Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 78b37a3f15 | |||
| 9f41c18c0b | |||
| d95884fe7d | |||
| 9f95fb90dd | |||
| 048f6451c8 | |||
| d30f42d4c8 | |||
| 80f45f5a31 |
@@ -45,12 +45,6 @@ namespace HSUI.Interface
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}
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ImGuiHelper.DrawSeparator(1, 1);
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ImGui.Text("To browse presets made by users of the HSUI community join our Discord and find the #profiles channel.");
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if (ImGui.Button("HSUI Discord", new Vector2(560, 24)))
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{
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Utils.OpenUrl("https://discord.gg/xzde5qQayh");
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}
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// error modal
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if (_errorMessage != null)
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@@ -241,32 +241,6 @@ namespace HSUI.Config.Tree
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ImGui.PopStyleColor();
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ImGui.PopFont();
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ImGuiHelper.SetTooltip("Changelog");
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// discord button
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(114f / 255f, 137f / 255f, 218f / 255f, alpha));
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(114f / 255f, 137f / 255f, 218f / 255f, alpha * .85f));
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ImGui.SetCursorPos(new Vector2(48 * _scale, y));
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if (ImGui.Button(FontAwesomeIcon.Link.ToIconString(), new Vector2(24 * _scale, 24 * _scale)))
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{
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Utils.OpenUrl("https://discord.gg/xzde5qQayh");
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}
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ImGui.PopStyleColor(2);
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ImGui.PopFont();
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ImGuiHelper.SetTooltip("HSUI Discord");
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// discord button
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(255f / 255f, 94f / 255f, 91f / 255f, alpha));
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(255f / 255f, 94f / 255f, 91f / 255f, alpha * .85f));
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ImGui.SetCursorPos(new Vector2(77 * _scale, y));
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if (ImGui.Button(FontAwesomeIcon.MugHot.ToIconString(), new Vector2(24 * _scale, 24 * _scale)))
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{
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Utils.OpenUrl("https://ko-fi.com/Tischel");
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}
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ImGui.PopStyleColor(2);
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ImGui.PopFont();
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ImGuiHelper.SetTooltip("Tip the developer at ko-fi.com");
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}
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ImGui.EndChild();
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+3
-3
@@ -9,9 +9,9 @@
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<PropertyGroup>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyVersion>1.0.3.0</AssemblyVersion>
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<FileVersion>1.0.3.0</FileVersion>
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<InformationalVersion>1.0.3.0</InformationalVersion>
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<AssemblyVersion>1.0.8.0</AssemblyVersion>
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<FileVersion>1.0.8.0</FileVersion>
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<InformationalVersion>1.0.8.0</InformationalVersion>
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</PropertyGroup>
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<PropertyGroup>
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@@ -2,7 +2,7 @@
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"Author": "Knack117",
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"Name": "HSUI",
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"InternalName": "HSUI",
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"AssemblyVersion": "1.0.3.0",
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"AssemblyVersion": "1.0.8.0",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"ApplicableVersion": "any",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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@@ -50,8 +50,12 @@ namespace HSUI.Helpers
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public RaptureHotbarModule.HotbarSlotType SlotType { get; }
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/// <summary>Keybind hint from game (user's keybind settings). Empty if unavailable.</summary>
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public string KeybindHint { get; }
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/// <summary>Current charges for charge-based actions; 0 when not applicable.</summary>
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public int CurrentCharges { get; }
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/// <summary>Max charges for charge-based actions; >1 only for actions with charges.</summary>
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public int MaxCharges { get; }
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public SlotInfo(uint iconId, bool isEmpty, bool usable, int cooldownPct, int cooldownSecs, uint actionId = 0, RaptureHotbarModule.HotbarSlotType slotType = 0, string keybindHint = "")
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public SlotInfo(uint iconId, bool isEmpty, bool usable, int cooldownPct, int cooldownSecs, uint actionId = 0, RaptureHotbarModule.HotbarSlotType slotType = 0, string keybindHint = "", int currentCharges = 0, int maxCharges = 0)
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{
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IconId = iconId;
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IsEmpty = isEmpty;
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@@ -61,6 +65,8 @@ namespace HSUI.Helpers
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ActionId = actionId;
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SlotType = slotType;
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KeybindHint = keybindHint ?? "";
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CurrentCharges = currentCharges;
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MaxCharges = maxCharges;
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}
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}
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@@ -106,13 +112,13 @@ namespace HSUI.Helpers
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if (slot == null)
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{
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind));
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
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continue;
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}
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if (slot->IsEmpty)
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{
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind));
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list.Add(new SlotInfo(0, true, false, 0, 0, 0, 0, keybind, 0, 0));
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continue;
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}
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@@ -122,7 +128,8 @@ namespace HSUI.Helpers
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var slotType = slot->ApparentSlotType;
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(int pct, int secsLeft) = GetSlotCooldown(slot);
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list.Add(new SlotInfo(iconId, false, usable, pct, secsLeft, actionId, slotType, keybind));
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(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
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list.Add(new SlotInfo(iconId, false, usable, pct, secsLeft, actionId, slotType, keybind, currentCharges, maxCharges));
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}
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return list;
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@@ -132,6 +139,27 @@ namespace HSUI.Helpers
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/// Gets cooldown for a hotbar slot. For Action/GeneralAction/PetAction, uses ActionManager recast API
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/// (more accurate for adjusted IDs, recast groups). Falls back to slot's GetSlotActionCooldownPercentage for Items/Macros.
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/// </summary>
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/// <summary>
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/// Gets current and max charges for a slot. Only applies to Action type; returns (0,0) otherwise.
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/// </summary>
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private static unsafe (int CurrentCharges, int MaxCharges) GetSlotCharges(RaptureHotbarModule.HotbarSlotType slotType, uint actionId)
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{
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if (slotType != RaptureHotbarModule.HotbarSlotType.Action || actionId == 0)
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return (0, 0);
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var actionManager = ActionManager.Instance();
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if (actionManager == null)
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return (0, 0);
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uint effectiveId = actionManager->GetAdjustedActionId(actionId);
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ushort maxCh = ActionManager.GetMaxCharges(effectiveId, 0);
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if (maxCh <= 1)
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return (0, 0);
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uint currentCh = actionManager->GetCurrentCharges(effectiveId);
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return ((int)currentCh, (int)maxCh);
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}
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private static unsafe (int CooldownPercent, int SecondsLeft) GetSlotCooldown(RaptureHotbarModule.HotbarSlot* slot)
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{
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if (slot == null) return (0, 0);
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@@ -513,16 +541,32 @@ namespace HSUI.Helpers
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return true;
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}
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/// <summary>Sets a slot and persists to disk. For shared hotbars, explicitly writes to classJobId 0 to ensure persistence across job changes and teleports.</summary>
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/// <summary>Sets a slot and persists to disk. For shared hotbars, explicitly writes to classJobId 0.
