Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 925c3af558 |
+336
-18
@@ -8,11 +8,27 @@ using HSUI.Interface.GeneralElements;
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using Dalamud.Bindings.ImGui;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace HSUI.Helpers
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{
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/// <summary>Colored segment for game-style tooltip formatting.</summary>
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public readonly struct TooltipSegment
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{
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public readonly string Text;
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public readonly Vector4 Color;
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public TooltipSegment(string text, Vector4 color)
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{
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Text = text ?? "";
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Color = color;
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}
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}
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/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
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public enum TooltipIdKind
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{
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@@ -54,7 +70,7 @@ namespace HSUI.Helpers
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}
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#endregion
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private float MaxWidth => Math.Max(160, 340 * ImGuiHelpers.GlobalScale * _config.TooltipScale);
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private float MaxWidth => Math.Max(160, _config.TooltipMaxWidth * ImGuiHelpers.GlobalScale * _config.TooltipScale);
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private float Margin => Math.Max(4, 5 * ImGuiHelpers.GlobalScale * _config.TooltipScale);
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private TooltipsConfig _config => ConfigurationManager.Instance.GetConfigObject<TooltipsConfig>();
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@@ -65,6 +81,7 @@ namespace HSUI.Helpers
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private Vector2 _titleSize;
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private string? _previousRawText = null;
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private uint? _currentIconId = null;
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private List<TooltipSegment>? _formattedSegments = null;
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private Vector2 _position;
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private Vector2 _size;
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@@ -73,12 +90,12 @@ namespace HSUI.Helpers
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private const float IconSize = 24f;
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public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
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public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
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{
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ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
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ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind, formattedText);
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}
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public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
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public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None, List<TooltipSegment>? formattedText = null)
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{
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if (text == null)
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{
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@@ -95,6 +112,7 @@ namespace HSUI.Helpers
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}
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_currentIconId = iconId;
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_formattedSegments = formattedText;
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// calcualte title size
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_titleSize = Vector2.Zero;
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@@ -124,20 +142,42 @@ namespace HSUI.Helpers
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}
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}
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// calculate text size
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// calculate text size (build combined text from segments for sizing)
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string fontIdForText = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
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using (FontsManager.Instance.PushFont(fontIdForText))
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{
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float lineHeight = ImGui.GetTextLineHeight();
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if (_formattedSegments != null && _formattedSegments.Count > 0)
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{
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var sb = new StringBuilder();
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int newlineCount = 0;
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foreach (var seg in _formattedSegments)
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{
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sb.Append(seg.Text);
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if (seg.Text == "\n") newlineCount++;
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}
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_textSize = ImGui.CalcTextSize(sb.ToString(), false, MaxWidth);
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// Account for Dummy spacing between sections (each \n adds compactSpacing)
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float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
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_textSize.Y += newlineCount * compactSpacing;
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}
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else
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{
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_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
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}
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}
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float contentWidth = Math.Max(_titleSize.X, _textSize.X);
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float contentHeight = _titleSize.Y + _textSize.Y;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
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float fontScale = Math.Max(0.7f, _config.TooltipFontScale);
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float contentWidth = Math.Max(_titleSize.X, _textSize.X) * fontScale;
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float contentHeight = (_titleSize.Y + _textSize.Y) * fontScale;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
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float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
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// Add buffer to prevent clipping (font/scale changes, rounding, padding)
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float heightBuffer = _config.TooltipHeightBuffer;
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float minContentHeight = contentHeight + heightBuffer;
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_size = new Vector2(
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contentWidth + iconGap + Margin * 2,
