Compare commits

...

6 Commits

Author SHA1 Message Date
KnackAtNite d8da154e72 Release v1.0.8.7: Gearset icon fix
- Bump version to 1.0.8.7
- Changelog: fix Gearset/Job Gear Set icon clearing when first equipment slot changes
- pluginmaster: update AssemblyVersion, Changelog, download links, LastUpdate

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:16:14 -05:00
KnackAtNite db6e91afd1 Action bars: fix Gearset/Job Gear Set icon clearing when first gear slot changes
Call LoadIconId() before reading slot IconId so the game populates the icon
from ApparentSlotType/ApparentActionId (e.g. job icon for GearSet). Without
this, when the first equipment slot in a gearset changes the cached IconId
can be 0 and the bar shows a blank icon.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 15:13:46 -05:00
KnackAtNite 01426d3c30 v1.0.8.6: Fix crafting action tooltips - use CraftAction.Description instead of ActionTransient
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 00:47:35 -05:00
KnackAtNite cb3d6b5e0b 1.0.8.5: Fix other HSUI elements disappearing on hotbar hover (child window overlay)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 23:36:46 -05:00
KnackAtNite 9391ef1451 Bump to 1.0.8.4, changelog for alliance/crafting/visibility fixes
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 22:39:48 -05:00
KnackAtNite 3b5ddbe2f9 Alliance frames, crafting tooltips, visibility: fix display and tooltips
- Alliance Frames: Populate other alliances (A/B) via GetAllianceMemberByIndex flat indices (0-7, 8-15) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance; keep own party from GetPartyMemberByIndex.
- Alliance Frames: Visibility: do not apply HideInDuty to Alliance Frames so they show in alliance raids when visibility rules are enabled.
- Hotbars: Crafting action tooltips: fallback Action sheet lookup with +100000 offset when hotbar stores CraftAction row ID.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 22:34:10 -05:00
8 changed files with 177 additions and 77 deletions
+3 -3
View File
@@ -9,9 +9,9 @@
<PropertyGroup> <PropertyGroup>
<AssemblyName>HSUI</AssemblyName> <AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.8.3</AssemblyVersion> <AssemblyVersion>1.0.8.7</AssemblyVersion>
<FileVersion>1.0.8.3</FileVersion> <FileVersion>1.0.8.7</FileVersion>
<InformationalVersion>1.0.8.3</InformationalVersion> <InformationalVersion>1.0.8.7</InformationalVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
+1 -1
View File
@@ -2,7 +2,7 @@
"Author": "Knack117", "Author": "Knack117",
"Name": "HSUI", "Name": "HSUI",
"InternalName": "HSUI", "InternalName": "HSUI",
"AssemblyVersion": "1.0.8.3", "AssemblyVersion": "1.0.8.7",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI", "RepoUrl": "https://github.com/Knack117/HSUI",
+5
View File
@@ -122,6 +122,11 @@ namespace HSUI.Helpers
continue; continue;
} }
// Populate IconId from ApparentSlotType/ApparentActionId. Required for GearSet and other
// dynamic types: the game derives the job icon from the gearset (e.g. first equipment slot).
// Without this, when the first gear slot changes the cached IconId can be 0 and the bar shows a blank.
slot->LoadIconId();
bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId); bool usable = slot->IsSlotUsable(slot->ApparentSlotType, slot->ApparentActionId);
uint iconId = slot->IconId; uint iconId = slot->IconId;
uint actionId = slot->ApparentActionId; uint actionId = slot->ApparentActionId;
+103 -12
View File
@@ -253,7 +253,7 @@ namespace HSUI.Interface.GeneralElements
}); });
// Overlay at HIGHEST so it captures input above the bar; required for icon swap. // Overlay at HIGHEST so it captures input above the bar; required for icon swap.
// Use unique ID per hotbar to avoid any cross-bar conflicts (bar 210 had input capture issues). // Draw as a child of HSUI_HUD so hovering does not create a separate toplevel window that hides other HSUI elements.