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/// For job-specific hotbars, explicitly writes to current class job ID to ensure persistence when switching jobs.</summary>
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public static unsafe void SetAndSaveSlotInternal(RaptureHotbarModule* module, uint barId, uint slotId, RaptureHotbarModule.HotbarSlotType slotType, uint commandId, RaptureHotbarModule.HotbarSlot* slotPtr = null)
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{
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var ptr = slotPtr != null ? slotPtr : module->GetSlotById(barId, slotId);
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if (module->IsHotbarShared(barId) && ptr != null)
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if (ptr == null) return;
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if (module->IsHotbarShared(barId))
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{
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// Shared hotbars: explicitly write to classJobId 0 (shared storage) for correct persistence across teleports/job changes
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// Shared hotbars: explicitly write to classJobId 0 (shared storage) for persistence across job changes and teleports
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module->WriteSavedSlot(0, barId, slotId, ptr, false, false);
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}
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// SetAndSaveSlot triggers file save; for shared bars also ensures save is queued (WriteSavedSlot may only update _savedHotbars)
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else
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{
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// Job-specific hotbars: explicitly write to current class job ID so saves persist when switching jobs
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uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F); // strip 0x80 flag if set
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if (classJobId == 0)
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{
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var player = Plugin.ObjectTable?.LocalPlayer;
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if (player != null)
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classJobId = player.ClassJob.RowId;
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}
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if (classJobId != 0)
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module->WriteSavedSlot(classJobId, barId, slotId, ptr, false, false);
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}
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// SetAndSaveSlot updates live slot and triggers file save
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module->SetAndSaveSlot(barId, slotId, slotType, commandId, ignoreSharedHotbars: false, allowSaveToPvP: true);
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}
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}
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@@ -0,0 +1,208 @@
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/*
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* ActionChatLinkHelper: Shift+click on actions in the Actions & Traits menu to insert
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* "You should check out {ActionName}" into the chat input (or clipboard if chat not focused).
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*/
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using Dalamud.Bindings.ImGui;
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using Dalamud.Plugin.Services;
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using Dalamud.Game.Gui;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using HSUI.Config;
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using System;
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using System.Numerics;
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using LuminaAction = Lumina.Excel.Sheets.Action;
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namespace HSUI.Helpers
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{
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public sealed class ActionChatLinkHelper : IDisposable
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{
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public static ActionChatLinkHelper? Instance { get; private set; }
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private readonly IFramework _framework;
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/// <summary>Store last hovered action when ActionMenu is visible and shift held, so we have it at click time.</summary>
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private uint _pendingActionId;
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private ActionChatLinkHelper(IFramework framework)
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{
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_framework = framework;
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_framework.Update += OnFrameworkUpdate;
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ConfigurationManager.Instance.ResetEvent += OnConfigReset;
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OnConfigReset(ConfigurationManager.Instance);
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}
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private WorldObjectTooltipConfig _config = null!;
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public static void Initialize()
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{
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if (Instance != null) return;
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Instance = new ActionChatLinkHelper(Plugin.Framework);
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}
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public void Dispose()
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{
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_framework.Update -= OnFrameworkUpdate;
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try { ConfigurationManager.Instance.ResetEvent -= OnConfigReset; } catch { }
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Instance = null;
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}
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private void OnConfigReset(ConfigurationManager _) =>
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_config = ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
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private void OnFrameworkUpdate(IFramework framework)
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{
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if (!_config.ActionChatLinkEnabled) return;
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bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
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bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
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// ActionMenu must be visible
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var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
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if (addon == null || addon.Address == IntPtr.Zero)
|
||||
{
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_pendingActionId = 0;
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return;
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||||
}
|
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// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
|
||||
if (shiftHeld)
|
||||
{
|
||||
if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
|
||||
_pendingActionId = fromAddon;
|
||||
else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
|
||||
{
|
||||
var ha = Plugin.GameGui.HoveredAction;
|
||||
if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
|
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_pendingActionId = ha.ActionID;
|
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else
|
||||
_pendingActionId = 0;
|
||||
}
|
||||
else
|
||||
_pendingActionId = 0;
|
||||
}
|
||||
else
|
||||
_pendingActionId = 0;
|
||||
|
||||
// On shift+click, use captured action or HoveredAction as fallback
|
||||
if (!shiftHeld || !leftClicked) return;
|
||||
|
||||
if (_pendingActionId == 0) return;
|
||||
uint idToUse = _pendingActionId;
|
||||
|
||||
string? actionName = GetActionName(idToUse);
|
||||
if (string.IsNullOrWhiteSpace(actionName)) return;
|
||||
|
||||
string text = $"You should check out {actionName}";
|
||||
InsertOrCopyToChat(text);
|
||||
_pendingActionId = 0;
|
||||
}
|
||||
|
||||
/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
|
||||
private static unsafe bool TryGetHoveredActionFromAddon(IntPtr addonAddress, out uint actionId)
|
||||
{
|
||||
actionId = 0;
|
||||
if (addonAddress == IntPtr.Zero) return false;
|
||||
|
||||
var addon = (AddonActionMenu*)addonAddress;
|
||||
byte* basePtr = (byte*)addonAddress;
|
||||
|
||||
foreach (var list in new[] { addon->ActionList, addon->TraitList })
|
||||
{
|
||||
if (list == null) continue;
|
||||
foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
|
||||
{
|
||||
if (idx < 0 || idx >= 80) continue;
|
||||
actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
|
||||
if (actionId != 0) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>True if mouse is within ActionMenu addon bounds (so we can safely use HoveredAction — excludes hotbars).</summary>
|
||||
private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
|
||||
{
|
||||
if (addonAddress == IntPtr.Zero) return false;
|
||||
var addon = (AtkUnitBase*)addonAddress;
|
||||
var root = addon->RootNode;
|
||||
if (root == null || !addon->IsVisible) return false;
|
||||
|
||||
var mp = ImGui.GetMousePos();
|
||||
float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
|
||||
return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
|
||||
}
|
||||
|
||||
private static string? GetActionName(uint actionId)
|
||||
{
|
||||
try
|
||||
{
|
||||
var sheet = Plugin.DataManager.GetExcelSheet<LuminaAction>();
|
||||
var row = sheet?.GetRow(actionId);
|
||||
return row.HasValue ? row.Value.Name.ToString() : null;
|
||||
}
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
private static void InsertOrCopyToChat(string text)
|
||||
{
|
||||
if (TryInsertIntoActiveTextInput(text))
|
||||
return;
|
||||
|
||||
// Fallback: copy to clipboard and notify (leave text on clipboard for user to paste)
|
||||
try
|
||||
{
|
||||
ImGui.SetClipboardText(text);
|
||||
Plugin.Chat.Print("[HSUI] Copied to clipboard — open chat and press Ctrl+V to paste.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Logger.Warning($"[ActionChatLink] Failed to copy to clipboard: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe bool TryInsertIntoActiveTextInput(string text)
|
||||
{
|
||||
try
|
||||
{
|
||||
var raptureAtk = RaptureAtkModule.Instance();
|
||||
if (raptureAtk == null || !raptureAtk->IsTextInputActive())
|
||||
return false;
|
||||
|
||||
var stage = AtkStage.Instance();
|
||||
if (stage == null) return false;
|
||||
|
||||
var focus = stage->GetFocus();
|
||||
if (focus == null) return false;
|
||||
|
||||
// Traverse up to find the text input component
|
||||
var node = focus;
|
||||
while (node != null)
|
||||
{
|
||||
if (node->Type == NodeType.Component)
|
||||
{
|
||||
var componentNode = (AtkComponentNode*)node;
|
||||
var component = componentNode->Component;
|
||||
if (component != null)
|
||||
{
|
||||
if (component->GetComponentType() == ComponentType.TextInput)
|
||||
{
|
||||
var textInput = (AtkComponentTextInput*)component;
|
||||
textInput->InsertText(text, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
node = node->ParentNode;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Logger.Warning($"[ActionChatLink] InsertText failed: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+28
-11
@@ -142,8 +142,22 @@ namespace HSUI.Helpers
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationManager.Instance.ResetEvent -= OnConfigReset;
|
||||
Plugin.Framework.Update -= OnFrameworkUpdate;
|
||||
// Restore WndProc first so left-click works again immediately after unload.
|
||||
// After a game/Dalamud patch, other singletons may be disposed before us;
|
||||
// if we unsub or touch config first and that throws, we would never restore and LButton stays broken.