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Math.Max(contentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled : 0) + Margin * 2);
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Math.Max(minContentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin * 2 : 0) + Margin * 2);
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// position tooltip using the given coordinates as bottom center
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position.X = position.X - _size.X / 2f;
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@@ -270,6 +310,41 @@ namespace HSUI.Helpers
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public void RemoveTooltip()
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{
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_dataIsValid = false;
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_formattedSegments = null;
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}
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private void DrawTooltipBody()
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{
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if (_formattedSegments != null && _formattedSegments.Count > 0)
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{
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bool afterNewline = true;
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float lineHeight = ImGui.GetTextLineHeight();
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float compactSpacing = Math.Max(2, lineHeight * _config.TooltipLineSpacing);
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foreach (var seg in _formattedSegments)
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{
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if (seg.Text == "\n")
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{
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ImGui.Dummy(new Vector2(0, compactSpacing));
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afterNewline = true;
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}
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else if (!string.IsNullOrEmpty(seg.Text))
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{
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if (!afterNewline)
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ImGui.SameLine(0, 0);
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string text = afterNewline ? seg.Text.TrimStart() : seg.Text;
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if (!string.IsNullOrEmpty(text))
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{
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ImGui.TextColored(seg.Color, text);
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afterNewline = false;
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}
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}
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}
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}
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else
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{
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ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
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}
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}
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public void Draw()
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@@ -303,6 +378,7 @@ namespace HSUI.Helpers
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ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0);
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ImGui.Begin("DelvUI_tooltip", windowFlags);
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ImGui.SetWindowFontScale(_config.TooltipFontScale);
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var drawList = ImGui.GetWindowDrawList();
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drawList.AddRectFilled(_position, _position + _size, _config.BackgroundColor.Base);
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@@ -316,7 +392,7 @@ namespace HSUI.Helpers
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float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
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string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
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float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale * _config.TooltipIconScale;
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float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
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float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
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? _size.X - iconGap - Margin * 2
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@@ -342,19 +418,19 @@ namespace HSUI.Helpers
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ImGui.PopTextWrapPos();
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}
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// text
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// text (formatted or plain)
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using (FontsManager.Instance.PushFont(fontId))
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{
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cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
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ImGui.SetCursorPos(cursorPos);
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ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
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ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
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DrawTooltipBody();
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ImGui.PopTextWrapPos();
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}
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}
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else
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{
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// text
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// text (formatted or plain)
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using (FontsManager.Instance.PushFont(fontId))
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{
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var cursorPos = new Vector2(textBlockX, Margin);
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@@ -362,11 +438,12 @@ namespace HSUI.Helpers
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ImGui.SetCursorPos(cursorPos);
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ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
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ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
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DrawTooltipBody();
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ImGui.PopTextWrapPos();
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}
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}
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ImGui.SetWindowFontScale(1f);
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ImGui.End();
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ImGui.PopStyleVar();
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@@ -375,6 +452,211 @@ namespace HSUI.Helpers
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RemoveTooltip();
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}
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/// <summary>
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/// Parses action/ability description text into colored segments for game-style tooltips.
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/// Adds newlines before section headers and colors: section labels (Additional Effect, Duration) green,
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/// status names (e.g. Blood of the Dragon) yellow, secondary labels grey.
