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16 changed files with 509 additions and 65 deletions
+3 -3
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@@ -9,9 +9,9 @@
<PropertyGroup> <PropertyGroup>
<AssemblyName>HSUI</AssemblyName> <AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.3.0</AssemblyVersion> <AssemblyVersion>1.0.6.0</AssemblyVersion>
<FileVersion>1.0.3.0</FileVersion> <FileVersion>1.0.6.0</FileVersion>
<InformationalVersion>1.0.3.0</InformationalVersion> <InformationalVersion>1.0.6.0</InformationalVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
+1 -1
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@@ -2,7 +2,7 @@
"Author": "Knack117", "Author": "Knack117",
"Name": "HSUI", "Name": "HSUI",
"InternalName": "HSUI", "InternalName": "HSUI",
"AssemblyVersion": "1.0.3.0", "AssemblyVersion": "1.0.6.0",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI", "RepoUrl": "https://github.com/Knack117/HSUI",
+195 -9
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@@ -1,11 +1,15 @@
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using HSUI.Config; using HSUI.Config;
using HSUI.Config.Attributes; using HSUI.Config.Attributes;
using HSUI.Interface.GeneralElements; using HSUI.Interface.GeneralElements;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using System; using System;
using System.Numerics; using System.Numerics;
using System.Text;
namespace HSUI.Helpers namespace HSUI.Helpers
{ {
@@ -52,18 +56,21 @@ namespace HSUI.Helpers
private string? _currentTooltipTitle = null; private string? _currentTooltipTitle = null;
private Vector2 _titleSize; private Vector2 _titleSize;
private string? _previousRawText = null; private string? _previousRawText = null;
private uint? _currentIconId = null;
private Vector2 _position; private Vector2 _position;
private Vector2 _size; private Vector2 _size;
private bool _dataIsValid = false; private bool _dataIsValid = false;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "") private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
{ {
ShowTooltip(text, ImGui.GetMousePos(), title, id, name); ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
} }
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "") public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
{ {
if (text == null) if (text == null)
{ {
@@ -79,6 +86,8 @@ namespace HSUI.Helpers
_previousRawText = text; _previousRawText = text;
} }
_currentIconId = iconId;
// calcualte title size // calcualte title size
_titleSize = Vector2.Zero; _titleSize = Vector2.Zero;
if (title != null) if (title != null)
@@ -110,7 +119,13 @@ namespace HSUI.Helpers
_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth); _textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
} }
_size = new Vector2(Math.Max(_titleSize.X, _textSize.X) + Margin * 2, _titleSize.Y + _textSize.Y + Margin * 2); float contentWidth = Math.Max(_titleSize.X, _textSize.X);
float contentHeight = _titleSize.Y + _textSize.Y;
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
_size = new Vector2(
contentWidth + iconGap + Margin * 2,
Math.Max(contentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled : 0) + Margin * 2);
// position tooltip using the given coordinates as bottom center // position tooltip using the given coordinates as bottom center
position.X = position.X - _size.X / 2f; position.X = position.X - _size.X / 2f;
@@ -124,6 +139,122 @@ namespace HSUI.Helpers
Plugin.Logger.Information($"[HSUI Tooltip DBG] ShowTooltip: title='{title}' textLen={text?.Length ?? 0} textPreview='{(text != null && text.Length > 80 ? text[..80] + "..." : text ?? "")}' pos=({_position.X:F0},{_position.Y:F0})"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ShowTooltip: title='{title}' textLen={text?.Length ?? 0} textPreview='{(text != null && text.Length > 80 ? text[..80] + "..." : text ?? "")}' pos=({_position.X:F0},{_position.Y:F0})");
} }
private WorldObjectTooltipConfig? _worldTooltipConfig;
/// <summary>
/// Shows a tooltip for the game object the mouse is hovering over in the 3D world.
/// Call this each frame before Draw().