AddDrawAction(StrataLevel.HIGHEST, () => AddDrawAction(StrataLevel.HIGHEST, () =>
{ {
var slots = ActionBarsManager.Instance.GetSlotData(Config.HotbarIndex, Config.SlotCount); var slots = ActionBarsManager.Instance.GetSlotData(Config.HotbarIndex, Config.SlotCount);
@@ -262,13 +262,11 @@ namespace HSUI.Interface.GeneralElements
| ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoBringToFrontOnFocus | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoBringToFrontOnFocus
| ImGuiWindowFlags.NoNav; | ImGuiWindowFlags.NoNav;
ImGuiHelpers.ForceNextWindowMainViewport();
ImGui.SetNextWindowPos(topLeft);
ImGui.SetNextWindowSize(barSize);
string overlayId = $"HSUI_Hotbar{Config.HotbarIndex}_input"; string overlayId = $"HSUI_Hotbar{Config.HotbarIndex}_input";
if (!ImGui.Begin(overlayId, flags)) ImGui.SetCursorScreenPos(topLeft);
if (!ImGui.BeginChild(overlayId, barSize, false, flags))
{ {
ImGui.End(); ImGui.EndChild();
return; return;
} }
@@ -394,7 +392,7 @@ namespace HSUI.Interface.GeneralElements
_lastLoggedPickupSlotId = -1; _lastLoggedPickupSlotId = -1;
} }
ImGui.End(); ImGui.EndChild();
}); });
} }
@@ -1194,19 +1192,111 @@ namespace HSUI.Interface.GeneralElements
slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction || slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction ||
slot.SlotType == RaptureHotbarModule.HotbarSlotType.PetAction) slot.SlotType == RaptureHotbarModule.HotbarSlotType.PetAction)
{ {
var row = Plugin.DataManager.GetExcelSheet<LuminaAction>()?.GetRow(slot.ActionId); uint actionIdForLookup = slot.ActionId;
LuminaAction? actionRow = null;
var actionSheet = Plugin.DataManager.GetExcelSheet<LuminaAction>();
if (actionSheet != null)
{
if (actionSheet.TryGetRow(slot.ActionId, out var actionRowOpt))
{
actionRow = actionRowOpt;
}
else if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{
// Crafting actions: hotbar may store CraftAction sheet row ID (1-based). Action sheet uses 100000+ range (100001 = Basic Synthesis).
const uint CraftActionToActionOffset = 100000;
uint mappedId = slot.ActionId + CraftActionToActionOffset;
if (actionSheet.TryGetRow(mappedId, out var mappedRow))
{
actionIdForLookup = mappedId;
actionRow = mappedRow;
}
}
}
// CraftAction fallback: when Action sheet lookup failed, try CraftAction sheet directly (hotbar stores CraftAction row ID).
if (!actionRow.HasValue && slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
if (craftSheet != null && craftSheet.TryGetRow(slot.ActionId, out var craftRow))
{
try
{
var nameSe = craftRow.Name;
string name = nameSe.ToString();
if (string.IsNullOrWhiteSpace(name))
name = nameSe.ToDalamudString().ToString();
if (!string.IsNullOrWhiteSpace(name))
{
// CraftAction sheet has its own Description column with the full text
string desc = "";
try
{
var descSe = craftRow.Description;
var descRaw = descSe.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(descRaw))
{
try
{
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
desc = evaluated.ExtractText();
if (string.IsNullOrEmpty(desc)) desc = descRaw;
}
catch { desc = descRaw; }
if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc);
}
}
catch { /* ignore */ }
return (name, desc);
}
}
catch { /* ignore */ }
}
}
var row = actionRow;
if (row.HasValue) if (row.HasValue)
{ {
string name = row.Value.Name.ToString(); string name = row.Value.Name.ToString();
string desc = ""; string desc = "";
var descRow = Plugin.DataManager.GetExcelSheet<ActionTransient>()?.GetRow(slot.ActionId);
string descRaw = ""; string descRaw = "";
if (descRow.HasValue) // For CraftAction, use CraftAction.Description; ActionTransient returns the name instead of the full description
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.CraftAction)
{
var craftSheet = Plugin.DataManager.GetExcelSheet<Lumina.Excel.Sheets.CraftAction>();
if (craftSheet != null && craftSheet.TryGetRow(actionIdForLookup, out var craftRow))
{ {
try try
{ {
var descSeStr = descRow.Value.Description; var descSe = craftRow.Description;
descRaw = descRow.Value.Description.ToDalamudString().ToString(); var craftDescRaw = descSe.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(craftDescRaw))
{
try
{