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/// </summary>
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public static List<TooltipSegment> FormatActionTooltip(string description, Vector4 textColor, Vector4 sectionLabelColor, Vector4 statusNameColor)
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{
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var result = new List<TooltipSegment>();
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if (string.IsNullOrEmpty(description))
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return result;
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// Pattern: section labels to color (Additional Effect, Duration, X Effect, Maximum Charges, Blood Gauge Cost, Combo, roles)
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var sectionRegex = new Regex(@"\b(Additional Effect:|Duration:|Maximum Charges:|Blood Gauge Cost:|Combo Action:|Combo Potency:|Combo Bonus:|Tank:|Melee:|Ranged:|Caster:|Healer:|[A-Za-z][A-Za-z0-9\s]+ Effect:)", RegexOptions.None);
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// Pattern: "Grants X X Effect:" - captures status name X
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var grantsRegex = new Regex(@"Grants\s+(.+?)\s+\1\s+Effect:", RegexOptions.Singleline);
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int lastEnd = 0;
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foreach (Match m in sectionRegex.Matches(description))
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{
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string chunk = description.Substring(lastEnd, m.Index - lastEnd).TrimEnd();
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if (!string.IsNullOrEmpty(chunk))
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{
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// Check for "Grants StatusName" in this chunk to color status name yellow
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var grantsMatch = grantsRegex.Match(chunk);
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if (grantsMatch.Success)
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{
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string statusName = grantsMatch.Groups[1].Value.Trim();
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string grantsPrefix = "Grants " + statusName;
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int idx = chunk.IndexOf(grantsPrefix, StringComparison.Ordinal);
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if (idx >= 0)
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{
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if (idx > 0)
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result.Add(new TooltipSegment(chunk.Substring(0, idx), textColor));
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result.Add(new TooltipSegment("Grants ", textColor));
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result.Add(new TooltipSegment(statusName + " ", statusNameColor));
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int after = idx + grantsPrefix.Length;
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if (after < chunk.Length)
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result.Add(new TooltipSegment(chunk.Substring(after), textColor));
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}
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else
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result.Add(new TooltipSegment(chunk, textColor));
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}
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else
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result.Add(new TooltipSegment(chunk, textColor));
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}
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result.Add(new TooltipSegment("\n", textColor));
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result.Add(new TooltipSegment(m.Value + " ", sectionLabelColor));
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// Add newline so description wraps below label like stock game (not floating beside it)
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if (m.Value.IndexOf("Effect:", StringComparison.OrdinalIgnoreCase) >= 0)
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result.Add(new TooltipSegment("\n", textColor));
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lastEnd = m.Index + m.Length;
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}
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if (lastEnd < description.Length)
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{
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string tail = description.Substring(lastEnd).TrimStart();
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if (!string.IsNullOrEmpty(tail))
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{
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string valuePart = "";
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string notePart = "";
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bool hasValue = false;
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int newlineIdx = tail.IndexOf('\n');
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if (newlineIdx >= 0)
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{
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// "2\nCannot be executed..." - value on first line, note on next
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valuePart = tail.Substring(0, newlineIdx).TrimEnd();
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notePart = tail.Substring(newlineIdx + 1).TrimStart();
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hasValue = Regex.IsMatch(valuePart, @"^\d+[ms]?$");
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}
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else
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{
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// "2 Cannot be executed while bound." - value + space + note (no newline)
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var valueNoteMatch = Regex.Match(tail, @"^(\d+[ms]?)\s+([A-Z].+)$", RegexOptions.Singleline);
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if (valueNoteMatch.Success)
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{
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valuePart = valueNoteMatch.Groups[1].Value;
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notePart = valueNoteMatch.Groups[2].Value;
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hasValue = true;
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}
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else if (Regex.IsMatch(tail, @"^\d+[ms]?$"))
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{
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// Plain value only: "50" (Blood Gauge Cost), "2" (charges) - stay on same line as label
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valuePart = tail;
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hasValue = true;
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}
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}
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// Add valuePart when present - section content (e.g. "Restore party HP..." for Healer, "2" for charges)
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if (!string.IsNullOrEmpty(valuePart))
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{
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result.Add(new TooltipSegment(valuePart, textColor));
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}
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if (!string.IsNullOrEmpty(notePart))
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{
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result.Add(new TooltipSegment("\n", textColor));
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result.Add(new TooltipSegment(notePart, textColor));
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}
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else if (!hasValue)
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{
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// Standalone note: "(Duration can be extended...)", "Cannot be executed...", footnotes
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result.Add(new TooltipSegment("\n", textColor));
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result.Add(new TooltipSegment(tail, textColor));
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}
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}
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}
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return result;
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}
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/// <summary>
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/// Builds formatted segments from a full action tooltip body (stats + description).
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/// Used when UseGameStyleFormatting is enabled.
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/// Stats are placed first, then exactly one newline, then description below.