/// </summary>
public void ShowWorldObjectTooltip()
{
try
{
_worldTooltipConfig ??= ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
if (_worldTooltipConfig == null || !_worldTooltipConfig.Enabled)
return;
}
catch (Exception ex)
{
// Config not ready yet or not found - silently skip
if (_config.DebugTooltips)
Plugin.Logger.Warning($"[HSUI Tooltip] WorldObjectTooltipConfig not available: {ex.Message}");
return;
}
IGameObject? mouseOverTarget = Plugin.TargetManager.MouseOverTarget;
if (mouseOverTarget == null)
return;
// Don't show tooltip for ourselves
if (mouseOverTarget.GameObjectId == Plugin.ObjectTable.LocalPlayer?.GameObjectId)
return;
string name = mouseOverTarget.Name.ToString();
if (string.IsNullOrEmpty(name))
name = "Unknown";
var sb = new StringBuilder();
// Free Company tag for players
if (_worldTooltipConfig.ShowTitle && mouseOverTarget is IPlayerCharacter player)
{
string fcTag = player.CompanyTag.ToString();
if (!string.IsNullOrEmpty(fcTag))
sb.AppendLine($"«{fcTag}»");
}
// Level
if (_worldTooltipConfig.ShowLevel && mouseOverTarget is ICharacter charLevel)
{
byte level = charLevel.Level;
if (level > 0)
sb.AppendLine($"Level {level}");
}
// Job (for players)
if (_worldTooltipConfig.ShowJob && mouseOverTarget is IPlayerCharacter playerJob)
{
uint jobId = playerJob.ClassJob.RowId;
if (jobId > 0 && JobsHelper.JobNames.TryGetValue(jobId, out string? jobName))
sb.AppendLine($"Job: {jobName}");
}
// HP
if (_worldTooltipConfig.ShowHP && mouseOverTarget is ICharacter charHp)
{
uint currentHp = charHp.CurrentHp;
uint maxHp = charHp.MaxHp;
if (maxHp > 0)
{
float pct = (float)currentHp / maxHp * 100f;
sb.AppendLine($"HP: {currentHp:N0} / {maxHp:N0} ({pct:F0}%)");
}
}
// Distance
if (_worldTooltipConfig.ShowDistance)
{
var localPlayer = Plugin.ObjectTable.LocalPlayer;
if (localPlayer != null)
{
float dist = Vector3.Distance(localPlayer.Position, mouseOverTarget.Position);
sb.AppendLine($"Distance: {dist:F1}y");
}
}
// Object ID (debug)
if (_worldTooltipConfig.ShowObjectId)
{
sb.AppendLine($"ID: {mouseOverTarget.GameObjectId}");
}
string body = sb.ToString().TrimEnd('\r', '\n');
if (string.IsNullOrEmpty(body))
body = "(No info)";
uint? iconId = _worldTooltipConfig.ShowIcon ? GetWorldObjectIconId(mouseOverTarget) : null;
if (_worldTooltipConfig.DetachFromCursor)
{
ShowTooltip(body, _worldTooltipConfig.Position, name, 0, "", iconId);
}
else
{
ShowTooltipOnCursor(body, name, 0, "", iconId);
}
}
private static unsafe uint? GetWorldObjectIconId(IGameObject gameObject)
{
if (gameObject == null || gameObject.Address == IntPtr.Zero)
return null;
var obj = (GameObject*)gameObject.Address;
if (obj == null)
return null;
uint iconId = obj->NamePlateIconId;
return iconId > 0 ? iconId : null;
}
public void RemoveTooltip() public void RemoveTooltip()
{ {
_dataIsValid = false; _dataIsValid = false;
@@ -173,14 +304,26 @@ namespace HSUI.Helpers
float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale; float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey; string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
float wrapWidth = Math.Max(_titleSize.X, _textSize.X) + Margin; float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
? _size.X - iconGap - Margin * 2
: Math.Max(_titleSize.X, _textSize.X) + Margin;
float textBlockX = windowMargin.X + Margin + iconGap;
if (_currentIconId.HasValue && _currentIconId.Value > 0)
{
var iconPos = _position + new Vector2(Margin, Margin);
DrawHelper.DrawIcon(_currentIconId.Value, iconPos, new Vector2(iconSizeScaled, iconSizeScaled), false, drawList);
}
if (_currentTooltipTitle != null) if (_currentTooltipTitle != null)
{ {
// title // title
Vector2 cursorPos; Vector2 cursorPos;
using (FontsManager.Instance.PushFont(fontId)) using (FontsManager.Instance.PushFont(fontId))
{ {
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _titleSize.X / 2f, Margin); cursorPos = new Vector2(textBlockX, Margin);
ImGui.SetCursorPos(cursorPos); ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection); ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle); ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle);
