Duty List & Scenario Guide:
- Fix 'Hide unless hovered' visibility option not working. Override
GetScreenBounds() in DutyListScenarioHud so the hover hit-test rect
matches the drawn panel position exactly (same formula as draw code).
Tooltips (game-style formatting):
- Treat job gauge/resource costs as a new section with section label color
(e.g. Soul Gauge Cost, Beast Gauge Cost, Lily Cost, Kenki, Ninki,
Cartridge, Oath, Polyglot, Addersgall, Astral/Lunar Sign, Battery/Heat).
- In BuildFormattedActionTooltipBody: recognize gauge cost lines in the
stats block and emit them as their own section (newline + green label).
- Fix tooltip break when stats and description share the first block:
switch to description on first non-stats line instead of dropping it,
so ability description text is never lost.
Made-with: Cursor