|
||||||
|
|
||||||
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
|
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
|
||||||
{
|
{
|
||||||
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
|
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
|
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
|
||||||
{
|
{
|
||||||
if (text == null)
|
if (text == null)
|
||||||
{
|
{
|
||||||
@@ -99,7 +107,11 @@ namespace HSUI.Helpers
|
|||||||
_currentTooltipTitle += $" ({name})";
|
_currentTooltipTitle += $" ({name})";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_config.ShowStatusIDs)
|
bool showId = id != 0 && (
|
||||||
|
(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
|
||||||
|
(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
|
||||||
|
(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
|
||||||
|
if (showId)
|
||||||
{
|
{
|
||||||
_currentTooltipTitle += " (ID: " + id + ")";
|
_currentTooltipTitle += " (ID: " + id + ")";
|
||||||
}
|
}
|
||||||
@@ -407,6 +419,10 @@ namespace HSUI.Helpers
|
|||||||
[Order(7)]
|
[Order(7)]
|
||||||
public bool ShowStatusIDs = false;
|
public bool ShowStatusIDs = false;
|
||||||
|
|
||||||
|
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
|
||||||
|
[Order(8)]
|
||||||
|
public bool ShowActionIDs = false;
|
||||||
|
|
||||||
[Checkbox("Show Source Name")]
|
[Checkbox("Show Source Name")]
|
||||||
[Order(10)]
|
[Order(10)]
|
||||||
public bool ShowSourceName = false;
|
public bool ShowSourceName = false;
|
||||||
|
|||||||
@@ -253,7 +253,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Overlay at HIGHEST so it captures input above the bar; required for icon swap.
|
// Overlay at HIGHEST so it captures input above the bar; required for icon swap.
|
||||||
// Use unique ID per hotbar to avoid any cross-bar conflicts (bar 2–10 had input capture issues).
|
// Draw as a child of HSUI_HUD so hovering does not create a separate toplevel window that hides other HSUI elements.
|
||||||
AddDrawAction(StrataLevel.HIGHEST, () =>
|
AddDrawAction(StrataLevel.HIGHEST, () =>
|
||||||
{
|
{
|
||||||
var slots = ActionBarsManager.Instance.GetSlotData(Config.HotbarIndex, Config.SlotCount);
|
var slots = ActionBarsManager.Instance.GetSlotData(Config.HotbarIndex, Config.SlotCount);
|
||||||
@@ -262,13 +262,11 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
| ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoBringToFrontOnFocus
|
| ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoBringToFrontOnFocus
|
||||||
| ImGuiWindowFlags.NoNav;
|
| ImGuiWindowFlags.NoNav;
|
||||||
|
|
||||||
ImGuiHelpers.ForceNextWindowMainViewport();
|
|
||||||
ImGui.SetNextWindowPos(topLeft);
|
|
||||||
ImGui.SetNextWindowSize(barSize);
|
|
||||||
string overlayId = $"HSUI_Hotbar{Config.HotbarIndex}_input";
|
string overlayId = $"HSUI_Hotbar{Config.HotbarIndex}_input";
|
||||||
if (!ImGui.Begin(overlayId, flags))
|
ImGui.SetCursorScreenPos(topLeft);
|
||||||
|
if (!ImGui.BeginChild(overlayId, barSize, false, flags))
|
||||||
{
|
{
|
||||||
ImGui.End();
|
ImGui.EndChild();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -372,7 +370,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||||
{
|
{
|
||||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
|
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
|
||||||
if (IsTooltipDebugEnabled())
|
if (IsTooltipDebugEnabled())
|
||||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
|
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
|
||||||
}
|
}
|
||||||
@@ -394,7 +392,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
_lastLoggedPickupSlotId = -1;
|
_lastLoggedPickupSlotId = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.End();
|
ImGui.EndChild();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -431,7 +429,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||||
{
|
{
|
||||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
|
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
|
||||||
if (IsTooltipDebugEnabled())
|
if (IsTooltipDebugEnabled())
|
||||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
|
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
|
||||||
}
|
}
|
||||||
@@ -604,7 +602,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
|
if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
|
||||||
{
|
{
|
||||||
int releaseIdx = GetSlotIndexAtPosition(topLeft, barSize, slotSize, pad, Config.SlotCount, Config.GetLayoutGrid().Cols, mp, debug);
|
int releaseIdx = GetSlotIndexAtPosition(topLeft, barSize, slotSize, pad, Config.SlotCount, Config.GetLayoutGrid().Cols, mp, debug);
|
||||||
if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro))
|
if (releaseIdx >= 0 && slotType != RaptureHotbarModule.HotbarSlotType.Empty && (id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet))
|
||||||
{
|
{
|
||||||
if (!ImGui.GetIO().KeyShift)
|
if (!ImGui.GetIO().KeyShift)
|
||||||
{
|
{
|
||||||
@@ -703,7 +701,7 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
// stale (e.g. from macro menu UI), causing wrong placements (macro drag -> GeneralAction placed).