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/// </summary>
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public static List<TooltipSegment>? BuildFormattedActionTooltipBody(string body, TooltipsConfig config)
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{
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if (string.IsNullOrEmpty(body) || !config.UseGameStyleFormatting)
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return null;
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var result = new List<TooltipSegment>();
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var textColor = config.TextColor.Vector;
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var sectionColor = config.SectionLabelColor.Vector;
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var statusColor = config.StatusNameColor.Vector;
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var secondaryColor = config.SecondaryLabelColor.Vector;
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var blocks = body.Split(new[] { "\n\n" }, StringSplitOptions.None);
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int descStart = 0;
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bool hasStats = false;
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// Stats block: may contain "Potency: X" and "Cast: ... | Recast: ..." on separate lines
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for (int i = 0; i < blocks.Length; i++)
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{
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string block = blocks[i].Trim();
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var lines = block.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
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bool blockIsStats = false;
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foreach (string line in lines)
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{
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string part = line.Trim();
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if (part.StartsWith("Potency:", StringComparison.OrdinalIgnoreCase))
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{
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if (hasStats) result.Add(new TooltipSegment("\n", textColor));
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result.Add(new TooltipSegment("Potency:", secondaryColor));
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result.Add(new TooltipSegment(" " + part.Substring(8).TrimStart(), textColor));
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hasStats = true;
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blockIsStats = true;
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}
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else if (part.Contains("Cast:") || part.Contains("Recast:"))
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{
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if (hasStats) result.Add(new TooltipSegment("\n", textColor));
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var statsSegs = FormatActionStats(part, textColor, secondaryColor);
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result.AddRange(statsSegs);
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hasStats = true;
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blockIsStats = true;
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}
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}
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if (!blockIsStats)
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{
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descStart = i;
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break;
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}
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descStart = i + 1;
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}
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// Description: exactly one newline after stats, then description with compact section spacing
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string desc = string.Join("\n", blocks.Skip(descStart)).Trim();
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if (!string.IsNullOrEmpty(desc))
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{
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if (hasStats) result.Add(new TooltipSegment("\n", textColor));
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var descSegs = FormatActionTooltip(desc, textColor, sectionColor, statusColor);
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result.AddRange(descSegs);
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}
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return result.Count > 0 ? result : null;
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}
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/// <summary>
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/// Formats action stats (Cast, Recast, Range, Radius) as colored segments.
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/// </summary>
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public static List<TooltipSegment> FormatActionStats(string statsLine, Vector4 textColor, Vector4 secondaryLabelColor)
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{
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var result = new List<TooltipSegment>();
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if (string.IsNullOrEmpty(statsLine))
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return result;
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// statsLine format: "Cast: Instant | Recast: 60.0s | Range: 15y | Radius: 15y"
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var parts = statsLine.Split(new[] { " | " }, StringSplitOptions.None);
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for (int i = 0; i < parts.Length; i++)
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{
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if (i > 0)
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result.Add(new TooltipSegment(" | ", textColor));
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int colonIdx = parts[i].IndexOf(':');
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if (colonIdx >= 0)
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{
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result.Add(new TooltipSegment(parts[i].Substring(0, colonIdx + 1), secondaryLabelColor));
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result.Add(new TooltipSegment(parts[i].Substring(colonIdx + 1), textColor));
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}
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else
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{
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result.Add(new TooltipSegment(parts[i], textColor));
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}
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}
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return result;
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}
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private Vector2 ConstrainPosition(Vector2 position, Vector2 size)
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{
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var screenSize = ImGui.GetWindowViewport().Size;
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@@ -412,21 +694,57 @@ namespace HSUI.Helpers
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public string? FontID = null;
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[DragFloat("Tooltip Scale", min = 0.5f, max = 2f, help = "Scale the tooltip window size. Useful for large resolutions.")]