|
||||
RestoreWndProc();
|
||||
|
||||
try
|
||||
{
|
||||
ConfigurationManager.Instance.ResetEvent -= OnConfigReset;
|
||||
}
|
||||
catch { /* Instance may already be disposed */ }
|
||||
|
||||
try
|
||||
{
|
||||
Plugin.Framework.Update -= OnFrameworkUpdate;
|
||||
}
|
||||
catch { /* Framework may already be disposed */ }
|
||||
|
||||
Plugin.Logger.Info("\t\tDisposing _requestActionHook: " + (_requestActionHook?.Address.ToString("X") ?? "null"));
|
||||
_requestActionHook?.Disable();
|
||||
@@ -151,9 +165,6 @@ namespace HSUI.Helpers
|
||||
_executeSlotByIdHook?.Disable();
|
||||
_executeSlotByIdHook?.Dispose();
|
||||
|
||||
// give imgui the control of inputs again
|
||||
RestoreWndProc();
|
||||
|
||||
Instance = null!;
|
||||
}
|
||||
#endregion
|
||||
@@ -556,15 +567,21 @@ namespace HSUI.Helpers
|
||||
|
||||
private void RestoreWndProc()
|
||||
{
|
||||
if (_wndHandle != IntPtr.Zero && _imguiWndProcPtr != IntPtr.Zero)
|
||||
if (_wndHandle == IntPtr.Zero || _imguiWndProcPtr == IntPtr.Zero)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Plugin.Logger.Info("\t\tRestoring WndProc");
|
||||
Plugin.Logger.Info("\t\t\tOld _wndHandle = " + _wndHandle.ToString("X"));
|
||||
Plugin.Logger.Info("\t\t\tOld _imguiWndProcPtr = " + _imguiWndProcPtr.ToString("X"));
|
||||
|
||||
SetWindowLongPtr(_wndHandle, GWL_WNDPROC, _imguiWndProcPtr);
|
||||
Plugin.Logger.Info("\t\t\tDone!");
|
||||
|
||||
Plugin.Logger.Info("\t\t\tWndProc restored.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Logger.Warning($"\t\tRestoreWndProc failed: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
_wndHandle = IntPtr.Zero;
|
||||
_imguiWndProcPtr = IntPtr.Zero;
|
||||
}
|
||||
|
||||
+199
-9
@@ -1,11 +1,15 @@
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Utility;
|
||||
using HSUI.Config;
|
||||
using HSUI.Config.Attributes;
|
||||
using HSUI.Interface.GeneralElements;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
|
||||
namespace HSUI.Helpers
|
||||
{
|
||||
@@ -52,18 +56,21 @@ namespace HSUI.Helpers
|
||||
private string? _currentTooltipTitle = null;
|
||||
private Vector2 _titleSize;
|
||||
private string? _previousRawText = null;
|
||||
private uint? _currentIconId = null;
|
||||
|
||||
private Vector2 _position;
|
||||
private Vector2 _size;
|
||||
|
||||
private bool _dataIsValid = false;
|
||||
|
||||
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "")
|
||||
private const float IconSize = 24f;
|
||||
|
||||
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
|
||||
{
|
||||
ShowTooltip(text, ImGui.GetMousePos(), title, id, name);
|
||||
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
|
||||
}
|
||||
|
||||
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "")
|
||||
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
|
||||
{
|
||||
if (text == null)
|
||||
{
|
||||
@@ -79,6 +86,8 @@ namespace HSUI.Helpers
|
||||
_previousRawText = text;
|
||||
}
|
||||
|
||||
_currentIconId = iconId;
|
||||
|
||||
// calcualte title size
|
||||
_titleSize = Vector2.Zero;
|
||||
if (title != null)
|
||||
@@ -110,7 +119,13 @@ namespace HSUI.Helpers
|
||||
_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
|
||||
}
|
||||
|
||||
_size = new Vector2(Math.Max(_titleSize.X, _textSize.X) + Margin * 2, _titleSize.Y + _textSize.Y + Margin * 2);
|
||||
float contentWidth = Math.Max(_titleSize.X, _textSize.X);
|
||||
float contentHeight = _titleSize.Y + _textSize.Y;
|
||||
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
|
||||
float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
|
||||
_size = new Vector2(
|
||||
contentWidth + iconGap + Margin * 2,
|
||||
Math.Max(contentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled : 0) + Margin * 2);
|
||||
|
||||
// position tooltip using the given coordinates as bottom center
|
||||
position.X = position.X - _size.X / 2f;
|
||||
@@ -124,6 +139,122 @@ namespace HSUI.Helpers
|
||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ShowTooltip: title='{title}' textLen={text?.Length ?? 0} textPreview='{(text != null && text.Length > 80 ? text[..80] + "..." : text ?? "")}' pos=({_position.X:F0},{_position.Y:F0})");
|
||||
}
|
||||
|
||||
private WorldObjectTooltipConfig? _worldTooltipConfig;
|
||||
|
||||
/// <summary>
|
||||
/// Shows a tooltip for the game object the mouse is hovering over in the 3D world.
|
||||
/// Call this each frame before Draw().
|
||||
/// </summary>
|
||||
public void ShowWorldObjectTooltip()
|
||||
{
|
||||
try
|
||||
{
|
||||
_worldTooltipConfig ??= ConfigurationManager.Instance.GetConfigObject<WorldObjectTooltipConfig>();
|
||||
if (_worldTooltipConfig == null || !_worldTooltipConfig.Enabled)
|
||||
return;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Config not ready yet or not found - silently skip
|
||||
if (_config.DebugTooltips)
|
||||
Plugin.Logger.Warning($"[HSUI Tooltip] WorldObjectTooltipConfig not available: {ex.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
IGameObject? mouseOverTarget = Plugin.TargetManager.MouseOverTarget;
|
||||
if (mouseOverTarget == null)
|
||||
return;
|
||||
|
||||
// Don't show tooltip for ourselves
|
||||
if (mouseOverTarget.GameObjectId == Plugin.ObjectTable.LocalPlayer?.GameObjectId)
|
||||
return;
|
||||
|
||||
string name = mouseOverTarget.Name.ToString();
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "Unknown";
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// Free Company tag for players
|
||||
if (_worldTooltipConfig.ShowTitle && mouseOverTarget is IPlayerCharacter player)
|
||||
{
|
||||
string fcTag = player.CompanyTag.ToString();
|
||||
if (!string.IsNullOrEmpty(fcTag))
|
||||
sb.AppendLine($"«{fcTag}»");
|
||||
}
|
||||
|
||||
// Level
|
||||
if (_worldTooltipConfig.ShowLevel && mouseOverTarget is ICharacter charLevel)
|
||||
{
|
||||
byte level = charLevel.Level;
|
||||
if (level > 0)
|
||||
sb.AppendLine($"Level {level}");
|
||||
}
|
||||
|
||||
// Job (for players)
|
||||
if (_worldTooltipConfig.ShowJob && mouseOverTarget is IPlayerCharacter playerJob)
|
||||
{
|
||||
uint jobId = playerJob.ClassJob.RowId;
|
||||
if (jobId > 0 && JobsHelper.JobNames.TryGetValue(jobId, out string? jobName))