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSe.AsSpan());
desc = evaluated.ExtractText();
if (string.IsNullOrEmpty(desc)) desc = craftDescRaw;
}
catch { desc = craftDescRaw; }
if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc);
}
}
catch { /* ignore */ }
}
}
else
{
var descSheet = Plugin.DataManager.GetExcelSheet<ActionTransient>();
if (descSheet != null && descSheet.TryGetRow(actionIdForLookup, out var descRow))
{
try
{
var descSeStr = descRow.Description;
descRaw = descRow.Description.ToDalamudString().ToString();
try try
{ {
var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan()); var evaluated = Plugin.SeStringEvaluator.Evaluate(descSeStr.AsSpan());
@@ -1222,6 +1312,7 @@ namespace HSUI.Interface.GeneralElements
} }
catch { /* ignore */ } catch { /* ignore */ }
} }
}
bool isCombatAction = IsCombatAction(slot.SlotType, row.Value); bool isCombatAction = IsCombatAction(slot.SlotType, row.Value);
int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null; int? potencyValue = isCombatAction ? TryGetPotencyValue(row.Value) : null;
string potencyLine = potencyValue.HasValue ? $"Potency: {potencyValue.Value}" : ""; string potencyLine = potencyValue.HasValue ? $"Potency: {potencyValue.Value}" : "";
@@ -96,6 +96,9 @@ namespace HSUI.Interface
if (element != null && element.GetType() == typeof(PlayerCastbarHud)) { return true; } if (element != null && element.GetType() == typeof(PlayerCastbarHud)) { return true; }
if (element != null && !element.GetConfig().Enabled) { return false; } if (element != null && !element.GetConfig().Enabled) { return false; }
// Alliance frames only matter in alliance raids (duty). HideInDuty would hide them exactly when needed.
bool isAllianceFrames = element != null && element.GetType() == typeof(AllianceFramesHud);
bool isInIslandSanctuary = IsInIslandSanctuary(); bool isInIslandSanctuary = IsInIslandSanctuary();
bool isInDuty = IsInDuty() && !isInIslandSanctuary; bool isInDuty = IsInDuty() && !isInIslandSanctuary;
IPlayerCharacter? player = Plugin.ObjectTable.LocalPlayer; IPlayerCharacter? player = Plugin.ObjectTable.LocalPlayer;
@@ -127,7 +130,8 @@ namespace HSUI.Interface
if (HideOnFullHP && player != null && player.CurrentHp == player.MaxHp) { return false; } if (HideOnFullHP && player != null && player.CurrentHp == player.MaxHp) { return false; }
if (HideInDuty && isInDuty) { return false; } // Alliance frames only matter in alliance raids (duty). Skip HideInDuty for them.
if (HideInDuty && isInDuty && !isAllianceFrames) { return false; }
if (HideInIslandSanctuary && isInIslandSanctuary) { return false; } if (HideInIslandSanctuary && isInIslandSanctuary) { return false; }
+18 -9
View File
@@ -280,14 +280,21 @@ namespace HSUI.Interface.Party
bool anyChanged = false; bool anyChanged = false;
ref var mainGroup = ref gm->MainGroup; ref var mainGroup = ref gm->MainGroup;
// GroupManager layout: _allianceMembers flat array (indices 0-19) has groups 0 and 1.
// Group 2 (our party) is stored in _partyMembers. GetAllianceMemberByGroupAndIndex(0/1, slot)
// returns empty in-instance for some game versions; use GetAllianceMemberByIndex with flat
// indices: group 0 = indices 0-7, group 1 = indices 8-15.
for (int allianceIdx = 0; allianceIdx < 3; allianceIdx++) for (int allianceIdx = 0; allianceIdx < 3; allianceIdx++)
{ {
int count = 0; int count = 0;
var list = new List<IPartyFramesMember>(); var list = new List<IPartyFramesMember>();
if (allianceIdx == 2)
{
// Our party: _partyMembers via GetPartyMemberByIndex
for (int slot = 0; slot < 8; slot++) for (int slot = 0; slot < 8; slot++)
{ {
var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot); var pm = mainGroup.GetPartyMemberByIndex(slot);
if (pm == null || pm->EntityId == 0) continue; if (pm == null || pm->EntityId == 0) continue;
var pfMember = new PartyFramesMember( var pfMember = new PartyFramesMember(
pm->EntityId, pm->EntityId,
@@ -303,14 +310,14 @@ namespace HSUI.Interface.Party
list.Add(pfMember); list.Add(pfMember);
count++; count++;
} }
}
// GroupManager stores our party in _partyMembers, not GetAllianceMemberByGroupAndIndex. else
// When group 2 is empty, it's our alliance—populate from GetPartyMemberByIndex.