|
// stale (e.g. from macro menu UI), causing wrong placements (macro drag -> GeneralAction placed).
|
||||||
// If we never got valid payload (e.g. Macro Int2=0), skip the place.
|
// If we never got valid payload (e.g. Macro Int2=0), skip the place.
|
||||||
bool hasValidPayload = slotType != RaptureHotbarModule.HotbarSlotType.Empty &&
|
bool hasValidPayload = slotType != RaptureHotbarModule.HotbarSlotType.Empty &&
|
||||||
(id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro);
|
(id != 0 || slotType == RaptureHotbarModule.HotbarSlotType.Macro || slotType == RaptureHotbarModule.HotbarSlotType.GearSet);
|
||||||
|
|
||||||
if (hasValidPayload)
|
if (hasValidPayload)
|
||||||
{
|
{
|
||||||
@@ -1094,7 +1092,9 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
|
|
||||||
private static unsafe uint GetIconIdForPayload(RaptureHotbarModule.HotbarSlotType slotType, uint id)
|
private static unsafe uint GetIconIdForPayload(RaptureHotbarModule.HotbarSlotType slotType, uint id)
|
||||||
{
|
{
|
||||||
if (id == 0) return 0;
|
// id 0 is valid for GearSet (first gearset in list) and Macro; don't short-circuit for those
|
||||||
|
if (id == 0 && slotType != RaptureHotbarModule.HotbarSlotType.GearSet && slotType != RaptureHotbarModule.HotbarSlotType.Macro)
|
||||||
|
return 0;
|
||||||
if (slotType == RaptureHotbarModule.HotbarSlotType.Macro)
|
if (slotType == RaptureHotbarModule.HotbarSlotType.Macro)
|
||||||
{
|
{
|
||||||
var macroModule = RaptureMacroModule.Instance();
|
var macroModule = RaptureMacroModule.Instance();
|
||||||
@@ -1152,6 +1152,19 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot)
|
private static unsafe (string title, string text) GetSlotTooltip(ActionBarsManager.SlotInfo slot)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return GetSlotTooltipCore(slot);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop)
|
||||||
|
return ("", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static unsafe (string title, string text) GetSlotTooltipCore(ActionBarsManager.SlotInfo slot)
|
||||||
{
|
{
|
||||||
// GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet.
|
// GeneralAction uses a different ID space: GeneralAction 7 = Teleport links to Action 5. Look up via GeneralAction sheet.
|
||||||
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction)
|
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.GeneralAction)
|
||||||
@@ -1198,21 +1211,63 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
LuminaAction? actionRow = null;
|
LuminaAction? actionRow = null;
|
||||||
|
|
||||||
var actionSheet = Plugin.DataManager.GetExcelSheet<LuminaAction>();
|
var actionSheet = Plugin.DataManager.GetExcelSheet<LuminaAction>();
|
||||||
var actionRowOpt = actionSheet?.GetRow(slot.ActionId);
|
if (actionSheet != null)
|
||||||
if (actionRowOpt.HasValue)
|
|
||||||
{
|
{
|
||||||
actionRow = actionRowOpt.Value;
|
if (actionSheet.TryGetRow(slot.ActionId, out var actionRowOpt))
|
||||||
}
|
|
||||||
else if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
|
|
||||||
{
|
|
||||||
// Crafting actions: hotbar may store CraftAction sheet row ID (1-based). Action sheet uses 100000+ range (100001 = Basic Synthesis).