|
||||
sb.AppendLine($"Job: {jobName}");
|
||||
}
|
||||
|
||||
// HP
|
||||
if (_worldTooltipConfig.ShowHP && mouseOverTarget is ICharacter charHp)
|
||||
{
|
||||
uint currentHp = charHp.CurrentHp;
|
||||
uint maxHp = charHp.MaxHp;
|
||||
if (maxHp > 0)
|
||||
{
|
||||
float pct = (float)currentHp / maxHp * 100f;
|
||||
sb.AppendLine($"HP: {currentHp:N0} / {maxHp:N0} ({pct:F0}%)");
|
||||
}
|
||||
}
|
||||
|
||||
// Distance
|
||||
if (_worldTooltipConfig.ShowDistance)
|
||||
{
|
||||
var localPlayer = Plugin.ObjectTable.LocalPlayer;
|
||||
if (localPlayer != null)
|
||||
{
|
||||
float dist = Vector3.Distance(localPlayer.Position, mouseOverTarget.Position);
|
||||
sb.AppendLine($"Distance: {dist:F1}y");
|
||||
}
|
||||
}
|
||||
|
||||
// Object ID (debug)
|
||||
if (_worldTooltipConfig.ShowObjectId)
|
||||
{
|
||||
sb.AppendLine($"ID: {mouseOverTarget.GameObjectId}");
|
||||
}
|
||||
|
||||
string body = sb.ToString().TrimEnd('\r', '\n');
|
||||
if (string.IsNullOrEmpty(body))
|
||||
body = "(No info)";
|
||||
|
||||
uint? iconId = _worldTooltipConfig.ShowIcon ? GetWorldObjectIconId(mouseOverTarget) : null;
|
||||
|
||||
if (_worldTooltipConfig.DetachFromCursor)
|
||||
{
|
||||
ShowTooltip(body, _worldTooltipConfig.Position, name, 0, "", iconId);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowTooltipOnCursor(body, name, 0, "", iconId);
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe uint? GetWorldObjectIconId(IGameObject gameObject)
|
||||
{
|
||||
if (gameObject == null || gameObject.Address == IntPtr.Zero)
|
||||
return null;
|
||||
var obj = (GameObject*)gameObject.Address;
|
||||
if (obj == null)
|
||||
return null;
|
||||
uint iconId = obj->NamePlateIconId;
|
||||
return iconId > 0 ? iconId : null;
|
||||
}
|
||||
|
||||
public void RemoveTooltip()
|
||||
{
|
||||
_dataIsValid = false;
|
||||
@@ -173,14 +304,26 @@ namespace HSUI.Helpers
|
||||
float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
|
||||
|
||||
string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
|
||||
float wrapWidth = Math.Max(_titleSize.X, _textSize.X) + Margin;
|
||||
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
|
||||
float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
|
||||
float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
|
||||
? _size.X - iconGap - Margin * 2
|
||||
: Math.Max(_titleSize.X, _textSize.X) + Margin;
|
||||
float textBlockX = windowMargin.X + Margin + iconGap;
|
||||
|
||||
if (_currentIconId.HasValue && _currentIconId.Value > 0)
|
||||
{
|
||||
var iconPos = _position + new Vector2(Margin, Margin);
|
||||
DrawHelper.DrawIcon(_currentIconId.Value, iconPos, new Vector2(iconSizeScaled, iconSizeScaled), false, drawList);
|
||||
}
|
||||
|
||||
if (_currentTooltipTitle != null)
|
||||
{
|
||||
// title
|
||||
Vector2 cursorPos;
|
||||
using (FontsManager.Instance.PushFont(fontId))
|
||||
{
|
||||
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _titleSize.X / 2f, Margin);
|
||||
cursorPos = new Vector2(textBlockX, Margin);
|
||||
ImGui.SetCursorPos(cursorPos);
|
||||
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
|
||||
ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle);
|
||||
@@ -190,7 +333,7 @@ namespace HSUI.Helpers
|
||||
// text
|
||||
using (FontsManager.Instance.PushFont(fontId))
|
||||
{
|
||||
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _textSize.X / 2f, Margin + _titleSize.Y);
|
||||
cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
|
||||
ImGui.SetCursorPos(cursorPos);
|
||||
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
|
||||
ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
|
||||
@@ -202,8 +345,8 @@ namespace HSUI.Helpers
|
||||
// text
|
||||
using (FontsManager.Instance.PushFont(fontId))
|
||||
{
|
||||
var cursorPos = windowMargin + new Vector2(Margin, Margin);
|
||||
var textWidth = _size.X - Margin * 2;
|
||||
var cursorPos = new Vector2(textBlockX, Margin);
|
||||
var textWidth = _size.X - iconGap - Margin * 2;
|
||||
|
||||
ImGui.SetCursorPos(cursorPos);
|
||||
ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
|
||||
@@ -305,4 +448,51 @@ namespace HSUI.Helpers
|
||||
Thickness = thickness;
|
||||
}
|
||||
}
|
||||
|
||||
[Section("Misc")]
|
||||
[SubSection("World Tooltip", 0)]
|
||||
public class WorldObjectTooltipConfig : PluginConfigObject
|
||||
{
|
||||
public new static WorldObjectTooltipConfig DefaultConfig() { return new WorldObjectTooltipConfig(); }
|
||||
|
||||
[Checkbox("Detach from Cursor", spacing = true)]
|
||||
[Order(1)]
|
||||
public bool DetachFromCursor = false;
|
||||
|
||||
[DragFloat2("Position (when detached)", min = -4000f, max = 4000f)]
|
||||
[Order(2, collapseWith = nameof(DetachFromCursor))]
|
||||
public Vector2 Position = new Vector2(100, 100);
|
||||
|
||||
[Checkbox("Show Icon (quest/NPC icons)", spacing = true)]
|
||||
[Order(3)]
|
||||
public bool ShowIcon = true;
|
||||
|
||||
[Checkbox("Shift+Click action in Actions & Traits → insert \"You should check out X\" in chat", help = "When chat is focused, inserts directly. Otherwise copies to clipboard.")]
|
||||
[Order(4)]
|
||||
public bool ActionChatLinkEnabled = true;
|
||||
|
||||
[Checkbox("Show Level", spacing = true)]
|
||||
[Order(6)]
|
||||
public bool ShowLevel = true;
|
||||
|
||||
[Checkbox("Show HP")]
|
||||
[Order(10)]
|
||||
public bool ShowHP = true;
|
||||
|
||||
[Checkbox("Show Job (Players)")]
|
||||
[Order(15)]
|
||||
public bool ShowJob = true;
|
||||
|
||||
[Checkbox("Show FC Tag (Players)")]
|
||||
[Order(20)]
|
||||
public bool ShowTitle = false;
|
||||
|
||||
[Checkbox("Show Distance")]
|
||||
[Order(25)]
|
||||
public bool ShowDistance = true;
|
||||
|
||||
[Checkbox("Show Object ID")]
|
||||
[Order(30)]
|
||||
public bool ShowObjectId = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,6 +94,27 @@ namespace HSUI.Helpers
|
||||
return plateType >= 4 && plateType <= 11;
|
||||
}
|
||||
|
||||
/// <summary>Returns Grand Company icon ID (Maelstrom, Flames, or Adders) for enemy players in PvP Frontline.
|
||||
/// Nameplate color types 4, 5, 6 map to the three teams. Returns null when not a PvP enemy team (4–6).