@@ -190,7 +333,7 @@ namespace HSUI.Helpers
// text // text
using (FontsManager.Instance.PushFont(fontId)) using (FontsManager.Instance.PushFont(fontId))
{ {
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _textSize.X / 2f, Margin + _titleSize.Y); cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
ImGui.SetCursorPos(cursorPos); ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection); ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText); ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
@@ -202,8 +345,8 @@ namespace HSUI.Helpers
// text // text
using (FontsManager.Instance.PushFont(fontId)) using (FontsManager.Instance.PushFont(fontId))
{ {
var cursorPos = windowMargin + new Vector2(Margin, Margin); var cursorPos = new Vector2(textBlockX, Margin);
var textWidth = _size.X - Margin * 2; var textWidth = _size.X - iconGap - Margin * 2;
ImGui.SetCursorPos(cursorPos); ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection); ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
@@ -305,4 +448,47 @@ namespace HSUI.Helpers
Thickness = thickness; Thickness = thickness;
} }
} }
[Section("Misc")]
[SubSection("World Tooltip", 0)]
public class WorldObjectTooltipConfig : PluginConfigObject
{
public new static WorldObjectTooltipConfig DefaultConfig() { return new WorldObjectTooltipConfig(); }
[Checkbox("Detach from Cursor", spacing = true)]
[Order(1)]
public bool DetachFromCursor = false;
[DragFloat2("Position (when detached)", min = -4000f, max = 4000f)]
[Order(2, collapseWith = nameof(DetachFromCursor))]
public Vector2 Position = new Vector2(100, 100);
[Checkbox("Show Icon (quest/NPC icons)", spacing = true)]
[Order(3)]
public bool ShowIcon = true;
[Checkbox("Show Level", spacing = true)]
[Order(5)]
public bool ShowLevel = true;
[Checkbox("Show HP")]
[Order(10)]
public bool ShowHP = true;
[Checkbox("Show Job (Players)")]
[Order(15)]
public bool ShowJob = true;
[Checkbox("Show FC Tag (Players)")]
[Order(20)]
public bool ShowTitle = false;
[Checkbox("Show Distance")]
[Order(25)]
public bool ShowDistance = true;
[Checkbox("Show Object ID")]
[Order(30)]
public bool ShowObjectId = false;
}
} }
+21
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@@ -94,6 +94,27 @@ namespace HSUI.Helpers
return plateType >= 4 && plateType <= 11; return plateType >= 4 && plateType <= 11;
} }
/// <summary>Returns Grand Company icon ID (Maelstrom, Flames, or Adders) for enemy players in PvP Frontline.
/// Nameplate color types 4, 5, 6 map to the three teams. Returns null when not a PvP enemy team (46).
/// Use iconOverrides for custom IDs: [0]=team1(plate4), [1]=team2(plate5), [2]=team3(plate6). Non-zero overrides default.</summary>
public static unsafe uint? GrandCompanyIconIdForPvPEnemy(IGameObject? obj, (int t1, int t2, int t3)? iconOverrides = null)
{
if (obj == null || !Plugin.ClientState.IsPvP) return null;
StructsGameObject* gameObject = (StructsGameObject*)obj.Address;
byte plateType = gameObject->GetNamePlateColorType();
if (plateType < 4 || plateType > 6) return null;
// 62601=Maelstrom, 62602=Twin Adder, 62603=Immortal Flames
uint iconId = plateType switch
{
4 => iconOverrides.HasValue && iconOverrides.Value.t1 > 0 ? (uint)iconOverrides.Value.t1 : 62601u,
5 => iconOverrides.HasValue && iconOverrides.Value.t2 > 0 ? (uint)iconOverrides.Value.t2 : 62602u,
6 => iconOverrides.HasValue && iconOverrides.Value.t3 > 0 ? (uint)iconOverrides.Value.t3 : 62603u,
_ => 0
};
return iconId > 0 ? iconId : null;
}
public static unsafe float ActorShieldValue(IGameObject? actor) public static unsafe float ActorShieldValue(IGameObject? actor)
{ {
if (actor == null || actor is not ICharacter) if (actor == null || actor is not ICharacter)
+30 -2
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@@ -364,7 +364,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, ""); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
} }
@@ -423,7 +423,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{ {