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[Order(6)]
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[Order(5)]
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public float TooltipScale = 1f;
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[Checkbox("Show Status Effects IDs")]
|
||||
[DragFloat("Tooltip Max Width", min = 160f, max = 600f, help = "Maximum width of the tooltip box in pixels.")]
|
||||
[Order(6)]
|
||||
public float TooltipMaxWidth = 340f;
|
||||
|
||||
[DragFloat("Line Spacing", min = 0.2f, max = 1.5f, help = "Spacing between lines and sections (1 = normal, lower = compact).")]
|
||||
[Order(7)]
|
||||
public float TooltipLineSpacing = 0.6f;
|
||||
|
||||
[DragFloat("Font Scale", min = 0.7f, max = 1.5f, help = "Scale factor for tooltip font size.")]
|
||||
[Order(8)]
|
||||
public float TooltipFontScale = 1f;
|
||||
|
||||
[DragFloat("Icon Scale", min = 0.5f, max = 2f, help = "Scale factor for the ability/status icon in tooltips.")]
|
||||
[Order(9)]
|
||||
public float TooltipIconScale = 1f;
|
||||
|
||||
[DragFloat("Height Buffer", min = 0f, max = 80f, help = "Extra space at bottom of tooltip to prevent clipping. Adjust if text is cut off.")]
|
||||
[Order(10)]
|
||||
public float TooltipHeightBuffer = 28f;
|
||||
|
||||
[Checkbox("Show Status Effects IDs")]
|
||||
[Order(11)]
|
||||
public bool ShowStatusIDs = false;
|
||||
|
||||
[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
|
||||
[Order(8)]
|
||||
[Order(12)]
|
||||
public bool ShowActionIDs = false;
|
||||
|
||||
[Checkbox("Show Source Name")]
|
||||
[Order(10)]
|
||||
[Order(13)]
|
||||
public bool ShowSourceName = false;
|
||||
|
||||
[Checkbox("Game-style formatting", help = "Color section labels (Additional Effect, Duration) green, status names yellow, and add new lines between sections like the base game tooltips.")]
|
||||
[Order(14)]
|
||||
public bool UseGameStyleFormatting = true;
|
||||
|
||||
[ColorEdit4("Section Label Color", help = "Color for labels like 'Additional Effect:', 'Duration:'.")]
|
||||
[Order(15)]
|
||||
public PluginConfigColor SectionLabelColor = new PluginConfigColor(new(0f, 255f / 255f, 0f, 1f));
|
||||
|
||||
[ColorEdit4("Status Name Color", help = "Color for buff/status effect names like 'Blood of the Dragon'.")]
|
||||
[Order(16)]
|
||||
public PluginConfigColor StatusNameColor = new PluginConfigColor(new(255f / 255f, 255f / 255f, 0f, 1f));
|
||||
|
||||
[ColorEdit4("Secondary Label Color", help = "Color for Cast, Recast, Range, Radius labels.")]
|
||||
[Order(17)]
|
||||
public PluginConfigColor SecondaryLabelColor = new PluginConfigColor(new(204f / 255f, 204f / 255f, 204f / 255f, 1f));
|
||||
|
||||
[ColorEdit4("Background Color")]
|
||||
[Order(15)]
|
||||
public PluginConfigColor BackgroundColor = new PluginConfigColor(new(19f / 255f, 19f / 255f, 19f / 255f, 190f / 250f));
|
||||
|
||||
@@ -370,7 +370,9 @@ namespace HSUI.Interface.GeneralElements
|
||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||
{
|
||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
|
||||
var tooltipConfig = ConfigurationManager.Instance?.GetConfigObject<HSUI.Helpers.TooltipsConfig>();
|
||||
var formatted = tooltipConfig != null ? TooltipsHelper.BuildFormattedActionTooltipBody(body, tooltipConfig) : null;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action, formatted);
|
||||
if (IsTooltipDebugEnabled())
|
||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
|
||||
}
|
||||
@@ -429,7 +431,9 @@ namespace HSUI.Interface.GeneralElements
|
||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||
{
|
||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
|
||||
var tooltipConfig = ConfigurationManager.Instance?.GetConfigObject<HSUI.Helpers.TooltipsConfig>();
|
||||
var formatted = tooltipConfig != null ? TooltipsHelper.BuildFormattedActionTooltipBody(body, tooltipConfig) : null;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action, formatted);
|
||||
if (IsTooltipDebugEnabled())
|
||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user