|
||||
/// Use iconOverrides for custom IDs: [0]=team1(plate4), [1]=team2(plate5), [2]=team3(plate6). Non-zero overrides default.</summary>
|
||||
public static unsafe uint? GrandCompanyIconIdForPvPEnemy(IGameObject? obj, (int t1, int t2, int t3)? iconOverrides = null)
|
||||
{
|
||||
if (obj == null || !Plugin.ClientState.IsPvP) return null;
|
||||
StructsGameObject* gameObject = (StructsGameObject*)obj.Address;
|
||||
byte plateType = gameObject->GetNamePlateColorType();
|
||||
if (plateType < 4 || plateType > 6) return null;
|
||||
|
||||
// 62601=Maelstrom, 62602=Twin Adder, 62603=Immortal Flames
|
||||
uint iconId = plateType switch
|
||||
{
|
||||
4 => iconOverrides.HasValue && iconOverrides.Value.t1 > 0 ? (uint)iconOverrides.Value.t1 : 62601u,
|
||||
5 => iconOverrides.HasValue && iconOverrides.Value.t2 > 0 ? (uint)iconOverrides.Value.t2 : 62602u,
|
||||
6 => iconOverrides.HasValue && iconOverrides.Value.t3 > 0 ? (uint)iconOverrides.Value.t3 : 62603u,
|
||||
_ => 0
|
||||
};
|
||||
return iconId > 0 ? iconId : null;
|
||||
}
|
||||
|
||||
public static unsafe float ActorShieldValue(IGameObject? actor)
|
||||
{
|
||||
if (actor == null || actor is not ICharacter)
|
||||
|
||||
@@ -216,6 +216,14 @@ namespace HSUI.Interface.GeneralElements
|
||||
Vector2 labelPos = new Vector2(pos.X + size.X - labelSize.X - 2, pos.Y + size.Y - labelSize.Y - 2);
|
||||
DrawHelper.DrawOutlinedText(label, labelPos, 0xFFFFFFFF, 0xFF000000, drawList, 1);
|
||||
}
|
||||
|
||||
if (Config.ShowChargeCount && !slot.IsEmpty && slot.MaxCharges > 1)
|
||||
{
|
||||
string chargeText = slot.CurrentCharges.ToString();
|
||||
Vector2 chargeSize = ImGui.CalcTextSize(chargeText);
|
||||
Vector2 chargePos = new Vector2(pos.X + 2, pos.Y + 2);
|
||||
DrawHelper.DrawOutlinedText(chargeText, chargePos, 0xFFFFFFFF, 0xFF000000, drawList, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -364,7 +372,7 @@ namespace HSUI.Interface.GeneralElements
|
||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||
{
|
||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "");
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
|
||||
if (IsTooltipDebugEnabled())
|
||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
|
||||
}
|
||||
@@ -423,7 +431,7 @@ namespace HSUI.Interface.GeneralElements
|
||||
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
|
||||
{
|
||||
string body = string.IsNullOrEmpty(text) ? title : text;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "");
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
|
||||
if (IsTooltipDebugEnabled())
|
||||
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
|
||||
}
|
||||
@@ -613,7 +621,7 @@ namespace HSUI.Interface.GeneralElements
|
||||
displaySlot->Set(slotType, id);
|
||||
displaySlot->LoadIconId();
|
||||
}
|
||||
module->SetAndSaveSlot(barId, (uint)releaseIdx, slotType, id);
|
||||
ActionBarsManager.SetAndSaveSlotInternal(module, barId, (uint)releaseIdx, slotType, id, displaySlot);
|
||||
uint iconId = GetIconIdForPayload(slotType, id);
|
||||
if (iconId == 0)
|
||||
{
|
||||
@@ -1042,6 +1050,24 @@ namespace HSUI.Interface.GeneralElements
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Maps HoverActionKind to HotbarSlotType for tooltip lookups. Returns Empty if not supported.</summary>
|
||||
public static RaptureHotbarModule.HotbarSlotType GetHotbarSlotTypeForHover(HoverActionKind kind) =>
|
||||
GetHotbarSlotTypeFromHoverActionKind(kind);
|
||||
|
||||
/// <summary>
|
||||
/// Gets tooltip (title, text, iconId) for an action when hovered in chat or elsewhere.
|
||||
/// Used by global tooltip to show action details when hovering over linked actions in chat.
|
||||
/// </summary>
|
||||
public static (string title, string text, uint iconId)? GetActionTooltipForHover(RaptureHotbarModule.HotbarSlotType slotType, uint actionId)
|
||||
{
|
||||
if (actionId == 0) return null;
|
||||
var slot = new ActionBarsManager.SlotInfo(0, false, true, 0, 0, actionId, slotType, "", 0, 0);
|
||||
var (title, text) = GetSlotTooltip(slot);
|
||||
if (string.IsNullOrEmpty(title) && string.IsNullOrEmpty(text)) return null;
|
||||
uint iconId = GetIconIdForPayload(slotType, actionId);
|
||||
return (title, string.IsNullOrEmpty(text) ? title : text, iconId);
|
||||
}
|
||||
|
||||
private static RaptureHotbarModule.HotbarSlotType GetHotbarSlotTypeFromHoverActionKind(HoverActionKind kind)
|
||||
{
|
||||
return kind switch
|
||||
@@ -1327,6 +1353,34 @@ namespace HSUI.Interface.GeneralElements
|
||||
}
|
||||
}
|
||||
|
||||
if (slot.SlotType == RaptureHotbarModule.HotbarSlotType.MainCommand ||
|
||||
slot.SlotType == RaptureHotbarModule.HotbarSlotType.ExtraCommand)
|
||||
{
|
||||
if (Plugin.DataManager.GetExcelSheet<MainCommand>()?.TryGetRow(slot.ActionId, out var mcRow) == true)
|
||||
{
|
||||
string name = mcRow.Name.ToString();
|
||||
string desc = "";
|
||||
try
|
||||
{
|
||||
string descRaw = mcRow.Description.ToDalamudString().ToString();
|
||||
if (!string.IsNullOrEmpty(descRaw))
|
||||
{
|
||||
try
|
||||
{
|
||||
var evaluated = Plugin.SeStringEvaluator.Evaluate(mcRow.Description.AsSpan());
|
||||
desc = evaluated.ExtractText();
|
||||
if (string.IsNullOrEmpty(desc)) desc = descRaw;
|
||||
}
|
||||
catch { desc = descRaw; }
|
||||
if (!string.IsNullOrEmpty(desc))
|
||||
desc = EncryptedStringsHelper.GetString(desc);
|
||||
}
|
||||
}
|
||||
catch { /* ignore */ }
|
||||
return (name, desc ?? "");
|
||||
}
|
||||
}
|
||||
|
||||
return (slot.SlotType.ToString(), "");
|
||||
}
|
||||
|
||||
|
||||
@@ -63,15 +63,19 @@ namespace HSUI.Interface.GeneralElements
|
||||
[Order(28)]
|
||||
public bool ShowSlotNumbers = true;
|
||||
|
||||
[Checkbox("Show Combo Highlight")]
|
||||
[Checkbox("Show Charge Count")]
|
||||
[Order(29)]
|
||||
public bool ShowChargeCount = true;
|
||||
|
||||
[Checkbox("Show Combo Highlight")]
|
||||
[Order(30)]
|
||||
public bool ShowComboHighlight = true;
|
||||
|
||||
[Checkbox("Show Keypress Flash")]
|
||||
[Order(30)]
|
||||
[Order(31)]
|
||||
public bool ShowKeypressFlash = true;
|
||||
|
||||
[NestedConfig("Combo Highlight", 31)]
|
||||
[NestedConfig("Combo Highlight", 32)]
|
||||
public ComboHighlightConfig ComboHighlightConfig = new();
|
||||
|
||||
[Checkbox("Debug Drag & Drop")]
|
||||
|
||||
@@ -129,6 +129,29 @@ namespace HSUI.Interface.GeneralElements
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Shows Grand Company icon (Maelstrom, Flames, or Adders) on enemy player nameplates in PvP Frontline.</summary>
|
||||
public class NameplateCompanyIconConfig : NameplateIconConfig
|
||||
{
|
||||
[DragInt("Icon ID Team 1 (plateType 4)", min = 0, max = 999999)]
|
||||
[Order(19)]
|
||||
public int IconIdTeam1;
|
||||
|
||||
[DragInt("Icon ID Team 2 (plateType 5)", min = 0, max = 999999)]
|
||||
[Order(20)]
|
||||
public int IconIdTeam2;
|
||||
|
||||
[DragInt("Icon ID Team 3 (plateType 6)", min = 0, max = 999999)]
|
||||
[Order(21)]
|
||||
public int IconIdTeam3;
|
||||
|
||||