|
|
||||||
const uint CraftActionToActionOffset = 100000;
|
|
||||||
uint mappedId = slot.ActionId + CraftActionToActionOffset;
|
|
||||||
var mappedRow = actionSheet?.GetRow(mappedId);
|
|
||||||
if (mappedRow.HasValue)
|
|
||||||
{
|
{
|
||||||
actionIdForLookup = mappedId;
|
actionRow = actionRowOpt;
|
||||||
actionRow = mappedRow.Value;
|
}
|
||||||
|
else if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
|
||||||
|
{
|
||||||
|
// Crafting actions: hotbar may store CraftAction sheet row ID (1-based). Action sheet uses 100000+ range (100001 = Basic Synthesis).
|
||||||
|
const uint CraftActionToActionOffset = 100000;
|
||||||
|
uint mappedId = slot.ActionId + CraftActionToActionOffset;
|
||||||
|
if (actionSheet.TryGetRow(mappedId, out var mappedRow))
|
||||||
|
{
|
||||||
|
actionIdForLookup = mappedId;
|
||||||
|
actionRow = mappedRow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// CraftAction fallback: when Action sheet lookup failed, try CraftAction sheet directly (hotbar stores CraftAction row ID).
|
||||||
|
if (!actionRow.HasValue && slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
|
||||||
|
{
|
||||||
|
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
|
||||||
|
if (craftSheet != null && craftSheet.TryGetRow(slot.ActionId, out var craftRow))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var nameSe = craftRow.Name;
|
||||||
|
string name = nameSe.ToString();
|
||||||
|
if (string.IsNullOrWhiteSpace(name))
|
||||||
|
name = nameSe.ToDalamudString().ToString();
|
||||||
|
if (!string.IsNullOrWhiteSpace(name))
|
||||||
|
{
|
||||||
|
// CraftAction sheet has its own Description column with the full text
|
||||||
|
string desc = "";
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var descSe = craftRow.Description;
|
||||||
|
var descRaw = descSe.ToDalamudString().ToString();
|
||||||
|
if (!string.IsNullOrEmpty(descRaw))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
|
||||||
|
desc = evaluated.ExtractText();
|
||||||
|
if (string.IsNullOrEmpty(desc)) desc = descRaw;
|
||||||
|
}
|
||||||
|
catch { desc = descRaw; }
|
||||||
|
if (!string.IsNullOrEmpty(desc))
|
||||||
|
desc = EncryptedStringsHelper.GetString(desc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { /* ignore */ }
|
||||||
|
return (name, desc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { /* ignore */ }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1221,28 +1276,57 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
{
|
{
|
||||||
string name = row.Value.Name.ToString();
|
string name = row.Value.Name.ToString();
|
||||||
string desc = "";
|
string desc = "";
|
||||||
var descRow = Plugin.DataManager.GetExcelSheet<ActionTransient>()?.GetRow(actionIdForLookup);
|
|
||||||
string descRaw = "";
|
string descRaw = "";
|
||||||
if (descRow.HasValue)
|
// For CraftAction, use CraftAction.Description; ActionTransient returns the name instead of the full description
|
||||||
|
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
|
||||||
{
|
{
|
||||||
try
|
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
|
||||||
|
if (craftSheet != null && craftSheet.TryGetRow(actionIdForLookup, out var craftRow))
|
||||||
{
|
{
|
||||||
var descSeStr = descRow.Value.Description;
|
|
||||||
descRaw = descRow.Value.Description.ToDalamudString().ToString();
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan());
|
var descSe = craftRow.Description;
|
||||||
desc = evaluated.ExtractText();
|
var craftDescRaw = descSe.ToDalamudString().ToString();
|
||||||
if (string.IsNullOrEmpty(desc)) desc = descRaw;
|
if (!string.IsNullOrEmpty(craftDescRaw))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
|
||||||
|
desc = evaluated.ExtractText();
|
||||||
|
if (string.IsNullOrEmpty(desc)) desc = craftDescRaw;
|
||||||
|
}
|
||||||
|