string body = string.IsNullOrEmpty(text) ? title : text; string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, ""); TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
if (IsTooltipDebugEnabled()) if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'"); Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
} }
@@ -1327,6 +1327,34 @@ namespace HSUI.Interface.GeneralElements
} }
} }
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.MainCommand ||
slot.SlotType == RaptureHotbarModule.HotbarSlotType.ExtraCommand)
{
if (Plugin.DataManager.GetExcelSheet<MainCommand>()?.TryGetRow(slot.ActionId, out var mcRow) == true)
{
string name = mcRow.Name.ToString();
string desc = "";
try
{
string descRaw = mcRow.Description.ToDalamudString().ToString();
if (!string.IsNullOrEmpty(descRaw))
{
try
{
var evaluated = Plugin.SeStringEvaluator.Evaluate(mcRow.Description.AsSpan());
desc = evaluated.ExtractText();
if (string.IsNullOrEmpty(desc)) desc = descRaw;
}
catch { desc = descRaw; }
if (!string.IsNullOrEmpty(desc))
desc = EncryptedStringsHelper.GetString(desc);
}
}
catch { /* ignore */ }
return (name, desc ?? "");
}
}
return (slot.SlotType.ToString(), ""); return (slot.SlotType.ToString(), "");
} }
+23
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@@ -129,6 +129,29 @@ namespace HSUI.Interface.GeneralElements
} }
} }
/// <summary>Shows Grand Company icon (Maelstrom, Flames, or Adders) on enemy player nameplates in PvP Frontline.</summary>
public class NameplateCompanyIconConfig : NameplateIconConfig
{
[DragInt("Icon ID Team 1 (plateType 4)", min = 0, max = 999999)]
[Order(19)]
public int IconIdTeam1;
[DragInt("Icon ID Team 2 (plateType 5)", min = 0, max = 999999)]
[Order(20)]
public int IconIdTeam2;
[DragInt("Icon ID Team 3 (plateType 6)", min = 0, max = 999999)]
[Order(21)]
public int IconIdTeam3;
public NameplateCompanyIconConfig() : base() { }
public NameplateCompanyIconConfig(Vector2 position, Vector2 size, DrawAnchor anchor, DrawAnchor frameAnchor)
: base(position, size, anchor, frameAnchor)
{
}
}
public class NameplateRoleJobIconConfig : RoleJobIconConfig public class NameplateRoleJobIconConfig : RoleJobIconConfig
{ {
public NameplateRoleJobIconConfig() : base() { } public NameplateRoleJobIconConfig() : base() { }
+3
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@@ -522,6 +522,9 @@ namespace HSUI.Interface
DraggablesHelper.DrawElements(origin, _hudHelper, _hudElements.Values, _jobHud, _selectedElement); DraggablesHelper.DrawElements(origin, _hudHelper, _hudElements.Values, _jobHud, _selectedElement);
} }
// world object tooltip (mouseover in 3D world)
TooltipsHelper.Instance.ShowWorldObjectTooltip();
// tooltip // tooltip
TooltipsHelper.Instance.Draw(); TooltipsHelper.Instance.Draw();
+47
View File
@@ -550,6 +550,53 @@ namespace HSUI.Interface.Nameplates
} }
// company icon (PvP Frontline: Maelstrom, Flames, Adders)
var gcIconOverrides = (Config.CompanyIconConfig.IconIdTeam1, Config.CompanyIconConfig.IconIdTeam2, Config.CompanyIconConfig.IconIdTeam3);
if (Config.CompanyIconConfig.Enabled && Utils.GrandCompanyIconIdForPvPEnemy(data.GameObject, gcIconOverrides) is uint gcIconId)
{
anchor = anchors.GetAnchor(Config.CompanyIconConfig.NameplateLabelAnchor, Config.CompanyIconConfig.PrioritizeHealthBarAnchor);
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.CompanyIconConfig.FrameAnchor);
var iconPos = Utils.GetAnchoredPosition(pos + Config.CompanyIconConfig.Position, Config.CompanyIconConfig.Size, Config.CompanyIconConfig.Anchor);
drawActions.Add((Config.CompanyIconConfig.StrataLevel, () =>
{
DrawHelper.DrawInWindow(_config.ID + "_enemyCompanyIcon", iconPos, Config.CompanyIconConfig.Size, false, (drawList) =>
{
DrawHelper.DrawIcon(gcIconId, iconPos, Config.CompanyIconConfig.Size, false, alpha, drawList);
});
}
));
}
// role/job icon (enemy players only; has ClassJob)
if (Config.RoleIconConfig.Enabled && data.GameObject is IPlayerCharacter playerCharacter)
{
uint jobId = playerCharacter.ClassJob.RowId;