public NameplateCompanyIconConfig() : base() { }
|
||||
|
||||
public NameplateCompanyIconConfig(Vector2 position, Vector2 size, DrawAnchor anchor, DrawAnchor frameAnchor)
|
||||
: base(position, size, anchor, frameAnchor)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class NameplateRoleJobIconConfig : RoleJobIconConfig
|
||||
{
|
||||
public NameplateRoleJobIconConfig() : base() { }
|
||||
|
||||
@@ -522,6 +522,9 @@ namespace HSUI.Interface
|
||||
DraggablesHelper.DrawElements(origin, _hudHelper, _hudElements.Values, _jobHud, _selectedElement);
|
||||
}
|
||||
|
||||
// world object tooltip (mouseover in 3D world)
|
||||
TooltipsHelper.Instance.ShowWorldObjectTooltip();
|
||||
|
||||
// tooltip
|
||||
TooltipsHelper.Instance.Draw();
|
||||
|
||||
|
||||
@@ -550,6 +550,53 @@ namespace HSUI.Interface.Nameplates
|
||||
|
||||
}
|
||||
|
||||
// company icon (PvP Frontline: Maelstrom, Flames, Adders)
|
||||
var gcIconOverrides = (Config.CompanyIconConfig.IconIdTeam1, Config.CompanyIconConfig.IconIdTeam2, Config.CompanyIconConfig.IconIdTeam3);
|
||||
if (Config.CompanyIconConfig.Enabled && Utils.GrandCompanyIconIdForPvPEnemy(data.GameObject, gcIconOverrides) is uint gcIconId)
|
||||
{
|
||||
anchor = anchors.GetAnchor(Config.CompanyIconConfig.NameplateLabelAnchor, Config.CompanyIconConfig.PrioritizeHealthBarAnchor);
|
||||
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
|
||||
|
||||
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.CompanyIconConfig.FrameAnchor);
|
||||
var iconPos = Utils.GetAnchoredPosition(pos + Config.CompanyIconConfig.Position, Config.CompanyIconConfig.Size, Config.CompanyIconConfig.Anchor);
|
||||
|
||||
drawActions.Add((Config.CompanyIconConfig.StrataLevel, () =>
|
||||
{
|
||||
DrawHelper.DrawInWindow(_config.ID + "_enemyCompanyIcon", iconPos, Config.CompanyIconConfig.Size, false, (drawList) =>
|
||||
{
|
||||
DrawHelper.DrawIcon(gcIconId, iconPos, Config.CompanyIconConfig.Size, false, alpha, drawList);
|
||||
});
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
// role/job icon (enemy players only; has ClassJob)
|
||||
if (Config.RoleIconConfig.Enabled && data.GameObject is IPlayerCharacter playerCharacter)
|
||||
{
|
||||
uint jobId = playerCharacter.ClassJob.RowId;
|
||||
uint iconId = Config.RoleIconConfig.UseRoleIcons
|
||||
? JobsHelper.RoleIconIDForJob(jobId, Config.RoleIconConfig.UseSpecificDPSRoleIcons)
|
||||
: JobsHelper.IconIDForJob(jobId, (uint)Config.RoleIconConfig.Style);
|
||||
|
||||
if (iconId > 0)
|
||||
{
|
||||
anchor = anchors.GetAnchor(Config.RoleIconConfig.NameplateLabelAnchor, Config.RoleIconConfig.PrioritizeHealthBarAnchor);
|
||||
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
|
||||
|
||||
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.RoleIconConfig.FrameAnchor);
|
||||
var iconPos = Utils.GetAnchoredPosition(pos + Config.RoleIconConfig.Position, Config.RoleIconConfig.Size, Config.RoleIconConfig.Anchor);
|
||||
|
||||
drawActions.Add((Config.RoleIconConfig.StrataLevel, () =>
|
||||
{
|
||||
DrawHelper.DrawInWindow(_config.ID + "_enemyRoleJobIcon", iconPos, Config.RoleIconConfig.Size, false, (drawList) =>
|
||||
{
|
||||
DrawHelper.DrawIcon(iconId, iconPos, Config.RoleIconConfig.Size, false, alpha, drawList);
|
||||
});
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
return drawActions;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,6 +45,10 @@ namespace HSUI.Interface.GeneralElements
|
||||
[Order(21)]
|
||||
public bool AlwaysShowTargetNameplate = true;
|
||||
|
||||
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
|
||||
[Order(22)]
|
||||
public bool PvPShowOnlyEnemyPlayers = false;
|
||||
|
||||
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
|
||||
}
|
||||
|
||||
@@ -490,6 +494,24 @@ namespace HSUI.Interface.GeneralElements
|
||||
)
|
||||
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
|
||||
|
||||
[NestedConfig("Company Icon (PvP)", 46, collapsingHeader = false)]
|
||||
public NameplateCompanyIconConfig CompanyIconConfig = new NameplateCompanyIconConfig(
|
||||
new Vector2(-5, 0),
|
||||
new Vector2(24, 24),
|
||||
DrawAnchor.Right,
|
||||
DrawAnchor.Left
|
||||
)
|
||||
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
|
||||
|
||||
[NestedConfig("Role/Job Icon (enemy players)", 47)]
|
||||
public NameplateRoleJobIconConfig RoleIconConfig = new NameplateRoleJobIconConfig(
|
||||
new Vector2(-35, 0),
|
||||
new Vector2(24, 24),
|
||||
DrawAnchor.Right,
|
||||
DrawAnchor.Left
|
||||
)
|
||||
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
|
||||
|
||||
[NestedConfig("Debuffs", 50)]
|
||||
public EnemyNameplateStatusEffectsListConfig DebuffsConfig = null!;
|
||||
|
||||
|
||||
@@ -128,17 +128,34 @@ namespace HSUI.Interface.Nameplates
|
||||
return _playerHud;
|
||||
}
|
||||
|
||||
if (data.GameObject is ICharacter character)
|
||||
// In PvP, optionally show only enemy player nameplates (hide allies)
|
||||
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
|
||||
{
|
||||
if ((character.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
|
||||
if (data.GameObject is ICharacter character)
|
||||
{
|
||||
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
|
||||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
|
||||
(character.StatusFlags & StatusFlags.Friend) != 0)
|
||||
{
|
||||
return null; // Hide party, alliance, and friend nameplates
|
||||
}
|
||||
}
|
||||
// Other players: show only hostile (enemy team), hide allies
|
||||
if (data.GameObject == null) { return null; }
|
||||
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
|
||||
}
|
||||
|
||||
if (data.GameObject is ICharacter character2)
|
||||
{
|
||||
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
|
||||
{
|
||||
return _partyMemberHud;
|
||||
}
|
||||
else if ((character.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember
|
||||
else if ((character2.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember
|
||||
{
|
||||
return _allianceMemberHud;
|
||||
}
|
||||
else if ((character.StatusFlags & StatusFlags.Friend) != 0) // Friend
|
||||
else if ((character2.StatusFlags & StatusFlags.Friend) != 0) // Friend
|
||||
{
|
||||
return _friendsHud;
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace HSUI.Interface.Party
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Gets the alliance letter (A/B/C) for an internal group index. Uses member EntityId matching to CrossRealm when GroupManager/CrossRealm use different orderings.</summary>
|
||||
/// <summary>Gets the alliance letter (A/B/C) for an internal group index. GroupManager ordering can differ from game display; use LocalPlayerGroupIndex to map when CrossRealm member data is unavailable.</summary>
|
||||
public bool TryGetAllianceLetter(int allianceIndex, out string letter)
|
||||
{
|
||||
letter = "";
|
||||
@@ -154,53 +154,72 @@ namespace HSUI.Interface.Party
|
||||
var info = InfoProxyCrossRealm.Instance();
|
||||
if (info != null && info->GroupCount >= 3)
|
||||
{
|
||||