catch { desc = craftDescRaw; }
|
||||||
|
if (!string.IsNullOrEmpty(desc))
|
||||||
|
desc = EncryptedStringsHelper.GetString(desc);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch { /* ignore */ }
|
||||||
{
|
}
|
||||||
desc = descRaw;
|
}
|
||||||
}
|
else
|
||||||
if (!string.IsNullOrEmpty(desc))
|
{
|
||||||
desc = EncryptedStringsHelper.GetString(desc);
|
var descSheet = Plugin.DataManager.GetExcelSheet<ActionTransient>();
|
||||||
|
if (descSheet != null && descSheet.TryGetRow(actionIdForLookup, out var descRow))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var descSeStr = descRow.Description;
|
||||||
|
descRaw = descRow.Description.ToDalamudString().ToString();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan());
|
||||||
|
desc = evaluated.ExtractText();
|
||||||
|
if (string.IsNullOrEmpty(desc)) desc = descRaw;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
desc = descRaw;
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(desc))
|
||||||
|
desc = EncryptedStringsHelper.GetString(desc);
|
||||||
|
}
|
||||||
|
catch { /* ignore */ }
|
||||||
}
|
}
|
||||||
catch { /* ignore */ }
|
|
||||||
}
|
}
|
||||||
bool isCombatAction = IsCombatAction(slot.SlotType, row.Value);
|
bool isCombatAction = IsCombatAction(slot.SlotType, row.Value);
|
||||||
int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null;
|
int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null;
|
||||||
@@ -1357,13 +1441,13 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
|
|
||||||
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.Item)
|
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.Item)
|
||||||
{
|
{
|
||||||
var row = Plugin.DataManager.GetExcelSheet<Item>()?.GetRow(slot.ActionId);
|
uint baseItemId = slot.ActionId >= 1000000 ? slot.ActionId - 1000000 : slot.ActionId;
|
||||||
if (row.HasValue)
|
if (Plugin.DataManager.GetExcelSheet<Item>()?.TryGetRow(baseItemId, out var itemRow) == true)
|
||||||
{
|
{
|
||||||
string name = row.Value.Name.ToString();
|
string name = itemRow.Name.ToString();
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string desc = row.Value.Description.ToDalamudString().ToString();
|
string desc = itemRow.Description.ToDalamudString().ToString();
|
||||||
if (!string.IsNullOrEmpty(desc))
|
if (!string.IsNullOrEmpty(desc))
|
||||||
desc = EncryptedStringsHelper.GetString(desc);
|
desc = EncryptedStringsHelper.GetString(desc);
|
||||||
return (name, desc);
|
return (name, desc);
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using HSUI.Config;
|
||||||
|
using HSUI.Config.Attributes;
|
||||||
|
using HSUI.Enums;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace HSUI.Interface.GeneralElements
|
||||||
|
{
|
||||||
|
[DisableParentSettings("Position")]
|
||||||
|
[Section("Other Elements")]
|
||||||
|
[SubSection("Mouse GCD Indicator", 0)]
|
||||||
|
public class MouseGCDIndicatorConfig : MovablePluginConfigObject
|
||||||
|
{
|
||||||
|
[Checkbox("Always Show")]
|
||||||
|
[Order(3)]
|
||||||
|
public bool AlwaysShow = false;
|
||||||
|
|
||||||
|
[ColorEdit4("Background Color")]
|
||||||
|
[Order(16)]
|
||||||
|
public PluginConfigColor BackgroundColor = new PluginConfigColor(new Vector4(0f / 255f, 0f / 255f, 0f / 255f, 50f / 100f));
|
||||||
|
|
||||||
|
[ColorEdit4("Color")]
|
||||||
|
[Order(17)]
|
||||||
|
public PluginConfigColor FillColor = new PluginConfigColor(new(220f / 255f, 220f / 255f, 220f / 255f, 100f / 100f));
|
||||||
|
|
||||||
|
[Checkbox("Show Border")]
|
||||||
|
[Order(18)]
|
||||||
|
public bool ShowBorder = true;
|
||||||
|
|
||||||
|
[Checkbox("Instant GCDs only", spacing = true)]
|
||||||
|
[Order(19)]
|
||||||
|
public bool InstantGCDsOnly = false;
|
||||||
|
|
||||||
|
[Checkbox("Only show when under GCD Threshold", spacing = true)]
|
||||||
|
[Order(20)]
|
||||||
|