uint iconId = Config.RoleIconConfig.UseRoleIcons
? JobsHelper.RoleIconIDForJob(jobId, Config.RoleIconConfig.UseSpecificDPSRoleIcons)
: JobsHelper.IconIDForJob(jobId, (uint)Config.RoleIconConfig.Style);
if (iconId > 0)
{
anchor = anchors.GetAnchor(Config.RoleIconConfig.NameplateLabelAnchor, Config.RoleIconConfig.PrioritizeHealthBarAnchor);
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.RoleIconConfig.FrameAnchor);
var iconPos = Utils.GetAnchoredPosition(pos + Config.RoleIconConfig.Position, Config.RoleIconConfig.Size, Config.RoleIconConfig.Anchor);
drawActions.Add((Config.RoleIconConfig.StrataLevel, () =>
{
DrawHelper.DrawInWindow(_config.ID + "_enemyRoleJobIcon", iconPos, Config.RoleIconConfig.Size, false, (drawList) =>
{
DrawHelper.DrawIcon(iconId, iconPos, Config.RoleIconConfig.Size, false, alpha, drawList);
});
}
));
}
}
return drawActions; return drawActions;
} }
+22
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@@ -45,6 +45,10 @@ namespace HSUI.Interface.GeneralElements
[Order(21)] [Order(21)]
public bool AlwaysShowTargetNameplate = true; public bool AlwaysShowTargetNameplate = true;
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
[Order(22)]
public bool PvPShowOnlyEnemyPlayers = false;
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000; public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
} }
@@ -490,6 +494,24 @@ namespace HSUI.Interface.GeneralElements
) )
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST }; { PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Company Icon (PvP)", 46, collapsingHeader = false)]
public NameplateCompanyIconConfig CompanyIconConfig = new NameplateCompanyIconConfig(
new Vector2(-5, 0),
new Vector2(24, 24),
DrawAnchor.Right,
DrawAnchor.Left
)
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Role/Job Icon (enemy players)", 47)]
public NameplateRoleJobIconConfig RoleIconConfig = new NameplateRoleJobIconConfig(
new Vector2(-35, 0),
new Vector2(24, 24),
DrawAnchor.Right,
DrawAnchor.Left
)
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Debuffs", 50)] [NestedConfig("Debuffs", 50)]
public EnemyNameplateStatusEffectsListConfig DebuffsConfig = null!; public EnemyNameplateStatusEffectsListConfig DebuffsConfig = null!;
+21 -4
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@@ -128,17 +128,34 @@ namespace HSUI.Interface.Nameplates
return _playerHud; return _playerHud;
} }
if (data.GameObject is ICharacter character) // In PvP, optionally show only enemy player nameplates (hide allies)
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
{ {
if ((character.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember if (data.GameObject is ICharacter character)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
(character.StatusFlags & StatusFlags.Friend) != 0)
{
return null; // Hide party, alliance, and friend nameplates
}
}
// Other players: show only hostile (enemy team), hide allies
if (data.GameObject == null) { return null; }
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
}
if (data.GameObject is ICharacter character2)
{
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
{ {
return _partyMemberHud; return _partyMemberHud;
} }
else if ((character.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember else if ((character2.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember
{ {
return _allianceMemberHud; return _allianceMemberHud;
} }
else if ((character.StatusFlags & StatusFlags.Friend) != 0) // Friend else if ((character2.StatusFlags & StatusFlags.Friend) != 0) // Friend
{ {
return _friendsHud; return _friendsHud;
} }
+113 -38
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@@ -145,7 +145,7 @@ namespace HSUI.Interface.Party
return false; return false;
} }
/// <summary>Gets the alliance letter (A/B/C) for an internal group index. Uses member EntityId matching to CrossRealm when GroupManager/CrossRealm use different orderings.</summary> /// <summary>Gets the alliance letter (A/B/C) for an internal group index. GroupManager ordering can differ from game display; use LocalPlayerGroupIndex to map when CrossRealm member data is unavailable.</summary>
