Duty List & Scenario Guide:
- Fix 'Hide unless hovered' visibility option not working. Override
GetScreenBounds() in DutyListScenarioHud so the hover hit-test rect
matches the drawn panel position exactly (same formula as draw code).
Tooltips (game-style formatting):
- Treat job gauge/resource costs as a new section with section label color
(e.g. Soul Gauge Cost, Beast Gauge Cost, Lily Cost, Kenki, Ninki,
Cartridge, Oath, Polyglot, Addersgall, Astral/Lunar Sign, Battery/Heat).
- In BuildFormattedActionTooltipBody: recognize gauge cost lines in the
stats block and emit them as their own section (newline + green label).
- Fix tooltip break when stats and description share the first block:
switch to description on first non-stats line instead of dropping it,
so ability description text is never lost.
Made-with: Cursor
- Add TooltipSegment and colored formatting (section labels green, status names yellow)
- Sections: Additional Effect, Duration, Maximum Charges, Blood Gauge Cost, Combo, role labels
- Tail text (e.g. 'Cannot be executed while bound.', parenthetical notes) now left-aligned on own line
- Section values (e.g. '2', '50', '30m') stay on same line as labels
- Config: Use Game-style formatting, Section/Status/Secondary colors
- Config: Tooltip Max Width, Line Spacing, Font Scale, Icon Scale, Height Buffer slider
- ActionBarsHud: pass formatted segments to ShowTooltipOnCursor when game-style enabled
Co-authored-by: Cursor <cursoragent@cursor.com>
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE
- GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally
- Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs
Co-authored-by: Cursor <cursoragent@cursor.com>