public bool LimitGCDThreshold = false;
|
||||||
|
|
||||||
|
[DragFloat("GCD Threshold", velocity = 0.01f)]
|
||||||
|
[Order(21, collapseWith = nameof(LimitGCDThreshold))]
|
||||||
|
public float GCDThreshold = 1.50f;
|
||||||
|
|
||||||
|
[Checkbox("Show GCD Queue Indicator", spacing = true)]
|
||||||
|
[Order(24)]
|
||||||
|
public bool ShowGCDQueueIndicator = true;
|
||||||
|
|
||||||
|
[ColorEdit4("GCD Queue Color")]
|
||||||
|
[Order(25, collapseWith = nameof(ShowGCDQueueIndicator))]
|
||||||
|
public PluginConfigColor QueueColor = new PluginConfigColor(new(13f / 255f, 207f / 255f, 31f / 255f, 100f / 100f));
|
||||||
|
|
||||||
|
[DragInt("Radius")]
|
||||||
|
[Order(35)]
|
||||||
|
public int CircleRadius = 40;
|
||||||
|
|
||||||
|
[DragInt("Thickness")]
|
||||||
|
[Order(40)]
|
||||||
|
public int CircleThickness = 10;
|
||||||
|
|
||||||
|
[DragInt("Start Angle", min = 0, max = 359)]
|
||||||
|
[Order(45)]
|
||||||
|
public int CircleStartAngle = 0;
|
||||||
|
|
||||||
|
[Checkbox("Rotate CCW")]
|
||||||
|
[Order(50)]
|
||||||
|
public bool RotateCCW = false;
|
||||||
|
|
||||||
|
[DragInt2("Cursor Center Offset", min = -64, max = 64)]
|
||||||
|
[Order(55)]
|
||||||
|
public Vector2 CursorCenterOffset = new Vector2(8, 16);
|
||||||
|
|
||||||
|
[NestedConfig("Visibility", 70)]
|
||||||
|
public VisibilityConfig VisibilityConfig = new VisibilityConfig();
|
||||||
|
|
||||||
|
public new static MouseGCDIndicatorConfig DefaultConfig() { return new MouseGCDIndicatorConfig() { Enabled = false, Strata = StrataLevel.MID_HIGH }; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
using System;
|
||||||
|
using HSUI.Helpers;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using HSUI.Config;
|
||||||
|
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||||
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
|
|
||||||
|
namespace HSUI.Interface.GeneralElements
|
||||||
|
{
|
||||||
|
public class MouseGCDIndicatorHud : DraggableHudElement, IHudElementWithActor, IHudElementWithVisibilityConfig
|
||||||
|
{
|
||||||
|
private MouseGCDIndicatorConfig Config => (MouseGCDIndicatorConfig)_config;
|
||||||
|
public VisibilityConfig VisibilityConfig => Config.VisibilityConfig;
|
||||||
|
|
||||||
|
public IGameObject? Actor { get; set; } = null;
|
||||||
|
|
||||||
|
private float _lastTotalCastTime = 0;
|
||||||
|
|
||||||
|
public MouseGCDIndicatorHud(MouseGCDIndicatorConfig config, string displayName) : base(config, displayName) { }
|
||||||
|
|
||||||
|
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
|
||||||
|
{
|
||||||
|
return (new List<Vector2>(), new List<Vector2>());
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DrawDraggableArea(Vector2 origin)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawChildren(Vector2 origin)
|
||||||
|
{
|
||||||
|
if (!Config.Enabled || Actor == null || Actor is not IPlayerCharacter)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GCDHelper.GetGCDInfo((IPlayerCharacter)Actor, out var elapsed, out var total);
|
||||||
|
|
||||||
|
if (!Config.AlwaysShow && total == 0)
|
||||||
|
{
|
||||||
|
_lastTotalCastTime = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_lastTotalCastTime == 0 && Utils.IsActorCasting(Actor))
|
||||||
|
{
|
||||||
|
_lastTotalCastTime = ((IBattleChara)Actor).TotalCastTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
var scale = elapsed / total;
|
||||||
|
if (scale <= 0)
|
||||||
|
{
|
||||||
|
_lastTotalCastTime = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool instantGCDsOnly = Config.InstantGCDsOnly && _lastTotalCastTime != 0;
|
||||||
|
bool thresholdGCDs = Config.LimitGCDThreshold && _lastTotalCastTime > Config.GCDThreshold;
|
||||||
|
|
||||||
|
if (instantGCDsOnly || thresholdGCDs)
|
||||||
|
{
|
||||||
|
if (Config.AlwaysShow)
|
||||||
|
{
|
||||||
|