public bool TryGetAllianceLetter(int allianceIndex, out string letter) public bool TryGetAllianceLetter(int allianceIndex, out string letter)
{ {
letter = ""; letter = "";
@@ -154,53 +154,72 @@ namespace HSUI.Interface.Party
var info = InfoProxyCrossRealm.Instance(); var info = InfoProxyCrossRealm.Instance();
if (info != null && info->GroupCount >= 3) if (info != null && info->GroupCount >= 3)
{ {
// Get first member EntityId from our group (works for both GroupManager and CrossRealm data) // Check if CrossRealm has member data - when empty, we're in-instance using GroupManager (indices differ from InfoProxy)
uint matchEntityId = 0; bool crossRealmHasData = false;
if (_allianceMembers[allianceIndex].Count > 0) for (int i = 0; i < 3; i++)
matchEntityId = _allianceMembers[allianceIndex][0].ObjectId;
// Find which CrossRealm group contains this member - they may use different ordering than GroupManager
for (int crIdx = 0; crIdx < 3 && matchEntityId != 0; crIdx++)
{ {
var crGroup = info->CrossRealmGroups[crIdx]; if (info->CrossRealmGroups[i].GroupMemberCount > 0)
for (int j = 0; j < crGroup.GroupMemberCount; j++)
{ {
if (crGroup.GroupMembers[j].EntityId == matchEntityId) crossRealmHasData = true;
break;
}
}
if (crossRealmHasData)
{
// CrossRealm populated: use EntityId lookup or direct lookup
uint matchEntityId = 0;
if (_allianceMembers[allianceIndex].Count > 0)
matchEntityId = _allianceMembers[allianceIndex][0].ObjectId;
if (matchEntityId != 0)
{
for (int crIdx = 0; crIdx < 3; crIdx++)
{ {
byte displayIdx = crGroup.GroupMembers[j].GroupIndex; var crGroup = info->CrossRealmGroups[crIdx];
if (displayIdx < 3) for (int j = 0; j < crGroup.GroupMemberCount; j++)
{ {
letter = ((char)('A' + displayIdx)).ToString(); if (crGroup.GroupMembers[j].EntityId == matchEntityId)
return true; {
byte displayIdx = crGroup.GroupMembers[j].GroupIndex;
if (displayIdx < 3)
{
letter = ((char)('A' + displayIdx)).ToString();
return true;
}
}
} }
} }
} }
var group = info->CrossRealmGroups[allianceIndex];
if (group.GroupMemberCount > 0)
{
byte displayIdx = group.GroupMembers[0].GroupIndex;
if (displayIdx < 3)
{
letter = ((char)('A' + displayIdx)).ToString();
return true;
}
}
for (byte d = 0; d < 3; d++)
{
if (InfoProxyCrossRealm.GetGroupIndex(d) == allianceIndex)
{
letter = ((char)('A' + d)).ToString();
return true;
}
}
} }
// Direct lookup when CrossRealm index matches ours (e.g. both use same ordering) // CrossRealm empty (in-instance with GroupManager): use direct GM-index mapping.
var group = info->CrossRealmGroups[allianceIndex]; // GroupManager alliance index 0=A, 1=B, 2=C in the game's party list display order.
if (group.GroupMemberCount > 0) letter = ((char)('A' + allianceIndex)).ToString();
{ return true;
byte displayIdx = group.GroupMembers[0].GroupIndex;
if (displayIdx < 3)
{
letter = ((char)('A' + displayIdx)).ToString();
return true;
}
}
// GetGroupIndex(displayLetter) returns internal index - find which letter maps to our index
for (byte d = 0; d < 3; d++)
{
if (InfoProxyCrossRealm.GetGroupIndex(d) == allianceIndex)
{
letter = ((char)('A' + d)).ToString();
return true;
}
}
} }
// Fallback when no CrossRealm data (PvP, in-instance) // Fallback when no CrossRealm/InfoProxy data (PvP edge cases)
letter = ((char)('A' + allianceIndex)).ToString(); letter = ((char)('A' + allianceIndex)).ToString();
return true; return true;
} }
@@ -265,6 +284,7 @@ namespace HSUI.Interface.Party
{ {
int count = 0; int count = 0;
var list = new List<IPartyFramesMember>(); var list = new List<IPartyFramesMember>();
for (int slot = 0; slot < 8; slot++) for (int slot = 0; slot < 8; slot++)
{ {
var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot); var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
@@ -283,6 +303,31 @@ namespace HSUI.Interface.Party
list.Add(pfMember); list.Add(pfMember);
count++; count++;
} }
// GroupManager stores our party in _partyMembers, not GetAllianceMemberByGroupAndIndex.