if (count == 0 && allianceIdx == 2)
{ {
// Other alliances: _allianceMembers flat indices. Group 0 = 0-7, group 1 = 8-15.
int baseIdx = allianceIdx * 8;
for (int slot = 0; slot < 8; slot++) for (int slot = 0; slot < 8; slot++)
{ {
var pm = mainGroup.GetPartyMemberByIndex(slot); var pm = mainGroup.GetAllianceMemberByIndex(baseIdx + slot);
if (pm == null || pm->EntityId == 0) continue; if (pm == null || pm->EntityId == 0) continue;
var pfMember = new PartyFramesMember( var pfMember = new PartyFramesMember(
pm->EntityId, pm->EntityId,
@@ -340,9 +347,11 @@ namespace HSUI.Interface.Party
int ourIdx = 0; int ourIdx = 0;
for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++) for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++)
{ {
PartyMember* pm = allianceIdx == 2 PartyMember* pm;
? mainGroup.GetPartyMemberByIndex(slot) if (allianceIdx == 2)
: mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot); pm = mainGroup.GetPartyMemberByIndex(slot);
else
pm = mainGroup.GetAllianceMemberByIndex(allianceIdx * 8 + slot);
if (pm == null || pm->EntityId == 0) continue; if (pm == null || pm->EntityId == 0) continue;
if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember) if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember)
pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob); pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
+14
View File
@@ -1,3 +1,17 @@
# 1.0.8.7
- **Hotbars**: Fixed Gearset/Job Gear Set icon clearing when the first equipment slot in the gearset changes — call LoadIconId() before reading slot IconId so the game populates the icon from the gearset (e.g. job icon).
# 1.0.8.6
- **Hotbars**: Fixed crafting action tooltips showing the action name instead of the full description — use CraftAction.Description directly instead of ActionTransient, which returns the name for crafting actions.
# 1.0.8.5
- **Hotbars**: Fixed other HSUI elements disappearing when hovering over hotbar icons — overlay is now a child of the main HUD window instead of a separate window.
# 1.0.8.4
- **Alliance Frames**: Fixed frames 1 and 2 not showing in alliance raids — populate other alliances via flat GetAllianceMemberByIndex (indices 07, 815) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance.
- **Alliance Frames**: Visibility "Hide in duty" no longer hides alliance frames (they are only relevant in duty).
- **Hotbars**: Crafting job action tooltips now display — fallback Action sheet lookup when hotbar stores CraftAction row ID.
# 1.0.8.3 # 1.0.8.3
- **Fix**: Left-click no longer sometimes stays broken after disabling HSUI. WndProc is restored at the very start of plugin teardown so the game window gets normal input back even if disposal fails later. - **Fix**: Left-click no longer sometimes stays broken after disabling HSUI. WndProc is restored at the very start of plugin teardown so the game window gets normal input back even if disposal fails later.
+1 -24
View File
@@ -1,24 +1 @@
[ [{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.7: Fixed Gearset/Job Gear Set icon clearing when first equipment slot changes. 1.0.8.6: Crafting action tooltips now show full description instead of action name. 1.0.8.4: Alliance Frames 1 and 2 fix in raids; crafting action tooltips; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.7","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.7/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.7/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.7/latest.zip","LastUpdate":"1739145600"}]
{
"Author": "Knack117",
"Name": "HSUI",
"Punchline": "A modern HUD replacement built for customization.",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"Changelog": "1.0.8.2: Charge icons stay lit until all charges spent. 1.0.8.1: Do not grey out action icons until all charges spent.",
"InternalName": "HSUI",
"AssemblyVersion": "1.0.8.2",
"RepoUrl": "https://github.com/Knack117/HSUI",
"ApplicableVersion": "any",
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
"CategoryTags": ["UI"],
"DalamudApiLevel": 14,
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
"ImageUrls": [],
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"IsHide": false,
"IsTestingExclusive": false,
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.2/latest.zip",
"LastUpdate": "1770007214"
}
]