elapsed = 0;
|
||||||
|
total = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 center = ImGui.GetMousePos() + Config.CursorCenterOffset;
|
||||||
|
AddDrawAction(_config.StrataLevel, () =>
|
||||||
|
{
|
||||||
|
DrawCircularIndicator(center, Config.CircleRadius, elapsed, total);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawCircularIndicator(Vector2 position, float radius, float current, float total)
|
||||||
|
{
|
||||||
|
total = Config.AlwaysShow && total == 0 ? 1 : total;
|
||||||
|
current = Config.AlwaysShow && current == 0 ? total : current;
|
||||||
|
|
||||||
|
var size = new Vector2(radius * 2);
|
||||||
|
DrawHelper.DrawInWindow(ID, position - size / 2, size, false, (drawList) =>
|
||||||
|
{
|
||||||
|
current = Math.Min(current, total);
|
||||||
|
|
||||||
|
const int segments = 100;
|
||||||
|
const float queueTime = 0.5f;
|
||||||
|
float startAngle = 0f;
|
||||||
|
float endAngle = 2f * (float)Math.PI;
|
||||||
|
float offset = (float)(-Math.PI / 2f + (Config.CircleStartAngle * (Math.PI / 180f)));
|
||||||
|
|
||||||
|
if (Config.RotateCCW)
|
||||||
|
{
|
||||||
|
startAngle *= -1;
|
||||||
|
endAngle *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.AlwaysShow && current == total)
|
||||||
|
{
|
||||||
|
drawList.PathArcTo(position, radius, startAngle + offset, endAngle + offset, segments);
|
||||||
|
drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float progressAngle = Math.Min(current, total - (Config.ShowGCDQueueIndicator ? queueTime : 0f)) / total * endAngle;
|
||||||
|
|
||||||
|
drawList.PathArcTo(position, radius, startAngle + offset, progressAngle + offset, segments);
|
||||||
|
drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
|
||||||
|
|
||||||
|
if (Config.ShowGCDQueueIndicator && current > total - queueTime)
|
||||||
|
{
|
||||||
|
float oldAngle = progressAngle - 0.0003f * total * endAngle;
|
||||||
|
progressAngle = current / total * endAngle;
|
||||||
|
drawList.PathArcTo(position, radius, oldAngle + offset, progressAngle + offset, segments);
|
||||||
|
drawList.PathStroke(Config.QueueColor.Base, ImDrawFlags.None, Config.CircleThickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawList.PathArcTo(position, radius, progressAngle + offset, endAngle + offset, segments);
|
||||||
|
drawList.PathStroke(Config.BackgroundColor.Base, ImDrawFlags.None, Config.CircleThickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.ShowBorder)
|
||||||
|
{
|
||||||
|
drawList.PathArcTo(position, radius - Config.CircleThickness / 2f, 0, endAngle, segments);
|
||||||
|
drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
|
||||||
|
|
||||||
|
drawList.PathArcTo(position, radius + Config.CircleThickness / 2f, 0, endAngle, segments);
|
||||||
|
drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -379,6 +379,11 @@ namespace HSUI.Interface
|
|||||||
_hudElements.Add(gcdIndicatorConfig, gcdIndicator);
|
_hudElements.Add(gcdIndicatorConfig, gcdIndicator);
|
||||||
_hudElementsUsingPlayer.Add(gcdIndicator);
|
_hudElementsUsingPlayer.Add(gcdIndicator);
|
||||||
|
|
||||||
|
var mouseGcdIndicatorConfig = ConfigurationManager.Instance.GetConfigObject<MouseGCDIndicatorConfig>();
|
||||||
|
var mouseGcdIndicator = new MouseGCDIndicatorHud(mouseGcdIndicatorConfig, "Mouse GCD Indicator");
|
||||||
|
_hudElements.Add(mouseGcdIndicatorConfig, mouseGcdIndicator);
|
||||||
|
_hudElementsUsingPlayer.Add(mouseGcdIndicator);
|
||||||
|
|
||||||
var mpTickerConfig = ConfigurationManager.Instance.GetConfigObject<MPTickerConfig>();
|
var mpTickerConfig = ConfigurationManager.Instance.GetConfigObject<MPTickerConfig>();
|
||||||
var mpTicker = new MPTickerHud(mpTickerConfig, "MP Ticker");
|
var mpTicker = new MPTickerHud(mpTickerConfig, "MP Ticker");
|
||||||
_hudElements.Add(mpTickerConfig, mpTicker);
|
_hudElements.Add(mpTickerConfig, mpTicker);