// Get first member EntityId from our group (works for both GroupManager and CrossRealm data)
|
||||
uint matchEntityId = 0;
|
||||
if (_allianceMembers[allianceIndex].Count > 0)
|
||||
matchEntityId = _allianceMembers[allianceIndex][0].ObjectId;
|
||||
|
||||
// Find which CrossRealm group contains this member - they may use different ordering than GroupManager
|
||||
for (int crIdx = 0; crIdx < 3 && matchEntityId != 0; crIdx++)
|
||||
// Check if CrossRealm has member data - when empty, we're in-instance using GroupManager (indices differ from InfoProxy)
|
||||
bool crossRealmHasData = false;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var crGroup = info->CrossRealmGroups[crIdx];
|
||||
for (int j = 0; j < crGroup.GroupMemberCount; j++)
|
||||
if (info->CrossRealmGroups[i].GroupMemberCount > 0)
|
||||
{
|
||||
if (crGroup.GroupMembers[j].EntityId == matchEntityId)
|
||||
crossRealmHasData = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (crossRealmHasData)
|
||||
{
|
||||
// CrossRealm populated: use EntityId lookup or direct lookup
|
||||
uint matchEntityId = 0;
|
||||
if (_allianceMembers[allianceIndex].Count > 0)
|
||||
matchEntityId = _allianceMembers[allianceIndex][0].ObjectId;
|
||||
|
||||
if (matchEntityId != 0)
|
||||
{
|
||||
for (int crIdx = 0; crIdx < 3; crIdx++)
|
||||
{
|
||||
byte displayIdx = crGroup.GroupMembers[j].GroupIndex;
|
||||
if (displayIdx < 3)
|
||||
var crGroup = info->CrossRealmGroups[crIdx];
|
||||
for (int j = 0; j < crGroup.GroupMemberCount; j++)
|
||||
{
|
||||
letter = ((char)('A' + displayIdx)).ToString();
|
||||
return true;
|
||||
if (crGroup.GroupMembers[j].EntityId == matchEntityId)
|
||||
{
|
||||
byte displayIdx = crGroup.GroupMembers[j].GroupIndex;
|
||||
if (displayIdx < 3)
|
||||
{
|
||||
letter = ((char)('A' + displayIdx)).ToString();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var group = info->CrossRealmGroups[allianceIndex];
|
||||
if (group.GroupMemberCount > 0)
|
||||
{
|
||||
byte displayIdx = group.GroupMembers[0].GroupIndex;
|
||||
if (displayIdx < 3)
|
||||
{
|
||||
letter = ((char)('A' + displayIdx)).ToString();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (byte d = 0; d < 3; d++)
|
||||
{
|
||||
if (InfoProxyCrossRealm.GetGroupIndex(d) == allianceIndex)
|
||||
{
|
||||
letter = ((char)('A' + d)).ToString();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Direct lookup when CrossRealm index matches ours (e.g. both use same ordering)
|
||||
var group = info->CrossRealmGroups[allianceIndex];
|
||||
if (group.GroupMemberCount > 0)
|
||||
{
|
||||
byte displayIdx = group.GroupMembers[0].GroupIndex;
|
||||
if (displayIdx < 3)
|
||||
{
|
||||
letter = ((char)('A' + displayIdx)).ToString();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// GetGroupIndex(displayLetter) returns internal index - find which letter maps to our index
|
||||
for (byte d = 0; d < 3; d++)
|
||||
{
|
||||
if (InfoProxyCrossRealm.GetGroupIndex(d) == allianceIndex)
|
||||
{
|
||||
letter = ((char)('A' + d)).ToString();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// CrossRealm empty (in-instance with GroupManager): use direct GM-index mapping.
|
||||
// GroupManager alliance index 0=A, 1=B, 2=C in the game's party list display order.
|
||||
letter = ((char)('A' + allianceIndex)).ToString();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Fallback when no CrossRealm data (PvP, in-instance)
|
||||
// Fallback when no CrossRealm/InfoProxy data (PvP edge cases)
|
||||
letter = ((char)('A' + allianceIndex)).ToString();
|
||||
return true;
|
||||
}
|
||||
@@ -265,6 +284,7 @@ namespace HSUI.Interface.Party
|
||||
{
|
||||
int count = 0;
|
||||
var list = new List<IPartyFramesMember>();
|
||||
|
||||
for (int slot = 0; slot < 8; slot++)
|
||||
{
|
||||
var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
|
||||
@@ -283,6 +303,31 @@ namespace HSUI.Interface.Party
|
||||
list.Add(pfMember);
|
||||
count++;
|
||||
}
|
||||
|
||||
// GroupManager stores our party in _partyMembers, not GetAllianceMemberByGroupAndIndex.
|
||||
// When group 2 is empty, it's our alliance—populate from GetPartyMemberByIndex.
|
||||
if (count == 0 && allianceIdx == 2)
|
||||
{
|
||||
for (int slot = 0; slot < 8; slot++)
|
||||
{
|
||||
var pm = mainGroup.GetPartyMemberByIndex(slot);
|
||||
if (pm == null || pm->EntityId == 0) continue;
|
||||
var pfMember = new PartyFramesMember(
|
||||
pm->EntityId,
|
||||
count,
|
||||
count,
|
||||
EnmityLevel.Last,
|
||||
PartyMemberStatus.None,
|
||||
ReadyCheckStatus.None,
|
||||
false,
|
||||
false
|
||||
);
|
||||
pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
|
||||
list.Add(pfMember);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (count != _lastMemberCounts[allianceIdx])
|
||||
{
|
||||
_allianceMembers[allianceIdx].Clear();
|
||||
@@ -295,7 +340,9 @@ namespace HSUI.Interface.Party
|
||||
int ourIdx = 0;
|
||||
for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++)
|
||||
{
|
||||
var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
|
||||
PartyMember* pm = allianceIdx == 2
|
||||
? mainGroup.GetPartyMemberByIndex(slot)
|
||||
: mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
|
||||
if (pm == null || pm->EntityId == 0) continue;
|
||||
if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember)
|
||||
pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
|
||||
@@ -372,6 +419,34 @@ namespace HSUI.Interface.Party
|
||||
else
|
||||
Plugin.Logger.Information($"[Alliance] Display slot {slot}: no data");
|
||||
}
|
||||
|
||||
// Letter-resolution path debug: which code path is used and why
|
||||
bool crossRealmHasData = false;
|
||||
if (info != null && info->GroupCount >= 3)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (info->CrossRealmGroups[i].GroupMemberCount > 0)
|
||||
{
|
||||
crossRealmHasData = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Plugin.Logger.Information($"[Alliance] crossRealmHasData={crossRealmHasData} → {(crossRealmHasData ? "EntityId/GetGroupIndex path" : "LocalPlayerGroupIndex path")}");
|
||||
|
||||
int dbgPlayerIdx = inst.PlayerAllianceIndex;
|
||||
byte dbgLocalDisplayIdx = info != null ? info->LocalPlayerGroupIndex : (byte)255;
|
||||
Plugin.Logger.Information($"[Alliance] LocalPlayerGroupIndex mapping: playerIdx={dbgPlayerIdx} localDisplayIdx={dbgLocalDisplayIdx} (0=A,1=B,2=C for our alliance)");
|
||||
Plugin.Logger.Information($"[Alliance] Formula: displayIndex = (gmIndex - playerIdx + localDisplayIdx + 3) % 3");
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
int displayIndex = (i - dbgPlayerIdx + dbgLocalDisplayIdx + 3) % 3;
|
||||
char computedLetter = displayIndex >= 0 && displayIndex < 3 ? (char)('A' + displayIndex) : '?';
|
||||
string ours = i == dbgPlayerIdx ? " (OURS)" : "";
|
||||
Plugin.Logger.Information($"[Alliance] GM[{i}] → displayIndex=({i}-{dbgPlayerIdx}+{dbgLocalDisplayIdx}+3)%3={displayIndex} → letter '{computedLetter}'{ours}");
|
||||
}
|
||||
|
||||