// When group 2 is empty, it's our alliance—populate from GetPartyMemberByIndex.
if (count == 0 && allianceIdx == 2)
{
for (int slot = 0; slot < 8; slot++)
{
var pm = mainGroup.GetPartyMemberByIndex(slot);
if (pm == null || pm->EntityId == 0) continue;
var pfMember = new PartyFramesMember(
pm->EntityId,
count,
count,
EnmityLevel.Last,
PartyMemberStatus.None,
ReadyCheckStatus.None,
false,
false
);
pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
list.Add(pfMember);
count++;
}
}
if (count != _lastMemberCounts[allianceIdx]) if (count != _lastMemberCounts[allianceIdx])
{ {
_allianceMembers[allianceIdx].Clear(); _allianceMembers[allianceIdx].Clear();
@@ -295,7 +340,9 @@ namespace HSUI.Interface.Party
int ourIdx = 0; int ourIdx = 0;
for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++) for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++)
{ {
var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot); PartyMember* pm = allianceIdx == 2
? mainGroup.GetPartyMemberByIndex(slot)
: mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
if (pm == null || pm->EntityId == 0) continue; if (pm == null || pm->EntityId == 0) continue;
if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember) if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember)
pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob); pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
@@ -372,6 +419,34 @@ namespace HSUI.Interface.Party
else else
Plugin.Logger.Information($"[Alliance] Display slot {slot}: no data"); Plugin.Logger.Information($"[Alliance] Display slot {slot}: no data");
} }
// Letter-resolution path debug: which code path is used and why
bool crossRealmHasData = false;
if (info != null && info->GroupCount >= 3)
{
for (int i = 0; i < 3; i++)
{
if (info->CrossRealmGroups[i].GroupMemberCount > 0)
{
crossRealmHasData = true;
break;
}
}
}
Plugin.Logger.Information($"[Alliance] crossRealmHasData={crossRealmHasData} → {(crossRealmHasData ? "EntityId/GetGroupIndex path" : "LocalPlayerGroupIndex path")}");
int dbgPlayerIdx = inst.PlayerAllianceIndex;
byte dbgLocalDisplayIdx = info != null ? info->LocalPlayerGroupIndex : (byte)255;
Plugin.Logger.Information($"[Alliance] LocalPlayerGroupIndex mapping: playerIdx={dbgPlayerIdx} localDisplayIdx={dbgLocalDisplayIdx} (0=A,1=B,2=C for our alliance)");
Plugin.Logger.Information($"[Alliance] Formula: displayIndex = (gmIndex - playerIdx + localDisplayIdx + 3) % 3");
for (int i = 0; i < 3; i++)
{
int displayIndex = (i - dbgPlayerIdx + dbgLocalDisplayIdx + 3) % 3;
char computedLetter = displayIndex >= 0 && displayIndex < 3 ? (char)('A' + displayIndex) : '?';
string ours = i == dbgPlayerIdx ? " (OURS)" : "";
Plugin.Logger.Information($"[Alliance] GM[{i}] → displayIndex=({i}-{dbgPlayerIdx}+{dbgLocalDisplayIdx}+3)%3={displayIndex} → letter '{computedLetter}'{ours}");
}
Plugin.Logger.Information("=== End Alliance Debug ==="); Plugin.Logger.Information("=== End Alliance Debug ===");
} }
@@ -283,10 +283,13 @@ namespace HSUI.Interface.Party
// tooltip // tooltip
if (Config.ShowTooltips) if (Config.ShowTooltips)
{ {
uint? iconId = hoveringCooldown.Data.IconId > 0 ? hoveringCooldown.Data.IconId : null;
TooltipsHelper.Instance.ShowTooltipOnCursor( TooltipsHelper.Instance.ShowTooltipOnCursor(
hoveringCooldown.TooltipText(), hoveringCooldown.TooltipText(),
hoveringCooldown.Data.Name, hoveringCooldown.Data.Name,
hoveringCooldown.Data.ActionId hoveringCooldown.Data.ActionId,
"",
iconId
); );
} }
} }
@@ -304,10 +304,13 @@ namespace HSUI.Interface.PartyCooldowns
pos = origin + new Vector2(pos.X - size.Y + 1, pos.Y); pos = origin + new Vector2(pos.X - size.Y + 1, pos.Y);
if (Config.ShowTooltips && ImGui.IsMouseHoveringRect(pos, pos + _barConfig.Size)) if (Config.ShowTooltips && ImGui.IsMouseHoveringRect(pos, pos + _barConfig.Size))
{ {
uint? iconId = cooldown.Data.IconId > 0 ? cooldown.Data.IconId : null;
TooltipsHelper.Instance.ShowTooltipOnCursor( TooltipsHelper.Instance.ShowTooltipOnCursor(
cooldown.TooltipText(), cooldown.TooltipText(),
cooldown.Data.Name, cooldown.Data.Name,
cooldown.Data.ActionId cooldown.Data.ActionId,
"",
iconId
); );
} }
@@ -468,11 +468,13 @@ namespace HSUI.Interface.StatusEffects
// tooltip // tooltip
if (Config.ShowTooltips) if (Config.ShowTooltips)
{ {
uint? iconId = data.Data.Icon > 0 ? data.Data.Icon : null;
TooltipsHelper.Instance.ShowTooltipOnCursor( TooltipsHelper.Instance.ShowTooltipOnCursor(
EncryptedStringsHelper.GetString(data.Data.Description.ToDalamudString().ToString()), EncryptedStringsHelper.GetString(data.Data.Description.ToDalamudString().ToString()),
EncryptedStringsHelper.GetString(data.Data.Name.ToString()), EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
data.Status.StatusId, data.Status.StatusId,
GetStatusActorName(data.Status) GetStatusActorName(data.Status),
iconId
); );
} }
+13
View File
@@ -1,3 +1,16 @@
# 1.0.6.0
- **Tooltips**: Icons in tooltips — action bars, status effects, and party cooldowns now show the item's icon next to the tooltip text when available.