|
||||||
|
|||||||
@@ -45,10 +45,6 @@ namespace HSUI.Interface.GeneralElements
|
|||||||
[Order(21)]
|
[Order(21)]
|
||||||
public bool AlwaysShowTargetNameplate = true;
|
public bool AlwaysShowTargetNameplate = true;
|
||||||
|
|
||||||
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
|
|
||||||
[Order(22)]
|
|
||||||
public bool PvPShowOnlyEnemyPlayers = false;
|
|
||||||
|
|
||||||
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
|
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -128,23 +128,6 @@ namespace HSUI.Interface.Nameplates
|
|||||||
return _playerHud;
|
return _playerHud;
|
||||||
}
|
}
|
||||||
|
|
||||||
// In PvP, optionally show only enemy player nameplates (hide allies)
|
|
||||||
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
|
|
||||||
{
|
|
||||||
if (data.GameObject is ICharacter character)
|
|
||||||
{
|
|
||||||
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
|
|
||||||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
|
|
||||||
(character.StatusFlags & StatusFlags.Friend) != 0)
|
|
||||||
{
|
|
||||||
return null; // Hide party, alliance, and friend nameplates
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Other players: show only hostile (enemy team), hide allies
|
|
||||||
if (data.GameObject == null) { return null; }
|
|
||||||
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data.GameObject is ICharacter character2)
|
if (data.GameObject is ICharacter character2)
|
||||||
{
|
{
|
||||||
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
|
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
|
||||||
|
|||||||
@@ -289,7 +289,8 @@ namespace HSUI.Interface.Party
|
|||||||
hoveringCooldown.Data.Name,
|
hoveringCooldown.Data.Name,
|
||||||
hoveringCooldown.Data.ActionId,
|
hoveringCooldown.Data.ActionId,
|
||||||
"",
|
"",
|
||||||
iconId
|
iconId,
|
||||||
|
HSUI.Helpers.TooltipIdKind.Action
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -310,7 +310,8 @@ namespace HSUI.Interface.PartyCooldowns
|
|||||||
cooldown.Data.Name,
|
cooldown.Data.Name,
|
||||||
cooldown.Data.ActionId,
|
cooldown.Data.ActionId,
|
||||||
"",
|
"",
|
||||||
iconId
|
iconId,
|
||||||
|
HSUI.Helpers.TooltipIdKind.Action
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -474,7 +474,8 @@ namespace HSUI.Interface.StatusEffects
|
|||||||
EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
|
EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
|
||||||
data.Status.StatusId,
|
data.Status.StatusId,
|
||||||
GetStatusActorName(data.Status),
|
GetStatusActorName(data.Status),
|
||||||
iconId
|
iconId,
|
||||||
|
HSUI.Helpers.TooltipIdKind.Status
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,40 @@
|
|||||||
|
# 1.0.8.14
|
||||||
|
- **Mouse GCD Indicator**: New HUD element (Other Elements → Mouse GCD Indicator) — circular GCD ring drawn around the cursor. Configurable radius, thickness, colors, queue indicator, and cursor center offset so the ring aligns with the cursor graphic.
|
||||||
|
|
||||||
|
# 1.0.8.13
|
||||||
|
- **Hotbars**: Fixed item tooltips not showing — use TryGetRow for Item sheet and base item ID so tooltip no longer fails for some items.
|
||||||
|
|
||||||
|
# 1.0.8.12
|
||||||
|
- **Hotbars**: Fixed item icons not drawing on hotbar — game encodes HQ items as iconId + 1000000; now use iconId % 1000000 and itemHq flag so item icons (including HQ) display correctly.
|
||||||
|
|
||||||
|
# 1.0.8.11
|
||||||
|
- **Hotbars**: Fixed tooltip crash — Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop); GetSlotTooltip now catches and returns empty instead of crashing.
|
||||||
|
|
||||||
|
# 1.0.8.10
|
||||||
|
- **Hotbars**: Fixed crash when dragging items from inventory to hotbar — GetFromGameIcon can throw for invalid/unsupported icon IDs; now handled gracefully.