Plugin.Logger.Information("=== End Alliance Debug ===");
|
||||
}
|
||||
|
||||
|
||||
@@ -283,10 +283,13 @@ namespace HSUI.Interface.Party
|
||||
// tooltip
|
||||
if (Config.ShowTooltips)
|
||||
{
|
||||
uint? iconId = hoveringCooldown.Data.IconId > 0 ? hoveringCooldown.Data.IconId : null;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(
|
||||
hoveringCooldown.TooltipText(),
|
||||
hoveringCooldown.Data.Name,
|
||||
hoveringCooldown.Data.ActionId
|
||||
hoveringCooldown.Data.ActionId,
|
||||
"",
|
||||
iconId
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,10 +304,13 @@ namespace HSUI.Interface.PartyCooldowns
|
||||
pos = origin + new Vector2(pos.X - size.Y + 1, pos.Y);
|
||||
if (Config.ShowTooltips && ImGui.IsMouseHoveringRect(pos, pos + _barConfig.Size))
|
||||
{
|
||||
uint? iconId = cooldown.Data.IconId > 0 ? cooldown.Data.IconId : null;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(
|
||||
cooldown.TooltipText(),
|
||||
cooldown.Data.Name,
|
||||
cooldown.Data.ActionId
|
||||
cooldown.Data.ActionId,
|
||||
"",
|
||||
iconId
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -468,11 +468,13 @@ namespace HSUI.Interface.StatusEffects
|
||||
// tooltip
|
||||
if (Config.ShowTooltips)
|
||||
{
|
||||
uint? iconId = data.Data.Icon > 0 ? data.Data.Icon : null;
|
||||
TooltipsHelper.Instance.ShowTooltipOnCursor(
|
||||
EncryptedStringsHelper.GetString(data.Data.Description.ToDalamudString().ToString()),
|
||||
EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
|
||||
data.Status.StatusId,
|
||||
GetStatusActorName(data.Status)
|
||||
GetStatusActorName(data.Status),
|
||||
iconId
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -136,6 +136,7 @@ namespace HSUI
|
||||
ActionBarsManager.Initialize();
|
||||
TextTagsHelper.Initialize();
|
||||
TooltipsHelper.Initialize();
|
||||
ActionChatLinkHelper.Initialize();
|
||||
PetRenamerHelper.Initialize();
|
||||
HonorificHelper.Initialize();
|
||||
WotsitHelper.Initialize();
|
||||
@@ -479,6 +480,7 @@ namespace HSUI
|
||||
TryDispose("ProfilesManager", () => ProfilesManager.Instance?.Dispose());
|
||||
TryDispose("SpellHelper", () => SpellHelper.Instance?.Dispose());
|
||||
TryDispose("TooltipsHelper", () => TooltipsHelper.Instance?.Dispose());
|
||||
TryDispose("ActionChatLinkHelper", () => ActionChatLinkHelper.Instance?.Dispose());
|
||||
TryDispose("HonorificHelper", () => HonorificHelper.Instance?.Dispose());
|
||||
TryDispose("PetRenamerHelper", () => PetRenamerHelper.Instance?.Dispose());
|
||||
TryDispose("WotsitHelper", () => WotsitHelper.Instance?.Dispose());
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
# 1.0.8.0
|
||||
- **Action Chat Link**: Shift+click an action in the Actions & Traits menu to insert "You should check out {ActionName}" into chat (or clipboard if chat not focused). Enable in Misc → World Tooltip. Restricted to Actions & Traits only — hotbar shift+click unaffected.
|
||||
- **Fix**: Job-specific hotbar actions now persist when changing jobs. Explicitly write to the current class job ID so saves survive job/role switches.
|
||||
|
||||
# 1.0.7.1
|
||||
- **UI**: Removed Discord and Ko-fi links from in-game config.
|
||||
|
||||
# 1.0.7.0
|
||||
- **Hotbars**: Charge count on slots — abilities with charges (e.g. 2-stack) show the current charge number in the top-left of the slot; keybind stays in the bottom-right. Toggle in Hotbars → Show Charge Count.
|
||||
- **Fix**: Left-click no longer stays broken after disabling HSUI. WndProc is restored first on plugin unload so the game window gets normal input back even when disposal order changes (e.g. after a patch).
|
||||
|
||||
# 1.0.6.0
|
||||
- **Tooltips**: Icons in tooltips — action bars, status effects, and party cooldowns now show the item's icon next to the tooltip text when available.
|
||||
- **World Object Tooltip**: Quest/NPC icons — hovering over NPCs or objects displays their quest or state icon (e.g., exclamation marks, turn-in checks) in the tooltip. Toggle in Misc → World Tooltip → Show Icon.
|
||||
|
||||
# 1.0.5.0
|
||||
- **World Object Tooltip**: Hover over players, NPCs, or objects in the world to see a tooltip with name, level, HP, job (players), FC tag (optional), distance, and object ID. Enable in Misc → World Tooltip; optional detach-from-cursor with fixed position.
|
||||
|
||||
# 1.0.4.0
|
||||
- **PvP nameplates**: Grand Company icons on enemy nameplates (Maelstrom, Twin Adder, Immortal Flames — icon IDs 62601, 62602, 62603). Configurable icon IDs in Nameplates → Enemies → Company Icon (PvP) if you need to override.
|
||||
- **PvP nameplates**: Role/Job icon on enemy player nameplates — enable in Nameplates → Enemies → Role/Job Icon (enemy players); supports job or role style like player nameplates.
|
||||
- **Hotbars**: Main Actions and Extra Commands now show correct tooltip name and description from the MainCommand sheet (fixes "Main Action" / "Main Action" generic text).
|
||||
- **Alliance Frames**: Further label fixes and debug output for alliance letter mapping.
|
||||
|
||||
# 1.0.3.0
|
||||
- **Alliance Frames**: Fixed alliance letter labels (A/B/C) — correct display when player is in any alliance (A, B, or C); EntityId matching for proper letter resolution when GroupManager and CrossRealm use different orderings; improved PlayerAllianceIndex detection.
|
||||
- **Alliance Frames**: PvP support — frames now display in Frontlines and Rival Wings.
|
||||
|
||||
+6
-5
@@ -4,9 +4,9 @@
|
||||
"Name": "HSUI",
|
||||
"Punchline": "A modern HUD replacement built for customization.",
|
||||
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
|
||||
"Changelog": "Alliance Frames: Fixed A/B/C labels when player in any alliance; PvP support. Hotbars: Shared bar persistence. Config: Save on teleport. Debug: /hsui_alliance_debug.",
|
||||
"Changelog": "Action Chat Link: Shift+click actions in Actions & Traits to insert 'You should check out X' into chat. Fix: Job-specific hotbar actions now persist when changing jobs.",
|
||||
"InternalName": "HSUI",
|
||||
"AssemblyVersion": "1.0.3.0",
|
||||
"AssemblyVersion": "1.0.8.0",
|
||||
"RepoUrl": "https://github.com/Knack117/HSUI",
|
||||
"ApplicableVersion": "any",
|
||||
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
|
||||
@@ -14,10 +14,11 @@
|
||||
"DalamudApiLevel": 14,
|
||||
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
|
||||
"ImageUrls": [],
|
||||
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip",
|
||||
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.0/latest.zip",
|
||||
"IsHide": false,
|
||||
"IsTestingExclusive": false,
|
||||
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip",
|
||||
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.3.0/latest.zip"
|
||||
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.0/latest.zip",
|
||||
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.8.0/latest.zip",
|
||||
"LastUpdate": "1770007214"
|
||||
}
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user