- **World Object Tooltip**: Quest/NPC icons — hovering over NPCs or objects displays their quest or state icon (e.g., exclamation marks, turn-in checks) in the tooltip. Toggle in Misc → World Tooltip → Show Icon.
# 1.0.5.0
- **World Object Tooltip**: Hover over players, NPCs, or objects in the world to see a tooltip with name, level, HP, job (players), FC tag (optional), distance, and object ID. Enable in Misc → World Tooltip; optional detach-from-cursor with fixed position.
# 1.0.4.0
- **PvP nameplates**: Grand Company icons on enemy nameplates (Maelstrom, Twin Adder, Immortal Flames — icon IDs 62601, 62602, 62603). Configurable icon IDs in Nameplates → Enemies → Company Icon (PvP) if you need to override.
- **PvP nameplates**: Role/Job icon on enemy player nameplates — enable in Nameplates → Enemies → Role/Job Icon (enemy players); supports job or role style like player nameplates.
- **Hotbars**: Main Actions and Extra Commands now show correct tooltip name and description from the MainCommand sheet (fixes "Main Action" / "Main Action" generic text).
- **Alliance Frames**: Further label fixes and debug output for alliance letter mapping.
# 1.0.3.0 # 1.0.3.0
- **Alliance Frames**: Fixed alliance letter labels (A/B/C) — correct display when player is in any alliance (A, B, or C); EntityId matching for proper letter resolution when GroupManager and CrossRealm use different orderings; improved PlayerAllianceIndex detection. - **Alliance Frames**: Fixed alliance letter labels (A/B/C) — correct display when player is in any alliance (A, B, or C); EntityId matching for proper letter resolution when GroupManager and CrossRealm use different orderings; improved PlayerAllianceIndex detection.
- **Alliance Frames**: PvP support — frames now display in Frontlines and Rival Wings. - **Alliance Frames**: PvP support — frames now display in Frontlines and Rival Wings.
+6 -5
View File
@@ -4,9 +4,9 @@
"Name": "HSUI", "Name": "HSUI",
"Punchline": "A modern HUD replacement built for customization.", "Punchline": "A modern HUD replacement built for customization.",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.", "Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"Changelog": "Alliance Frames: Fixed A/B/C labels when player in any alliance; PvP support. Hotbars: Shared bar persistence. Config: Save on teleport. Debug: /hsui_alliance_debug.", "Changelog": "Tooltips: Icons in tooltips for action bars, status effects, party cooldowns. World Object Tooltip: quest/NPC icons shown when hovering over NPCs/objects (toggle in Misc → World Tooltip).",
"InternalName": "HSUI", "InternalName": "HSUI",
"AssemblyVersion": "1.0.3.0", "AssemblyVersion": "1.0.6.0",
"RepoUrl": "https://github.com/Knack117/HSUI", "RepoUrl": "https://github.com/Knack117/HSUI",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"], "Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
@@ -14,10 +14,11 @@
"DalamudApiLevel": 14, "DalamudApiLevel": 14,
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png", "IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
"ImageUrls": [], "ImageUrls": [],
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip", "DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"IsHide": false, "IsHide": false,
"IsTestingExclusive": false, "IsTestingExclusive": false,
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip", "DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip" "DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"LastUpdate": "1738454400"
} }
] ]