|
||||||
|
- **Build**: Release builds no longer emit PDBs to avoid local path leakage in user crash logs.
|
||||||
|
|
||||||
|
# 1.0.8.9
|
||||||
|
- **Hotbars**: Gearset on slot now persists — do not treat slot as empty when CommandType is GearSet (gearset index 0 uses CommandId 0). Use CommandType/CommandId for GearSet display and resolve icon when IconId is still 0.
|
||||||
|
|
||||||
|
# 1.0.8.8
|
||||||
|
- **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again.
|
||||||
|
- **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type.
|
||||||
|
|
||||||
|
# 1.0.8.7
|
||||||
|
- **Hotbars**: Fixed Gearset/Job Gear Set icon clearing when the first equipment slot in the gearset changes — call LoadIconId() before reading slot IconId so the game populates the icon from the gearset (e.g. job icon).
|
||||||
|
|
||||||
|
# 1.0.8.6
|
||||||
|
- **Hotbars**: Fixed crafting action tooltips showing the action name instead of the full description — use CraftAction.Description directly instead of ActionTransient, which returns the name for crafting actions.
|
||||||
|
|
||||||
|
# 1.0.8.5
|
||||||
|
- **Hotbars**: Fixed other HSUI elements disappearing when hovering over hotbar icons — overlay is now a child of the main HUD window instead of a separate window.
|
||||||
|
|
||||||
|
# 1.0.8.4
|
||||||
|
- **Alliance Frames**: Fixed frames 1 and 2 not showing in alliance raids — populate other alliances via flat GetAllianceMemberByIndex (indices 0–7, 8–15) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance.
|
||||||
|
- **Alliance Frames**: Visibility "Hide in duty" no longer hides alliance frames (they are only relevant in duty).
|
||||||
|
- **Hotbars**: Crafting job action tooltips now display — fallback Action sheet lookup when hotbar stores CraftAction row ID.
|
||||||
|
|
||||||
# 1.0.8.3
|
# 1.0.8.3
|
||||||
- **Fix**: Left-click no longer sometimes stays broken after disabling HSUI. WndProc is restored at the very start of plugin teardown so the game window gets normal input back even if disposal fails later.
|
- **Fix**: Left-click no longer sometimes stays broken after disabling HSUI. WndProc is restored at the very start of plugin teardown so the game window gets normal input back even if disposal fails later.
|
||||||
|
|
||||||
|
|||||||
+1
-24
@@ -1,24 +1 @@
|
|||||||
[
|
[{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.14: Mouse GCD Indicator (ring around cursor). 1.0.8.13: Item tooltips now show. 1.0.8.12: Item/HQ icons now draw on hotbar. 1.0.8.11: Hotbar tooltip crash fix (Lumina GetRow). 1.0.8.10: Hotbar crash fix when dragging inventory items; Release builds strip PDBs. 1.0.8.9: Gearset persists on slot (fix CommandId 0 treated as empty). 1.0.8.8: Gearset drag-drop fix; allow first gearset (index 0) on bar. 1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.14","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.14/latest.zip","LastUpdate":"1760486400"}]
|
||||||
{
|
|
||||||
"Author": "Knack117",
|
|
||||||
"Name": "HSUI",
|
|
||||||
"Punchline": "A modern HUD replacement built for customization.",
|
|
||||||
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
|
|
||||||
"Changelog": "1.0.8.2: Charge icons stay lit until all charges spent. 1.0.8.1: Do not grey out action icons until all charges spent.",
|
|
||||||
"InternalName": "HSUI",
|
|
||||||
"AssemblyVersion": "1.0.8.2",
|
|
||||||
"RepoUrl": "https://github.com/Knack117/HSUI",
|
|
||||||
"ApplicableVersion": "any",
|
|
||||||
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
|
|
||||||
"CategoryTags": ["UI"],
|
|
||||||
"DalamudApiLevel": 14,
|
|
||||||
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
|
|
||||||
"ImageUrls": [],
|
|
||||||
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
|
|
||||||
"IsHide": false,
|
|
||||||
"IsTestingExclusive": false,
|
|
||||||
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
|
|
||||||
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
|
|
||||||
"LastUpdate": "1770007214"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
|
|||||||
Reference in New Issue
Block a user